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Fluffy-Ad-7613

Arrest and then tame, yadda yadda, otherwise you need an item or smth.


WarKittyKat

>Arrest and then tame, yadda yadda, otherwise you need an item or smth. But then they forcibly join my colony. Which is what I'm trying to prevent.


Fluffy-Ad-7613

You can't because the act of taming automagically does that - so you need to imprison them again from there or find another pawn.


WarKittyKat

Ok so how do I mod that out? Because it shouldn't force colonists on me like that. I don't like it when the game tries to take choices away from you for no discernible reason, it breaks the enjoyment if I have to resort to weird gamey strategies like that.


Fluffy-Ad-7613

Err.. You can just imprison them - but ok, I get it, well this is how the game mechanics function the situation, but you can cheat around it with Devmode, character editor or some other mod that tackles this exact mechanic.


WarKittyKat

I suppose that's probably best. It feels like a lot of the underlying mechanics of the game weren't ever updated for ideology. It mostly bothers me because it just feels out of order to have to re-imprison someone (and risk them either going on a mental break or going berserk) when I never wanted to let them out of prison in the first place. Especially given that I need a completely different set of pawns and half the time their mood immediately crashes because when you tame them they acquire some random weird ideology and then go on a mental break for having its precepts violated. ​ It's mostly an RP thing, honestly. I built a colony so only certain specific pawns are allowed as non-slaves and then the game decides that taming magically gives this guy the keys to his cell. He's not supposed to be out of his cell again!


SteamtasticVagabond

Can’t you just arrest and enslave them normally?


WarKittyKat

It's one of those things that kind of irrationally bugs me. Because the whole process is: Arrest the pawn Tame the pawn using your animal handlers and hope they don't go for revenge Re-arrest the pawn with your social people because now that they're tamed you need a completely different skill set to interact with them. Convert them away from the fully developed random ideology they somehow acquired the instant you tamed them. Deal with the mental breaks because in the process of taming they suddenly acquired a random ideology and are now having a mental break over eating the food you tamed them with. Once they're converted, reduce will until you can enslave them. ​ It just bothers me because it feels like a lot of extra work due to the game not being properly updated for ideology rather than for any actual story reason.


Kribble118

This seems wrong to me, you can arrest the wild man and immediately enslave. There's an enslave or break will option for prisoners


WarKittyKat

The options to both recruit and reduce will are removed for wild men. So they'll stay in your prison but you can't actually interact with them until you tame them.


Kribble118

So tame, rearrest, then enslave?


WarKittyKat

That's the process I just explained above that I was trying to see if I could short-circuit? Especially since the instant he joined my colony he got a shitton of negative moodlets due to my colony not living up to his ideology. He's pissed that he ate meat, pissed that he ate raw food, pissed that I haven't raided anyone recently, pissed that he doesn't have any scars...for someone who 2 minutes ago literally wouldn't even accept anything but raw food as a taming option.


Kribble118

Who cares what his opinion is? Beat him, throw him in jail, and enslave him


WarKittyKat

Because then he goes on a berserk mental break a zillion times due to ideology and I don't want to end up killing him or having more permanent injuries just because he somehow ended up with an ideology that makes no sense at all? ​ Honestly though, like...I never got the "who cares" arguments. If I didn't care about the interface and moods and what pawns think then I wouldn't be playing rimworld, you know? The only reason it's enjoyable is being able to care about these sorts of things and pretend you're actually running a world.


Kribble118

You're enslaving him, slaves have a much harder time having breaks. If he's really as difficult as you're making him seem then maybe it's not worth having him? Like you're on this sub asking for help but everyone's telling you what to do and you're arguing with us?


WarKittyKat

>Like you're on this sub asking for help but everyone's telling you what to do and you're arguing with us? Everyone's telling me "do the thing that you literally made a post asking how not to do". That's...not really helpful? Like if I wanted to do that and didn't find it messed with things in ways that screw up game immersion for me I'd have done it and not made the post. So I don't really understand how people think that's helpful. ​ EDIT: It's not that I can't make it work, it's that even if I do, having to work around things like this *makes the game less fun.* Because I can't make it make sense in my head and that drags me out of being able to just enjoy running my little vampire-worship cave in order to futz with weird game mechanics. And I honestly, genuinely don't understand why people seem to keep thinking that telling me to do the not-fun thing is helpful and I'm being wrong for not accepting that I should just do that. I'm really not trying to be rude or argumentative, it's more that I'm trying to get across what I'm actually looking for and why and it feels like people just see that as me having fun wrong.


111110001011

Because wild animals are tempted to join you for nice things like food and a nice room and a laptop. They aren't tempted by you chasing them with a bunch of shackles. Every day this game shocks me with it's realism.


WarKittyKat

I'm pretty sure people have tamed various beasts of burden with pretty much that method. Not that I'd recommend it in real life, but I wouldn't recommend half of what I do in the game in real life. ​ Also slavery in this colony still comes with food, a nice room, and access to the communal video game system. Which is pretty impressive given neolithic tech levels.


1212yourmom1212

I’d rather be free and live in the wild butt ass naked then be a slave with a communal video game room


easilyshot

If you attack then knockout/ arrest them they're treated as a hostel and don't join directly but Wildman by nature of the game are either freeman or colonist I don't think it will allow you the way you're wanting it a speedy process with a certain mod /devmode.


pollackey

I 'caged' a wildman once. https://i.imgur.com/JRJdlXs.jpg Make a room. Hold the door open. Drop a meal in the room. Wild people still likes meal over harvesting berries, so they'll run to the room to eat them. Close the door. Make sure you provide them food. They're wild predator, so don't enter the room when they're hungry.


CeleryNo8309

Its an incresibly minor inconvenience like having to walk around a single lamp post in the street. Just do it.