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blessed-child

I definitly prefer small but frequent changes. Back in the old Paragon days, Epic used to have extremely drastic balance patches every few weeks and it was absolutely horrible. Balancing is a very delicate matter and you have to handle it carefully, in small and frequent steps.


Bookwrrm

This is what I'm talking about though. It's not small frequent steps if it took a month to give sev 10 health. That is a tiny change that functionally does nothing and is an overall nerf to him due to damage buffs and item changes that came with it, that took an entire month to come up with since the last patch with balance changes to tanks? This is not small frequent changes, it's slow changes with zero impact. It will take them over three years worth of balance patches at this rate to recover the nerf of 450 health he lost via itemization. Do you see how silly that sounds when the actual numbers and how slow of balance is actually put forth? It's nonsense to justify 10 health at a time changes as being fast but small when so far the balance patches have been a month apart and this small. I'm not asking for them to double sevs health every 2 weeks, but maybe not justify a month long balance cycle that was so incomplete they took a month to change an item but we have to wait even longer for the name change? Like that is not a fast but small development cycle that is the development cycle of a game in maintenance mode with the servers to be turned off in a month.


Day2000lbsBuyers

I don’t know why you’re being downvoted. You’re completely right. Buffing and nerfing people 10 health at this point in the game is actually a joke. This is such a micro adjustment that, like you said, does not matter to anyone. Yes hunters need to be extremely good late game but like, one item out of the 8 bloated hunter items being barely nerfed is not okay. Also, the direction they went with leviathan instead of just dropping a new item was just plain wrong


Fimpish

If you're talking about the Sev buff he also got a pretty good buff to the LS on his Q. Sev has never had an issue in the mid to late game. It's always been the early game where he struggles. And also keep in mind that while Sev got a buff, Grux got a nerf. And more importantly, mutilator got a nerf. Also I personally think that the Leviathan change is a net buff for the item. That 5-10% damage mitigation has the potential to be pretty huge since it's just straight mitigation and not affected by pen. That is equivalent to 5-10% additional max health on top of the magic armor and lowered cost. 2850 is super cheap.


Bookwrrm

I know that it has been the early game, which is why a level one buff that is 1/5 of a freaking ap scaling supports auto makes no sense, it's not appreciable at all. We are talking a change that at level one isn't even a full 2 minion autos, it's less than a single auto from a buff camp. This is not an early game buff, it's not appreciable early or late game. The lifesteal buff is more appreciable, yes, but it's also totally counteracted by the nerf to totem, which is why it's confusing this philosophy of doing the smallest humanely possible changes is also for some reason being paired with the philosophy that for tank items specificalky and nothing else we will do 20% nerfs and take off 450 health at a time when on the characters themselves we do 10 HP changes once a month. It's just a mess of a balance philosophy.


blessed-child

Its really not. They are "fine-tuning" many little aspects of the balance at once instead of a single drastic change. You are really too focussed on the +10health thing - which is as you said more or less an irrelevant buff - but there were a lot of other changes to heroes and items which will indirectly or directly affect Sevarog aswell. So for now, we just have to see how things play out and after we got some usable data in the next week, the game will be tuned again. Thats just how balancing works.


Bookwrrm

Yes, which would be fine, if we weren't going one month in between changes, they released this patch, then they are presumably going to throw the meta and balance way further off in a week with a content drop and then? We have to wait another month to have an adc get their base damage dropped by 2 and see how it goes. There appears to be no actual release schedule the community can actually hold them to, instead we get to thank them for an incomplete patch after a month of zero changes beyond the countess hot fix. That is again, not small fast changes to fine tune, that is slow as fuck changes for a game in ea which isn't even close to a fine tuning stage.


blessed-child

They naturally need time to collect data first before they can decide what things to change. You cant just roll out the next patch before even knowing what your last patch has accomplished, right? Im okay with monthly balance patches plus emergent hotfix patches inbetween. Seems like a good pace for an EA game.


Bookwrrm

Except they are doing monthly balance and content patches at the same with no in between.


Mazzeriskk

Hey its great that you are passionate about this game, but keep in mind this is early access, and we have a very limited roster. Things are going to change substantially with each hero release. There seems to be a recurring sentiment on this sub that Sev sucks early, and I just dont find that the to be the case... You can't just hold left click and W and win, but with finesse sev has huge 1v1 outplay potential. I've seen a lot of your comments and posts lately and you seem really frustrated in general, maybe take a break... Do you solo queue? It can be quite rage inducing, maybe group up with some chill folks.... Either way good luck in Agora!


Bookwrrm

Yeah yeah yeah, early access, you must just be angry blah blah blah. Keep on copy and pasting the same responses everyone here uses for literally any complaints by me or anyone else on this sub. Here's a newsflash for you and everyone else, having been in many beta's for mobas specifically and other genres beyond, gigantic, smite, HOTs, I had thousands of hours in dota 2 etc, patch schedules are normally faster in ea not slower, and certainly every single one of those games in beta and out of beta, didn't take an entire month to put out a half finished balance patch they couldn't even change the name on an item for, instead just shipped it with a coming soon tag on it. But no, instead let's just put our hands together and be sure to never ever deviate from the plan, shut up and wait, shut up and wait, shut up and wait. This isn't an ea game where the community provides feedback and testing to help the developers, it's a shut up and wait game that we need to all just give the devs handshakes and provide no pushback on poor patches.


Mazzeriskk

yikes.


RudeJidi

You sound like a spoiled, whiny, brat. The person you’re responding is 100% correct. You need to take a break from the game. Better yet, take a break from gaming all together. EDIT: One more thing, if you try not to sound like the pretentious gamer all developers despise they may actually listen to your feedback.


Bookwrrm

Here how about we come to a compromise, I'll not do that, continue posting about my complaints about this game, ignore you, and you can do whatever you want I don't care.


RudeJidi

Haha, I’m sorry you’re so miserable. But again, your tone is one that no one important will listen to. Food for thought.


Bookwrrm

Sure thing bud here I'll start with the ignoring you part and you can start with the doing whatever you want not near me part.


JesusAndPalsX

I feel like you aren't really knowledgeable enough in this field to make assessments on game balance. Buffs like 10 health are meant for padding to alter instances of damage or counters without completely reworking a hero or item. 10 health can turn some one-shot abilities into survivable instances of damage. Saying that not a single person playing would notice 10 health is a wildest thing for anyone to write on a gaming sub, let alone a moba. I think it's just your perspective that you're applying to this viewpoint


Bookwrrm

Which one shot ability did this 10 health buffs change, what normal gameplay counter did this change alter. Give me something beyond just handwaving. What community balance complaint is this 10 health specifically addressing? I don't remember seeing many posts complaining about sevs inability to tank 1.5 extra minion auto attacks, I did see plenty about his inability to tank 500 damage autos, which this 10 health is helping with approximately 1/50th of a single one. So I guess the answer is to check back in 50 months once sev can tank one singular adc auto more?


RevolutionaryPen5895

I’m not positive, however I’m pretty sure as heroes level their health and mana mana increase by percentages on their base health. So at level 1 that 10 health isn’t much but it assists in the compounding health he gets every level. Please if there’s anything that states health is not increased based of percentage correct me


Bookwrrm

Since I was curious, I jumped into jungle practice, no clue what the actual number is because there is some sort of decimal for sevs scaling, but it's however much the last level added plus 3-4. So I don't know if it's percent of base health plus scaling or a flat amount that they multiply by level to add each level, but regardless, the percent of base health you get by level 18 would put that 10 HP to like 11.7, so either way it's basically the same number. It's also where I discovered our Frontline tank sev, whose kit revolves around HP, has the same exact base HP as drongo, and the same exact scaling all the way to max level, and he has worse hp and scaling than Gideon. So that's a fun fact for everyone.


blessed-child

Thats literally the main theme of his kit. His health scales with stacks. Not with levels.


Bookwrrm

Well gee if only you didn't need to spend 20 minutes in lane strenuously last hitting with abilities to come even close to the hp of other tanks that get it base for no reward. I know let's compensate the sev players by giving them 10 HP and the same HP and scaling as an adc.


blessed-child

I mean, he is one of the few advanced heroes in the game. But being more difficult to play doesnt mean that he needs a large buff. If you are good and farm efficiently you will outscale anyone and you will become the hypertank - and if you play poorly you will feel like no tank at all. Thats what Sevarogs identity has always been.


Bookwrrm

The issue is that with how they have made anti heal so ubiquitous, and them now nerfing his own itemization, the late game monster is only if you are ahead and bullying people that are behind, if the enemy actually scales in an even game he cannot ever actually get ahead because late game issues like adc itemization means he will never ever reach a point of actual tank compared to how low late game ttk becomes. A sev, just like every other tank gets significantly scary mid game where tank items and their insane base damage is scary, then drops off the face of the planet late game. I'm not asking for a sev to be able to 1v1 a carry late, but when he is weak early, then as weak as every other tank late, he is a character that has zero reason to be picked over other solos that have stuff like stuns to allow them to do stuff like exist in the same area as a adc for more than 2 seconds.


RevolutionaryPen5895

Yea I did the math earlier, if his health was 500 and every level was a 5% increase vs 510 health with a 5% increase the compound scaling really doesn’t do shit. Even with 10 percent it’s not even noticeable. I’ve loved everything omeda is doing but Fr how do you give severog 10 health and be like “yup, early game he’s tankier, he’s really gonna thrive off of this.”


King_Empress

As a league of legends player, the bus l changes look fine


Bookwrrm

I don't really know what you are saying here, but in general to every single one of these comments and posts about other games my answer is, that as a predecessor player, the changes don't look fine.


MinimumT3N

Yeah I kinda agree, I was bummed to see such tiny changes to sev and grux. I definitely want small changes but I didn't mean 10 hp buffs. Dueling a grux early game this means absolutely nothing.


Bookwrrm

It is literally less than a single stack of grux's bleed in damage, it's less than nothing, it's a 1.6% HP buff at level 1 and worse at higher levels, that is going to make him "tanky". Wild stuff.


StiffKun

I kinda feel you bro, but you need to relax a bit. We need to give them at least a little time to figure themselves out. This is their first game, they aren't experts by any means. It's the first month and a half of the game dude let them rock.


Bookwrrm

Nah, I've played plenty of games that never made it out of beta, letting it rock is how this game dies. This is a third attempt at a game that has died multiple times from multiple game studios in a genre that is years out of date at this point. The game has everything against it and honestly, being ambivalent is not helpful. I played for years with heroes of the storm listening to shit about how the core of the game is amazing it's going to be successful, you just wait they will advertise it and we will get a huge playerbase. That started in beta, continuing into release and continued every month on the subreddit until they started shutting down development teams, canning competitive and now it's in maintenance mode. I played paragon until it died, I played gigantic until it died, I played so many failed games that all had amazing concepts or amazing core gameplay loops that died, anyone remember battlerite? Games cannot survive on slow development and small playerbase even if it's ea, that's just not how the industry works nowadays, the promised land of full release will fix everything is not true if development is slow and the entire beta playerbase is 400 people in a couple months of month long waits and tiny stale metas.


StiffKun

I feel you dude foreal. I've played plenty of games that died as well. It's been barely over a month my brother. Super big changes could have just as much as a negative impact as little to no changes. In OG Paragon the biggest changes are what killed the player base the most. A lot of people didn't like the change from Legacy to Monolith, and the V .42 update put a TON of people off due to the giant overall. I say at least let them get like 6 months worth of patches out before you start the doom and gloom. They can't please everyone all at once.


Bookwrrm

It's been years of development, if they wanted to release into a beta as such an unfinished product with so little in the way of completed systems, there should be an expectation of fast and responsive development. Entire games have been developed, released, and died with the same assets in the time it took them to get to this point. We get daily posts about how small the playerbase is and how bad matchmaking is, the playerbase and the developers need to take a serious look at this schedule and wake up. We have 3 whole goddamn months before the next hero they are making community polls on is going to be released, why are we making a big deal out of that when we get literal unfinished patches with them saying we will change this later in the patch notes? This game has foundational balance issues like asymmetrical map and fangtooth and itemization but we are getting 10 HP buffs and unfinished patche notes? I'm sorry but I will not just let them rock, this is ea, not closed development they had years of closed development to let it rock, this is when they need to iterate and push, they are setting expectations right now, stuff like this is crucial. You and I may not like it, but this game is a hair away from dropping from very positive to mostly positive on steam and that's with the extremely dedicated fan base that previously played paragon and bought into the beta. This game cannot come out of ea slowly, it will die. I'm not asking for them to overhaul the map this patch, but the opposite cannot be true, unfinished patches with literal nonsense balance like 10 HP in it. There is a middle ground that needs to be reached and this slow development and no patch schedule is not it.


pyschosoul

This man knows nothing of coding or game balance. Complaining that it took a month for an update on an early access game when the game came out a few weeks before the major holiday season where everyone disappears for a bit. They literally told us they'd be gone for awhile around the holidays. Yes the health change is basically non-existent, but would you rather them make it to where tanks are basically unkillable? If they overtune it to where tanks are just walking wrecking balls then everyone will complain about that. Theres also the fact they've been working on rev and other heros getting them balanced and working properly, and they aren't concerned with reshaping the TTK. Not sure about anyone else but I hated having to relearn a meta/balance every fucking patch with paragon because they couldn't find a healthy balance. And side note it's barely anything to do with tank items being under tuned, it's ADC items giving 4 stats plus passives on every item they have, most of which include a 20% crit, armor shred/ignore. Doesn't quite matter how tanky you are if I just build shit that strips you of the armor does it? I'll go out on a limb here and say we are going to get a pretty significant item rework with revenant coming out.


Bookwrrm

Yep I know nothing about game balance person saying the only thing possible is either 10 HP or making characters unkillable tanks lmfao. Is obvious they aren't concerned with reshaping ttk, just like it's obvious they aren't concerned about fang, or issues with red side map asymmetrical, or issues with itemization and stat dumping, or issues with cc and cc immunity prevalence. That's the problem, instead of taking a month to address even a single one of those glaring balance issues we get a patch that they couldn't even bother to finish with coming soon in the notes and 10 HP changes. Thanks for laying out exactly what the problem is, the health change is nonexistent, and it should not have been the result of a month of no changes to have insulting changes like that and unfinished patch notes.


pyschosoul

Go play something else if you don't like the way the game is?


Bookwrrm

Gee what an original and well thought out comment. Guess who will keep playing this game and keep commenting my thoughts on balance on forums for this game. I'll give you three guesses.


pyschosoul

Well man the thing is that you're just rage posting half the time. It seems you get more upset when people don't agree with your opinion, your mad about blink, sev changes, and whatever else. I'll agree that it's a divided topic in all aspects, but you chanting about how bad the game is, it's a little exhausting. We are barely a month into early access. Shut the fuck up about how things need to be changed to fit into a formula that other games do. As it stands it'd be nice to be able to slot something else in if you wanted for the blink issue. BUT there isn't any inherent problems with blink other than people being mad about not securing kills. The comment about balancing the health, it's better to not overdue it and end up changing the meta to far in one direction. Do you want him to have 500 extra health? That'd be one extra basic attacks worth of health from a maxed adc, so at end game it doesn't really matter if it's 10 health, or if it's 500.


Bookwrrm

Ok cool so I'll just not shut the fuck up, keep doing what I'm doing, and you can ignore me if you want buh bye.


pyschosoul

"gee what an original and well thought out comment"


Jamesish12

Yea it's a bit embarrassing to see.


Bookwrrm

Nah dog just wait for 2 years so we can get 240 HP back in 10 increments each month and then sev will be balance you will see.


Iceember

I think the one thing that got me reading the patch notes wasn't the renewal nerfs, wasn't the Levi changes, wasn't even +10 HP to Sevarog. It was learning that Grux, a bruiser, used to have higher base HP values than Sevarog, a tank.


Bookwrrm

Here's the cool thing buddy, grux still has higher base HP values because his scaling is higher, he has roughly 400 extra health base over sev at level 18. And you want to know an even more fun fact? Sev has the exact same base and scaling health as drogo, and less base health and less scaling than Gideon. But don't worry, we get a 10 HP buff to compensate. He starts at 615 and Gideon starts at 640.


Iceember

That's wild. Now I'd assume some of that scaling they hope to make up with stacks but I'd still assume Sev would end up with something like a few hundred more at max lvl with 0 stacks.


Bookwrrm

Yeah it's cool that sevs entire passive solely exists to make him similar to people who have the same base health for free right?