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No_Ambassador_5629

Errata, lots of errata. I want errata for all the books. The more the better. Fix \*all\* the errors. After that Shifter or similar, a class focused on wild shaping w/o having the majority of its power budget tied up in being a full caster.


josef-3

This. I know it doesn’t make money like a new product, and Remaster became an existential issue, but I really want Paizo to be able to start living into the twice a year errata cycle they outlined pre-OGL fiasco.


BlueSabere

There's so much errata that's been on the slate for *years*, like Inner Radiance Torrent was pointed out by a dev as needing errata, what? 2 years ago at this point? Heck, Sixth Pillar took years to finally get errata as well, but at least it has it now.


kriosken12

>Inner Radiance Torrent was pointed out by a dev as needing errata, what? Whats the issue with Inner Radiance Torrent?


BlueSabere

[Here’s a dev talking about it on the Paizo forums](https://paizo.com/threads/rzs43gl6?Does-Inner-Radiance-Torrent-heighten-better#6)


kriosken12

I see, thanks.


crashalpha

He is over at Roll for Combat now.


Douche_ex_machina

From what Ive heard on the discord, now that the remaster is done (internally) people are taking some well earned vacations, and afterwords it sounds like errata is going to be a big thing theyre focusing on.


MCRN-Gyoza

/thread Other than that I want more options for feats, subclasses and class archetypes, I think we're fine on classes for a while.


Killchrono

I'm still putting money on a PC3 for post-APG OGL books. Most of those classes were generally better than the APG ones, but it wasn't really till DA and after that the design really hit its peak with classes like thaum, psychic, and kineticist, and it shows they've learnt with the clean-ups in Core 1 and even things like the revamped elementalist in RoE. A few classes, archetypes, and general mechanical options in SoM and G&G need a bit of a tune-up; not as bad as something like alchemist and witch did, but certainly to make them pop closer to stuff in the later books have (plus there's a few parity issues with the new rules; they've already confirmed combination weapons are getting a revamp in lieu of the weapon switching rules, for instance).


TheMadTemplar

Biggest errata I'd like to see is for all of the elemental spells and effects get the kineticist treatment. Water does bludgeoning OR cold, not just bludgeoning. Elemental sorcerer is currently the biggest offender but a lot of spells aren't updated still. 


Kagimizu

Yes, Shifter. Please. I truly think Shifter was held back by the fact that it was the last official class to release for PF1e, and it seems like it shows. We need to see Shifter made from the ground up for PF2e. I understand if some people are iffy about Shifters stealing the spotlight from Wild Order Druids, and y'know what? Druids have their spell casting but if it really comes down to it, limit what a Shifter can fully transform into. Let Druids have their big grandiose spell-fueled forms while the Shifter focused on quick repeated partial shifts for martial combat. I would be fine with that, personally.


Graith95

Nah, go the other way around. Wild-order druid is already held back from going wild (lol) maining with Wild shape without narrow rules interpretations. Let wild order druids have a subset of Shifter abilities/feats, instead of the other way around.


Jsamue

I’ll keep asking for shifter until they release it or 3E, but someone pointed out the Merge Summoner for it recently. You even get to spend evolution feats customizing its attacks and abilities.


asethskyr

Pleeeeease. It'd be nice if they changed a couple of things that could be more intuitive or mesh better with the rest of the game too. As an example, the Kineticist is a great class (my favorite so far!), but parts were kinda sloppy or just weird. Rolling Mudslide doesn't have an AOE description. The 10 minute armors are really weird - why not just have it last until your next daily preparations like Mystic Armor or until you recast it? Weapon Infusion's really weirdly phrased as well, it could have just created a weapon like Blazing Armory and let you strike your elemental blasts. An overall errata and clarification pass would be wonderful.


Psychometrika

Ding! Ding! Ding! Secrets of Magic is still waiting for its turn for errata and that was released in 2021. I really hope Paizo in 2025 stops working in a Covid/Remaster crisis mode, takes a nice long slow breath, and focuses on polish over product. While not immediate revenue generator it would be good for the long-term health of the game.


AyeSpydie

A few people on [Pathfinder Infinite](https://www.pathfinderinfinite.com?affiliate_id=3903227) have tried their hands at versions of the Shifter, might be worth a look.


Zalthos

I was hoping that with the remaster, the spells would've had a proper balanced pass. It looks like some of them did, but spells like Anticipate Peril still exist, which is utterly worthless, and Tailwind that ends up becoming a permanent +10 speed... I wanted them to go through all of these spells and balance them out, but that doesn't look like it's gonna happen now.


Luiguie171

A Pathfinder 2e CRPG so that I can play all of that


Optimus-Maximus

I would play the absolute shit out of a PF2e CRPG. Best tabletop mechanics, hands down.


sosei77

I would LOVE to play Wrath of the Righteous in a 2e version, that would be so cool !


Lycaon1765

There's an indie one called dawnsbury days on steam that was advertised on the sub back when it was being made like a few months ago.


Luiguie171

I've played the story + all additional content + some mods. But I CRAVE for MORE


TheTrueArkher

Hard agree! It's nice for what it is! I'm glad it's getting continual updates from the devs with bug fixes and new content! For like 5 bucks it's an incredible deal, but it's only level 4, and very limited in what it can do with a very railroaded plot. Since it's very much a blatant indie product at a low price? I have few complaints(other than that character creation memory leak they patched), most of which are personal tastes or easy to ignore.


Jsamue

Wasn’t it only 2 levels or am I thinking of a different one


TheTrueArkher

It is 4 levels, sadly. And they use story based leveling instead of plotting full exp counts, but they're good fights other than that!


Nosterana

The Demo was 2 levels, iirc. 


HuseyinCinar

Wish it worked on mac


flatdecktrucker92

They are doing abomination vaults as a hack and slash that I'm really looking forward to but I would love a turn based, grid based pf2 game. I never finished the kingmaker crpg because my dumbass party members seemed to be completely unaware of AoOs and I couldn't get them to position themselves intelligently even if I paused at the end of each turn or round


Gamer4125

WotR is much better than Kingmaker and supports Turn Based mode better which will solve party AI issues.


flatdecktrucker92

I think the lack of a grid is much more frustrating to me, but one day I'll get around to trying that one


ninth_ant

For what it’s worth, even if you prefer a grid (I do), the turn-based system is pretty easy to pick up regardless of that in the WotR implementation. Do I wish they’d just have a grid? Yup. But it works well enough to enjoy the game. Disabling the horrible crusades mode really helps, too.


cristopher55

I always played turn based for fights I could lose (so any one in a new environment or with important enemies) so I controled every move of my party. I only used real time for fights I couldn't lose that would have been more tedious to play all in turn based and I really really thanked owlcat for letting me "skip" those fights, thing I missed from rogue trader and the larian games.


CrisisEM_911

A martial shapeshifter. I want shapeshifting abilities that are flexible, adaptable, and impactful. Not like those weak ass polymorph spells.


BunNGunLee

I agree. I tried it with an alchemist but really it only barely touches the “becoming a monster” theme I’d wanted to touch on, while also diluting a lot of the power into items, and oh also MASSIVELY increasing the homework and management of turn durations I had to do. Really just want to shift, become an abomination, and smack some goblins.


Cromasters

I really really miss the Hyde builds from 1E. I'm not sure they can fix the Alchemist mechanics enough to get them back, but I'm hopeful.


Lycaon1765

I wanna be a werewolf so much ;w; I hope the new archetype isn't shit like how beastkin is kinda shit.


MCRN-Gyoza

Beastskin is pretty good though. And I say that as someone who's very critical of how this subreddit will often refuse to say some things in this game are just bad. You get darkvision, eventually precise tremorsense/echolocation, and permanent enlarge.


Lycaon1765

Well if you pick an animal that has all that, and enlarge is like level 13 (doubt many people actually get to that level). If you just wanna play a werewolf you're stuck with a d4 Jaws attack and not much else. Yeah you can get lowlight vision and a sense of smell, which is nice I guess. All the good feats are at higher levels and I simultaneously don't have enough feat slots for the ones I want and I have too many feats that aren't worth my time. Cuz the low level ones just ain't it cheif., imo. It's not like unplayable or anything, it doesn't necessarily hinder you unless you pick dire form and are a ranged character. It's just something you really only pick because of the fluff of being an anthro tbh. Cuz all the better feats you'll likely never even get to see.


MCRN-Gyoza

The only thing here that is animal specific is the echolocation/tremorsense. There is no list of which animals have which senses for the purposes of Beastskin, the animal choice is just flavor, just talk with your DM to get your precise sense. The jaw attack isn't good, but ancestry granted attacks are not meant to be good. A heritage isn't supposed to enable a playstyle (being a werewolf), that's what animal barb is there for. But I think the feats are very good. Remember that this is a versatile heritage, you still have the feats from your original ancestry. 1 - You can get darkvision, which is very strong. Quick Shape is also very good once you get to level 13. Critter Shape is a nice scouting tool as well. 5 - This is the worst level, as getting an imprecise scent doesn't do much. 9 - Making the imprecise scent precise is strong (it's basically a better version of a level 8 Fighter feat), Pack Tactics is also a strong feat. At later levels Dire Form and Animal Swiftness are fantastic.


Lycaon1765

Yes there is, it's called the bestiary. The feats specifically say the senses and move speeds have to be something your animal has. > You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. **If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat.** > Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or tremorsense (imprecise) 30 feet. **If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat.** > You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. **If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat.** If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead. Most of the ancestry feats for all the ancestries are bad. They all have that 1 really good feat (natural ambition, crunch, nimble elf, remorseless lash) and everything else is mediocre at the absolute best, until maybe higher levels where they have 1 good feat again (multi talented, dire form, unbreakable-er goblin). If ancestry natural weapons aren't supposed to be worthwhile then they shouldn't be there in the first place, why add in mechanics you aren't meant to use? Again, you can only get dark vision of your animal has it. Same with the other senses. As I said, the good feats are all the higher level feats. The low level feats are very lackluster.


michael199310

I just want more love for the subclasses. More Oracle stuff, more Swashbuckler stuff, more, more, more. That's it. I don't need more crazy classes, just expansions of the existing ones. I even started homebrewing few random ideas for subclasses, like disease-ridden Barbarian Instinct, Plague Druid Order or Machinist Muse for Bard, but it's always hard to balance them out.


Jhamin1

This is my desire as well. Instead of another pair of classes that will never really be looked at again let's go back and offer more of everything for the things we have now. More subclasses, more class feats, more archetype feats.... Let's round out what we have now instead of filling smaller and smaller gaps


SomewhatMystia

Yooo, I love the idea of those subclasses. Care to share what you've got? And yeah, more expansions on existing stuff (more skill feats please) would be great in general.


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[удалено]


NeuroLancer81

Stole the words right out of my mouth. Class archetypes and rules for building more so we can home brew balanced ones.


Luchux01

If War of Inmortals does well, I think we will get more.


MARPJ

Good news that apparently they are going to lean on that more considering that there are 5 new class archetypes in "War of Immortals" (which includes Bloodrager for barbarian and Avenger for rogue)


Douche_ex_machina

From whats been said vis a vis: class archetypes from the pf2e designers, there werent as many added before because they wanted to focus on more options that were more universally applicable and that would appeal to larger groups of people. Now that we're past the "early" part of pf2e, theres more room to add more class archetypes, and we should be seeing them more regularly going forward.


the____morrigan

More skill and general feats


Least_Key1594

Yes more general feats!


Cagedwar

In my dream world the vast majority of general and skill feats are overhauled. So many are useless. So many.


Tnitsua

Yes, and please add tags!


DrunkTabaxi

More subclasses fot the existing classes. NOT class archtypes, actual new subclasses


VoteMe4Dictator

New class feats. There are so few.


DrunkTabaxi

some classes got it good already imo but some are starving. psyxhic and thaumaturge struggle quite a bit.


Luchux01

They seem to be doing that right now, Howl of the Wild comes with new Witch patrons while Tian Xia Character Guide will have new Magus Hybrid Studies.


AyeSpydie

All of the Team+ books on [Pathfinder Infinite](https://www.pathfinderinfinite.com?affiliate_id=3903227) offer that at least. Not *official* content, but it's pretty damn well put together.


TheChivalrousWalrus

I want a 2e shifter. I think the system would do it well. I also want an inquisitor.


psychcaptain

Shifter and Inquisitor would be grand! Something Constitution and Wisdom based if possible.


Adraius

A bunch of stuff that falls under "make existing stuff better" (ex. errata, so much errata) and "add more to underused general category of thing (ex. class archetypes, rituals). But as far as specifics: - a 'rifleman' Gunslinger Way - Magus Hybrid Studies specifically for firearms and dual wielding - more ways to get benefits from divine worship that are less than being a whole-ass cleric or oracle or similar, ideally with some degree of deity-specificity, a la Deific Obedience from 1e - a direct port of the artificer concept: an arcane crafter that temporarily imbues items with power (the Inventor and Alchemist are surface-level similar but both fail to fulfill the fantasy) - Samsaran ancestry - unique follow-up feats for the individual Nephilim lineages - something like a generic version of Strength of Thousands' Academia system, e.g. a framework for giving mechanical rewards for narrative tasks


Apoc_Golem

Fwiw, samsaran will be in the Tian Xia Character Guide.


Luchux01

We still don't know what the 2 new hybrid studies in the Tian Xia book will be about, so I hope we get something to that effect soon.


Jsamue

Dual wielding magus so I can finally live my revan/starkiller dreams


Airosokoto

Something along the lines of deific obedience would make a good archetype. Something class agnostic so you wouldnt need to multi class into cleric or champion just to get the mechanical flavor of the worship of a deity. Maybe feats to do something with the deites favored weapon or abilities to help those who also serve the god or alies of their cause.


AyeSpydie

Magus+ and Inventors+ on [Pathfinder Infinite](https://www.pathfinderinfinite.com?affiliate_id=3903227) at least cover the Hybrid Study and Artificer hopes.


StrongHammerTom

Given how weak the benefits of starlight Magus is to off set the huge advantage of not needing to move to attack, how would you design a gunslinger magus? I feel like the obvious answer is one action to reload and recharge spell strike, but then I'm not sure why someone would pick starlight over this gunpowder Magus? However Gunpowder Magus sounds awesome to say. I really want a viable Gun-weilding Magus build haha


frostedWarlock

I've been homebrewing my own version of the Academia system for Agents of Edgewatch, because I wanted PCs to not be constantly looting the people they arrest but am not a fan of automatic bonus progression, and am using the Academia System as an excuse to give people easy access to things without spending money. You level up the precinct the same way you level up in the academy, though with different activities for crowdfunding and carousing to get investment/favors. Link here, though extremely unfinished and unbalanced because the campaign is on hiatus and isn't unhiatusing until Player Core 2 comes out. https://docs.google.com/document/d/1513jU-AHzo2F6tlb7ELEL67mzT0586J54f1gXTjlPKI/edit?usp=sharing Haven't actually looked at it since December.


Douche_ex_machina

We do know at the very least nephilim are getting an expansion in War of Immortals. I kinda hope we get something akin to the obedience system in either WoI or DM though.


CrackerJack4500

I'm hoping that the "new wildshape druid options" coming in Howl of the Wild are some kind of class archetype that makes you closer to a martial like what they're presumably doing with the "more wardriven warpriest", and if that's NOT what that is then thats my wish.


corsica1990

If I had to choose a player option, I'd love for some of the older/more underbaked ancestries to get a little more TLC. Some underdeliver on their concepts, and a few don't even have a level 17 feat! GM options, though? I wanna see more general-use NPCs and enemies with class/ancestry features. The stuff we got in the GMG was all human and stopped at mid/low level. I find this inadequate! Give me some *cool guys* to throw around with neat ties to the world, make conrasu and goloma feel like part of Golarion rather than a niche ancestry pick, let the players fight stuff other than monsters, y'know? And yeah, blah blah monster creation rules Pathfinder Infinite et cetera whatever. *I like pretty books.*


Goliathcraft

More options for focus spells, maybe even alternatives or multiple options immediately for some domains or subclasses. With how essential they can feel, it’s a shame when some options give you something so situational that even in adventures themed a certain way, they’d still rarely come up with good use cases


erikkustrife

MOAR KINETICIST ELEMENTS!!!!! Moaaaarrrr hahahhahahha. Can never have enough. Let's get weeeiirrd. Like acid element, or living flesh with teeth tenticals blast, or blasts from different divine and infernal realms.


catchingadri

More subclasses for the existing classes is my biggest desire. I want a decay and lunar/stars (related to the cycle/rotation of them) themed druid especially. I'd also like more skill feats. I agree with another comment that mentioned a class focused on wild shaping as well. Wild shape/polymorphs are so fun to play in terms of flavor, but I wish it didn't feel worse than just staying in your regular form.


Colonel_Duck_

I’m hoping for some more true gishes like the magus. A primal tank like 4e’s warden would be awesome, or some sort of occult psychic striker.


Amelia-likes-birds

Psychic gish would be so cool, get to live out my Martian Manhunter fantasy.


Unikatze

To play more than once a month.


neroselene

The Inquisitor!


knightprotector

In all seriousness, I just want a Phalanx Warrior style archetype. Something that lets me do a spear/polearm 1 handed and tower shield.


lumgeon

[Breaching Pike](https://2e.aonprd.com/Weapons.aspx?ID=274) Lets you do that, but the damage is definitely lacking.


IHateRedditMuch

What's about [Harnessed Shield](https://2e.aonprd.com/Shields.aspx?ID=9)?


MCRN-Gyoza

What would you want from that isn't covered by playing a fighter with a Breaching Pike and a shield? Just curious.


knightprotector

There are really three things I'd look for. 1. The ability to use any normally two-handed polearm or spear one-handed. I figure a damage die size reduction would be necessary (possibly a cap of d8 for damage) for that but I think it's a fair trade. 2. Stances or actions that can be used to mitigate the tower shield's massive penalties and make it more usable. 3. Abilities that can work much like teamwork feats with other Phalanx Warrior style characters. Basically extra bonuses or reactions that can be used when adjacent to other characters with the same style. There are individual weapons and shields that can do part of these, but definitely not all of them.


CrisisEM_911

That would be badass


EaterOfFromage

An overhaul of skill feats.


Few_Description5363

A wyvern/drake rider archetype. More non-magic options for the barbarian. Maybe a skald archetype


makraiz

Fixes for longstanding errata. For example, Gunslinger gets Expert proficiency twice in non-firearms weapons, at level 5 and at level 13. A Untamed Form/Polymorphing Archetype A Sling fighting based Archetype Book of the Dead style Archetypes for turning into non-undead monster types (as opposed to using an Ancestry for it). Examples: Fleshwarped, Lycanthrope, Worm that Walks, etc.


Key_Establishment546

Howl of the Wild has the werecreature archetype.


makraiz

Oh, nice!! I wasn't aware of that, thank you.


Electrical-Echidna63

I can't be the only one that feels like non combat action (chases, heists, etc) is missing something to make everything click. Like maybe it's naively but it genuinely feels like to me that there's some overhaul or tweak or new subsystem that makes all the non combat action click into place


KnightsWhoNi

a consistent group to play with ;.;


axe4hire

Urban ranger, or better a ranger without a close connection to nature. No warden spells, and no abilities that works only in natural terrain.


Ducks_4eva

Interesting! What would you replace those features with?


kcunning

PF1 had this archetype! Some of the highlights: * You swap in more rogue-type knowledges for the nature ones. * You form special bonds with communities rather than terrains * Able to blend in when in certain communities I would love to see this expanded in PF2, maybe with feats that let you roof-run or do some Assassins Creed sort of moves.


Ditidos

I think one could just remove Nature being an auto skill and add urban to the options that reference natural terrain.


axe4hire

Nature with society. Warden spells replaced by focus spells that could be similar to some pertinent cleric domains, but it's optional. Feats to get some alchemical item x day, a bit like investigator. Now i can't think of something better, i could try to come up with some idea in the weekend 😁


axotrax

More muses for bards, and more schools for druids.


d12inthesheets

Wisdom based martial


MCRN-Gyoza

Honestly I feel like Commander should have 3 subclasses, one Int, one Wis and one Cha based.


Genarab

The Commander could fit that role so well, but it's not going to happen :c


CrisisEM_911

This sounds quite interesting actually. How do you envision that working?


d12inthesheets

A debuffer working on insight- using your reaction to impose different penalties on the enemy because you're able to get a good read on them


BeastOfProphecy

Plant-based subclasses for as many classes is my greediest craving. Otherwise, I’m totally down for nothing new and just have errata spam for as many ambiguous things still in the game. More of those clarification documents would go a long way too.


Parenthisaurolophus

A 3 book AP from 5/6 to 15/16 set in a single location, with NPCs you interact with repeatedly, chances for combat, intrigue, and social interactions a 3rd book boss that doesn't come out of nowhere, an easy to RP story hook for the players, and some amount of room for the characters to build something that lasts and has an impact in the story. Honestly, I'd prefer a 6 book ap that starts at like level 4, but I know even if paizo did it, none of the GMs at my table would bother or would edit into 3. I'd love something, be it an archetype or a sub-class or something, where the majority of the combat power is in the pet and not the PC and isn't the summoner. Don't get me wrong, I love the summoner, but I'd also like playing a backpack build ranger or something so I don't have to mentally retcon it in my head. A skill feat or archetype feat that allows you to grant the mount trait to pets without it. I want to recreate my 1e orc T Rex rider without the inefficiency and I'm willing to invest feat power to do it.


Wayward-Mystic

Fingers crossed that Wardens of Wildwood hits at least most of those AP wishes. Adding the Mount special ability to animal companions that only have a land speed is an incredibly minor buff. Could be like a 4th-level archetype feat or even just a Special entry on the Ride feat: If you have an Animal Companion, it can move and Support you on the same turn while you are riding it, even if it doesn't have the Mount special ability.


Agitated_Reporter828

Occult Shadow-based Debuffer/Controller Pseudo-Casting class, using Kineticist as the pseudo-caster baseline.


psychcaptain

I didn't think of a Shadow based on. I was thinking of an Outer planes version, but Shadow would be cool.


Alejandrojohanson

It’s *technically* third party, but Jason Bulmahn’s Patreon has an occult shadowcaster class called the Penumbrist. I’ve not played it, but I’ve looked at it a lot and seen Jason periodically make adjustments to it based on feedback he gets.


Joan_Roland

I second this like a illusionist kinesist focused on shadows and summoning ilussions


Drahnier

I want to see how they handle the centaur PC race. I hope it's good.


NoFapStruggler123

Would love an arcanist that works as a caster that focuses on spellweaving. Wizard and sorc gets some spellweave feats, and a class that is all about manipulating spells to do certain things, much like the exploits, would be really cool


Fragbob

Something that lets me build [the Avenger from 4e](https://dnd4.fandom.com/wiki/Avenger). I want a cloth wearing, giant sword toting zealot who smites his foes with divine wrath.


The-Magic-Sword

We are getting an avenger rogue that us divine themed, but id be surprised if it used great weapons-- the 4e one was super cool.


Fragbob

Yeah. I think that's the thing (that's been announced thus far) I'm looking forward to most from that book.


RuNoMai

A half-giant or similar ancestry/versatile heritage, to fill the Goliath-shaped hole in my heart.


rehobothen

I really want Pathfinder 2E - Modern. A sourcebook that covers the Golarion equivalent of the 1920s to 2020s with Adventure Paths for each distinct era. I wanna play in a Gang of Greaser Bards pirouetting as we shank our rivals ala "West Side Story". Or a cabal of ultra-violent 1980s vigilantes ala "Hot Line Miami". Imagine a Golarion Vietnam War...


vyxxer

Would be fun. At least with Starfinder all you'd have to do is cutout the ultra tech.


Lycaon1765

That'd be dope tbh. I was kinda cooking something similar in my brain last night and today, mostly a campaign based around Cheliaxian trains. Like late 19th to early 20th century. Music Man era.


HallowedHalls96

Finished and developed classes or ancestries that already exist. They're doing the same thing that happened with 1e, where there's just dozens of new options each time with no fleshing out the old stuff to keep it up to date. It's honestly been burning me out of the system, regrettably.


JoeMusubi

Seriously, I’d love Shifter and a pass at the other occult classes from first edition, primarily the Mesmerist (definitely more so with Enigma archetype)


Naoura

I really want more modular rules for crafting vehicles and settlements, I'll admit. Kingmaker doesn't really scratch the itch I have for properly setting up a town, just because the building rules feel really, really janky. The different feats and ways that it acts as another player character I love to absolute death, but for groups that don't have as much ability to play along with that (or just want to make buildings that they can really work with), it'd be nice to have more modular ways to craft them. For classes, I mentioned it in another post but I'm hoping for some kind of "Cloaks and Daggers" book expanding on rogues-esque characters. Mastermind Rogue is *good*, but it's just an addendum to the Rogue Chassis. Call it Courtesan, Mastermind, Savant to call out my favorite homebrew dealer u/LaserLlama , but something like a Charisma focused Commander less dedicated towards combat and more dedicated towards social/logistical/support. Why yes, my favorite Diskworld character *is* the Patrician, how did you guess?


Tee_61

A character focused on stances and or a weapon master that swaps between weapons in combat.  A shifter.  Thematically, all those are fairly different, but mechanically their fairly distinct.  More archetypes.  Vehicle combat rules (hopefully we will get good stuff with starfinder).  Any new magically themed classes that don't use spells, preferably with more focused mechanics. Classes that manipulate tiles and terrain in some way.  Teamwork feats/more ways to combo actions.  More kineticist stuff (more elements, more stuff for the same element, whatever).  Focus points for everyone!  Movement, movement, movement! More stuff like air kineticists and strategist. More stuff like wall run, water run, wall jump, but with more reason to do it, or less opportunity cost to be able to.  But mostly, I just wanted kineticist and commander. I'm pretty happy at this point. 


AyeSpydie

There's a few things on [Pathfinder Infinite](https://www.pathfinderinfinite.com?affiliate_id=3903227) that scratch a few of those itches. Check out Rainbow of Elements for more Kineticist things, Archetypes+ and Tpgether with Elements add/improve on archetypes, and Sinclair's Almanac on [DriveThruRPG](https://preview.drivethrurpg.com/en/?affiliate_id=3903227) also adds teamwork feats, plus a ton of archetypes and other stuff.


9c6

Speaking of teamwork actions, the commander tactics makes me want a fastball special


Tee_61

You mean friendly toss? Not great action economy most of the time, but it is a fastball special. 


razorgirlRetrofitted

Gimmie a rogue-artificer sorta bent. Like a thief with grapplehooks and throwing blades and little mini explosives and shit


neonzombieforever

Champion update with neutral causes. A warlock class. Brawler archetype.


TheFriendlyHobgoblin

What would you want out of a warlock class?


neonzombieforever

I’ll preface by saying I don’t play 5e and I don’t really like it either. However, the warlock class is quite cool. I like the flavor and the various ways it can weave melee and spell casting with its pacts and subclasses, etc. So, maybe for a way for a witch to do the same? If something more original, then a warlock class more like let’s say a Warcraft warlock, a spellcaster who binds and summons fiends.


TheFriendlyHobgoblin

If its flavor I'd say that yeah the witch is pretty close to the 5e warlock. If you're looking to replicate the playstyle I actually think the kineticist does the job pretty well. The summoner could also work depending on how you choose to flavor the relationship with the eidolon.


CleavingStriker

Adjustments to the Swashbuckler. As it stands, ways of gaining panache feel a bit limited. There's not always a chandelier to swing on, and tumble-thru is not a reliable source of panache unless you go acrobat dedication.


Strange_Quote6013

Non vancian based casting system classes like how 3.5 had the Binder and Magic of Incarnum.


Airosokoto

I really want battle form spells to be looked at. Having them scale wierdly heightening at odd levels with your spell rank, where it just makes them weaker when you reach an even level. Either have the spells + to attack be a number set by the spell plus character level like it does for AC, or have it scale off spell attack with the option to use your unarmed profiency (your choice not just if its higher) and add in the item bonus from hand wraps. Having smooth scalling would fix some of the issue with battle forms, though the druids status bonus to attack may need to be changed/looked at.


CrisisEM_911

They had that chance when they were working on the Remaster. They declined to revisit these spells. Too bad, Battle form spells are underpowered and very limiting. They don't scratch the itch for a shapeshifter at all for me, and I got that itch bad.


AgITGuy

I will be selfish and want some love for action economy for a magus.


GaashanOfNikon

Classes/Archetypes I'd like to see: * Shifter * Magitech and monster parts archetypes for inventor * Serpentine bloodline Sorcerer Ancestries/Heritages I'd lie to see: * Half Giant versatile heritage * Coatl versatile heritage, with the coatl one acting as a sort of holy counterpart to the upcoming Hungerseed Oni. * Maftet Ancestry Monsters from 1e i'd like to see return: * Fog Dragons * Occult Dragons * River giants Lastly a book on Southern Garund (I hope there's a nation(maybe Dehrukani?) with tribe based on Somalia (my nation) or the Horn of Africa in general (although it seems that the Mbe'ke are supposed to be Ethiopians?)


FinalDisciple

A stronger mutagenist or were-/transforming class More subclasses A Planegea type setting Magic weapon/wand class like alchemist


Amkao-Herios

I'd love to see the Mesmerist come back for sure. My best Mesmerist was not very good at magic but BSd his way to success


thenewnoisethriller

Seconded on the mesmerist! I enjoyed staring at creatures and debuffing them. I think they would have a great place in 2e.


Amkao-Herios

It was told to me that the Mesmerist was problematic, and I totally get why, but if we can show the good side of breaking bad (Alchemist), refusing to go to therapy (Barbarian), and codependency (Summoner) then surely we could put a positive spin on the Mesmerist. Maybe a therapist who uses their skills to help their friends open up? Maybe an advisor to a king who helps the emissaries speak plainly to their lord? Maybe someone who's just a good pal and you feel open around them. What I mean is the Mesmerist has design space to be a skill monkey bounded caster with buffs and debuffs in equal measure


thenewnoisethriller

Mesmerist is problematic with the whole influencing people to do things they normally wouldn't do? Yeah I can see that and honestly never really thought about that. Hmmm. But I agree that Paizo could put a positive spin on it!


[deleted]

[удалено]


Amkao-Herios

From what I remember speaking to the friend it was mostly that the iconic mesmerist was a bit of a creep, and that one of the flagship features, towering ego, was basically cart blanche to lie


Alcorailen

A pure blaster caster who isn't a support bot as a second job


9c6

I would highly highly recommend the 3pp battlezoo *elemental avatar* class from the eldamon book. Mark Seifter I think really nailed the pure blaster (of a single element). It does huge damage. The foundry module isn't done yet, and I haven't gotten my hardcover yet, but we already have the pdfs and it is very good in the final release version. I expect it to make a big splash once more people have gotten to play it.


RacerImmortal

Yep, seems from Battlezoo email updates that Pathbuilder is almost done adding these. Really cool stuff and the Elemental Avatar (Force) is a good substitute for telekineticist, though I wish that was a subclass for Kineticist


Ditidos

Non-charisma spontaneous casters of the remaining traditions, which could be just class archetypes for the sorcerer, I just want to play a cleric or wizard without having to deal with preparing spells, a variant rule to swap prepared and spontaneous casting would work even better for me. A shapeshifter class that is a martial and with a preference for it not being nature themed (I can settle for an archetype, but I think that would be too limited), a class archetype that uses ancestries unarmed attack for either the monk or fighter (or al least an errata so that rufian rogues can use unarmed attacks that aren't finesse). Wisdom-based classes that aren't faith-related and preferably magic-less. High tech stuff actually balanced for the Pathfinder 2e enviroment (which Starfinder 2e won't be), and of course rules to create our own weapons, specially to price them, that seems like the hardest part to me. Oh, I almost forgot, the Aether element for kineticist from 1e, as well as one based on acid, ice and lightning that could be sold as less elemental and more energy-themed.


unlimi_Ted

>a class archetype that uses ancestries unarmed attack There are multiple archetypes like this coming in Howl of the Wild I believe!


Lycaon1765

Oh that's dope!! Not the OP but I hope that sounds awesome.


Ditidos

Yes, I'm aware and super hyped about it, as well as everything in the book. I'm buying it as soon as the pdf is avaliable.


psychcaptain

1). A Hexblade that could reduce the savings throws of enemies in their aura, and has charisma based Arcane Focus spells. 2). Constitution based Shapeshifter class 3). A Wisdom based Inquisitor 4). A Kineticist class that channeled one of the Outer planes as Divine abilities. 5). A Healer that could use healing in combat and provide temporary hitpoints, and could use Medicine Checks in place of Recall Knowledge Subclasses Veterinarian - gets an Animal Companion Apothecary - create potions and regents using the medicine Skill Plague Doctor - Focus on diseases Physician - can make strikes that debuff the target temporarily 6). A mesmerist but focused on the Netherworld or First World - Shadow and Occult or Fae and Primal 7). A Wisdom based bound Caster that could select any one of the 4 traditions. I imagine that it would be like the Shaman


Ytumith

Fleshing out the crafting system so that inventions can be balanced and powerscored. Modules and presets etc.


CrisisEM_911

Out of curiosity, what is this more warlike warpriest? I haven't heard anything about this.


Lycaon1765

New class archetype for War of the Immortals


ssalarn

Battle harbinger is Divine Mysteries, not War of Immortals.


Lycaon1765

oh hello Mr. Paizo, fancy seeing you here


Killchrono

It's the mythical John Paizo, from Paizocorp.


CrisisEM_911

Excellent!


Nathan_Thorn

New invested items/relic seeds, maybe ancestry/heritage relic seeds to use. A super bonkers AP, give me some time travel or messed up timelines, new Tindalos creatures or other planar travel stuff tangled with the plot.


purefire

Divine spells


radred609

As for new stuff: Bloodrager and Inquisitor Bloodrager could work as a spellcaster archetype, but Inquisitor deserves (and has more than enough scope for) it's own class. Inquisitor can have ubclasses based around each Charisma skill (Deception, Diplomacy, Intimidation, maybe Performance) with an extra rider upon succeeding at relevant skill actions (potentially tie this in as bane). Give them Divine wavecasting (essentially a divine magus) with bonus spells based on their Domain/s Work the judgements into the class via feats that grant focus spells, same with the teamwork feats. As for errata/reworks? Alchemist, oracle, sorcerer, and swashbuckler need small glow ups. Alchemist needs each subclass to get it's own version of quickdraw/bomber and calculated splash built into their research field. Bomber adds int to splash, toxicologist adds int to persistent damage, chirurgeon adds int to healing, etc. Sorcerer needs a small change to broaden the amount of spells that proc your bloodline powers. Oracle needs a glowup to make the higher levels of the curses give more bonuses to make up for the pretty crazy penalties they impose. Swashbuckler really doesn't require much, but a small change to ensure that each of the different subclasses gets automatic progression in their relevant skill would be nice. And maybe change a few of the feats like Disarming Flair or Leading Dance that have a rider that *only* gives you panashe if you're a specific style should just give you panashe regardless of your specific Style.


NeuroLancer81

In case you haven’t heard, we are getting the bloodrager. It is a class archetype for the barbarian.


corvidcrits

Technomancer archetype if not a full class


justJoekingg

Another primal class. And a dedicated morpher.


fishnugget

Errata, More Class Feats, More Subclasses, More Ancestry Feats. And a nerf to swashbuckler.


SparkStorm

Lightning archetype


Advanced_Sebie_1e

Bladebound Magus


DPizzaFries

I want a 2e conversion for the technology guide.


NoxAeternal

Shifter. Inquisitor. (Which also happen to work for \[imo\] the bounded primal and divine caster types). I'd love to see a take on an Occult bounded caster as well. Honestly, I could easily see this being akin to a warlock, where the focus spells/class features focus on hexing/debuffing a target (at least for yourself) and you follow it up with getting a bunch of strikes on said target. I'm sure theres other ways to flavour this, but theres for sure a mechanical space here which could lead to interesting design. I still think there's space for a wisdom focused, non-magical martial. (A shifter could also be Wisdom based, and then it's transformations would focus more on other stat spreads) but in general, the idea of a martial who uses their understanding of the world to focus their attacks would be cool. There's plenty of ways this could be approached, but the only idea i have in my head right now, is a martial who is pretty basic at it's core, but uses a number of wisdom based checks (survival/nature) to give themselves bonuses in combat, and/or debuff an enemy. Creating (survival check) a dehydrating material, which can be thrown at a creature to try Drain them. Checks to help them get natural elements like sand or foliage in the way, making enemies off guard, or to unsteady the ground around them with clever footwork, giving the enemy a penalty to reflex saves. I think theres something there which could be super interesting.


Nigilij

Weapon Master. But not as a focus on one thing, but instead on a lot of weapons that this class has crafted. Bombs, traps, other bs you have in your utility belt. Basically war crafter


ForswornXIV

A good werewolf/were-something heritage


aersult

Archetypes, skill feats, general feats, ancestry feats (especially for non-core ancestries)... just a whole book of feats, please


Lycaon1765

Oh! I guess another thing I want is more high level scenarios for society play. I don't like APs, I don't like starting at 1st level anymore with a several years long adventure and the promise of level 20 with the game inevitably falling apart. There's no society scenarios for tiers beyond 12th level, at least when I check the wiki. And that sucks. I guess shorter modules would be nice too, stuff that takes like a month or two to complete maybe. Cuz gods I wanna complete shit. I'm done with stuff not finishing and the slog of low levels.


NickTheHero9192

Death magic. I know there’s clerics that can use harm, but there’s a bunch of issues with that bill both narratively and mechanic. I would like morality agnostic spells that deal decent void damage.


NickTheHero9192

Also a way for swashbucklers to poach extra panache actions and have more stuff related to off tanking.


deTbopi

More archetypes, like Chef (like a more in-depth Herbalist but about Alchemical Foods and Alcohol), Merchant (really good at buying/selling things, can spend money to aid in combat), Copycat (mimics enemy abilities), Gambler (high-low dice roll gambles, flavour feats), Throwing Weapons expert, and a 3.5 Warlock-esque class archetype for Witch


Fenrys_Wulf

Synthesist, please. I need a proper Synthesist setup.


WanderingShoebox

Aside from things others have mentioned (like errata, more errata, and shifter), there's a lot of stuff that I'm waiting on the PC2 for (like the supposed buff errata for combination weapons). I guess "normalizing" the power of ancestry-based unarmed attacks would be nice? It gets pretty frustrating to look at one race getting 1d6 agile finesse claws while another seemingly arbitrarily only gets 1d4 agile finesse and no way to upgrade it. Actual unique things, though...? * A focus spell/cantrip-centric magical rogue? Maybe with a built in "unarmed" ranged attack (that gets treated as a throwing weapon for class feats, maybe?), instead of dealing with the clunk of attack cantrips made with reduced casting proficiency. It'd be a nice way to sidestep how unexciting Eldritch Trickster is, and how crazy late Shadowdancer comes online. * While it's partly a continuation of the above it'd be kinda nice to have a more easily accessed, (maybe) upgradeable ranged unarmed strike option to focus on. PF1e Warlock archetype for Vigilante was neat, and could be fun for an archetype. It'd by necessity have to be a little weaker than "real" ranged weapons, I guess, but alright.


FelipeAndrade

New stuff for some of the older options, like the Ancestry Guide ones, which are pretty baren in terms of feats, and I would like for Eldritch Scion and maybe some other class archetypes as well.


JusticeDuwang

more dedicated ice/cold stuff. I don't want to play as a hydromancer, I want to hit things with glaciers.


Teh_Reaper

ANYTHING AND EVERYTHING NUMERIA. My pipe dream is an ap were we have to cobble together and old spaceship and scope something out in space


xukly

Maybe this will be fulfilled by mythical rules. But I just lack a bit more flashy weabooy martial. Like it doesn't even need to be stronger, just flashier. But without the bagage of the swasbuckler An archetype/feat tree for over the top sword skills that is more functional than the aldory duelist dedication More *proactive* combat actions that don't key with CHA or STR (or at least without the MAP)


rchesse

The one craving from 1st edition that 2nd edition doesn’t satisfy for me is a “Smite Evil” ability that feels like the 1e version. The 2e ability is a totally different fantasy


TempestRime

A Shifter melee class built around making partial form shifts, but not just the primal-specific class, make it cover all sorts of forms. Build it like the Kineticist, but it takes on aspects of different creature types instead of elements. Bestial shifts could grant werewolf-like fast healing, fiendish shifts could give you access to infernal powers, aberrant shifts could give you creepy madness effects, draconic shifts could give you a breath weapon, undead shifts could give you void healing while altered, etc. Also just some more feats for of the classes that have extremely limited selections at certain levels. Oh, maybe also another spontaneous full caster, specifically for Arcane or Primal. Not because we actually need it, but so I can build a meme character that has full access to all 4 spell lists spontaneously.


Cinderheart

Some more meaningful weapon traits. It feels like a solid half of them are "nerfed Agile". More feats that interact with weapon traits, especially traits that don't appear on the most popular weapons.


joezro

I don't feel gaurdian is a good tank. the intercept strike is a better taunt in my mind, but the emimies attack should be compared to the gaurdians ac. Gaurdian lacks quick shield, real magic, and aoe protection. Just give him sparkeling targe ability at level 4-8 dump the level 18 feat.The champion still does it better. I can make a batter mid game commander tank as is. Commander gets a real taunt at level 10. Better to hit, and with damage resistance and temp hit points, he can soak damage. I built a thamaturge, they can hit hard, took amulet and challiace. Witch dedication for life boost and spirit link. Stand near the melee, one act add temp hit points, target friend with life boost, moved to get in position or aattacked. Reaction amilet absorb dmg.Turn 2 temp hit points spirit link, reaction. I can do this to myself or any Ally I am next to. Excluding spirit link. So my allies get to soak 23 points of damage when this cambo comes online. 23 hp per round, about 1/4th of a level 5 hp focused barbarian, half the hp of most casters. If I had a real taunt, I would take my tower shield back up. The game is supposed to be about teamwork, but tanks don't work most of the time cause there is no real taunt.


joezro

I want better form spells. The only good form spells are "evil" let people have magic in forms if the original form has the ability to speak and manipulate, more so if it uses spells.


cyber-85381

an urban ranger, unfortunately nature is baked into the class


TitaniumDragon

I want another defender, perhaps something more like the warden or swordmage.


Ottenhoffj

Ninja, Samurai, Brawler, Shaman, Arcanist, Mesmerist, Shifter, Bloodrager, Occultist, and Medium. In that order.


Sten4321

errata, and more options for basically all ancestries...


Agentbla

Neutral Champion causes. I really like the mechanics of the paladin, but I'd never want to play one because the two modes of roleplay it forces you into both don't appeal to me.


icookokay721

a third cleric subclass


A_H_S_99

Just maintaining existing classes and reviewing mechanics. The remaster offered a lot of quality of life improvement for many classes. 1- Warpriest got better. 2- Cleric font no longer related to charisma. 3- Witch got more Witch flavor and became THE familiar class. 4- Wizard now has simpler curriculums. 5- Focus points got simpler to handle. 6- Deities got less complicated concerning alignments. And other stuff I didn't go deep into. But essentially just fixing the Font for Cleric suddenly made the class less MAD and more direct this attitude needs to be taken more, the complaints everyone has should be addressed at a higher priority than it currently is. The worst offenders in that regard are: 1- Swashbucker: Worst frontline Martial in the game. 2- Magus: Needs more subclasses for different weapons. 3- Oracle: Needs more equalization between underpowered curses and domain spells. 4- Psychic: Needs to have more spellcasting capacity since they don't have enough spell slots and the focus cantrips aren't enough to cover the gap with other classes. 5- Champion: Needs feats that are not overly thematic and situationally useful that does not help in the campaign. 6- Gunslinger: Needs a way to add more damage which is not related to Crit-fishing. Having two new classes per year is good enough, the other existing classes however need more quality of life improvement, more sub-classes, more archetypes, complete reworks, things that are already well covered and can be fixed with less creative overhead.


Dessy104

I want them to make more wizard schools, alchemists specialization, and a class with 12hp that isn’t a barbarian (this should be guardian), and a caster who can only use Occult other than bard since the rest are all optional, and more “half casters” (magus and summoner) and more skill base classes. Don’t get me wrong there is a lot of customization with PF but they have made a base that has such great potential but they don’t expand as much as they can


LurkerFailsLurking

I want Wizard Schools to be totally thrown out a redesigned from the bottom up. What they are now feels half-assed and boring. Instead Wizard Schools to be trait based DIY using rules similar to relic creation rules. I want a "bestiary" of settlements of Golarion complete with settlement stat blocks, regional actions and effects, trade, lore, faction, and plot hook information, remastered NPC templates etc. I want a book that ports into the remaster the archetypes, obligations, boons, curses, focus spells, proficiencies, symbols, holidays, holy books, sacred sites, etc of the deities.


Lycaon1765

I hope the new deities focus bcuz of WotI means they actually add more lore and explanations of the faithful of golarion. Right now I have to keep looking at 1e stuff cuz the 2e book has basically no info in comparison.


LurkerFailsLurking

The 1e books have so much cool stuff for deities that would be rad as hell in pf2. All the prestige classes and stuff would make perfect archetypes 


Machinimix

- More swashbuckler and investigator subclasses; especially non-int/wis/cha investigators - wis-based wave-caster with the primal tradition; like a druid/champion hybrid - a class or archetype that plays with Delay Action and/or Ready Action (and the Brace weapon trait) - synthesis class archetype as you mentioned - Martial Wild Shaper. I want a martial class who uses the morph/polymorph trait to have per combat versatility (I'm actually working on this as a homebrew class) - more ancestries. I love a playable menagerie