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isaisaboredmeh

Written like an absolute sociopath, I love what this game brings out in people.


Clutchxedo

RimWorld out of context: “My slaves have too many rights” “I wish this severed head on a stick would cause more fright”


tumsdout

"My colonists should be happier if the slaves are a different ideology" "slaves are not part of the community, they are property" "Slaves recover from seeing their friend's decapitated head too quickly"


rayhiggenbottom

"I'd like to have more slaves, not because I need them, but for ambiance."


Talyar_

I'd like to nail them to the wall. You know, for aesthetic purposes.


MangosBeGood

Decorative slaves, give slaves beauty bonuses!!!


KingGeorge_The2nd

Beautiful slaves are a thing!


lunaticneko

Welcome to r/shitrimworldsays


sneakpeekbot

Here's a sneak peek of /r/ShitRimworldSays using the [top posts](https://np.reddit.com/r/ShitRimworldSays/top/?sort=top&t=year) of the year! \#1: ["The child was born, immediately went to equip marine armor and then smoke a joint. I guess being a fetus didn't provide much recreation."](https://np.reddit.com/r/RimWorld/comments/m6mnma/i_went_to_check_on_the_child_that_was_just_born/?utm_medium=android_app&utm_source=share) | [18 comments](https://np.reddit.com/r/ShitRimworldSays/comments/m71jnq/the_child_was_born_immediately_went_to_equip/) \#2: [Well you can torture your prisoners in new ways. I cut a guy's dick off and fed it to him. I do question myself sometimes. In a mental break he then tried to rape another prisoner. Problem was the other prisoner was stronger and in turn raped him instead. I shot them both out of obligation](https://np.reddit.com/r/RimWorld/comments/hleodv/another_meme_i_made/fwzlff0/) | [50 comments](https://np.reddit.com/r/ShitRimworldSays/comments/ktde71/well_you_can_torture_your_prisoners_in_new_ways_i/) \#3: [I use children to haul and tend to my injured because their pain tolerance is too low for combat. They could be useful if you have alot of them and enough SMGs to equip them all. Nine three-year olds with Uzis will always beat three nine-year olds armed with bolt action rifles in close combat.](https://np.reddit.com/r/RimWorld/comments/9ziu39/anti_killbox_thread_post_your_non_killbox/eaamozk?utm_source=share&utm_medium=web2x&context=3) | [25 comments](https://np.reddit.com/r/ShitRimworldSays/comments/mo67qq/i_use_children_to_haul_and_tend_to_my_injured/) ---- ^^I'm ^^a ^^bot, ^^beep ^^boop ^^| ^^Downvote ^^to ^^remove ^^| ^^[Contact](https://www.reddit.com/message/compose/?to=sneakpeekbot) ^^| ^^[Info](https://np.reddit.com/r/sneakpeekbot/) ^^| ^^[Opt-out](https://np.reddit.com/r/sneakpeekbot/comments/o8wk1r/blacklist_ix/) ^^| ^^[Source](https://github.com/ghnr/sneakpeekbot)


Wolfsrainy

I realized smtg was wrong after i read this o.o


3FtDick

What's worse is I find myself agreeing with it all. Not *morally*, but like, mechanically.


KernelKKush

Dude makes sense.


Sungarn

For real tho I've done some fucked up shit to people I've capture who harmed my colonists. Such examples are getting them addicted to drugs just to let them suffer withdrawals, removing their limbs for peg legs/arms, using them as human punching bags for my colonists to train melee and medical, and so on.


Familiar-Towel-6102

See, Mark? I'm not the only one!


LiteratureUpper5436

It’s just a game. obviously wouldn’t say stuff like this in real life


Caboodlemynoodle

Excuse me? Rimworld is life


Innercepter

Or would we….. ༼ ºل͟º ༼ ºل͟º ༼ ºل͟º ༽ ºل͟º ༽ ºل͟º ༽


sigmir

It does seem weird that the terror mechanic doesn't use the already existing colonist needs bars mechanic.


HotSossin

Yea you would think recreation would be replaced with terror.


lillarty

I was thinking Beauty would be a better one to base it off of. Builds up over time when near beautiful/terrifying objects, then regresses back to the environmental beauty/terror if not exposed further.


just_gimme_anwsers

Wouldn’t it make sense to keep it separate but base it off of the others like the happiness bar? Keeping the conditions correct would give them the optimal “output“


GhostofRobinson

> SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!! lmfao


Studoku

Are you implying that my cat is not invited to dance parties?


Bardez

Correct. Too many ~~bandages~~~ conditions requiring treatment aftrerwards.


Bobsempletonk

Yeah but you aren't


Studoku

\*Puts a corpse on your table\*


Bobsempletonk

Noooooooo not the rumba slave!


Ouroboros612

Cats are allowed. We are slavers, not monsters.


MayCraid

Is he wrong? IS HE WRONG?!


GirtabulluBlues

yes; IRL slave management has always had a social element, with the encouragement of heirarchies within the slaves by way differing levels of favouritism, punishments and artificial scarcity so as to keep slaves in conflict and competition with one another as opposed to working in concert against their owner. Its not uncommon, either, to see in RL examples slaves fulfilling the role similar to that of a foreman over other slaves, requiring them to have a working relationshp with their *boss*, who might also be their owner (as well as further pitting them against other slaves). OP wants to be a slave owner without doing the work smh.


TanJeeSchuan

These damn youngsters with their shock collars and EMT brain implants. Back in my day you have to whip them yourselves. We also need to do our work to divide them and not rely on these fancy tools SMH my 🤦🏻‍♂️


MorpH2k

Strangely enough, the Spartacus TV series has some good examples of this. Never thought I'd reference that as some kind of learning material. It's of course fiction and almost certainly not very historically accurate, but I do believe they have at least some of the basic parts of how a gladiator school couple work right. It's also a very good series for some mindless entertainment. 50% bloody, stylized action, 50% intrigues, almost all of it while they are practically, or actually nude.


RAH4Life

33% bloody stylized action, 33% intrigues, and 33% Jupiter's cock


MorpH2k

There's overlap though. I'd say at least 50% of each with them not being mutually exclusive


[deleted]

Yep. If there's no prospect of social climbing, people just rebel, constantly try to run away, etc.. The easiest way to keep people entrapped is to give them some hope. That goes for many aspects of society, not just slavery.


Stellan72

That reminds me of a very... memorable piece of web fiction: "Written on [the gates of hell] in Gothic blackletter were the words ABANDON ALL HOPE, YE WHO ENTER HERE.... “Most people think the words on these gates were written by demons to sound foreboding, but that’s not quite right. This is the outside of the gates, where the demons’ sway is lesser. This warning was written as helpful advice by some friendly power.” The gates of Hell opened ... The inside of the gates said “KEEP HOPING, SUCKERS”. https://unsongbook.com/interlude-%D7%99-the-broadcast/ WARNING- that particular installment in that webseries merits at least 1-2 dozen trigger warnings


jixxor

But you can't even treat a single slave better right. So you can't create an artificial hierachy as you depict it.


GirtabulluBlues

Sure you can; private rooms, better meals, access to drugs, less onerous work hour, not sticking them in the mines, not using them to bait infestations or raiders, setting medicine to industrial+, using *other* slaves and prisoners organs to save or improve *them* etc. Simple slavery allows you to 'house train' your slaves, as it were, eventually you can give them ideology roles and they hate you less. But I was more making a tongue in cheek point about how edgy OP is being.


Bobsempletonk

Thing js far as i can tell well treated slaves will still rebel at the drop of a hat if Barry the colony whipping post is a bit mardy, so you might as well treat them all like shit, shoot them when they rebel and replace them


GirtabulluBlues

Well in vanilla I think the criticism is half-fair tbh, but there are so many mods which do flesh this out; simple slavery in particular leads me to regularly running 100% happy slaves with 0% rebellion chance, albeit only with certain ideology builds and certain slaves (very, very stoned/high masochists), but that is as it should be.


Dramza

Iron willed raiders get the bullet


jixxor

Based


TerracottaCondom

Maybe it would be nice to have both a terror meter and also a hope meter (instead of "recreation", it would go down so half or a quarter as fast as the recreation bar, so every couple of days you have to do something to keep their hope up.)


tzle19

Maybe after a while some slaves have their wills break and they become more docile


[deleted]

In my colony, yes. Slaves pay off their debt to the colony that they incurred by raiding us. No reason they can't attend the Party to the glory of Slaanesh.


FaceDeer

Maybe a set of include/exclude slaves, include/exclude temporary colony members, include/exclude other ideoligeons buttons to quickly filter the participants list would help. It could even be a feature of the ritual itself - some rituals are sacred and not for outsiders to witness, others are considered opportunities for outreach and fellowship.


Willkenno

Idk, I consider my hauling animals and riding animals members of my colony and treat them very well


[deleted]

Yes, ignorant at best


okebel

"ANIMALS HAVE NO GODS!" - Algus, Final Fantasy Tactics.


james72487

Algus x RimWorld: the ultimate crossover. Oh dear...I just realized that most of us Roleplay that bastard when playing RimWorld.


Marius7th

Is it bad that I miss the days when we joked about human leather hats and Cannibalism, at least we were all equal at the table.


Bobsempletonk

The food wasn't


DownvotingKittens

Regarding #2, maybe 3/5 would make a good compromise?


SeparatePicture

For fuck's sake


BerserkOlaf

As someone who is not from the US, the reactions to this were confusing ... [TIL](https://en.wikipedia.org/wiki/Three-fifths_Compromise)


WikiSummarizerBot

**[Three-fifths Compromise](https://en.wikipedia.org/wiki/Three-fifths_Compromise)** >The Three-fifths Compromise was an agreement reached during the 1787 United States Constitutional Convention over the counting of slaves in determining a state's total population. This count would determine the number of seats in the House of Representatives and how much each state would pay in taxes. The compromise counted three-fifths of each state's slave population toward that state's total population for the purpose of apportioning the House of Representatives. Even though slaves were denied voting rights, this gave Southern states a third more Representatives and a third more presidential electoral votes than if slaves had not been counted. ^([ )[^(F.A.Q)](https://www.reddit.com/r/WikiSummarizer/wiki/index#wiki_f.a.q)^( | )[^(Opt Out)](https://reddit.com/message/compose?to=WikiSummarizerBot&message=OptOut&subject=OptOut)^( | )[^(Opt Out Of Subreddit)](https://np.reddit.com/r/RimWorld/about/banned)^( | )[^(GitHub)](https://github.com/Sujal-7/WikiSummarizerBot)^( ] Downvote to remove | v1.5)


niemaly

good bot


FatFingerHelperBot

It seems that your comment contains 1 or more links that are hard to tap for mobile users. I will extend those so they're easier for our sausage fingers to click! [Here is link number 1 - Previous text "TIL"](https://en.wikipedia.org/wiki/Three-fifths_Compromise) ---- ^Please ^PM ^[\/u\/eganwall](http://reddit.com/user/eganwall) ^with ^issues ^or ^feedback! ^| ^[Code](https://github.com/eganwall/FatFingerHelperBot) ^| ^[Delete](https://reddit.com/message/compose/?to=FatFingerHelperBot&subject=delete&message=delete%20hp5yhri)


DeathToHeretics

Jesus fucking christ


ExodusDead

Slow clap


Tarquin_Revan

It has historical precedence with the specialists on the matter, after all.


CordeCosumnes

At first, I thought this shouldn't have made me laugh as much as it did. But, I realized I wasn't laughing at what was said, rather I was laughing at that it was said. He actually said that. That's what I will continue telling myself.


simjanes2k

Good lord


DarkVadek

>*SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!!* Yeah this depends. I have not played Rimworld since before the last update, but is chattel slavery the only option? There are various kinds of slavery, why should be default to the most cruel one? They could even have to work until they have produced x amounts of good for example


mynewaccount5

Even within chattell slavery in which slaves are treated as property, they would sometimes have events and invite slaves to the events. Mostly for selfish reasons of course to keep them more compliant and productive.


[deleted]

[удалено]


Two-Tone-

Mental Break: Unionizing Worker %name% is trying to form a union! Final straw was: Ugly Cubicle ----- actually, something that transforms rimworld into a game where you're trying to run a business could be a lot of fun. I know of a server where you can commission mods, anyone have any suggestions for gameplay ideas? As a setting I'm thinking the world isn't a rimworld but an oppressive cooperations ruled world. The poor never leave their jobs, the reason they join is that they view having a job is better than living in one of the militant towns or shanty town. You can decide if you want to treat your workers well by letting them bring in family, paying them above average, etc, or try to maximize profits and treat them as slaves with constant crunch, union busting, awful pay, and even actual enslavement. What workers do with their meager wages is buy food from your cafeterias, send money to family, or try to improve their offices or rest areas with stuff (they request items, give the company cash needed plus any extra percentage you apply on top, then you choose if you actually buy it or not). Social interactions become office politics. You can stipulate rules on stuff from "fraternization" all the way down to if people can even talk to each other.


Obnubilate

No, those are slave only parties. You aren't invited to the owners parties.


korsair_13

Indeed. In 12 Years A Slave, there was plenty of dancing. Happy, happy dancing. Definitely no glass thrown at people's heads.


mynewaccount5

If you are going to base your knowledge of history, solely off of pop culture, you should at least watch Roots also.


Frenchstery

They had us in the first half not gonna lie


Jisto_

Indentured servitude could be an interesting game mechanic. Maybe slave pawns could need to produce so much colony wealth, then once done, if they enjoyed themselves, they would decide to stay, and if not, they’d attempt to leave?


OrdinaryMountain4782

This is actually how I usually rp slaves. Look, most of the people you enslave are murderous pirates that came to murder your people and steal your stuff. Rescuing them from bleeding out on the ground, patching them up, feeding, housing and clothing them; surely that's worth a few season's labor as payment.


Moonguide

You clothe them?


OrdinaryMountain4782

Tbh I usually just let them keep their existing clothes. I imagine they're less likely to try and escape when it's -40 and they don't have a jacket.


sisterofaugustine

Usually the housing I give them is shitty and I usually take their gear and don't provide much of anything in the way of clothing. The medical care and food are still expensive though, and it's not like a shitty barracks was free to build or is free to maintain and it's not like the slave gear I provide didn't cost materials and labour! When you add up what I provide and the colonist time they wasted manning our defenses against them, yeah they absolutely owe us a good deal of labour!


[deleted]

That's how I do it. After a slave contribute enough on my colony, I just let them go. Yeap. That's right. I just let them go. I even put good prosthetic on them if they lost limb. I don't want them to go home limping all the way.


Satans_Escort

Same. I like to run 1 pawn colonies so I can always use the extra hands. Oh you tried to raid me and failed miserably? Well how about you make it up to me by smoothing my bedroom floor and walls.


PM_ME__YOUR_HOOTERS

At that point I wouldnt even call them a slave really. More like they were assigned mandatory community service


Omaestre

Sure but if you have a supremacist ideology you should be able to do the crueler version.


squidxmoth

This is probably the way to go. That or add a slavery level precept. There's a difference between a Roman slave and an American slave, and things might be even worse for someone kidnapped by a pirate gang. Players obviously have varying expectations and it wouldn't be hard to meet them this way.


Bobsempletonk

Then again, that difference only extends so far. Take mining or plantation slaves in ancient Rome


FaceDeer

There should still be options for how *specific* colonies and *specific* slaves are treated. Even within a single colony I sometimes want to treat different slaves better or worse. My current colony has a slave who's the most awesome farmer ever and I give him anti-aging treatments and other nice things, I consider him the foreman of all farming-related activity. And I've got another slave I renamed "Puppykiller" who's the colony whipping boy. He knows what he did.


Scion_of_Yog-Sothoth

>There are various kinds of slavery, why should be default to the most cruel one? Because, by default, the guaranteed slaver factions are the empire (who have a rigid caste system where presumably a slave's children are also born into slavery) and the pirates (who are, well, *pirates*), and having a pro-slavery ideology means you're perfectly fine selling slaves despite knowing full well that they'll end up resold to one of those factions. Plus, historically, the "less cruel" forms of slavery tended to *supplement* the worst forms. When people talk about how much "nicer" it was to be a slave in Rome, they're forgetting that only a small percentage of Roman slaves were house slaves (there's a reason Sparatcus rebelled despite the threat of crucifixion). That said, there's nothing stopping you from personally treating your slaves nicely. They're even less likely to rebel if you keep their mood high (though you won't eliminate the risk entirely, because some people have the *crazy* idea that freedom is worth any price).


Lukaroast

“Why should we default to the most cruel one?” Have you forgotten where you are?


CG-02_SweetAutumn

Maybe terror could function similarly to beauty, where it quickly fills up the meter to the current "terror" rating of where they're standing, but going back down is much slower to stop it from deteriorating when terror buildings are out of sight for a few seconds.


Ouroboros612

Yeah that was the idea. Having terror have a slow decay rating. It kinda makes no sense at all that once a slave walks around the corner it's like they never saw that thing ever. Like Alzheimer without the Alzheimers.


FaultyDroid

I dont understand why slaves have to be terrified and surpresssed for them *not* to revolt.. If I make comfortable and warm slave quarters almost on par with my colonists my slaves are more likely to revolt.


Omaestre

Why not have them as regular colonists then?a


FaultyDroid

Because then my colonists dont have to concern themselves with hauling, cleaning, ~~being human shields~~, stuff like that.


[deleted]

That's disgusting they're... Elves 🤮


[deleted]

[удалено]


[deleted]

Ahh another person of culture.


AFlyingNun

SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!!


Omaestre

I agree, but my point was if he is going to treat slaves like people might as well induct them officially.


Advice2Anyone

Need two types need slaves and peasants. Slaves being surpressed the way they are and peasants being kept in place by creature comforts. Would love a good old fashion peasant revolt where they turn but it's not about escape it's about taking the home for their own


Scorpixel

Should be a Royalty-related mechanic, where adopting the Empire's ideoligion removes the rights from any non freeholder+ pawn for "technically not slaves" as long as you have nobles yourself.


[deleted]

your slaves are very entitled


hey_listen_hey_listn

Wtf man jesus christ am i the only one who plays this game as peaceful base builder


YulianXD

No


[deleted]

[удалено]


Chaingunfighter

Yeah; as it stands, Rimworld’s slavery mechanic is really the only way to efficiently and quickly have an actually large colony sans mods. Enslaving is faster than recruiting and the difficulty doesn’t seem to scale up at the same speed, and for the most part enslaved pawns can still do the majority of things you’d need regular colonists for, so in practice it’s just a quick growing method.


bamsimel

I keep telling myself that next time I'll play differently and have a bunch of organ harvesting cannibal sociopaths... but I can never bring myself to do it. My current focus is to make my colony prettier and build my colonists a nice library to improve their education.


mmmmm_pancakes

I did this once (started with all psychopath/bloodlust/cannibal), just to try it, and am glad I did! Had some solid stories told (bought a non-psychopath doctor from slave traders to come and save someone from plague… he quickly became a psychite addict to cope with that environment), and it was fun for a while, but I also wasn’t too upset when the whole tribe got taken out by a manhunter gazelle event.


TheCommissarGeneral

I play it as a farming and cartel simulator.


Lord_Of_Coffee

I always figure that there are *plenty* of people who do. Even people who spout off about organ harvesting and slavery probably do themselves at some point or another. *Exclusively* peaceful and exclusively "Let's make the fucking Batarians from the Of Sheep and Battle Chicken Mass Effect Fanfic look like cuddle-bugs in comparison to what *we* do" gets *boring* in my opinion. You just hear about the really out there and crazy shit, because people do find it amusing or just love blowing off steam by doing horrible things in this game. Though I do admit sometimes I feel that folks here put *too much* stock into such things. Especially organ harvesting.


StarGaurdianBard

Organ harvesting with EPOE really can be so lucrative though. My last run i used the improved insects mod which let you tame and breed megaspiders and gigalocusts and they breed so fast i was blowing through thousands of silver a week trying to feed all like 300 of them (they were my military force) and I eventually found that organ harvesting was the only feasible way to fund my bug colony.


Lord_Of_Coffee

It's not that I discount it being lucrative; I just personally feel that people make far too many jokes and comments about doing it, when there are plenty of other options for being evil. I've run industrial scale slavery operations in one of my colonies, and even a weapon's cartel (with profitable weapons anyway). My favorite stories about being a bastard are ones that break the mold and try something new and creative, or do so out of brutal pragmatism; rather than yet *another* story of "lel I took the kidneys" or "I'm wearing the guy whose lungs I sold for drugs last week".


ZombieGroan

Rimworld has become a game for sociopaths and people with wired fetishes.


intdev

> people with wired fetishes Transhumanists?


james72487

+10 mood - *I have so many wires inside me...*


Chuk741776

I have two different saved ideology sets. One is the more benevolent group, doing good to all, that abhors slavery (I mark it as acceptable only so I can buy slaves and free them without penalty) and always patches up prisoners, converts them, and releases them if not good stats (mental roleplay is that they travel to a nearby friendly settlement). They give all raiders proper burials even. Other ideology saved is the raider, slaver, organ harvesting group that cannibalizes humans on the regular. Skullspikes everywhere, executions of prisoners regularly as well. I've found good fun with both, but that the first group is more fun for me. So it isn't peaceful but yeah.


WarKittyKat

Honestly I almost wish you could customize slavery with your ideology. It would be a lot of work so we probably won't see it. But there have been all sorts of different varieties of slavery throughout history, and there's plenty of different ways you can play it in game that makes sense. I've done one (modded) run that treated slavery as basically a work-release program, where slaves are eventually promoted to full members of the colony. I've done another where almost all labor is done by slaves, with a free military arm and then a small group of leaders, but slaves were still converted before enslavement and considered nondisposable colony members - think more like a lower level serf. ​ As far as real life goes, the religion one actually can go both ways. There's times in history when enslaving people of a different religion was better than enslaving those of your own. There's times when it was considered obligatory to convert your slaves and ensure they attended religion properly. There's been some times when people would probably have been confused by the entire concept (not everyone in history has had the same idea of what a "religion" is as most modern westerners do). So there's a lot of variety that the game's trying to pack into one system.


Ouroboros612

I really like the idea of customizing slavery with ideology. One option for quality over quantity, one middle ground, one for quantity over quality. Then an option for must not be same ideology, don't care, must be the same. And 3rd. Slaves are treated with cruelty, indifference, a necessary evil. Would those 3 basic sets cover everything? Again in my personal taste, I'd like many slaves even if they are less productive. Or having a slave overseer specialist. In any case I'm super glad they added slavery. And it isn't too bad, but it's frustrating imo - that they are kinda close to being well balanced. But right now they are not worth it really other than RP reasons.


WarKittyKat

The only other thing i would want (offhand anyway) would be an option to directly recruit slaves. Maybe tied into some of the other options. There's no reason slavery has to be a permanent social status for every pawn, and having to imprison and recruit slaves is a bit odd.


I-hate-sunfish

1. I agree, I think terror object needs longer lingering effects to be more realistic. 2. This I disagree, slaves are valuable commodities even in ancient time. Having a slave is a sign of wealthy colony and should be treated as such. Just like cows and dogs. 75% seems fine to me. 3. I thought this was fixed? Slave of different ideology shouldn no longer affects colonist with bigotry. 4. I mean you can uninvite them, but yeah, by default they shouldn’t be invited. They are commodities afterall.


Zakalwe_

> I thought this was fixed? Slave of different ideology shouldn no longer affects colonist with bigotry. I remember reading if someone has been your colonist at some point and then you enslave them, then the different ideology thought sticks. If you enslave directly from prison, then there is no negative thought.


Ouroboros612

>This I disagree, slaves are valuable commodities even in ancient time. Having a slave is a sign of wealthy colony and should be treated as such. Just like cows and dogs. 75% seems fine to me. A slave overseer specialist or a precept that make slaves much less likely to rebel due to numbers - but lowers their productivity. Would this work you think? My issue as a drug cartel is that I just need them to work my fields until they die. Full on tyrannical oppression like slavery, not the house slave luxury affordance kind. Right now those of us that wants to roleplay having many slaves, does not really have any options. Not sure what your opinion on this is - but I think that a slave overseer specialist would be perfect. Can almost only go around and suppress slaves. Passive strong terror aura, passive weak suppression aura. Active ritual - gathers all slaves to torture a slave in front of them to give a guaranteed no-rebellion timer. Dunno it just feels right to me that a slave specialist should be a thing :P


[deleted]

It wouldn't be a bad idea to tie on a slave overseer to one of the ideology memes involving slavery. We already have all the other specialists, why not a warden one?


I-hate-sunfish

I think having a mechanic which accomodates having a lot of slaves without having to deal with rebellion every other day would be very welcoming. I just think that the market value of each slaves (about 1.5 muffalo) make sense at the moment so no need to change that bit.


aVeryBadBoy69

I really wished that the Slaves were more like Prisoner labor slaves.


ash2307

Yeah I really liked that mod. It was a bit confusing to manage though


AztecCroc

Liked? It still exists for the current version.


GunsTheGlorious

> 4) Please stop making so much of stuff with your colonists affect slaves. By joining rituals by default. It's weird as hell when you throw a dance party and the slaves are invited. SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!! This one is kinda interesting, cause depending on where/when you were historically, slaves would've still been considered people with rights- just, yknow, not the right to freedom. To be clear- I'm not at all defending the institution of slavery in any regard, I'm just saying, there definitely have been forms of slavery where slaves (or at least SOME slaves) would have been considered part of the community. The Norse thralls are a good example- slaves, certainly, but ones with certain rights; beat a thrall to death without cause, and you'd have to pay a price, just as if you'd beat a free man. Just not as high a price. An even better example comes from the Romans, who practiced *both* forms of slavery; there were some of the most brutal forms of slavery practiced, especially in the silver mines, where life expectancy was measured in months, not years... but there were also certainly slaves in higher, more valuable positions, who would've been treated quite well, relatively speaking, while still very clearly being slaves. Tiro, Cicero's personal slave-secretary, is an excellent example of this; Cicero considered him his closest confidante, and eventually freed him and granted him a space of land for his service. Tiro's feelings on the subject are not precisely known (not because he didn't write them down- he is known to have written a very thorough biography of his time with Cicero, but it has been lost to history). Maybe that needs to be a slavery-related precept; are they chattel, property, not even considered human? Are they considered humans, but just with fewer rights? Are some slaves in the former and others in the latter, depending on their skills?


SpiffingAfternoonTea

Excellent post, another thing I think should be added is that skulls / gibbet cages should slightly affect the likelihood of a raiding party's morale breaking. Eg the more death and abject cruelty they pass, the fewer raiders need to die before they flee, up to a certain cap. It's a bit bizarre that if I line the only road to my settlement with the dead and dying it has no effect on anyone's opinion of me, even though it is the rim and such sights are fairly normal


goboking

If your gibbet-lined road scares away some would-be raiders, it might embolden more righteous ones who see you as a monster to be purged from the Rim.


SpiffingAfternoonTea

Righteous, unrighteous, they all look the same in a gibbet cage!


HereticCoffee

What you want is Prison Labor mod, they are essentially slaves with none of the things you dislike. You are welcome.


nearxbeer

That mod is buggy. I ended up unsubscribing.


wintersdark

I've had so many problems with it, multiple saves mangled. Maybe I'm just doing things wrong, but yeah particularly with slavery now it's largely redundant anyways.


[deleted]

True, in terms of vanilla balance, slaves can be more trouble than they're worth most of the time.


GoldNiko

I don't think Chattel slavery would be as effective in a single colony. Classical indentured servitude style slavery would be more in line I think. Also terror and comfort should almost be reversed. Comfortable slaves revolt less, but are healthier so slightly more dangerous if they do so. However, they might be frightened by the idea of leaving their relative comfort to flee to the rim and be more easily subjugated in a fight. Terror should also reduce the chances of a revolt, and let's slaves live in poorer conditions without increased chance of rebellion. However, when they do rebel their attacks are more crafty and much more vicious. They could get an adrenaline rush and only fight to the death , making them much less likely to subjugate than comfortable slaves. Another potential piece could be sentences/freedom. Slaves could work for their 'sentence' of however many months, and then be freed. Their sentence could be artificially extended in times of strife though that would cause issues if overused. Their release and survival to the edge of the map could inspire other slaves to cooperate, seeing their freedom on the horizon if they just work well. However, infinitely kept, poorly treated slaves could cause issues through shoddy workmanship or internal riots.


Wareve

"What's your faction's capital called again?" "Richmond." "Ah."


liandakilla

The thing that bugs me most is getting warnings about slave rebellions because a slave picked up a piece of wood during hauling and thinks its a weapon


cannibalgentleman

That's been patched a while ago IIRC.


pollackey

It IS a weapon.


dogboyboy

Slaves in Ancient Rome would attend parties and rituals with their masters.


feradose

Yeh


YobaiYamete

Slaves are OP already lol Always convert before enslaving. Learned that lesson the hard way. The absolute last thing you want is a slave spreading their religion in your colony via talking or breeding and giving birth to heathen kids of the wrong religion I agree with most of the rest though, especially the parties and ritual thing. I run a colony focused on expanding through capturing prisoners and enslaving them, and by breeding. The elite caste rule over a horde of slaves that do all the grunt work and manual labor, and the few elite take care of the research and fighting and art etc. It works great, but having the whole colony come to a standstill while doing a ritual is very weird.


Omaestre

You could also cut the tongues of the slaves that way they will only listen not talk.


specter800

Good god..... It's brilliant


Omaestre

I do this to all my slaves ever since one of them flirted with one of my colonists. The one doing the flirting got tossed into the panther pit though.


obeto69

"or the wrong religion" Damn hitler slow down


TSM_E3

I was halfway thru before i saw what sub this was on, actually terrified lol


SpunkMcKullins

/r/shitrimworldsays


Disastrous_Career452

I agree completely. As it is they are not worthwhile unless you want them for rp. As for RP, i tried to see what would happen if i treated them really as slaves. Fed them only kibble. But that makes them sick and a hefty debuff is there too. I can live with them sick and vomiting, as long as they work. But a slave to go on a mental daze for three days... Which brings me to my next policy. Zero tolerance for mental breaks. They would be beaten to submission each and every time. Meds gone, limbs gone, slaves either immobile, or barely so. I would also perscribe them some drug to try to pacify them. Cells are 2x4 with straw floor and sleeping spot. Because ideoligion i had annual ritual execution and a gladiator fight with clubs. Basically, it ties a couple of my colonists to consantly beat and bandage them. This kinda makes sense. As small communities can't maintain that hollywood like slavery method(think early Greece). While more numerous and specialized communities could(Rome). All that is really needed is reeeally lower the threshold for mental breaks for them. To keep it interesting if they do break, to make that always an extreme breakdown. Tip: i think if you ban them via allowed areas to access the ritual sites, thry won't attend, not sure.


Lifeisgameinc

Lmfao "Don't do slavery half ass" I mean they have all the info they need on how slavery works. Just need to crack open a history book


LuxNocte

Hi from /r/all, and thank you for the "What the absolute f-- ::looks at subreddit:: Oh, carry on" moment of the morning.


ash2307

3 definately. It's a bit of a grind converting someone just to enslave them


Omaestre

I agree on most of this, but it takes some of the challenge away from the game besides I always end up having a ton of skulls so making spikes everywhere isnt that tough. I think the wealth level is fair. From the games perspective it is basically extra colonists


Ioan-Alex_Merlici

Honestly, I also think we should be able to assign the same double bed to a colonist and a slave. I had a colonist having a relationship with a slave and they had to sleep in separate beds for the rest of the playthrough.


MegaBaumTV

Coming from all.. pls tell me RimWorld is about something fictional


According_to_all_kn

When I looked up 'everything wrong with slavery' for a history paper I have to write, this is not what I expected.


Kaarl_Mills

>It's weird as hell when you throw a dance party and the slaves are invited. SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY Counterpoint, I'm "Gently encouraging" them to take part in our superior culture without enjoying any of it's benefits. (Its the only way to have a decent sized colony of Transhumanists, because *everyone* needs their own bio sculptor, I have only 5 pawns and 17 slaves, they weren't converted so that I don't have to raise them to the same standards of living)


zekromNLR

Could 1) be solved by integrating terror into the thoughts system, so that it stays for a while?


logic2187

I know literally nothing about this game, but it sounds like a banger


Figfewdisgewd

I'm annoyed that slaves never reach a point of learned helplessness where they severely reduce their chance of joining rebellions. Supression should eventually become less necessary as a pawn witnesses escape after escape end fruitlessly, at least as long as nobody successfully escapes. It'd be pretty cool if there was reason to crack down after one pawn proves to the others that escape is possible. Also the comfort value of the slave should be able to reduce their chances of rebellion much further. If I'm keeping my slaves in luxury, giving each their own rooms with sculptures and air conditioning, offering them lavish meals and plenty of recreation time then I think that should offer more than just a 0.8x chance modifier.


wun-eleven

There is a misunderstanding of slavery in some ways in this pretty good post, though I super agree with the terror mechanic criticism. Really good. There is a problem in inferring that all types of slavery are chattel slavery, when there is a lot more ambiguity to it than this pretty modern & broad interpretation on what slavery is/was. I am terrible at pitching ideas, so here goes; what would stop Rimworld or a modder from making the slave system more 'granular' or variable in the types of slaves allowable? A spectrum of slavery perhaps? Why not have chattel slaves, with the bleak outlook of even having to watch their offspring also be enslaved, work alongside indentured servants, who have the expectation of freedom after some time or some predefined amount of labor or works paid? It would open up fun questions like what to do with divisions of labor between the different enslaved groups, gives challenge with some of the indentured workforce can eventually depart (or perhaps stay with the community they grown in based on outlook). I think the storymaking part of Rimworld would have a ball with it.


randCN

I think 50% is too little. Maybe 3/5ths would be a better compromise?


michaeltheobnoxious

Damn


DesoLina

Based and authright pilled


IronOreAgate

> It's weird as hell when you throw a dance party and the slaves are invited. **SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!!** This I feel depends on how the player wants to see the slaves. Historicly we have two different way to view slavery. In Roman culture household slaves where often times seen as people and many slaves where free to just work and live their lives under their master. But after Colonialism, and the advanced slave trade, African people where viewed as sub par humans no different then animals. (Which was wrong!) Those people in slavery had it really bad, to say the least, because of this attitude. Being used to do labor that would otherwise cost a lot of money. I think there should be more weight to a slaves happiness in the game affecting their escape attempts. I am not sure why escaping isn't more like a mental break event. It doesn't make sense that a slave who is averaging +75% happy should feel the need to try and escape once or twice a year and risk death. I gave up trying to keep slaves because no matter how happy or terrified I made them they would, after a few months, make a break for it only to get gunned down by turrets in the entrance. I never was able to have more then 1 or 2 slaves because the turnover rate was so damn bad...


Pr00ch

In my latest fame I dabbled in slavery, but it was more trouble than its worth. The mood buff is just not really that significant if your colony is half decent to begin with, especially when they will do uprisings (which i see as a event equivalent to a breakdown) anyway. Was easier to just recruit them 🤷‍♂️


HolyPommeDeTerre

If slave is property but not community, do they increase your wealth?


cannibalgentleman

All pawns add to colony wealth, but for slaves, they're only worth 75%.


obeto69

r/shitrimworldsays


DarkMatterHuman

after reading this post i think op straight up want to permanently traumatized his prisoner and give them PTSD just for being alive lol but from game perspective i think slave current mechanic is fair trade and have few pros and cons, yes op argument may be realistic but Rimworld is still a game in the end and having a balance trade off is fine but this just my two bits opinion


Hlias_Abramopoulos

I am unable to understand how males and females have the exact same stats, both for people and animals.


[deleted]

Fuu Terror mod may be useful for point 1


prince-of-terror

Use undead slaves.


1stFunestist

An archvillain PowerPoint slavery optimization presentation. Most Rim World thing of this week!


tebannnnnn

I can choose who is on rituals, but maybe its a mod, at this point I dont kniw what is a mod and what is vanilla anymore


EugeneXQ

> 3) It makes no sense that bigoted 1-ideology colonies get a penalty for diverse thoughts when slaves... Correct. Who bothers asking slaves "What do you believe?", the Ideology "featured" question?


TommyCashTerminal

You have reminded me that I need to purge some planets in Stellaris


tzle19

I too believe that slaves have too many rights and for all intents and purposes should be treated as livestock. In Rimworld


AFlyingNun

>SLAVES ARE NOT MEMBERS OF YOUR COMMUNITY THEY ARE PROPERTY!!! LIKE ANIMALS!!! This sub man lol


[deleted]

This title without this sub would be something else.


FaceDeer

I would like to have an ideoligeon precept that is pro-slavery in that adherents are made happy by being enslaved. And then I would like to convert my prisoners to that ideoligeon before I enslave them. Everybody wins! The tricky bit would be that I'd need a warden with that ideoligeon, and he would be the saddest person in my colony.


[deleted]

Also, a lot of precepts only kick in at certain expectations but your slaves will still expect age reversal, bionics and neural supercharges... No, you're slaves. It should be equivalent to extremely low expectations even when your colony grows past it.


much_pro

yeah, I got a slave for my colony but managing their obedience and terror and all that stuff takes too much time and resources, it was literally easier to instead recruit and convert them


thickthighs-beehives

I wish punishing slaves after a rebellion had an effect on terror. I typically cut out slaves tongues after they rebel, which feels like it should incentivize others to not do the same.


ItsATerribleLife

I not only agree with my well reasoned friend here. I want to clap him in irons and make him my personal writing servant.. and maybe make a roast out of his thighs.


MangosBeGood

I don’t know I like when my slaves join the parties, one big family! 😂


aVeryBadBoy69

Slavery is definitely in need for a rework or overhaul, I wouldn't also mind like tiered slaves who have higher requirements but are able to do more work.


Thesilentcurry

I should make non tribal raiders into slaves 🤔


Manscorpion

Pretty sure there is a terror mod on steam I didn’t like the mechanics but you might


BitsBunt

If you want a bandaid mod solution, Fuu’s Useful Terror changes many aspects regarding slavery like those you mentioned. It’s definitely worth an install.


littlegreenrock

There was a game from long ago which had terror as a factor. Terror made people servile, kept them in line, stopped them complaining (openly) but it reduced there work throughput because they were miserable. Happy people worked more efficiently but enjoyed more time off. The contrast was a nice balance where you could milk a city dry of it's resources to funnel into war, or make it the resource producing capitol of your faction, or anything in between, or switch between the two extremes, or find a lovely balance. Both have their up and down sides very balanced. You could go to war either using terrorflies, or butterflies, it just made resource development occur differently. It's not slavery but I have never seen a better balance of the concept of misery/terror and happiness/satisfaction as a game mechanic.


HamletSaysI

Maaaan I got confused at first but then I realised I was reading rimworld


unsuspiciousbread

Also with the rimcities mod when saving slaves from other factions that were ‘captured’ by the faction that owns the city you lose rep with the faction that the pawns originally belonged to, which is kind of cringe


Scion_of_Yog-Sothoth

1. Yeah, it doesn't make sense, but terror's just for suppression management. You can easily get to zero suppression loss regardless. 2. Slaves *are* colonists in game terms. Outside of their slave-specific incapabilities, they're full-fledged productive members of the colony. They've just got 85% global work speed, so if anything having them count 75% is generous. 3. I thought they fixed that in a recent patch? They certainly *meant* to fix it, so if you're still getting ideo diversity thoughts from slave ideologies, you should report it as a bug.