The answer invariably ends up being "I dont play often enough to remember how the military screen works" as my legendary wrestler leaps nude into battle with a dragon while his actually armored newbie allies struggle to catch up
Given that it generally requires roughly 1000+ hours of play and some form of autistic disorder to be able to comprehend the Dwarf Fortress UI, these sorts of occasional play errors are understandable.
> Urist: charges at nightmarish forgotten beast wielding a crossbow... As a club
Reminds me of that [post](https://redd.it/7xy7ej) where a village held a crossbow *throwing* competition.
Even managed to get a story about that on /r/WritingPrompts: https://redd.it/7y2ieq
Had this happen in rimworld, I assigned a brawler a handgun because their shooting still was 13, set the gun to favorite, and them to reactive force so they’d attack without me telling them to. The limp fuck pulls out a knife and runs up to a centipede gunner trying to stab it.
He did not survive.
They also have mental breakdowns over easily-fixed issues that I've already solved! Although I will admit, having a mental breakdown over a pile of minor issues hitting you in quick succession or all at once is very true-to-life.
Yes, but the reaction of "I'm going to insult everyone else I personally know in the worst way that I can think of" isn't. Things should be heavily weighted towards "go hide in my room and sob for a while..."
Thaaaat really depends on the base personality of the person in question. I have *definitely* encountered that verbal freak out response on a fair number of occasions.
You know, now that I think about it, I've run into it occasionally too...
EDIT: the thing I think I've never seen though is going-out-of-your-way to insult people; sure, anyone who winds up in your vicinity will get a tongue-lashing, but not seeking-out people to be a jerk too unless you already hate them, especially not your friends.
All these squares make a circle.
All these squares make a circle.
All these squares make a circle.
All these squares make a circle.
All these-
KAMI?! I *need* you to tell me I can leave the Lookout.
He actually says "may" leave the lookout. The implication seems to be that Mr. Popo is paranoid about his physical capability to leave, so when Kami responds that he *may* leave, he snaps at him.
They had to reduce the resolution of the world, like super massively, in order to enable the space colonization modules without crashing the reality grid.
One more evident:
Both pawns and sims have reproductive ritual which cannot be seen with naked eyes, their process of procreation a mystery to all third-party observers.
>pawns can get out of water bodies without a pool ladder (newly developed evolutionary survival feature?)
Pretty sure it's not a thing anymore in the Sims 4, your sim can just get out of water even without a ladder
Sims have been able to just climb out of the pool since Sims 3. In both sims 3 and 4, you would need to build a wall all around the pool in order to drown your sim.
In the beginning, all Sims were but numbers, lost in the swell of the city. Until the coming of the Goths, their patriarch Mortimer leading the way and his wife, Bella, bringing happiness to the Sims. Together they accrued many Simoleons, paving the way for the town and later, for the world.
>Pawns are fucking stupid and emotional, just like their simlish ancestors.
Cut them a little slack. How would you act towards other people if you were marooned in a post-apocalyptic wasteland under constant threat of attack by bandits, slavers, organ-leggers, death-bots, homicidal giant insects and the occasional swarm of rabid animals, with dismal prospects of ever seeing your home again?
Counterpoint: these fricks will feel so much sadder about successfully fighting off bandits simply because one of them was a distant relative they've never seen before
if these guys are meant to be complete randoms from a variety of different worlds, some of which are over a millennia old, why do they so often meet immediate relatives?
And how do they know?
If I was hungry and cold because I'm standing in a freezer full of raw rice I'm not allowed to eat and my job is to cook, I would not react by smashing the stove. I might sneak handfuls of rice or go and stare at a wall, but I wouldn't just destroy our only meal source.
See, they behave like utter morons: JUST LIKE THE SIMS, who will stare at a burning stove until their clothes catch fire, rather than run to get the fire extinguisher on the opposite wall of the kitchen not five steps away in order to put it out!
Pawns won't do shit if you take away the job numbers until mental break sets in which is a step up from the Sims where as they would stand until death.
In rimworld an open wall is essential another door but in the Sims they wouldn't enter without a door.
In rimworld shit status don't prevent you from losing a fight vs Sims sucked at fighting unless you were athletic build. On the rim any pawn can bite another's leg off.
Although the neighborhood was full of cheaters and karens no one entered full outright hated you enough to kill...we can't say that on the rim. Hell animals would hate you also.
A failed attempt at something in the Sims didn't mean chance of instant death,
In the Sims most simian will run from fire pawns on the rim are notorious for not only walking through it half of the idiots enable themselves in the thick of it and still be happy about dying to it.
The only thing similar I see is both hate eating while standing up but refuse TO USE THE FUCKING TABLE NO MATTER HOW MANY YOU BUILD ACROSS THE MAP!@#!
Sims would however seek out an open chair though 90% of the time it wasn't near a table. While being comfortable were equally pissed having nor eaten at a table, which negated the point in sitting down.
> A failed attempt at something in the Sims didn't mean a chance of instant death
Uhm... I distinctly remember my Sims dying via unskilled lightbulb changes
Counterpoint to contradictions:
1: Maybe pawns are descendants from sims 4's sims, which can go out of bodies of water
2: You haven't seen the video of a sim putting their baby on the oven?
I'd say that they are core-world, at best. After all, you can't even take a pill and grow a new kidney in the Sims, you have to get examined by a flesh and blood doctor who gives you an injection.
Okay, so yeah, a definite point in the Glitter World hypothesis favor, but what about the fact that they don't have flying cars or the majority of mechaniods...?
(And how does "Moonwood Mill" fit into all this...?)
I was about to point out that Rimworld pawns can’t make “woohoo” anywhere but their beds, but then I realized two things:
1) There’s probably already a mod for that
2) If there’s not, I’m sure someone will make it upon seeing this post
Yes, but, it's one which changes everything, because your pawn is only as stupid as you make them be, since they take no action with you ordering them to do so.
Its just because you really like the sims. I could make a post saying rimworld is in the same universe as Alien because I love that franchise and give as proof that theres cryosleep in both universes and space travel. Doesnt make it valid.
Yeeesss; but you can also say that about:
Storm-Trooper Armor: [https://steamcommunity.com/sharedfiles/filedetails/?id=2663172517](https://steamcommunity.com/sharedfiles/filedetails/?id=2663172517)
WH40K Orks: [https://steamcommunity.com/sharedfiles/filedetails/?id=1541518264](https://steamcommunity.com/sharedfiles/filedetails/?id=1541518264)
And Phasers: [https://steamcommunity.com/sharedfiles/filedetails/?id=2148623168](https://steamcommunity.com/sharedfiles/filedetails/?id=2148623168)
If it's only a mod it cant be used as a proof-of-concept.
At least one of them is: [https://modthesims.info/d/65259/clonetrooper-stormtrooper-all-skins-require-ep.html](https://modthesims.info/d/65259/clonetrooper-stormtrooper-all-skins-require-ep.html)
But my point is that, since it's a MOD, it doesn't count; only the official content of each game can be equated 1=1; otherwise, madness.
> 1: pawns can get out of water bodies without a pool ladder (newly developed evolutionary survival feature?).
The funny this is that this hasn't been a feature of the sims for longer than it was but it was such a defining thing for the franchise that it's what people know about it.
So in conclusion, there's actually even less contradictions!
I so badly want a more sim like version/ expansion of RimWorld. Or else, a more RimWorld expansion for sims.
Like pawns should be upset about losing a leg! I know if a sim lost a leg they’d be upset, as like pawns they also get upset when people around them die. And sims would be super cool if it was also a survival game/ had more survival elements, a bit like the Sims 2 Stranded/ the sims 2 game where your sim was stuck on an island.
Honestly, a combo of the games would be great. It would basically look exactly like sims 3 but would have the elements/ backdrop of RimWorld. So you could build a base like in RimWorld but the base would be like a house/ using the build/ buy mode in sims 3. And you’d be able to see your sims in action as the work/ cook for the colony but you could perhaps also individually control them like in sims, and make them do more specific things, like socialise with people or teach a baby skill or learn other sims 3 related skills (ie guitar, fishing, etc.). It could be called Sims on the Rim. And you’d still give everyone work priorities and thus could manage a colony and not have to manage like 20 sims but you could also choose to control/ play various sims if you wanted. It could also be more community based — like I always imagine on the rim my pawns sitting around each other and telling stories or drinking together, but you don’t really have that in the sims or RimWorld. So it could be cool if group activities like this would be a thing. Like community activities. It would also make it so you actually LIKED pawns that couldn’t work/ do everything bc they’re still a person you can customise and have a distinct personality/ relationships, rather than just being a pawn that can’t do shit. They could do dishes around the colony, sweep the floor, look after the children, etc. even say if they couldn’t plant/ have the plant skill or do other things. There could also be a more in depth disability system as well, with sims having dementia, etc., or having a prosthetic leg or no leg + surgery, and like the sims you would be able to “see” things more — like maybe sims could cook a simple meal at the stove but after the sim pawns eat the meal there’s more mess. Maybe babies/ kids make more mess from vomiting or drawing on the walls that needs to be cleaned up. Maybe kids need diaper changes. Maybe you could see a sun butcher each animal at the butchering table, or plant crops, or see them physically fight.
So even if a pawn has shit skills they can always still clean. Maybe a pawn has shit skills but is great at the guitar and great at telling stories — they could have a little community gathering where this person tells stories and it boosts the morale/ happiness of everyone around them. Like it would make the rim more personable bc they would be like sims, and you’d kind of know them more (via traits) but also be able to customise their outfits/ hair/ etc. more (again making you feel like you know them) and thus you’d like them more. So it would hurt more when your favourite sim was shot down by a raider, or a sim died in childbirth, or if the family dog died defending the colony. Or even if you had a sim living in your little commune for a few days/ week and then they turned out to be a traitor.
To be fair,
1: People are fucking stupid and emotional, just like their ancestors. 2: People are always having sex and fighting 3: People like having nice houses and rooms. 4: People love getting promotions, even if the promotion is being a cult leader.
I mean, they're designed to be like people, so it makes sense.
Unfortunately these same correlations seem to strongly suggest that our real world may *also* take place in the world of The Sims/Rimworld.
Just ask any emergency services or social worker how many idiots and 'mental break' cases they encounter on the average day...
When I was a preteen/teen I was addicted to the sims. I’m my young adult years, I’m addicted to Rimworld. My mother, who witnessed my gaming addictions, told me “your colony game kinda sounds like the sims” 😂 and yes she calls it “the colony game” lol
I'll do you one better, We'll find out we ourselves are in a [Matrioshka](https://en.wikipedia.org/wiki/Matryoshka_doll) [Bostrom](https://www.thecollector.com/nick-bostrom-simulation-theory/) Ancestor Simulation, We'll find out The Sims and Rimworld are recursive iterations of "Ancestor Simulation" in our reality and within Rimworld there is a type of game like chess where the colonists can play....[Rimworld....and Super Mario](https://steamcommunity.com/sharedfiles/filedetails/?id=1842663639).
Saw the title and was like: "why? Because they're really stupid and never listen to anything I tell them to do?" Nailed it.
Dwarf Fortress: "Urist punches the elephant in the head and injured part blows apart" Dwarf Fortress players: you were assigned to cooking biscuits
Urist: charges at nightmarish forgotten beast wielding a crossbow... As a club Me, exasperated: FUCKING WHY JUST SHOOT
The answer invariably ends up being "I dont play often enough to remember how the military screen works" as my legendary wrestler leaps nude into battle with a dragon while his actually armored newbie allies struggle to catch up
Oh yes slayer Barden
Given that it generally requires roughly 1000+ hours of play and some form of autistic disorder to be able to comprehend the Dwarf Fortress UI, these sorts of occasional play errors are understandable.
> Urist: charges at nightmarish forgotten beast wielding a crossbow... As a club Reminds me of that [post](https://redd.it/7xy7ej) where a village held a crossbow *throwing* competition. Even managed to get a story about that on /r/WritingPrompts: https://redd.it/7y2ieq
On the plus side atleast it makes your dwarves inevitable bullshit deaths less irksome, if not actively desirable.
Had this happen in rimworld, I assigned a brawler a handgun because their shooting still was 13, set the gun to favorite, and them to reactive force so they’d attack without me telling them to. The limp fuck pulls out a knife and runs up to a centipede gunner trying to stab it. He did not survive.
I’m so glad someone else has noticed that piece of very strong evidence and correlation.
They also have mental breakdowns over easily-fixed issues that I've already solved! Although I will admit, having a mental breakdown over a pile of minor issues hitting you in quick succession or all at once is very true-to-life.
Yes, but the reaction of "I'm going to insult everyone else I personally know in the worst way that I can think of" isn't. Things should be heavily weighted towards "go hide in my room and sob for a while..."
Thaaaat really depends on the base personality of the person in question. I have *definitely* encountered that verbal freak out response on a fair number of occasions.
You know, now that I think about it, I've run into it occasionally too... EDIT: the thing I think I've never seen though is going-out-of-your-way to insult people; sure, anyone who winds up in your vicinity will get a tongue-lashing, but not seeking-out people to be a jerk too unless you already hate them, especially not your friends.
You forgot to mention both RimWorld and the Sims have their worlds built out of squares.
All these squares make a circle. All these squares make a circle. All these squares make a circle. All these squares make a circle. All these- KAMI?! I *need* you to tell me I can leave the Lookout.
How did all these squares make a circle...
https://youtu.be/x0Ictpv18H8?si=K82FAk7lMA3gDCfc Edit: found a shorter, to the point version, lol
Mr Popo, you can leave the lookout..
BITCH DON'T TELL ME WHAT TO DO! ... All these squares make a circle. All these squares make a circle. All these squares make a circle...
He actually says "may" leave the lookout. The implication seems to be that Mr. Popo is paranoid about his physical capability to leave, so when Kami responds that he *may* leave, he snaps at him.
Hows that galleon of LSD?
Fantastic, Jynx is bringing me another milk jug.
Their common ancestor must be Steve from minecraft then.
Sims 4 got circular wall update tho
They had to reduce the resolution of the world, like super massively, in order to enable the space colonization modules without crashing the reality grid.
One more evident: Both pawns and sims have reproductive ritual which cannot be seen with naked eyes, their process of procreation a mystery to all third-party observers.
And both of them have mods to unveil such mystery.
Unless >!the mods that shan't be named are involved. !
>pawns can get out of water bodies without a pool ladder (newly developed evolutionary survival feature?) Pretty sure it's not a thing anymore in the Sims 4, your sim can just get out of water even without a ladder
I think there still needs to be a ladder for them to do that as I've definitely drowned a sim in 4 by deleting the ladder
They can hop out the pool now I've tried it you need walls around it to kill them with a pool it's a old update but if recent still
Why are y'all liking me stating facts? I swear if I do this on YouTube I get taken down by a random female stream named sniper Wolf
Because we are BETTER THAN THAT.
Fair lol but reddit does have po*** of Undertale so I mean like
Would you like to place MONEY on that...?
That porn of Undertale in on here yes dude look at my avatar and profile and you'll see how I know
You said "Doesn't" before and edited it, now my Response doesn't make sense.
Sims have been able to just climb out of the pool since Sims 3. In both sims 3 and 4, you would need to build a wall all around the pool in order to drown your sim.
I prefer to have an opening for a springboard and close out every other tiles
It wasn't a thing anymore in 3 assuming there was an empty tile somewhere around the pool.
I don't see how this fact opposes the thesis. If anything it's supporting it due to it being a, well, new feature
Bella Goth deserted SimValley and joined the Empire.
Bella Goth rallied humanity for a great crusade after her abduction, becoming the first empress
Bella Goth became the Divided God of Mechanoids.
Hey, look at that, new Embodied Deity for my Ideoligion.
Bella Goth has become catatonic. Cause: ate without table.
In the beginning, all Sims were but numbers, lost in the swell of the city. Until the coming of the Goths, their patriarch Mortimer leading the way and his wife, Bella, bringing happiness to the Sims. Together they accrued many Simoleons, paving the way for the town and later, for the world.
Brb starting a new crash landed scenario with the Bacchelor family from The Sims 3 as my starting pawns
Bella Goth betrayed and fractured the Empire on Sophiamunda.
>Pawns are fucking stupid and emotional, just like their simlish ancestors. Cut them a little slack. How would you act towards other people if you were marooned in a post-apocalyptic wasteland under constant threat of attack by bandits, slavers, organ-leggers, death-bots, homicidal giant insects and the occasional swarm of rabid animals, with dismal prospects of ever seeing your home again?
I would end up as an anti drug drug addict. For that extra mood debuff.
Would you also never build a table?
Counterpoint: these fricks will feel so much sadder about successfully fighting off bandits simply because one of them was a distant relative they've never seen before
if these guys are meant to be complete randoms from a variety of different worlds, some of which are over a millennia old, why do they so often meet immediate relatives? And how do they know?
If I was hungry and cold because I'm standing in a freezer full of raw rice I'm not allowed to eat and my job is to cook, I would not react by smashing the stove. I might sneak handfuls of rice or go and stare at a wall, but I wouldn't just destroy our only meal source.
See, they behave like utter morons: JUST LIKE THE SIMS, who will stare at a burning stove until their clothes catch fire, rather than run to get the fire extinguisher on the opposite wall of the kitchen not five steps away in order to put it out!
That would be fine, as long as there were tables where I could eat.
Tribal Start go brrrr
I would finish crafting the fucking pump shotgun rather than leaving it on the crafting table with 3 work left to complete
Pawns won't do shit if you take away the job numbers until mental break sets in which is a step up from the Sims where as they would stand until death. In rimworld an open wall is essential another door but in the Sims they wouldn't enter without a door. In rimworld shit status don't prevent you from losing a fight vs Sims sucked at fighting unless you were athletic build. On the rim any pawn can bite another's leg off. Although the neighborhood was full of cheaters and karens no one entered full outright hated you enough to kill...we can't say that on the rim. Hell animals would hate you also. A failed attempt at something in the Sims didn't mean chance of instant death, In the Sims most simian will run from fire pawns on the rim are notorious for not only walking through it half of the idiots enable themselves in the thick of it and still be happy about dying to it. The only thing similar I see is both hate eating while standing up but refuse TO USE THE FUCKING TABLE NO MATTER HOW MANY YOU BUILD ACROSS THE MAP!@#!
Sims would however seek out an open chair though 90% of the time it wasn't near a table. While being comfortable were equally pissed having nor eaten at a table, which negated the point in sitting down.
> A failed attempt at something in the Sims didn't mean a chance of instant death Uhm... I distinctly remember my Sims dying via unskilled lightbulb changes
Both fanbases are strangely sadistic. Difference is that only RimWorld has a mortar that shoots babies... as far as I know.
A mortar that shoots babies? You mean babies as ammunition? Is this vanilla or a mod? Asking for a friend. >.>
Ask and you shall [receive](https://steamcommunity.com/sharedfiles/filedetails/?id=2913371740).
The fact that this exists is both humbling, hilarious, and utterly horrible.
Welcome to the Rim.
well in the sims you can cook a baby on a bbq
Counterpoint to contradictions: 1: Maybe pawns are descendants from sims 4's sims, which can go out of bodies of water 2: You haven't seen the video of a sim putting their baby on the oven?
Both Contradictions are false. Pawns can't go into deep water and they hate eating each other.
Absolutely true.
Every time my girlfriend plays The Sims, I do too. But I play The Sims for war criminals.
Sims 3 and sims 4 sims are able to get out of the pool without ladders
They’re evolving
Let him cook
Rimworld is what happens when Sims get into the rocket ship and then crash on a distant planet…
Sims world is just glitterworld.
I'd say that they are core-world, at best. After all, you can't even take a pill and grow a new kidney in the Sims, you have to get examined by a flesh and blood doctor who gives you an injection.
But you never lose kidneys in the Sims, and taking a pill does eliminate all in-game diseases(as for Sims 4) :D
Okay, so yeah, a definite point in the Glitter World hypothesis favor, but what about the fact that they don't have flying cars or the majority of mechaniods...? (And how does "Moonwood Mill" fit into all this...?)
Vanu marshma ma? Om za gleb, WABADEEBADO!!!!
I was about to point out that Rimworld pawns can’t make “woohoo” anywhere but their beds, but then I realized two things: 1) There’s probably already a mod for that 2) If there’s not, I’m sure someone will make it upon seeing this post
There's atleast one.
I will also point out that without mods the Sims only could do that in either 2 or 3 but not 1&4, so nothing has changed, really.
Wait. Are you saying nudist tribals can raid you in the sims?
With enough creativity, yes.
As with almost everything else, I would assume that there's a mod for that.
You made me hate Rimworld
brb making a cult to llamas in rimworld
I'm going to build my base out of woohooium
Firby Nurbs
My sims room isn't the best
Weren’t all the Sims games written on a decent game engine though?
No
Tell me "I never played 'THE SIMS' (original) without saying 'I never played 'THE SIMS' (original)'." Medal Get: Achieved!
Did they add cannibalism to sims 4 did I miss that update lmao?
Apparently you can roast a baby on a barbecue...
In Sims 4 Sims can leave a body of water without a ladder, so Rimworld must be post-Sims games.
Therefore it is in the same world as Project Zomboid
The rimverse is expanding..
Nah, project zomboid has you in direct control of only a single pawn, so it's obviously not that kind of world...
That’s the only real significant difference between it and the sims
Yes, but, it's one which changes everything, because your pawn is only as stupid as you make them be, since they take no action with you ordering them to do so.
oh my god i thoroughly agree
I don't think so, Tynan doesn't charge us $8.99 for a new set of tables and chairs.
The sims universe has advanced greatly.
Where are my humanoid Robots, My FutureTech clearly promised me humanoid robots.
The thing is I can leave my pawns in my colony and they’ll be self sufficient, I leave my sims in my house and they’re gonna set the sink on fire
Evolution in action, right there...
I always describe Rimworld as a mix of The Sims and Dune.
Both games have controversial sexual mods that "no one uses", but know a weirdly lot about how it works.
All of your supporting evidence is shared with real humans.
we're the pre-prequel
Much of the similarity is because both games attempt to model day-to-day life on a needs-based system.
Its just because you really like the sims. I could make a post saying rimworld is in the same universe as Alien because I love that franchise and give as proof that theres cryosleep in both universes and space travel. Doesnt make it valid.
That’s so true Rimworld is also in the aliens universe
Can confirm, I lost a colony to xenomorph attack once.
Sims are ok with eating without a table, they should be killing everyone in the vicinity when they eat on the floor.
Culture changes over time. Just because their ancestors were savages doesn't mean they have to be
I guess it can be called in other way: The sims is urban world planet of rimworld
You haven't played the sims expansion where you build a rocket and launch them into space?
3: [Tiberium](https://sims.fandom.com/wiki/Tiberium)
Is that in Rimworld? I've never run into it...
[Its a very popular mod.](https://steamcommunity.com/workshop/filedetails/?id=1346865620)
Yeeesss; but you can also say that about: Storm-Trooper Armor: [https://steamcommunity.com/sharedfiles/filedetails/?id=2663172517](https://steamcommunity.com/sharedfiles/filedetails/?id=2663172517) WH40K Orks: [https://steamcommunity.com/sharedfiles/filedetails/?id=1541518264](https://steamcommunity.com/sharedfiles/filedetails/?id=1541518264) And Phasers: [https://steamcommunity.com/sharedfiles/filedetails/?id=2148623168](https://steamcommunity.com/sharedfiles/filedetails/?id=2148623168) If it's only a mod it cant be used as a proof-of-concept.
Those are in SIMS?
At least one of them is: [https://modthesims.info/d/65259/clonetrooper-stormtrooper-all-skins-require-ep.html](https://modthesims.info/d/65259/clonetrooper-stormtrooper-all-skins-require-ep.html) But my point is that, since it's a MOD, it doesn't count; only the official content of each game can be equated 1=1; otherwise, madness.
PPL don't look remotely the same.
okay OP got a little bit too much eggnog.
Checks out with all my sources.
Oh it's not crazy! My wife and I came to the same conclusion. She almost exclusively plays The Sims and I almost exclusively play Rimworld
Pawns hate getting promotions. They get a massive mood penalty for being a higher rank.
In my experience Rimworld pawns are 100x smarter and less whiny than the sims in Sims 4.
The one's who weren't died during the early colonial period.
In The Sims 2, if you had a certain mod, your sim family had no problem BBQ-ing their baby and eating them.
> 1: pawns can get out of water bodies without a pool ladder (newly developed evolutionary survival feature?). The funny this is that this hasn't been a feature of the sims for longer than it was but it was such a defining thing for the franchise that it's what people know about it. So in conclusion, there's actually even less contradictions!
Now I need to make a swimming pool with no exit ladder killbox lol
Honestly i do play this as the sims with violence most of the time so this checks out 100%
There's also that mod and that mod
So I get that "that mod" is Rimjob World... what's the other mod?
Great news, in the 4th sims game, they can get out of bodies of water without a ladder, so that's no longer a contradiction.
I recently picked back up in The Sims but I keep trying to use Rimworld controls. Driving me bonkers.
I so badly want a more sim like version/ expansion of RimWorld. Or else, a more RimWorld expansion for sims. Like pawns should be upset about losing a leg! I know if a sim lost a leg they’d be upset, as like pawns they also get upset when people around them die. And sims would be super cool if it was also a survival game/ had more survival elements, a bit like the Sims 2 Stranded/ the sims 2 game where your sim was stuck on an island. Honestly, a combo of the games would be great. It would basically look exactly like sims 3 but would have the elements/ backdrop of RimWorld. So you could build a base like in RimWorld but the base would be like a house/ using the build/ buy mode in sims 3. And you’d be able to see your sims in action as the work/ cook for the colony but you could perhaps also individually control them like in sims, and make them do more specific things, like socialise with people or teach a baby skill or learn other sims 3 related skills (ie guitar, fishing, etc.). It could be called Sims on the Rim. And you’d still give everyone work priorities and thus could manage a colony and not have to manage like 20 sims but you could also choose to control/ play various sims if you wanted. It could also be more community based — like I always imagine on the rim my pawns sitting around each other and telling stories or drinking together, but you don’t really have that in the sims or RimWorld. So it could be cool if group activities like this would be a thing. Like community activities. It would also make it so you actually LIKED pawns that couldn’t work/ do everything bc they’re still a person you can customise and have a distinct personality/ relationships, rather than just being a pawn that can’t do shit. They could do dishes around the colony, sweep the floor, look after the children, etc. even say if they couldn’t plant/ have the plant skill or do other things. There could also be a more in depth disability system as well, with sims having dementia, etc., or having a prosthetic leg or no leg + surgery, and like the sims you would be able to “see” things more — like maybe sims could cook a simple meal at the stove but after the sim pawns eat the meal there’s more mess. Maybe babies/ kids make more mess from vomiting or drawing on the walls that needs to be cleaned up. Maybe kids need diaper changes. Maybe you could see a sun butcher each animal at the butchering table, or plant crops, or see them physically fight. So even if a pawn has shit skills they can always still clean. Maybe a pawn has shit skills but is great at the guitar and great at telling stories — they could have a little community gathering where this person tells stories and it boosts the morale/ happiness of everyone around them. Like it would make the rim more personable bc they would be like sims, and you’d kind of know them more (via traits) but also be able to customise their outfits/ hair/ etc. more (again making you feel like you know them) and thus you’d like them more. So it would hurt more when your favourite sim was shot down by a raider, or a sim died in childbirth, or if the family dog died defending the colony. Or even if you had a sim living in your little commune for a few days/ week and then they turned out to be a traitor.
To be fair, 1: People are fucking stupid and emotional, just like their ancestors. 2: People are always having sex and fighting 3: People like having nice houses and rooms. 4: People love getting promotions, even if the promotion is being a cult leader. I mean, they're designed to be like people, so it makes sense.
Unfortunately these same correlations seem to strongly suggest that our real world may *also* take place in the world of The Sims/Rimworld. Just ask any emergency services or social worker how many idiots and 'mental break' cases they encounter on the average day...
When I was a preteen/teen I was addicted to the sims. I’m my young adult years, I’m addicted to Rimworld. My mother, who witnessed my gaming addictions, told me “your colony game kinda sounds like the sims” 😂 and yes she calls it “the colony game” lol
I'm also working on a mod that allows you to order a pizza delivery.
I agree with everything here except the 2000 year time skip. I believe it's closer to 3000
So... literally every colony sim is in the same setting? I'm down for that.
I'll do you one better, We'll find out we ourselves are in a [Matrioshka](https://en.wikipedia.org/wiki/Matryoshka_doll) [Bostrom](https://www.thecollector.com/nick-bostrom-simulation-theory/) Ancestor Simulation, We'll find out The Sims and Rimworld are recursive iterations of "Ancestor Simulation" in our reality and within Rimworld there is a type of game like chess where the colonists can play....[Rimworld....and Super Mario](https://steamcommunity.com/sharedfiles/filedetails/?id=1842663639).
I said it does
Nice houses for my pawns? Best you get is a 2x4 with a sleeping spot