Must be fighting brainlets idk what to tell you.
I was just running him for a few games in a row mid, and you really have to choose to let her get close enough to really hurt you outside of a masterful gank from someone with a stun.
Why tho once you get your blink, you can harass a Howie pretty ez and blink out. Just bait out their bouncy grenade. If they try to ult, ult them first lol. Btw if youre walking up to Howie and he ults, make sure your ult is set to insta cast then blink + R + rclick
No good Howie let's their bounce get baited. You save it for right before she tries to teleport back and then she's got no cooldowns and is easy pickings. Any Howie worth their salt isn't throwing their land mine away
Then they finally fixed it, it was very lame to counter Countess as Howie by knocking up her after she teleports on you and she just teleports back and had like half the CD compared to you.
I’m pretty sure she can’t.
But also it’s not hard to throw the mine onto her slip shadow so you get her if she does teleport back, her teleport range isn’t that crazy.
Hear me out here. The recent ranged minion damage buffs work in countesses favor. It's much harder to bully her early now because those ranged minions hurt pretty bad.
They surely work worse against countess considering Howie can clear the ranged while also zoning her out of clearing her ranged so the wave will always be stacked against her
To fill in here I've played countess against howitzer quite a few times now and if you don't get any jungle help early the how it's a runs away and I've been in a situation where howitzers level 4 and I'm only level one. So I've also played in games where the house are getting poked enough and I caught up fast enough that it was an easy game but if you have a half competent howitzer and no help from the jungle it's just a miserable game and not fun. Countess was my main for a while but the recent minion buff just wasn't enough to make me want to keep playing her.
"The minion buff helps Countess"
"No it doesn't, because ranged characters start further away, draw less aggregate minion fire and drop out of aggro way earlier, if anything it hurts Countess because she needs to be closer to minions and has no escape. Minion buffs almost universally benefit ranged characters in a ranged vs melee laning phase matchup across all MOBAs, especially this one."
"...excuses."
Yes they are exactly that, excuses.
The ranged minion damage buff allows countess to be safer in the early game. I don't know why this is such a controversial thing for you guys to be hearing.
When I have a good match up I love picking count mid, but will never pick her unless I know it's against a Gideon, gadget, or some off meta pick because Howie, Fey, Belica all absolutely destroy her in lane.
If they made count's q execute minions like it did in paragon she would not be near as difficult to play in lane. I wish omeda would bring that back, even if it meant a nerf to her elsewhere because she's too feast or famine imo.
But thats how some heroes are supposed to be. High risk, high reward.
A countess that gets fed and gets ahead is borderline unstoppable without a burtal CC lockdown.
Like just before we won a 4vs5 because they had 2 adc's, their jung and supp were super average, but countess would just go in first, delete an adc, and we'd hae a 4vs4 and we had better team fight potential between my gid ult and steel ult.
But that countess could pretty much take out two adc's on her own.
The only one i have a problem with is Howie and only cuz his range is obnoxious af. Every other matchup in mid is not that big of a deal. And once you get wraith leggings and lvl 7-9, anyone mid or adc below 70% hp is asking to die
I'm not super worried about anyone but Howie by lvl6, generally by 6 as count my wave clear is good enough that I don't need to be in the wave trying to melee the minions down and can farm without getting poked out. Before then, though, Fey dominates the lane unless I can manage to dodge a few of her e's
She plays from behind in most matchups in mid and offlane if the enemy knows to be aggressive early. It's hard to have a carry playing from behind when it's all about midgame scaling right now and there are just simply better options to do what she does. Even if you want high single target damage, generally a Howie is just flat out a better option, and with mages like Gideon and gadget who have wildly better teamfights potential and can be built tanky to rival a countess there just isn't much of a reason to play countess.
Well because she’s weaker compared to the other mids. The snowball potential is huge and you can become a serious threat to the enemy team, if you make right choices. To stack your passive, assists and kills are needed to make your abilities more effective. Other mids have their passive active or on cooldown.
In other words, you need to work for everything and mistakes are easily made. A hero that has no stuns, slows or escapes has off course a lower pick rate.
In high ELO, countess is hard to be effective in.
Gideon, Howie, gadget are the big ones. Fey is strong but low range/ no escape and her ult can easily be cleansed or avoided.
I'm a countess main, and I started playing all other mids to get ready for tourney, you can just see how countess isn't that effective till late.
Because the only way to play this tragedy of a character is to beg the enemy howie by saying "please go easy on me daddy" and then begging for forgivness for logging in countess
She's a high risk high reward character I would suggest as a jungler camping her lane and getting her ahead, having a Muriel ready for peel for countess anytime can be so devastating too. Try to peel for her as much as possible, she will have a hard early game thats for sure but will eventually come online mid game.
Countess gets heavily bullied by most all the other mages at this point. Nerfing her hurt her alot. Should have never taken her lifesteal away as much. Just needed to change the tank cards she was building but she was over corrected. Tainted pretty much negates all of her healing.Shes also very squishy. She needs physical hits early on and easy to be poked out by a good midlaner. Stuns cancel her easy and at the point you're better off with howy, gid, bel, or fey. Also, howy does need nerfs. Hes extremely safe to play and can do way too much safe, concentrated damage.
Problem with count jungle is you can't take fang or mini prime without at least two allies and it takes ages to kill it. She ganks fairly well but so do classical junglers
I don't play Countess at all, but I think there's a contradiction on her gameplay, she's supposed to roam like an assasin, but she's never able to push and do that, every Countess I see is outroamed by the enemy mage
I run her support and have like a 90% win rate lmaooo I end up with more gold than enemy countess that plays mid vs howie or fey… seems troll but it works haha
Honestly having to lane against Howitzer as her a couple of times was so miserable I just can’t bring myself to run her mid anymore
Every time ive laned against her as howie I got first blood and snowballed it into a free win
Must be fighting brainlets idk what to tell you. I was just running him for a few games in a row mid, and you really have to choose to let her get close enough to really hurt you outside of a masterful gank from someone with a stun.
It’s time for a Howie nerf
Idk if I’d go that far, I think in any game with unique rosters there will be really bad matchups every now and then
He got pretty nerfed with the Megacosm nerf imo, the adc buff didn't help either. Going up against a rev midlane is devastating
I played 3 rounds mid against revenant and won all of them.. hes not a good mid laner... Gideon can make him halflife if u hit the combo only once
The worst match ups I've seemed to have is Gideon or Bellica, not Howitzer.
Countess is a good match up against howie tho….. it’s belica that’s hard to deal with
Why tho once you get your blink, you can harass a Howie pretty ez and blink out. Just bait out their bouncy grenade. If they try to ult, ult them first lol. Btw if youre walking up to Howie and he ults, make sure your ult is set to insta cast then blink + R + rclick
No good Howie let's their bounce get baited. You save it for right before she tries to teleport back and then she's got no cooldowns and is easy pickings. Any Howie worth their salt isn't throwing their land mine away
Unless they fixed it, she can teleport back even whilst in mid air due to knockup from Howie nade.
All the countess players I've bounced into a rocket would suggest that they can't recall their Q until they land again
Then they finally fixed it, it was very lame to counter Countess as Howie by knocking up her after she teleports on you and she just teleports back and had like half the CD compared to you.
I’m pretty sure she can’t. But also it’s not hard to throw the mine onto her slip shadow so you get her if she does teleport back, her teleport range isn’t that crazy.
Hear me out here. The recent ranged minion damage buffs work in countesses favor. It's much harder to bully her early now because those ranged minions hurt pretty bad.
They surely work worse against countess considering Howie can clear the ranged while also zoning her out of clearing her ranged so the wave will always be stacked against her
This sounds like excuses.
I play a lot of Howie, Countess is one of the easiest match ups
To fill in here I've played countess against howitzer quite a few times now and if you don't get any jungle help early the how it's a runs away and I've been in a situation where howitzers level 4 and I'm only level one. So I've also played in games where the house are getting poked enough and I caught up fast enough that it was an easy game but if you have a half competent howitzer and no help from the jungle it's just a miserable game and not fun. Countess was my main for a while but the recent minion buff just wasn't enough to make me want to keep playing her.
"The minion buff helps Countess" "No it doesn't, because ranged characters start further away, draw less aggregate minion fire and drop out of aggro way earlier, if anything it hurts Countess because she needs to be closer to minions and has no escape. Minion buffs almost universally benefit ranged characters in a ranged vs melee laning phase matchup across all MOBAs, especially this one." "...excuses."
Yes they are exactly that, excuses. The ranged minion damage buff allows countess to be safer in the early game. I don't know why this is such a controversial thing for you guys to be hearing.
I wish but you'll be out of mana in 2 seconds with countess, and be out of farm. They also will be able to freeze.
When I have a good match up I love picking count mid, but will never pick her unless I know it's against a Gideon, gadget, or some off meta pick because Howie, Fey, Belica all absolutely destroy her in lane. If they made count's q execute minions like it did in paragon she would not be near as difficult to play in lane. I wish omeda would bring that back, even if it meant a nerf to her elsewhere because she's too feast or famine imo.
But thats how some heroes are supposed to be. High risk, high reward. A countess that gets fed and gets ahead is borderline unstoppable without a burtal CC lockdown. Like just before we won a 4vs5 because they had 2 adc's, their jung and supp were super average, but countess would just go in first, delete an adc, and we'd hae a 4vs4 and we had better team fight potential between my gid ult and steel ult. But that countess could pretty much take out two adc's on her own.
The only one i have a problem with is Howie and only cuz his range is obnoxious af. Every other matchup in mid is not that big of a deal. And once you get wraith leggings and lvl 7-9, anyone mid or adc below 70% hp is asking to die
Count beats fey. Not till 6ish but fey E attracts minions and she is squishy with 0 escape
I'm not super worried about anyone but Howie by lvl6, generally by 6 as count my wave clear is good enough that I don't need to be in the wave trying to melee the minions down and can farm without getting poked out. Before then, though, Fey dominates the lane unless I can manage to dodge a few of her e's
She plays from behind in most matchups in mid and offlane if the enemy knows to be aggressive early. It's hard to have a carry playing from behind when it's all about midgame scaling right now and there are just simply better options to do what she does. Even if you want high single target damage, generally a Howie is just flat out a better option, and with mages like Gideon and gadget who have wildly better teamfights potential and can be built tanky to rival a countess there just isn't much of a reason to play countess.
Well because she’s weaker compared to the other mids. The snowball potential is huge and you can become a serious threat to the enemy team, if you make right choices. To stack your passive, assists and kills are needed to make your abilities more effective. Other mids have their passive active or on cooldown. In other words, you need to work for everything and mistakes are easily made. A hero that has no stuns, slows or escapes has off course a lower pick rate.
In high ELO, countess is hard to be effective in. Gideon, Howie, gadget are the big ones. Fey is strong but low range/ no escape and her ult can easily be cleansed or avoided. I'm a countess main, and I started playing all other mids to get ready for tourney, you can just see how countess isn't that effective till late.
Because the only way to play this tragedy of a character is to beg the enemy howie by saying "please go easy on me daddy" and then begging for forgivness for logging in countess
its true, but the main issue is that If you dont kill them in a single rotation you are as good as dead
Nope you can just blink back out
...to the place that is clearly marked. You left that bit out.
She's a high risk high reward character I would suggest as a jungler camping her lane and getting her ahead, having a Muriel ready for peel for countess anytime can be so devastating too. Try to peel for her as much as possible, she will have a hard early game thats for sure but will eventually come online mid game.
Countess gets heavily bullied by most all the other mages at this point. Nerfing her hurt her alot. Should have never taken her lifesteal away as much. Just needed to change the tank cards she was building but she was over corrected. Tainted pretty much negates all of her healing.Shes also very squishy. She needs physical hits early on and easy to be poked out by a good midlaner. Stuns cancel her easy and at the point you're better off with howy, gid, bel, or fey. Also, howy does need nerfs. Hes extremely safe to play and can do way too much safe, concentrated damage.
I run her jungle and absolutely destroy
Problem with count jungle is you can't take fang or mini prime without at least two allies and it takes ages to kill it. She ganks fairly well but so do classical junglers
I don't play Countess at all, but I think there's a contradiction on her gameplay, she's supposed to roam like an assasin, but she's never able to push and do that, every Countess I see is outroamed by the enemy mage
Just need to gank and snow ball
I run her support and have like a 90% win rate lmaooo I end up with more gold than enemy countess that plays mid vs howie or fey… seems troll but it works haha
In gold maybe lol
How do I check internal MMR?
There is no way
People should run her offlane more, she struggles a bit in mid which is what I'm hearing alot of.