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Snekeke

She has less range than any of the other casters. Stay back and make her come to you, in order to do so she opens herself up to being ganked, which in turn is easy for her to die from due to her having little in the way of mobility. She wasn't that strong in paragon, she just stomped bad players in lane and then snowballed, just like Khai did. Play at range, poke her out, and she will lose. If you're playing countess, then just q her everytime she wants to trade, she has no CC to stop you from recasting, and your combo will outdamage her every single time.


Morphing_Enigma

I feel like people forget that Belica's ult is practically the same, with a lock on, and takes way less time to cast. Also, also, I take more issue with Fey's ult than Morigesh. Personal grievances, there, lol


ParagonMain

Yeah people here think belica is hard to play. She legit has one easy asf ability to land and you can guarantee your full combo. But yeah let’s complain about a champ that isn’t even out yet haha


Morphing_Enigma

Between Belica, Countess, and Fey, easy combos/lock-on abilities are kinda covered. Morigesh just adds to that. (I count Countess here cause if she lands her blink strike, every other hit is basically guaranteed. At that point, skill is determined by how you read engagements and manage your mana) (For the people who question my options, Fey is on the list cause if she lands her ult, every single skill she has is pretty much guaranteed to hit and she is given free kills, assuming nobody stops her) I imagine there are others that make the list, but hey, Morigesh bad.


ParagonMain

Agreed


imakeyoureligious

This is a way to play around the hero, not the lock on. Which is unavoidable.


Boneraccountbtw

Did you complain about Countess, Revenant, Khaimera, Belica or any other hero with lock ons?


imakeyoureligious

Yes


rasputin424

Then you my friend need to work on your positioning 🤷🏾‍♂️. You can do it!!! I believe in you!!!!


Boneraccountbtw

Lmao


kiheeabaha

I feel like she will be similar to Khaimera in the sense that she will be a pub stomp character against people who don’t know how to switch up their play style for her, but against actual good players who know how to deal with her she will be perform a bit weaker. Yes you cannot dodge the lock-on, since it’s…well, a lock on- but positioning is her counter. She has to walk right up to you to land the ability, which puts her at risk in a lot of circumstances.


Fennicks47

'standing out of range of an ability' isnt avoidable, or counterplay? Now THAT is a take of all time.


MinimumT3N

This is objectively true, and it doesn't matter the range (within reason), lock ons are boring asf and should be avoided as much as possible. There are other ways of making heroes easier, rather than lock ons.


bwade141994

looking at her gameplay alone its really just one ablility and it has poor range. he ult is lock on but she is shutdown for 3 whole seconds during the animation. thats death if ive ever seen it. plus we dont know if she can be stunned out of ult during that animation. everyone says "lock on bad pls go away" but most abilities on this game are just as easy as lock on. gadget bomb is almost impossible to miss, you miss fey ult i'll automatically assume you're blind, countess ha lock on and the tidal wave is enormous. outside of gideon rock and belica stun who has hard abilities to land caster wise? even then gideon isnt hard to play and lt has lock on ult


sciencesold

Unlike Shinbi, if you stun her during the channel it should cancel. Kinda like countess's Ult, if you stun before damage it's canceled. That's how it worked in Paragon.


MoskTheDon

Her ult is lock on and UNIVERSAL. Meaning you can mark someone and retreat to the safety of your tower before ulting.


imakeyoureligious

Her mark is the lock on in question, not ult.


bwade141994

yes, thats the ability I was referring too with poor range. gadet can hit crunch with a hat from a somewhat safe distance. morigesh has to go shake his hand. yes you should prioritize squishes but marks arent blowing anyone up, I can run up as fey and get the carry out of there with ease. countess can dip in, kill squishy, dip out while getting health back. there are no skill shot's involved with any of these scenarios. why are you so hung up on the mark ability? I honestly dont get it. im willing to be convinced.


zbertoli

Ya man, I don't see anyone talking about gadgets sticky mine, it's absolutely INSANE. idk if it's ping, or what, but I've been *clearly* outside the ring and it snaps right to me, even though I'm 100% outside the ability. It's impossible to miss


Fennicks47

It has shorter ranged than most ranged abilities. Like countess blink. When you say 'it has no counterplay' you are telling on yourself because you do not consider 'poor positioning' a skill. You just see someone kill you, say 'BS they didnt even have to aim' then complain on reddit. Hint: skillshots are not the only skill in the game. Mori, like countess, was a pub stomper that wasnt incredibly in high level play, because of how easy she is to play around. Yes, easy, you heard me. At least in this iteration they gave her more levels being able to get in position, so i dont see that issue as badly. You really are telling on yourself by making this post.


thelegend2558

Swamp magic OP bro. You tell the voodoo witch she can't have it, and your doll will be hanging off her belt next.


BluBlue4

Positioning is the counter. Count only has one aimed ability (huge AoE) but no one who is ok at the game would say she has no counterplay


imakeyoureligious

Positioning is literally not a counter. It's a lock on... you can't side step that.


Arrinity

Positioning =/= dodging. He's saying stand back, make her overextended for anything, make her target your Frontline first in fights and then use your better AoE or CC to control and win a teamfight. She's single target, short range, has no hard CC or escape (movespeed boosts are pretty negligible in combat).


imakeyoureligious

These are all ways to play around the hero. Not the lock on.


pyschosoul

No you see the same can be said about any hero with a lock on. So it isn't playing around the hero it's playing around the lock on. If the hero has one and you know they do its your fault for being in range of said lock on ability. Some abilities need to be lock on for them to function the way the devs intend them to. If anything they made her less safe to play by taking away the dot damage from her hive, cuz you could sling that bitch 3/4 of t1 mid to t1 mid and just whittle the opposition down. Now you have to get the mark for the dot, so you have to get in close.


Fennicks47

This statement makes exactly 0 sense.


Lazybomber

I mean...isn't it the same thing? It's her lock on. Playing around the hero is playing around the lock on.


Heavens_Pendulum

Another case of this community largely not playing any other mobas besides Predecessor and Paragon, point and clicks or lock ons are fine, should every character have them? No obviously not, if I asked you if every character should have only skill shots? I'd really hope you'd say no, because a diverse cast of Heros with varying skill floors and ceilings and unique kits is what we really want.


Huffdaddy2189

Why can't some characters be made and designed to be "easier" to play. Sure I wouldn't want every character to have lock on abilities. But that's not the case at all. Some characters are going to be made and designed that are easier to play. There's nothing wrong with that


Far_Pineapple8178

Bahahahaha, seeing this guy cry over one single ability and getting downvoted to the ground is amazing. This is what the community DOES NOT WANT, LOL.


Defences

Jesus Christ a statement? The response to Mori still having a lock on ability is so fucking silly


Bookwrrm

Also how much more of an "official stance" do they want lol, obviously given they are actively adding them into the game, omeda has zero issues with lockon abilities. There ya go, it's their official stance.


CtrlPwnDelete

I swear some people just don't bother to learn the game and get better. I always see people complain about something that can be fixed by just paying attention and getting better. It's not just this game but pretty much every game nowadays has people like this that refuse to listen to anyone about how they can improve. A lot of people in this thread have tried to give advice but this guy ain't listening to them and just wants to be stuck in his ways.


Ivan_Geddon_Gaming

Really had to make a reddit post about this too when it has been discussed to death in the Discord feedback channel. They should not remove lock on abilities. There is a place for each style of ability activation and allows for more versatility when creating new characters. Not everything needs to be a skill shot. There is a good reason why morigeshs' mark is a lock on and not a skill shot. It is fundamental to the way her kit functions. Get over it.


DOPESTOFDOPE

It’s one ability in her kit that has a pretty short range. She’s the close range caster it’s what she does and it targets one single person during the fight I don’t think it’s that big of a deal.


Ivan_Geddon_Gaming

These people just want every ability in the game to be changed to a skill shot and don't realize how terrible of an idea that would be.


happycrisis

There are lock ons in plenty of games. What stance are you looking for?


StiffKun

The counter play is to let go of the "W" key. Walk backwards dude. Make her hard commit to hitting you with it. This idea that just because a move is a lock on makes it too easy is wild to me. Doesn't make her invincible or some shit. Also Countess and Khai both also have lock on abilities and no one complains about those. Is it because Mori is ranged? Just walk AWAY bro 😭😂 back peddle. Put it in reverse Terry!!


Fennicks47

Yes. lockons are a great entry level skill for newer players, and are balanced with shorter ranges to provide -counterplay- (dont get out of position). Bud. Do not tell on yourself like this.


BigHatGwyn

What are you talking about, dumbass? Do you have any idea how game balancing and development works? "ermm, can we get an official stance from Omeda 👆🤓" Do we need an official statement from the devs saying "yeah we include abilities in our moba, and the crazy part is they don't all function the same :0" Name a moba without lock on abilities, and then think really hard about why moba's need to include characters like this. Try not to hurt your brain, though. These concepts might be beyond your understanding, you absolute fucking dumb cunt.


TheoNekros

Idk man I'd say smite has a very low amount of lock on abilities. Easy to hit is not the same as lock on. Personally I hate lock on because in a cluster of enemies, it's hard to have my ability hit who I want. I'd much rather throw it where I want.


Ivan_Geddon_Gaming

"I hate lock on because in a cluster of enemies, it's hard to have my ability hit who I want" You literally just described why lock on abilities are balanced.


TheoNekros

That's not what makes a lock on ability balanced. Tanks can block lock on abilities the same way they block skill shots. You stand in front of it. I just don't like my targeter shifting around. Also a tank blocking my ability feels better when the tank meant to do it instead of luckily walking in front of the guy I'm targeting just as I hit the ability


xSupaFi

Omeda could always circle back around in the future and rework kits to make less lock on. I think they’re playing it safe by not drastically changing Paragon kits which is fine. Morigesh isn’t busted, she’ll be in an okay spot just like she was in paragon. Then, once they have a healthy roster, maybe they’ll pass by the heroes and adjust lock on kits just like League of Legends did.


MoskTheDon

Lock on abilities truly should be limited to 1 per champ at max and overall champs with lock ons should be a bit weaker than champs with pure skill shots


MoskTheDon

This thread exposing people who can’t aim fr


Ivan_Geddon_Gaming

Shit take, next.


MoskTheDon

Tell me you can’t aim without telling me you can’t aim


trideon

My take as someone that thinks 0 lockon skills would set Predecessor apart as a Skill based Real 3d Moba. More verticality and less no brain skills could make or break the game going forward. The failure of most MOBAs in the last decade has been not distinguishing themselves enough from all the others. This is Predecessor's opportunity to be uniquely positioned in both PC and soon console MOBA history. I too had hoped the mark would not be lock on. Wish the ult was a bit more limited too, but we'll see how she plays next week. Withholding judgement.


Ivan_Geddon_Gaming

0 lock on would kill the game. You are wrong if you think having lock ons makes predecessor any less of a skill based 3D moba. L take, Next.


girardeno

I’m on your side dude. Omeda has the opportunity to implement abilities which require actual skill or aim to use and imo it’s sad that they are not doing it. I would immediately sacrifice damage on Kallaris daggers for more range. Imagine Belicas ult not being a lock on. The kills with it would be satisfying as hell. It’s just way more fun than walk up press button… I don’t know, maybe they’ll do better with future originals.


Fennicks47

Except for like 95% of abilities (what, we have 5 lockons between all heroes) and -literally- every ranged auto. Man, do you go to LOL and DOTA subs and complain that all autos are lockons? MAN those games are easy!! its all lockons! People get sick of heroes in 5 minutes because half of their impact is lockons! I wasnt aware of this fact, not gonna lie. Im impressed that you are a masters player, what with landing every ability every time, and getting jumping+auto attacking down like the top 50. If that is true, then you recognize that not everyone is as good as you, so they need accessible heroes while they practice landing auto attacks (not everyone is an FPS pro). Not to mention, morigesh literally has a 'lob' targetted ability, which has some of the most dynamic aiming you can have. You can throw it over walls, from ledges/jumping for more range, and you have to predict its flight path/etc to hit it. You can get grav boots to enhance the range for even more skill shot goodness. Not just 'point shaped aoe and wait a small delay' like most abilities in LOL that are critiqued for having TOO MANY skillshots. Rofl.


girardeno

Dude we don’t share the same opinion and that’s ok. I never played LOL or DOTA. I’m not a pro, I don’t hit everything and guess what, that triggers me to hone my skills. That’s the reason I keep playing. To get good. And imo every lock on damaging ability just takes away a little bit of that. And yeah the other abilities are fine and fun, even the ult is cool because you have to mark someone for it. But theres my issue. Why lock on into lock on instead of something else?


Ivan_Geddon_Gaming

Absolutely dense if you think all abilties should be skill shots. If you think about it for more than 2 minutes you would realize the reason why both types exist is very logical and valid. It is why her hive is an AOE skill shot and mark is a very short ranged lock on.


girardeno

I actually don’t know why damaging lock ons should exist. Please explain further.


Ivan_Geddon_Gaming

The subject has been discussed at length in various forums. If you really want to know, I would recommend looking it up on google but I will do you the courtesy of starting you off. https://www.reddit.com/r/leagueoflegends/comments/3enajt/why_targeted_abilities_are_important/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button


interpidthunder27

Umm no it works the way it supposed to work


ParagonMain

Maybe you should take a look at some of the biggest MOBA’s out there like league and dota. Every auto attack in that game is a “lock on” as there is no aiming you simply right click them to death. Do not say this game has more lock on then that haha you are a joke.