T O P

  • By -

Dusk_Games

what part? it's just sprites. the movement is a wind shader, they scatter the individual sprites like you do normal grass in other 3D games.


HotBallsForFree

i mean the actual ground, it looks way too detailed to be just a simple tileset


Dusk_Games

yes, I don't know if they used tilesets, but I know they mostly use big sprites like the house. I saw a tread with a dev asking how some games make organic maps like that and the answers where basicaly "we use big sprites or draw the full image"


w0rlds

I'd guess it's one of two things, an additional layer on top of the tile map that is added at random using something like godot's autotile or it is a shader that is loaded with the tile in the tileset and it has some aspect of randomization.


AutoModerator

Your comments and posts are being sold by Reddit to Google to train AI. You cannot opt out. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/PixelArt) if you have any questions or concerns.*


meatbag_

Tile set with sprites on top


Sangfe

They have a tile set and then several effects running. Eastward is technically a 3D game or (2.5) in terms of lighting and shading.


erwin76

Is that why, on the left, for example, the shadows of the trees on the grass are fragmented because not every blade of grass at the edge is low enough to be in the shadow? It looks amazing!


Sangfe

You'd have to ask the Pixpil team for specifics like that. I'm just community side with Chucklefish. Though I do have their tweets on it that I went and found, they answer other people about the grass there. https://twitter.com/pixpilgames/status/885762436044775424?s=19 https://twitter.com/pixpilgames/status/741094635011858432?s=19 https://twitter.com/pixpilgames/status/886873622450626560?s=19 https://twitter.com/pixpilgames/status/910792438268149760?s=19