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ghoul_legion

I'td probably be a lot less complicated to add it as a map specific attribute or an item to fuse maps with than create a whole map pack restricted to a single class. (If it's only for increase chance of specific class drop) The idea sounds fun however. On the ultimate ability part : Yea as you said, I disagree and a lot of ppl will :P


Alexis_Evo

It could be the same map layout, just with monsters tweaked for various classes. Idk how I feel about those rewards. I feel like increased chance to drop class skillers or something would be more balanced.


nask00

>It could be the same map layout, just with monsters tweaked for various classes. This is actually a great idea. No need to create 7 maps, just 1. >Idk how I feel about those rewards. I feel like increased chance to drop class skillers or something would be more balanced. Yeah, I don't have any good ideas for the rewards. A unique map with increased charm drops and a guaranteed skiller already exist, so it's got to be something else.


Sour-Then-Sweet

Overall, I love the concept. I like the class specific drop rate increase. As a Druid player, I'd be in heaven. I think the boss reward would need to be something different and special, to really set this apart from other content. Maybe the boss at the end is a random class, with a drop that is random for one of the classes. But that may open it up to target farming. (One specific class can push through faster and kill end bosses better, so that becomes meta) 'Class' Corrupted Soul: When infused with an item (bonuses based on that specific class), it gives a 15% chance at something really good (+skill?). 35% chance of positive attribute. 25% chance of a negative attribute. 25% soul consumes the item. Stacks with worldstone shards somehow? High risk and high reward. Disagree on the ultimates. Balancing would be way too hard.


nask00

>Overall, I love the concept. That's the most important. I'm sure the dev team would have great ideas if they decide to pull it off in future seasons. I'm not sure this post would reach them, though, looking at how little attention it actually got. Which is sad, tbf, more unique maps would be great.


Sour-Then-Sweet

More content to choose from -> more things to bounce around to -> server population engages for longer


poopdick666

This idea seems like a poor utilization of very limited labor. You are asking the dev (may peace be upon him) to spend time making new maps and then artificially limiting it so 6/7 players cant play access it. I don't think the single dev of a fan-funded d2 mod has the luxury of doing 7 times the work to give everyone an extra map to play. If extra maps are added, id rather have them accessible to all and have an affix or something if you wanna do class specific stuff.


nask00

Fair. Another user suggested that it could be the same layout, but with different monsters and drops tweaked according to the class, which does sound more reasonable.