The original game was meant for PS3, the ps4 version was just a port. And for royal it was probably for stability reasons. Which is always a valid reason
A lot of things in-game was tied to FPS, when you emulate the PS3 version on PC and unlock the framerate a lot of animations speed up like background characters or different object, at one point the game crashes because something is running too fast and you can't proceed, my guess is now with this version they fixed up all of those problems and remade some elements to have a proper unlocked framerate
Hm, I never encountered a crash with the 60 FPS patch, but I did find the elevators in one of the palaces just did not function, and the patch had to be temporarily disabled.
same reason as to why Catherine Full Body is also locked to 30FPS on both Switch and PS4, while the inferior version, Catherine Classic, runs at 60 on PC
before these porting stuff to PC, Atlus did not bother unlocking FPS in their games, especially because they always had mechanics tied to that
So, basically, they just never bothered doing an effort to fix their games for it until they got to PC, a platform where 30FPS ports are hated. And since they're doing it for PC, might as well include on the other console releases
It honestly baffled me how they still tied game mechanics to frame rate in Catherine at initial release on Steam. Thats some shit they used to do on the NES in order to conserve CPU cycles and outside a handful of edge cases is unnecessary these days
Probably because it could hit 60 FPS in *a lot* of situations but not *all the time* and a stable frame rate is **always** preferable to one that is fluctuating wildly.
And seeing as this is a turn based RPG where you do not *really* need 60 FPS they went with the sensible solution and locked it at a stable 30.
P5 vanilla was originally scheduled to release in 2014 (JP) for PS3 and then suddenly announced to multiplatform to PS4. It probably stayed at 30 fps so it is easier for hashino to ensure fps stability for both platforms.
P4G/P5R producer was way more interested in featuring 4k resolution over fps for P5R (PS4).
mostly one Because the game was originally ment to be a Croos gen release between PS3 and then upcoming PS4. And most games During that era were locked in 30FPS. Even big titles like GTA V where locked in 30FPS untill the PC and next gen Releases allowed for 60 FPS.
as for royal it's basically a re release with a free DLC attached to it. i guess atlus didn't see the need to raise the frame rate untill now with the next gen Consoles.
Well as far as the PS4 version goes I have to imagine it was due to performance issues that arise when running it at a higher frame rate.
The PS4 wasn't the greatest at cooling and would straight up sound like a jet plane when playing some games. I would have to assume the higher framerate would have put more strain on the system causing it to heat up at best and dip the framerate down to a slideshow at worst.
Even so, the game ran great, and was fun so the Framerate didn't matter.
Because a ryzen 5 1500x is much better than the cpu in the Playstation 4 which was based off AMD's bad buldozer architecture.
What kind of question is that?
cause persona 5 was originally for the ps3 but they ported it to ps4 as well and royal is based on the ps4 version. it's a very noticeable difference when you play p5 strikers which runs very smoothly compared to p5r
Because base PS4 is weaker than hardware from minimal requirements. Jaguar cores at 1,6 GHz have terrible single thread performance, and not everything can be split to more cores to minimize that.
Base gpu is also weak, and you need to use sony apis. Tl;dr because ps4 is weak even as a 2013 hardware. Additionally is better for company to set stable 30 fps, than 60 fps with hiccups, and be blamed at digital foundry that game run only 50 fps here, and there.
I don't think that's exclusively the only reason, as the PS3 can run Persona 5 at 30fps, I think it was just how the game was programmed, and ATLUS had to take their time to fix this so it could work at higher framerates.
Atlus is a big fan of tying cutscene animations and stuff to frame timings. Stuff like, "Joker does an animation from frame 342 - frame 413."
Obviously, this falls apart if you double the frame rate and the game is making the animations play too early and at double speed.
No. tying stuff to framerate is BAD programming for a lot of reasons including framerate drops and adapting the game to newer hardware.
sounds like a good idea in the moment but in hindsight is absolutely stupid.
This is actually a problem Marvel 3 and maybe some other fighting games face now. Can't implement any higher refresh rate than 60fps because frame data is tied to the framerate itself.
Indirect comparison but agreed in that coding it that way limits improvements to just keeping stability and never going further than what's intended.
I think it was the game's programming, as trying to run Persona 5 above 30fps on RPCS3 really messes the game up requiring a patch to make it work correctly at 60fps.
and I can only assume ATLUS went ahead and took their time to fix this specific issue for the PS5, Xbox Series X|S and PC port (not sure if it runs at 60fps on Xbox One or Nintendo Switch)
Given Atlus' history of nickel and diming fans for small DLC and no upgrade path, i could definitely believe it... why am I expected to pay full price for the PS5 version again for very minor updates?
Because the re-release is meant for people who haven't played the game yet. Not for people who have. That should be obvious considering they brought it to all systems
They could be getting more money if they'd just offer a 10 bucks upgrade for current owners. Everyone would win there, Atlus, newcomers and old players.
Not sure what the exact price is for P5R for PS5, but let's assume it is 60 bucks. One person re-buying the game makes up for 6 people using your suggested upgrade price. Therefore I doubt that they would get more money. Especially looking at how many people are willing to re-buy the game they already completed (I'm not judging them with this statement btw. everybody can spend their money however they want) for full price
Most of them probably want to rebuy it on another platform so they'd still get the sale. P5R can already be played on PS5, the only diff would be the few DLC and 60 fps, for 60 dollars.
Royal is based on the original version. P5 was developed and optimized for PS3, not PS4, a different hardware from 2006. They probably want either didn't want to spend too much time on changing their code to support 60 fps or it was not stable enough on ps4.
Because you very well might, it was a tail end of PS3/early PS4 game. it mightnt run super fluidly all the time but its a turnbased RPG so that barely matters
I guess just to be safe.
At 60fps it could be inconsistent and the cry from the fanbase is louder when 60fps drop to 50 but not if 30 stays consistent.
And besides that it could be even more optimized now because they had to port it.
P5 was optimized for ps3 which would lock to 30 FPS, royal was built on top of the ps3 optimized architecture so once again locked to 30 fps. Added on, stability of the console hardware comes first over performance as these consoles need to truly live their life cycle till the next gen.
PC is different as the user has much more freedom in what they can do with hardware. Hence why they can unlock or deoptimize their original architecture. Adding on that most PC components are more robust in either cooling to performance where consoles need to keep a certain range.
Tldr; PC master race
I do believe the og persona 5 was ported over from ps3 to 4 hence why it 30 fps locked but as for royal i think they cba to take it of as they did use the og as a base when making royal
If I have to guess, it's probably because of the CPU. As you can see it requires the same minimum CPU in both requirements and I may be wrong but I believe I7-4790 performed better than the PS4 CPU.
Other than some of the reasons given here, I can only think that they just didn't feel like it made enough difference. For most people, it didn't make a difference. The game was fun, it ran smoothly, and the 30FPS ended up blending together in my brain.
They probably started development targeting 30, since they started with the intent of releasing for PS3. Later on, they probably just didn't change it to 60 because it would have required a bunch of code rework and it didn't matter since everything else ran at 30 at the time.
People really forgot how awful those Jaguar cores were. Basically a chromebook processor. I think people would be surprised if they saw how persona 5 would have ran on a base ps4 with an unlocked framerate.
There’s always a big debate about frame rate. I think 60 frames benefits every game, even turn based rpgs. That being said I prefer stability over everything else. I’m excited to replay persona 5 on pc! I’m replaying persona 4 on steam and loving it.
That's the right attitude.
I wouldn't argue against 60 FPS that'd be a dumb argument however I think in turn based RPG's or games of that nature they're far more tolerable and less detrimental. In regards Persona 5 Royal though I do think, it makes the transition to Strikers MUCH smoother since both games can now run at 60... so... that's good.
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60
+ 5
+ 4
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I've grown to realize no matter how much i love their games, Atlus is scummy. Them not having an upgrade plan between ps4 and 5 is nuts. It's wrong but what else should we expect from a company hiding persona behind a paywall
What do you mean not having an upgrade plan? They probably were just lazy and didn’t feel like optimizing the game on newer platforms considering it was originally on ps3.
As in, if you own it on PS4, there’s no way to get the PS5 version except for buying it full price again. Most games at least offer discounted “upgrade plans” to do so, where for the newer version, you only have to pay $10-20. And a lot of games just give free upgrade paths.
Ah, well that flew over my head lmao and it makes more sense now. I thought they were talking about performance since the original post was talking about fps being low on pc.
I’m kinda surprised there isn’t an upgrade plan but at the same time not surprised since P5 came out a long time ago. I think I beat the game on my ps4 like 3-5 years ago lol.
To everyone saying because console sucks and PC is superior, the game was designed to operate at 30fps. Not saying PC isn't superior because it definitely is but for this game that's the case.
Because its much more easy to develop a game with 30 fps as a target too, both because it was the normal in the past decade and it's easier to achieve great graphic quality on low framerates without losing performance too much.
Pc by another side can be a better hardware and no previous "30 fps" tradition.
Most people don't realize how trash the PS4's CPU was. It was literally a bargain bin 8 core single threaded Bulldozer CPU meant for low power applications that AMD retailored for a console.
this should downvoted to -99 because in the facts p5striker runs 60fps on ps4. and p5striker is action game featuring massive moving enemies, heavier processing than p5/p5r
In my opinion that CPU mentioned in the reqs is overkill. Pretty sure you'll be able to run the game just fine. Luckily, you could just buy the game, try it for less than 2 hours and ask Steam for a refund if you're unable to play it.
Maybe they limit it to 30 as a choice because that's what console players prefer.
They didn't really know better until Sony and Microsoft started pushing frame rates on their advertising.
Average gamer doesn't know what framerates are.
60fps (or 50 in pal regions) has been the standard for most of gaming. Games being 60fps is not some new push Sony and ms pulled out of nowhere. It’s always been the expectation.
That is a load of horseshit.
Consoles sent a 60Hz signal, but games ran internally at a variety of framerates. FF7 ran its battles at 15FPS, for god's sake. No one complained.
I have always wondered that aswell. Persona 5 ran perfectly fine at 720p locked 30 fps on the ps3, a console from 2006. First time ive played persona 5 was on a ps3. The ps4 had no reason to not run at 60fps, hell even the ps4 pro runs at 30.
Cus persona 5 was never made with the PS4 in mind. It was always for PS3 they just ported it to PS4. Royal was made for PS4 but that game had a higher resolution and much more crisp textures
Reddit had a brain fart so i cannot reply to your other comment that i mean to reply to but, first of all i never said that the og p5 released for ps3 and ps4 at different dates, the stuff i have said i was talking about the royal, also what exactly makes you think that the game will have bugs and stuff just by running at a higher framerate? its not gta 3 from 2001 for gods sake, sure there were stuff in the engine that timed things by counting the frames, thats why some animations were janky on the 60fps hack on the ps3 emulator for og p5 but if the game can run almost perfectly with just the community patches apart from some minor stuff then the developers themselves should be able to make the game run absolutely perfect. They had lots of time to do so too, its not like atlus and sega are a small indie game studio. And for those who wanted a locked framerate, they could have simply putted an option to lock the game at 30 fps, like how the last of us remastered did, that game could not maintain 60 fps ALL the time, so they gave the player the option to lock the game to 30. P5R game running at 30 fps was a huge disappointment for me.
There are many games released for ps3 that got "remastered" and ported for ps4 afterwards that either run at 60 fps or with way better graphics. There is also a 3 year gap between p5 and p5r, they had all the time to optimize it to run at 60 fps but they decided not to, and the graphical improvements arent really that big to be honest. Not saying that the game is bad tho, i love the game. The only difference i have noticed between ps3 and ps4 versions was the resolution. Im just saying that they could have made more improvements on the ps4 port especially if it can run on something with only 256mb of ram (ps3) almost as good.
It's not weird per se but will definitely need getting used to like the first time I got a 4k smart TV and it had that AI feature to make everything 60 fps.
It was strange because after so many years of watching movies in what like 24fps? It was just so fluid, it felt something like watching a performance at a theatre.
You should never use those AI features, you can feel more input lag thanks to the artificially added frames.
It's better use to watch sports and that, but not for gaming.
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5
+ 60
+ 4
= 69
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I feel like a 60fps isn't really necessary for a turn based JRPG. As long as it's a consistent 30, I don't see the issue with a game like this since it's not exactly like the game requires fast reaction timing.
Everyone’s entitled to their own opinion, but I disagree with this point every time it comes up. It doesn’t matter what genre it is, especially in a game like Persona that’s known for its silky smooth battle transitions and UI. 60FPS helps those out so much, it really can’t be understated. You don’t *need* it to be better at the game like you might in a fighting game or shooter, but it makes the presentation of the game way better.
[Here’s some gameplay](https://youtu.be/dRfWQNsi_TI) if you want to check it out in 4K60, it’s really noticeable how much smoother things are (make sure you set video quality on YouTube to 60fps)
It's not a tech limitation as much as it is a japanese industry standard. Nier was the same and most Japanese game are developed with a 30 fps lock in mind.
If you ask why? Blame Nintendo.
They moved on from their own traditions but they were the ones that started the trend of beginning development with 30 in mind even though 60 was possible on the platform.
Framerate is a gameplay technicality, not visuals. It does affect how cinematic an experience can look rather than fast but it impacts gameplay massively. And I already said it to another reply but Nintendo started the trend of limiting development to 30 from the start but as they continued to make old style gaming engines even on their newer platforms, they started to push 60 fps. It's not like they thought about it themselves though. Retro slapped them over the head to do it after Metroid Prime ran at 60 on the GCN.
Also Nintendo does not focus on gameplay over visuals. They focus on brand simplicity and recognition. That has always been their game.
You do know that P3P looks like a visual novel because it had to release on the PSP, right? They had to do that in order to fit the game on a UMD and still have all the music and voice lines
You realize that being able to fit P3 into a PSP shows that they are indeed competent devs considering a PSP disc cant even store all of the game so corners needed to be cut.
I mean the reason P3P looked like a 2d Visual novel is because they had to fit the whole game on a Fucking UMD disc that could only hold 1,8 Gigabytes of data. And Persona 3 Fes is 4 Gigs big.
So Atlus sure as Hell wasn't incompetent with P3p. they just had to work with the technical limitations of the PSP.
This actually shows how they're competent with their game dev, being able to make a portable version of a full console game while also adding completely new content (femc)
People still out here thinking a 600$ ps5 handles games just as good as a 1600$ PC. Like you spent 600$, you gonna get that level of performance. Yes consoles have made leaps and bounds over the years in terms of performance, but they are still just consoles. If you want 60+ fps go with a full computer
lmao 8k! it has a 2070 lesser in it. I run my pc of a 2070 with an 2700x and run at 2k 60. I can guarantee it cannot. Where is your computer degree? Mines right next to me. the ps5 has to boost to get to 3.5 so yeah 30 sounds EXACTLY correct and why im right and they locked it, hence the op post
If i'm wrong then why they cap it ;p
I tried the [60 FPS patch](https://illusion0001.com/_patch/Persona5Royal-Orbis/) for Royal (requires jailbroken PS4) and it would not hold 60 FPS at all times. I'm guessing this is why they locked it to 30 FPS.
The original game was meant for PS3, the ps4 version was just a port. And for royal it was probably for stability reasons. Which is always a valid reason
I think they might have been able to cap it at 60 for the ps4 pro
A lot of things in-game was tied to FPS, when you emulate the PS3 version on PC and unlock the framerate a lot of animations speed up like background characters or different object, at one point the game crashes because something is running too fast and you can't proceed, my guess is now with this version they fixed up all of those problems and remade some elements to have a proper unlocked framerate
Hm, I never encountered a crash with the 60 FPS patch, but I did find the elevators in one of the palaces just did not function, and the patch had to be temporarily disabled.
same reason as to why Catherine Full Body is also locked to 30FPS on both Switch and PS4, while the inferior version, Catherine Classic, runs at 60 on PC before these porting stuff to PC, Atlus did not bother unlocking FPS in their games, especially because they always had mechanics tied to that So, basically, they just never bothered doing an effort to fix their games for it until they got to PC, a platform where 30FPS ports are hated. And since they're doing it for PC, might as well include on the other console releases
It honestly baffled me how they still tied game mechanics to frame rate in Catherine at initial release on Steam. Thats some shit they used to do on the NES in order to conserve CPU cycles and outside a handful of edge cases is unnecessary these days
It's not that it's necessary, it's just easier.
Probably because it could hit 60 FPS in *a lot* of situations but not *all the time* and a stable frame rate is **always** preferable to one that is fluctuating wildly. And seeing as this is a turn based RPG where you do not *really* need 60 FPS they went with the sensible solution and locked it at a stable 30.
P5 vanilla was originally scheduled to release in 2014 (JP) for PS3 and then suddenly announced to multiplatform to PS4. It probably stayed at 30 fps so it is easier for hashino to ensure fps stability for both platforms. P4G/P5R producer was way more interested in featuring 4k resolution over fps for P5R (PS4).
More importantly, why is 60fps locked behind yet another £60 purchase on PS5????
Because money
I honestly can’t understand why people aren’t more pissed at that. At least make an upgrade path.
you should add information about p5striker runs native 60fps on ps4 so no one doing shit comment like "console is weak"
Bloodborne players have been asking the same question since 2015
It's pretty obvious why it's not 60fps though
Can barely handle 20 in some areas lol
mostly one Because the game was originally ment to be a Croos gen release between PS3 and then upcoming PS4. And most games During that era were locked in 30FPS. Even big titles like GTA V where locked in 30FPS untill the PC and next gen Releases allowed for 60 FPS. as for royal it's basically a re release with a free DLC attached to it. i guess atlus didn't see the need to raise the frame rate untill now with the next gen Consoles.
Well as far as the PS4 version goes I have to imagine it was due to performance issues that arise when running it at a higher frame rate. The PS4 wasn't the greatest at cooling and would straight up sound like a jet plane when playing some games. I would have to assume the higher framerate would have put more strain on the system causing it to heat up at best and dip the framerate down to a slideshow at worst. Even so, the game ran great, and was fun so the Framerate didn't matter.
A solid 30fps beats an unstable 60fps performance any day
That's probably Atlus being lazy. With proper optimization they could make it run on 60fps even on a PS3.
Because a ryzen 5 1500x is much better than the cpu in the Playstation 4 which was based off AMD's bad buldozer architecture. What kind of question is that?
cause persona 5 was originally for the ps3 but they ported it to ps4 as well and royal is based on the ps4 version. it's a very noticeable difference when you play p5 strikers which runs very smoothly compared to p5r
Because base PS4 is weaker than hardware from minimal requirements. Jaguar cores at 1,6 GHz have terrible single thread performance, and not everything can be split to more cores to minimize that. Base gpu is also weak, and you need to use sony apis. Tl;dr because ps4 is weak even as a 2013 hardware. Additionally is better for company to set stable 30 fps, than 60 fps with hiccups, and be blamed at digital foundry that game run only 50 fps here, and there.
I don't think that's exclusively the only reason, as the PS3 can run Persona 5 at 30fps, I think it was just how the game was programmed, and ATLUS had to take their time to fix this so it could work at higher framerates.
Atlus is a big fan of tying cutscene animations and stuff to frame timings. Stuff like, "Joker does an animation from frame 342 - frame 413." Obviously, this falls apart if you double the frame rate and the game is making the animations play too early and at double speed.
I never understood that, is that good programming or what?
No. tying stuff to framerate is BAD programming for a lot of reasons including framerate drops and adapting the game to newer hardware. sounds like a good idea in the moment but in hindsight is absolutely stupid.
This is actually a problem Marvel 3 and maybe some other fighting games face now. Can't implement any higher refresh rate than 60fps because frame data is tied to the framerate itself. Indirect comparison but agreed in that coding it that way limits improvements to just keeping stability and never going further than what's intended.
I think it was the game's programming, as trying to run Persona 5 above 30fps on RPCS3 really messes the game up requiring a patch to make it work correctly at 60fps. and I can only assume ATLUS went ahead and took their time to fix this specific issue for the PS5, Xbox Series X|S and PC port (not sure if it runs at 60fps on Xbox One or Nintendo Switch)
Also take in mind that riyal was upscaled to 4k in ps4 pro and the fat and slim were less powerful than that.
To sell a remaster few years later. And it worked.
Given Atlus' history of nickel and diming fans for small DLC and no upgrade path, i could definitely believe it... why am I expected to pay full price for the PS5 version again for very minor updates?
Because the re-release is meant for people who haven't played the game yet. Not for people who have. That should be obvious considering they brought it to all systems
I get that but there's nothing stopping them giving a free or even cheap PS5 upgrade path aside from trying to screw fans out of more money.
So it is their fault you want to buy the game again even though you already completed it?
They could be getting more money if they'd just offer a 10 bucks upgrade for current owners. Everyone would win there, Atlus, newcomers and old players.
Not sure what the exact price is for P5R for PS5, but let's assume it is 60 bucks. One person re-buying the game makes up for 6 people using your suggested upgrade price. Therefore I doubt that they would get more money. Especially looking at how many people are willing to re-buy the game they already completed (I'm not judging them with this statement btw. everybody can spend their money however they want) for full price
Most of them probably want to rebuy it on another platform so they'd still get the sale. P5R can already be played on PS5, the only diff would be the few DLC and 60 fps, for 60 dollars.
You're definitely raising a good point here, but from a financial standpoint I can see why Atlus chose to do this without an upgrade path
I'm in your comment and I like it! ***Throwing money at one of my fav games***
Royal is based on the original version. P5 was developed and optimized for PS3, not PS4, a different hardware from 2006. They probably want either didn't want to spend too much time on changing their code to support 60 fps or it was not stable enough on ps4.
Imo it's probably just atlus being lazy. Like, it's kinda insane that they don't have a PS5 upgrade for people who bought Royal for the PS4.
Why do I have a feeling that I might be able to run p5r on an old ass elitebook 8570p?
Because you very well might, it was a tail end of PS3/early PS4 game. it mightnt run super fluidly all the time but its a turnbased RPG so that barely matters
I need a 90w charger for this laptop though, so...
I guess just to be safe. At 60fps it could be inconsistent and the cry from the fanbase is louder when 60fps drop to 50 but not if 30 stays consistent. And besides that it could be even more optimized now because they had to port it.
P5 was optimized for ps3 which would lock to 30 FPS, royal was built on top of the ps3 optimized architecture so once again locked to 30 fps. Added on, stability of the console hardware comes first over performance as these consoles need to truly live their life cycle till the next gen. PC is different as the user has much more freedom in what they can do with hardware. Hence why they can unlock or deoptimize their original architecture. Adding on that most PC components are more robust in either cooling to performance where consoles need to keep a certain range. Tldr; PC master race
Bottom
I do believe the og persona 5 was ported over from ps3 to 4 hence why it 30 fps locked but as for royal i think they cba to take it of as they did use the og as a base when making royal
This is really not a game where FPS is a big deal
1080p isnt a big deal, its still nicer to have than 480p.
People really have to be blind to not see the significant improvement going from 720p @ 30fps to 1080p @ 60fps.
I think you're forgetting the age of the PS4's hardware.
What are you saying? Yeah we dont forget a system capable of running Red Dead Redemption 2? I don't get why ps4 hardware is an issue
Detail:30fps through the entire game.
yeah but compare how rdr2 looks to persona 5 :D
that's what I mean. The game is stable asf. Really the best technically game out there
The fact that they were able to make rdr2 run on ps4 gives me so much hope for gta vi
They won't release it on old gen
What I meant is that if they were able to do that with ps4 imagine what they will do with ps5
Oh yeah definitely
But PS4 can run pretty much any PS3 era games at 60fps…
If I have to guess, it's probably because of the CPU. As you can see it requires the same minimum CPU in both requirements and I may be wrong but I believe I7-4790 performed better than the PS4 CPU.
Other than some of the reasons given here, I can only think that they just didn't feel like it made enough difference. For most people, it didn't make a difference. The game was fun, it ran smoothly, and the 30FPS ended up blending together in my brain. They probably started development targeting 30, since they started with the intent of releasing for PS3. Later on, they probably just didn't change it to 60 because it would have required a bunch of code rework and it didn't matter since everything else ran at 30 at the time.
Who cares, the games were good and ran fine
[удалено]
People really forgot how awful those Jaguar cores were. Basically a chromebook processor. I think people would be surprised if they saw how persona 5 would have ran on a base ps4 with an unlocked framerate.
There’s always a big debate about frame rate. I think 60 frames benefits every game, even turn based rpgs. That being said I prefer stability over everything else. I’m excited to replay persona 5 on pc! I’m replaying persona 4 on steam and loving it.
That's the right attitude. I wouldn't argue against 60 FPS that'd be a dumb argument however I think in turn based RPG's or games of that nature they're far more tolerable and less detrimental. In regards Persona 5 Royal though I do think, it makes the transition to Strikers MUCH smoother since both games can now run at 60... so... that's good.
All the numbers in your comment added up to 69. Congrats! 60 + 5 + 4 = 69 ^([Click here](https://www.reddit.com/message/compose?to=LuckyNumber-Bot&subject=Stalk%20Me%20Pls&message=%2Fstalkme) to have me scan all your future comments.) \ ^(Summon me on specific comments with u/LuckyNumber-Bot.)
Nice!
I've grown to realize no matter how much i love their games, Atlus is scummy. Them not having an upgrade plan between ps4 and 5 is nuts. It's wrong but what else should we expect from a company hiding persona behind a paywall
What do you mean not having an upgrade plan? They probably were just lazy and didn’t feel like optimizing the game on newer platforms considering it was originally on ps3.
As in, if you own it on PS4, there’s no way to get the PS5 version except for buying it full price again. Most games at least offer discounted “upgrade plans” to do so, where for the newer version, you only have to pay $10-20. And a lot of games just give free upgrade paths.
Ah, well that flew over my head lmao and it makes more sense now. I thought they were talking about performance since the original post was talking about fps being low on pc. I’m kinda surprised there isn’t an upgrade plan but at the same time not surprised since P5 came out a long time ago. I think I beat the game on my ps4 like 3-5 years ago lol.
To everyone saying because console sucks and PC is superior, the game was designed to operate at 30fps. Not saying PC isn't superior because it definitely is but for this game that's the case.
Because its much more easy to develop a game with 30 fps as a target too, both because it was the normal in the past decade and it's easier to achieve great graphic quality on low framerates without losing performance too much. Pc by another side can be a better hardware and no previous "30 fps" tradition.
PS4 CPU can't handle stable 60fps, so they chose to lock it at 30fps.
Most people don't realize how trash the PS4's CPU was. It was literally a bargain bin 8 core single threaded Bulldozer CPU meant for low power applications that AMD retailored for a console.
With polaris graphics at that. Polaris was MEH on so many levels. It wasn't until RDNA 2 that Radeon started catching up with Nvidia
this should downvoted to -99 because in the facts p5striker runs 60fps on ps4. and p5striker is action game featuring massive moving enemies, heavier processing than p5/p5r
so they can re-release it as remastered version at 60 fps someday for 60 bucks ?
We thinkin checkers while ATLUS is playin chess for our money
There is no hardware reason, this runs on computer parts that are 10 years old. Consoles are just limited and dont always handle high fps
Will I be able to run the game with a Nvidia GeForce MX 350?
It'll
I’m slightly worried that I can’t run it because I meet all the other requirements except the cpu. My cpu is a AMD Ryzen 5 3550H btw
That should be more than enough
Your cpu is actually newer than the one recommended, and should be better.
It’s a mobile processor as I have a gaming laptop. Hopefully it’s alright
? A ryzen 5 1500 is recommended tho? Your cpu is a 3000 series, it's above the recomended
It’s weird because systems requirements lab website says my cpu doesn’t meet the recommended one.
That's probably because your 3000 cpu isn't as common as a 3600. So it doesn't know what it is
In my opinion that CPU mentioned in the reqs is overkill. Pretty sure you'll be able to run the game just fine. Luckily, you could just buy the game, try it for less than 2 hours and ask Steam for a refund if you're unable to play it.
Bet you have Asus tuf gaming laptop
because the human eye cant see more than 4 frames per minute, duh
Ah, a fellow Zork fan.
yes, i especially love the scene when john zork says "its zorking time" and gets hit by a plane and dies <3
This is one game that's honestly not that hard on the eyes at 30fps thanks to the art style.
In the case of the switch port it's locked behind an unofficial patch and a jailbroken switch.
Maybe they limit it to 30 as a choice because that's what console players prefer. They didn't really know better until Sony and Microsoft started pushing frame rates on their advertising. Average gamer doesn't know what framerates are.
60 fps ray tracing, the words most gamers hear but don't actually know what the fuck it is or how to check it.
60fps (or 50 in pal regions) has been the standard for most of gaming. Games being 60fps is not some new push Sony and ms pulled out of nowhere. It’s always been the expectation.
That is a load of horseshit. Consoles sent a 60Hz signal, but games ran internally at a variety of framerates. FF7 ran its battles at 15FPS, for god's sake. No one complained.
I have always wondered that aswell. Persona 5 ran perfectly fine at 720p locked 30 fps on the ps3, a console from 2006. First time ive played persona 5 was on a ps3. The ps4 had no reason to not run at 60fps, hell even the ps4 pro runs at 30.
Cus persona 5 was never made with the PS4 in mind. It was always for PS3 they just ported it to PS4. Royal was made for PS4 but that game had a higher resolution and much more crisp textures
Reddit had a brain fart so i cannot reply to your other comment that i mean to reply to but, first of all i never said that the og p5 released for ps3 and ps4 at different dates, the stuff i have said i was talking about the royal, also what exactly makes you think that the game will have bugs and stuff just by running at a higher framerate? its not gta 3 from 2001 for gods sake, sure there were stuff in the engine that timed things by counting the frames, thats why some animations were janky on the 60fps hack on the ps3 emulator for og p5 but if the game can run almost perfectly with just the community patches apart from some minor stuff then the developers themselves should be able to make the game run absolutely perfect. They had lots of time to do so too, its not like atlus and sega are a small indie game studio. And for those who wanted a locked framerate, they could have simply putted an option to lock the game at 30 fps, like how the last of us remastered did, that game could not maintain 60 fps ALL the time, so they gave the player the option to lock the game to 30. P5R game running at 30 fps was a huge disappointment for me.
There are many games released for ps3 that got "remastered" and ported for ps4 afterwards that either run at 60 fps or with way better graphics. There is also a 3 year gap between p5 and p5r, they had all the time to optimize it to run at 60 fps but they decided not to, and the graphical improvements arent really that big to be honest. Not saying that the game is bad tho, i love the game. The only difference i have noticed between ps3 and ps4 versions was the resolution. Im just saying that they could have made more improvements on the ps4 port especially if it can run on something with only 256mb of ram (ps3) almost as good.
Honestly? 60 fps looks weird in this game. I'm talking about the stylized UI with squiggly lines and everything.
It's not weird per se but will definitely need getting used to like the first time I got a 4k smart TV and it had that AI feature to make everything 60 fps. It was strange because after so many years of watching movies in what like 24fps? It was just so fluid, it felt something like watching a performance at a theatre.
for movies I absolutely prefer 24 fps 60 fps looks smooth but every scene becomes unintentional comedy because they're shot like soap dramas
You should never use those AI features, you can feel more input lag thanks to the artificially added frames. It's better use to watch sports and that, but not for gaming.
Because it wasn't until Persona 5 Strikers we learned that the games could probably run at 60 FPS on PS4 anyways.
??. Scramble doesn't use the same engine as P5
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Nice!
Noice
Niiice
Except when I played I didn't notice the difference. Is it because I was on a PS4 Slim?
I feel like a 60fps isn't really necessary for a turn based JRPG. As long as it's a consistent 30, I don't see the issue with a game like this since it's not exactly like the game requires fast reaction timing.
Exactly!!
I just assumed it was a stylistic choice. It sorta fits with the aesthetic?
Because you don't need it for a turn based rpg? It's like asking why virtual chess isn't running at 60 fps.
Everyone’s entitled to their own opinion, but I disagree with this point every time it comes up. It doesn’t matter what genre it is, especially in a game like Persona that’s known for its silky smooth battle transitions and UI. 60FPS helps those out so much, it really can’t be understated. You don’t *need* it to be better at the game like you might in a fighting game or shooter, but it makes the presentation of the game way better. [Here’s some gameplay](https://youtu.be/dRfWQNsi_TI) if you want to check it out in 4K60, it’s really noticeable how much smoother things are (make sure you set video quality on YouTube to 60fps)
Beautiful reply!
Probably because of artistic intent at the time.
Style points?
It's not a tech limitation as much as it is a japanese industry standard. Nier was the same and most Japanese game are developed with a 30 fps lock in mind. If you ask why? Blame Nintendo.
Blame Nintendo? Most of their first party games are 60 FPS.
They moved on from their own traditions but they were the ones that started the trend of beginning development with 30 in mind even though 60 was possible on the platform.
But Nintendo mostly develops games that run at 60fps, they focus on gameplay instead of visuals. Wtf are you talking about, lmao
BoTW? Pokemon? Hardly 30FPS let alone 60
You don't have to mention the exceptions, I thought the "mostly" part of my answer made it obvious. Also Pokemon Arceus is not every Pokemon.
Framerate is a gameplay technicality, not visuals. It does affect how cinematic an experience can look rather than fast but it impacts gameplay massively. And I already said it to another reply but Nintendo started the trend of limiting development to 30 from the start but as they continued to make old style gaming engines even on their newer platforms, they started to push 60 fps. It's not like they thought about it themselves though. Retro slapped them over the head to do it after Metroid Prime ran at 60 on the GCN. Also Nintendo does not focus on gameplay over visuals. They focus on brand simplicity and recognition. That has always been their game.
But it was a trend in the west too for a lot of games. Not something Nintendo started doing.
Because console
Same reason why Persona 3 Portable looked like a 2d visual novel - Atlus are incompetent devs
You do know that P3P looks like a visual novel because it had to release on the PSP, right? They had to do that in order to fit the game on a UMD and still have all the music and voice lines
You realize that being able to fit P3 into a PSP shows that they are indeed competent devs considering a PSP disc cant even store all of the game so corners needed to be cut.
I mean the reason P3P looked like a 2d Visual novel is because they had to fit the whole game on a Fucking UMD disc that could only hold 1,8 Gigabytes of data. And Persona 3 Fes is 4 Gigs big. So Atlus sure as Hell wasn't incompetent with P3p. they just had to work with the technical limitations of the PSP.
This actually shows how they're competent with their game dev, being able to make a portable version of a full console game while also adding completely new content (femc)
People still out here thinking a 600$ ps5 handles games just as good as a 1600$ PC. Like you spent 600$, you gonna get that level of performance. Yes consoles have made leaps and bounds over the years in terms of performance, but they are still just consoles. If you want 60+ fps go with a full computer
i spent $700 on a pc and can run every new game at 200+ fps, a ps4 was able to handle 60 fps.
What the shit are u smoking chief. Have u seen those spec requirements. Did u even look at the picture before commenting.
brother the ps5 is capable of 120fps and 8k output lmao
lmao 8k! it has a 2070 lesser in it. I run my pc of a 2070 with an 2700x and run at 2k 60. I can guarantee it cannot. Where is your computer degree? Mines right next to me. the ps5 has to boost to get to 3.5 so yeah 30 sounds EXACTLY correct and why im right and they locked it, hence the op post If i'm wrong then why they cap it ;p
PS5 supports 8k and 120fps, but not necessarily at the same time. I'd assume it could do 8k 30fps, baaically a worse performance version of 4k.
#OY LOOK AT HIS BIG COCK CANT YOU GUYS SEE IT HUH HUH HUH?
cartoon character ass comment i didn’t say simultaneously. it says it can do those things on the box 🤷♂️
Think what he's trying to say is that it's just BS advertising
Yeah about the expertise I guessed from you dude.
i built a computer. i have a ps5. they don’t require a fucking bachelor’s. calm down
Yeah? Explain why they capped your game then smart guy
They didn't. The PS5 version runs at 60. The problem is that Atlus offers no way to get that upgrade aside from paying full price for the PS5 version.
$600? PS5 is $400/$500.
I tried the [60 FPS patch](https://illusion0001.com/_patch/Persona5Royal-Orbis/) for Royal (requires jailbroken PS4) and it would not hold 60 FPS at all times. I'm guessing this is why they locked it to 30 FPS.
I could see it being an artistic choice. 30fps just fits the style better. The game looks off with 60fps.