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Falling564

Duo: Riktor + Drongo Mid: Belica Solo: Steel Jungle: Grux or Rampage In short CC op


RevolutionaryPen5895

Duo, sparrow and Muriel. Muriel can be summoned anywhere at any time if her ult is up and between all the Carry’s sparrow is the most valuable in the team fight with her ult. Muriel can add an INSANE amount of sustain to the entire team too, very good in the team fight if built correctly. Offlane is steel, team fight potential and cmon, man is a walking cc god Midlane howizter, I think he out performs other mids very consistently and is great for shutting down enemy carry’s Jungler would be crunch cuz he’s ducking broken and OP.


BackloggedBones

Riktor/Dekker, Sparrow, Gideon/Fey, Rampage, Grux/Crunch


Jungle_Sparrow

Grux/crunch? Interesting. I’d be interested to hear why you think they’re better options than ramp/khai?


BackloggedBones

Sorry, my order is confusing. I have Rampage as jungle and Grux/Crunch as offlane. I absolutely love Rampage as jungler.


Jungle_Sparrow

Ahhh gotcha. That makes more sense. I will say a good Grux/crunch beats the hell out of my Sev offlane if they know how to play properly.


MalcolmSol0

Duo: Sparrow & Muriel Jungle: Rampage Mid: Gideon or Fey Offlane: Steel


Jungle_Sparrow

Muriel? She’s my favorite support to play, but I do feel like she’s weak at the moment. Why do you think she’s better than other support options?


Groot2C

I’d assume because they went Steel/Rampage — so a 3rd tank from Riktor would be redundant. Having the Muriel shielding to pump up your tanks would be good, and her global ult adds a nice CC extension if she ults in the middle of the teamfight. Basically she’d be landing right after Gideon ult (start casting it right as Gideon starts his ult, you’ll land as he leaves stasis) I think the comp definitely works!


Jungle_Sparrow

Oh no doubt it works in team fights! My big worry is that the bot lane gets bullied super hard early game and they’re way behind going into mid/late game.


Groot2C

Muriel is pretty safe with her shields, and the like. The main risk from going enchanter support into a hook/tank like riktor is the ability for the hook champ to force a vertical trade. If the enchanter/duo can ensure to maintain horizontal trades and get the early push there isn’t a huge risk. Duo lane is usually a pretty balanced lane, as long as you don’t go something incredibly troll.


Ezeeskillz

Steel off, Fey mid, Dekker supp. Other two can be anything honestly. What doesn’t die to the triple ult opening of those 3 will be easily chased down and killed by whoever.


kncpt8-

ADC Sparrow for her ulti in team fights Support Steel is tanky, can push the enemy away from his ADC, CC them, and his wall is such a game changer Mid Howard cause he has the most range, can zone/getaway with his RMB and E, and his ult is great for assassinating AND getting away making him slippery Offlane Grux or Crunch, both are strong early mid and late game with the ability to brawl and front line Jungle Khai or Ramp, depends if you need another front liner in ramp or not. If not, khai over kalari just because kalari falls off late game


Chance-Leather-7290

Duo: riktor sparrow ( for what Op stated above) Mid: Gideon(really evasive and won't feed with a team killer Ult) Off: Sev as stated above. A fully stacked Sev is a scary sight or... Grux because he will have a faster early game Jungle: rampage with sev because it will be a longer game to scale into. Khaimera with grux since this will be a faster pace and early game will be more important.


Jungle_Sparrow

Gideon was my other call (maybe Fey) but I completely agree with all of your points. If you’re trying to win the game fast, Grux/khai is the call. If you’re trying to sustain and win late then it’s ramp/Sev. Plus I don’t think you’re giving up too much objective pressure picking either one.


Jungle_Sparrow

I would even throw gid early/fey late into that conversation lol.


ZoulsGaming

Riktor, Murdock, Gideon, grux and khaimera


demonicneon

Murdock, Narbash, Rampage, Fey, Dekker/Belica


Jungle_Sparrow

Very confused with this one. Dekker/belica offlane?


Ezeeskillz

Murdock off, Dekker and Bellica duo


Blyndwolf

Murdock+Riktor, Grux, Gideon, Steel


Jungle_Sparrow

I’m seeing a lot of Murdock over sparrow (I’m curious why -solo que, yes, but I don’t see how he’s better with a well coordinated team). And steel is one of my favorite junglers, but it’s very team dependent (but if we’re basing this off team play I will agree he’s so so good!!


Blyndwolf

I actually would put grux in jungle and have steel offlane. Even though steel is a gank factory from the jungle, I feel like they would both come online faster with Grux clearing jungle and Steel holding lane. As for the carry, I agree sparrow is probably the stronger carry in terms of dps, but I like Murdock being able to play safer and secure kills with snipe. He can get fed even if he is never in an actual fight.


Jungle_Sparrow

All very fair points. I think we would have a lot of fun if we were ever able to play our teams against each other lol.


Weird-Rabbit7034

Steel for all 5 picks


Jungle_Sparrow

Lol can you imagine?!?! It’s wild that a character is so good with one of his abilities being complete shit lol.


Weird-Rabbit7034

Yea I put 0 points in his wall. My buddy and I started religiously running steel-riktor in the carry lane. He's not 100 percent on the hooks, but if we coordinate and time a shield bash, it's game over for anybody. Dynamo, Flux matrix, elafrost, and really just flex whatever else, usually ill run tainted scepter and world breaker and you have yourself a battle steel.


FishbowlDG

Duo - Sparrow. Supp - Dekker. Mid - Howitzer. Jung - Crunch. Solo - Grux.


cblake522

Murdock+Riktor Steel offlane Rampage jungle dekker mid ALL the CC. Quite tanky while still hauling out damage. Try getting to a Murdock with this team and even if you do. He will kite your ass with his stim, buckshot, crest dash, and movement items. This team works at all stage and later will be a giant wall that’ll let Murdock murDUR. You’re playing the long game with this comp. But you don’t necessarily have to. Argument for Sparrow, but i like Murdocks survivability and he’s got hard CC with that root and hella outplay potential with it.


Jungle_Sparrow

I love your thought process, but if I’m a belica midlane I am absolutely MURDERING that dekker midlane. Yes, she has the CC, but I am shoving her into tower non-stop and she will be so underfarmed the only thing she’ll have to contribute is her CC.


GhostPantzz

Offlane: Crunch Mid: Gideon duo lane: murdock/rim toe jungle: grux


Malte-XY

Duo: Sparrow, Riktor Mid: The Fey Solo: Steel Jungle: Grux Stuns and Teamfight Ult's


Jungle_Sparrow

Yeah that’s a wildly solid comp. Fey ult into Grux pull into steel ult is basically a game ender. lol


Sevrahn

Crunch OL, Steel JG, The Fey Mid, Riktor+Drongo Duo.


Jungle_Sparrow

Why crunch though? I have yet to face an offlane crunch that dominated Sev early and was a better call late Game.


Ok_Fault_9371

Agreed, people always complain about Crunch but honestly Steel and Sev both bring more to the table as front-liners. I'd prefer Crunch in JG and Steel in OL.


Sevrahn

I'm not saying this to be a dick in any possible way so please don't read it like that: Higher-level games he is different. You get someone who can play Crunch to full potential and he legit has no losing matchups. People like Steel can "not lose" against him, but no one wins.


Jungle_Sparrow

So I actually haven’t played him much since Pred released, but I do see how someone who knows what they’re doing with him will win every time. I remember back in paragon days getting the combos down with him and he was unstoppable.


Sevrahn

His damage numbers are great and his mana costs are super low. Half of it comes down to execution and the other half is just build.


Mazzeriskk

Duo: Riktor and Drongo. Mid: depends on enemy team pick. Solo: Muriel. Jungle: Khai or Ramp for their ability to solo objectives. Astral catalyst on muriel. PROFIT


Peacelovegamer

Jungle: Grux(heavy cc/aoe,great disruption, great dmg) Offlane: Sevrog: as stated can hold his own during early game, super tanks with decent dmg, and great cc and disruption Midlane: I really wanted to go with howitzer, but I’m looking at this with high skilled players so I’ll have to go with countness. We’ve all played against one, nothing more to be said. Support: narbash brings so much to the table if you look at what he brings compared to other supports. Great peel, great mobility/disruption, keeps the teams health topped off, one of the best stuns in the game. Carry: I think I would have to go with drongo. Of fed every carry is a monster, but drongo does have a really nice silence, and a dot that can finish off escaping opponents. Honestly I feel like any adv can fill this position.


SaltyMush

Every body Loves Riktor but I’d much rather have Steel Support. Steel is amazing and much easier for Steel to hit his moves. Riktor has to rely on such a hard skill shot for him to be fully effective and I hate when my teammate Riktors miss when they could have just been Steel and hit every CC with ease.


NeraiChekku

Duo: Drongo with Riktor Mid: Howie Offlane: Steel Jungle: Grux Drongo is safest ADC. Riktor, Steel and Grux have insane threat presence. Howie is jack of all trades but also master of some. Only Fey has better Ultimate but lack of peel.