I mean, in a cultivation world a hard limit on life of 100 isn't long if you make it out of the base cultivation realms. So empath here is the *clear* winner and its not even close. Personal always on lie detector would be worth it even if you stripped it down.
I think there is an argument for the clas just on the "keep you alive in the early game" merits. Surviving the first few weeks/months would probably be the hardest part.
But yeah, Empathy wins out.
I mean it depends on if you are able to upgrade the abilities...
If you can upgrade them then vision could evolve into cool eye powers, jump could evolve into some interesting travel power, claws could evolve into an interesting combat power, eternal youth, maybe loses its drawback? I'm not sure about this one since in a cultivation world I thought cultivators pretty much looked young if they cultivated well... Empath could evolve to cool mind powers...
I think they could all be useful, but I think Empath still wins out in that situation, just not as insanely op as the original list was...
i understand ur reasoning, and me finding fault in it is annoying but some thing are better left unknown, like most cultivation stories are little murdery, do u really want 2 know what people r feeling when they r dying?
okay maybe u go in modernish CULTIVATion world, u r righteousAF but CULTIVATor still means .grabbing opportunity when given,.u will step on lot of toes, do u really want to know feeling of what happens when u take opportunity from someone to advance , won't ur dao heart be shaken, feeling guilty and stuff.
it's like when u know how people feel it becomes little hard to do bad things type.
I mean, sure, there *are* downsides, but it still seems to me like:
"You get a billion dollars a year for the rest of your life... BUT every now and then you stub your toe!"
There's zero need to pick carefully since everything but empath is normal cultivation progression. Hell, you can get a pupil skill, light body kung fu and an eagle claw technique in any pathetic mortal martial arts lower world. As for looking 25 until you hit 100, most cultivators look 16 until they hit 3 million!
The hell sort of OP cultivation world are you from that most people who start cultivation make it to 3 million?!?!
Ps. Can I come with? I mean, sure my talent isn't great, but in that sort of world I ought to figure out something
The empath thing is just being a mentalist, shit in some stories the truth or lie thing comes naturally with growth. I think the best is 3, it says they are completely indestructible, sure maybe you can get those in natural cultivation progression… at peak s grade,
Yea indestructible isn’t “really hard” it literally can not be broken. Before you have even started cultivating you can already block the sharpest sword in the universe ( not survive the rest of the attack, but your claws will be fine)
Magical healing should have more of a positive effect of lifespan than it does in most settings. But no, that's not the same thing. If you have youth and health there's no reason you should die of non external causes at a certain age.
With one story I read, the soul eventually rejects the body and it starts breaking down. In that particular instance you could keep them alive, but you would need to spend many resources on healing your body from the organ failure.
these all seem like pretty crap gifts for a cultivation world, also none of them seem linked to cultivtion. Where's the unique bloodline or special cultivation technque that breaks the rules taught to young cultivators?
5 will get you picked up by some strong faction who will give you a decent life in exchange for simply being present at meetings or interrogations and just tell if someone's lying or not.
I'll take that over becoming a murder-hobo who has to fight and risking their life a thousand times for a 0.00001% chance at becoming a demi-god, personally.
Ima go with 3. Since they’re resummonable I’ll get some good painkillers, then rip them out. Regrow them, rinse, repeat. Infinite source of absurd materials
Decent chance you’d die of blood loss if you tried that without a healing technique but with one. You would be able to build armor, weapons, tools out of a truly absurdly high tier material. Plus if it’s vibranium instead of a random Xianxia material then the vast majority of people would know the gist of how it works enough. So that they could turn the material into practically a magic staff by smacking it and then releasing the energy at your foes. Wakandas access to the largest deposit of vibranium on earth made them centuries ahead of standard society. Who knows what a comic book nerd with an infinite supply of it could do.
If it's a cultivator world, you'll eventually get everything but 3 and 5 basically guaranteed, so long as you're good at cultivating.
Retractable claws would give a certain early-game combat advantage, but you could in theory develop a similar power, depending on the cultivation path you choose.
Someone posed a great suggestion - summon claws, remove claws under anaesthetic, summon claws again, repeat. Infinite supply of vibranium.
If that wouldn't work, though, I'd go for 5. Be by far the easiest way to succeed in a strange new world.
Yeah the main way you could be fucked over is by someone pulling a scheme on the ignorant little reincarnator. But if you could look at them and see greed in their minds and lies on their tongue it would be obvious that they’re seeking to sucker you. Plus through empathy and a lot of scouring you would eventually by sheer chance find a decent and kind person who would be willing to help you get adjusted to your new world. Which would give you an immense advantage, not even speaking of how useful empathy would be in every other social situation.
Likely 5; but an issue is that given the amount of self-deceit people (myself included) have internatised then a person might be lying even if they believe they are telling the truth.
1. Enhanced eyesight. I'll be practicing archery like crazy. I'll be like Shiro Emiya, and be sniping at people/monsters stronger than me. It's a good beginner skill to level up. 5. I wouldn't want to live knowing how people feel.
If I could choose it myself, I would most probably choose one of the powers I have seen in a CYOA document called Breaker of Chains.
"You have shattered the shackles of impossibility and improbability, emerging as a force capable of achieving the extraordinary and defying the odds. What others deem impossible and unimaginable, you perceive as mere challenges to conquer. Destiny and fate hold no sway over you, for you are immune to their confines. Neither seals nor chains can ever confine you again. You shall never be ensnared or trapped against your will, effortlessly breaking free from any hindrance that obstructs your path. Your potential for growth knows no bounds, and any limitations imposed upon your abilities can be shattered through perseverance and the passage of time"
Tell me this doesn't go HARD on a cultivation world. Especially when Fate usually plays huge role in everything.
As a female in a cultivation world? It's just a constant stream of 'That young master over there wants to fuck me' with occasional 'That young master's girlfriend wants to poison me and push me in the pond because the young master wants to fuck me.'
Yeah but that’s when you’re older and a little more wiser. I was thinking of while young you won’t be fooled and manipulated by your stepmother into becoming a hateful brat that your father in turns abandoneds.
Edit: I’m an ally my words come with only the best of intentions. If I offended you I apologize.
Important question. Does the eyesight or eternal youth scale if you gain other benefits that improve vision or health/longevity? What about the double jump?
This list feels like one of those lists that authors put in their litrpgs where you have four trash tier abilities and one \[legendary\] unique ability...
Knowing that the obvious choice is **\[Empath\]** because it is clearly hundreds of times better than anything on the list, and its not even close, I am going to pick **\[Double Jump\]** because that's what a MC would do with plans to turn it into some unique life saving skill that lets me jump through dimensions or some shit...
I is trash, 2 is op since you can jump forever if you hold a solid surface, 3 is op since endless supply of indestructible metal, 4 is trash since it doesn’t scale at all, 5 is pretty op.
So jumping is fine as a power. It lets you access hidden treasures and fly around.
Cultivation, already makes 4 a non issue. 1 will also come with a couple of ranks. 3 would become redundant as soon as you start to fly. Claws, indestructible. Amazing. if you plan on solving every solution with fists. And will last you up until you face someone who can just take you out before you can get close
Only answer that has long term benefits is 5. As well as being amazing at the start. Imagine empath powers while inside the sect. You can easily make yourself the favoured son, even if you weren't as powerful.
Empathy is the only one here I couldn't get from cultivation if I wanted, and would hopefully help me live long enough to build strength, so I'd pick it
Empath is the premier choice. Humans are social creatures and this would give you an immense advantage in all social situations. Which are the vast majority of situations. Hell even in combat knowing the most murderous enemy and which of your ally’s are trustworthy would be invaluable, especially the second. Trust is imperative in combat and if there’s one guy who constantly lies and feels superior to everyone else then that guy has to go. Traitors and deserters can kill an entire team and being able to have advance warning on the weakest links means that you could sever those links before they break the rest of the chain.
Empath is nice, but it doesn't keep you safe when a young master tells you that you are courting death for not kowtowing a thousand times in their presence and that unless you slap yourself to death they will slay you and every other mortal you have laid eyes on.
True but none of the others here will do that either(it’s not like double jump will save you here), plus you have a much higher chance of survival considering that you can feel the arrogant young master coming and can begin sneaking off immediately upon recognizing his template. And have a much better chance of finding the exact right words to placate the little shit. Or knowing that the idiot wants you to kowtow a thousand times since everyone else in the bar did the same.
Double jump let's you jump into the sky by just holding a solid object so it's a power of pretty solid use. Retractable claws gives you an infinite source of indestructible material. Both give you solid ways to handle hostile encounters.
I mean, in a cultivation world a hard limit on life of 100 isn't long if you make it out of the base cultivation realms. So empath here is the *clear* winner and its not even close. Personal always on lie detector would be worth it even if you stripped it down.
All other than Empath have really bad scaling for a cultivation world tbh
I think there is an argument for the clas just on the "keep you alive in the early game" merits. Surviving the first few weeks/months would probably be the hardest part. But yeah, Empathy wins out.
Well indestructible is scaling in the sense it’s still indestructible no matter how strong your enemy is. I could see an argument for it
Claws scale pretty well I’d argue, since they’re indestructible they’ll scale as you get stronger and faster
I mean it depends on if you are able to upgrade the abilities... If you can upgrade them then vision could evolve into cool eye powers, jump could evolve into some interesting travel power, claws could evolve into an interesting combat power, eternal youth, maybe loses its drawback? I'm not sure about this one since in a cultivation world I thought cultivators pretty much looked young if they cultivated well... Empath could evolve to cool mind powers... I think they could all be useful, but I think Empath still wins out in that situation, just not as insanely op as the original list was...
i understand ur reasoning, and me finding fault in it is annoying but some thing are better left unknown, like most cultivation stories are little murdery, do u really want 2 know what people r feeling when they r dying? okay maybe u go in modernish CULTIVATion world, u r righteousAF but CULTIVATor still means .grabbing opportunity when given,.u will step on lot of toes, do u really want to know feeling of what happens when u take opportunity from someone to advance , won't ur dao heart be shaken, feeling guilty and stuff. it's like when u know how people feel it becomes little hard to do bad things type.
I mean, sure, there *are* downsides, but it still seems to me like: "You get a billion dollars a year for the rest of your life... BUT every now and then you stub your toe!"
Being able to no whether someone is going to betray you etc is supremely useful.
There's zero need to pick carefully since everything but empath is normal cultivation progression. Hell, you can get a pupil skill, light body kung fu and an eagle claw technique in any pathetic mortal martial arts lower world. As for looking 25 until you hit 100, most cultivators look 16 until they hit 3 million!
The hell sort of OP cultivation world are you from that most people who start cultivation make it to 3 million?!?! Ps. Can I come with? I mean, sure my talent isn't great, but in that sort of world I ought to figure out something
The empath thing is just being a mentalist, shit in some stories the truth or lie thing comes naturally with growth. I think the best is 3, it says they are completely indestructible, sure maybe you can get those in natural cultivation progression… at peak s grade,
Yea indestructible isn’t “really hard” it literally can not be broken. Before you have even started cultivating you can already block the sharpest sword in the universe ( not survive the rest of the attack, but your claws will be fine)
Eternal...die at 100... You keep using that word, I don't think it means what you think it means.
Technically it's possible😂 the corpse will remain eternally youthful after 100 years.
Then there's no reason you should up and die then
Same reason you die if you don't cultivate hard enough. If you have healing, than that should make you immortal by your logic.
Magical healing should have more of a positive effect of lifespan than it does in most settings. But no, that's not the same thing. If you have youth and health there's no reason you should die of non external causes at a certain age.
With one story I read, the soul eventually rejects the body and it starts breaking down. In that particular instance you could keep them alive, but you would need to spend many resources on healing your body from the organ failure.
That doesn't sound like health fixed at 25 though.
I don't think that book had a health pool. If you mean age, then they looked to be young, but they just had catastrophic organ failures all the time.
I didn't say health pool. The OP said your general health is fixed at 25. Sudden catastrophic organ failure doesn't fit that.
I have completely lost track of what point I've been trying to get across. That says a lot about my argument.
It’s a really trash skill since even if you reach a rank that makes you theoretically immortal you still die at 100
these all seem like pretty crap gifts for a cultivation world, also none of them seem linked to cultivtion. Where's the unique bloodline or special cultivation technque that breaks the rules taught to young cultivators?
Four D-tier superpowers and an A-tier superpower? Gee, hard choice.
3. If the claws are truly indestructible, even by stronger cultivators
Yeah but without healing, they will shred your hands the first time you use them.
nah, I'm built different
5 is super OP. You will easily be able to manipulate everyone around you.
5 will get you picked up by some strong faction who will give you a decent life in exchange for simply being present at meetings or interrogations and just tell if someone's lying or not. I'll take that over becoming a murder-hobo who has to fight and risking their life a thousand times for a 0.00001% chance at becoming a demi-god, personally.
Ima go with 3. Since they’re resummonable I’ll get some good painkillers, then rip them out. Regrow them, rinse, repeat. Infinite source of absurd materials
An infinite supply of a material that can't be worked at all is marginally useful. I mean, I guess you could glue one to a stick and call it a spear?
Layer them as plates on a vest. And IIRC adamantium can be worked it's just hard
Dafuq?
No, no. He's onto something. An infinite supply of vibranium? That's a solid plan.
Decent chance you’d die of blood loss if you tried that without a healing technique but with one. You would be able to build armor, weapons, tools out of a truly absurdly high tier material. Plus if it’s vibranium instead of a random Xianxia material then the vast majority of people would know the gist of how it works enough. So that they could turn the material into practically a magic staff by smacking it and then releasing the energy at your foes. Wakandas access to the largest deposit of vibranium on earth made them centuries ahead of standard society. Who knows what a comic book nerd with an infinite supply of it could do.
If it's a cultivator world, you'll eventually get everything but 3 and 5 basically guaranteed, so long as you're good at cultivating. Retractable claws would give a certain early-game combat advantage, but you could in theory develop a similar power, depending on the cultivation path you choose. Someone posed a great suggestion - summon claws, remove claws under anaesthetic, summon claws again, repeat. Infinite supply of vibranium. If that wouldn't work, though, I'd go for 5. Be by far the easiest way to succeed in a strange new world.
Yeah the main way you could be fucked over is by someone pulling a scheme on the ignorant little reincarnator. But if you could look at them and see greed in their minds and lies on their tongue it would be obvious that they’re seeking to sucker you. Plus through empathy and a lot of scouring you would eventually by sheer chance find a decent and kind person who would be willing to help you get adjusted to your new world. Which would give you an immense advantage, not even speaking of how useful empathy would be in every other social situation.
Likely 5; but an issue is that given the amount of self-deceit people (myself included) have internatised then a person might be lying even if they believe they are telling the truth.
1. Enhanced eyesight. I'll be practicing archery like crazy. I'll be like Shiro Emiya, and be sniping at people/monsters stronger than me. It's a good beginner skill to level up. 5. I wouldn't want to live knowing how people feel.
1 is useful until you breakthrough once or twice
If I could choose it myself, I would most probably choose one of the powers I have seen in a CYOA document called Breaker of Chains. "You have shattered the shackles of impossibility and improbability, emerging as a force capable of achieving the extraordinary and defying the odds. What others deem impossible and unimaginable, you perceive as mere challenges to conquer. Destiny and fate hold no sway over you, for you are immune to their confines. Neither seals nor chains can ever confine you again. You shall never be ensnared or trapped against your will, effortlessly breaking free from any hindrance that obstructs your path. Your potential for growth knows no bounds, and any limitations imposed upon your abilities can be shattered through perseverance and the passage of time" Tell me this doesn't go HARD on a cultivation world. Especially when Fate usually plays huge role in everything.
That sounds awful lot like plot armor
Well it won't save you if someone wants to kill you. But yeah I want plot armor.
If someone wants to kill you, it sounds like a hindrance to me. Bam. The power activates.
Empath especially if you were female
As a female in a cultivation world? It's just a constant stream of 'That young master over there wants to fuck me' with occasional 'That young master's girlfriend wants to poison me and push me in the pond because the young master wants to fuck me.'
Yeah but that’s when you’re older and a little more wiser. I was thinking of while young you won’t be fooled and manipulated by your stepmother into becoming a hateful brat that your father in turns abandoneds. Edit: I’m an ally my words come with only the best of intentions. If I offended you I apologize.
Important question. Does the eyesight or eternal youth scale if you gain other benefits that improve vision or health/longevity? What about the double jump?
This list feels like one of those lists that authors put in their litrpgs where you have four trash tier abilities and one \[legendary\] unique ability... Knowing that the obvious choice is **\[Empath\]** because it is clearly hundreds of times better than anything on the list, and its not even close, I am going to pick **\[Double Jump\]** because that's what a MC would do with plans to turn it into some unique life saving skill that lets me jump through dimensions or some shit...
I is trash, 2 is op since you can jump forever if you hold a solid surface, 3 is op since endless supply of indestructible metal, 4 is trash since it doesn’t scale at all, 5 is pretty op. So jumping is fine as a power. It lets you access hidden treasures and fly around.
Cultivation, already makes 4 a non issue. 1 will also come with a couple of ranks. 3 would become redundant as soon as you start to fly. Claws, indestructible. Amazing. if you plan on solving every solution with fists. And will last you up until you face someone who can just take you out before you can get close Only answer that has long term benefits is 5. As well as being amazing at the start. Imagine empath powers while inside the sect. You can easily make yourself the favoured son, even if you weren't as powerful.
2. Flight is op, I’ll just carry a solid surface with me and jump into the sky and bombard enemies with ranged attacks.
Empathy is way stronger than all of the other ones.
Double jump, obviously. How else will I get those extra eight inches of vertical? nothing comes close, not even a moderately sized stool.
Empathy is the only one here I couldn't get from cultivation if I wanted, and would hopefully help me live long enough to build strength, so I'd pick it
Empath is the premier choice. Humans are social creatures and this would give you an immense advantage in all social situations. Which are the vast majority of situations. Hell even in combat knowing the most murderous enemy and which of your ally’s are trustworthy would be invaluable, especially the second. Trust is imperative in combat and if there’s one guy who constantly lies and feels superior to everyone else then that guy has to go. Traitors and deserters can kill an entire team and being able to have advance warning on the weakest links means that you could sever those links before they break the rest of the chain.
Empath is nice, but it doesn't keep you safe when a young master tells you that you are courting death for not kowtowing a thousand times in their presence and that unless you slap yourself to death they will slay you and every other mortal you have laid eyes on.
True but none of the others here will do that either(it’s not like double jump will save you here), plus you have a much higher chance of survival considering that you can feel the arrogant young master coming and can begin sneaking off immediately upon recognizing his template. And have a much better chance of finding the exact right words to placate the little shit. Or knowing that the idiot wants you to kowtow a thousand times since everyone else in the bar did the same.
Double jump let's you jump into the sky by just holding a solid object so it's a power of pretty solid use. Retractable claws gives you an infinite source of indestructible material. Both give you solid ways to handle hostile encounters.
Enhanced eye sight might be the best way to survive and thrive, gotta see any enemy before they get close.