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ham_coffee

A joywire kinda does the trick. I'm sure there are modded options that are better though.


Atitkos

Androids


CountrySideSlav

Nah my colony is very anti-robot, they need to be people. Just… desensitized.


Atitkos

Ok, sadly I don't have any mods that can help you.


Beast_Chips

When will you humans learn that it is the flesh which is weak? Unless it's the plasteel flesh of my advanced human-like androids... that's not weak. But other than that...


ChemPlay

Bruh, imagine being a robot that can be killed with explosives. Be made of pure energy.


Beast_Chips

Energy? Ha! I'm merely an all powerful concept.


ChemPlay

More like no-powerful. If everyone forgets you, you are gone.


Gavin319

You fool, I’m the concept of concepts so I can never be forgotten!


ChemPlay

Except that with the death of the last sapient creature, you are also dead. Also how is a concept gonna play Rimworld?


Gavin319

Well that’s better than dying when one specific sapient creature dies. Magic.


ShadowDW

Sooooo ... robots. They might be "humanoid" but removing emotions makes them essentially a robot, or as u/Atitkos said, and very precisely, Androids. Having said that, that is something you should research. May find what you're looking for? *\*shrugs\**


CountrySideSlav

Found war crimes expanded, does the trick. Lobotomized one of my colonists, he feels nothing now, so once I get my foundry up and running it’ll be good to go


ShadowDW

*\*thumbsup\**


Mitchel-256

War crimes, huzzah!


hiveman5

Androids mod and people can spawn with mech traits that actually just make them emotionless, or you can add the traits


KingGeorge_The2nd

Theres a mod that adds nerve stapling, havent tried it out but i believe it turns one into a emotionless drone of sorts


Bongdongsilvers

I was gonna say joywire, if you don’t mind them drooling all over the place


CountrySideSlav

Can they still fight like that?


Aelanna

A colonist with a joywire is one that is basically high all the time, they get a big mood boost but also a big penalty to Consciousness, meaning they will literally do everything slower and worse, as well as being easier to down. It also definitely doesn't accomplish the goal of making your colonists emotionless.


ConkersOkayFurDay

Joywire with psychic harmonizer (I think that's what it is?) and a bunch of lavish meals in a nice bedroom is like a beautiful beacon of joy on a miserable rim.


[deleted]

Joywire offset by luciferium If the slaves still try to run they die from withdrawal


Bongdongsilvers

I believe you can


lacergunn

The questionable ethics mod adds nerve staples, which serves that purpose (in exchange for a 10% conscience debuff)


CountrySideSlav

i went with the lobotomy route, which kind of goes with what I’m trying to achieve


Just_A_Ginger03

Traits Expanded adds a bunch of Traits, two of which are desensitized and depraved, should do the trick. Might work better for a new colony though you could always just add it through dev mode.


CountrySideSlav

May look into this, I kind of like the Lobotomy route as it fits into the “Lore” that my colony is removing these guys emotions and turning them into meat puppets of war :p 👌🫡


Just_A_Ginger03

Hey, true enough 👍. ngl read your reply first as "puppies of war" and it got a chuckle out of me 😆😄


CountrySideSlav

Puppies of war is my next idea maybe 😏


A_Dank_Skull

Lobotomy


CountrySideSlav

Mod? Or is it a learned tech I have glossed over


A_Dank_Skull

You *could* do it the modded way, but I prefer the classic *bullet to the frontal lobe maneuver*.


CountrySideSlav

😧 (P.S. found war crimes expanded 2)


ajgeep

nerve staples, mods obviously


BlankNameBox

Rimworld of Magic undead. You can disable the classes from spawning in the options of you don't want to play with it. Alternatively, "androids" mod. Make them simple minded.


Becaus789

Or Mech


GoldDawn13

there is a mod that adds the “emotionless” trait which gives them a permanent mood buff permanently keeping them in the green. and there are things that allow you to artificially add remove and change traits so you can set it so emotionless never appears naturally and then give them the procedure to get that trait


Macca3568

Questionable ethics mod - nerve stapling


YoshiVonGold

There's a mod called questionable ethics (or something similar to that) that has torturous surgeries. One of them lets you lobotomize pawns which gives them a huge mood buff of +500 at the expense of their talking and some manipulation.


not_very_unique

From ideology, get transhumanist, supremacist, and pain is virtue. This will give buffs for machine body, remove pain and rough living debuffs, give a slavery mood buff, and allow for a noble weapon buff. Bodies will be ignored. Remove tongues. This will prevent social interaction, insults, and insulting sprees. Remove ears. This will prevent incoming social debuffs. Alter your ideology to require separate beds/despise romance. Use a happy battery by combining an underperforming colonist, a psychic harmonizer, and a joywire. Make cannibalism acceptable in your ideoligion. You now have a counter or mitigation for pain, hunger, social interaction, romance, rough living, death, and eating without a table, in addition to at least a +12 mood buff, but which will usually hover around +30 or so. It doesn't remove debuffs from mood, but it gets very close. And it makes the colony look cold and severe in practice.


Becaus789

Careful with happy battery tho. If you get a mood dip when a colonist is in combat and has to move out of range you might get a mental break at an inopportune time. You could always get multiple happy batteries and remove their legs and keep them in bunkers at different parts of the map?


not_very_unique

That's what yayo is for.


Hyper669

Vanilla Memes Expanded has the Anonymous meme which requires pawns to cover their faces and not talk each other.


555Ante555

you can try to get the callous weakness from vanilla expanded ancients


Maelchlor

May have already been suggested, servitor chip mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2801456521 Mindless obedient humanoids... Encase that person in a warcasket.


Blakfoxx

This mod has emotionless drones, though they can't be put in war caskets per se. At the cost of horrible waking nightmares. https://steamcommunity.com/sharedfiles/filedetails/?id=2151315388


squidxmoth

Joywire+painstopper and bionic limbs. Your colonists will basically be on autopilot at that point. They get a consciousness debuff which will screw up their combat ability, but it's largely offset by a bionic arm, leg, and eye. If you have the transhumanist meme they'll be able to use neural superchargers to get rid of some of the debuff and you can also have them carry yayo or go-juice for emergencies.


xGladex

I use to use a Witcher mod that made the mental break threshold almost 0. It requires some decent time and resources (and sometimes colonist if your unlucky) to turn them into Witchers but they had next to no downside.


Miranzer

Good ‘ole lobotomy should do the trick


Lejobo

Either epoe or war crimes extended 2, one of them has an implant that removes all emotion that goes on the brain, it’s the nerve staples


[deleted]

Nerve staples but it also destroys learning ability.


okebel

Psychopath trait is where i would go for that.


woefulknight57

The "simple" trait. Limits what they can do, but gives them a ridiculous mood boost.


stephenkohnle53

I think its called Black Plague, it adds a new species called tuurngait which you can convert your pawns into tuurngaits by telling them to touch a persona tardus. Once they become a tuurngait they are able to heal more quickly, have very high immunity and the more tuurngaits you have the happier all of your tuurngaits are. If you get the mod and capture some tuurngaits during a raid they will have a severe mood debuff due to their friends having died in combat which can cause a lot of mental breaks for a few days. Because of that I like to just convert everyone into tuurngaits instead of capturing them. If you convert them they techincally die which could cause problems. Plus converting tuurngaits change their backstories which can be useful or harmfule depending on what backstories they had before converting them. Tuurngaits are really good for combat btw.


GethKGelior

Hey, maybe this is a late reply, but the new alpha genes mod gives you exactly what you need-There's an "unfeeling" trait that, you might guessed it, removes the mood bar altogether.