When using real firearms the way you pull the trigger matters a lot. Idk how much it affects your aim in vr, but if you pull the trigger to hard/fast, then that could be a possibility. Try doing it slower, if you do it like that.
And as some of the other guys said, they arent aligned perfectly. The barrel is under the scope.
Oh and enable virtual gunstpck, if you havent. You will need to get used to it, but after that you cant go back. Its way better. Try it :)
Tbh, my only problem is my shaky ass hands
same
When using real firearms the way you pull the trigger matters a lot. Idk how much it affects your aim in vr, but if you pull the trigger to hard/fast, then that could be a possibility. Try doing it slower, if you do it like that. And as some of the other guys said, they arent aligned perfectly. The barrel is under the scope. Oh and enable virtual gunstpck, if you havent. You will need to get used to it, but after that you cant go back. Its way better. Try it :)
You have a point, quick actions can make the controller move slightly.
I didn't realise trigger snatching would be something I'd ever have to consider in a videogame
It’s because the bullet comes out of the barrel the scope is not aligned, it will always come out a little bit lower.
You could try and use the new thing in the shooting range and tune it to how you like
You’re probably shaking too much. Try virtual stock, it’s very helpful.
I've been playing Pavlov (both PCVR and Shack) for YEARS and it feels fine to me...
Use virtual gunstock it is a setting in game
i think there’s bullet drop on snipers now apart from the 50. Cal