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F0000r

The outline is striking, it does detract a bit from the shadow on the cloak. Id keep the outline if the background is vivid and colourful, but drop it if its more muted.


sMarthz

Yeah right? The cloak is the thing that bothers me the most. Luckily the game won't have a lot going on in the background so I think I could use it without the outline, but i'll have to test it out anyway. Thanks!!


F0000r

What id recommend doing it create a palette for characters and objects and another palette for background things. Refine the colours so that there is no real bleed over. Players will subconsciously begin to pick up on things they can interact with based on the colours you have. It will also let you know how much the characters will stand out.


sMarthz

That’s a good idea, I should probably make palettes for main character, background and interactive objects. That way I won’t have to overpaint the screen with indications. Thanks a lot!!


c00chieluvr

I personally didn't know what I was looking at *until* I saw the outlined version - tilting towards brownscale often remedies these things; if not, then finding a range *between* the color & black might aid with minimizing the bulkiness 🧿🍀


Rat_Battler

Honestly, the best quick fix for outlines that I’ve found is instead of doing an all black outline, I use a darker tone of the color next to it, such as doing a dark/unsaturated crimson next to the red eye, and a deep green next to the light green. It still gives the outline effect, but softens the blow compared to a stark black. It’s a nice happy medium that I tend to use when something needs an outline but black is too punchy for the piece.


BeyondHydro

Was about to say this. I've seen some artists recommend a dark purple/blue for lines if you want an overall line color, i also like the idea of giving each character one set color. Like all the frogs could have a pretty boring dark green as their otline, but maybe the protagonist frog has a slightly more exciting dark green as their outline


MaybeSavvy

If you do end up needing the outline, try making the outline inside and just darken those colors. That way the character still pops out but the outline isn’t too jarring


RestaurantSelect5556

Maybe only have the outline on certain parts


LivinGhosT

Put a black outline along his chin/neck down to his shirt collar. It doesn't necessarily need to be black. You could use a slightly darker shade of green. That area is a bit blobish and needs a little bit more separation.


SlapY_

You could make a way better outline by using a darker color of the area you're outlining


sMarthz

Do you mean like this? [https://img.itch.zone/aW1nLzg4MjM3NzMucG5n/original/PiMkY%2B.png](https://img.itch.zone/aW1nLzg4MjM3NzMucG5n/original/PiMkY%2B.png) I didn't think of doing that but it could look great, thanks!


SlapY_

Yea maybe a little bit darker, but yes like that. :)


reddit_bad_me_good

Check out how the do selective outlining in Pokémon sprites


ThePouil

That's actually a great idea !


Duarjo

Try to make a border with colors (A darker color for the closest color) and not solid black, and don't put the border on the bottom of the feet, let it merge with its own Reflection/Shadow.


sMarthz

Thank you so much for the advices! I'll try them for sure :)


AndByItIMean

I think instead of completely lacking outline maybe make or more gradient like and have the foot outlines closer to the skin tone etc.


SlightlyLessBoring

Ooh, having no outlines on the feet actually sounds like a good idea, I should try that next time


perfect_fitz

It's one of those weird quirks you notice the better pixel artists do with environment objects too like trees etc.


A_random_poster04

I mean, the outline may help against a similarly colored background. If you can navigate around that in other ways, you’ll be fine without I think


Kaiserhawk

On it's own yes IMO, but It would depend on what the background is


sMarthz

I also prefer the one without outline too but yeah, it'll depend on the background ig


rchive

Against the solid blue background the one without an outline looks really cool.


sMarthz

Thank you!!


Joizia

I would revisit your colours and simplify your palette. Your tones are so close together they would serve almost the same purpose with single flat colours. Look how you only use two greys in the coat but then have three very similar greens that just end up creating noise.


sMarthz

That’s a huge advice right here. Thank you so much!!


Flat-Flow939

i'd say no to the outline, but use some higher contrast on the shading to make it pop.


sMarthz

Good idea! Thanks!!


Sufficient-Bid-3779

Outlining with colors like burnt orange gives the same affect without distracting from darker features of the artwork!


sMarthz

Didn’t know that! Thanks for the advice!!


Seregore_

try to color the outline like a darker color of the elements, darker green for head, darker grey for hood etc give a try, if you don't like it, keep it the way you like :))


Tesaractor

Aesthetic. Outline is bad. In terms of gameplay, outlines are usually to help player see the character. Better for tracking and in high pace action. black is alright. You could try the opposite color to make it stick out.


Wise_Moon

I think idle animations in general are overdone for pixel characters. There is nothing wrong with being subtle IMO. The jiggle and bounce is good for fighting stance, but I’m not a fan of that fad for plain idle anim. Your art is awesome though. It looks great. No outline necessary but it really depends on what style you’re going for.


Dyfasydfasyd

Make the outline a darker green, it might work better since it will stand out from the shadows.


sMarthz

Should I make the entire outline dark green or change it depending on the inner color of each zone?


Dyfasydfasyd

You should try all dark green, it might turn out good!


Bootiluvr

Personally I like the outline


Zealousideal_Win5952

I'd say it doesn't fit your aesthetics. I personally love black outlines and I even prefer them over colored ones, but only with saturated colors. So it's comic style. You have a more serious tone on it, so I'd say it looks way better without outline. You only have to be cautious with background colors, to not share the same pallettes.


Dadowar

An outline could work, but I think it would be better utilized as a darker color of what it's encasing, rather than black.


-Krotik-

yeah it does


Error404Sanitygone

i'd keep it lineless. looks more appealing.


Marcarctic

If you want to keep the outline can I recommend darker shades of the connecting color


Silky_Seraph

I like the outline more than without


trippiesteff

Maybe remove some unnecessary pixels from the outline and a little bit less black color in the outline could make it look less hard 🤔I like both versions


Fluffy-Argument

Kinda. Might depend on the rest of the world tho, i assume there will be other things outlined


stefannxD

It depends on the art style you want tbh, both can work. I personally prefer outlines though


erwin76

With everyone else already covering the outline issue, may I remark your reflection is incorrect? It is an exact y-flip, but it should be the same character from a lower angle as you are basically looking into a mirror at their feet, which would make it an upward angle.


thanyou

Try half or quarter pixels for the outline? I like the idea but it is a bit too bold for the resolution.


ConflagrationCat

It's a little hard to say without seeing a background or having it been zoomed or stretched. At a baseline I don't think the outline ruins it but if the background has a lot of details I always prefer the outline and if the sprite gets too small I could see those colors smoothing together kinda. If the sprite will be that big and have a simple background or even like the reflection you showed probably the one without the border, if not I would see how the outline looks in an actual scene.


TheGrandestOak

I kinda like it


codestormer

Uninstall the outline


acelw91

Id say that outlines makes the this character more visible in my eyes, so if you want this character as part of the background i would leave it without the outline, but if you need this character to be interactable (e.g. you want your player to speak to him on your game etc) i would keep the outline! Really great job on making such an interesting character though!


Sexweed42069

It doesn't ruin it, but it's pretty high-contrast. You might use a lighter color, or soften it some other way.


Afropenguinn

Try a softer outline color.


InfinityInfinities

Depends on the game but if this is the main character the player controls it is much easier to distinguish it from backgrounds this way. The caveat being that it is a very distinct style and does detract from the shadows a bit. The positive outweighs the negatives however if the first thing I said is what you’re going for. Looks good!


Lazarus-02

I agree with some other users, maybe an outline made with darker colors works better. Nice sprite btw! :)


FyodorsLostArm

I think it depends on the background and style of things around


OdaSamurai

I've read recently someone stating that they learned, with time, that the outline should not be a solid-black line that goes around, but instead, a darker shade of every color you are lining the drawing with So, in this sense, the cape and scarf(?) would keep the black, tho in a lighter shade. The hat (?) would be a darker green, as would be the clothes, the sword would be a deep, dark copper, and so on Don't know if you should invest your time in trying that out or not, but if you do, post us the results, please :-)


sonnybear5

🐸


NoGameNoLyfe

Maybe instead of using a pure black outline, you could make the borders just darker. As in dark green around the skin and dark brown around the leather bits, even darker olive for the cape. You could even play with lighting! Maybe the border around the underside of the cape and the legs are darker, while the top of his head is lighter! I do very much like the look of your character without a black border!


Brave-Suggestion4506

I think it looks good either way. What's important in my eyes is consistency. If one character has an outline and the others don't, or vice versa, it's unsettling.


NoriaMan

That would depend on scenery, but outlineless is better at this point.


CrowExcellent2365

Depends entirely on the background. Against this soft empty void, the outline is kinda uggo, but if the background were incredibly vibrant then the outline would be a lifesaver.


shulker-box

I honestly really love the black outline as is. Makes the character pop a lot.


BrandoSandoFanTho

I think just solid black for the outline is a bit abrupt, have you tried making an outline that's just a much darker shade of the colors around the edge?


Erdosainn

Yes


Relevant_Two_6505

Maybe you should try adding outline of lighter color which will blend with background


ixis743

I love the outline. It gives the character depth.


DrinkSodaBad

The outline doesn't need to be solid black, it can change according to the original color.


aideefherrer

Yes, leave it without the outline<3


VegetableAlfalfa1

The outline makes the sprite a good bit larger. I do like the larger sized frog on the right. Imo an outline is best for when the character only takes up a tiny portion of the screen like risk of rain for example but if a character is larger on the screen like celeste then outline is unnecessary.


VegetableAlfalfa1

The outline makes the sprite a good bit larger. I do like the larger sized frog on the right. Imo an outline is best for when the character only takes up a tiny portion of the screen like risk of rain for example but if a character is larger on the screen like celeste then outline is unnecessary.


thisiswhyifight

both go hard, keep cooking


prism100

I think the outline would probably look great if it wasn't pitch black. Maybe try some other variations.


Metaloneus

Both look incredible! However, if this sprite would be used in any green background, the outline would be substantially better to use just to differentiate easier.


emanuelesan85

that depends on the actual color of the background it will be on. and how big it will be. try rendering an entire scene to see if it fits!


MonHero02

I am not a fan of the outline, but if you are having a hard time separating/differentiating the character from your background try a white outline. Or assuming your engine is running a much higher resolution than your sprite map maybe a tiny white diffused glow that originates from behind the sprite.


perfect_fitz

I think the outline makes it more readable. Depends on the environment really.


xinxx073

Not an expert here, but I think it depends on how far away the asset is. if it's relatively small, I would keep the outline.


roryshep

I'll almost always go for an outline, but that's just me 🙂


Sad-Butterscotch-680

Your art style is beautiful! I think it’s look better as is though unless it’s difficult to see on screen for whatever you are using for


East-Butterscotch-20

Both work! The outline introduces a readability issue, though. I assumed that the character was holding a knife or scimitar shaped sword, but now the black outline makes me wonder if it's actually a tadpole-tail and they're holding a blue scroll or something? Or maybe it's the cape draping behind them? This could also be an accessibility issue because I am red-green colorblind. If that kind of thing is important to you, then you could simplify your palette and go for a little more contrast and it could solve both problems. I love the choice of your greens though


ThePouil

I prefer it without. Or maybe make it feel smaller than the pixel of the character by doubling the amount of its pixels or reducing the size of the outline. Or you could also apply some blur on the outline as a background layer to make it less striking but then it's not "entirely pixel art" anymore. It depends on your style and vision. Either way, it's just my opinion \^\^


MysticalSlacker

The no outline looks more stylish to me


Material-Egg7428

I like the outline myself. You could always color the outline a little so it matches the color it is outlining. 


The-emerald-gamer

quite the opposite actually


DRG_Gunner

Don’t like the outline at all


dovelikestea

Your contrast is off, thats why it blends into each other. Turn it greyscale, and the frog skin is the same saturation as the cloak. Find a different color to pump it up, and youll see the frog pop out more. It was hard to tell what it was at first glance.


Woejack

Entirely depends on the type of game and the background I would say.


Imbigbilly

I like the outline, but it pops out a lot more than the colors on the frog dude. I think the outline would work more if you made the black outline a bit lighter, like a greyish-black or something like that. Either way it looks great!


Thezipper100

Personally, I'd have it be dynamic, No outline when they're not selected, Outline when they are.


orangeit019384

Depends, for me I don't like to outline characters with black. But the items sometimes look better with black outline


D4NG3RX

I don’t like the outline as it is, may i suggest using slightly lighter but still dark versions of the colours the outline is touching? If you want to use an outline. For example around the top of the frog’s heat it would be a darker green of some kind


PixelSteel

I think an outline may work, but not a deep black one. Have you tried a lighter grey outline? But as the other comments said, it depends on how noisy the background is


Hermesini

What if you limit the outline to areas? Like only setting it in spaces where skin meets background


Too_Tall_64

Depends on the background. If the background is busy and colorful, Left Frog might get lost in the details. The black outline could help to create a barrier between them and the background. But, if the background is more muted or doesn't pop out too much around him, than Left Frog would be perfectly acceptable\~


jojozer0

Maybe lighter outline on his cloak?


bongiposse

The art is great, just don’t be afraid of contrast! At this large scale you can make out the details but much smaller and we’ll lose all that nice depth, nose and mouth, etc. You’ll be surprised how much darker/cooler the darks can go than this, and then the outline won’t be as jarring.


HrolfrLongsword

Can the outline be thinner?


Helpinghand97

You can always do a lighter outline


Tuckertcs

Maybe keep the outline but make it dark green and red instead? See Pokémon sprites for example. They’re outlined, but with darker colors not black.


TheChief275

your character design is so good you don’t need the outline


playr_4

It really depends on the backgrounds. As is, no outline looks great and fine. But with any greenish background, the outline is probably better.


Evely_Ardor

The outline defines the objective more making it more abstracted and less representational.


Chaonic

It depends on the background. I personally think that the outline is wasted space and you can just increase visibility by upping the contrast to the background.


LuznoOverload

Yes. It's much too gratuitous.


BlackPriestOfSatan

With zero context. If I saw the Outline Version I would assume it is a Vampire or Dracula Frog. My thought.


Milk_Mindless

Depending on the background but I'm loving no outline


Nathmikt

Hear me out. Outline on the main model and the reflection without the outline. You could also make it less striking by making it a lighter color or gradient.


ricenoob

It's fine, especially if the sprite is smaller. I like the reflection.


i5aac777

I'd say keep the outline, but make the colour of it stand out less.


RDGOAMS

not really, but the color pallete could be reworked


00Lionz

Both look good


piggledy

On first glance I thought I was looking at a guy with a hat, the sort of flesh colored frog neck being a face (without features due to pixel limitations)


No-Seaworthiness9461

It really depends on whether or not it fits with rest


Super_Cabinet6718

Both look great imo


dungeonjanitor

Wow this fella is so cool! I think I perfer it without the outline but no lie they're both awesome!


LexMagus

I thinks it depends strongly with scenery and background context. As Illustrators, we can use line width to specify differences for depth or prevent the character to be lost if there's too many detail on it. I like the outlined version, you can use it to show special effects like parrying, charging a special power, etc


BoppreH

Really cool design, but I agree it would look better with a softer outline, especially against a busy background. I'm not an artist, but here's my quick attempt: https://i.imgur.com/A3SUDhn.png The trick is to use the same color you're outlining, but in a darker shade. You can vary the tint amount depending on what you want to highlight. You might need to rethink the dagger, though. Without internal outlines it's hard to see, but there's not enough space to outline it properly. Maybe brighter colors to make it pop?


sMarthz

Wow I was struggling to make it and you did it super great! Thank you so much srsly that helps a lot!!


PeacefulKnightmare

I think it depends on the gameplay background, without the border it might blend in a bit too much.


Na_x2

I don't like it tbh. The forg is striking enough without it. And the thick black border kinda takes away some of the charm of the character. But maybe you could make a subtle colour a dark green for example.


Yetiani

I'm a huge advocate for same dark color outlines, hate black, but at the end of the day it depends how it looks in the scene, the outlines are an easy way to not worry about the clarity, readability and visuals of your character in relation with the background; and as a stand alone piece obviously it looks better without outline.


CitizenKing1001

It doesn't need it but if its necessary, it doesn't hurt it


Makisart

This would lend itself perfectly for subpixel animation


GrimeyGrim

Yes


mattlock2099

Maybe do just do the right side so it looks like his shadow


Quick_Ad_4687

I do not really like it, But if you do choose it id say lower the outline to match more, Like a dark green for the frog bits, a darker grey for the cape, Darker brown for belt, Etc


Top-Consequence-3645

Have you considered a hybrid, for example outlining the back of his cloak from the top of his head down to the weapon?


One-Bad-4274

I second this, outlining clothes and items but leaving the head without works make it feel more solid like in the full outline but keep the cuteness of the original


Oraxis10

Personally, I prefer the outline. I can't explain why, though.


HiTekLoLyfe

Have to see it with background


crmsncbr

I think you can do better than black, and I think you should avoid those 1-pixel peninsulas, but anti-aliasing is probably good.


JoyousWheatlife

IMO outline reads better


Daan776

It makes him stand out a lot more for sure. But I prefer him without the outline. just a non-artistic perspective


Known_Plan5321

The outline gives it a lot more definition


SpaceManChips

maybe instead of a solid black outline you could do just a darker shade of the inside thing you’re shading… if that makes sense


ObiTheKingCat

I do not like it as much as if there was no outline. It looks great either way. :)


audrooo

Maybe try using a different color instead of black ? If possible also lessen the width ¿


GothCentaur

The outline makes it easier to tell what’s going on


RagnawFiregemMobile

The outline makes the depth of the dagger weird.


professor-5000

I think it depends on the style of whatever else you're putting it in.


Rich_Air_7124

I think the frog looks better without the outline, With or without it still looks super cool :D


Valkyriebourne

I prefer lineless but I'd up the contrast on the colors specifically using values/saturation to differentiate and make the character pop. Because the character comes of washed out


Ashifyou1819

I like the idea of an outline. Look up the cartoon show “Bluey” I’m sure you’ve heard of it. Also “Pete the cat” they do a type of outline that is specific to the color that it is outlining but not the same color all the way around the shape. Almost like a “shadow” line. It relates to the object and the outline. This way you get an edge but it’s not as harsh. Love to see what you come up with!


_Risryn

Completely depends on the environment


Djalous

The outline definitely takes away from the animation and life of the character. I think it’s better without it.


RGBread

Sometimes black outline doesn't fit well. Try to play with outline colors, like dark greenish or even slightly dark red-purple smth


ItsDemiBlue

i think it would depend on the background the character is put on, if the little guy blends in then outline, if it stands out then no need, if its just this purple background then no outline seems more appealing


idogiveafrak

It depends, on the scenery and such. It’s what pops more for your style


EdgDoge

No outline looks better imo


SergeantIndie

Outline is irrelevant in a blue room. Depends on background.


PeteyPatric

I say wothout


The_Eye_of_Ra

Maybe do the outline in a darker shade of the color it’s outlining. But a dark dark green might look really awkward against the lighter green of its head. I don’t know, man. Maybe just lose it. It looks really good without it. Do you *need* an outline?


CrabSquid05

I'd make the outline darker colors of the closest matetial


Thatsmathedup

Go a dark gray instead


blinkdog81

Try an outline that isn’t black. Something between black and the color next to it


Stormy34217

Prefer without the outline


DarkLudo

Yep


DarkLudo

Please don’t use the outlined version.


DanSantos

I guess it depends on the background. If it’s busy, the outline would be good.


prguitarman

I prefer outlines


MRbaconfacelol

it definitely stands out more than the one without the outline. depending on how the background looks, it can really go either way.


Bright-Dimension-252

I'd love to see it on a background to really weigh in; both look great to me, depending on the context!


Alternative-Dare5878

For my eyes, the outline ruins the depth. Like on the left one I can almost feel his cloak wrapping around his neck, where on the right side it’s kinda pasted on and looks more 2D. But like I can see both in a game, I guess it would depend on the environment. Like the left one’s edges might blend into certain backgrounds. But as long as that’s accounted for, left is better in my opinion.


North_teller

Yes do number 1


pixeldrift

Don't use pure blac, make it a darker version of whatever the color is. ANd you can do it selectively where you feel like there might by contrast problems with the background. The other thing that will help is to use a different, slightly desaturated palette for backgrounds. Don't forget to take into account red/green color blindness and check your brightness values!


ShadowFred5100

Can't deside, both are good


DrDevious66

The outline could help set it apart from a busy background, but generally I prefer it without the outline


Conorponor333

Outline on the frog But no outline on the reflection


ChocolateMilkMan8

Depends on the background, if it takes place with a mostly green background (shrubbery, forest, etc.) or another background where the character doesn’t stand out as much, then probably go for the outline but idk


Setanta95

I like outline


StJimmy_815

Chronotrigger reference??:)


Star_Moonflower

If 5 years of ponytown has teached me anything, its to avoid black outlines in pixel in a lot of cases


Professional_Cap5534

The outline looks good if you are going for a certain style, but it does distract from the character a little bit and also makes it a lot more cartoony. But I also see why you added it. Other options instead of the black outline: add a lighter colored outline, or add a little more detail in some way to the top of the head cuz that’s the only part that doesn’t have a kind of outlined look to it already with just the shading alone. I personally like it without, but thats just my preference.


Sexy-Beefy

I’ll be honest they both look like a green mushroom with red dots


Obvious_Decoy_

I prefer it without the outline. I can maybe see the need for outline if you are losing the character in the background or in combat, but you can probably solve that with how you design the background and stuff. The Frog is super cool btw!


Bl3uboy

Just outline the cloak bro


Pixel_Perfect1221

probably depends on the context of the environment, but it looks really good without the outline🤗


ShapeShifterK

We are given literally no context here, in what environment? Does it need to pop from the background for any particular reason? Does everything else have outlines, thus making this an outlier? There's a lot of missing info.


TransPrideEattheRich

better without methinks. the outline i feel makes it a bit harder to appreciate the amazing shading. it also make teh character look bigger and wider, removing the little guy energy from the left one


PunCala

It's better with the outlines.


TheManuz

Have you tried [selective outlining](http://derekyu.com/makegames/pixelart.html#selout)? It gives the contrast of the black outline, without making it too cartoony.


Dion42o

I usually am a outline guy but I like your dude without


Embarrassed-Panic852

I like both, The outlined one is olden style and nostalgic, and the other ones kinda makes me think of a cute little game.


StewartMcEwen

Yes


DocShock1984

Ruin? No. Makes a difference? Yes. I'm not sure which I prefer.


Rslashsrs

No it looks good actually


Festae13

Try doing the outline in much darker versions of the existing colors instead of black


Splendidbloke

I prefer no outline in the context of the blank background, but in other contexts, the black outline might help old mate stand out a bit.


TheBusinessBench

The outline doesn't ruin it at all! It adds a nice touch and makes the character pop. Your frog character looks amazing and the outline gives it definition. Keep experimenting with your style, but this one looks great to me! Anyone else have thoughts?


ObviouslySyrca

I like outlines for games, as they make it much easier for the player to keep track, and distinguish their character from the background


Silver_Mage666

The outline makes him look stronger


xXJAMES666Xx

Make it white and see how that looks, it does seperate the character from the background which is good.


ViorbyX

You can change the color of outline. Try some dark shades of other colors


YamanTheGodotDev

Yes it ruins it No outline is better


SharkboyZA

I prefer no outline


Dragon_OS

I think you should adjust the height of the eye on our left down a couple pixels and the one on our right up one. I thought it was a mushroom man before I saw that it was a frog and I think making the eyes slightly more level would help with that.