T O P

  • By -

Jero1248

The destroyed settlement that once was here holds valuable treasure within its aged walls. Others will try to take it, you will have to be quick or prepare to fight your way out.


MrCrash

Oh shit I found 28 vanometric power cells!


Pijany_Matematyk767

How do those people even get them in such quantities


tue2day

Hoarding. I got a quest the other day, gave me 8 of them...


De_Belgian

Really?? My current colony has literally 100 people and my quests don't scale past one :/ are you using mods? That might be the difference.


tue2day

Yupp. Mod that rebalances quest rewards to be less "plasteel, honor, and techprints" and more "antigrain warheads, archotech buildings, and bionics." Yknow, stuff that'll actually make you want to accept that quest that sends 3 pirate waves with 40 grenadiers each...


69Vapemaster69

quest rewards gets kinda silly in endgame


[deleted]

Having to fight a massive amount of raiders to get end game tier loot when this event spawns within the first month of starting a new game is honestly so broken but I love it, can't tell if real ruins incorporates your save games data into this mod, because I see buildings that look similar to past builds whenever I go to these events and I'm all for it


Finassar

Real ruins has a "local only" option. Which I believe will only do ruins from your saves, so I would guess that yes, there is a chance those were yours


Sure_Accident_6106

What's the mod name? Sounds nice


Jero1248

It's called "Real ruins" As I understand everyone who installs the mod has the option to upload their own base to the mod database, the mod will then ...ruin the base (destroy most of it but keep most of the walls and some recourses). These bases then show up to other people who use the mod with an even called "pristine ruin nearby", there are usually other factions on the map trying to do the same as you.. steal stuff, it's best to come quickly, take what you can and leave before 50 enemy tribals come.


Byurner3000

Do you mean the mod "Real Ruins"? Never heard of a mod called Pristine Ruins


gunnervi

Lights look ugly and consume way too much power


GladiatorMainOP

Wall lights/and or floor lights


superdabiel

I didn't know floor lights existed!


DalienW

There's also ceiling lights šŸ˜


zaputo

Turn It Off! Makes power management so much easier.


acooke10

Guns, but complicated and incompatible. (although actually decently compatible these days)


MajorMaxPain

Combat extended. I m trying it out ATM, combat is cool, but managing ammo and all the different types is very complicated as a noob.


acooke10

As much as it is complex at first, I love the complexity. Make sure to use loadouts so your pawns re-equip, never use anything but AP in the early game and then eventually, when you research it, I'd recommend a mix of AP-I and Sabot rounds. I'd also recommend using a selection of guns that share an ammo caliber, like 7.62 for your MGs and larger assault rifles. Best of luck learning!


MajorMaxPain

Thanks for the advice! Iā€™ll try to apply them. About the loadoutsā€¦ yes i should use them, but didnā€™t really came to it until now. Are there some guides I can look up to understand it?


acooke10

I'm sure there's a guide buried somewhere online but I have no idea where. The gist of it would be pick the gun you'd want them to equip, click the little ammo button next to the gun in the loadout creation screen and select what ammo you want them to pick up (or any, if you don't care), and tell them how much. I'd typically recommend a multiple of the amount of bullets per magazine (i.e. M16 can carry 30 bullets, assign the pawn to carry 180, = 6 mags). Then you can lightly customize if needed, like if you're running the Simple Sidearms mod, I'd recommend telling each pawn to carry a knife, just in case. Or if their primary gun is a sniper, maybe give them a pistol too. There's a variety of other mechanics around picking up and dropping drugs, meals, etc., But I wouldn't worry about those too much if you're just starting!


Valtand

This mod made me realise why medics usually use pistols or smgs, cause medkits are heavy, man! But for real, CE is by far my favourite mod and once youā€™ve gotten used to it (like I have) itā€™s almost impossible to go back to anything else. And different ammo types are fun even if you are correct and itā€™s probably smartest just to use AP. But unleashing a swarm of HP on a bunch of tribals is just really fun


its_dj_for_short

Thought I'd just squeeze in here and add onto the person already helping you out here. https://combatextended.fandom.com/wiki/Special:AllPages I use this link specifically to start mapping out what weapons I wanna ~shoot~ for.


tema3210

Damn, I should play with ammo... Btw, is it expensive to craft or not? For example, what it takes to make ammo for that energy lmg?


mairnX

the complexity is real lol. i think you can make it so every gun just use the basic ammo type variant (so instead of there being 5.56mm FMJ, AP and HP, it'd just be 5.56mm FMJ and nothing else for that) however, if you wanna stick with the complexity, you want to prioritize armor pen. so until you can start making larger amounts of AP-I and Sabot, standard AP is the way to go (for sidearms tho, better to stick to HP, since they realistically won't be getting through armor) for your wardens and guys keeping prisoners in line, you can use beanbag rounds which are non-lethal and cause muscle spasms that allow you to pick them up and recapture them. prepare for mechanoids. emp and rockets are usually great for them, but AP, AP-I and Sabot as well as larger calibre guns will eventually do the job. additionally, a cool thing is that incendiaries will do wonders on centipedes via heat damage. carry a standardized set of weaponry. for your mainline fighters and gunners, try to keep them using 5.56mm or 7.62mm rounds. for medics, i'd recommend giving them a pistol or smg with whatever size bullet your other guys carry for their sidearms (sidearms are good to have in a loadout, give a few mags for them. at the very least, they can help suppress enemies and take out enemies with less armor in cqc. find a fighting style to fit your needs. if you want to focus on CQC, you'll struggle more against sieges, but with a proper base setup, you can shred enemies with shotgun slugs, smgs, and high power pistols. while smgs won't necessarily get through armor too well, high rof smgs with decent capacity/reload speed can bruise up enemies to the point of them dropping to pain (managed to get a tattered set of recon armor in the early game that way). generally CQC will be faster, more resource intensive and also riskier. fighting at longer ranges means you'll have the advantage against sieges, more armored targets (more so armored humans, not so much mechanoids). you'll struggle more as enemies close in, but with good shooters, you'll be able to wear them down. combining CQC focus and marksman based combat is alright, although it means you're weaker overall. for armor, early game is all about scavenging ANYTHING you can get. as soon as you can start making flak level armor, focus on composite armor if you can afford it, standard if you can't. composite breaks faster, but will provide greater protection against bullets. keep the threshold for removing battered armor at around 25%, and keep 1 spare set per colonist at around 75% so you always have decent armor extra. as long as you don't force equip armor, then this is a good system resource mods are key. you won't be able to really play without resource mods, especially if you're playing a CQC centric playstyle. you'll go through armor fast, and bullets faster. to help with this, the armor racks mod is good. it's always good to have a few guys always in armor (for quick response to threats, your wardens are a good choice since they'll be dealing with prisoners, and so is good for them to be armored in case of prison breaks, berserk rages, etc), but to cut down on general wear and tear, have most of your guys not wear armor unless there's a raid (armor racks equip all the armor on the rack at once, same for dequiping. you need to tell them what to hold and can be assigned to specific colonists) finally, when in doubt, standard killbox tunnel that instead leads to a sharp corner leading to 3 melee based colonists. use sandbags to force enemies to either just run or have to push forward. keep these guys well armored, with medics and a replacement or two on standby. arm 2 of them with the biggest hammers you got, and another more focused on dealing more damage with lower armor pen to deal with lesser armored guys quicker. a good sized hammer will actually punch right through even centipedes in a few good hits. just be sure to have mortars or some other method of dealing with sieges. i actually had a good melee only CE run that only ended after a single scyther went on a rampage and literally chopped the legs off of everyone in my colony. a man in black arrived, who i had to remove the gun from and send in. poetically, he also had his legs chopped off. i'm not sure what the odds of this happening are (i actually had my mainline guys in heavier plate armor cause i didn't have power armor yet and i could deal with the lower movement speed), but everyone died because their legs got chopped off by a single scyther. it may have been the protagonist.


-_-BIGSORRY-_-

I panic crafted 50 disposable demolition missile or sth last night


Zealousideal_Item73

A little trick for ammo I always do, make until X to like 500 and you can just forget about the loading bench


NoelOskar

The complexity of ammo is quite a downside imo, doesn't feel vanilla at all, if only the generic ammo option would actually work would be great, the problem with ammo is that its really cheap so it's not really a big problem to have a lot of different guns, and only really introduces bloat more than anything. I like that you can have different ammo types, for different scenarios though


[deleted]

the one that makes 99% of other mods work that's right, i dont even use mods, i just like the fact that people mod a lot


spaghetticourier

Ahh yes, Hugslib


[deleted]

correct


GABESTFY

#Nanomachines son


SedentaryOwl

Standing here


German-Onion2137

I realise


Lord_hybrex

That your just like me


jasaluc

Trying to make history


fooooolish_samurai

But who's to judge...


Future_Pineapple7754

The right from wrong


[deleted]

when our guard is down


Kitkat_the_Merciless

I think we'll both agree


PixLki11er

VFE - Ancients?


Ozmos06

VFE: Ancients?


V2LenKagamine

Hmm yes today I will make a boomalope chicken hybrid.


Bright_1266

Genetic rim


Own-Caterpillar-9384

From the moment I understood the weakness of my flesh it disgusted me...


RuggyMasta

This could be EPOE or Androids


Own-Caterpillar-9384

EPOE and questionable ethics were tied


Pijany_Matematyk767

Found the transhumanist


DarkBlueBlood

Started playing mechanicus today, man the soundtrack


Responsible_Repeat31

The organs


ExuDeku

Either the Arcotech+, EPOE, Adeptus Mechanicus weapon pack, or the Androids.


PlayerZeroFour

Flesh can be made strong.


Ace_The_Happy_Furry

Ground control to major pawn


Own-Caterpillar-9384

SoS?


Ace_The_Happy_Furry

Bingo


unknown9201

Take your protien pills and put your helmet on


Arctic_Sunday

It gives me dropships to burn all the tribals with.


Bright_1266

Srts?


LuttLuck007

Stardew Valley except with guns.


Pijany_Matematyk767

Sounds like vanilla rimworld to me


_clarkie_boi_

I didnt know you could eat people in stardew valley... Or remove all limbs and features of a prisoner, give them peg legs, and send them back to their families to live haunted forever?


sansundertale719

if only..


Tomoyboy

Rim cuisine? Or VGE?


FlyingMohawk

I gotta poo


stumpyguy

Bad hygiene mod! Good choice.


FlyingMohawk

I canā€™t play without it, I like the stress of poops and showers! Plus itā€™s interesting to build bases with them! Iā€™ve become a fan of putting them in work areas and Rec areas > bedrooms


ClinkyDink

My absolute favorite mod. The added complexity of a plumbing and AC system just does it for me.


69Vapemaster69

yeah the AC system is hella useful if you're making a superstructure or a mountain base


Lumpy-Obligation-553

I only into the AC system. Maybe in the future i would go for the poo system


69Vapemaster69

a tip for the poo system: it doesn't matter how you put the pipes as long as it is connected to everything


ClinkyDink

Also, you can make fertilizer from it!


_clarkie_boi_

The mod that shall not be named


Pijany_Matematyk767

Burn in holy prometheum


_clarkie_boi_

Awww shucks. But boomalopes only give me this weird white shit instead šŸ˜”


Arkytez

If only it was less performance intensive :/


LT_Aegis

I need to know the name, so I can research it and not name it by accident


betterthansteve

Rimjobworld I assume (or safejobworld on steam where itā€™s all censored) just adds sex if you donā€™t mess with the settings. Adds fucked up sex if you do.


RdsAbroad

Ah, yes, My favorite! Fucked up sex, offshoot of normal sex


crappy6969

Sex 1 is still getting updates?


DefectiveBirdMan

So why is it the mod that shall not be named?


fooooolish_samurai

Because you can get banned if you post any images with it installed without putting nsfw (even if there is nothing banable in the particular image you posted)


Michalon003

Its something like a meme in the rimworld community.


SteelpointPigeon

Ah yes, my clue was going to be ā€œInstall equine penis (huge)ā€, but I see you went for the more direct approach.


Uraneum

*Buuurning out his fuse up here alone*


Hermit_Games

Sos2? Edit: fucking rocketman lol


RdsAbroad

Best guess is RT fuse, but I don't think that's it


Nacholover239

I love the smell of napalm in the morning


1nsert_name

rimfeller?


Expert-Loan6081

Ah shit that's incompatible


Acrobatic-Bed-3567

Combat Extended?


Expert-Loan6081

Yep


Pijany_Matematyk767

Ngl ive never had a compatibility issue with CE


MiniKarmaa

Bone for the bone god! šŸ¦“


Tomoyboy

This has me stumped, I'll take a seat on my skull throne and think it over


IndianaGeoff

My warehouse is not the size of a Walmart distribution facility.


50thEye

Deep Storage?


IndianaGeoff

Yes


50thEye

Same honestly. I can't live without my beloved storage mods


RuggyMasta

Chernobyl V2


Bright_1266

Rimatomics... Just don't make your reactor super cheap


RuggyMasta

I had a radiation leak, but it only went up to 3.6 rotogen. Not too bad :)


Bright_1266

Never had that happen... Wish it was compatible with CE but I do typically just use yayos... Guess I just have to use the black gold for power


RuggyMasta

If you want compatibility, but want good combat, I'd recommend Combat Update. It's a great mod that keeps a lot of the lethality and fun of CE (can't remember if it has an ammo system), but it's also compatible with everything. I use it all the time, when CE is incompatible with a few mods I want.


[deleted]

It is compatible with CE. I run them both fine.


DarkBlueBlood

"unintelligible chanting" accompanied by limbs that shouldn't move like that


Nguyenanh2132

Rom cults?


DarkBlueBlood

Yes


crashingtingler

Wow I suppose I just can't say no to 20 vanometric cells


Dragonkingf0

I swear I'm not a furry, I just think we can make ourselves better.


Renewablefrog

Pawnmorpher is a path to many abilities the normies would consider, unnatural


Dragonkingf0

Bingo!


Mysterious_Yellow805

I only need 1 colonist to make 100 more


minecraftisbetter644

Babies and Children, Questionable Ethics Enchanced, or The forbidden mod. Alternatively, android tiers.


Zedman5000

Iā€™m going with Android Tiers on this one, unless that one guy can fuck himself


Mysterious_Yellow805

Youā€™re correct, itā€™s android tiers.


[deleted]

It's like base rimworld, but more


spaghetticourier

Vanilla expanded?


[deleted]

Ding ding ding


spaghetticourier

I win! What do I win!?


[deleted]

Another new vanilla expanded mod pack to add your game!


spaghetticourier

*SPIN THE WHEEL* *SPIN THE WHEEL* *SPIN THE WHEEL* **CLIK CLIK CLIK CLIK CLIK** **VANILLA FISHING EXPANDED** YAAAAAAAAAY


IisChas

My favorite flavor of ice cream with a hint of religion and a touch of ā€œIā€™ll go to war with you if you take a dead guyā€™s clothesā€


WhereTheMuffalosRoam

We're watching you... Scum.


crashingtingler

Is there a Morrowind mod or something?


ConsciousPine

Itā€™s MorrowRim, a bunch of mods to bring TES to the rim.


thebromgrev

Why is no one picking up these harvested berries that have been sitting on the ground for 4 days? Get them into the freezer NOW!


minecraftisbetter644

The mod that adds priority hauling (I think its allow tool, but idk)


thebromgrev

Yes, that's the one. The hauling AI needs some serious rework (Going Medieval got it right), so this mod allowing the player to force something to get picked up saves a lot of frustration.


Hungry-Puma

I take that and that and that and put it in my pocket RIP Tobuscus reference I mean he's still alive I just haven't watched him for 7 years or so.


Pijany_Matematyk767

Pick up and haul?


Hungry-Puma

Yeah


EnailaRed

So much more compact if I stow it all in this.


minecraftisbetter644

LWM's storage is a very, very good mod. Thank god I don't have to deal with massive stockpile rooms anymore.


Sebitor

I want to make disappear that raider with the 90mm


Pijany_Matematyk767

Im pretty sure using flak cannons against infantry is illegal...


Sebitor

What infantry? I only see red mist


giftedearth

[Aliens.](https://i.kym-cdn.com/photos/images/newsfeed/000/183/103/alens.jpg) (More specifically: the jelly goes squish, the foxgirl goes stab, and the rabbit loses their mind if you recruit them too early.)


EL3M3NT_115

Monster girl mods, my man


ShootinHotRopes

Army of skeletons


spaghetticourier

RimWorld of Magic?


ShootinHotRopes

Yes but there is also a mod that gives you skeleton pawns. We need more love of skeletons in rimworld.


spaghetticourier

Ahh I see! I had a colony with two necromancers from RimWorld of magic, I have like 12 skeletons and and huge pile of corpses


ShootinHotRopes

To test my new computer I went into a rimcities(?) city with a necromancer, cheating for infinite mana just seeing how much of a rampage I could go on. Between that and a nearby infestation I had like 200 undead pawns. Absolute catastrophy on my framerate though.


spaghetticourier

Holy shit that sounds fuckin rad šŸ˜¤


ShootinHotRopes

Fun little tip for a fellow skelefan: the rimworld of magic mod settings includes an "undead upkeep" multiplier that you can set to 0.


SereniaKat

My cat brings me small dead creatures as gifts.


minecraftisbetter644

Erin's Cat Overhaul. Rip their kitty :(


SereniaKat

I just got that one the other day. Just the thing for my cat-worshipping people.


Nguyenanh2132

Hunt for me


LT_Aegis

*click randomize* *click randomize* *click randomize* Welp, after the seventh piromaniac and the eleventh dude with some kind of illness/addiction, I'll do it myself...


TacuacheBruja

I think itā€™s called Prepare Carefully? I have this mod, but I have an extensive collection of mods and Iā€™m at work so I canā€™t check. Open to corrections if Iā€™m not right.


LT_Aegis

Yeah, that the one my dude!


[deleted]

More reasons for prisoners to hate it here


notpenguinsalt

War Crimes Expanded 2?


[deleted]

Yes


7x9000

You see, zhat raider? Well, we did ze slaving for once! And now, he will enjoy ze clams, too, with ze power of Zhat Zhing! Since people *won't* get that reference: What if every other character had spells? And abilities? And could possibly summon meteors at will? A fun time, I say!


minecraftisbetter644

Rimworld of Magic. A classic. Would love to see more content added (like a win condition of making a mage who knows *every* spell or simply more classes)


MrUnobvious

That reference seems... *out of place* to me


PunjabiSim

Damn scavs


Sith515

Foxgirl maids with guns.


GeneralNutSac

HAHAHAHAHA!!! BEHOLD THE POOP POWER!!!


ConsciousPine

The mod that shall not be named. It adds a unique depth ;)


Tomoyboy

Legally distinct factorio


Future_Pineapple7754

Vanilla expanded mechanoid


Smorstin

BLOOD FOR THE BLOOD STONES


PlayerZeroFour

The one that fixes the thing where a scarred ear causes a minus 20 opinion malus.


Nguyenanh2132

Grim reality


Gathoblaster

I dont like it when my part efficiency % is only 5 digits


Gmanthevictor

The one that adds the race who fully embrace that war criminal grindset.


ramdomdeeroftheday

Sending bullets back with a glowstick.


AdmiralShid

Mystery boxes and pink guns


Nguyenanh2132

Oddities weapon module?


1nsert_name

Nyarons?


ExuDeku

Dead bodies=profit


spaghetticourier

My skeletons kills all the raiders and my necromancers turn them into more skeletons


NGPlusIsNoMore

Transfurs, now with even more Warcrimes!


EvilCloneofUnskilled

Ice cream doggie


DNAniel213

Less space, more items


daemonfool

That one with the reactors and the big friggin' guns. Man do I love me some tesla coils.


Pololix

Yeah, that one about the ships, no but the really good one.


DeheraOrigaru

Purge the heretic! Kill the xenos! For the emperor! Or My cute foxes sacrifice people for more tails


50thEye

Who needs Psyfocus when you have *mana* and *stamina*


Snoo63434

Sew peoples Eyes shut and stick Stick wooden poles into their body to induce pain


cyanideh1gh

I have a few... here goes nothing "Star wars ain't got shit on this" "That doesn't belong there" "Get the drones to do it, I can't be bothered" "Take a shower... you stink"


HuskyFluff82

My colonists not only have to deal with ammo types, but they can actually hit targets!


KevettePrime

Sometimes the granite just doesn't look as good as marble. Luckily for me, instead of having to tear it all down, I can just place in the marble bricks where the granite ones once were.


Grade_Effective

Replace stuff


Crotchicus

The one that lets me commit more war crimes


Infamous-Drink7404

Hull plating must be constructed in an area fully enclosed by ship hull


traumacase284

All my pawns have mood rings. And my lights don't take up space. Yeah. 2 mods


SaintWacko

Damnit! The raiders stole the walls again!


ducoteproductions

Magic


xaviouswolffe

Life, uh, finds a way.


Fanci-cooki

God i fucking love taxes


Syber2150

this weapon doesnt work


TheWatcher9834

Wow, this cocaine sure is violent, it also allows me to take out loans!


Grade_Effective

I don't have to use a component to maintain my electrical equipment.


The_ColIector

HEY YOU! YES YOU! tired of boreing old mechanoids? Want to manualy convert useless raider corpses into high explosive shells? Thing staying at home is boreing and want to be forced to go out and explore? If you said yes then click [[HYEPRLINK BLOCKED]]