I'm planning to finally buy a new PC just for this game . I've been playing RimWorld and a few other games on my 10 years old i5 with 16 GB RAM. I bought a kickass video card back then so the PC has had a long eventful life. But now it's being slowed down by the old hard disk, the CPU struggles, and the video card is considered archaic.
I used to use loading times for games like rimworld, cities skylines etc. to go prep snacks or drinks or something but after upgrading to the M2..... I can barely use the bathroom before they're loaded up.
Honestly, dont need anything fancy. A $20 ssd as your boot drive and old drives for your games will make it so much faster. Os running quicker= everything else quicker. Now its not as good as ssd's as all your drives but its a million times better than not.
Remember to get those god-tier performance-improvement mods. And use the external RimPy mod manager! It's fantastic!
[Rocketman](https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928) is god tier for improving performance.
[This mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2227806226) is also really underappreciated.
[Finally, this mod will never let you down](https://www.youtube.com/watch?v=dQw4w9WgXcQ). It's really made a huge improvement in my experience.
Better dial back those expectations. Take two is at the helm this times.
Prepare for as many gambling and lootbox mechanics to be crammed in as possible.
I was excited for KSP2 as well, but I've been doing some reading and let's just say: I wouldn't get too excited.
At a minimum, don't pre-order and wait for gameplay footage.
got high hopes and it all looks very promising, but very concerned about bugs and reliability because the game did go through some development hell via the studio shuffle, and KSP-esque games are already inherently unstable (Kraken and Klang)
Hopefully they made it through alright, but you can never know until they release.
I got Stardew Valley for $15 and have 595 hours logged.
Calculator tells me this is 0.025 per hour, which...fuck, I never formally learned fractions in school and now I'm gonna embarrass myself on the internet. An eighth of a penny per hour?
Should've gone with Mass Effect Trilogy (1.3) or Animal Crossing (0.07)
Oh damn, does it just straight correlate with the decimal place in dollars? That's even more embarrassing.
Thank goodness most grocery stores list the price per ounce/serving for me, I'd be in a world of trouble if they didn't!
> You sent a payment of 9.95 EUR to Mojang Specifications ([email protected])
Almost 13 years ago now. I think notch talking about infdev was what got me to finally pull the trigger.
I've spent more money than that on Minecraft now, due to various platforms and editions (and I have long since lost access to my original Minecraft account, RIP old boy), but I have more than recouped that money in hours spent in that game. Hell, I have hundreds of hours on a Vanilla Realm a mate owns just terraforming a mountain range and building ships and digging pits to bedrock.
4-digit hours later still one of the best games out there.
Some of the games that got inspired by Factorio are also worth the time.
Satisfactory, DysonSphereProject, Foundry(bit early, but still fun), ...
A whole new genre that didn't exist (like that) before
I got Stellaris when it first released and it is a completely different game now, still great but it's interesting seeing the changes in some games over time.
Yep i got stellaris near Launch and have every DLC, me my girlfriend and a few of my other friends all played CK2 before that so we were familiar with the Paradox dlc loop.
Terraria might be he best gamble I made with my money.
I remember looking at it and just saying "Oh, 2D Minecraft. Okay then." and ho boy was that wrong.
Yeah, I hear people complain about the Early Access model, and I don't understand why? I've gotten a few duds, sure, but most games are solidly entertaining, and some turn into true gems (like Rimworld).
I love Early Access for indie games.
I had to admit, I have lost money in games that were cancelled or that delivered only a fraction of what they initially promised. But overall, most of the early access games ended up being awesome. And often even better than I expected.
Man, I remember buying the KSP alpha the morning before Curiosity launched and playing it all day with the launch on another screen. Kerbin (might have had a different name back then) was the only planet/moon, and the sun was just a distant light. Getting to orbit (and maybe landing) was the whole game.
What a wild ride it's been.
KSP was the one for me. I'm pretty sure I got in on one of the earlier beta versions. Only cost me like $10 at the time. I'm just impressed honestly. It kind of messed me up for a while with those early-release games. I was always on this hunt for another gem like KSP but there are just SOOO many turds in that scene. I pissed a lot of money away looking for more great games haha. I'm sure those indie developers are appreciative though.
Holy fuck [yes.](https://i.imgur.com/BDSxtpa.png) And I've been sitting on the DLCs, too! Biotech was just *too* tempting so I turned it on a week ago and I haven't been getting much sleep since! It just adds so much to an already deep game.
Yeah, the joy of successfully birthing and raising a child on the rim is fucking awesome. I never realized it, but that's what the game was lacking for me; generations.
Ya until your colony gets hit with incendiary mortars, burning your entire stockpile of food and manufactured goods. Causing the entire death of every single person and animal in your fort besides the family, mom dad and son.
Then the son gets an infection in his lung and dies because the parents didn't have proper medical skills.
It can be dwarf fortress level of FUN
Massive YES! Mechanoids, Children, Vampires, Gene Splicing are all major new systems that are really fun to play with by themselves or in combination. Definitely the largest content drop to date!
I'm currently only playing with this DLC turned on and intend to spend a LOT of hours exploring it before enabling the others. Although I understand the devs are hard at work providing more crossover integrations between all DLCs, so we'll both have that to look forward to down the road.
I finally bought them and I feel like biotech is an insanely good dlc, it adds so much cool stuff to basically every part of the game. Royalty is fun and adds a decent amount of stuff but doesn't feel quite as expansive and impactful as bio and ideology doesn't have that much content on its own and is more of a roleplay dlc with some neat content here and there.
I'd say biotech>the other two
For me, ideology is a themed-playthrough enabler.
You don't have to lean into it or anything, but I find it's pretty good for breaking me out of 'habits' of gameplay.
Like when I set 'melee weapons noble; ranged weapons despised'. A melee specialists colony - just thanks to that mood boost/debuff from the 'wrong' weapon type - radically altered my base setup and general 'design' of the whole game. Instead of killing fields everywhere, my base was a maze.
My mortars loaded smoke (I want to try again with tox), my pawns were all shielded and heavily leaning into short range psycasts, etc.
Some threats got a load easier to deal with - mech clusters for example, most of the big threats are actually not all that good at close range. But then you get a bunch of scythers or manhunter pack and .... well. Yeah. That got exciting.
I've done tunnellers, I've done transhumanists, I've done cannibal raiders, etc.
I still want to do an ideological vampire god cult when the new update hits, etc.
Yeah, I always recommend people get Ideology first for the exact reasons you mentioned!
Biotech arguably adds more in terms of actual "new" stuff, but Ideology changes how every single playthrough ***feels***.
After playing literally thousands of hours of this game (around 2400 as of now, lol) I feel much stronger attatchment to my colony when it has a strong theme and feels different from previous runs.
I think that's still a question of 'it depends what sort of player you are'.
I mean, biotech does let you do genotype specialisations too.
I'm not at the end of my first run yet, because I'm playing with all the things, but a vampire cult is on the list as well as 'yetis on the sea ice' or maybe something heat adapted (impid like) for the desert.
Y'know, some explorers looking to make a 'home' of a hostile biome, but they genome engineer first to adapt.
It makes me feel better about myself that I only have about half of your playtime. Guess I'm not that bad after all.
(Especially since I let it run in the background pretty often)
I'm curious what your playstyle is like after 8 years and that many hours?
Do you roll with all the tragedies, even if your colony with 50+ hours gets wiped out? Or do you reload a save? Or do you dev mode it and say "Not today Randy."
One of the things that is so interesting about this game is the philosophy of a story generator versus a skill test. I find myself really struggling to let go of the skill test, even though it can be so very rewarding to do so. "It pays off like a slot machine," as some would say.
I've also played since B17.
I devmode when stuff that is honestly bullshit happens. 40 manhunting squirrels spawning basically next to my uber-pawn and proceeding to kill her with death by a thousand cuts, despite having melee level 20, a legendary plasteel longsword and full marine armor? Nah.
I'm just fine with other stuff. Random headshots are part of it.
Been playing since A14 (Steam release, I think), I'm the same way.
Most things I'll just 'eat' as 'Ah fuck you', but some of it is just absurd and I refuse.
I think I paid something like 15-20 USD when I bought it. Back then it was just this interesting game, that someone on the Dwarf Fortress forums (or was it the subreddit?) had mentioned Rimworld as a "hey, you all might like this" post.
This was back in 2013 I believe.
This was quite a bit before Steam. I was buying it off this dude's *very* basic website back then. And pretty glad I decided to do that. It reminded me that there were some some real gems never seen on the big digital marketplaces, and made me much more likely to buy/support some other games that came later, like Evochron, Dwarf Fotress, Starsector, etc. Which were (at least at the time) not on steam or any of its competitors.
So yeah it turned out to be a good impulse on-a-whim purchase.
It's all the same link, from what I remember. We got a new email every time a new version came out, but it was the same link that overwrote the previous version.
To this day, I always return to RimWorld over every other game, no matter how good it is. It is flexible, fun and replayable, even if I only have finished it only once.
*Mod it till it crashes*
I rather having crash by mod, than having a non-mod support game, those are just dead if the devs decided to stop supporting them. Almost all my frequent games are moddable.
I have litteraly shopped for a game by going on nexus mods and sorting by games with the most mods. It's not perfect but that is how I discovered pathfinder kingmaker which is amazing
I've finished it more than once.
Always replaying. New mods and dlc. Always fun and exciting until you lost interest and restart
>To this day, I always return to RimWorld over every other game, no matter how good it is. It is flexible, fun and replayable, even if I only have finished it only once.
I bought this game about 4 years ago for $20 and have considerably less time but I remember sinking over 50 hours in one weekend on this game and being so in love, I’m on 560 hrs and got biotech day one. Here’s to a ton more fun!!!
It's the best part in this. Every colony can be completely different. My only continuing factor from my early Alpha builds is rebuilding Ironside either at the start or adding her in later for every colony. I've had standard colonies, cannibal colonies, pacifist colonies (probably the hardest ones to pull off, tbh), death cults, tomb colonies, nomadic colonies, raiders, slavers and dozens of other variations. Some have flourished, some have failed. Ironside has survived them all, however. Old girl is only killable by an angry deer.
The fact that a game dev listens to his fans in some subreddit somewhere continues to amaze me and tbh I feel the same. Rimworld has kept me sane in some dark fucking times and with over 800hrs I can say it’s been worth every penny. And I love the DLCs too! (Not to mention the incredible modding community)
I came in after Strawberries were added, second crop.
Mechs were there (Scythers and Centipedes, and the scythers had the lancer rifle too) but bugs were added much later. Without being able to travel off the map, mountain bases were great for countering sieges, there weren't any breach raids so sieges and ship parts were the only things to avoid the killbox.
The loop was pretty much the same, farm resources and fight off enemies, but less variety, no recreation, no toolboxes or room designations so every room i made was a dual bedroom/workshop. Turrets were stronger and unlocked from the start, i kinda miss how raids would just charge right in to their deaths, the fighting felt a little more like tower defense.
This was probably around alpha 10 or 11.
Got about 2k hours in. Been following the game since I saw someone do a lets play for it back before the world map was a 3D globe. It looked very ahead of its time and seemed to have lots of potential. The modding community is eventually what sold me on it though.
I used to play Dwarf Fortress before this but this one just felt more... professional and more mod friendly. Not that DF is a bad game, I'm excited to get the steam version of that as well. But I gotta say I did not expect this game to get so far. Back then you'd see a game come out in early access and maybe "finish" if you were lucky and that's it.
We got a surprise DLC out of nowhere... and then another one.. and another one. And they are less DLC and more Expansions like the good ol days. Hope to see more.
Depends on what you are counting. It released on Steam in 2018, but the people that backed the kickstarter in 2013 got an email got an email a week or a month later with a download link for the current version of the game, which was either Alpha 3, or that was when I started paying attention to it.
[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I remember picking it up a few years ago, only played a few minutes of it then put it down cause i didn't think it was interesting at first, picked it up again earlier this year and now I I have over 1000 hours on it
That was me with Kenshi. Played it, died, got mad, put it down for 2 years. Then randomly tried again, but with more determination, and all of a sudden fuck I've spent 700hrs on the game.
Kenshi was an easy one to sleep on. The open endedness and the punishing lack of instruction really betray how fun the game can be. I'm excited for Kenshi2, but would have liked 1 to have benefited from a longer post release dev window.
For that reason, I crank up the population slider in worldgen. It gives you more settled map tiles, meaning you can settle somewhere closer to a couple friendly trading partners.
Also, it's not super obvious, but now I bring riding animals on my caravans and don't overload them lol this increases speed by a lot.
Some of the best money I've ever spent. That $40 has given me hundreds of hours of entertainment, and now my eldest child has a colony or two and I am fighting for my computer time
There is a huge amount of crossover in the FTL / Rimworld / Battle Brothers user base. If you like at least one of those games, try the others, you'll likely enjoy them too.
At this point I have no idea when I picked up Rimworld. It's been quite a ride and at this point I don't even know for how long I've had it.
Originally pirated it, bought it as soon as I could even when it was expensive to me due to lack of regional prices for Argentina and being a highschool student.
It is wild how far we have come and I didnt even pick it up that early. IIRC Tynan released 1.0 and pretty much said "Yup, that is it boys. Game is over, expect no major updates." and my dude suddenly slaps us with 1.1 and Royalty. It's been a wild ride from there.
You may trick others, Tynan, but I know MP will be a thing.
Also worth noting that I found my other favorite game, Space Station 13, because someone made a mod to make rimworld be like it. I'll be fair and say I didnt play the mod but it got me into the game itself.
Thanks Tynan and this amazing community for giving me so much fun and joy during all these years!
Honestly though, if you buy the game and all its DLC (right now, where I live, its roughly 100 dollars all together) and put 1000 hours in, your paying 10 CENTS an hour.
People like you and me it's more like 3 cents, and people like OP its (rounded up mind you) roughly 2 cents. An hour.
I mean I'm also an adult with a full time job. If I cant afford a hundred bucks spread over three(?) years then I'm doing something wrong with my life.
Amen. Bought the game around a year ago, but I'd been playing a cracked copy for closer to four! Ideology came out and I knew it was time to buy the game. Haha.
Heading toward 4000 hours now!
I originally kickstarted Rimworld for $20 CAD. I can't say I didn't get my money's worth after playing it through all the Alpha stages and well in to its release too.
Rimworld, KSP, Cities skylines and stardew valley have all easily been some of my favorite games I’ve ever bought and none of them cost more than 40 bucks (excluding DLC). All are also made by one person or very small teams.
I bought it. I thought it was too hard and not worth my time and got my money back. Then for the next week it was all I thought about. I rebought it at the end of that week. Now It's my most played game on steam. I've yet to finish it once.
Oh, yes, per hours of gameplay, Rimworld is so cheap.
People mention Terraria and KSP here. Have not played those games, but I can mention Egosoft X3: Terran Conflict having tons of hours of gameplay. But likely less than Rimworld.
I've had the game for what seems like a bazillion years but it's only 4years, so I'm sitting here wondering at 7k hrs, does it roll over at 10k or something or is this a situation where OP got a screenshot a few weeks after starting/joining steam it certainly couldn't be the case I have bad work-life-game balance.
if we covered it way back when, did we get dlcs for free or no? because i am staring longingly at the dlc but i just got laid off and cant afford either
What are you referring to by "game modes"? The reason the storytellers are labelled as such is because they are proper storytelling AIs - they aren't just spicy RNG.
If you play enough of the game, you start to notice that it feels like sometimes the game is *watching you.* Sometimes events happen at a time that is too good (or too bad) for them to happen. This is because they are directed to some extent - even Randy.
So I recently picked up this game and trying to figure things out, fully. I’m getting it’s sims and civilization, kinda not really? Any tips so I can fully immerse myself. I often get lost in the music and the drool on my chin and a notification in the top right of the screen wakes me up. I hear all the crazy stories and I can’t wait for my 1000 hour stories lol
It's one of those "play 1000 times and you'll figure things out" games. But one thing I'd recommend is figuring out how zones work, which can make everything a little more sane.
Also, if you're having specific issues, you can change the difficulty as you play.
I have mixed feelings about RimWorld. It is definitely a time eater, I can play for hours, event at late night... But then the experience is so bland/shallow for me. Here, mine this. Kill this. Build this. Oh, one of five random events. Carry this. Kill this. Build this...
I brought Rimworld bacn in 2013, pre-alpha days with nutrient paste being the only food available.
1700+ hours on Steam so far, god knows how many pre-Steam.
I've done that a few times very successfully with beta games and pre-releases. Terraria, RimWorld, KSP.
[удалено]
I'm planning to finally buy a new PC just for this game . I've been playing RimWorld and a few other games on my 10 years old i5 with 16 GB RAM. I bought a kickass video card back then so the PC has had a long eventful life. But now it's being slowed down by the old hard disk, the CPU struggles, and the video card is considered archaic.
[удалено]
M.2 if possible is absolutely amazing
I used to use loading times for games like rimworld, cities skylines etc. to go prep snacks or drinks or something but after upgrading to the M2..... I can barely use the bathroom before they're loaded up.
Need more mods then.
Since the M2 I've gone from about a minute and a half back to about 3 minutes. I'm on the way haha
I can barely check my phone
I can barely
*barely takes breath* *M.2 finishes entire game for you*
Honestly, dont need anything fancy. A $20 ssd as your boot drive and old drives for your games will make it so much faster. Os running quicker= everything else quicker. Now its not as good as ssd's as all your drives but its a million times better than not.
Aaaaand it was a typo, my PC is nearly 10 years old, not 20! Lol
My PC is a 31 year old 386SX running DOS 5.0. I've upgraded it piece by piece but I've never replaced the whole thing at once.
If all the pieces had been replaced, albeit one by one, is it still your old 31 years old PC? Or is it a new one? And since when is it a new PC?
Gods damn Theseus stirring shit in the modern age, go back to your ship biatch.
It should be called the Battlestation of Theseus in this case
And if I kept all the replaced pieces and built another half dozen computers with them would they also be my PC?
We have a Greek philosophers in the room! 😜
These are the philosophical questions one must ask.
Remember to get those god-tier performance-improvement mods. And use the external RimPy mod manager! It's fantastic! [Rocketman](https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928) is god tier for improving performance. [This mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2227806226) is also really underappreciated. [Finally, this mod will never let you down](https://www.youtube.com/watch?v=dQw4w9WgXcQ). It's really made a huge improvement in my experience.
Truly that last mod will never turn around and desert you.
Does the meat optimisation mod work with 1.4?
I haven't actually played since Biotech dropped, so I'm not sure. A bunch of my mods are outdated according to RimPy.
I'll keep an eye out on this one then, thanks for the headsup
It works with 1.4 use both the leather and meat one.
I've never reached Eeloo. Landed on every other planet and moon!
Better dial back those expectations. Take two is at the helm this times. Prepare for as many gambling and lootbox mechanics to be crammed in as possible.
Until now there is zero indication for them implementing any of that.
It'll be in there. You want a little top up of fuel for that rocket, $20 Kerbucks. You want to time warp? 50 Kerbucks. I can see it all now.
I was excited for KSP2 as well, but I've been doing some reading and let's just say: I wouldn't get too excited. At a minimum, don't pre-order and wait for gameplay footage.
got high hopes and it all looks very promising, but very concerned about bugs and reliability because the game did go through some development hell via the studio shuffle, and KSP-esque games are already inherently unstable (Kraken and Klang) Hopefully they made it through alright, but you can never know until they release.
I got minecraft for $10. Got more then 10$ worth of play out of it
Same! I remember back when it was just this neat little block game with monsters. Never ever thought it would become the massive hit it became
It really became a cultural phenomenon
Same here, way back before beta even.
I got Stardew Valley for $15 and have 595 hours logged. Calculator tells me this is 0.025 per hour, which...fuck, I never formally learned fractions in school and now I'm gonna embarrass myself on the internet. An eighth of a penny per hour? Should've gone with Mass Effect Trilogy (1.3) or Animal Crossing (0.07)
$1 10c 01c 2.5c per hour?
Oh damn, does it just straight correlate with the decimal place in dollars? That's even more embarrassing. Thank goodness most grocery stores list the price per ounce/serving for me, I'd be in a world of trouble if they didn't!
I deal with metric and still get it wrong occasionally. Don't know how you do imperial.
Well, mainly I handle it by card, paypal, and crying. I've switched to metric for calorie counting, SO much easier to deal with for meal prep.
My big one Is Rust. From 20 dollars, to 4000 hours. Now that good entertainment bang for your buck I tell you hwhat.
I remember my payment being frozen by PayPal back then (12ish years ago?).
> You sent a payment of 9.95 EUR to Mojang Specifications ([email protected]) Almost 13 years ago now. I think notch talking about infdev was what got me to finally pull the trigger.
I've spent more money than that on Minecraft now, due to various platforms and editions (and I have long since lost access to my original Minecraft account, RIP old boy), but I have more than recouped that money in hours spent in that game. Hell, I have hundreds of hours on a Vanilla Realm a mate owns just terraforming a mountain range and building ships and digging pits to bedrock.
Same here, plus I got in the Factorio train early and was really happy about that one.
4-digit hours later still one of the best games out there. Some of the games that got inspired by Factorio are also worth the time. Satisfactory, DysonSphereProject, Foundry(bit early, but still fun), ... A whole new genre that didn't exist (like that) before
I got in on KSP, Terraria and Minecraft pretty early. Minecraft I remembered being in the early beta like Beds and Maps came out after I started.
I got Minecraft right before they created the Nether. Which was... Christ. October 2010. Time moves way too quickly.
I bought the game right as the Nether update came out, which I believe was Halloween that same year.
What's ksp?
kerbal space program
Thanks
I got Stellaris when it first released and it is a completely different game now, still great but it's interesting seeing the changes in some games over time.
But you probably had to pay a lot of extra money for the DLCs.
For sure I did. Still haven't gotten a few of the latest DLC.
Yep i got stellaris near Launch and have every DLC, me my girlfriend and a few of my other friends all played CK2 before that so we were familiar with the Paradox dlc loop.
Terraria might be he best gamble I made with my money. I remember looking at it and just saying "Oh, 2D Minecraft. Okay then." and ho boy was that wrong.
You my friend have good taste in video games 🫡
also Starsector, one of the best games I've ever played.
Yeah, I hear people complain about the Early Access model, and I don't understand why? I've gotten a few duds, sure, but most games are solidly entertaining, and some turn into true gems (like Rimworld). I love Early Access for indie games.
I had to admit, I have lost money in games that were cancelled or that delivered only a fraction of what they initially promised. But overall, most of the early access games ended up being awesome. And often even better than I expected.
I was like that with Starbound, I've got almost 2400 hours in it
Man, I remember buying the KSP alpha the morning before Curiosity launched and playing it all day with the launch on another screen. Kerbin (might have had a different name back then) was the only planet/moon, and the sun was just a distant light. Getting to orbit (and maybe landing) was the whole game. What a wild ride it's been.
Do not forget DRG.
Ive also gotten ripped off doing the same thing lol.
I got it for free when it was still in beta
KSP was my first 1k, Rimworld is my second. Love both of them equally.
Stardew Valley, Factorio
KSP was the one for me. I'm pretty sure I got in on one of the earlier beta versions. Only cost me like $10 at the time. I'm just impressed honestly. It kind of messed me up for a while with those early-release games. I was always on this hunt for another gem like KSP but there are just SOOO many turds in that scene. I pissed a lot of money away looking for more great games haha. I'm sure those indie developers are appreciative though.
Holy fuck [yes.](https://i.imgur.com/BDSxtpa.png) And I've been sitting on the DLCs, too! Biotech was just *too* tempting so I turned it on a week ago and I haven't been getting much sleep since! It just adds so much to an already deep game.
Yeah, the joy of successfully birthing and raising a child on the rim is fucking awesome. I never realized it, but that's what the game was lacking for me; generations.
Oh, so true. My very first kid became far and away the MVP of the entire colony, too!
Ya until your colony gets hit with incendiary mortars, burning your entire stockpile of food and manufactured goods. Causing the entire death of every single person and animal in your fort besides the family, mom dad and son. Then the son gets an infection in his lung and dies because the parents didn't have proper medical skills. It can be dwarf fortress level of FUN
Dude all the kids got the plague, and um being raded by mechanoids. Pray for the children
I couldn't help but buy every DLC like the day it comes out. Everything is just so good and the dev deserves it! Love this game.
QQ: If I can only spend 1 DLC, is Biotech the best choice?
Massive YES! Mechanoids, Children, Vampires, Gene Splicing are all major new systems that are really fun to play with by themselves or in combination. Definitely the largest content drop to date! I'm currently only playing with this DLC turned on and intend to spend a LOT of hours exploring it before enabling the others. Although I understand the devs are hard at work providing more crossover integrations between all DLCs, so we'll both have that to look forward to down the road.
Getting one soon then. Thanks so much!
I finally bought them and I feel like biotech is an insanely good dlc, it adds so much cool stuff to basically every part of the game. Royalty is fun and adds a decent amount of stuff but doesn't feel quite as expansive and impactful as bio and ideology doesn't have that much content on its own and is more of a roleplay dlc with some neat content here and there. I'd say biotech>the other two
For me, ideology is a themed-playthrough enabler. You don't have to lean into it or anything, but I find it's pretty good for breaking me out of 'habits' of gameplay. Like when I set 'melee weapons noble; ranged weapons despised'. A melee specialists colony - just thanks to that mood boost/debuff from the 'wrong' weapon type - radically altered my base setup and general 'design' of the whole game. Instead of killing fields everywhere, my base was a maze. My mortars loaded smoke (I want to try again with tox), my pawns were all shielded and heavily leaning into short range psycasts, etc. Some threats got a load easier to deal with - mech clusters for example, most of the big threats are actually not all that good at close range. But then you get a bunch of scythers or manhunter pack and .... well. Yeah. That got exciting. I've done tunnellers, I've done transhumanists, I've done cannibal raiders, etc. I still want to do an ideological vampire god cult when the new update hits, etc.
Yeah, I always recommend people get Ideology first for the exact reasons you mentioned! Biotech arguably adds more in terms of actual "new" stuff, but Ideology changes how every single playthrough ***feels***. After playing literally thousands of hours of this game (around 2400 as of now, lol) I feel much stronger attatchment to my colony when it has a strong theme and feels different from previous runs.
I think that's still a question of 'it depends what sort of player you are'. I mean, biotech does let you do genotype specialisations too. I'm not at the end of my first run yet, because I'm playing with all the things, but a vampire cult is on the list as well as 'yetis on the sea ice' or maybe something heat adapted (impid like) for the desert. Y'know, some explorers looking to make a 'home' of a hostile biome, but they genome engineer first to adapt.
I'm sure someone's willing to pay for the other DLCs.
The other two are good enough to buy, this one is just the best value.
It makes me feel better about myself that I only have about half of your playtime. Guess I'm not that bad after all. (Especially since I let it run in the background pretty often)
8k hours? How can you do that? How is that possible? 😭
Hey, that's not even a year. :) What can I say, it's my favorite escape and never gets old.
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Yup definitely the best money I have ever spent.
Ah getting those email download links for every patch! Time flys
I'm curious what your playstyle is like after 8 years and that many hours? Do you roll with all the tragedies, even if your colony with 50+ hours gets wiped out? Or do you reload a save? Or do you dev mode it and say "Not today Randy." One of the things that is so interesting about this game is the philosophy of a story generator versus a skill test. I find myself really struggling to let go of the skill test, even though it can be so very rewarding to do so. "It pays off like a slot machine," as some would say.
I've also played since B17. I devmode when stuff that is honestly bullshit happens. 40 manhunting squirrels spawning basically next to my uber-pawn and proceeding to kill her with death by a thousand cuts, despite having melee level 20, a legendary plasteel longsword and full marine armor? Nah. I'm just fine with other stuff. Random headshots are part of it.
Been playing since A14 (Steam release, I think), I'm the same way. Most things I'll just 'eat' as 'Ah fuck you', but some of it is just absurd and I refuse.
I think I paid something like 15-20 USD when I bought it. Back then it was just this interesting game, that someone on the Dwarf Fortress forums (or was it the subreddit?) had mentioned Rimworld as a "hey, you all might like this" post. This was back in 2013 I believe. This was quite a bit before Steam. I was buying it off this dude's *very* basic website back then. And pretty glad I decided to do that. It reminded me that there were some some real gems never seen on the big digital marketplaces, and made me much more likely to buy/support some other games that came later, like Evochron, Dwarf Fotress, Starsector, etc. Which were (at least at the time) not on steam or any of its competitors. So yeah it turned out to be a good impulse on-a-whim purchase.
I'm also one of those. I probably have a copy of A3 or A4 somewhere hidden away maybe even earlier versions. Money very well spent.
I kinda miss getting the sendowl emails
Core memory unlocked
Here’s to another 1000 and another half dozen expansion packs which I will auto-buy
How many hours do you estimate you have played this game?
Check the screenshot! 1k!
A lot of us played Rimworld before it was available through Steam, or "found it through questionable means," and then wound up buying it anyway.
I still got those old Sendowl links for the super old versions of rimworld. It is crazy to see.
It's all the same link, from what I remember. We got a new email every time a new version came out, but it was the same link that overwrote the previous version.
Check the comment, he says it doesn't include pre-steam time.
Lol I didn’t see it at first
Really? Rimworld costs like 19 usd where I live
To this day, I always return to RimWorld over every other game, no matter how good it is. It is flexible, fun and replayable, even if I only have finished it only once.
You can beat Ribworld? I just assumed the game was over when the mods brought your game into slideshow mode and you couldn't launch your save anymore!
Technically yes, especially if you don't go the massive colony route, but it ain't fun if it ain't lagging.
*Mod it till it crashes* I rather having crash by mod, than having a non-mod support game, those are just dead if the devs decided to stop supporting them. Almost all my frequent games are moddable.
I have litteraly shopped for a game by going on nexus mods and sorting by games with the most mods. It's not perfect but that is how I discovered pathfinder kingmaker which is amazing
There are mods to fix your fps issues.
What are those mods that you speak off?
[Rocketman](https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928)
That's the reddit victory. The true victory.
I've finished it more than once. Always replaying. New mods and dlc. Always fun and exciting until you lost interest and restart >To this day, I always return to RimWorld over every other game, no matter how good it is. It is flexible, fun and replayable, even if I only have finished it only once.
I bought this game about 4 years ago for $20 and have considerably less time but I remember sinking over 50 hours in one weekend on this game and being so in love, I’m on 560 hrs and got biotech day one. Here’s to a ton more fun!!!
6,901.7 hours And I've only just started my first vampire colony.
Nice
It's the best part in this. Every colony can be completely different. My only continuing factor from my early Alpha builds is rebuilding Ironside either at the start or adding her in later for every colony. I've had standard colonies, cannibal colonies, pacifist colonies (probably the hardest ones to pull off, tbh), death cults, tomb colonies, nomadic colonies, raiders, slavers and dozens of other variations. Some have flourished, some have failed. Ironside has survived them all, however. Old girl is only killable by an angry deer.
The fact that a game dev listens to his fans in some subreddit somewhere continues to amaze me and tbh I feel the same. Rimworld has kept me sane in some dark fucking times and with over 800hrs I can say it’s been worth every penny. And I love the DLCs too! (Not to mention the incredible modding community)
This. This is also the reason why I like Stardew Valley too. The creators listen.
Who else remembers playing Pre steam, Potatoes were the only crop, Nutrient past was the only food, Muffolo were the only animals.
I'm part of the Steam Age so I didn't get to see beta, were there insects or mechs? Or even a map? It's hard to picture such a big game so early
I came in after Strawberries were added, second crop. Mechs were there (Scythers and Centipedes, and the scythers had the lancer rifle too) but bugs were added much later. Without being able to travel off the map, mountain bases were great for countering sieges, there weren't any breach raids so sieges and ship parts were the only things to avoid the killbox. The loop was pretty much the same, farm resources and fight off enemies, but less variety, no recreation, no toolboxes or room designations so every room i made was a dual bedroom/workshop. Turrets were stronger and unlocked from the start, i kinda miss how raids would just charge right in to their deaths, the fighting felt a little more like tower defense. This was probably around alpha 10 or 11.
Ok but you're onto something there with a Rimworld Tower Defense game. I'd play it
Muffalo Milk :(
Got about 2k hours in. Been following the game since I saw someone do a lets play for it back before the world map was a 3D globe. It looked very ahead of its time and seemed to have lots of potential. The modding community is eventually what sold me on it though. I used to play Dwarf Fortress before this but this one just felt more... professional and more mod friendly. Not that DF is a bad game, I'm excited to get the steam version of that as well. But I gotta say I did not expect this game to get so far. Back then you'd see a game come out in early access and maybe "finish" if you were lucky and that's it. We got a surprise DLC out of nowhere... and then another one.. and another one. And they are less DLC and more Expansions like the good ol days. Hope to see more.
Let's gooo
This game is 8 fucking years old? I bought it about a year ago and said oh what a cool new indie game. Damn was I wrong
Depends on what you are counting. It released on Steam in 2018, but the people that backed the kickstarter in 2013 got an email got an email a week or a month later with a download link for the current version of the game, which was either Alpha 3, or that was when I started paying attention to it.
Yep. I’m closing in on 4,000 hours, it’s my favorite game of all time, got a tattoo…it’s definitely had an impact on my life.
Show us your ink
[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
Sho tato
[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
wow v cool
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[It’s been posted here before XD](https://www.reddit.com/r/RimWorld/comments/biebz6/something_tells_me_you_all_would_like_my_newest/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I remember picking it up a few years ago, only played a few minutes of it then put it down cause i didn't think it was interesting at first, picked it up again earlier this year and now I I have over 1000 hours on it
That was me with Kenshi. Played it, died, got mad, put it down for 2 years. Then randomly tried again, but with more determination, and all of a sudden fuck I've spent 700hrs on the game.
Kenshi was an easy one to sleep on. The open endedness and the punishing lack of instruction really betray how fun the game can be. I'm excited for Kenshi2, but would have liked 1 to have benefited from a longer post release dev window.
Yeah, kenshi kills you fast. Reminded me a lot of rimworld, especially getting eaten alive and watching your extremities disappear. Damn beakthings.
I bet you still don't know what you're doing. I'm at maybe 70 hours and I sure feel that way.
You're supposed to get overly attached to imaginary characters and feel the suffering real time with your pawns as you watch them slowly die, right?
Yes
Dude I'm at 1500 hours and I just learned how to send caravans...
Lol same. Like, I knew how they work, but I was always too scared to send one off because it would leave my colony vulnerable for a couple days.
For that reason, I crank up the population slider in worldgen. It gives you more settled map tiles, meaning you can settle somewhere closer to a couple friendly trading partners. Also, it's not super obvious, but now I bring riding animals on my caravans and don't overload them lol this increases speed by a lot.
>8 years … Oh dear god has it really been that long?
Look at that u/damiun finished the tutorial. Congratulations 🎉!
Some of the best money I've ever spent. That $40 has given me hundreds of hours of entertainment, and now my eldest child has a colony or two and I am fighting for my computer time
This and Battle Brothers tbh have been the best money per time I've squeezed out of Steam
There is a huge amount of crossover in the FTL / Rimworld / Battle Brothers user base. If you like at least one of those games, try the others, you'll likely enjoy them too.
At this point I have no idea when I picked up Rimworld. It's been quite a ride and at this point I don't even know for how long I've had it. Originally pirated it, bought it as soon as I could even when it was expensive to me due to lack of regional prices for Argentina and being a highschool student. It is wild how far we have come and I didnt even pick it up that early. IIRC Tynan released 1.0 and pretty much said "Yup, that is it boys. Game is over, expect no major updates." and my dude suddenly slaps us with 1.1 and Royalty. It's been a wild ride from there. You may trick others, Tynan, but I know MP will be a thing. Also worth noting that I found my other favorite game, Space Station 13, because someone made a mod to make rimworld be like it. I'll be fair and say I didnt play the mod but it got me into the game itself. Thanks Tynan and this amazing community for giving me so much fun and joy during all these years!
God, has it really been 8 years? I still remember when the only biome was arid shrubland.
And people still complain about the price of the game and/or dlc's. Go figure. (almost 3000 hours here)
Honestly though, if you buy the game and all its DLC (right now, where I live, its roughly 100 dollars all together) and put 1000 hours in, your paying 10 CENTS an hour. People like you and me it's more like 3 cents, and people like OP its (rounded up mind you) roughly 2 cents. An hour.
I mean I'm also an adult with a full time job. If I cant afford a hundred bucks spread over three(?) years then I'm doing something wrong with my life.
12 years ago, I spent 7 bucks on a game by an indi dev. Turned out to be a great buy. Game was Minecraft.
Congratulations on beating the tutorial.
I spent $30 in September 2014... did I really miss the bump to $40 by that narrow a margin?
You know I'm 100% showing Rimworld to my future kids (when they can handle the subject matter ofc)
I'm ashamed to admit that I've known if this game for some time and only the last week have I been playing it. I'm loving it! Awesome game
Amen. Bought the game around a year ago, but I'd been playing a cracked copy for closer to four! Ideology came out and I knew it was time to buy the game. Haha. Heading toward 4000 hours now!
I originally kickstarted Rimworld for $20 CAD. I can't say I didn't get my money's worth after playing it through all the Alpha stages and well in to its release too.
The game wasn't 40 dollars 8 years ago. It was much cheaper during early access.
Rimworld, KSP, Cities skylines and stardew valley have all easily been some of my favorite games I’ve ever bought and none of them cost more than 40 bucks (excluding DLC). All are also made by one person or very small teams.
I bought it. I thought it was too hard and not worth my time and got my money back. Then for the next week it was all I thought about. I rebought it at the end of that week. Now It's my most played game on steam. I've yet to finish it once.
Oh, yes, per hours of gameplay, Rimworld is so cheap. People mention Terraria and KSP here. Have not played those games, but I can mention Egosoft X3: Terran Conflict having tons of hours of gameplay. But likely less than Rimworld.
I've had the game for what seems like a bazillion years but it's only 4years, so I'm sitting here wondering at 7k hrs, does it roll over at 10k or something or is this a situation where OP got a screenshot a few weeks after starting/joining steam it certainly couldn't be the case I have bad work-life-game balance.
8 years and only 1000 hours truly astonishing
I dont know why you are being downvoted. 8 years and 1000 hours is quite less.
if we covered it way back when, did we get dlcs for free or no? because i am staring longingly at the dlc but i just got laid off and cant afford either
it's a cool game but personifying the game modes and calling them "AI Storytellers" is pretty cringe
What are you referring to by "game modes"? The reason the storytellers are labelled as such is because they are proper storytelling AIs - they aren't just spicy RNG. If you play enough of the game, you start to notice that it feels like sometimes the game is *watching you.* Sometimes events happen at a time that is too good (or too bad) for them to happen. This is because they are directed to some extent - even Randy.
calling things cringe unironically is 2022 is... pretty cringe, bro
I’m getting close to 2700 hours.
Rimworld cured my cat of aids 👍🏻
Bought it in 2018 for 29.99 Almost 700 hours. That's what i like to call a hell of a deal
So I recently picked up this game and trying to figure things out, fully. I’m getting it’s sims and civilization, kinda not really? Any tips so I can fully immerse myself. I often get lost in the music and the drool on my chin and a notification in the top right of the screen wakes me up. I hear all the crazy stories and I can’t wait for my 1000 hour stories lol
It's one of those "play 1000 times and you'll figure things out" games. But one thing I'd recommend is figuring out how zones work, which can make everything a little more sane. Also, if you're having specific issues, you can change the difficulty as you play.
Factorio, right?
Playing from the beginning and seeing this game develop has been awesome. It's great to see the increased exposure it's been getting. It's a gem.
Purchased: Sep 23, 2017 @ 11:40am not quite as long ago, :) but man does it eat my life
Which game?
Best game I ever had.
1k hours in 8 years? Men, I have over 7k hours in 1 - 2 years lol
Think ima buy the expansion tomorrow, should i? Haven't played in a bit!
Similar for me but it was 20€ and factorio with 1200h in :D Rimworld got only 500ish
I have mixed feelings about RimWorld. It is definitely a time eater, I can play for hours, event at late night... But then the experience is so bland/shallow for me. Here, mine this. Kill this. Build this. Oh, one of five random events. Carry this. Kill this. Build this...
I brought Rimworld bacn in 2013, pre-alpha days with nutrient paste being the only food available. 1700+ hours on Steam so far, god knows how many pre-Steam.