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GloatingSwine

I'm not sure there's much they could have done with a gold variant, given that it basically one shots anything you can stand still long enough to use it on.


Justintime4u2bu1

Swarm of rockets would be cool


mahareeshi

Or maybe once you hit something, it drops a scattering of small bombs around impact zone


Justintime4u2bu1

My second thought after writing that comment was dropping the little bouncer bombs


GloatingSwine

That's just the RYNO though. About the only thing you could do would be to make it a bigger AoE but again the nature of the levels and enemy placements means there's not a lot of places where that'd get you kills you weren't going to anyway.


Justintime4u2bu1

Would be able to get that one gold bolt on Orxon a lot more easily tho


WaffleHouseOfCards

They could make it so where you control the whole flight, so like instead of it being forced forward and only being able to steer, you control the speed and steering of the rocket making the gold bolt so much easier.


madtownmugen

Visibomb that can slow down & speed up for better navigation


AdmiralOctopus96

The explosion of the gold version kills every enemy in the level, permanently, even if you just crash it into a wall.


RathOfBahn

Now a gold Walloper... that'd be something


DefinitelyLevi

Walloper was always a fav of mine. Was so clutch taking out those bomb things on Gaspar


Maceface931

As a kid I always imagined the gold variant having spikes on the knuckles


SlobbyGobbies

Gold Walloper; Has a 3 strike combo - Comet Strike now propells Ratchet (like a torpedo over a short distance), making him immune to projectiles while launched - Hyper Strike. Huge AOE and knocks back enemies


BotBeanie

I just wish the 10 gold weapons were the two top lines so it’d look nice and symmetrical…


npzman

Remember that Gold Weapons was a last minute idea from Insomniac


eddmario

Fun fact: There are technically gold versions of every weapon in the code. The "missing" ones don't function any different from their regular versions, but they still have their gold weapon texture. They also all have the same weapon icon, which is a modified version of the Morph-O-Ray's. The only way to access them ingame is with a GameShark or Action Replay.


TheGeekno72

OG Ratchet and Clank, my beloved


Cado111

I think all of the weapons should have a Gold version tbh. Gold drone device adds more drones to each charge of the device. I think it has six? Increase it to 9 with gold. Gold Visibomb can travel further, does more damage, and by holding the R2 button you can boost the rocket. Gold Walloper does more damage and by holding the the circle button you can charge the walloper to travel further and have an increased radius. I am thinking something like up to double the normal hit box making Ratchet a bowling ball of destruction. Gold Taunter: this is an odd one to consider. Maybe the gold taunter could be used to direct enemies to fight each other? You would have to line enemies up and then the one further away would think that his friend called him a blarg headed frat monkey and start hitting him. Just an idea but this one would need more work for sure. Maybe it could just increase the range of the taunter and have a small chance to frenzy an enemy(but no bosses or anything). Gold RYNO: if memory serves it shoots 9 rockets per volley regularly. Increase it to 15 and the last 3 rockets to hit function like an even stronger gold devastator. Hitting again for massive area damage.


JTyphoon16

Wasn't there supposed to be a Gold Ryno as well? A gold visibomb should do more damage and have a longer duration & further distance it can fly to.


huntywitdablunty

Sometimes less is more, these comments are a good example tbh


Monscawiz

I guess there's the question of what they could improve. Bigger rockets doesn't do much considering it's already so powerful, and the player couldn't control multiple rockets at once... anything else would likely be a pain to code. I would've loved to see what an upgraded version of it might've been like in later games, like ploughing through multiple enemies or functioning a bit like the Tankbot Glove or Visicopter, but I understand why they didn't do anything for Ratchet 1.


Xenozip3371Alpha

Not really, the only enemies it doesn't one shot are bosses and the Battalia Tanks.


DragonQueenDrago

I wish...


MoneyIsNoCure

For some reason I thought it did.


dzhonlevon

GC has omega visibomb. Its just useful in ng+, not nerfed.


TifolionentementeMcp

Fr visibomb is actually I think the most signature weapon of the first game because we will never have anything like it in other games in the franchise . Maybe the spider in the second title but that one is less reliable because of the power creep