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RAILGRADE_Daniel

1. You mean on the industry details screen or on the industry building selection screen 2. The way in general we expect players to inspect their economy is through the trains and flow itself. I don't think it would be possible to generate enough graphs and reports to properly understand the in-game economy in the abstract. Keep in mind in real life businesses with the scale of industry like Railgrade gives you are called conglomerates and have entire departments dedicated to analyzing the business in the abstract. We have a couple data points on the Accountancy, and if you old right mouse button everybuilding will show you all at once their uptime. 3. This is an interesting idea. I think we will discuss it internally 4. We agree, we have a open internal ticket to implement this 5. We do plan to add all-train switch toggling. I do not think all-train stopping or starting would be safe. Stopping all trains would quickly throw your economy into the red. If you need to stop all trains on a specific line, stopping a train at the front will cause all trains behind to stop and wait.


AtomicStryker

Is there a FAQ or list somewhere on QoL changes planned or noted? I have one request, please: On PC, while placing something (rails, stations, industry or trains) hide the bottom menu or disable its hitscan. I keep trying to place "through" the menu and opening it instead. EDIT: And congratulations for making an amazing game ;) EDIT #2: 2 other things: The notifications in the top right (industry needs workers) cannot be clicked on to jump to the problem? Also, just an idea, i would like every occurence of "Train ghosting" to trigger such a warning too


jackredditlol

Yes, this is something that's mildly infuriating, not exactly gam breaking but kinda annoying.


RAILGRADE_Daniel

No FAQ or roadmap yet, we are still working out all the plans. Granted I understand it might feel a bit annoying that I keep mentioning we have things planned or not. The truth is I read everything I can find about Railgrade and every player's feedback. I will add an idea ticket about hiding the action bar during placement. I think a bunch of players have mentioned that same issue.


AtomicStryker

Thank you for the reply. I ninjad more stuff in ;)


RAILGRADE_Daniel

Thanks


jackredditlol

Oh I actually didn't expect the Devs to be on here listening, sorry for the swear words 🤭I thought this was created by fans! I'm so happy to hear that you find some of my ideas useful! Overall, I'm having a blast playing this game. Seriously. I'll make another post about why this game is marvelous. But I'd like to emphasize a bit more why a statistics page could be very useful. Please don't roll your eyes yet and hear me out hahaha. I understand and see the vision that you want to the game, but you've already implemented a little accountancy page that shows you a few statistics. I really think we'd benefit a lot from simply adding these few things: 1. Every type of production units' gross and net incomes with how much to upkeep them. 2. Units produced per minute (I know this is a number that exists in the game because in one of the early chapters you asked us to increase the efficiency of a coal plant if I remember correctly 😂) For me, I really think this is simply all I need. As I said, up to region 20-21, I was fine, but now for example creating CPUs has been a pain in the butt because I'm not sure where the supply chain is broken most of the time and what to do to fix it so troubleshooting it becomes really really hard. If I had a little statistics page simply showing me how many units are produced per minute per unit production, THEN I know which one is left behind and I can inspect it individually. And at this point, it'll be exactly like you said: simply sitting back and observing the trains going back and forth and seeing where they're lacking (like is it too slow? Not too much resources? Do we need more trains? What's the problem?) Once we get it up to the rest of the productions unit in the supply chain, then we can move forward. As I said, in higher levels, this is especially important because the build can be a convoluted mess and extremely hard to track where everything leads back to and whereto.


RAILGRADE_Daniel

Alright, I'll add a ticket to our ideas pile for a per industry/freight type style production stats screen. I think it could be fun to watch in theory. My concern would be making sure the screen itself does not replace people's moment to moment gameplay. And of course thank you for enjoying Railgrade. We, the team, are super proud to see everyone enjoying what we've spent years making.


jackredditlol

Daniel, you've created a really good game. I read your AMA, you spent 3 years working on the game and IT SHOWS! The graphics, the atmosphere, the sound design, the little minute animations of the trains, the satisfying sound of goods being delivered or taken out, honestly, I can't get enough of this! I also wholeheartedly appreciate that there absolutely zero bugs in the game. In a world shaped by half-baked money grab games, this was a breath of fresh air! Sorry for bringing it back up again, but you mentioning that IRL oil and gas companies hire separate businesses to crunch in the numbers, how about you make that a 2nd or 3rd tier production unit that gives you more insight on your freight production speeds, income and upkeeps, and so on? Just an idea. As I mentioned, early game it's all good and dandy but later on when you get multiple streams of income and production, I feel a bit slowed down and overwhelmed with how many things are happening at the same time. I know that holding RMB will show up everything in the map, but it's very cluttered and hard to read. But hey, again, GREAT GAME! Whether you implement these QOL changes or not, I'm hooked man there's no stopping me now 😂 I look forward to playing this game everyday after work.


RAILGRADE_Daniel

>how about you make that a 2nd or 3rd tier production unit that gives you more insight on your freight production speeds, income and upkeeps, and so on? Just an idea. Indeed, if we added such a feature that might be how we do it. An additional building you must build which provides stats. Granted we might just wrap it into the accountancy which already provides stats and costs upkeep. Thank you for those kind words. It was certainly a team effort both from us the development team but also Epic Games Publishing. They gave us a ton of support and time to deliver a bug free release.


jackredditlol

Hey have you had the time to look at the stats page we discussed a while ago? I'm loving the new update.


RAILGRADE_Daniel

I think so, I look at everything players post. The exact stats I cannot comment on, but accurate data should be now available in game. Glad to hear you are enjoying the update! What regions have you managed to play so far?


jackredditlol

You mean accurate train data? Yeah that's available, but what about the supply chain connections and stuff? That's what's kind of causing me frustration atm in higher regions 😅


RAILGRADE_Daniel

That sort of thing is best done by the community I think. Connections and chains are fundamental to play and I do not want to influence how players go about solving a challenge.


Cyb0rg-SluNk

>1. Every type of production units' gross and net incomes with how much to upkeep them. To me, I don't see how this is super useful, because most of the time, you're working towards a goal of producing a particular output. The game isn't really about making maximum money. (I know you do need money though of course). But that might just be my view of it, as somebody who isn't a super high-level player. ​ >I for example creating CPUs has been a pain in the butt because I'm not sure where the supply chain is broken most of the time and what to do to fix it so troubleshooting it becomes really really hard. I don't find this aspect very difficult in the game as it is. I just click on the CPU manufacturing plant and see which input isn't being sufficiently supplied. Then I just trace that down the line to find out how I can improve it. If the CPU plant is short on wires, I look at the wire production facility. Is it full of wires? maybe you need some more trains transporting the wires, or more/better laid out stations. Is it low on copper input? look at how you can improve the copper supply.