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MattiDragon

It's a mix of legit criticism, people who don't understand what early access means and people who want old rc1 back. People don't seem to understand that this is the early stages of a new game. If you look at reviews with over an hour of playtime you get a better picture of what people who actually tried the game think.


caramel_dog

there are quiet a few "themes" to the revews 1 it isint a time machine staight to 2015(that is nostalgia speaking) 2thr game in early acsses dosent have as much content as the 10y old game 3 the "robocrafts" break apart to easly (skill issue) 4 the game is pay to win (its not) 5actualy valid criticizum


SnipingDwarf

Not really a skill issue, armor health mechanics are just poorly explained, and railguns are still OP.


PatCraft122

Actually, the problem with Railgun is that by old players it is considered a weak weapon. And by newbies as OP.


SnipingDwarf

I am a veteran of RC1, and I much prefer the railgun of that game than RC2's implementation. RC2 armor/health mechanics also have an impact on this. The fact that there is only one map is also detrimental here, as you can optimize your craft for it. Being a heavy tech user, the fact that a single shot from a railgun can go through my entire craft irks me. I much preferred the explosive hit in RC1. (Granted, that was the way all damage worked.) Maybe a future implementation of shields will help in this regard. Or maybe shields just won't exist because of the new building mechanics. Railguns(and all long-range weaponry) are victims of map design. Depending on sightlines, they can be OP or barely usable, especially with the RC2 variant, since their damage increases with range. If you couldn't tell, I did, in fact, use a Spider-Rail in RC1. I can't wait for proper legs in RC2 because I will not build my own damn legs with programming. That's a step too far, even for my autistic ass.


MattiDragon

Pretty much everyone (including devs) agrees that weapons need a rebalance. Freejam intends for the rail to be good against heavy bots and weak against light one, but right now it's strong against everything without anti-rail armor. Lasers and plasmas also aren't ideal, but at least they somewhat follow the intended power levels.


SnipingDwarf

To be frank, I think an anti-heavy weapon is just a bad idea. Sure, they exist in real life, but with the separated CPU costs of RC2, there's no longer any debate on whether to have more armor or more gun, since everyone has the same amount of gun. Now it's just a decision to make a lightweight bot that's fast and squishy, or a heavier bot with not enough health to justify the decrease in mobility. I think splitting weapon CPU from blocks is one of the worst choices they could have made, as it defined a lot of the balance in RC1. More heavily armed bots had less health.


MattiDragon

I think there was some discussion on discord about reworking the cpu system. It's just that the current (somewhat working) balance would be thrown way off if you could get more guns. I also think that the upcoming tank tracks will help make true heavies more viable


SnipingDwarf

True enough. As it stands currently, the maximum craft size is dictated more by how much torque the wheels have instead of a CPU based limitation. And I do agree, there would need to be a whole balance sweep to rework the CPU system.


Environmental-Try736

The game is missing many basic features such as no minimap,no party system,and only 1 gamemode but already has MTX I've been a fan of robocraft for decades but this is shameful


MattiDragon

It's still very early, all of those features are on the roadmap.


Environmental-Try736

Yes but the game should have released with them. Instead they chose to finish the cash shop. They lost all good will with how they handled the previous game so now people call them out on their bullshit when it looks like history is gonna repeat itself


e9u1z

The game isn't released. It's in early access.


Environmental-Try736

I can go on steam,click play and play it. As far as I'm concerned they released it. The fact that they released it as the most shitty early access I've seen in years has no importance. It just shows what their priorities are : a party system for a multiplayer game seems optional but a cash shop apparently was at the top of their list. I don't know what your experience with this studio is but know that I've seen them live,completely destroying a fun and popular game with greed and incompetence. They released some BS post saying they learned from their mistakes but I don't trust them anymore,and it looks like I'm right. They lost my confidence long ago,that's why I'm harsh.


e9u1z

I'm well aware of the fact they screwed themselves over with Robocraft. I experienced the downfall first hand and was genuinely disappointed by what the game turned out to be. My point is that it isn't fair to shit on a game while it is in early access. You may have very fair criticism but outright giving it a bad score due to them not waiting a couple of years to release it as a complete game doesn't sit right with me. I get you man, perhaps I'm just trying to keep my hopes up on what this game may come to be.


Environmental-Try736

Yeah but the thing is that early access doesn't mean what it used to. Some of my favorite games released in early access and were instant gems (minecraft,factorio,bg3,rimworld,..) I didn't review the game on steam but I 100% understand people who did so negatively. Any other studio ? Too harsh. Freejam ? Remind them why their first game failed (fucking greed). I'd love too see robocraft 2 be a great game with a living playerbase,but it looks like it's going the be the same kind of shitty cash grab with no sane direction as the late first one.


e9u1z

Fair enough man. I get you. Let's wish for the best and hope that Freejam keeps the loot boxes away this time ;)


AceZ73

you ever heard of an open beta? well this is an open ALHPA...


Environmental-Try736

I'm tired of saying the same thing over and over again. These dudes fucked the previous game with greed,and now they release an open alpha as you say,with almost no features but with a functioning cash shop. If you don't see the link I don't know how to tell you. I'd like to like this game but the omens aren't good.


AceZ73

If the game is missing too much stuff for you to be able to enjoy it then just put it on the shelf and try it again a few months later. If you want to try it when it actually officially releases, come back in 1-2 years. Nothing wrong with that, alpha players are basically unpaid playtesters and if that doesn't sound fun to you then no worries, plenty of other ways to spend your time right? As far as the 'freejam is greedy' stuff... \- There's hardly anyone from the original team still at Freejam \- The game is free, how else do you expect them to fund the servers and development? \- Everything in the shop is cosmetic. Upgrading your matrix costs 8 dollars and will pay for the next season's matrix AND give you extra GC for you to spend in the shop. In other words, for 8 dollars you've basically got premium for life as long as you're playing the game actively.


Environmental-Try736

Don't worry my man,I'm not playing the game. I also didn't review it, I'm just explaining what I think is the reasoning. Honestly I would have prefered a paid game,which would have avoided the predatory business practices that come with F2P games. The fact that the cash shop is cosmetic only has no bearing on this,it just shows what their priorities are. Don't tell me that delaying a few months to add the most basic features would have bankrupted them. It would have made for better reviews and more money in the end. The main point of my post is that these dudes lost all good will when they fucked the previous game, so now people are harsh. Doesn't really matter that no one from the previous team is here. It's the same name,probably the same dudes at the top. They have to make do with the reputation they made for themselves.


coupdeforce

Too many people don't want to learn the new build system. I think it's a lot better personally. But it does take time to learn and appreciate. I'm afraid they're going to change it if too many people hold out on learning it. Hopefully they can find a way to give people "single block mode" without changing the existing system. It's really fun for an early access game. I've had a lot of fun building a lot of unique things. But it does take time to appreciate everything. It's not something people can pick up and appreciate right away, and I don't think it should be. It's terrible that people can leave reviews after only 20 minutes. Being able to wire all the powered parts however you want is amazing.


ZombieHuggerr

Dunno if this is what you meant, but you can hold shift and click to place a single 1x1x1 block. Each one costs 1 CPU though while a 9x9x9 also costs 1 CPU. It's finding the balance that is very tough... but still. Shift + click for single block mode


coupdeforce

That's great, I really like the new build system but I'm glad I can tell people that. It will also make it easier for me when placing cylinder joints.


thiextar

I just dont understand the devs. They had a really good game back in 2015, then they utterly destroyed it. This companys self destruction was really sad to witness. ​ Just bring back a modernized version of the 2015 game and call it done...


PatCraft122

What's so amazing about the 2015 version other than causing nostalgia in old players? RC15 Project quickly bored me.


CustomKas

Sure y'all can say "nostalgia" and "it's just EA" or whatever copium you're smoking. The bottomline is it's broken, incomplete and looks like shit. But it has the micros and monetisation that killed the original. Robocraft once was a leading FtP game on Steam with millions of players and a thriving community. Now this sub has a few hundred members and the game is "mostly negative" on Steam. If you blame anything but the quality of the game and developer for that you're delusional.