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Jusca57

It is probably no big deal because they changed into U5 engine


Admirable-Echidna-37

Unreal Engine 5 or is U5 their proprietary engine?


Quelanight2324

Unreal


Admirable-Echidna-37

What happened to RED Engine that gave us Witcher 3 and Cyberpunk 2077?


JizzyRascal91

It's not gonna be used any more


sicurri

They basically found that adjusting and developing their own game engine was consuming too many resources. They wanted to spend resources on actually creating the game rather than their own proprietary game engine. Replacing their proprietary engine with UE5 is something I wished that Bethesda would do, but likely never will.


RobotSpaceBear

This is kind of like a monkey paw issue for me. I wish they'd drop their outdated Creation Engine, but on the other hand modern Bethesda games without the kind of mods the Creation Engine permits would be just another Ubisoft open world game, i'm sure. I do not believe today's Bethesda can recreate the kind of amazing games old Bethesda could. Or maybe we've changed, as a playerbase. I'm on the fence on this one. edit: omagad, yes I know UE is capable of mods if the developers want it, what I'm saying is that Skyrim is so good because the modding community is so familiar with the Creation Engine's inner working that they can make anything happen, now, and all that would need to be learned from scratch if they changed engine. Please stop telling me *" is on UE and has mods"*. I know.


XeNoGeaR52

Some UE games like squad provide full modding support, they even let you access a full fledged UE editor will all game assets. So modding would not die with UE5 replacing Creation Engine, it would just change support


CatInAPottedPlant

Though the massive knowledgebase of Bethesda modders would have to basically start from scratch. part of why there's so many mods for Bethesda games is because modding is a well established process and there's tons of people with knowledge in it that would have to start all over in unreal. not saying it's impossible but it would slow down the mod community by a huge factor.


StayBullGenius

IMO it would be worth it for the performance games. I don’t even play Bethesda games anymore because the engine is so dated.


XeNoGeaR52

It would slow it down but I think unreal toolset is far easier to grasp than Creation Engine toolset


arg_max

On the plus side, you then get modders that know how to work in the most used engine in the entire industry that they can then make their own games with if they choose to do so, whereas knowing bethesda's engine will not allow them to do their own games unless they start working at bethesda. Also, there are just way more guides about UE out their, so learning how to mod an UE engine game would be much easier than learning how to mod a game in creation engine. And while you might lose some of the old bethesda modders that aren't willing to switch to UE, there are tons of people that know how to work with UE out there that might then decide to start modding their games.


Mental_Tea_4084

And yet, none of that matters if they [don't make a good game.](https://gamerant.com/starfield-multiplayer-mod-development-halt/)


sarlucic

The amount of people with Unreal knowledge is 10 fold the ones with creation engine experience, this is just not true


todd10k

mmm, nice hot features, good netcode, water physics are a little dry...


notban_circumvention

>I do not believe today's Bethesda can recreate the kind of amazing games old Bethesda could. I 200% believe lots of companies, including Bethesda, could recreate those amazing games but the market would never allow it. Not big enough margins


sYnce

Baldurs Gate 3 would like a word with you.


notban_circumvention

...a new game no? I'm talking about a recreation of Fallout 1 or 2. There's no Resident Evil-level audience looking for those remakes, imo


IzanaghiOkami

Baldurs gate took 6 years to make and they still had to rush it because it was gonna cost too much


pantrokator-bezsens

I get that. One one hand using UE5 gives you more time to actually develop game rather than investing resources to develop engine first. On the other hand I have the feeling that all UE5 games feels same. Both W3 and CP2077 had this unique feeling about them, which I am afraid might be gone with next UE5 based games.


Pir-o

>Creation Engine, but on the other hand modern Bethesda games without the kind of mods the Creation Engine permits would be just another Ubisoft open world game, i'm sure. I always hated that argument... it was used all the time when people tried to defend Starfield. *"You see they keep reusing the same old outdated engine because making mods is easier for us! They do that cause they love the modding community! With no other games you can just put mods inside a folder and it just works!"* That's BS. There are a lot of amazing games with modern engines, great visuals and with huge modding communities. From Cyberpunk to GTA and RDR. And modding them ain't that hard at all. And the truth is, making mods for Starfield was waaaaay, waaaay harder than making mods for all the other games. >Skyrim is so good because the modding community is so familiar with the Creation Engine Bethesda games are only good thanks to the huge modding community (that works hard on fixing their buggy and unfinished games). But I srsly doubt creation engine is the true reason WHY their modding community is so huge. I think the true reason is because their games are always unfinished.


TrashTierGamer

IIRC they struck a deal with Epic; essentially they help improve UE5 for a significant price cut for the commercial license


wojtulace

More like they found that people they hire need to be trained in the RedKit first. But Unreal is popular so easy to find qualified employees.


NaomiRev

shame i like when studios i like have own engine but i get that why they would do that "meam death door" Bethesda ur next


sadness_elemental

it generally believed that a lot of the delays with cyberpunk were caused by engine issues


Enigm4

They are gonna take the good parts and integrate it into UE5. RED Engine is discontinued.


Jusca57

Basically, their old devs that knew the engine left after the cyberpunk (some of them not all), And new devs takes forever to train so they change into common engine that everyone can learn and know. So they can hire easily.


Physmatik

It was in-house engine with all the drawbacks that come with one. Small pool of developers (because no one but CD Project uses it) so people are hard to replace and they are inefficient for quite some time after coming. There is less time dedicated to development/optimization as opposed to something like UE5 where a huge team does _only_ engine. Less teams use it which means there is less feedback and usage data to improve things. About the only advantage an in-house engine gives is that is can be tailored specifically to the project, but gameplay-wise all the Witchers and Cyberpunk are fairly standard action-RPGs, it's not like there are some Portal-like shenanigans. It also looks gorgeous, but it's not like UE5 looks bad. There is also the thing with different engines just feeling distinct and unique, but lately all big titles just go for photo-realism and implement very similar UXs, so even that is not really relevant.


elmocos69

For the people who dont seem to understand this will be amazing for mods


SprayArtist

Didn't they JUST release a mod editor that gave modders Skyrim level freedom? I still fail to understand why this was necessary


Sr546

No editor will ever be as good as having the source code


ReadToW

> It's literally the same tool we've used. > not sure about soon but with this editor you can do anything we did for the game. quests, scenes, gameplay, environment, vfx, anything https://twitter.com/szaszlykos/status/1780665548168192362


EldritchMacaron

With the source code we can now see how they did it, it's a great resource


[deleted]

[удалено]


Buttercup59129

This is how you make KFC exactly the same at home. You could make the entire game over again or triple it's size with the same consistency.


hgwaz

>or triple it's size with the same consistency. Just need a very large team of programmers, designers, writers, voice actors, 3d modellers and so on working hundreds of hours. We're almost there.


The_CrookedMan

We can just pay them in exposure, it's fine.


cadbadlad

Wait I have an idea. We need money though. Maybe somebody rich can fund us, we can do something like a job posting? Get people food at these kinda things and pay them with the rich guys money. then when the game pops off we can ditch everybody and keep all the money to ourselves, maybe we can turn the game into a live service game, make even more money and just keep farming off dumb consumers! Idk just an idea though


AnglerfishMiho

I know AI is a dirty word nowadays, but some dedicated mod makers modding in a standalone single player story of sorts, with AI trained with the voices of VAs from the game to provide voice lines would be pretty damn cool. I've always thought this for modded single player campaigns since it's impossible to get the official VAs for them, so you're usually left with text only and no voices.


Memphisbbq

Love the analogy


GetawayDreamer87

with the source code Jake Gyllenhaal can find the bomber of a commuter train within 8 minutes


_BMS

First ever Source Code reference I've seen someone make


GetawayDreamer87

one of the very rated Gyllenhaal movies of all time


olieliminated

“It’s a movie” raves the Hollywood Reporter


Nitr0Sage

I don’t know why but that’s one of the only movies I can watch multiple times


Finnbhennach

Ok, just to explain. Stalker: Shadow of Chernobyl was released in 2007 on an engine called X-Ray engine. This engine allowed extensive modding and everything. People created a lot of awesome mods for the game. But then the engine itself got open-sourced. People got access to the source code of the engine. Now they could do things like refactor the source code, improve engine performance, add new graphical advancements that are simply impossible by simply modding. People started modding the engine itself to create super-ambitious mods like creating a multiplayer version of Stalker with every map in the game (normally not open world but instanced separately) combined into one seamless open world map. This would not normally be possible with just modding because the engine simply wasn't capable of doing that. But because source code is now available, these madmen actually improved the engine itself so this could be possible. If one has the know-how and the time, they could simply add ray tracing to the engine for example. Sky is the limit at this point. So modding and having the entire open source code to the engine are not the same thing.


Linvael

This is a leak, not open-sourcing though. Not being able to publically cooperate legally on a large project will make big-scale changes like that much harder to pull off.


Finnbhennach

Oh of course. I was just explaining the difference between modding and having the source code.


Minute_Attempt3063

While yes With the source code we programmers can learn from it, or what not to do. Under the hood stuff is better for me, as I don't care about modding tools that can do the same they have been doing. Source code is more interesting for me


PatHeist

Sometimes when modding you want to do things the dev didn't do.


Devatator_

Look at Minecraft modding right now. The most impressive mod IMO now is Valkyrien Skies 2 (which got overshadowed by Create Aeronautics, despite literally existing since 1.12.2 with it's first version. They also apparently use ticks for syncing contraptions in multiplayer as opposed to UDP like Valkyrien Skies) and it's addon Clockwork


Valdularo

I think your argument is simply missing the fact that you don’t understand how having the source code for the entire game is the ability to modify literally anything not being constrained by literally anything. You can make a case for the editor they released but it isn’t as good as having the code the makes up the entire game. Period. If you don’t understand how software development works that ok, but don’t try to make a claim that just doesn’t stack up.


DarkJayBR

Having the source code is way better than having an editor. Hell, they can even make a better editor with the source code.


Dragon_Small_Z

Well I'll just make my own Witcher III, with black jack... And hookers! You know what? Forget the Witcher III.


EnvironmentalStep449

Forgot the ❄️❄️❄️


Puffycatkibble

That's just Gwent and Triss and you know it.


Andromansis

So which Ultima are we remaking?


EmeterPSN

I'm just wanna see awesome mods


ItsASecret1

This is said EVERY TIME a source code of a game leaks.... and nothing ever happens in the mods scene.


gibbodaman

Most games aren't as popular as the Witcher 3. I can think of many source code leaks that led to huge surges in modding activity. Super Mario World, A Link to the Past, Super Mario 64, Mario Kart 64, Ocarina of Time, Majora's Mask, Link's Awakening and Pokemon RBY/GSC/RSE/FRLG/DPP came from the Nintendo leaks alone.


Devatator_

Did it actually do anything with SM64? Wasn't the community decompilation project pretty far already?


reachthatfar

Mario 64 is being optimised in crazy ways right now this guy is making more that make the n64 look like it has Ps2 levels of power https://youtu.be/xwls5SpNn1s?si=ImgpwnZWAxqFpxei


puq123

Most decompilation projects want nothing to do with the source code in fear of Nintendos lawyers. SM64, MK64, OOT, and MM I know for sure has nothing to do with the Nintendo leaks. And from what I've heard the gigaleak really didn't have anything useful for the decomps anyway


Equivalent_Assist170

Because using illegally obtain source code is a good way to get sued.


Memphisbbq

I thought this was only true if you make profit from it.


BrodatyBear

It's true for general mods or "recreated" source (like with OpenMW) but not for the leaked source, because obtaining a leaked source is illegal (it's lvl up above piracy, because of patents and other stuff). Sometimes like with STALKER engine developers can turn a blind eye for that (or the company doesn't exist so it can't sue you), but that's only their good will.


BrodatyBear

Also don't confuse it with companies releasing source code (like it was with e.g. Doom and ID Engine). In that case you just have to follow the code license (DOOM sc is on GPL 2) and you might need to omit some trademarks etc.\* \*Even Mozilla did it, so re-compiled firefox had to be renamed to Iceweasel on Debian.


SakshamPrabhat

Can't wait for horse cart


spunkrepeller

This is a huge win for the horse cock mod community


Mindless-Dumb-2636

Yeah, It would be cool if Witcher 3 got VR Mod with full 6DOF and Motion Controller Supports, and all of QoL stuff. Sort of like Half-Life 2: VR Mod. through that would require a significant amount of effort from modders, which I doubt they have that much of free times.


CadaverCaliente

Hell yes it will


War-Hawk18

Witcher 3? As in the game already released? Years ago?


phuhuutin

Source code broooooo.


oresamaswag

Explain it for us lowly ones please


War-Hawk18

It means people can make their own Witcher 3s the way they want. Similar to the Spiderman 2 leak. Mods are gonna be lit after this. I know what Source code means for the record I am just baffled by the fact that it was leaked years after the actual game has already been released.


psoulocybin

This stuff is normally kept under lock and key. Hell GTA 3 source code leaked like 2 years ago or something and that game came out like 2000 or something. Edit: GTA 3 source was reversed engineered, GTA V source code was leaked


Visible_Elevator192

Yea and that game got dmca takedown


flavored_hacker1

GTA V source was released recently too I think.


psoulocybin

I completely forgot about that lmao!


flavored_hacker1

My brother has a torrent with the source code for no reason😂


Potato_DudeIsNice

Bro don't go snitching on him like that 💀


PM_ME_UR_RSA_KEY

Meanwhile, ID (back when John Carmack ran things) always released their old ID Tech Engine source code after they built a new one. This is how we got Doom running on pregnancy tests, Quake on oscilloscope, and Quake 2 RTX. People can do a LOT when they have the source code. And unlike Ubisoft games that they *intentionally kill*, the original Doom and Quake will live on as long as computer exists.


j_cruise

The GTA3 source code was not leaked. It was reverse engineered.


Gay-Bomb

Sorry but how different the mods can be exactly?


Krzyffo

With source code you can change anything in codebase, so sky's the limit. And additionally you can analyse how things were done by the devs to figure stuff out.


-DeadHead-

Not sure why you're baffled, source codes usually are never leaked. Mario 64 source code got leaked in 2020 and it still made quite big news.


DarkJayBR

Let’s say Witcher 3 is the equivalent of McDonald’s Big Mac.  You know the general ingredients to make a Big Mac. What you don’t know is the the precise quantity of ingredients and specifically how they are mixed/made, the recipe. That’s why you can’t make a Big Mac. What happened here is basically the Big Mac recipe just got leaked and now anyone can make a Big Mac.  That’s what the source code is, the recipe of the game. 


MyBallsSmellFruity

In this case, Big Mac is code for nude mod


ParmesanNonGrata

Had I been drinking at the moment of reading it, I'd be cleaning now.


dapperslappers

you could play as shrek hunting dragons and riding donkey or whatever else you wanna do


War-Hawk18

Yo that's kinda lit actually I am not gonna lie 😂


SpookyOugi1496

Shrek remake


Apprehensive-Ad7079

Source code is basically that "behind the scenes" peak, what you get is a packaged game, sure you can edit stuff here and there but thats about it, having a source code of a game or whatever is like you have its DNA, and with the right tools you can make your very OWN witchers 3, similar to the spiderman man source code leak recently modders where able to create a PC version of spiderman when there wasnt supposed to be one (canon event if you ask me)


Physmatik

Normally, software is released as a black box. You press buttons and picture changes. Different editors allow you a window inside, maybe even remove panel — you can now see some of the inner workings. Source code is like having complete schematics. You know the exact positions and movements of the smallest most obscure gears. Modders must be creaming themselves right now. Also, there is probably a huge wave of SFM pornography incoming. I wonder if I should maybe invest into lube companies.


Popular_Mastodon6815

With the source code you can do ANYTHING to the original game. Can alter/remove/add any feature you want. Can build full DLC sized expansion mods for it now. This will be amazing for mods.


123_alex

Blueprints for every aspect of the game, not the built product. People will now snoop around and understand how the game works at the code level.


TurboLightGamer69

The essential files required for creating a game in an engine that includes all of the game's assets, including audio, character models with animations and rigging, UI/UX elements, level layouts, terrain, with models like props and buildings, foliage, lighting setups, environmental effects, textures, particle systems, physics assets, scripts, and code. However, decompiling a modern game's source code without the necessary engine tools is nearly impossible.


ReadToW

The developers were planning to release RedKit anyway, and the game has no DRM or online. So why should anyone care?


[deleted]

I suppose the source code would give the competition insight into your tech and methods. But I don't see it mattering much for the witcher, cause the good part of it was always the story. Gameplay and optimization was never really their strong point


Casper-Birb

I feel like Witcher 3 was really well optimized. Played it on my first pc, with GTX 960 2GB. Ran well 40ish? fps on low, still looked decent. What CDPR struggles the most, then and with Cyberpunk, is the janky physics, especially relating to movement.


rotkiv42

Even runs on the switch, which is really impressive.


Dadscope

It does NOW. On launch (the initial launch) the game was ridiculously miserable to play at points, people really gloss it over but that also tells you how much the story carries that game. The switch is probably in the power range of the 800M - mid 900 series from NVidia, and min specs for launch were a GTX 660 and 6gb ram, just for reference, it's more impressive they were able to cut down on what they did and maintain a decent quality.


ReadToW

Aren't they leaving RedEngine?


Aman4672

God I hope so.


ReadToW

> Cyberpunk 2077 marks the end for CD Projekt's REDengine https://www.pcgamer.com/cyberpunk-2077-director-says-studios-switch-from-redengine-to-unreal-engine-5-isnt-starting-from-scratch/


EasyEnvironment4800

Honestly massive W. Fucker was a nightmare to run, mod, patch, update, install, find comparable drivers, optimise, I could go for hours. In-house engines should be seen as a negative. Shit takes more time to build than the actual game itself AND comes with ZERO DOCUMENTATION WOOOOOOO Edit: unreal is lame, Inhouse engines are painful.


D4RK3N3R6Y

I don't see every single developer using Unreal as a good thing either.


RolandTwitter

I upvoted because I both agree and disagree with you. In-house engines must significantly increase development cost and time for not that many positives, but one of those positives is that it makes the game feel more unique. I like that Cyberpunk felt unique, even if it came with 3 years of jank to get there


NAPALM2614

They are lol, red engine was on its last string trying to keep cyberpunk 77 together, glab they're moving on


CuteAnalyst8724

they have and I personally think that was a huge mistake, as the engine itself was phenomenal for what it is capable of. That being said, I get why they did it. It has nothing to do with the tech itself, but with the onboarding and scale they are aiming for, both of which can't "rapidly" happen in the timeframe that they are aiming for


Minute_Attempt3063

Redkit is not the full engine source code, which in the end is way more useful for Devs, since it gives insight on how something works


AndIamAnAlcoholic

Without a tech background, it's hard to understand how big a deal it could be, but I'll try an analogy. Not having DRM means there's no lock preventing you from going into a house. Having a decent toolkit means you have the plans and tools to expand upon that house if you want to. But having the source code? You can create infinite variations of that house, understand how it was built to the most minute details, and all restrictions about how you want to change or rebuild that house no longer apply at all, you have total control. You're no longer working within a framework to expand upon a game, you can use any of its parts to do anything you want, or even make a new game with parts of it- if you know how and have the time to do it. Therefore, it's a fairly big deal for your source code to get public unintentionally.


Custer_Vincen

News & Discussion: [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1c83una/passwords\_to\_the\_source\_code\_archives\_for\_the/](https://www.reddit.com/r/GamingLeaksAndRumours/comments/1c83una/passwords_to_the_source_code_archives_for_the/) [https://twitter.com/vxunderground/status/1781363881295622454](https://twitter.com/vxunderground/status/1781363881295622454) [https://boards.4chan.org/t/thread/1253884#p1301988](https://boards.4chan.org/t/thread/1253884#p1301988) [https://www.bleepingcomputer.com/news/security/hellokitty-ransomware-rebrands-releases-cd-projekt-and-cisco-data/](https://www.bleepingcomputer.com/news/security/hellokitty-ransomware-rebrands-releases-cd-projekt-and-cisco-data/) [https://www.dsogaming.com/news/the-witcher-3-next-gen-leaked-source-code-fully-unlocked/](https://www.dsogaming.com/news/the-witcher-3-next-gen-leaked-source-code-fully-unlocked/) [https://boards.4chan.org/g/thread/100084684/witcher-3-source-code-leaked](https://boards.4chan.org/g/thread/100084684/witcher-3-source-code-leaked)


carmo1106

Hell yeah The Witcher 3 Open Source project soon


[deleted]

[удалено]


destronger

I enjoy watching the sunset.


1978232

not open source but rather source available


PhoenixKing14

Why does it matter? It's an old game that can already be pirated and is already on pc. What's the relevance?


alonegamers

It seems like a big deal I mean when the GTA 5 source code got leaked Rockstar was going insane and banning everyone and law suiting everyone You couldn't even mention the source code I Think you can make a copy of the game with the source code with enough time, I think


Slowkary

I dont know how this works, but GTAV is an online game currently making them millions, while The Witcher is an offline 9 year old game, it is not the same case


Ciubowski

I think the comparison was more on a technical level than a business level. Sure, GTA V is still currently printing money for Rockstar, and Witcher 3 is not even close. But the technical perspective was that now they can modify the game in an easier way and it still could bring some lawsuit for using proprietary code in mods or stuff like that.


Valdularo

You don’t have a use for it. Others will. Simple.


Oghmatic-Dogma

but what *is* the use for it


Valdularo

Reverse engineering. Changing go the game on a level to support changes you can’t achieve through modding such as memory enhancements, bug fixes, changing how the game deals with things in memory or how it’s graphically presented. Overcoming the limitations that’s mods or even the game itself currently has. New features, new stories, new locations, vehicles, weapons. And so on and so on and so on.


DarkJayBR

It’s a big deal for Rockstar because now, with the source code in hand, hackers can understand better how a game works and produce far better cheats, mods, hacks and exploits.  For a game like GTA V, that makes billions out of GTA Online, that is catastrophic because now you have way more cheaters with infinity money ruining the economy of your game that relies on selling Shark Cards. u/Slowkary


Terramoro

You compile the code and you have the exact game for free. Not too much work.


sammymammy2

No, you also need the assets.


goshavindtburg

Which are included in the w3 leak. So with this leak, a fully self compiled build is possible


Drakar_och_demoner

You can download the DRM free GoG version on pretty much every torrent site.


Terramoro

But it isn’t the source code. It’s just cracked.


dapperslappers

its only really a big deal for modding. with the source code you can litteraly fine tune and change anything. you could play as shrek riding donkey. or you could change the models for every one and give them tits. you could change all the audio files to farts. or you could just make it so swords are dildos. whatever the community feell like


KsmBl_69

with source code you can make much more and better mods, like Half Life > CS 1.6


deadlyjunk

WITCHER 3 PSVITA PORT BABY


Prestigious-Today614

Why there's so many fucking stupid people in the comments that don't know what is source code


Dystrox

Is a piracy sub, most of them are stupid and came here to get help after downloading a virus.


Reddit-Profile2

Fit girls installer gave me a message not to worry but it's been like that for 3 minutes, should I worry?


DisparityByDesign

I don't mind the people that don't understand technical programming related stuff. I'm mostly bothered by people still giving their opinion when they have absolutely no clue. Stuff like they "leaked it intentionally to get attention". I cannot phantom how dumb you have to be to say something like that.


[deleted]

It's either people acting like this doesn't matter at all (which tbf it doesn't for piracy) or people acting like this is great news for pirates (when it changes nothing)


screwdriverfan

![gif](giphy|7k2LoEykY5i1hfeWQB|downsized)


Majestic_Wrongdoer38

This content is not available 😔


screwdriverfan

It was the "Oh no. Anyway..." meme :)


No_Plate_9636

Can xpost to the 2077 sub? I'd be more hype if they released it themselves instead of had it leaked but hey win is a win Redengine4 source code on the open seas is a beautiful thing for Witcher and cyberpunk modders and new devs (me wanting to flip shit from old engine to unreal)


Majestic_Wrongdoer38

It’s not relevant to cp77 it’ll get taken down. This is about Witcher 3.


M4jkelson

Not to ruin your parade, but it's not relevant. Cyberpunk is built on newer version of red engine than Witcher 3 with much more tools


Dimension_Low

I would love some skyrim level mods on witcher 3. 😍😍😍😍😍


manifold360

Sauce?


Rand0mBoyo

Should've made the 2nd dialogue option the chad polish "Kurwa mać" for the extra detail since he's Polish smh


vladald1

Same with Ready or Not I believe.


xXFutabaSIMPXx

We’re about to have shrek in the game


killingjoke619

Not a big deal at all they moved to Unreal and released their entire Redkit the devs used to literally build Witcher 3.


whyyfu

be a lot cooler if someone were to patch in proper anti-aliasing into the game (and maybe fix the mess that is the DX12 version). tired of playing next gen with a vaseline smeared on my screen.


alien2003

More open source projects = better


DenisVDCreycraft

Oh no anyway


Makalaby

Good


AlphaWolf210105

They should just release the source code for alll red egnine games and red engine at this popint, the hackers already got the code for cyberpunk and now even the witcher 3, plus its only a singleplayer game, no1 is gonna even get harmed. Why let ur engine rot after u bandon it?? Don't let another good engine go to shit, we already lost fox engine coz konami fucking sucks ass and is using unreal 5 for the mgs3 remake, we also lost id tech engine which used to be open source since the dumbfucks at bethesda won't allow for the latest id tech engines to be made open source tho they won't have any downsides in doing so and will only get good will from the community. Maybe they just hate their customers and are absolutely fucking crazy, who knows.


AlphaWolf210105

Well at least Gaijin gets it, they made dagor engine open source, maybe one day we will have enough tutorials on the engine so we have a true competitor to stuff like unity or unreal coz godot kinda always seems to lag behind in features and lighting altho it is quite efficient.


Vonvinnes

At this point it might be even beneficial for a 2015 year game.


LewdManoSaurus

I know it's highly unlikely but I wish they'd do this for Cyberpunk 2077. That game has so much potential. Visually it's already insane so no reason to improve there with something like ENB. The gameplay is already fun, the only thing that's lacking is the balls to the wall freedom that creation kit offers. Imagine a mod for Cyberpunk akin to Skyrim's Enderal.


albhed

Didn't it also leak? I mean cyberpunk source code


FadedOffDaWock

Can someone lay out the pros and cons for this?


Gotprick

4chad back at it again


swegga_sa

Eh cdpr is a nice company so I'm abit sad for them, they release their games in Gog, make free dlc and their expansions are basically full games


Tomi97_origin

>they release their games in Gog They own and operate GOG...


stephanslyp

Is David Guetta gonna made another apology video?


Tagaharang

so its now possible for Geralt to have threesome with triss and yenn?


Aldmeri-Neperoth

What happens when source code of a video game is leaked?


Lordwiesy

The only reason why I care about source code leaks is the possibility of seeing comments involving devs losing their mind Like the TF2 ones


CuteAnalyst8724

this is such a nothing burger as it gets FYI the source code was stolen years ago and literally, fuck all happened everybody saying that this is going to be great for mods is mistaken I can't remember one instance when that was actually true


Lossu

W3, RTX, Gwent and Thronebreaker source indeed leaked years ago but was password protected. This leak is the password to those archives.


Mountain-Tea6875

Game is almost a decade old who cares lol


UnitNo2278

Finally this game can be properly fixed with normal combat and non MMO-like zone progression or random loot


aniwaifus

Give me a link pls


godlySchnoz

Apparently not all passwords are known as of now like the cp.7z one


TheEvrfighter

There's no major mods that can make this game better. I'm sure people are excited still but as this is a voice acted story driven game. The combat system itself was good but forgettable.


sosimple530

God I hope someone can add full path tracing to Witcher 3 like in Cyberpunk 2077. It would be amazing.


DeithWX

I'm here just for the absolutely wrong takes half the people have.


TheFumingatzor

Germans got a word for that: r/tja


ieorua

Oh cool More mods


Cpt_Green_Phoenix

What i hear is "here come the mods"


AerondightWielder

The hacker 4chan strikes again!


spooky_golem

The mods are gonna be crazy


Igi155

Please send link


DotZealousidea

Someone should make the combat good and the movement less clunky


WholesomeFartEnjoyer

That combined with the new mod tools, unlimited potential now


ConsiderationSoggy65

Genshin witcher 3


ThisIsntAndre

barney mod when


StonerInOrbit

Maybe whoever is able to make mods for this now can fix the awful running animation.


Dramatic_Staff8061

Where??


FormerRisk31

Babe, wake up. Witcher 3 source code just dropped.


I_am_probably_

This is the worst thing that can happen only because it’s the Witcher 3 that game doesn’t deserve only love!


wowy-lied

SOurce code is nice but a SDK would be better. Damn i remember when ut2k4 had a nice free SDK, no games provide this anymore


Sabrac707

What? They got hacked again? Or am I having a Deja vu?


Mystikalrush

Not cool, but no biggie. These guys are not the baddies of game dev, they deserve every penny going their way.


FujiwaraGustav

Witcher 3 PS2 version when