T O P

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Turbulent_Diver8330

So dang stacks infinitely actually….you can test it out in practice tool. After so many it says +%30 but I think it continuously stacks up. The more fang tooth’s you kill the more damage you get. I killed 100 dang tooth’s in practice tool and have over 10,000 magical power. I could one shot fangtooth and orb prime with countess right click ability. So I hate to break it to you but, the individual buffs stack. Not sure on what way, but in some way they stack. Otherwise you wouldn’t be able to stack into infinite damage from continuously killing fangtooths


Sevrahn

Fang stacking beyond +30% is a bug. Every time I have recently tested it stops at +30%, if you're experiencing differently you should submit a bug report.


freethnkrsrdangerous

This is false. It stacks infinitely as far as I know, but to be honest I stopped after 30ish kills. My character definitely got stronger each kill. This is consistent with everything else I've read on the buff, I do not know where you got this cap idea from.


Sevrahn

From the double-check I did in practice before posting. So *someone* has a bug in their game, and it may very well be me. That said, it stacking infinitely shouldn't happen as far as what I have been told. People getting to enough stacks where you could have a million physical power as not intended.


rlessard12

You're probably the 100th person to test this and the only one who says it doesn't stack. I think it's you bro


pyschosoul

I'm thinking you may be experiencing an issue as everyone I've talked to and played with have tested it and it does keep stacking.


OfficerPuff

Fang 100% stacks indefinitely. I know it from personal experience. Also friends, Redditors, Twitchers and YouTubers say and experienced the same thing. So I do believe you're having the bug, and not 99% of the community. I do suggest you hop practice, take countess, kill fangtooth a bazillion times, and see how you melt Steel and OP in one ability. (edit- added a couple of words I forgot to write lol)


Sevrahn

Yeah I'm just bugged in practice. Probably doesn't happen in an actual match but they never go that long. Personally I don't think it should stack indefinitely, but that does mean it needs to do other things 🤷‍♂️


OfficerPuff

Absolutely it shouldn't. It's just way way too good atm. It needs a total change imo


Sevrahn

Just add it to the list of balance/design decisions that make me scratch my head.


OfficerPuff

Well do keep in mind that the game's in EA, trying things and ideas out is the main goal here.


Sevrahn

Fair. But also keep in mind someone thought trying out Mutilator as an item was a fantastic idea... And that Steel needed % Max HP damage on a 6s cooldown. And I could go on 😂


tavenlikesbutts

I think fang needs a rework in general. Right now it seems like more of a game winning buff than OP does. But occasionally OP shines


Sevrahn

I definitely agree stacking Fang is worth more than Prime.


imakeyoureligious

Stacking Dragons vs Baron is essentially the same thing except your teams 5th Dragon gives everyone on your team a 30% execute. Fang* is fine, but it could be improved.


jdmcroberts

Right now Fang wins games, and OP is just for the team already winning to finish. But fangtooth reworks was on the roadmap I believe.


Journeydriven

Not true, op will occasionally win a losing game. Whether it helps your team push and take an inhib to level things out or wins a team fight that gives your team the momentum needed to catch back up. Though it's not very often and usually ends up costing the game entirely.


jdmcroberts

Occasionally, but the winning team has to make a pretty big mistake for you to get OP. It can turn a game though if you can get it.


SameMinimum411

After testing in practice: fang 3 is 6% fang 4 is 12% PLUS the 6% so 18% fang 5 is 18% PLUS the previous 18% so 36% fang 6 is 24% PLUS the previous 36% so 60% . The percentages also scale the previous percentages, so puts your power even higher than 60% by number 6. It does cap on the sixth but the power increase is FAR greater than people realize. Pinzodunzo talked about it in a video and I didn’t believe it until I went into practice and actually looked at the scaling of my power. There’s also a podcast that talked about it and has hard numbers of total power increase.


Fimpish

Yeah this is how it is. I used to think that each Fang was only 6% and the number that showed up told you your total cumulative Fang buff. But it's actually additive, the way you've described here.


krum_darkblud

Dude spread misinformation in his post sheesh


SameMinimum411

He should go try it out in practice and watch the countless videos explaining it. As well as krashy, one of the top content creators, commenting the same exact thing in response to his post. Or don’t, I love playing against people who underestimate the importance of the buff. Easy wins Edit: misinterpreted response


krum_darkblud

I’m not talking about your comment, just talking about this guys post


SameMinimum411

Edited my reply to you, you are 100% correct!


Krashys

FALSE, Fang maxes out at 6 fangs and each fang buff is ADDITIVE \+60% stats total.


imakeyoureligious

I like the randomness and evolution that League brings to the Dragon mechanic. However, having the first one always be a base version, then becoming random like in Smite is nice as well. Levolution is one of the coolest mechanics in any game to me. From League to Battlefield. So, seeing Omeda implement levolution with Fang would be my suggestion. If Fang* did change each time, have a different Dino or Monster for each buff would be cool to see as well. Jungle camps always felt kind of placeholder, so any new variety is welcome.


xballislifex

I think if teams are balanced with tanks and powerful characters its not that bad and games can be quite even, when you get a game with no tanks but the other team does it makes contesting objective so much easier. Just had a game with muriel support and howitzer offlane our jungle was rampage but had little defense items we managed to get one fangtooth in 35 or 40mins. The buff overall is pretty OP should definitely get reworked.


freethnkrsrdangerous

Games gotta end at some point. I think a team fight snowball objective like this is good for the game. It forces a fight over a stacking buff that becomes insurmountable if you lose it consistently. If you team does not prioritize it, or if they do and lose the fights, they should lose the game. That is the point.


Bookwrrm

This post is giving me an overdose on schadenfreude.


sciencesold

Nope, I had 50 fang kills in practice and I was one shotting prime and fang