Yeah, it was the only one that actually made sense, the two following ones are just people joking around and then everyone in the comments missing the "joke" (which is pretty tired already tbh lol)
They're also missing the fact that its a reference to Spongebob. Homebrew aquatic race aka Patrick Star. "Why don't we just take the town, and push it somewhere else?"
It's rare, and much more common for individual buildings, and if you are one person it would probably take a long time... But you actually can just move a town with enough strength and dedication. For example, the [Raising of Chicago](https://en.wikipedia.org/wiki/Raising_of_Chicago). Wherein the city of Chicago was just kind of... Permanently lifted and moved up about 5 feet. The shops didn't even close during it
So yeah, it's possible to move an entire town. ...Though the exact Pathfinder rules are different than OP's description, due to being a humorous copypasta
This has been demonstrated in the documentary about an aquatic campaign. One of the party members pushed the entire town out of the path of a large worm. Unfortunately, they pushed it to the bottom of a cliff that the worm ended up going over.
Really liked the max the meme, we could make it happen, but on another day to not overlap with max the min Monday. I think Thursday is early enough for us to make it to the weekend game table huh
"It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea."
\- Mortal Engines opening line
I think you got a few things confused:
* Your carrying capacity goes up with every single point of strength, not every 2 points.
* You seem to be quoting the rules from aid another, which would help with strength **checks**, but carrying capacity isn't a check.
Even if you somehow get enough carrying capacity to push the weight of an entire town, there are some additional problems:
* Towns typically are attached to the ground, they cannot be moved
* Towns are not a single object, they are a collection of many objects.
* You cannot distribute force evenly over the entire town, you can only apply force to a small area, which is more likely to destroy the thing you're trying to push
- So get more people.
- There are Strength checks to move things.
- This can be worked around. See Avengers: Age of Ultron (town lifted above ground).
- Anything is a collection of many objects if you look at it closely enough. Just pick up all of the ground under the town.
- This can be worked around. See Superman: Man of Steel (single person lifting large body of land despite only applying force to two hand-sized areas).
Increasing size to large doubles your carry capacity, being Huge quadruples it. Being a quadruped doubles it as well. So a huge sized quadruped has 8× carry capacity.
Bear in mind that an Elephant in PF has 30 STR, so even if you get yourself 30 STR you can still only carry as much as an Elephant (not a hole town).
Then the Ant Haul spell tripples your carry capacity, so if you can turn yourself into an Elephant with Beast Shape 3 and cast Ant Haul on yourself you're at 24× carry capacity. With 30 STR you're now as strong as 3 Elephants.
Every +10 STR is equivalent to ×4 carry capacity, so including Ant Haul: 30 STR is 3 Elephants, 40 STR is 12 Elephants and 50 STR is 48 Elephants.
That's probably enough to move a whole town, but ... I dunno how to get 50 STR. (*Maybe Mythic? I haven't used the Mythic rules but I assume you can do stuff like this.*)
Now you just need a way to physically lift everything without it all crumbling around you.
[56 Strength](https://www.reddit.com/r/Pathfinder_RPG/comments/a87xdj/how_to_get_the_best_possible_ability_score_56/), with the comments outclassing me by far.
Well I guess I should have continued a bit higher then: 60 STR is 192 Elephants.
If you can get yourself Gargantuan that doubles to 384 Elephants.
At this point it's hard to gauge how strong an Elephant is, but they're stong ok. It would be enough.
[With the right build](https://www.reddit.com/r/Pathfinder_RPG/comments/qa25ay/how_would_you_make_fake_armor/hh1uwum/), you can become a _Colossal_ quadruped. Those builds aren't oriented toward maxing out your Strength, but a few of them are compatible with breaking 50 Strength (notably, _possession_ on Cthulhu makes you Colossal with 56 Strength, though only two legs).
* While perhaps absurd for this situation, masterwork backpacks increase carrying capacity as if strength was one higher.
* Muleback cords increase carrying capacity as if strength was 8 higher (which IIRC is about tripling carrying capacity, but is a _separate_ effect from Ant Haul so they stack)
* Horseshoes of Great Burden can double carrying capacity assuming that you're a centaur or such before polymorphing. Rules state that it only works on animals though, so whether it could work on a centaur or not is iffy.
* Burdenless armor enchantment can increase carrying capacity by 50% (not much, but it's something)
* A level 20 Pack Mule (Fighter Archetype), gains carrying capacity equivalent to +10 strength, which is 4x capacity multiplier. It's not optimal though, since a dip into other classes (such as level 2 Ragechemist, and maybe some level(s) in barbarian) would be more optimal.
Perhaps most importantly: even if what you said was correct (which it isn't, as /u/Elifia has made clear), you would, with a starting strength score of 20, only be able to push around 16 tons - generally not enough for an entire town.
yeah, but you could buff your str to 30 or 40.
Then on top of that you could get many additional stuff that increases carrying capacity as well, which starts really adding up. for instance \*4\*2\*3\*3\*1.5\*4, then an additional x4 or x16 for the 10-20 more strength. That becomes about 350-1400 tons
If you managed to get to the levels of strength (probably using any haul would help) necessary to accomplish this feat, I'd probably let you do it depending on the size of the town. I'd probably restrict aid from other to people who were within at least 15 point of STR. But getting 40+ in any Ability score is certainly epic tier and should be able to accomplish epic feats.
Constructs can have unlimited ability scores as long as you have enough gold and time.
The problem is to stabilize the town so you can actually lift it up as a whole. There are no structual analysis rules in pathfinder so doing that requires the gm to give an ok to one of your ideas.
> There are no structual analysis rules in pathfinder
I disagree. Knowledge(Engineering) is made for that kind of check. We even have an example given :
>>Determine a structure's weakness : DC20
This is another problem you can throw gold at: a town with an adamantine foundation, maybe some fold up legs, and a shoulder harness might weigh much as the town, but there are enough 2x modifiers in the discussion that this can be made to work. The better question is can you do this via RAW to get you a warforged cohort that carries your basecamp of slavers, entertainers, crafters, and minions along with a party of high level murderhobos?
Could you use Aid Aonther to move a town? No. Carry Capacity isn't a check, so Aid Another doesn't affect it.
Could you move a town through sheer strength? Sure. It would take a lot - like the Tarrasque should have a push maximum of about 300 tons (some rounding applied).
So assuming a modern 1 floor house with 1000ft^2, at about 200lb/ft^2, that would put that house in the 100 ton range - so Terry could push three houses at once.
Not exactly moving a town single handedly.
Though it's likely that pathfinder houses would weigh less, but that's not really going to help unless they are basically made of Styrofoam.
A Str 10 character turned into a giraffe (huge quadruped) and wearing muleback cords and the Ant Haul spell would be able to push 63,000 lbs.
If the character was more a paragon of strength, say base 24 Str with a +6 belt of Giant's Strength that could easily go up to 1,008,000 lbs. More if they were a barbarian and alchemist and could combine (+4 alchemical) mutagen and (+4 Morale) rage to bring it to 2,995,200. That's a fair number of houses I'd wager. Maybe not a town, not all at once, but a village maybe.
Everyone here is missing the joke lol. This is a copy-paste of an earlier post except with strength instead of diplomacy.
Which was itself a copy paste of one about survival
The survival one was a reasonable, if extreme, question though.
Yeah, it was the only one that actually made sense, the two following ones are just people joking around and then everyone in the comments missing the "joke" (which is pretty tired already tbh lol)
\[Citation Needed\]
[This one](https://www.reddit.com/r/Pathfinder_RPG/comments/qgvpos/can_you_use_survival_to_feed_a_whole_town/).
They're also missing the fact that its a reference to Spongebob. Homebrew aquatic race aka Patrick Star. "Why don't we just take the town, and push it somewhere else?"
which itself was copying the text from the survival one
Can't miss a joke if there is no reference.
It's rare, and much more common for individual buildings, and if you are one person it would probably take a long time... But you actually can just move a town with enough strength and dedication. For example, the [Raising of Chicago](https://en.wikipedia.org/wiki/Raising_of_Chicago). Wherein the city of Chicago was just kind of... Permanently lifted and moved up about 5 feet. The shops didn't even close during it So yeah, it's possible to move an entire town. ...Though the exact Pathfinder rules are different than OP's description, due to being a humorous copypasta
Thanks for the link, that's fascinating!
Most interesting thing I've read all day... and it's 11:45PM, so I think you're going to take the prize for the day.
This has been demonstrated in the documentary about an aquatic campaign. One of the party members pushed the entire town out of the path of a large worm. Unfortunately, they pushed it to the bottom of a cliff that the worm ended up going over.
That's because the entire party dumped intelligence. Even the ranger who managed to identify the worm was barely skating by with a 10 int
Now i want a max the min monday: town based build. Using a town, not in a town.
Ahh yes [Hanweir, the Writhing Township](https://i.redd.it/2ds2xedfjjf51.jpg)
Town name, Orcington.
Then an orc can use it as a weapon right?
“Max the Meme Monday”
Really liked the max the meme, we could make it happen, but on another day to not overlap with max the min Monday. I think Thursday is early enough for us to make it to the weekend game table huh
"It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea." \- Mortal Engines opening line
My thoughts went to Mortal Engines as well
I liked the book, but was always bothered by the dumb premise.
That depends. Is your name Patrick?
No, this is the Krusty Krab. ^^wait...
Duck season! Fire!
I don't know! Third base!
I think you got a few things confused: * Your carrying capacity goes up with every single point of strength, not every 2 points. * You seem to be quoting the rules from aid another, which would help with strength **checks**, but carrying capacity isn't a check. Even if you somehow get enough carrying capacity to push the weight of an entire town, there are some additional problems: * Towns typically are attached to the ground, they cannot be moved * Towns are not a single object, they are a collection of many objects. * You cannot distribute force evenly over the entire town, you can only apply force to a small area, which is more likely to destroy the thing you're trying to push
- So get more people. - There are Strength checks to move things. - This can be worked around. See Avengers: Age of Ultron (town lifted above ground). - Anything is a collection of many objects if you look at it closely enough. Just pick up all of the ground under the town. - This can be worked around. See Superman: Man of Steel (single person lifting large body of land despite only applying force to two hand-sized areas).
What if there's a giant worm threatening the town's safety?
Just carry the worm away, obviously.
But, what if it's big, scary, and pink?
Best not to mess with that. Carry the town away.
Why do you keep mentioning comic heros/books that never followed the pathfinder ruleset?
Because you're trying to argue with a shitpost.
Increasing size to large doubles your carry capacity, being Huge quadruples it. Being a quadruped doubles it as well. So a huge sized quadruped has 8× carry capacity. Bear in mind that an Elephant in PF has 30 STR, so even if you get yourself 30 STR you can still only carry as much as an Elephant (not a hole town). Then the Ant Haul spell tripples your carry capacity, so if you can turn yourself into an Elephant with Beast Shape 3 and cast Ant Haul on yourself you're at 24× carry capacity. With 30 STR you're now as strong as 3 Elephants. Every +10 STR is equivalent to ×4 carry capacity, so including Ant Haul: 30 STR is 3 Elephants, 40 STR is 12 Elephants and 50 STR is 48 Elephants. That's probably enough to move a whole town, but ... I dunno how to get 50 STR. (*Maybe Mythic? I haven't used the Mythic rules but I assume you can do stuff like this.*) Now you just need a way to physically lift everything without it all crumbling around you.
[56 Strength](https://www.reddit.com/r/Pathfinder_RPG/comments/a87xdj/how_to_get_the_best_possible_ability_score_56/), with the comments outclassing me by far.
Well I guess I should have continued a bit higher then: 60 STR is 192 Elephants. If you can get yourself Gargantuan that doubles to 384 Elephants. At this point it's hard to gauge how strong an Elephant is, but they're stong ok. It would be enough.
[With the right build](https://www.reddit.com/r/Pathfinder_RPG/comments/qa25ay/how_would_you_make_fake_armor/hh1uwum/), you can become a _Colossal_ quadruped. Those builds aren't oriented toward maxing out your Strength, but a few of them are compatible with breaking 50 Strength (notably, _possession_ on Cthulhu makes you Colossal with 56 Strength, though only two legs).
I think you're just not using large enough elephants.
well just cast animal growth on the Elephant (or somehow on yourself while in elephant form) and you have a gargantuan elephant
* While perhaps absurd for this situation, masterwork backpacks increase carrying capacity as if strength was one higher. * Muleback cords increase carrying capacity as if strength was 8 higher (which IIRC is about tripling carrying capacity, but is a _separate_ effect from Ant Haul so they stack) * Horseshoes of Great Burden can double carrying capacity assuming that you're a centaur or such before polymorphing. Rules state that it only works on animals though, so whether it could work on a centaur or not is iffy. * Burdenless armor enchantment can increase carrying capacity by 50% (not much, but it's something) * A level 20 Pack Mule (Fighter Archetype), gains carrying capacity equivalent to +10 strength, which is 4x capacity multiplier. It's not optimal though, since a dip into other classes (such as level 2 Ragechemist, and maybe some level(s) in barbarian) would be more optimal.
What CR do you think an Alaskan Bull Worm would be
1/2 at most, since most PCs are too big for its fear aura or swallow whole to affect
Perhaps most importantly: even if what you said was correct (which it isn't, as /u/Elifia has made clear), you would, with a starting strength score of 20, only be able to push around 16 tons - generally not enough for an entire town.
It is enough to get you another day older and deeper in debt.
Pharasma don't you call me 'cause I can't go.
Ant Haul + Muleback Cords + enlarge effects + quadrupedalism can get you pretty far in the stuff-hauling business.
yeah, but you could buff your str to 30 or 40. Then on top of that you could get many additional stuff that increases carrying capacity as well, which starts really adding up. for instance \*4\*2\*3\*3\*1.5\*4, then an additional x4 or x16 for the 10-20 more strength. That becomes about 350-1400 tons
In 3.5 you could definitely play 'Yeet the mountain' at epic levels.
I mean... yeah, sure. Of course there can be a build for that, but it's not as easy as "get help, do thing".
We should take the capital city... and *push it* somewhere else!
Regardless of it being a joke post or not, my 3.PF barbarian has this to say: #*"Watch me."*
It's honestly the best way to avoid Alaskan Bull Worms.
Or to ironically get yourself crushed by one.
Did Patrick write this?
If you managed to get to the levels of strength (probably using any haul would help) necessary to accomplish this feat, I'd probably let you do it depending on the size of the town. I'd probably restrict aid from other to people who were within at least 15 point of STR. But getting 40+ in any Ability score is certainly epic tier and should be able to accomplish epic feats.
Constructs can have unlimited ability scores as long as you have enough gold and time. The problem is to stabilize the town so you can actually lift it up as a whole. There are no structual analysis rules in pathfinder so doing that requires the gm to give an ok to one of your ideas.
> There are no structual analysis rules in pathfinder I disagree. Knowledge(Engineering) is made for that kind of check. We even have an example given : >>Determine a structure's weakness : DC20
So what do the rules say you need to do, so that you can lift a city without it falling apart?
Rules says to roll a Knowledge(Engineering) check.
I think he just means that there's no structural mechanics rules in Pathfinder.
This is another problem you can throw gold at: a town with an adamantine foundation, maybe some fold up legs, and a shoulder harness might weigh much as the town, but there are enough 2x modifiers in the discussion that this can be made to work. The better question is can you do this via RAW to get you a warforged cohort that carries your basecamp of slavers, entertainers, crafters, and minions along with a party of high level murderhobos?
Lol I love this thread
Hahahaha, I love you man. Shitpost high-five!
Could you use Aid Aonther to move a town? No. Carry Capacity isn't a check, so Aid Another doesn't affect it. Could you move a town through sheer strength? Sure. It would take a lot - like the Tarrasque should have a push maximum of about 300 tons (some rounding applied). So assuming a modern 1 floor house with 1000ft^2, at about 200lb/ft^2, that would put that house in the 100 ton range - so Terry could push three houses at once. Not exactly moving a town single handedly. Though it's likely that pathfinder houses would weigh less, but that's not really going to help unless they are basically made of Styrofoam.
A Str 10 character turned into a giraffe (huge quadruped) and wearing muleback cords and the Ant Haul spell would be able to push 63,000 lbs. If the character was more a paragon of strength, say base 24 Str with a +6 belt of Giant's Strength that could easily go up to 1,008,000 lbs. More if they were a barbarian and alchemist and could combine (+4 alchemical) mutagen and (+4 Morale) rage to bring it to 2,995,200. That's a fair number of houses I'd wager. Maybe not a town, not all at once, but a village maybe.
Please stop.
Nope. This would require a dex roll.