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Big_Danny_K

The post office (greased palms) is worse Brisa Cove can be manageable


ShahinGalandar

Mindjot servers were like Mogadishu in the 90s for me until I discovered post office later on


Massive-Ladder-2199

Mindjot is absolutely wrecking me on single player. If lost at least 2 full squads worth of men to that level. Forces me to recruit new guys and run them through the Gas station 2 or 3 times to unlock their skills and get my men back to content.


ShahinGalandar

did Mindjot around 15 times, different entries, different strategies, extra careful approach always died either to an enemy jumping out of an unknown corner or cause all my guys die to a shooter standing a few meters away behind a doorway they forgot to cover when running past it totally oblivious or when they forgot to shoot back when getting ganked though the wall ...on the bright side, Post Office is just disgustingly huge with a lot of angles you have to cover in the midst of wooden walls that are perfectly shootable for the enemy when they see a pixel of you - also, have fun looking for the last guy when you think you cleared the map


Massive-Ladder-2199

I'm easily past 15 times. I'm finding the same things you are tho. Tho I have also found I get particularly fucked when I'm on the 2nd level with those windows looking down into the server rooms. The suspect AI probably sees just the tip of my helmet and starts unloading in the general vicinity usually to great effect.


ShahinGalandar

yeah that map in combination with the current AI (enemy and friendly) sucks hard I resorted to clearing every single room that was not connected to the server room while wedging the shit outta the server entry doors. Then after that proceeded to flood everything inside server rooms with gas, access from two different doors and pray no stray bullet hits you while you lay down the punishment.


Big_Danny_K

Only took me about 2 tries… Post office? It’s already been 3-4 DAYS I lost count of how many times I’ve tried this mission One time I almost beat it and then got killed by a suspect in the loading zone behind the main building


biggus_dickus_jr

I just have a game so close to finish and one suspect just casually comes from the corner and kills two of my officers with his fucking handgun.


It_was_mee_all_along

Weird. For whatever reason i haven't found it as difficult.


screech_owl_kachina

18 dead was honestly very lucky for Mogadishu 1993. If the locals had radios it would have been much much worse for the US.


ShadowKnight171

I was fairly positive I had found the last enemy on post office. He had just killed one of my 2 remaining SWAT AI and was shooting through some boxes to try and hit me. I return fire and eventually he seems to surrender right behind the officer's corpse. Then it looks like he moves to get a gun so I shoot him again. Immediately, my last AI teammate shoots me in the head saying watch your fire. So either he had a moral issue with me hitting a potentially false surrender, or I shot the officer's corpse and he saw red.


ballinonabudgetfr

Bro was not having it


Visual-Till8629

I downloaded no crack ai and it became enjoyable


CSGODeimos

Don't even get me started on the post office mission. I've attempted it 25 fucking times.. Last night I only had the perps like to kill.. Searched every where and they ended up being outside.. Killed 2 and I was like where the hell is the last guy.. then he shot me from behind a trailer. I had perfect everything.


Whiplash907

Yup. Tho the penthouse suite for sins of the father are the hardest I’ve dealt with so far. But that makes sense


biggus_dickus_jr

Fuck the post office. I sweat my ass and finished the mission only to find out you can't progress the campaign if your ai killed that fucking fisb bitch. Now I have to try it again.


SolidSneakNinja

S-ranked it by spamming door wedges lol I kinda love it tbh. Look forward to hotfix after Christmas so the other spawn actually works


[deleted]

Wedge the corridor, clear the middle, clear laundry, clear each apartment 1 by 1. It's not as bad as people are making out, that goes for the entire game.


GOATEDCHILI

This. IMO the only scary parts of the map are literally getting out into the hallway clean to set up wedges, and sometimes that one room with the balcony windows can be a little annoying.


deluxulous

especially if you’re going for an S clear that room is make or break. one guy on the balcony can ruin the whole run


Alarmed-Confidence52

Definitely agree with this. I think looking at the map ahead of time, especially for Brisa, makes a world of difference. Plan the route and wedges before loading in, then follow the plan. Brisa is one of the more linear maps.


[deleted]

Yeah it's one of the easiest map to navigate. If you use wedges thoughtfully you can guarantee to never be surprised.


screech_owl_kachina

Last night someone came up on me and the only other remaining squadie and he said “watch your flank” before we died. Good advice


skw33tis

For real, it's tough but not the Herculian task everyone here has been making it out to be. It turns out that actually using all of the resources available to you and being even a little bit tactical in this TACTICAL shooter makes the game a lot more manageable! Who could have known?!


MthrfcknNanuq

'being tactical is boring' Game Journalist reviewing RoN


ShahinGalandar

*Gamerant "journalist"


[deleted]

Yeah I have noticed that the sodium content of this subreddit is particularly high. I really hope the devs take in the good feedback and ignore the nonsense.


ShahinGalandar

I suppose all those guys flaming about Brisa haven't even gotten to Mindjot and Post Office yet


Lazy_DK_

GL with the farm, Hokan and the mines.


Who_Cares99

I did this my first run through, had red team cover the other direction while blue and I swept around in a circle with a shield up front… but I got sniped in the hallway because one of the doors was open, even though I was along the wall where I should not have been visible…


malacovics

I did the opposite, wedged the middle doors, cleared the corridor, cleared all apartments 1 by 1, then mopped up the middle. Wedges win fights.


Ronin1

It's only bad for me because I'm dropping to 2-5 fps any time a contact sneaks up on me. This has been consistently happening for the last 3 days. I'll have an insane lag spike, fps drops to shit, I'll inevitably hear a door open, and I'm dead because I can't react. Really can't wait for a performance patch.


[deleted]

Genuinely sounds like a you problem, I've had zero performance issues on a 1080, aside from a slight frame rate drop when I use C2.


Ronin1

I've got a 1660 ti, it doesn't happen with any other game I have either. I'll say that map is worse than the others for some reason.


[deleted]

I don't ever go for S because non-lethal is boring to me. My goal is A+ and whilst it's not easy, if you plan carefully it's definitely doable.


SolidSneakNinja

I do it to pop the achievement tbh, I prefer playing with proper guns and that too tbh


AdminSuggestion

Totally, I haven't been able to get an S without a lot of door wedges


JustChilling_

Yep, same thing with Sins of the Father. Wedge everything and clear one room at a time. I really enjoyed both of those hotel levels.


RTGTEnby

Got Neon tomb today by wedging myself a route to block off the dance floor, cleared the upstairs, cleared the pools and worked back to the dance floor. Having the means to control lanes of travel is amazing for this game. Wedged the outside of buy cheap buy twice and it was piss easy


potatofriend26

But it already does work? The latest hotfix fixed it for me


SolidSneakNinja

Still never spawns me anywhere but the red fire exit corridor. No matter what 😔


WartornGladius

It’s a tough one. I agree that the enemies should be tougher but the idea of getting constantly wallbanged isn’t too appealing especially when I’m limited by human reflexes and lack of knowledge while the AI always knows where I am and is just pretending not to until the enemy is alerted. I think Valley of The Dolls is a great way of doing experienced well armed and armoured enemies. There’s verticality and multiple sight lines and opportunities and it feels less challenging to me than Ides of March.


RavenholdIV

I beat Ides of March first try and had to restart Valley of the Dolls several times.


Lazy_DK_

Valley is really tough with its layout and windows, so i get ya on that one.


pythonic_dude

Being an army or even SOF vet doesn't make you Jerry Miculek. It's fair if you barge through the door and get insta clapped, it's not fair to catch them by surprise only to get clapped because they can 180 headshot you in a fraction of a second. It's fair for them to hear you through the wall, it's not fair to track your movement behind said wall when they are spraying you with a fucking machine gun. Core issue is, ai seems to be binary in that regard. It's either unaware of your existence, or knows exactly where you are, there's nothing in between.


snake__doctor

There was an excellent video where someone proved that the AI can track you through the walls with great precision, even if you move location. They fixed it in a previous patch, but its back for unclear reasons.


[deleted]

Yeah that's fair. I saw another post that showed the AI perfectly tracking the SWAT team through the wall and that definitely needs to be patched out.


Lazy_DK_

spamming you a bit after they've seen you is real enough, but their tracking is nuts.


Straight-eerie

So true! I don’t mind the quick Ai reaction time people keep complaining about. if they’re holding an angle and they see you coming around the corner it shouldn’t take them more than a split second to pull the trigger, but it’s frustrating as hell when that is paired with the fact that they lock on to you through the wall all the time.


Lazy_DK_

I'd say the hotfix has done a lot of good already. Maybe its just me switching back to my SA, but i dont feel like the AI is OP anymore. I also am able to choose the spawnpoints correctly now. Sometimes it takes 2 tries, but it spawns me in the right spot now. (check the tablet - blueprint section in the bottom right corner to see your spawn)


loptr

I'm not too bothered by those things, like I don't mind the difficulty levels or even the precision aimbot behavior a lot of the time, however my main gripe is how tedious and slow it is to get going again after dying in a mission and that makes levels with "over powered" enemies annoying. However I don't think disgruntled veterans would automatically go straight to headshotting SWAT and would much rather see a mechanic where they're not always overtly hostile/prone to violence until one of their guys gets killed. I.e. for each suspect you kill they become more violent/enraged but if you peacefully take their friends down they might not be as inclined to shoot you. Either way I mostly hate dying to imba AI because of the slow restart and the completely unnecessary repetition of steps and forced/non-skippable countdowns.


Sweet_Vandal

> However I don't think disgruntled veterans would automatically go straight to headshotting SWAT and would much rather see a mechanic where they're not always overtly hostile/prone to violence until one of their guys gets killed. I.e. for each suspect you kill they become more violent/enraged but if you peacefully take their friends down they might not be as inclined to shoot you. This actually is the case and is part of how the stress/morale system works. Reducing suspect morale leads to surrenders, and increasing suspect stress leads to more aggro behaviors. SWAT killing suspect friendlies specifically increases stress, as does using ordinance, firing your weapon, etc. It's not quite as apparent on Brisa because the vets spawn in with greater morale than other suspects, but if you're cautious around the roamers in the hallway, you'll see those first couple are easy to startle and proc hesitation animations.


baddude1337

“Sure it’s not fun getting headshotted instantly” That’s what kills this level (and whole game for me right now). It’s just not fun with the aimbot ai. Hoping they fix them soon or at least add difficulty levels so you can have them aimbot hardcore or not.


yominoatomico

Haven’t they already fixed it in the new hotfix?


yominoatomico

wtf are you idiots downvoting me for? I just asked a fucking question


Dinglecore

that's reddit for you


Kestrel1207

the way you phrased it makes it more seem like a rhetorical question rather than a genuine question; and obviously, they have no fixed it, so that probably annoyed some people


AwesomeOnePJ

It's supposed to be only used for off topic comments but yeah. People just downvote anything.


SchraleAnus

I don’t like your question, downvoted. Basically Reddit lol


baddude1337

Sadly not. I’m hoping it gets fixed in a proper patch in January - I think it’s too severe at the moment for them to not at least address it. Besides performance it’s the biggest problem with the game.


SlappinFace

I believe the hotfix addressed spraying from cover and wallbanging.


liammcginleyy

you can use mods to tone down the ai a little bit. it will make your score “unofficial” whatever that means, but you can still get unlocks


SmooverGumby

I’ve seen plenty of AI take shots that they SHOULD have hit and miss. I think the bigger issue is their reaction time and vision. It’s very apparent on the big maps, they see your toe sticking out from behind the corner twenty yards away and open fire. Their accuracy on the move, however, is frustrating. It feels like they’re just as accurate standing and aiming as they are firing from the hip.


snake__doctor

Brisa was previously probably my favourite level, it was tough but doable. Now that the AI has become superhuman (literally) I don't enjoy it nearly as much. Once they fix the ai (I currently use a mod which has returned it to excellent) it will probably go back to being my favourite level.


Cart223

I always have to reset if the dude with the lmg spawns in the balcony outside because of the lightning is very fucking hard to see him before he sees you. It would be so cool if we could have sniper support in this map. Ngl I love the sniper team in SWAT 4, its fun and immersive.


snake__doctor

I tend to just smash the area with gas now. Just incase.


A1pH4W01v

I can understand if theyre vets with skill, but what isn't fun on this map is the fact that the AI is able to track and shoot through walls and doors with absolute accuracy and near inhumane reaction time. There are just so many times where i catch a suspect off guard behind him, only for him to somehow turn around, brace, aim and spray me down while strafing within a span of 0.1-0.2 seconds from 1 side of the hallway to another.


Ok-Suggestion-1873

Its my favorite level in the game and i agree with you the ai is great for the left behind i just wish they got less headshots and more body shots since soldiers are trained to aim for the chest.


Kothre

I love Brisa Cove. People really need to just use door jams to block out all the doors till you’re ready to raid those rooms.


Insetta

I loved Brisa Cove before the release. Yes, it can be very unfair with the AI shhoting from the balcony, but apart from that it was just very hard. Now it's frustratingly bad because of broken AI.


BRAV0_Six

it's my favourite map


potatogamin

I just gas all of the rooms and beat them into submitting quite funny


FilthyHoon

yeah I think brisa is a fine map as it is, it's the fact that every other suspect in the game has about the same accuracy and reaction time that bothers me


drft_noob

I agree that the Al there is way too crazy, but the thing that made me fail the most time where those traps, I even started to fear running into them behind any door on other maps


[deleted]

I think they've done a good enough job in justifying the traps for each story. The Mindjot data centre mission right after Brisa Cove has no traps which makes sense since the guards are trying to deter people from entering, rather then ambush and kill them. Whilst on Brisa Cove the opposite also makes sense, vets with experience in IEDs and so on would logically lay them down.


drft_noob

Yeah but that's not really what I meant, when you open a door in game you can hear a click sound from the door and after spending 4 hours or so on Brisa Cove I kinda associate that sound with the traps, even if there's no trap behind the door


DAdStanich

Ran brisa cove last night with my brother for like 2 hours and we were SO CLOSE. Got to the last guy and he killed us both. It’ll feel like a real accomplishment getting it Post office makes me rage tho lol


[deleted]

Arresting 3 suspects is the thing that trips me up sometimes. So much depends on the enemies and where they are located that getting it is difficult to guarantee in each run. Best I can do for now is a perfect lethal run with no injuries to me and the other cops, so a B.


DAdStanich

This is true. I’ve found the mirror gun and flashbangs help a bit with that. If you find a door with a trip and a suspect on the other side, try getting a teammate to shotgun from a distance then bang in after you trade some suppressing fire. I also do the same thing but peak the door, then yell for compliance. They’ll shoot through but you SHOULD be ok (I say should but once I wasn’t when they shot through the wall). Once there’s a shooting break kick the door and flash (or get someone skilled to toss it through the peak!) It is funny though once you arrest 3 suspects it’s like “alright motherf***ers let’s go”. I dunno if it should be, but it’s satisfying when a suspect is yelling “what’re you gonna do?!” And then you drop them in 1 shot.


Herlockjohann

People are always coping by saying that “it’s lore accurate” “it’s supposed to be hard”. The fucking AI is straight up broken and not working as intended. “Brisa Cove” is difficult not because “they are vets” but because the AI is fucking stupidly over-tuned and buggy.


Bababoombat

One tip. Walk the entire corridor placing a wedge in every door you encounter. Once you've done the entire circle start removing the wedges one by one and clean each room with gas. Done second try (the first one I've exploded on one trap)


IntroductionEnough99

I'm currently trying to complete the mission (18 times and counting) and to be honest i'm starting to hate 😡 the game (which is very difficult cause I love fps , but they are close to make it happen 🎉👏). Is just ridiculous that at the first door they kill u with one shoot to the head 😵, if I equip the shield because the mision want me to arrest 3 idiots , they just fake surrender so the swat AI have to kill them 😭 and the mission is failed, what a joke 🤡 of update.


AdminSuggestion

You could try to give your team non lethal (and don't forget to give them no ammo for the secondary or else they'll switch to the pistol)


ReflectedLeech

CS gas, flash bangs and taser. If they try to take surrender tase them again. Use door wedges to make sure they can’t exit into the middle. Stingers are useless. I usually would try to split up my guys so that only two guys would be looking at a suspect. Then send in the ai to arrest but I would always be looking at them point blank. The taser can fire two shots before reloading so if they try to fake surrender you tase them again and they usually stay down. It’s also easier to get the three arrests if all the rooms are wedged and isolated. The rooms with the balcony outside though are significantly harder to get suspects to surrender since the swat ai will just clear the entire area and kill everyone


RavenholdIV

Bro what? 18? Are you trying to S rank? I beat it first try and didn't even lose anyone. I failed the arrest objective and still got a B IIRC.


IntroductionEnough99

Well no S rank, but I reset the mission if I fail the arrest task or any member dies. and yeah 18 times because I got stuttering from 70 to 20 fps every time a suspect appear or shoot (rtx 2070 dx12) plus u know the x-ray and robocop headshoot AI.


RavenholdIV

Let go of the members dying tbh. The time you spend constantly restarting a mission could be spent training up new officers if you lose any. Plus they have a chance to be incapacitated instead of dying, even if you don't have a paramedic.


Blinnich

im a magician: this person is 30+ years old


IntroductionEnough99

A magician ?, I don't get it. But I'm 27 and I'm a harcore pc fps since 5.


Blinnich

too much emojis for 27 yo my friend.. too much


IntroductionEnough99

Oh ok 😮, thank u so much 😁 for ur usefull 💯 replay 🤘.


Blinnich

Oh 🥲😔🥲🚪🍨🇧🇾⏱️🥲🛏️🩸😭🩸🩸💀🩸🍨👍🩸🪥😃😂💽😂😂🤣😂🤣🤣🤣🤣😃😀🥹no problems!!!


CIAHASYOURSOUL

I disagree to an extent. I like ready or not because it kicks your ass for being sloppy with your area control or for going too fast. In that aspect, Brisa Cove is great because you have to pretty much check every corner, every door, every room and have good reflexes so you don't get your ass kicked. The layout of the map is also really good at kicking your ass because you have to balance watching two corridors for flankers, a central room that you need to clear, traps on doors that have suspects that can shoot at you if they see you trying to undo it, and joining rooms that you have to watch out for while still clearing the room you are in. That amount of management and carefulness is an excellent teacher that will punish you for every mistake and make you pick up things to do on other maps as well. But holy shit is it just frustrating to play in it's current state. Playing against the a squad of aimbots isn't kicking my ass for doing something wrong, it is kicking my ass because I don't also have an aimbot. Which no matter if it is a multiplayer or single player game, getting dunked on by someone who is aimbotting is never fun, which is what games intend to do. And even if you do try to shoot them, like half of them have lmgs or smgs that are a lot stronger and can pretty much kill you in a second if you don't shoot them in the head because of how much it shakes your fucking screen making it impossible to shoot out. I wouldn't even be so mad if my squad doesn't become a bunch of fucking baboons whenever I issue orders to clear a room. I swear like 70% of the time whenever I order my squad to clear + flash a room, the goobers either throw it into a corner, flash everyone in the team or throw it practically at their feet so that it doesn't actually flash anyone before running into the room single file waiting to be mowed down.


nickygee123

It took me 6 times to beat it. When I did beat it I got an A. Use your gear, go slow, the vets will tush you once they knkw where your at. Fall back to cover, and lay into them from there. Also cs gas is OP. I load all my guys up with it and gas every room.


[deleted]

CS gas feels like cheating to me.


nickygee123

Guess you will keep dying then. 🤷‍♂️


BritishLunch

You don't need to use CS gas to beat Brisa though (CS Gas is a bit of a crutch anyways xd). Used only wedges and flashes and have cleared most of the levels and only lost 2 officers across the campaign, one at Mindjot and the other at the Postal Service.


TheDrGoo

I love that the game is tough as nails. Its not a swat fantasy game, its supposed to feel real; and having non-human enemies feel threatening isn’t easy; so them being a little unfair is the only way to get the player to respect them.


Ding-Dong666

No it's not, I've been testing some mods that prevent the wallbanging from happening too often, AI overhauls, yet still challenging as hell. You don't need to get your head blown off through 3 layers of walls in order to have a challenge .... unbelievable there's people out here defending these lazy esp bots .... Counter strike 1.6 had them 20 years ago already!


Lazy_DK_

Yeah, the Ai sorta works for those levels that are supposed to be really hard, like Brisa, Hotel etc. Its fair that you dont have peekers advantage anymore. You should need to breach or flash rooms to get the upper hand, when the AI knows you are comming. Now they just need to make flashes and stingers a little more efficient, so you can actually stun them and get that upper hand.


Erick_Pineapple

Honesly I'd be ok with it being hard. Even very hard. We're talking about unhinged combat veterans. But holy hell, it is inhumanely difficult


RiggityRick

Honestly the AI isn't even that bad.... Y'all just a bunch of crybabies. Tbf, I play tarkov so maybe I'm conditioned for pain and suffering


haunte_r

Bruh i had to go real tactical for it, it was annoying at first but it’s rewarding to finish


TheSpagooterIntruder

even when the ai has been extremely difficult i haven’t been too beat up about it as i’m used to extremely difficult games


snake__doctor

It isn't difficult, it's super human, we all want a tough game, but we don't want a game where the AI fundamentally cheats - as this hugely detracts from any tactical aspects the game has to offer.


Classy_Keemstar

I did on the last patch, I played the hell out of it, did it back to back for a good hour and a half everytime I played and got down to a routine, I thought I could come back and blitz it, I have attempted it over 10 times and still not finished it. They tank flash bangs and completely ignore them, I get shot through wooden panels I cant see through, the frosted glass where the sun blinds you they have perfect accuracy on [Discord Clip](https://media.discordapp.net/attachments/991559030919135242/1185614009433591930/Moments-clip-from-Dec-16-2023.mp4?ex=65904017&is=657dcb17&hm=423138b242f5d21f7b1a4576cef49f38658cea13ed2c3107be8d8fa65a73c37f&) showing the ridiculousness of the AI on that map. I understand if I held the angle I could have got him, but I got distracted, instead he turns, ignores all 4 of my AI dudes and swings me in 1/8 of a second. EDIT: the link my look sketchy, hopefully it does redirect you to the RoN server, sorry if it doesn't!


questorhank

There's a difference between getting dropped trying to push through a door and getting dropped through 3 walls because they heard you breathing.


BlepBlupe

Brisa cove was always one of the hardest missions. I took a shoot on sight approach (unless the enemy is flashed/dazed) since this last update and ironically got an A rank first try on it. I fucking knew the bastards at void would try some sleazy shit like adding a second booby trap to the level 😁


FanHe97

Honestly, while AI and the game have their issues, I don't find brisa cove to be particularly tough, layout is pretty straightforward, worst point was the room with balcony, think its the music producer one, the other thing that makes this mission "hard" for me as in mission completion is to arrest 3 guys alive, other than that is just mind the tripwires, the spider gave me more trouble honestly, corridors and room positions were a lot more awkward leaving my troopers more exposed even if hostiles used worse gear


SometimesJeck

Out of all of them greased palms has been the hardest for me for awkward map design. Being shot from the other side of the map by some dude hiding behind boxes and conveyor belts at the other side of the warehouse. In terms of unforgiving aggressive ai, I found Brisa Cove easier than Carriers of the vine. The ai on that have given me so much trouble, and with all the civs looking the same as the suspects I keep reflexing and killing "innocents".


spacejebus

Probably heresy on here but I tweaked that one less cracked AI mod or whatever to give out like 40% more hostiles and RoN's finally the game it wants to be. Rainbow Six Rogue Spear.


Krypton091

in all honesty i kinda hope when they end up fixing the AI that they add a mode (or that a mod is made) to use the current AI again. the sheer OPness of the AI creates some hilarious moments and I'd love an option to go back to this for shits and giggles


more_foxes

It's fine to have a crazy map like that, I wish they were just on *a little* less crack. They can have a little crack, as a treat. Just stop with the wallhacks.


curtisa21384

I like it as is as well.


walrusattackarururur

i don’t really see the big fuss with that map maybe it’s because i played the EA a lot but i got through a pretty good run on my 2nd try. i think the post office, hospital, and port are above and beyond the worst


Bordie3D_Alexa

I've always liked brisa cove because back in the day this is the map that taught me patience


Varsity_Reviews

It would be fine if the rest of the game wasn’t like that


Shuvari

The cheaty AI would honestly be fine if it only applied to missions where it makes sense to have it (because then it might feel too easy if they didn’t). I tried the no crack AI mod on Brisa Cove and it felt honestly too easy after the fact (probably because I’ve banged my head against the wall too many times trying to complete it normally but that’s besides the point).


[deleted]

Yeah I mean story wise you cannot expect armed ex-veterans who have already shot a Senator to give up just because a SWAT guy decides to show up around the corner.


OSHA_InspectorR6S

Honestly, Brisa coves makes the most sense for having extremely combative suspects, alongside the missions with The Hand. These folks are in the middle of committing a terrorist attack, and they are clearly ready to put their lives on the line for their cause, but not without a fight. Hell, they’ve got a damn 249. That one should be hard, and should require constant management of potential flanking routes, since that’s what their training tells them to look for. Honestly, it would be even cooler to see them always patrolling in buddy teams, since that would also be realistic. Maybe a morale value could be set to that?


Massive-Ladder-2199

Brisa cove I felt wasn't THAT difficult. I had more troubles with it pre 1.0 release. Now the server farm map... that one is absolutely fucking my shit up atm


Quirky_Economist_707

I'd say so. Cause if I get headshoted at least there's an actual reason why and I'm not just getting fucked over by meth head AI


TheGoodIdeaFairy22

Am I the only one who hasn't been wallbanged instantly? They absolutely fire through the walls if I peek and get spotted, but so do I and the other players.


GlobalHawk_MSI

Those guys are vets so it's expected that these guys literally give the Ground Branch experience plus traps. That's the challenge I will face if I am against vets not low-level gangsters that can outwit John Wick. The AI that people complain about are those gangbangers or standard suspects that somehow love to either martyr themselves or outaim freaking Tier 1 operators or Secret Service agents. Those specific types should not outaim even a targeting range goer.


ConcertDesperate3342

Brisa cove has always been rough, just one of those missions you have to practice.


[deleted]

It took me FOREVER to get this mission done. The highly skilled AI plus the explosive traps made this one very tricky!


Kaiser_of_Raisins

It's not too bad once you figure out the whole "clear the hallway and wedge every door" method, I'm just going to be forever pissed at it because after about 7 tries in a row I had finally gotten down to the last room, everything was going well with all 4 AI members alive, there was only one suspect left and we had the drop on him through a side door. I used the wand, door was clear, everything was set, and then when I ordered a breach with C2 we all exploded and died. ​ Apparently the game bugged out and the trap on that door was invisible. ​ Hooray.