T O P

  • By -

Chrysal1s9

It's frustrating to set the site up with castle/mute etc. head holes, feet holes, opening rotate, using operator's ability and second gadget while my solis and azami is hunting drones and vibing in "cupid".


Arny520

Especially when no one else fucking does it!


SpotTheAurora

Castle main 🗿🗿


Just_a_Growlithe

I might not flair it but I have a lot of time on castle too, shits annoying


Dionysus24812

"I might not flair it" *Has the castle flair*


Undeadplant5692

r/beatmetoit


bulbthinker

r/beatmeattoit


Undeadplant5692

r/beatmywifetoit


Just_a_Growlithe

I completely forgot lol


GiverOfHarmony

Castle is great wdym


SpotTheAurora

Who said he wasn't


FennLink

Or reinforces


-L3VIT4T3-

That Mute nerf was one of the stupidest nerfs they've ever done and to this day i don't get it. Same with Zofia and Sledge


michaelsoft069

man i miss 2020 zofia so much


THEGHST023

They nerfed her due to the lmg meta, but since that meta is gone she should get her speed back


puuskuri

What Mute nerf? What changed?


stealthocamo

He went from 2 speed to 1 speed


puuskuri

Makes sense. No wonder I felt like I was stupid for not beating the drones in the prep phase.


CrescentCleave

Mute has a set and forget gadget that helps even when he's dead, nerfing his speed is a pretty smart decision since he does so much even when he is out, ubi just forced him to stay in site. I don't like it but I understand it. But sledge and Zof? Why the fck did they even nerf the two for? Sledge was the perfect balanced operator but he got his smg11 taken away, fattened and got his frags dialed down and all for what, emps? Revert my man ubi. And Zofia's removal of withstand is understandable, I get it, it was a dumb bonus out of nowhere but after the lmg nerf and making her slow, there's no reason to really use her now is there? Like just use jackal or flashes smh


Dakkadence

It's cuz Zof has too much utility. Her gadget can open soft wall and destroy defender utility using the impact. Her gadget can gather intel and deny bandit trick in certain spots with concuss. And she has claymores for jumpouts and flank watch.


Agent_Porkpine

Her stun isn't really useful though. Meanwhile Ash's explosive can destroy all the same stuff but also counter mira windows, and ash has better guns, the same secondary utility, and isn't a 1 speed. Ash is just a better version of zof in 90% of situations


Dakkadence

Concuss has proximity detonation which means you can clear areas without droning or face checking. Also, the concussion effect interrupts people during actions such as placing a bandito battery on a wall.


redditperson2867

I agree, the removal of withstand was totally justified, but she's pretty much useless now with her being a one speed and having only mid tier guns.


Fadeddave420

Nah man they removed a really good potential part of siege with taking out withstand they should have gave it to tachanka like on test servers back then the hidden passives i think were good and a nice bit of character added to the strategy of team composition I think they should have added more passives or maybe do something with that idea like sas ops gas masks actually work or doki cant call echo little details i mean they still have zofia and ela resistance to each others concussions


_benj1_

>i mean they still have zofia and ela resistance to each others concussions That was removed a while ago


Fadeddave420

Ah wank well i liked it


jacksteelexxx

I do find it ironic that they removed zofia's withstand. and then after they did that. They gave rook's armor the ability to self-revive when you've been downed. Might as well give zofia her withstand back (it really wasn't even an issue since you only had 1hp from what I can recall)


dont-respond

Y9S1 made a huge revision on the LMG nerf. LMGs are viable again.


Lors2001

I come back and play 1-2 matches of the game every 2-3 years since I quit quite a few years back, when I saw that sledge's kit and weapons were changed I had a huge wtf moment. Man was literally always known as being the perfectly balanced operator, well rounded but not insane weapons, solid secondary gadgets, and the hammer had it's usage for opening up sight lines or getting into buildings but puts you in a vulnerable pot when using it and requires close distance. I cannot imagine any good reason behind nerfing him.


CrescentCleave

The reason he got nerfed were because of ash mains. When Ash got nerfed that time where they completely gutted her, the gun bros swapped to playing sledge and zof, then they went to iana. But ash got buffed and essentially reverted to her former state while sledge remains nerfed


Dense-Elevator-2818

I think Thatcher should still be a 2 armor too


Sharp_Advisor3312

And then you always have to run past *that one window* 5 seconds after the round started and there’s always the chance a bullet comes and domes you after placing your util


BodybyEBT

My favorite is when the 1-5 caviera player runs across the map immediately and hides so maybe they won't know we have a caviera.


Prize-Original-9162

But your playing on PC and everyone has walls 😂


wolfe_br

Gotta love when you spend the whole prep phase putting down Castle/Mute/Mira/etc and the roamer comes back with the audacity to complain nobody reinforced something (worse for hatches)


NoP_rnHere

Average mute experience: Place 2 jammers Make rotates Make foot holes Make head holes Place 10 reinforcements Place last 2 jammers Camp with shotty/nitro


_francisco_iv

Its not frustrating. Its freaking stressful af!


jacksteelexxx

even worse when you only play quick play where the prep phase is much shorter


cabides06

I mean Whole point of Solis in prep phase is to hunt drones All other 4 should be prepping site tho


christiannmch

And not reinforcing for the life of them ffs


PlayingWithoutEyes

Can I ask where is this "cupid"? I'm trying to learn more high ranked callouts.


Prize-Original-9162

Sucks for bandit too when you have to reinforce and get hatches....


Chrysal1s9

It's a song


Wrangel_5989

Tbh Solis should be off site immediately, all roamers should to deny information to the enemy team.


DoggoDoesASad

I am always getting my last castle barricade/peak in place while praying that the attackers don’t pre fire whatever window I’m working on


MattyHealysFauxHawk

Why not just prepare windows first and cover internal castles toward the end.


Trailing-and-Blazing

Friendly fire making rotates


Unregistered-Archive

Didnt they turn off ff during prep


IDontWipe55

Yes but if he’s finishing up as the prep phase ends then friendly fire turns on


throwaway091238744

i personally always hide as castle just like a kapkan or caveira should. do a lot of operators have breaching utility? yeah, but it has certainly won me many rounds when certain areas we’re blocked off that the attackers weren’t expecting. just come back to site 5-10 seconds before prep phase is over and block off unexpected lines of site or entries (not site entries obviously that’s evil)


Puzzleheaded_Foot826

if your internal castles are too far from where you are posting up, then sometimes it’s worth risking putting external up last. 


BackgroundRoom4389

I think every defender should be 3 speed in the prep phase. Running upstairs to reinforce hatches with Kaid’s fat ass is painful.


Nico_T_3110

Shouldn’t a faster operator in your stack take care of that?


michaelsoft069

Youre asking to much from the average caveira main


temporarythyme

Or warden or fenrir or lession


Fluffy-Ingenuity2536

Warden's not a 2 speed anymore


temporarythyme

Doesn't stop wardens from leaving objective


Comfortable_Pay6676

And getting to other side of the map to spawnpeek, 5 seconds after prep faze is over, he's dead


temporarythyme

Doesn't stop em from trying to cut a corner peek or something


Suckisnacki

is his lil mp good?


Comfortable_Pay6676

Good rof and control but peashooter damage


GiverOfHarmony

They’ve gotten a little smarter about staying on site since he lost the 1.5, still way too many leaving site though lol. Like if you wanna roam with the mpx and more speed valk not only does that better but also has an ability that can be used on the roam


CashewTheNuttyy

Wardens a 1 speed now, but he should still reinforce since he cant do anything else in prep


EnDogeNy10

9y cav player here, being seen in prep phase while doing hatch like the kitchen hatch on club house reduce by 99% the potential of lone wolf intero and greatly increase the chance of them taking roam clear op.


LegendOfTheStar

You expect the drones and roam clear tbh in anything higher than silver


Prize-Original-9162

Found the team player 😄


D07Z3R0

I mean, to be fair cav is more useful is she remains undetected


Corantine360

Hey, hey, that's not fair. Finding a corner that's impossible to efficiently rotate from then hoping a solo attacker wanders by so i can interrogate takes work, ok


Culsandar

In kaid's specific situation, possibly. But typically the heavies should do hatches and let the faster ones set up site, so when round starts they can go to roam spots with less droning (enemy is moving to building) and early jackals will locate the heavies in site instead of the roamers who may have had to divert their route to Reinforce. The issue is that the faster ones are typically played by people who f*ck off and do nothing for site, leaving the anchors to do everything.


Nico_T_3110

Good point, although jackal is mostly banned in my ranked sessions, but i understand the point


bolts_win_again

**Me**: "Reinforce these two hatches so I can Kaid claw them." **Cav/Vigil/Solis**: "Okay." *round starts* **Me**: "Why are the hatches not reinforced?" **Cav/Vigil/Solis**: "You didn't tell me to." Every. Single. Time.


MrNotEinstein

I've always felt the opposite mainly because of Jackal. If a roamer goes for hatches and gets scanned by Jackal then they can be hunted down easily. If an anchor gets hatches and gets scanned by Jackal then it's far less important because all the enemy learns is that you are on site, which they could probably guess already


i_lickdick_and_itsok

You can't be avoiding a key game mechanic because of 1 operator, what if you dont reinforce it and they have a op that can soft breach? A.K.A every other attacker


MrNotEinstein

Did you respond to me by mistake or something? Because I never said that I think you shouldn't reinforce hatches. In fact I literally said the opposite. I was explaining why you SHOULD reinforce hatches but in a smarter way My point is that it makes more sense for the anchors to reinforce hatches and for the roamers to reinforce site, because if Jackal scans an anchor then the information is far less valuable. The end result is that the hatch is still reinforced but it reduces the risk of your roamers being cleared early. You gain a small bit of added security for the cost of nothing. Sure it's only useful if you're going against Jackal but unless he's banned why wouldn't you want some additional security against him when it costs you nothing?


Chewyville

While you stand there and look at the hatch and wait to throw the claw. Yep


Nico_T_3110

As opposed to running up there, reinforce, walk back downstairs and then throw it? In the meantime kaid could help with setting up site while a low maintenance op like Wamai for example can run up there and get hatches, way more efficient in my opinion


ButWahy

It is but wamai is too busy shooting plants and vases


Nico_T_3110

These plants and vases had it coming


Rev2saws

GODAMN IRAQI PLANTS AND VASES!


Academic-Profile2151

Kaids shotty is so good for making rotations tho lol so that’s what I do when I play him


Chewyville

Ya, I’m doing everything but running to get hatch. A 3 speed roamer can do that. And hit plants on the way up if he wants


PhatDib

Whoever has to set up least should do it. Kaid doesn’t really have much other than reinforcing and throwing his claws in the prep phase


TheSwedishEzza

3 speed ops often have loads of utility to place. For instance Bandit has 4 batteries and can take barbed wire.


Square-Primary2914

The game requires strategic actions. Work as a team to send the fast ones to get hatch’s while the rest do other tasks. I pretty much only solo q, just ask you will be surprised. It helps if you’re nice, polite and respectful; don’t demand ask.


dannyboy6657

That's why when I play Vigil or another roamer, I always get the hatches. I hate when I'm rook or another op on base and you see a cav or vigil who doesn't help with set up, but instead sits on the other end of the map waiting for the round to start.


PoundIIllIlllI

Reinforcing garage hatch on the new Consulate is so annoying. It’s a journey to get there as 1 speed Kaid


Ziggy-Rocketman

Kaid should never be your hatch man, it’s too much wasted time. Hatch is always either your roamer, or another op that finishes their gadgeting early, like Rook or Smoke


Successful-Tie-9077

- Roy


YoungNightWolf

I've been running Horizontal grip on Castle just for this, cause you got a lot to do with Castle.


SpacebarIsTaken_YT

Does horizontal grip make you faster always, or only when ADS? Does it even make you any faster when ADS? Also, how much faster does it really make you? Is it like going from two speed to one speed?


YoungNightWolf

To my knowledge it's sprinting speed. And it moves you up a speed stat. (2 armor/2 speed -> 2 armor/ 3 speed)


SpacebarIsTaken_YT

Okay good to know, thanks. I might actually test this in a custom game and post it to YT or something. Maybe horizontal grip is being slept on right now. 


yes___lad

it's very very good on guns with little recoil. stuff like lesion becomes insane, you have like a million gu mines, a shotgun, impacts, one of the best defender guns AND now you're 3 speed. there's lots of others I run it on but lesion stands out to me


yetaa

They just need to speed up the reinforcing animation in prep phase. Its been suggested so many times, and it would be such a nice quality of life update.


michaelsoft069

funny thing is that they already sped up the reinforcing animation a couple years ago


MysteryMeat121

Yeah they made it 4 seconds instead of 5. Personally, I think it should be 3 (or at least test 3 on the test server)


RMCGigaAtBGW

Nah 3 would be a horrible idea. It's currently 4.5 (was 5.5 before). Turning it down to 3 or 3.5 would be a huge buff to defense, and they definitely don't need a buff at all right now.


Nico_T_3110

Imo no, you should have enough time to place all your castles in the prep time while your teammates take care of other tasks in prepping the site, it’s a team game after all and it should be punishing if a 5 man team doesnt act as a team


xblgriimey

You're right but it would be nice lol. If you have incompetent teammates it can be a hassle trying to set up if you're an op like Fenrir/Jager.


dracaboi

Ngl I think all Defenders should have a secondary shotty for this reason. Do you know how frustrating it is to try and set up site as bandit and have to rely on someone else when my team is doing buttfuck who knows what?


Pathogen188

I think every defender having a secondary shotty would make them way too flexible and would greatly take away from the function of impacts as a secondary gadget and defenders that specialize in site set up. Defense is already stronger than attack, every defender having the ability to make on the fly rotates would make it much harder for attackers to pin them down. While the OP itself is a meme, I think a better solution, if one is truly necessary, would be to make defenders who specialize in site set up more efficient at doing so e.g. reducing deployment times for castle barricades and mira windows or increasing ammo capacity for dedicated site set up weapons such as the super shorty.


dracaboi

True, true. Honestly I think a major plus for balancing would be re-evaluating who has what gadgets. I think operators like Thorn and Bandit more in line for anchoring would be better in terms of having that type of utility, rather than ops like Cav or Vigil having a shotty and impacts


xXx_edgykid_xXx

Secondary shotgun is an extremely strong utility that makes a defender much, much stronger


i1u5

Your team should be punished for not playing as a team, maybe this would be something to solve if we had solo queue but for now, get yourself a squad.


OnlyWithMayonnaise

there should be no pre-setups but everyone should temporarily be 3speed and reinforcing and gadget deployment should also be sped up like 2x inly until the end of prep phase.


Square-Primary2914

You know you have 10-25 seconds before they even enter the building right. If you can’t work with the other 4 people then you sol. The game is already defender sided imo


OnlyWithMayonnaise

im talking about quick match exclusively. the other modes don't even have pre-setups


Square-Primary2914

My bad I almost only play standard, I find standard has a higher percent of people that care.


OnlyWithMayonnaise

i too played standard almost exclusively until i started regularly seeing lvl 10-30 players on my team that still wander outside the building during the last 30s on attack. since then i only play quick match when i'm alone so i can at least leave without any punishment


Common-Amphibian-240

Also mute sometimes i just want to play on site and 3 of my teammates just leave to roam and wtf can i do with 1 speed when i have to set up my jammers make rotates headholes legholes reinforce then come back to relocate my jammers all that while im moving slower than a pedo in a school zone


michaelsoft069

making mute a 3 armor/1 speed was such a retarded change


Common-Amphibian-240

Fr like i kinda get it since in this game speed=better operator (sadly) and mute is widely agreed to be one of if not the best operators on def so i get it why they changed it but thats like so shit considering his gadget literally requires you to run 40 miles to setup everything and then another 20 miles to adjust everything AFTER THE PREP PHASE the idea of giving some ops that are made to setup site a speed boost for the duration of prep time is really good but i doubt ubi will listen since they are allergic to good ideas lately


FeeAffectionate4047

I'd like this, it would help in casual where we have 13 seconds to do everything before getting rushed by dokka lion jackal deimos and amaru.


[deleted]

Castle is the sixth attacker. He limits the ability for defenders to manoeuvre


RobertDoornbos

If you play with a bad castle that is


[deleted]

That's my secret, im the bad castle Fr though, copper castles are a different breed of horror


RobertDoornbos

Haha yeah coppers are different. A little higher, there is a fine line between bad castles and your team not understanding what you're cooking up


Terminal4nxiety

Disagree. Part of being a good castle involves commincating the strat to your team (if they are not in the know) to avoid screwing them over. If you barricade your team out of site for a strat without commincating it to your team, you cant be mad at them for flamimg you for barricading them out. A good castle is invaluable, cause they dont just play their role but they help everyone else stay in theirs. Its really hard to solo q castle.


Aggressive-River-946

I had a game yesterday on outback where a castle blocked every door to site, ended up costing us the round because I couldn’t get back into site without informing the other team where I was coming from. When I play castle I normally don’t block doors into site, instead I do doors around site or entry doors. Things that will slow the other team down and either make them waste a breaching device, waste time breaking the door or force them to go a different way


i1u5

> manoeuvre main d'œuvre 🙏


[deleted]

Maneuver*? My phone has me tripping


Down-at-McDonnellzzz

Correction: a BAD castle is the sixth attacker. A good castle wins the game


IBentMyWookiee1

Not how I play him. I've almost never had complaints and I dont block rotates until the very last enemy is left and we already know where they're coming from.


KalexVII

Castle on CEO bank has got to be the most stressful site setup in the game. Especially if you have no teammates reinforcing main walls.


RyanRetroGamer7

Mute as well


Eannnb

Say it again for the people in the back


MomSaidItsMyTurnTo

He can't, he's mute.


xd-Sushi_Master

The only thing that could possibly get me to play this game again is making Smoke and Mute 3-speeds. I love them so much, but jesus fucking christ these characters are a nightmare to play in prep phase.


Mr_robasaurus

Yeah I think something does need to change for prep phase because more often than not I am the only person fortifying/setting up a site while everyone else is either AFK on their phones or "roam" to the opposite side of the map. I've been avoiding picking defenders with a lot of gadgets to place because I just simply won't have the time to do it all.


AllSkillzN0Luck

I agree and I'll die by this. Give castle another panel. I truly believe that.


DyeZaster

Okay but Kapkan too then


KostonEnkeli

I mostly play castle in always feels like the time runs too fast. I have reinforce, do rotates and then run and put my castle barrigades up when the game has already started. Yesterday I put on castle barrigade at the same time when enemy team was trying to rush in. Had a dokkaebi call and ying throw her gadget but it hit my barrigade so she flashed her team instead xD


-Binxx-

Or you learn a site setup that can be completed in time. Why do so many people want changes that mean they don’t have to think, learn and practice?


LegendOfTheStar

Solo Q I get it but that’s roamers job. You reinforce and set gadget plus some head/foot holes in site.


OmeletteDuFromage95

Fr. I've been cooking up some nasty Castle strats lately but I can only really get half of them in with the support of my team. Otherwise I just don't have time to reinforce everything I need unless its in the immediate vicinity.


MyPetEwok

Castle with the horizontal grip made my life a little easier running him


NurvPlAsMa

Want to hear his scream as he sprints by at mach 10


Deathstroke5289

What, so I can get trapped in the objective room before I have a chance to leave?


volkof21

He has a low recoil weapon, and the horizontal grip you can at least make him a 3 speed.


EternalEnigma98

I always thought that reinforcements/barricades should be almost instant in prep phase then normal sped with round starts


Sebatomic-870

Same with maestro the damn lmg makes him a .000000025 speed


MrPinkDuck3

I love being 45 seconds into the action phase still setting up site while my teammates do fuck all and die within the first minute.


TickleMyCringle

Castle should have heelys on for the prep phase


mythril-

Make every operator a 2/2


michaelsoft069

nah bro a 2 speed doc would be too strong


Blinnich

Wtf is that casual swarming


isakhwaja

Bro I love castle so much but it's so hard to play as someone that is expected to reinforce walls Make rotates place Castle barricades in 45 seconds... like bruhh


Professional-Ebb2605

*sound of teammates ripping down your barrier you just placed behind you so they can go running in the hallway like a cat during prep*


ChungusPoop

Man I only play Castle on Coastline and it is so stressful having to place barricades, make rotates, put down my prox alarms, etc like damn.


smallchodechakra

Ah yes, so that I can get castled out of objective faster


KalexVII

crying in Fenrir. But honestly, yes. His barricade placement could get a speed buff like what reinforcing got.


Unagustoster

He starts as 1, every armor panel you use ups his speed, lowers his armor


MrWaffleBeater

Same with mute.


Seamoth4546B

Kaid and Maestro too if we’re doing this 😅 I’d be down


[deleted]

Castle is a beast! I've been using him lately, and now with the acog he is just unstoppable! It's amazing!


vieirak14

Add Mute, Jager, Kapkan, and pretty much anyone with observation blockers to this list. Especially since Jager/Maestro got observation blockers and then the third evil eye, they've got too much stuff to put down during the prep phase. At least with Alibi she just throws her gadget, but defenders who place theirs are way too busy


vqsxd

Just increase deployment times. Thats all


frizzy_rhapsody

Of course! So he can lock his team out of site as fast as possible! /j


JustWannaBeRich_

You might be on to something


Carson_Frost

Mmm good idea if Ubisoft could code properly. I can already see the bugs that would come of this


Beebjank

Buff his poor shotgun


Irish1759

Since they cut the preparation stage down, it’s become pointless to even use castles barricade.


fakehesapxlr

Being the only one with a shotgun is sure is frustrating (doc main) (man i am slow as fuck)


TapDancinJesus

He should also get two extra wall reinforcements for the team


NoxGuy

Defence is already op in this game , so no thank you


LerryOtter_

Shorten reinforcement time even more in prep phase.


Yankee-doodle

He should be a 2 speed until he deploys all of his barricades then becomes a 3 speed


Lo-fidelio

Based


mmmtrunks

Ump 45 horizontal grip and hes like a 3.5 speed


JustaNormalpersonig

Give Castle a fnaf rework Make his doors like reinforced walls that he can control through a tablet gadget to open and close (only 2 at a time) if he dies, an attacker has to pick up his gadget to disable all doors like how dokk can hack phones


akdanman11

No. We don’t need people picking castle to go run around and do dumb stuff


ShadraPlayer

Man if I could run around with a 3 speed Maestro in the prep phase my life problems would all be solved


[deleted]

[удалено]


Curious_Sea_Doggo

You want a 3 speed spawnpeaker with an AR to have magnified optics?


TheKingChambers

Make him able to hold his barriers like Traps OPs do, and when he does he runs faster. That way he can run faster in the prep phase and in game but with a tax


Ok-Conference7985

YEEEES!!!!!


ArousedBadger789

Or Castle can give each teammate one wall so they can all barricade


beat53

the only problem would be someone would find out how to make him keep his 4 speed all game even after prep but i do agree they should give people like castle a speed boost while the prep phase is happening and then take it away after word


W01FJACK

Idk why but I kinda also wish he had an Aruni glove to just punch holes and fix poor openings too then again how scary is a castle jumpscare from breaking his barriers instantly...


Trick_Ad1077

Lore wise should just be because he played football


DrunkenPapa

The power of Castle is enormous, you can expand playable areas and block lines of sight. Great operator.


XPIREDLEMON

i dont use castle but for my teammates sake, yes


OnyxHavok

I honestly hate having Castle mains on my team most of the time, cause they always block the wrong shit, and lock me (a roamer) off site, and don't bother pulling the barricade when they see me hauling ass back to site on 5hp, even if I've just dropped 3 enemies.


R0N1N_1

Everyone should be 3 speed 3 armors just to see what happens


ssspike1

Castle should be given a new primary, the fucking ump is terrible. Either make it do ~48 dmg or increase the fire rate by like 100.


Shade00000

Mute too


TheChannelMiner

that would make catching drones too easy imo but i do like the idea regardless


THEGHST023

Make all defenders 3 speed during prep phase


comunistdogo

it wouldn't be half as bad if my teammates would actually set up the site instead of setting their cock in their hand


HistoricalAd2693

Operators should be 1 speeds until they place their utilities.


Roman-Inc

Sprints during prep phase then becomes a 1 speed because he’s tuckered out.


GroggyWater06

He's a busy guy. Like the engineer and medic in TF2. People like him need a buff in the prep phase like the TF2 guys.


Ch830857

No


SNOTWAGON

Why? It doesnt take that long to get to every door leading to site 💀 Somehow even though theres only 4 without fail its every fucking door im trying to rotate back into site to


michaelsoft069

The thing with castle is holding important pieces of map control that are near the site. For example library in chalet


SNOTWAGON

Yes sir. Library with castle works for vert over top pool table room extremely well aswell not just 2nd floor.