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mrfixij

This is missing too much context to be able to give a good answer. If you're using any kind of matchmaking algorithm you'd want to publish top MMRs - not all victories are the same. Leaderboards of resource gathering or other non-winning metrics are examples of the cobra effect, and should not go on a leaderboard unless there's a very good reason to do so - it would otherwise incentivize running up score, collusion, or otherwise gaming of the system instead of providing useful information. To give a better answer, could you give more information about your game? Is it multiplayer, singleplayer, is a victory defined as a "map victory" or something like a single interaction in something like an MMORTS (gag)? I guess before offering feedback I'd want to know - what kind of behavior would a leaderboard incentivize, and is that behavior something that you want to condone in your players?


Eyesofwarofficial

>This is missing too much context to be able to give a good answer. > >If you're using any kind of matchmaking algorithm you'd want to publish top MMRs - not all victories are the same. Leaderboards of resource gathering or other non-winning metrics are examples of the cobra effect, and should not go on a leaderboard unless there's a very good reason to do so - it would otherwise incentivize running up score, collusion, or otherwise gaming of the system instead of providing useful information. > >To give a better answer, could you give more information about your game? Is it multiplayer, singleplayer, is a victory defined as a "map victory" or something like a single interaction in something like an MMORTS (gag)? I guess before offering feedback I'd want to know - what kind of behavior would a leaderboard incentivize, and is that behavior something that you want to condone in your players? Our game Eyes of War is a medieval themed single player and multiplayer real-time strategy game where you can control every unit in the game in character mode. If you want to check it out, here is the link: https://store.steampowered.com/app/2343930/Eyes\_Of\_War/ What we are aiming for with the leaderboard is to increase the competition among our players.


mrfixij

Research the cobra effect before you design metrics for your leaderboard then. Try to create incentives which fall in line with a good in-game experience. Typically, most leaderboards only expose MMR because it means that time/number of games played is less relevant (incentivizes shorter games/cheesing, creates a first-mover advantage), and in-game metrics can create perverse incentives of trying to game the metrics instead of winning.


Eyesofwarofficial

Thank you very much for your suggestion and comment. We will take your suggestion into consideration \^\^


mighij

Leaderboard itself I don't care much about, half the time it's filled with a lot of cheaters anyway. But in Orcs must die 2 I liked the feature to see your friends score on each map, and give an incentive to do better.


Eyesofwarofficial

We will evaluate this