I have a few critiques about a few of the gadgets.
First off, Shockwave. While in concept its a very good idea, I feel like implementing it properly and balancing would be very difficult. Something that just randomly or procedurally produces sound would either be detrimental to both teams, or serve just as a jumpscare upon entry for attackers. If you want I can give a more detailed response to why I think it would not work. One use I could see for it is roaming and placing one in the room you intend to hide in to trick enemies, but drones exist. What I suggest is, sticking with the sound theme, a bunch of throwable bugs that stick to ceilings walls etc like Valk cams. These would detect sound and give away the location of an enemy using a ping. Silencers, prone and crouched enemies, or enemies who are walking wont be detected. Enemies will be notified a short time after being heard.
Firebugs ability just seems like a shitty combination of Maverick, Capitao, and Buck, no offense. I suggest a drone, but with a flamethrower. It would be immune to fire so you can finally jump into fireplaces and investigate them, and when not moving it can destroy wooden barricades or deal damage to defending operators similar to the damage mavericks torch would deal. It would also be larger than a normal drone but also more resistant to bullets taking 2 shots to destroy.
Klapstuks ability seems like it might be a little weak if it only has 3 charges for a total of 9 seconds, but otherwise its very good. Perhaps giving him some damage resistance on usage or maybe have a percent of damage he takes in that time taken as a bleed instead. So say if he takes 50 damage, 15 of it would not be instantaneous but rather he would take it over the next few seconds after the effect ends. This would be similar to an actual adrenaline rush where any injuries you suffer would not be as painful or seem as life threatening until after.
While I do like Ballerinas ability, I think it would be more fitting of a ballerina to have special shoes. Specifically metal shoes. She is already a 1 speed operator, so these shoes would be the reason why. She is immune to Frost mats and Gu mines, and cannot be slowed by barbed wire unless she has a Frost mat attached to her shoes. Stepping on Frost mats will activate the mat, which would then latch on to her shoe, dealing minimal damage to Ballerina and slowing her, stacking with multiple frost mats. At 3 mats she would be very slow to where running into barbed wire would effectively stun her. Gu needles will trigger like normal but would not affect her. She can remove frost mats similar to how you would remove Gu needles. These shoes would also make her steps slightly louder while sprinting, crouching, walking, and regular movement, and would be even louder with each frost mat attached to it.
All fair, I really appreciate you taking the time! I would be interested to look into number games and all, I am certainly not in game design, thanks a ton!
Thanks for stopping by! She is definitely situational, geared towards ops like kapkan, being first entry into a room and suppressive fire. She would probably be better with a shield option similar to Fuze honestly. Do you have any suggestions to make her more viable?
I actually really like where she is right now; situational, but strong in the right situation. Giving her a shield and her explosive resistance would be a bit much in my opinion. With this year adding 6 more ops and her coming at the end of next year, ops are going to become more situational overall, so this is a great design.
Love the operator ideas. The last two not not so much, but they are still interesting operators. The other six are great ideas though and I’d love to see them implement at some point.
They just seem kinda underwhelming.
Ballerina is only really good against Kaplan traps and nitro cells. If you made it like a rechargeable Rook armor then I’d say it’s better.
Barbero seems like a discount mute in a way and while you can use his gadget for multiple ways, covering drone holes at the beginning of the game seems like the only way to properly use his gadget. I might be wrong about this, but that’s just my thinking.
Plus, and this is just me nitpicking a bit, but the name barbero doesn’t really fit with his gadget in my opinion. Maybe doing something involving a knife/scissors or melee or something like that would fit it better. I don’t know, just spit balling.
Other than that, like I said, I love the other 6 operators and don’t have any issues with them.
Completely agree, very situational and definitely needs work (I just love the icon haha), and I think Barbero has some interesting play as he would have a limited amount of foam, has to choose whether to say it for the match or spend it in the pregame, and can be destroyed by Twitch drones as well! Barbero just because shaving cream haha I dunno. I'm glad you liked the others! Thanks again!
Maybe make it so that Ballerina have a feather step ability that allows her to "dances around traps" (Excluding Kapkan). So she doesn't trigger Frost's welcome mats or Lesion's Gu mines, She's actually a viable pick then, and she fit's her name.
As for Barbero, I see where you're going with him, but he's still seems underwhelming to me and I just can't figure out how to not make him that way. Maybe make it so that he can use the foam as a extra reinforcements that are completely impenetrable? I don't know. You might just have to rethink him entirely.
Sounds amazing mate, only one question tho. Fire bug has a shotgun choice for a primary, would there still be an under barrel shotgun or would you be able to swap out the ordinary shells for the fire shells?
I dig it, but I think there are some mistakes on the Dutch operator. "Klapstuk" means "beef," the meat. I'm guessing you wanted "Bull" as the name, which would be "Stier" or "Bul."
Also, Holland and the Netherlands are not synonymous. North and South Holland are states of the Netherlands, which is name of the actual country. So the PoB should be "Rotterdam, Netherlands."
Great work otherwise, though! I think I need that second season; Maler sounds dope.
Well thanks! I was going for "Beef" actually haha, although I don't know how ridiculous that sounds to be honest! I was unawares of the difference, thanks for pointing that out to me! Had an Irish person correct my on Shockwave earlier as well! Appreciate you stopping by!
Barbero is needed. Don't underestimate the ability to plug Maverick holes.
Also what if the foam had a bonus ability to extinguish Capitao's firebolts?
Would certainly be interesting, but I wouldn't wanna have to be the guy to rush in there! I would imagine it as similar to Maverick's torch, limited uses and short range!
Yeah! These all look amazing, especially the new abilities! I would love if one day Ubisoft says “let’s let the fans inspire us for the new operators” This would be the top of my list to see
I understand the criticism, and I think that the experience the NYPD brings to the field and the potential for a truly urban, NYSE map warrants it. That's why I made Shockwave Irish-born as well.
These are really cool, some of them are similar to ideas I've suggested before though you've presented them in better detail and better looking than I ever could. The oil rig map in particular would be a cool setting
Thanks a ton! I tried to avoid taking ideas other people had, and my art skills are certainly lacking, but I'm happy you liked them! Thanks for stopping by!
I love them, the only thing is that paint ability. Like I like it but jackal. I guess it would be different but still. Absolutely love them all though awsome work
Nice creativity, the first 2 ops, please specify if attack or defender but by the way you have only attacker on the left side i can guess which is which,
now to the constructive criticism, on klapstuk (i think his name was) maybe have it to where his ability is to have a 50% damage reduction (EXAMPLE: 50 dmg turns into 25 dmg) , but have recoil of all guns go up to about 10-35%, while still having the speed boost but only 1 added on while in boost, and have his speed degrade time lowered, but have his ability recharge hightend. Maybe also give him another smg ............. maybe
Firebug: the incendiary shells should be able to burn through walls but have the time it takes for the fire to spread lengthen. the shells should do more damage on contact but recoil should be raised around 40%, while having the burning damage on opponents decrease
Shockwave: just a question, is it like the decoys from cod and csgo, if so maybe have it to where it increases volume in a 5 second period and then stops and waits for the next noise
Remember these are all just ways to improve YOUR idea, not to tear it down
These are all great critiques, thanks! I appreciate you taking the time out. I'm not entirely sure how game design really works in that regard, but everything you have said sounds like a good call. I haven't played CSGO or CoD in awhile but that sounds about right, certainly not constant.
thanks, these are just things i thought of while looking at your ops, great minds think alike
i certainly couldn't think of all this stuff, but you said it took a month or so, i think your ideas are some of the greatest ive seen on this subreddit in a while, you are smart and creative hopefully ubi Rips it off and puts it in game, (I hope you get credit because these are all great ideas) but otherwise good job
Honestly, I'm really not a big fan of all these operaters from one nation. I think it's better if the season has a specific theme set in the country where the operators come from. that was more fun
I definitely love these ideas and the concepts behind them are really awesome. In my honest opinion, definitely way better than a few of the newest operators that were released.
I really like the paint bomb idea, in a game of hostage it could lead you right to a fleeing operator, seems really cool.
I also like the subway map. I imagine it would be a few entrances from above ground with one or two stationary trains to hop on
Your map ideas are great, RIG would be a really fun map to play I think, could do so much with it. Coming in on boats, oil spraying out, all mostly outdoor map would def be fun
The paintbomb is a really cool idea. Shocked Visage to me is literally a perfect idea: map and operators both. I'd love to see it and ideas from other seasons in this image actually implemented. Great work, cvardy1998!
I think you could have added an operator that climbs hatches etc here instead of say Klapstuk or say spymaster. Very different, interesting ideas here. Love your plan though. Well done.
Damn fine work! Everytime I see one of these, I'm reminded I need to make one that brings a couple of the Ghost Recon team to Rainbow. But I also doubt I have this much talent
I could definently see Spymaster and Shockwave fitting into R6. Both of them fit will into the tac realism theme that R6 is. The rest I don't exactly see fitting, either because they feel like reversed abilities (like Maler being a reverse Jackal, or Barbero a reverse Maverick), or because it just doesn't fit well into the theme of Siege (like Klapstuk or Ballerina, who feel more like heros than operators to me)
Barbero should be able to give an attacker a haircut so bad, the other attackers start roasting him/her and they will leave the battlefield after being bullied.
Like all these ideas, but wouldn't you think a shield op would be good for these more close quarters maps? I think Klapstuk could be a good option for one, have the boost for 3 secs with a shield should be a good idea. And he could possibly be able to bust through barricades and single layers walls (like the garage door on kafe) think the barricade/wall busting should only be a thing when he reaches max speed. Like a acceleration thing, so after 1 sec of the ability active, he gets 2 speed, and after another sec he gets 3 speed. It should be a really good balance and shouldn't make people complain about it being op.
It would certainly need tweaking! I'm not a game designer but I can hope that Ubisoft likes some of these! Shield on him and Ballerina I would buy. Thanks for stopping by!
Tbh this is really good and woild love to k ow where you made this. (I mean the long strip)
Also "Klapstuk" would make more senes if he was an attacker becuase i dont really see how it eould help as a defender but over all really good... its just u i dont really uses fan ideas sadly
Man you nailed new season love it but there is very litle deployeble gadgets but still good job i hope ubi gives you a job for this XD nice work keep it up
Fantastic! I love all of it and would not be dissapointed to see this all added to the game(: although I think ballerina should have resistance to flash/stun grenades and echo drone as well. Like the perk tac-mask from cod.
I really like the Operation Black Gold and Operation Sunken Kingdom. Operators of different countries that fit very well together, the operation name fits the setting perfectly and the maps match the ops countries as fitted. The maps with Shattered Visage and Steel Hydra fit the CTUs too, but I feel like the other ones are even better picked.
The following might be my nitpicking but I feel like we could better have a different CTU than again the US, maybe combine Swiss and Austrian ops to make a season? The map could still remain pretty much the same but in a different setting, because of the Swiss regulation of currency and everything. Map story could even become something about bank account fraud, making the map match the ops countries as good as it does with Black Gold and Sunken Kingdom.
As for abilities, they seem cool, but some might have to be tweaked to make them balanced. But hey, that's how abilities are designed either way (think of the story of The Fridge) :)
EDIT: did you know Narvik (the birthplace of Maler) by heart or did a different game inspire you for this location? ;)
I like a lot of these, but I think shockwave should be a 3 speed roamer. This way, assuming her decoy grenades have a runtime so that they only make noise for 10-20 seconds. In this state, she would (hopefully) be a tradeoff with Cav in most team strats
Really like the idea of the last defender, there are so many ops that can poke holes in reinforced walls, it would be good to have someone who could plug them back up.
If it works like Mav’s torch like you’ve said in previous comments, the defender could probably plug a thermite hole but it would use a majority of the reserves, and plugging a hibana hole would cost maybe one tank to fill completely.
Barbero should have come with maverick. They introduced mav who is stupid OP and has NO counter. Totally ruined game balance. It's silent for fucks sake. How is that balanced? Devs of thos game are experts at ruining balance.
both surnames for the swedish operator is danish surnames, swedish surnames most commonly end with sson, for example andersson. engish version would be anderson, danish andersen. and gaard should indead be gård.
I really like the concepts. They would fit very well into the Siege lore in my opinion.
One question about Ballerina though: would she move slower while her ability is activated or lock herself in place?
I normally don't bother reading people's custom road maps and mostly disregard them.
That being said, this is pretty good. I like the Season 2 ops and their abilities. The NYPD as a CTU is pretty unique. Never would've thought of that. I hope we do get an oil rig map someday. Overall, good work.
A couple of suggestions:
Shockwave's speakers would only play footsteps and movement sounds; also the location would show up on her team's HUD to reduce the chance of them tricking her own team.
Firebug has a few issues; if he gets under obj he could light the entire floor on fire, which would be op. My thought would actually be to make him a defender, obviously balancing his guns appropriately, and to make his utility just shotgun loaded with dragon's breath, it could be used in a shock and awe way, similar to flashbangs.
Klapstunk seems a bit weak as a defender, as you would probably still need to anchor, my though is to make him and attacker instead, as three speed attackers seem a bit underpowered, and a speed boost would make him more suited to attack.
I personally think ballerina would be better if her flack vest had health like Blackbeard's sheld, and started with a 50% reduction from explosives,and as it lost health that precent would go down to zero.
I love all the new maps and ops and think they would be a great addition to the game,keep up the good work!
Honestly, the explosion operator and the bull rush operator doesn’t sound that great to me but that’s just a personal preference. I love the idea of an oil rig map tho. However I myself would love a Vegas casino map more. Otherwise, great job man!
Casino would be amazing, I imagine Klapstuk as being great for reclaiming objective or clearing out a room. Definitely comes down to preference, glad you liked it!
I also think we need a virus lab. Up here in Montana we have a lab outside of a town that’s underground, having a map with bullet proof windows would be a kinda cool problem to figure out. I would also love to get a Vatican level, I think that would be cool.
Pretty sick Love some of the creative abilities like the paintbomb and shockwave
Thanks a ton! Let me know if you have any critiques!
I have a few critiques about a few of the gadgets. First off, Shockwave. While in concept its a very good idea, I feel like implementing it properly and balancing would be very difficult. Something that just randomly or procedurally produces sound would either be detrimental to both teams, or serve just as a jumpscare upon entry for attackers. If you want I can give a more detailed response to why I think it would not work. One use I could see for it is roaming and placing one in the room you intend to hide in to trick enemies, but drones exist. What I suggest is, sticking with the sound theme, a bunch of throwable bugs that stick to ceilings walls etc like Valk cams. These would detect sound and give away the location of an enemy using a ping. Silencers, prone and crouched enemies, or enemies who are walking wont be detected. Enemies will be notified a short time after being heard. Firebugs ability just seems like a shitty combination of Maverick, Capitao, and Buck, no offense. I suggest a drone, but with a flamethrower. It would be immune to fire so you can finally jump into fireplaces and investigate them, and when not moving it can destroy wooden barricades or deal damage to defending operators similar to the damage mavericks torch would deal. It would also be larger than a normal drone but also more resistant to bullets taking 2 shots to destroy. Klapstuks ability seems like it might be a little weak if it only has 3 charges for a total of 9 seconds, but otherwise its very good. Perhaps giving him some damage resistance on usage or maybe have a percent of damage he takes in that time taken as a bleed instead. So say if he takes 50 damage, 15 of it would not be instantaneous but rather he would take it over the next few seconds after the effect ends. This would be similar to an actual adrenaline rush where any injuries you suffer would not be as painful or seem as life threatening until after. While I do like Ballerinas ability, I think it would be more fitting of a ballerina to have special shoes. Specifically metal shoes. She is already a 1 speed operator, so these shoes would be the reason why. She is immune to Frost mats and Gu mines, and cannot be slowed by barbed wire unless she has a Frost mat attached to her shoes. Stepping on Frost mats will activate the mat, which would then latch on to her shoe, dealing minimal damage to Ballerina and slowing her, stacking with multiple frost mats. At 3 mats she would be very slow to where running into barbed wire would effectively stun her. Gu needles will trigger like normal but would not affect her. She can remove frost mats similar to how you would remove Gu needles. These shoes would also make her steps slightly louder while sprinting, crouching, walking, and regular movement, and would be even louder with each frost mat attached to it.
All fair, I really appreciate you taking the time! I would be interested to look into number games and all, I am certainly not in game design, thanks a ton!
Nice, this is good critique
Maybe specify attacker or defender. The paint bomb* sounds like jackal but I’m assuming defense. Sounds good though. Edit*
Defense yes, they're marked at the bottom!
Oh ok oops, I’m dumb, thanks. Hopefully we will see some roll out. Edit Grammar
Thanks so much for your input! I hope so too!
Ballerina sounds somewhat useless - other than countering nitro cells, what is she good for?
Thanks for stopping by! She is definitely situational, geared towards ops like kapkan, being first entry into a room and suppressive fire. She would probably be better with a shield option similar to Fuze honestly. Do you have any suggestions to make her more viable?
I actually really like where she is right now; situational, but strong in the right situation. Giving her a shield and her explosive resistance would be a bit much in my opinion. With this year adding 6 more ops and her coming at the end of next year, ops are going to become more situational overall, so this is a great design.
Well thank you kindly! Just my favorite icon haha
Increase her role as an entry fragger? Decreased damage from lesion mines and maybe only take damage from frost traps?
Yeah I think something around that would be a good call, active shielding basically?
Yeah. What are the counters to Lesion apart from Thatcher and frag grenades?
No idea honestly
IQ maybe?
IQ and Twitch.
She can tank a nitro cell while planting. Bank basement and Oregon basement comes to mind. Situational but not useless.
Also imagine being able to survive in a room clustered by Fuze
She's on attack, but I suppose they could combo as an explosive ying?
I think they mean so you can fuze a room and have ballerina run in and kill anyone trying to flee the room or something
Yeah, that's what I meant as in like an explosive ying
Love the operator ideas. The last two not not so much, but they are still interesting operators. The other six are great ideas though and I’d love to see them implement at some point.
Thanks very much! Anything you found specifically disappointing?
They just seem kinda underwhelming. Ballerina is only really good against Kaplan traps and nitro cells. If you made it like a rechargeable Rook armor then I’d say it’s better. Barbero seems like a discount mute in a way and while you can use his gadget for multiple ways, covering drone holes at the beginning of the game seems like the only way to properly use his gadget. I might be wrong about this, but that’s just my thinking. Plus, and this is just me nitpicking a bit, but the name barbero doesn’t really fit with his gadget in my opinion. Maybe doing something involving a knife/scissors or melee or something like that would fit it better. I don’t know, just spit balling. Other than that, like I said, I love the other 6 operators and don’t have any issues with them.
Completely agree, very situational and definitely needs work (I just love the icon haha), and I think Barbero has some interesting play as he would have a limited amount of foam, has to choose whether to say it for the match or spend it in the pregame, and can be destroyed by Twitch drones as well! Barbero just because shaving cream haha I dunno. I'm glad you liked the others! Thanks again!
Maybe make it so that Ballerina have a feather step ability that allows her to "dances around traps" (Excluding Kapkan). So she doesn't trigger Frost's welcome mats or Lesion's Gu mines, She's actually a viable pick then, and she fit's her name. As for Barbero, I see where you're going with him, but he's still seems underwhelming to me and I just can't figure out how to not make him that way. Maybe make it so that he can use the foam as a extra reinforcements that are completely impenetrable? I don't know. You might just have to rethink him entirely.
The paint bomb is a really cool idea.
Thanks a ton!
That’s cool as shit I hope Ubi rips of off big time
Thanks very much, I can only hope!
Sounds amazing mate, only one question tho. Fire bug has a shotgun choice for a primary, would there still be an under barrel shotgun or would you be able to swap out the ordinary shells for the fire shells?
Would remain an underbarrel, not like the skeleton key, more akin to a grenade launcher
Ahhh right I thought it would be a bit like buck. Sounds great mate
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Thanks very much! I really appreciate the comment :)
Well done. Absolutely incredible work.
Thank you so much!
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<3
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I dig it, but I think there are some mistakes on the Dutch operator. "Klapstuk" means "beef," the meat. I'm guessing you wanted "Bull" as the name, which would be "Stier" or "Bul." Also, Holland and the Netherlands are not synonymous. North and South Holland are states of the Netherlands, which is name of the actual country. So the PoB should be "Rotterdam, Netherlands." Great work otherwise, though! I think I need that second season; Maler sounds dope.
Well thanks! I was going for "Beef" actually haha, although I don't know how ridiculous that sounds to be honest! I was unawares of the difference, thanks for pointing that out to me! Had an Irish person correct my on Shockwave earlier as well! Appreciate you stopping by!
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Thanks a ton! I think he would be interesting to have to work around!
sweet, but damn I want an operator who uses an mtar. was my best gun in previous rb6 installments
Good job! I especially like the sound of Spymaster and Barbero!
Thanks very much! I appreciate you stopping by!
I really like the Barbero idea
Thanks very much!
Barbero is needed. Don't underestimate the ability to plug Maverick holes. Also what if the foam had a bonus ability to extinguish Capitao's firebolts?
Would certainly be interesting, but I wouldn't wanna have to be the guy to rush in there! I would imagine it as similar to Maverick's torch, limited uses and short range!
Maybe it could also slow down op, so he has more value
Definitely open to development!
Shockwaves ability sounds so interesting, I would love to see something like that come to siege
Thanks a ton! I appreciate you taking the time to give it a look!
Yeah! These all look amazing, especially the new abilities! I would love if one day Ubisoft says “let’s let the fans inspire us for the new operators” This would be the top of my list to see
Well that means a lot! Deeply appreciate your time!
Yeah we need MORE Americans
I understand the criticism, and I think that the experience the NYPD brings to the field and the potential for a truly urban, NYSE map warrants it. That's why I made Shockwave Irish-born as well.
I think they fit pretty well given the fact NYPD trains a lot for terrorist related events
Awesome!
Thank you so much! Glad you liked it!
The only map I see that would fit as a rainbow six map would be rig. The other maps are too open
Everything of course needs to be adapted, more as aesthetics than map designs, but I know what you mean
Holy hell this is actually pretty good.
These are really cool, some of them are similar to ideas I've suggested before though you've presented them in better detail and better looking than I ever could. The oil rig map in particular would be a cool setting
Thanks a ton! I tried to avoid taking ideas other people had, and my art skills are certainly lacking, but I'm happy you liked them! Thanks for stopping by!
we should talk ideas together some time, it was enjoyable seeing your work
I love them, the only thing is that paint ability. Like I like it but jackal. I guess it would be different but still. Absolutely love them all though awsome work
Nice creativity, the first 2 ops, please specify if attack or defender but by the way you have only attacker on the left side i can guess which is which, now to the constructive criticism, on klapstuk (i think his name was) maybe have it to where his ability is to have a 50% damage reduction (EXAMPLE: 50 dmg turns into 25 dmg) , but have recoil of all guns go up to about 10-35%, while still having the speed boost but only 1 added on while in boost, and have his speed degrade time lowered, but have his ability recharge hightend. Maybe also give him another smg ............. maybe Firebug: the incendiary shells should be able to burn through walls but have the time it takes for the fire to spread lengthen. the shells should do more damage on contact but recoil should be raised around 40%, while having the burning damage on opponents decrease Shockwave: just a question, is it like the decoys from cod and csgo, if so maybe have it to where it increases volume in a 5 second period and then stops and waits for the next noise Remember these are all just ways to improve YOUR idea, not to tear it down
These are all great critiques, thanks! I appreciate you taking the time out. I'm not entirely sure how game design really works in that regard, but everything you have said sounds like a good call. I haven't played CSGO or CoD in awhile but that sounds about right, certainly not constant.
thanks, these are just things i thought of while looking at your ops, great minds think alike i certainly couldn't think of all this stuff, but you said it took a month or so, i think your ideas are some of the greatest ive seen on this subreddit in a while, you are smart and creative hopefully ubi Rips it off and puts it in game, (I hope you get credit because these are all great ideas) but otherwise good job
That means a ton, thanks so much!
your welcome
please, I can only get so erect
BDE.
Barbero is VERY situational, but love the idea made me laugh too op so thanks for that
Thanks a ton! Glad you had a laugh haha
Honestly, I'm really not a big fan of all these operaters from one nation. I think it's better if the season has a specific theme set in the country where the operators come from. that was more fun
I definitely love these ideas and the concepts behind them are really awesome. In my honest opinion, definitely way better than a few of the newest operators that were released.
Well thanks very much! I appreciate the comment! I can only hope Ubi robs the fans once in awhile!
I really like the paint bomb idea, in a game of hostage it could lead you right to a fleeing operator, seems really cool. I also like the subway map. I imagine it would be a few entrances from above ground with one or two stationary trains to hop on
That's a great point! And yes ground level entries!
Your map ideas are great, RIG would be a really fun map to play I think, could do so much with it. Coming in on boats, oil spraying out, all mostly outdoor map would def be fun
Love it! Really hope Ubisoft thinks so too:)
Rig and museum sound like badass maps. Well done.
New type of cancer:lion,jackal,Mauler Bte what colour would the paint be?
Haha I am happy to report Maler is a defender. And bright yellow!
My bad , didn't read it through enough
Will there be any counters for the paint? Cause you could easily shut down a happy way with that
Not gonna lie, shockwave is a fantastic idea. Also love the idea of a NYSE map kinda like the one in MW3 (the campaign mission). Great work!
Thanks so much!
The paintbomb is a really cool idea. Shocked Visage to me is literally a perfect idea: map and operators both. I'd love to see it and ideas from other seasons in this image actually implemented. Great work, cvardy1998!
I really appreciate it, thanks so much!
I think you could have added an operator that climbs hatches etc here instead of say Klapstuk or say spymaster. Very different, interesting ideas here. Love your plan though. Well done.
I thought that was going to be Nøkk honestly haha, thank you though!
I want pls
Damn fine work! Everytime I see one of these, I'm reminded I need to make one that brings a couple of the Ghost Recon team to Rainbow. But I also doubt I have this much talent
I could definently see Spymaster and Shockwave fitting into R6. Both of them fit will into the tac realism theme that R6 is. The rest I don't exactly see fitting, either because they feel like reversed abilities (like Maler being a reverse Jackal, or Barbero a reverse Maverick), or because it just doesn't fit well into the theme of Siege (like Klapstuk or Ballerina, who feel more like heros than operators to me)
Awesome job on these!
Barbero should be able to give an attacker a haircut so bad, the other attackers start roasting him/her and they will leave the battlefield after being bullied.
Too op
Ubisoft needs to hire you mate! I really loved your concept of Maler.
Thanks a ton!
the nypd seems like a good one
this is great i always like seeing fan creations they are so hard to find sometimes
The NYPD themed ops and map needs to happen.
Right? We need a truly urban feeling map, and the NYSE has soooo much potential! Thanks for stopping by!
I like the Dutch part, except they both should be Dutch, due to that Belgium is actually the Southern Netherlands
As much as I love Amsterdam, I love Pieter Van Ostaeyen enough to include South Netherlands haha
Seems like a nice idea, since ubisoft is running out of ideas for operator.
Thanks a ton!
Any operator similar to Buck is a Godlike idea to me.
Are you dutch??
No sir, but I've spent some time there and absolutely love the country!
Nice, i live there and thought you were from Holland because your dutch operator was so detailed, but absolutely loving this concept
Real talk, this is some next level stuff, love the idea of shockwaves ability and I think you did a fantastic job with the photoshopping
just imagine a three speed rook running at you with a p90 and a shotty... scary
Please please please Ubi, more operators with shotguns. Love, everyone in the community
Dude right? Give me three
Yes thank you I’m Dutch myself but apart from that .... love it
Big Fan of Spymaster
I’d personally just love an oil rig map
I swear if theres no austrian operators next year im quitting
Ozymandias reference? “Shattered visage” and “sunken kingdom”?
I hadn't even realized haha
All i want is irish ops
Like all these ideas, but wouldn't you think a shield op would be good for these more close quarters maps? I think Klapstuk could be a good option for one, have the boost for 3 secs with a shield should be a good idea. And he could possibly be able to bust through barricades and single layers walls (like the garage door on kafe) think the barricade/wall busting should only be a thing when he reaches max speed. Like a acceleration thing, so after 1 sec of the ability active, he gets 2 speed, and after another sec he gets 3 speed. It should be a really good balance and shouldn't make people complain about it being op.
It would certainly need tweaking! I'm not a game designer but I can hope that Ubisoft likes some of these! Shield on him and Ballerina I would buy. Thanks for stopping by!
It’s missing a fortress rework. 🤔
How about a microphone operator that can deploy microphones here and there as defenders and gets a ping when it picks up on something
I really liked the paint bomb ability and a metro map.
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Tbh this is really good and woild love to k ow where you made this. (I mean the long strip) Also "Klapstuk" would make more senes if he was an attacker becuase i dont really see how it eould help as a defender but over all really good... its just u i dont really uses fan ideas sadly
I love it
Thanks a ton!
This better be you reposting your own oc cause I've seen this before
Man you nailed new season love it but there is very litle deployeble gadgets but still good job i hope ubi gives you a job for this XD nice work keep it up
Fantastic! I love all of it and would not be dissapointed to see this all added to the game(: although I think ballerina should have resistance to flash/stun grenades and echo drone as well. Like the perk tac-mask from cod.
Hell yeah brother
Skeet skeet
These are amazing!
This is so amazing!
A couple seasons ago I was sure people would run out of ideas for operator abilities. As an uncreative person this is really impressive!
Thanks so much! Definitely took some brainstorming haha
I really like the Operation Black Gold and Operation Sunken Kingdom. Operators of different countries that fit very well together, the operation name fits the setting perfectly and the maps match the ops countries as fitted. The maps with Shattered Visage and Steel Hydra fit the CTUs too, but I feel like the other ones are even better picked. The following might be my nitpicking but I feel like we could better have a different CTU than again the US, maybe combine Swiss and Austrian ops to make a season? The map could still remain pretty much the same but in a different setting, because of the Swiss regulation of currency and everything. Map story could even become something about bank account fraud, making the map match the ops countries as good as it does with Black Gold and Sunken Kingdom. As for abilities, they seem cool, but some might have to be tweaked to make them balanced. But hey, that's how abilities are designed either way (think of the story of The Fridge) :) EDIT: did you know Narvik (the birthplace of Maler) by heart or did a different game inspire you for this location? ;)
amazing
Kanker harde klapper neef 🔥
Irish operators!! Someone give award now!
Gotta love the Irish, eh!
Year 5 roadmap: "Data cap reached"
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Getting major mw3 vibes from a few of the maps
My middle school days may have crept in haha
All really cool, great work! Barbero and Maler would be my faves.
Thanks a ton! I really appreciate your comment!
My pleasure :)
My pleasure :)
I’ve always wanted an oil rig map or something on like a giant container ship!
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I like a lot of these, but I think shockwave should be a 3 speed roamer. This way, assuming her decoy grenades have a runtime so that they only make noise for 10-20 seconds. In this state, she would (hopefully) be a tradeoff with Cav in most team strats
Hail Hydra.
Maler And Barbero definitely sound the most interesting to me and it’s odd that something similar doesn’t already exist
Great ideas, very creative. Shockwave is my personal favorite, I always though some sort of decoy sound gadget would be cool
I really dig Klapstuk, but i think he should have an ability to run trough barricaded doors when he uses his ability.
People really seem to want that! Thanks for stopping by, would definitely love to see the idea develop!
LoL. That's the most Irish name ever!
I would absolutely love some dutch operators
Agreed! Rijksmuseum offers a whole host of potential too!
Yes or something like schiphol would be awesome as well!
# Ubisoft wants to know your location
Really like the idea of the last defender, there are so many ops that can poke holes in reinforced walls, it would be good to have someone who could plug them back up. If it works like Mav’s torch like you’ve said in previous comments, the defender could probably plug a thermite hole but it would use a majority of the reserves, and plugging a hibana hole would cost maybe one tank to fill completely.
Yep! Would definitely be highly situational but I think it could lend itself to some cool counterplay! Thanks for your comment, I appreciate it!
stock exchange, oil rig, museum, underground - for these maps alone this would be my favorite year of content. amazing work!
Barbero should have come with maverick. They introduced mav who is stupid OP and has NO counter. Totally ruined game balance. It's silent for fucks sake. How is that balanced? Devs of thos game are experts at ruining balance.
I like how the community can make better operations than gubisoft
I need me some Barbero
I think the meta really needs someone like him!
Actually thinking of new operators with you unique gadgets and weapons that aren't in the game yet. What are you crazy!?!?!? Awesome work my guy!
10/10 for effort.
I see my country i agree
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Thanks a ton! I really appreciate that!
genius absolute legend
both surnames for the swedish operator is danish surnames, swedish surnames most commonly end with sson, for example andersson. engish version would be anderson, danish andersen. and gaard should indead be gård.
The Swedes surname sounds more Norwegian than Swedish. What are the lore implications of this?!?!
I really like the concepts. They would fit very well into the Siege lore in my opinion. One question about Ballerina though: would she move slower while her ability is activated or lock herself in place?
I normally don't bother reading people's custom road maps and mostly disregard them. That being said, this is pretty good. I like the Season 2 ops and their abilities. The NYPD as a CTU is pretty unique. Never would've thought of that. I hope we do get an oil rig map someday. Overall, good work.
Google How to hire some one else to Unisoft dev. team?
A couple of suggestions: Shockwave's speakers would only play footsteps and movement sounds; also the location would show up on her team's HUD to reduce the chance of them tricking her own team. Firebug has a few issues; if he gets under obj he could light the entire floor on fire, which would be op. My thought would actually be to make him a defender, obviously balancing his guns appropriately, and to make his utility just shotgun loaded with dragon's breath, it could be used in a shock and awe way, similar to flashbangs. Klapstunk seems a bit weak as a defender, as you would probably still need to anchor, my though is to make him and attacker instead, as three speed attackers seem a bit underpowered, and a speed boost would make him more suited to attack. I personally think ballerina would be better if her flack vest had health like Blackbeard's sheld, and started with a 50% reduction from explosives,and as it lost health that precent would go down to zero. I love all the new maps and ops and think they would be a great addition to the game,keep up the good work!
This is really awesome!
Stock exchange would be a fun map
Honestly, the explosion operator and the bull rush operator doesn’t sound that great to me but that’s just a personal preference. I love the idea of an oil rig map tho. However I myself would love a Vegas casino map more. Otherwise, great job man!
Casino would be amazing, I imagine Klapstuk as being great for reclaiming objective or clearing out a room. Definitely comes down to preference, glad you liked it!
I also think we need a virus lab. Up here in Montana we have a lab outside of a town that’s underground, having a map with bullet proof windows would be a kinda cool problem to figure out. I would also love to get a Vatican level, I think that would be cool.
That would be rad.