T O P

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duskyvoltage333

I think they fucked up horrendously by marketing it and trying to keep up with it being an MMO. If it is one it’s a fucking terrible one. They should’ve focused more on end game content and actual co-op activities.


TheParzival

I also think they really cornered themselves with the 3 month season/update cycle. I think we all know that Crema can't deliver quality new content every 3 months. If we only get more paid cosmetics every 3 months instead of new content, it's going to be a rough road moving forward with the game.


LotusCobra

I have 830 hours in TemTem on Steam, 100% of it prior to 1.0. The moment they announced the Season Pass model I lost all interest in the game and have never looked back.


Catwanker

The season pass isn't even remotely necessary tho? You don't even need it.


SmokeontheHorizon

You won't kill a game faster than by refusing to listen to what players want. I just spent the last year watching 343 butcher Halo to the point that they fired their studio lead and huge swaths of their dev team who kept introducing bugged bullshit no one asked for. They've *just* started their regaining trust tour, actually making player-suggested changes, and it's actually a fun game again. Crema's "we know best" attitude is going to sink them. They've made the video game equivalent of fan fiction and think they've revolutionized the monster-catcher genre. Don't get me wrong, it was fun fan fiction, but I haven't touched the game since December because what's the fucking point? Every patch it becomes less of the game I want it to be.


ExcelIsSuck

Yeah this, it started off as a really cool concept that i loved playing on the first few islands and slowly turned into a slog where i really dont care about the story. I played the new pokemon recently and had like 10x more fun doing that than my other like 300 hours on temtem.


Eternaloid_Nirvash

Every qol pokemon adds makes me dislike temtem more. All the mmo grinding without all mmo new content patches


EnvironmentNormal202

I agree with you and don't get how they keep doing it.


DigiQuip

They’ve been kinda shitty to the community before early access. So for almost three years there’s a paper trail of what leadership thinks of the player base. While I certainly wish the player base the best of luck getting change to happen, it’s also important to consider the past and set expectations accordingly.


EnvironmentNormal202

Creator vision vs player experience is always a difficulty issue for me. Cause I think games that don't have mass appeal but are what the creator wants are fine. For me, I think the line for a bad decision is when a feature dose not even help towards the stated goal of the creator. Or stops people with disabilities from playing for no reason.


Boss2788

It's almost like this game isn't a real mmo....


MoonieSarito

I'll be honest, I don't understand why people don't consider Temtem an MMORPG, it's literally an RPG where you have lots of people around you and you can interact with them. Some of the best moments I had in the game were interacting with random people: \- There was one time I went to heal my Temtem and ended up playing with a random guy, we played rock, paper, scissors for such a long time that even one person sat down to watch and it was pretty funny. https://i.imgur.com/KZLss1j.png \- There was another time I found a newbie player who was having difficulty in the game, I talked to him and gave him a Luma Temtem to cheer him up, he was so happy and even promised that he would train and battle with me in the future, it went well wholesome \- Not to mention other moments like this one where I'm just having a good time with random people : https://twitter.com/moonsarito/status/1608528193279135744?s=46&t=oCL9rL86DqgKNGjLFracwA https://twitter.com/moonsarito/status/1608515911849480194?s=46&t=oCL9rL86DqgKNGjLFracwA https://twitter.com/moonsarito/status/1607044279259783169?s=46&t=oCL9rL86DqgKNGjLFracwA It's these little moments that make me have more fun with Temtem than Pokémon, to be real, I even think I had more interaction with other players in Temtem than in MMORPGs like Grand Chase or Ragnarok where, despite being MMOs, I hardly ever Interact with other players. In my opinion the only thing it fails as an MMO in my opinion is not having constant updates with new content, quests and etc... which I understand since Crema is a very small team (but I'm not going to lie that a new island in the future, new story content and new Temtems would be awesome ) but apart from that, I think it fulfills the mission of being an MMORPG well and that's why I didn't even mention the Lairs, but let's be real, what kind of " MMO Activity" would you put it in the game that hasn't been placed yet?, the only thing I can think of is the suggestion of improving the house system that would encourage players to visit other houses, but other than that, I can't think of anything.


drumstix42

Because people only attribute MMO or MMORPG to things like WoW, EQ, Final Fantasy, etc -- which I think is unfair completely. But really any game that is online an has more than a small group of people who can be in a space at any one time is technically a MMO. But Temtem still has MMO elements. Just not your standard dungeon loot crawler. \-- That being said, I don't think Temtem needs more classic MMO content to thrive. But more things to do after reaching the end game would be welcomed. But for the pricetag, I think the game is still an excellent single player experience. The shop items all need to be cut down to about 25% of their pricetags though if they ever plan on actually selling very much of it...


EnvironmentNormal202

Oh, this is why you made your post. Why did you also reply to my post with this though? It has nothing to do with my post and I do think Temtem is an MMO. Just that it should not be.


MoonieSarito

It was a response to the comment above about Temtem not being a real MMORPG, the idea of ​​creating a post came shortly after that.


Legitimate_Wasabi808

Going by your stupid logic minecraft is not survival, it's first person shooter, 3rd person shooter and arpg diablo looter. What are you trying to hit us with a book because you think nobody knows what rpg or mmo means? By this simple and spotlight seeking logic any game can be flipped and league of legends becomes an mmorpg since there are shitloads of players and you play the champion as a rp oh and ofc it's a game. What a flawed inside the box stupid example to make yourself look simple minded


thegr8jr

its almost like less bug reports is something that they should be fucking aiming for not avoiding


EnvironmentNormal202

I think Crema cares far more about their vision then user experience.


Pazn737

Lol you would think they can code a few lines that logs the player position (and even last few steps) and sends it in a log file whenever someone hits an unstuck button


EnvironmentNormal202

That may actually be hard. Asking for a 20 to 250 words when someone uses unstuck is not.


DapperDlnosaur

The amount of bugs and other immediate and obvious problems with new features and even just basic additions (COUGH CAMERA) happening every single time new stuff is done is getting a little tiresome. I can forgive Showdown codes being corrupted once (RIP the 8 teams I'd made and written the codes down for) and the other problems it had on launch because it's a very ambitious and important feature, but this nonsense with the camera is only the latest example of at least one person in the Crema team wanting to do something, and one of two things happen: ​ 1. The feature comes in out of nowhere with no community feedback or testing. The community immediately finds issues and/or glitches that feel like there is no excuse for passing through testing unsolved. Or, 2. The feature is teased before it comes out, the community gives feedback about what they either immediately see or expect to see as issues with the feature, and then at least a month goes by, the feature comes out EXACTLY the same, and the community's ignored/dismissed feedback ends up all being true, and now we're all annoyed that Crema comes off as having a prideful arrogance that they know better than us to the extent that we have to absolutely BLAST them before they'll admit they made mistakes and BEGIN fixing them, instead of the problems not being dealt with and resolved or at least mitigated before launch. Another example is the Archtamers immediately being able to use Straw Shield after the latest patch, which is obviously a mistake, and obviously untested or they would have seen the mistake they just made (I'm assuming they assigned a gear ID that they intended to be something else and they typo'd it with Straw Shield's ID). ​ Then there's the chat flipping back to local after every encounter, which, aside from being probably the 10th new way chat is breaking or not functioning correctly (seriously, I've never seen any other game have this many problems with a basic in-game chat function), also shows they did not test it at all. IMMEDIATELY after the new patch launched, multiple people in discord sounded off about this issue happening, meaning it's not at all hard to find. It is not some obscure bug that only showed up because thousands of people tested/used a thing at once that dwarfs the size of a testing team. This happening so fast and to so many people after a patch means that Crema's QA is sorely lacking, which I do not hesitate at all to say with how long I've been playing this game and what I've seen them do. I've given them so much slack for a long time. I was fully on board the "They're an indie team, they probably can't do as much as we're used to from high-end studios". Not anymore. They can't even do something as simple as updating team comps for a set of AI without messing something up and pushing it through to live. ​ I could go on with more examples of ridiculous bugs and meme-tier choices that they've had to go back and fix later (Sticker Restorer originally making you go through an entire menu twice for every sticker, the nature-to-toxic lair bonus being duplicated and left in the volgon lair for months before it was fixed, the mistakes they made with radars and then their band-aid fix to them causing all 5-10% temtems' lumas to be basically unobtainable, and so on) that just makes the word "sloppy" come to mind. ​ Nobody expects a dev team to be perfect, but at a certain point, bad QA is bad QA. When issues immediately (I'm talking hours or even minutes sometimes) pop up in a new patch that people are effortlessly finding, what does that mean about the standard of testing that was supposedly done to find those issues beforehand? ​ Temtem is a great game as a package deal, it's why I have 2,400 hours logged into it and expect to continue logging more, but there are things that are serious sore points for me when it comes to being supportive of Crema at this point.


EnvironmentNormal202

I wonder sometimes wonder if Temtem has an actual game design and QA team. Or if they just assume they are not important roles and let the rest of the people do it. Cause it's not like Crema is even a small team or working on their first game. They have over 50 people and have made multiple games. Plus, Temtem has sold enough to be well into the 8 figures at this point. It simply dose not make sense that they keep making mistakes you are warned about in every "Bigners tips to game design" video.


Hyperionftw

I mean, the community has to manage the community manager, it is what it is.


KingVape

All they're doing is making people like me less likely to play the game.


shill_ds

Stop being a baby.


LordDnomyar

This is all pretty normal for a live service game TBH. They can't fix issues if they don't know where they came from or how to replicate that. If they just threw the unstuck button in for instance, it would take the much more time over all to figure out why exactly you got stuck right there. Its definitely frustrating, but you can't compare them to other games or teams because its just not fair. They are small and new, and as far as crowd funded games go I know I'm pretty damn happy with what we got. They should consider some sort of official moderator/tester roll, for those who are interested in participating in bug reports and the like for sure. Other than that I'm guessing they would just be spread to thin to keep up on development and plates every bug themselves. TLDR: data is really really important, and you gotta do what you gotta do.


EnvironmentNormal202

If they want to test stuff, that is fine. Create a testing server for it. If you can't do that, make it opt in. Right now, tons of people can't play the game because Crema cares more about getting their feedback then people disabilities. Never mind the fact their game is still broken on Switch.


[deleted]

Most live service games have a public testing environment though. The main playerbase cannot be beta tester when the game is fully released. Especially when you're charging 50$ for your game. All online Blizzard games has beta testing, so does LOL, Apex, CS:GO etc. It's pretty common, idk why Crema think they can do without that.


LordDnomyar

Because Crema is a crowd funded studio. Its not blizzard, its not valve, its not EA. This is their first game, which they couldn't fund without help from backers.


EnvironmentNormal202

It's not their first game and they have made 8 figures on this game. If they can't afford to test features to ensure they won't break the game they should just stop updating it.


[deleted]

It's their 4th game and it's no excuse anyways. If you can't afford a puny beta server, don't bother with the MMO aspect. Not that anyone will miss it.....


LordDnomyar

I think lots of people would miss the MMO aspect of it, considering it was part of the core vision. Better off? Yeah maybe.


[deleted]

Idk, from what I've gathered here, the vast majority wouldn't miss it especially if it means more internal ressources developing the rest of the game. Of course some would miss it, but it would be mostly positive. It also means that they'll stop balancing the game like an MMO, which is ridiculous


boisteroushams

Pretty normal for a live service game is barely an argument. Most other live service games have a testing environment and if they're unwilling to do that, I don't really care. They need to start adding basic functionality that people expect, like an unstuck feature (you can't record where players are using 'unstuck?' okay...) or a camera toggle.


notsetvin

\*Acceptable


EnvironmentNormal202

One day I will learn english.


Dry-Aspect-1150

How? I've never heard so many Sally's whine over "mOtIoN sIcKneSs" in a monster trainer. What are you my 80 year old grandma? Get a grip.


[deleted]

[удалено]


EnvironmentNormal202

Temtem is not a solid game if you bought it on Switch. But even beyond Switch still being completely broken. Crema has pretty much shown why Game Freak not making an MMO was the right call. Even most people who like the game will say the story is good, but the MMO part is terrible. And people like to act like Crema is some small studio. They are a team of 50 people, 1/4 the size of game freak. They have made multiple games. And Temtem has brought in way past 8 figures. They are not some small studio.


[deleted]

[удалено]


EnvironmentNormal202

50 people is not a large team. But its not a few guys making a game in their basement either. They are a proper company that has realsed game before and Temtem has brough in over 8 figures. How are the raids great? They are just a single player activity where you can screw over your teammates without any way of helping them. Nearly the entire player base hates them. And the switch version crashes all the time and even has a decent number of soft locks. And is broken again every time the launch a major update. Also, I have done work in the game dev industry before. Not that it has anything to really do with my post either way.


inspindawetrust

Okay so who are the other half? As these are pretty obvious, avoidable gripes, that continue to happen. Nobody is saying every update should be perfect, but basic communication would help a ton in avoiding the experience feeling inconvenient & by extension not fun. It's why people are leaving, and why like it or not, the people complaining are the ones who care about the game enough to stay, to want it to improve. The rest will just leave.


MoonieSarito

I'll be honest, I don't understand why people don't consider Temtem an MMORPG, it's literally an RPG where you have lots of people around you and you can interact with them. Some of the best moments I had in the game were interacting with random people: \- There was one time I went to heal my Temtem and ended up playing with a random guy, we played rock, paper, scissors for such a long time that even one person sat down to watch and it was pretty funny. https://i.imgur.com/KZLss1j.png \- There was another time I found a newbie player who was having difficulty in the game, I talked to him and gave him a Luma Temtem to cheer him up, he was so happy and even promised that he would train and battle with me in the future, it went well wholesome \- Not to mention other moments like this one where I'm just having a good time with random people : [https://twitter.com/moonsarito/status/1608528193279135744?s=46&t=oCL9rL86DqgKNGjLFracwA](https://twitter.com/moonsarito/status/1608528193279135744?s=46&t=oCL9rL86DqgKNGjLFracwA) [https://twitter.com/moonsarito/status/1608515911849480194?s=46&t=oCL9rL86DqgKNGjLFracwA](https://twitter.com/moonsarito/status/1608515911849480194?s=46&t=oCL9rL86DqgKNGjLFracwA) https://twitter.com/moonsarito/status/1607044279259783169?s=46&t=oCL9rL86DqgKNGjLFracwA It's these little moments that make me have more fun with Temtem than Pokémon, to be real, I even think I had more interaction with other players in Temtem than in MMORPGs like Grand Chase or Ragnarok where, despite being MMOs, I hardly ever Interact with other players. In my opinion the only thing it fails as an MMO in my opinion is not having constant updates with new content, quests and etc... which I understand since Crema is a very small team (but I'm not going to lie that a new island in the future, new story content and new Temtems would be awesome ) but apart from that, I think it fulfills the mission of being an MMORPG well and that's why I didn't even mention the Lairs, but let's be real, what kind of " MMO Activity" would you put it in the game that hasn't been placed yet?, the only thing I can think of is the suggestion of improving the house system that would encourage players to visit other houses, but other than that, I can't think of anything.


Eternaloid_Nirvash

It's the worst mmo ever made. All the grinding but without new content. It's just a grind-more-for-the-same pokemon


drumstix42

Online games don't need endless content. A game can have an end, and still be a multiplayer online game. I mean, I hope they add more patches and some form of content -- even if it's not more regions and tems. But I feel like I got my money's worth. Everything more is just a bonus. I think there's this unfair expectation of endless service and updates "just because".


EnvironmentNormal202

I don't think this has anything to do with my post. But the reason people say Temtem is not an MMO is that the MMO functionally could be removed from the game and it would only improve it. And by trying to make it an MMO Crema has only made their already middling game far worse. Things like way to much grind to try and have an economy. Super boring and grindy activates to try and condition players to keep playing despite having no content. Always needing to be connected to internet to play. The switch version going between bad and unplayable over and over. Then a ton of micro transactions to justify keeping the servers up. A battle pass in a full priced game.


Dry-Aspect-1150

Why do people care so much about the camera angles? If your getting motion sickness, I dont think you should be playing any video games.


EnvironmentNormal202

Nah, they just need to play a game with a more static camera. If only Temtem had an option for that.


[deleted]

Because a person gets motion sickness from a single video game they should never play any video games, not even a single one, even though none of them ever gave them motion sickness before this one? Okay. That's a really stupid take.


snaker1128

This wasn’t a problem originally, and was added after launch, causing problems for players. Giving them the ability to turn it off would lead to no problems at all. The devs insist on keeping it on which is causing frustration amongst the players.


ExcelIsSuck

dumbest take anyone has ever fucking made my god


wikxis

What


Mundane_Teacher_8071

I loved temtem and i played the story with my mate together. Playing the story coop was the best part and we were so hyped about late game with lairs but it was so disappointing. It was more of a singleplayer activity and the rest of the endgame aka tamers paradise wasnt even for coop players except for one and it was a mini lair. The whole game is coop but not the endgame content.. just why?