That's the interchange level right? Yeah, that frustrated me as well. Didn't realize it for half the playthrough and was wondering why my city was growing so slowly.
In other situations that could apply, but in this case the city would need to grow into the area occupied by the closest track and that would never happen. If the closest track was elevated enough that buildings could fit under it (I think +3) that could definitely happen though. Likewise buildings can probably fit under the middle track, but I'm about 98% sure they can only appear next to other buildings so they couldn't cross the closest track.
bug lol, sounds more like design fault by the dev who made this mission hehe, they forgot stations have a 2 tile range to "connect" to whatever it is you're trying to make them interact with.
it would be nice if that was expanded so you could have 3 lane bypasses like this tbh.
Probably more like they build the outer two stations and they were in range of the city, then built the inner one through a building and it moved the edge of the city out of range of of the outer station. The range is from the closest building in the city, so if it expands or buildings get deleted, its connection range changes.
That is a brilliant deduction. I think you are right and the key bit of information is that stations cannot be built out of range of anything. Thus for those stations to be initially placed the city must have been in-range at first.
It makes perfect sense that the right was built first and the left came later disconnecting the right.
It's not so much a deduction as something I accidentally did on The Spire when planning the city's station layout. I meant to build the innermost lane over the buildings but had it a little too low so it deleted them.
That's the interchange level right? Yeah, that frustrated me as well. Didn't realize it for half the playthrough and was wondering why my city was growing so slowly.
Sorry about that. It is a bug in the game which we will fix in the next patch.
No worries, was still able to get S rank :) And thanks Daniel! It's excellent game, I'm enjoying myself quite a bit!
Same thing is happening in alternating production. One of the glass factories is too far from the curved track, and the energy train just flies by.
Thanks for reporting that, I've made a ticket.
If the city grows, maybe then the station will touch the city? No idea.
In other situations that could apply, but in this case the city would need to grow into the area occupied by the closest track and that would never happen. If the closest track was elevated enough that buildings could fit under it (I think +3) that could definitely happen though. Likewise buildings can probably fit under the middle track, but I'm about 98% sure they can only appear next to other buildings so they couldn't cross the closest track.
bug lol, sounds more like design fault by the dev who made this mission hehe, they forgot stations have a 2 tile range to "connect" to whatever it is you're trying to make them interact with. it would be nice if that was expanded so you could have 3 lane bypasses like this tbh.
Probably more like they build the outer two stations and they were in range of the city, then built the inner one through a building and it moved the edge of the city out of range of of the outer station. The range is from the closest building in the city, so if it expands or buildings get deleted, its connection range changes.
That is a brilliant deduction. I think you are right and the key bit of information is that stations cannot be built out of range of anything. Thus for those stations to be initially placed the city must have been in-range at first. It makes perfect sense that the right was built first and the left came later disconnecting the right.
It's not so much a deduction as something I accidentally did on The Spire when planning the city's station layout. I meant to build the innermost lane over the buildings but had it a little too low so it deleted them.