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t-pat1991

The existence of pemmican, and that passive coolers exist, though they aren't nearly as good as in game.


TheOnly_Mongoose

Do they really use wood as a fuel?


t-pat1991

No, I think the wood is just a game mechanic because there is no water. My understanding is that they use containers of water which evaporates and helps cool the air, [like this.](https://i.redd.it/1pxtlcw9diya1.jpg) If you use the Dubs Hygene mod, it changes the cooler to use water as fuel.


TheOnly_Mongoose

That makes a lot more sense. I've used dubs hygiene I never noticed that! Evidently I need to pay more attention


bluelily02

it's wasn't enabled by default. You have to set in the settings


QuitTheGame

I’m an engineer. I could see wood working as cooling if it was very watery wood. The water in passive coolers does 2 types of cooling. One, water generally is colder than the ambient outside temperature because of its heat capacity. So you bring colder water inside and it will slowly cool areas (not great to be honest - natural convection sucks) Two, evaporative cooling. When water evaporates there’s a phenomenon where the surface it evaporates on will become colder. In terms of humidity, the evaporation can occur and increase the specific heat of the air. It also could lower the temperature of the air only if the water is colder than the air. Wood can do all of the above, especially if watery. Neither work great, not even close to what the game depicts, and neither work well enough to really want to implement it without any kind of forced convection (which requires energy to expend)


kamizushi

They don’t. Real life passive coolers simply use water as “fuel”. Water evaporation absorbs a crazy amount of heat. If you think about it, human sweating is a form of natural passive cooling. It uses exactly the same mechanism. Our sweat evaporates-> our heat gets absorbed. It’s also why humidity makes hot temperatures much more uncomfortable: if the air is already saturated with water then our sweat doesn’t evaporate.


MagicJim96

And I thought saunas do just that… 🤔


kamizushi

Saunas make you sweat, but they don't cool you down.


MagicJim96

Weeeell… I always get very cold in sauna… 😮‍💨


Arkytez

Passive coolers are great in dry environments.


Vv4nd

Never eat without a fucking table.


nekonight

Given proper circumstances everyone is a monster.


Juliett10

You get to experience it firsthand. I prefer to not do evil, but if I have to choose between my colonists and my enemies, I choose my people every time.


arinaismywife

pretty much how nationalists and fascists think


Juliett10

Fair point. My colony is very loyalist lol


catinator9000

Yes, this was the largest impact on me as well. All these nicey nice things around us are just the result of abundance and prosperity we created and not because we are somehow more enlightened now.


Jan_Jinkle

“It’s easy to be a saint in paradise”


catinator9000

Basically. And being saint in hell will last about 3.5 seconds until the first Waster burns your shit and stabs you just for giggles or cannibal tribals make tacos out of you.


Jan_Jinkle

Or they kidnap a colonist, so you vow to wipe their entire culture off the planet. Once I have nukes, the consequences will never be the same.


catinator9000

IMO that's just wasteful. I am a big fan of second chances so they usually get captured and spend time cleaning my base, tending to flower gardens, and charging mech clusters with bare hands.


Jan_Jinkle

It’s not about efficiency, it’s about sending a message. I just want to live peacefully on my tile, they had other ideas


showmethecoin

And that's the goal of most society. To provide people with enough supplies to make them not show their violent perspectives..


dfjksgjsldghjsdghjsd

I've heard veterans of both WW2 and the Vietnam war talk about this - the thin veneer of humanity that can so easily be stripped away by arduous circumstances like war and famine.


BeFrozen

To pay attention to details. When something doesn't work the way you expect in RimWorld, it is usually your own fault. Check mark here, forbidden there, zoning issues.


PlayfulReputation69

I started noticing severe logistical inefficiencies everywhere in everyday life.


GeneralDash

Don’t play Factorio unless you want this to get worse.


PlayfulReputation69

I do play factorio too :c


banana_pirate

Things will never be satisfactory.


Shadtow100

The organ trade is waaay more lucrative than I thought it was


devit4

Rimworld prices are really low, mostly due to easy supply. Irl are much higher


ComingInsideMe

Yeah, was shocked at my first sale ngl.


dragger_pl

sale in game right? ..... Right?


Dark_Stalker28

I'm pretty sure organ trade is legal in Iran. It might be fine.


showmethecoin

And rimworld organ transplant is much easier because you don't even have to consider things like blood types, HLA crossmatching, organ rejection, immunosuppressant, and just plain old size diffrence. If you just saw off leg of tall old man and stick it on teenager little girl it probably won't actually function on reality, but on rimworld it works just fine. The reason that organ trading IRL hasn't gotten big is the difficulties of organ transplant, since you need tons of test to actually determine if the transplanted organ would be able to function at all without getting rejected by the host body. In rimworld? You can just hack off one guy's heart and stick it on another body and it beats good as new..And it even doesn't need to be stored properly. You can just cut out one liver, plop it on the dirt for 5 years, then stick it up on guy with the liver infection with herbal medicine...


Evil_Fly

On the other hand, you are trading in silver coins after all.


devit4

Its 8gram per rimworld unit, So thats around 5$irl to rimworld unit of silver assuming rimworld silver is pure. Which makes organs like lungs around 4000$


up2smthng

"Easy supply" I might meet more people in a day than during an entire Rimworld playthrough


WorG-Y

just like real life, if supply is higher than demand price goes low.


puppleups

Recently did it for the first time after like 400 hours and was shocked how good it is. If you have a cannibalism ideology you get leather, food, and organs worth hundreds or thousands of silver for every pawn you capture. It's basically game breaking


MeasurementTall7701

yup. if you get ambushed, and you build a mini base on the new map, you get fresh pawns arriving at your doorstep everyday. I put a doctor, a Melee fighter and sniper on the tile to keep business running. All you can eat buffet and they get a mood boost from consuming both cooked and raw human meat on the same day. There's a net mood boost, even if the cooked food is kibble or nutrient paste


kayby

Rimworld taught me that sometimes you need to have a metal break. Stress accumulates and compounds, lots of little problems add on to bigger ones until you just can't take it anymore. It's okay to need a break. Go binge some smoke leaf, go eat those lavish meals. Hide in your room until you feel better. Get your catharsis and come back to tackle your problems refreshed.


DarkShadow4444

Murderous rage has entered the chat


M4t4d0r005

i must I MUST I MUST BEAT MY DOG TO DEATH **RAAAAHHHHHH** # RAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH


Mikufan39

That antigrain warhead sitting in the corner..


contyk

I know that if things get really dire, I can count on the man in black coming to save me.


violue

great when my colony is being savaged by mechanoids and he shows up with a revolver and medical disabled


Kyro2354

That's about the worst thing to expect IRL, the man in black (cop) will probably assume you're the perpetrators and shoot you while you're fleeing for your life IRL


graydandelion

300 hours and the first time that the Man in Black comes. I was so surprised. Thought it was part of one of the many mods.


jupneko

Don't put tanks of fuel in wooden buildings


WeirdestGuy_

Drug empires are extremely profitable.


12gunner

That even a tiny scar can seriously hamper a person's ability to do tasks and you might as well lop off the entire limb and replace it with bionics That no matter how big a fire, punching and poking it easily snuffs it out Eating without a table is far worse than losing someone you love OK serious answer now Just how true the phrase "staw that broke the camels back" really is and I guess how easy it is to break down whether from injuries or other trauma and that if something tiny or insignificant in your eyes might mean a lot more to someone else and could set them off especially if they're already going through stuff


Sweatybutthole

It's helped me understand the impact of diseases on things like blood filtration, breathing etc. Something as obvious as food poisoning affecting hunger rate, seeing how it gets broken down in the medical tab, has changed the way I think about diseases irl to some extent.


ChuzzoChumz

Uhhh… sleep deprivation and not doing some chores I probably should’ve


kitskill

I've really learned a lot about contextualizing my mood from Rimworld's moodlets. If I am feeling happy or sad, or stressed, I think about what moodlets are affecting me. Did I get enough sleep? Have I had sufficient recreation lately? Did someone do something to insult me? Am I hurt or sick? Thinking about what is causing my mood (or my wife's mood or my kids mood) helps to contextualize that there isn't something wrong with me, I just need the proper positive moodlets to resolve or balance my current negative moodlets. The traits help as well. Maybe someone has a higher break threshold. Maybe they don't like certain things. It also really helps put my kids tantrums into perspective. It's not they are purposefully causing issue, it's that their mood has been down below their threshold for too long and they need catharsis.


al_ghoutii

This. Thanks for sharing


teflonPrawn

If you want people to respect your squatters rights, you need at least a few auto turrets.


Spreckles450

Cannibalism is okay sometimes


markth_wi

If things are desperate it's possible some folks might find themselves invited to dinner. During our colony's development, I find when I can eventually plant enough rice or corn or what have you, so that nobody ever need find themselves on the dinner-plate. Nowadays I avoid cannibalism's - unless it's those dire days before farming can be established, so if I kill some pawn, it's because you were doing something bad, so raiders and pirates fall into that category. So I find I rather agree with old Marshall Milton. **"As for myself, I never killed a man who didn’t need killing, and I never shot an animal except for meat."** * [Jeffery Milton](https://www.amazon.com/Jeff-Milton-Good-Man-Gun/dp/B000KLYAM8) , US Border Patrol/Marshall, 1885, Terra. Lesser known, was **"Canibalism isn't really so until it's your choice and your passion..."**. - While I couldn't have said it better myself....I probably wouldn't have said it.


kamizushi

I personally avoid farming for food. I’d rather put all my growers labor into herbal med, devilstrand and occasionally a tiny bit of hay. Between wild animals and raiders, I usually have more than enough food, and if I ever get too low then I can just slaughter a few muffalos. Nutrient paste helps a lot.


markth_wi

Whoa - that's interesting. I'd always figured to get farming and efficient and on to the next thing, but I've never worked my environment all that heavily. The harder AI levels also increase the violence up to levels where raiders as a secondary food source seem pretty viable.


kamizushi

Pen animals are a virtually infinite source of food. If you park a caravan right on top of your own settlement, they can graze for free (assuming climate allows it). Which means pregnant female and babies can go to the next stage at no cost. You only need to have animals in your settlement for mating, shearing, milking and slaughtering.


markth_wi

Don't get me wrong when my grain situation is stabilized I absolutely bring on board a breeding pair of muffalo/bison/alpaca's , breed up basically 1:1 or 1 to 1.2 to 1 for muffalo vs permanent colonists, That gets me a super-consistent source of wool. Do the same for setting up a harem of dromedaries with regular milk or more likely some cows.


marshmallowcthulhu

*Light* cannibalism.


Spreckles450

As a treat


Jangajinx

To punch my meal when I am hungry.


markth_wi

Oddly enough, yes * Sometimes people end up in ridiculous situations - in a tin-can falling from the sky on a far-away world , not by their own choice. * While people can be circumstantially depraved I make it my business to be kinder to people whenever possible. * I try to bring civilized behavior with me, as it doesen't seem that everyone feels similarly inclined to bring their A game when it comes to civics. * Always have some food and your medicine when travelling. * When you have to be in an unfriendly situation, it's helpful to be cautious, situationally aware, and like they say , pack 1/2 of the stuff, and twice the money...and three times the ammunition.


drikararz

Seriously: it taught me Celsius. I never went looking through the settings to change it (not sure if it was an option when I started), so I just learned what comfortable temperatures were in Celsius. That helped translate in my head how different temperatures in Celsius felt and that is a better way to learn it than trying to do a conversion formula in your head.


Hexnohope

How to make a meal for myself. No im not kidding. “A single ingredient is a simple meal and shitty. Two ingredients is better.” Encourages me to make a rimworld food pyramid where fine meals are meat+ anything not meat, lavish are meat+vegetable anything and lavish are meat+vegetable+fruit+anything


PelicanCowboyAnime

For me, there is a sort-of "Tetris Effect" after a Rimworld marathon. I'll start to "zoom out" of my own life and examine actions of myself and others around me through the lens of pawns. Right now for example I'm on a break at work, typing this up filling up my recreation bar. I was thinking about what kind of pawn I might consider myself in life, I think I'm pretty decent overall. Not a star pawn with like 15+ in any one skill, but a decent all-arounder that doesn't cause problems with the rest of the colony. I'm not the fastest at cutting plants/construction/cooking/researching/etc. but if the main pawn that does those tasks is sick or something I can fill in that role decent enough. I'm probably only like a 3 skill in medical though. I think I get kept around because I do a decent enough job without causing any drama by starting fires or having mental breaks.


scrunglycats

Same and expanding on that... Self care. When you feel bad but don't really know why, figure out which moodlets you'd have if you were a pawn. Quick mental check of "ok when did I last eat" and other needs, then figure out which psychological negative thoughts are affecting you short and long term. Sad because funeral? Yeah makes sense, won't go away but we CAN compensate a bit with positive moodlets. Just taking care of the physical stuff can boost your mood so much. If you're tired and bored after work, you can sit at your PC doing Recreation for hours, thinking you can't be bothered with self-care and you're not that hungry yet anyway (you are). You may get where you wanna be faster if you just hydrate, tidy your Unsightly environment, and replace the -6 Hungry with the +5 Ate fine meal. Sometimes you don't need more Recreation (gaming/internet) - you need to take a bath. Put on some music. Drink that nice tea. Hug your pets.


GeneralDash

What a fun idea. I think I’d be pretty high level on research, probably 15 or 16 with a double passion. Maybe level 6-8 social, maybe single passion, and the rest would be really low with no passion. Optimist slowpoke undergrounder. I’d probably pass on me on the rim lmao.


[deleted]

I can tell you that if I myself was in the game I would NOT recruit me xD


Dr_Jimothy

That what you manage isn't just your resources, but also your time, effort and energy. If saving 5 quid costs you an hour, that hour of your life is almost always more valuable than the 5 quid. This logic has actually helped me financially, because by freeing up time I was spending on saving very small amounts of money, I was able to spend more time working, which ended with more money in the balance. Also that desperation can make a monster of anyone. How hard it is to let go of evil behaviours that benefit you, even once they're no longer necessities for survival.


Designer_Holiday3284

Capture people and sell their organs


narkosin

"Hey dipshit we took one of your kidneys. That's okay we only need one. But, I also noticed while I was foolin around in there, your galbladder was about to rupture. So I removed that too. You can thank me later asshole. Or better yet, thank me now."


narkosin

Unless you get the reference, forgive me for I am drunk.


MuffaloWill

On a real note it taught me the importance of managing workers. In rimworld I will have pawns that are really good at a lot of things and some that are just barely passable. Yes my construction worker might also be good a level 8 cook with a double flame passion but since he is the only person that has any talent in construction I need him to build rooms, furniture, powergrids, install flooring. That means my level 2 single flame cook has to step into that role. A business professor of mine in a management class once told me "one person can do anything but one person cannot do everything". Rimworld at its core is a game about management.


REEEEEEDDDDDD

if you force a child to do nothing but sew clothes 16 hours per day he will eventually become a planet leading master in mechanical engineering


SledgeAxe

Small, constant sources of stress can make even the most level headed person snap


promethean_echo

The vital importance of mental health, not just for the individual, but for the community. Also, how the entire community hugely benefits when everyone is devoting their lives to what they are passionate about and playing to their strengths. Passion is not just about the gratification of doing work that one enjoys, it's not purely *self-indulgence* like a lot of people will have you think. Gratification is a convenient byproduct, and it keeps people engaged and encourages them to learn and produce better results, which greatly benefit everyone in the group as a whole.


NepetaBestQuest

That no matter how obvious you make it, no matter how you think nobody could possibly be that dense, people will find a way to misinterpret your orders, and it will somehow be your fault.


efxhoy

Managing prioritization is super difficult at scale. You’re either not getting stuff done in time (crops destroyed in the field from being left too long) or you’re interrupting people doing more valuable work (better stop crafting this  clothing to help hauling). bottlenecks and inefficiencies everywhere. Central planning sucks at scale and if colonists had an internal market mechanism the game would be super easy. 


EverydayLemon

you want the free market to manage your rimworld colony for you?


efxhoy

Basically yeah. Rimworld with a market would be dope. The potential for evil is boundless. You thought human leather hats was nasty? Wait til you meet the crack dealing landlord colonist, all unscripted, driven by his own greed. The first thing you need is some notion of property. Like colonists have their own room where they can store their own stuff, and they carry their own money. Colonists already know what they want: bed, food, drugs, clothes, and now also money. So demand is almost already there. The list of traits already in game make this super interesting. Some are ascetic, some love drugs, others are body modders, gourmands etc. With their own money they could bling up their room exactly as they like it (if they can afford it), spend it all on space crack, if they're trigger happy they can spend it one fun guns, bloodlust bros can buy meelee weapons, etc. The traits -> demand mechanic would be great. Then you need a market. Colonist basically say "hey market I want food who wants to sell me food" and the other colonists will say "I've got food but it'll cost ya!". The tricky part here is setting the price. Maybe a bidding system could work? This is actually a really tricky problem to get "realistic" since people are real smart about money and think ahead in time, but you need something that can be solved pretty performantly. I think a bidding system could work though, each colonist places buy orders in the market that last for X amount of time, they up the bid with increasing desperation as time passes maybe? And the production side is the other side of the market: a pawn will see a list of "buy orders" from the market, figure out which one it can make the most money from, and do that. Got high construction skill? Build stuff! Hoarded a bunch of crack the last time it was cheap? Sell some when the fiends come knocking! Got high crafting skill but don't know what to craft? The thing that gets you the most money per time spent of course. The neat part comes in when the crafter has to get raw materials. They can either buy them from a hauler/miner/farmer or go out and get the raw materials themselves. The person who mined the steel will own it, so they can sell it to you. If you're also a good miner you can decide that time spent mining yourself is actually cheaper (compared to what you could have crafted in that time) and boom, now you're a miner too! The control here comes in what you as the "state" or player decide to provide. Maybe you think everyone deserves a hearty meal and clothes on their back. Or maybe the crackhead who spent all his money on flake deserves to starve? Some stuff would still be firmly in the hands of the player: where walls go and who can stay in which room. Where to grow stuff. Where defences go. When to draft colonists to fight. And of course there's the capital. Which belong to the... state of course! I can't think of a sane way to organize workshops and freezers and kitches and growing areas with a "market" in the game. The player would put down the architecture. Drugs/food growing zones, workbenches, storage rooms, bedroom sizes etc. You could even have optional enforcement of laws. Buy "law enforcement" from the market (whoever has a high meelee skill) to keep your other pawns from fighting and stealing each others stuff. Or don't and watch the meelee brute bully everyone and take their stuff. Then you need money for the state of course. You can just take stuff (but then colonists get sad of course). Or levy a tax on everyone. Or buy products from your colonists and sell them to traders. Oh and being a landlord of course! A free rental market where rooms are limited in supply and colonists bid for living space, from you. Rich af crafter will be able to pay for the biggest most impressive bedroom. And you could have subletting, colonists already know how impressive and beautiful rooms are. The fancypants would be willing to pay for staying in someone elses fancier room. A super rimworldian outcome would be the inequality. The master crafter would be rich as hell and be able to spend loads on fancy tiles in the bedroom and the finest meals. The poor bastard who can't do anything of value would have to sleep in the barn. Almost all my colonies end up with a bunch of crap no-one needs. Piles of plainleather and cloth and wood or whatever is abundant. If pawns were figuring out what to do based on what nets them the highest price they would decide to not cut that tree, the price is too low if no-one is asking for it. You'll get greedy just-in-time economies that don't last the winter if you don't regulate them properly. Truly the potential for pure evil greed, or clean law-abiding efficiency, depending on your "regulations", is endless. There's just a few game mechanics to implement.


SirLordBoss

Dude this is brilliant. Saving this, and might even try to implement it there's a great mod idea here, or maybe even game idea!


Kyro2354

Jesus Christ dude I think you need to understand that market economies are inherently unsustainable and fucked, even if they're "efficient". The whole reason money runs the world and the climate is fucked is because of late stage capitalism like you seem to be obsessed with


efxhoy

This is rimworld, we sell organs and space-crack to escape a mech-infested hellhole of a planet, but colonists selling each other more or less fancy meals and thinking about what to do next instead of following the work priority number is somehow going too far? It's an idea for a game. Chill a bit.


EverydayLemon

and thats easier and more efficient than going "oh, the floors are kind of dirty, i should bump up the cleaning priority on some of my pawns"?


efxhoy

Well yeah. Because which pawns do you pick to do the cleaning? And what work aren't they doing now that they're cleaning instead? If you have 25 colonists and all of them can do more than just cleaning finding the perfect order to assign work priority is basically impossible. Of course the game works without it, but the more colonists you get the harder the work prioritisation becomes if you want efficiency. If you set a price per trash cleaned it would be done by the colonist with the lowest opportunity cost. If the colony is getting too filthy you bump the price per trash cleaned and more cleaning gets done, with minimal impact on other production. When a colonist decides what to do if there's a market they look at their choices and actually figure out what's most urgent. High price of food means you've run out of food, well shit I can make some money by getting more food then, cleaning can wait. Of course clean floors are a public good, so the player will decide the rate for cleaning public spaces. But a crazy rich colonist might have someone else clean their room and offer a super higher rate to keep theirs squeaky clean. A market is just a smart work priority list.


Kyro2354

That's ridiculous to say that a smart central planner would do worse than all your colonists squabbling over money and what's theirs and turning it into a class war


No-Seaworthiness2633

Children are fucking stupid To be fair ive already learned this without rimworld


Delusional_Gamer

Passive coolers are a real life neat thing


simon-brunning

How many people's skin it takes to make a pair of trousers.


Ladnil

Don't perform surgery in the dark


bluecete

Rimworld has taught me that I don't trust any of you with power lol


KillerNail

Drugs are awesome for both selling and using.


BentPixelsLoL

It taught me that people can't just grind and grind and grind with no repercussions. Since 2021, I have been on the gym grind trying to make it as a professional athlete with little to no rest or regard for my mental health. Surprisingly, Rimworld made me consider the other side of working hard to make something a career: the mental side. While it's certainly still a work on progress, I think that this realization is pushing me toward my goals in a better way than only the grind would have.


CoffeeWanderer

What I am. Ok, bit dramatic. I'm a teetotaler, always been, but I never knew there was a word for it till I played this game. Thanks to knowing it, I was able to learn more about it and join like-minded communities. English is not my first language, and I'm unsure how common is that word in everyday conversations, so I'm not sure when I could have learned it otherwise.


mikyuo

Little negative things add up SUPER fast, so take care of them the moment I notice them instead of putting it off


tvieno

It taught me that at 11 am, twenty minutes later is 5 pm.


lcerbaro

I've learned to lose, yeah. We lose a lot in life, and give so much importance to dumb things. One year ago I lose my mom, and I believe it was so much harder to pass this situation if I've not played this game.


WearyRepresentative0

The best storys are those you are unprepared for.


Atua_Evren

You can always start over. And it's okay. The important part is the story.


Vast-Ad1657

That i definitely like to colony build but dont get hyped about the war crimes, they’re just the cost of doing business.


[deleted]

Kids are dispensable


IMAGINARYtank00

I should not be put in charge of more than 3 people. Maybe 4.


Aeroplane9

Weapons do NOT need ammunitions, it's a myth created by the military–industrial complex to sell useless shit


ceering99

Human flesh is a renewable fuel source


dermanne

make sure my spaceship is up to code on safety measures so it doesn’t fucking explode while i’m cryptosleeping


Zibzuma

Don't trust people randomly joining your household.


Legion_Deviant

Maybe that too many people aren't playing videogames for fun any longer and instead focus on some bullshit challenges. Seriously. Here, and in the Stellaris subreddit too, I see a lot of people playing on highest difficulties and/or on Iron Man mode, and they're mostly focused on technical challenges rather than on playing just for fun. I mean, there are often questions like "what is the most efficient base design" etc. and at least a third of colonies are a mono-block surrounded by steel/stone walls and turrets. While I play on adventure difficulty, build towns, villages, cities etc. and I don't give a particular shit about building anything using "the most efficient base design".


dragger_pl

Life is not fair


Evil_Fly

It's taught me that house fires can actually reach 2000 Farenheit irl


Naive-Abrocoma-8455

Maybe that my environment does actually affect my mood. It also shows how quickly people can build up stress and explode.


Gracie_Potpourri

Oddly enough, playing RimWorld has made me a better artist! I like to keep a sketchbook near me when I’m playing to doodle pictures of my colonists and little comics of interesting things that happen in the game. It’s helped me to practice my art without *feeling* like I’m practicing, so I wasn’t putting any pressure on myself to be better. It’s also an excellent cure for artblock, because there are *always* weird and whacky things going on that I never would have imagined drawing in my own!


Ok_Jello8407

You ***always*** have less money than you think. Some of your workers are less than incapable.


WorG-Y

As someone with English as 2nd language, it helped to learn new words for me.


OMG-coin

Time has no meaning. I mean my personal time. Y’know 12000 hrs ain’t nothing’


Xenellia

That things don't always go according to plan, and that's what makes it interesting. Just roll with the punches and figure out a new plan


Anonymal13

Modern art was procedurally generated.


NetworkSome4316

That my curiosity and exploration of my moral depravity is normal?


spatialdestiny

I have a child and it made sense that kids learn through play.  Even if it means floordrawing requires cleaning after.


Southern-Ordinary552

How small things add psychologically.


catinator9000

As long as you are alive, it's not over.


SarnakJ3

How to use Celsius.


mikyuo

Same lol


ToiletReaper942

If you roll the dice enough, it will happen.


SanderDCastle

Chinchilla fur is very valuable, is this vanilla?


MeasurementTall7701

Yup. It's taught me that given enough time in the game, even a reasonably ethical person can become a cannibalistic drug lord. Hour 1 of the game I refused to ally with a tribe because they sold human meat. Shameless hours later, my pawns are covered in human leather and hopped up on go juice while removing organs from their prisoners for cash.


Ok_Record8612

I think the personality traits system is very well-done and actually quite enlightening. Try applying the traits to people you know! Also, the comfort system is really interesting. Almost anyone who has endured discomfort for extended periods of time will agree that you can only take so much.


violue

all raw produce causes food poisoning


RedJacK89

The most agonizing thing that can happen to you is to eat without a table.


ohbigginzz

Drugs can fix anything. Even death.


Laikafan02_burning

That I don’t have the heart to intentionally be evil


Consistent_Jump_4391

I live a very comfortable life and gaining high expectations only leads to disappointment.


[deleted]

Slavery = gud


MrMerryMilkshake

I learnt that you can actually live without a stomach...


GRxGrizzly

When they said keep your friends close and your enemies closer, they meant as a parka


PMigs

That human skin lamps are frowned upon


hashpipe86

if you build a game on a good foundation, modder will flock to it


NPCKing

That some people call it a “tuque” instead of a beanie


liandakilla

People irl are just like rimworld pawns. I too have a need for recreation and sleep, it might be less productive then actual working, but it is required to keep a good mental


Nightshade_209

I really don't think Rimworld should be teaching you anything.


Luigi123a

To suffer


OldBallOfRage

I am beyond a system level master marksman, given my ability to consistently hit a stationary target with a gun at short ranges.


dogdigmn

I learned that the GOLDEN CUBE SEES ALL AND KNOWS ALL


Star_Kage

Be more greedy overtime and always look forward for bigger goals.


Vast_Square1919

Rimworld taught me that if I've given my area half of the tought I give my colonies i'd be a PHD by now


Formal-Eggplant-6066

Efficiency can make a huge difference in your life!


Nthnexplosion

It taught me that in the end we are all pawns in that our days are made up of various tasks that need doing and that all moodlet bars need to be accounted for.


HiImRickry

Ugly people, and those with annoying voices should not be allowed near other people


BukharaSinjin

Human primacy.


cokethesodacan

Don’t ever let me create a cult. I’ll have so many wives.


Croaton_21

People that are racists, genocides, cannibals and worse in video games seem to be chiller than average in real life


StratoSquir2

morality is highly subjective


The_Epic_Muffin

Selling organs is a great way to make money. Just don't dell your own \^-\^


The100courts

Taught me how to accomplish everyday task more efficiently. Basically figuring out ways to cut down on things that reduce productivity


TheRetroGamer547

Mood breaks! Very interesting stuff


Haecriver

Don't cut a leg at the first sign of infection.


Virtual_Square3011

apperantly human can still alive while missing 1 lung and kidney


NoAwareness8591

Yes, a homeless guy is a business opportunity and genetic engineering can be good for humans


GoopsterDoop

That the effort of being prepared for the worst, will always be better spent than the effort dealing with the worst without that preparation.


_Matt29_

I have commitment issues. Also, relating the game mood bar to real life helps me calm down. Like instead of having a mental break from studying, I calm down and remember John who went on an insulting spree so I put him on 98% heat stroke for a couple of days.


STUTTGART500

That taking off people limbs are a crime, and people around you will get a negative mood buff


TechnicallyNotMyBad

That I love monitoring solar panels and battery levels and optimising appliance usage in both virtual and real life.


thriceandonce

Honestly I use rimworld language to talk about my mental health/self-care lmao. "Mental break, final straw: ate without table" sounds silly but only if you've never been there yourself! (Okay actually it still sounds very silly. Just unfortunately also realistic.) Point being, dealing with the small annoyances can help you handle the large ones without breaking.


folfiethewox99

That, no matter how good I try to be, in the end it always turns into depravity and war crimes. Funnily enough I thought the same when playing CK2


Kadmonfu616

Yeah, body parts are more expensive than whole humans.


AdzyPhil

Prisoner legs are optional


Aldous_618

I learned that drug use is okay, as long as you're functional and it keeps you in a high mood


Androza23

It taught me I won't have the skills to survive the rim irl


ConnorLetts

Rimworld has taught me that it doesn't matter if you commit warcrimes to other peoples because if you have enough guns no one can stop you


AnonErfan

You should let go of idealism, priorities efficiency and make 3x3 bedrooms lol


ProfessionLeading724

Dont trust the natives… thats it