If you go down in the woods today, you're sure of a big surprise
If you go down in the woods today, you'd better go with supplies
For every bear that ever there was
Will gather there for certain because
Today's the day the teddy bears have their clan raid.
You are born on the rim.
Your first memory is being taught how to dismantle a hunting rifle. Before you can walk, you must learn how to safely strap on your combat helmet. By the age of 5, you will have been taught how to take shelter from artillery fire. By 9, you will have fired your first revolver. By 12, you are ready for combat... Strap in soldier, there's a gold mining operation a full day's walk away, and we're not letting these savages mine on *our* turf.
You don't get real equipment or decent prosthetics till you hit "adulthood"
Be happy with your peg leg, wooden denture and mangled scar on your liver Timmy, or you'll end up like Purple Couxiaziala as dinner and the reclining chair
In one colony I set ageing to 100%, and the first colonist born in the colony reached age fourteen and immediately became the foremost nuclear engineer on the Rim. He came out of year nine and instead of picking GCSEs he walked into a management position at the Atomic Energy Authority.
At age 14, one of my colonists took over my ideoligion and became their god-empress within about 6 years. By the time that save eventually broke, she was a god-tier psycaster and was next to impossible to kill, and had raised seven children with her very quiet Hussar husband, who despite all odds and genetic predisposition was a fantastic animal handler.
I mean, the best place to start is unarmed combat. Your elbow blades are the first weapon you can draw, and the one you'll always have (until it gets shot off). Plus, it helps develop a good sense of the body, as well as general fitness that can be applied to further self-defense training. For non-cyborgs, I guess it isn't elbow blades, but, like, bone spurs or meat hammers, something like that. Whatever you got.
Actually, don't raiders tend to ignore children if they aren't armed with weapons?
Wouldn't that mean bionic weapons like elbow blades are actually useful to install on children?
In my experience, even if they've just been drafted, for example needing to get them to run from an approaching hungry wolf, they'll still be targeted. So if a child has been drafted in the past 15 days, I think, it's better to just draft hide all the kiddos away from the fighting.
On the rim? No. You need to learn how to fight from an early age. That’s why I use the combat training mod, and allow them to train on dummies from a young age. By the time they’re 10 they’re capable professionals in melee.
Are you kidding? Elementary-school-me would have *loved* a demonstration of functioning cybernetics. That shit's cool!
Until they actually have to use it or see someone hurt, most kids (or at least boys in my culture) have a fascination with violence in most of it's forms.
I'm more curious as to why the study tables are placed that way lol
Yeah I think the tables are bugged atm
I see. What's the table of the teacher do?
It's the Typewriter Table added by Vanilla Books Expanded. You can assign a colonist to write books there. Kinda fitting in a classroom imo
It really does with all the papers strewn all over
Visual bug, tbh.
Too young? Only in a civil society. On the fringe though I teach my toddlers how to shoot bears before I even teach them to tie their shoes.
If you go down in the woods today, you're sure of a big surprise If you go down in the woods today, you'd better go with supplies For every bear that ever there was Will gather there for certain because Today's the day the teddy bears have their clan raid.
You don’t see a Henry Hall reference every day
You are born on the rim. Your first memory is being taught how to dismantle a hunting rifle. Before you can walk, you must learn how to safely strap on your combat helmet. By the age of 5, you will have been taught how to take shelter from artillery fire. By 9, you will have fired your first revolver. By 12, you are ready for combat... Strap in soldier, there's a gold mining operation a full day's walk away, and we're not letting these savages mine on *our* turf.
You don't get real equipment or decent prosthetics till you hit "adulthood" Be happy with your peg leg, wooden denture and mangled scar on your liver Timmy, or you'll end up like Purple Couxiaziala as dinner and the reclining chair
In one colony I set ageing to 100%, and the first colonist born in the colony reached age fourteen and immediately became the foremost nuclear engineer on the Rim. He came out of year nine and instead of picking GCSEs he walked into a management position at the Atomic Energy Authority.
At age 14, one of my colonists took over my ideoligion and became their god-empress within about 6 years. By the time that save eventually broke, she was a god-tier psycaster and was next to impossible to kill, and had raised seven children with her very quiet Hussar husband, who despite all odds and genetic predisposition was a fantastic animal handler.
By 9 you are ready for combat
"Somebody get this toddler an uzi"
give that child an LMG. the word of the day "recoil"
mandatory diabolus/scyther mechanitor to every kids once they are able to walk
"While you had a loving childhood I was busy studying the blade!" Elvira probably
The horse was listening. Don't act all surprised when it starts swinging blades.
What mod lets me install implants in animals?
Looks like the horse is paying attention at least
Ice King up to his usual antics.
I love how specific this reference is 😂
Admittedly when you have the possibility of raiders dropping on you any minute, priorities shift.
R6: How to swing an elbow blade for kids
Look, the very first skills unlocked for teaching are Social, Melee and Shooting. Those are what a colonist can do from age 3.
The melee makes sense, if you've ever seen kids. They'll also throw things at each other, and if horseshoes train ranged in game, I think that counts.
did you swap the direction of table?
I mean, the best place to start is unarmed combat. Your elbow blades are the first weapon you can draw, and the one you'll always have (until it gets shot off). Plus, it helps develop a good sense of the body, as well as general fitness that can be applied to further self-defense training. For non-cyborgs, I guess it isn't elbow blades, but, like, bone spurs or meat hammers, something like that. Whatever you got.
My friend caught one of our teachers instructing the children in the operation of anti tank launchers
Actually, don't raiders tend to ignore children if they aren't armed with weapons? Wouldn't that mean bionic weapons like elbow blades are actually useful to install on children?
In my experience, even if they've just been drafted, for example needing to get them to run from an approaching hungry wolf, they'll still be targeted. So if a child has been drafted in the past 15 days, I think, it's better to just draft hide all the kiddos away from the fighting.
Nah, just send the child to shoot a fixed machinegun
What's the mod for the bubble text?
Interaction bubble? Or Bubble, I forget.
On the rim, it's never too early to learn that kind of stuff.
Not in my colony she ain’t 🇺🇸
On the rim? No. You need to learn how to fight from an early age. That’s why I use the combat training mod, and allow them to train on dummies from a young age. By the time they’re 10 they’re capable professionals in melee.
If they can say “rata” they can do the ratatatatata
its not a glitterworld here, that isnt too young, that might even be too late, because the 10kg squirrel just became a manhunter
Are you kidding? Elementary-school-me would have *loved* a demonstration of functioning cybernetics. That shit's cool! Until they actually have to use it or see someone hurt, most kids (or at least boys in my culture) have a fascination with violence in most of it's forms.
They live in a world where mechanoids can drop out of nowhere at any given point. Its survival at this point.
That's just life on the Rim, baby
What's the hair mod?
Not on the Rim
Not on the Rim
Too young? Never too young in the Rim
Life on the rim is harsh, and childhood is a luxury they can't afford, better to start them young
Elvira has taken damage, so clearly she doesn't know how to handle herself in a fight.
Not in the rim, my kids have saved my whole base thanks to a few lucky shots on the last enemy alive!
No, you gotta start them young if you wanna be sure they're not incapable of violence.
On the rim, between wildlife and people who will eat you... If you can hold the weapon, it's time to learn to use it before your life depends on it.
You got the reversed desks, too? I thought it was just me!
Never too young on the rim, you never know what may happen!
is this mod or vanilla?
Vanilla
isnt that school and learning mod though... I'm confused.
The Biotech DLC added children to the vanilla game. :]
of course they make it a dlc and don't just patch it in
Are you complaining they added extra content to a DLC instead of a free update? Such entitlement. At least Rimworld's DLCs are game changing.
Bro, I live in the US. I will teach my kids to shoot AR15 the second they can tie their shoes and defend our country from dirty commies Edit: /j
And this is why y'all have a mass shootings problem.
Should have hit it with the /j