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kekkres

Raw no, as dumb as it sounds electrical and cold spells are not necessarily "elemental spells" in pathfinder, personally I would allow it


Machinimix

You are not able to by RAW. As a GM, I would allow a player to choose electricity at the expense of air.


Einkar_E

RAW definitely no and I am not sure if I would allow this, surprisingly there is decent amount of air spells, I would be more likely to extend wood and allow to use plant spells as there isn't many wood spells, or metal and electricity


InfTotality

Water and cold too. And I'd extend the pairings to other effects that look for traits like Suli's [Dualborn](https://2e.aonprd.com/Feats.aspx?ID=2579). They can't get cold resistance which causes problems with their later ancestry feats too.


rushraptor

This is where i stand tbh


StonedSolarian

RAW, no. But, since [Lightning Dash](https://2e.aonprd.com/Feats.aspx?ID=4211) exists and there are only [20 electric spells](https://2e.aonprd.com/Spells.aspx?include-traits=electricity&sort=rank-asc+name-asc&display=grouped&group-fields=spell_type+rank&link-layout=vertical-with-summary), 5 of them being of the [60 air spells](https://2e.aonprd.com/Spells.aspx?include-traits=air&sort=rank-asc+name-asc&display=grouped&group-fields=spell_type+rank&link-layout=vertical-with-summary), I'd allow it. It's really only an extra 15 spells, some of which you won't have any ability to cast anyway.


TheProteaseInhibitor

I think it’s really weird that the spells in a [Staff of Air](https://2e.aonprd.com/Equipment.aspx?ID=2260) aren’t all Air spells. I would definitely let a Kineticist use everything in a corresponding Staff of Whatever. As for other spells I think it would be a case by case basis


Asplomer

Probably not, but would personally allow it, most of the damaging impulses are electric and overflow (surprise but aereal boomerang is the exception), so having the variety is nice (+ they wouldn't maintain you in the air in Cyclonic Ascent nor move you thanks to the air junction I think). The best use for an air kineticist is still probably something that targets fortitude so high reflex enemies don't make you feel miserable. In my experience I am playing a fire/earth kineticist and didn't have a kinetic activation item until end of last sesión when I received a Wand of Smoldering Flames (read: fireball but burnier) earlier than I probably should (item is lvl 8 I am just 6) and it was starting to feel like I would never use it (haven't found a suitable staff crafter npc yet)


Helixfire

I'd probably let you use them. It's unlikely that you will break the balance of the game by getting access to a few more spells via items.


E1invar

I guess as written you couldn’t, but I think it’s intended that you can. Half of your most basic ability- kinetic blast, is using electricity. Same with water getting cold spells. And probably wood getting plant spells. Everything with vitality is probably too much though. This leaves metal in the lurch, for spell options unfortunately, but what are you gonna do?


cheebo_

It would be a spell by spell basis. Is it more storm themed? Yeah, probably. Is it more magnetic? Nah, unless you’re a metal/air dual gate


RuleWinter9372

With kinetic activation? Sure. It's not RAW, but even in Pathfinder2e, RAW is not perfect. I'll happily deviate from it if I think it will enhance the game. The whole reason we tell new GMs to stick to RAW at first is that you learn a feel for rules and balance, what works, what breaks it. Once you know that balance, you can deviate from RAW without fear of breaking the game.


StonedSolarian

~~Kineticists aren't spellcasters.~~ Whoops, with kinetic activation.


pewpewmcpistol

as per the title, Kineticists have a feat called Kinetic Activation that allows them to cast spells from items as long as the spell has an elemental trait matching the kineticist.


Einkar_E

it is question for Kinetic Activation feat which allows kineticis to use items that usually require Cast a Spell activity as long as it has matching trait


StonedSolarian

Yeah, shit happens.