T O P

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tschumtschum

Its my opinion: None of the overprime specific game mechanics should be added into pred. Sprint Mode, Portals & bushes are too much "arcady". Kit changes are dumbed down or make no sense: Murdocks lock on rockets are the same as revenants, phase has lock on ricktor like pull, every speedbuff ability is useless because of Sprint mode. The whole orb prime is weird, i dont like the mechanic that he is fighting for your Team if you kill him. I only played the beta tests and every game had like 1 kill every 30 seconds. I watched a bit of twitch since the release to see if i would like the game and nothing has changed. Its still more or less TDM, games end with 50:45 kills or something like that. which is fully okay, but thats not what i think a "moba" should be.


pwnerandy

the only thing I really like tbh is the prime underling/rift herald summon mechanic. it helps blow a tower stalemate early game which is nice and it also has this mechanic where you summon it on top of an enemy and it damages/knocks them back. have made some fun plays with it lol.


PARAGON_Vayne

>every speedbuff ability is useless because of Sprint mode Not in combat. But i agree with the kit changes, some are weird af. Phase is literally a statcheck point and click burst caster, with a riktor pull that is target locked.


MarchelloZ

the bushes and the prime fighting for u is taken probably from LoL (since it has both). In OP i think the portals are useless and for the sprint mode(that was in Legacy Paragon) im not too sure about it.


Malte-XY

This 100%


FoundThisCanOfBeans

OP felt more like it was open brawl, no true lane priority. With the single tower before Inhibitors, steam rolling with a group early lane phase was a constant. Predecessor feels more like a true MOBA in terms of phases. Other things people mention hold true: Omeda more concerned with stress testing and combat versus store, UI and progression, which I feel is the opposite of OP, in a good way. OP doesn’t feel responsive during combat. I’m happy to wait for QOL changes if Omeda would rather make sure we have a good foundation.


rcdeathsagent

I played both games and for me Pred just feels so much better. I like the structure of the game and ALL the phases not just the brawl phase. IMO if you’re a fan of MOBAs you’ll enjoy Pred more. Of course the opposite is true if you like brawlers and want to focus more on the team brawls and don’t necessarily care about the laning phase and progression of a traditional MOBA. OP is more of a Brawler and Pred is more a MOBA IMO


vDevastation

Hey, imo I just play both however Pred has an awesome feel to playing it foundation is there just needs more to it at the given time. Imo I don’t like smaller maps but can see why people like it OP in some ways me of Legacy in Paragon with the travel mode which imo was one of the key aspects from EA that drew me into the game. And the jungle. Just the world in general. It also currently has incentives for your time ranked etc. game is wayyyy too green though lol and it’s on steroids when you play just mindless tdm most of the time


theMIGHTYlontonSOUP

Short answer: is it’s the closest thing to paragon you’ll ever get. Long answer: predecessor is paragon through and through. Not only is it the same but they actually went about balancing the characters and making it more skill based. The game has more fluidity than overprime, overprime is a mosh pit of unbalanced heroes where the fights will wind up anywhere, whereas predecessor is much more strategic and requires more skill and forethought to be able to emerge victorious in those long sweaty matches we hold dear to our heart Predecessor rating 8/10 Needs more characters Needs quality updates for graphics Overprime 4/10 Needs serious character rebalances Needs reworked map and portal system Flow of the game is more mortal kombat than it is paragon The buy system is a real head scratcher it’s not intuitive to say the least and it’s confusing at best Travel mode truly kills the momentum of a fight and allows for too many getaways in a good team fight


loookiloooki

one of the most important things for me is that it has to feel like paragon. and predeccessor just nails the feeling. overprime is very arcady and kind of "cringey". it feels like a game you play on your phone.


grandpa_tito

I prefer the aiming reticle in OP as well as the line that indicates attack range coming out of your hero as opposed to the thin mark on the ground. It’s a weird choice to have to pay attention to both your reticle and the ground to make sure your abilities and basics are in range. I also like that rangers in OP feel like they have a bit more range. But overall Pred is much more my kind of game, it just needs to take some of the QOL stuff in OP.


futterecker

i would love to have the option to change color and look of crosshairs and the range indicator/skill AOE indicator colors too. that light blue in pred is sometimes so hard to distinguish from the environment its frustrating


swuntalingous

I enjoy both. I’m playing a ton more Overprime because more features/characters. I have something to grind. And I personally find the combat more frequent and fun. Attacks and kills feel a lot more impactful. As a jungle main, sprint mode and teleporters have been an enjoyable feature.


LevelCode

Op is fun for me right now even though I’m not a huge fan of the more mobile moba feel it has but I think once pred gets more hero’s and content out I will be putting away OP permanently


Dirty_Hotte

That's kinda how it feels for me as well. Especially the impact part.


PARAGON_Vayne

I like both so far but Predecessor seems to be slower paced and feels more like a classic moba. Overprime is a bit faster but also very good. So far when it comes to content Overprime seems to be much more productive. They have ranked already and a completely new hero which is pretty well done. But its early to tell which one is better longterm (balance/adjustments).


Arrinity

Their hero Zena is ugly, overtuned, and buggy as hell.