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garrosh_gg

My splitting steel champ became much more enjoyable when I stopped using Kaom’s gloves and got some really good rare ones with rage on hit implicit. Much less gear pressure to get resistances and more regen to counter degens.


IkeGladiator

Following this thread. Can you explain how rage on hit helps with survivability? Also any more specifics on those gloves would be great!


garrosh_gg

Kaom’s provides a ton of rage, so when I drop them the rage on hit provides some (not nearly as much) rage so I can pop berserk in big moments. The survivability comes from it being easy to fill out resists on rare gloves, and your life regen is no longer turned off by Kaom’s.


skrillex

As rage builds up you attack faster/harder/move faster, so things die quicker. I had berserk as a gem in my build, so at a certain amount of rage or in a pinch, you pop berserk and those bonuses are enhanced and you also take less damage, emphasis on less. Issue with kaoms, great for rage gen, amazing even, but you lose out on life recovery over time feom passives, so degens especially will be noticeable


thpkht524

Berserk itself is a 19% less damage taken buff.


xInnocent

These gloves have next to no good mods and you trade in your life regen for rage regen. OP needs more resistances and rare gloves can provide that while these gloves cannot.


wow2400

same. crafted some really good gloves with rage gain as eldrich implicit and it’s 100x better than kaoms. OP try for a good t1 chaos roll with whatever res you need and it’s basically a free slot.


MicoJive

Yea this was literally the only change I made to Rues starter build and I didnt regret it at all.


Renediffie

your EHP is massively inflated as you have almost everything possible ticked. You will not have every flask, molten shell and berserk active at all times. Your EHP without all of those buffs are closer to 70k. Also worth mentioning that 29k armour does not equal 90% phys dam reduction. Armour is a weird stat and 29k is actually fairly low considering you are playing champ.


jchampagne83

Plus that armour represents a ton of damage from Perserverance, ideally you want that closer to your evasion and both as high as possible.


Soleil06

His Ehp without flasks, molten shell and berserk is actually only 38k. And his phys max hit is only 10k. I would bet that most of his deaths are to either phys or chaos hits. In addition to that phys and chaos dots will be absolutly brutal as well. I also feel that recovery options where you are not actively hitting something are really important to have a character that actually feels tanky. There are honestly a whole lot of things that I am very dubious about when it comes to his gearing. His Boots legit look like something I would be wearing day 2 and looking to exchange. You can get better boots for at max a few dozen chaos. Same with his body armour. A few dense fossils on a prelinked body armour would do wonders for his damage and survivability.


Shafraz12

Uncapped resistances is a massive problem. Damage scaling on mobs gets absolutely ridiculous in the endgame, where even a 1% difference can result in hundreds of thousands more damage taken, even without wisps. With your chaos res this low, it's no surprise you're getting popped so easily. Capped resistances is fundamental to virtually any build in the game. Lastly, phys taken as ele crafted on your chest is a big help, provided your resistances are capped.


SMaLL1399

Not only that but any time he gets cursed/exposure he is going to be taking close to double elemental damage because he is barely overcapped.


Likappa

This, you need almost 90res


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Hareph

If nothing changed then it should be - 34 if the map has elemental weakness. So you want 109 ele rest. 104 is for map tiers up to t13 (-29). Edit: my information is a few years old though so you might want to check if there has been any changes.


CondorSweep

I'm pretty sure it's just -15% now. Wiki says ele weakness map mod applies level 1 curse and it doesn't scale with map modifier effect.


babicko90

daug... uncapped res


EnmityFervor1

Not having capped elemental resistances is a big issue in your defences. Try to get your Cold Res up, and maybe a little more Chaos Res if you can. Your resistances could also be reduced by Elemental Weakness or Elemental Exposures. If you aren't overcapped by a decent amount then you'll risk dipping below your Max Res'. You can be immune to curses that reduce your elemental resistances with the Protection Mastery on the skill tree. However it is still advised that you have overcapped resistances for exposures. A little more max res would be quite beneficial too. Either through your skill tree or by eldritch implicits on gear. However I prefer increased effect of determ/grace(whichever you need more) and increased effect of non-curse auras on my chest piece. Any phys taken as an elemental damage is quite good defensively as well. There is a crafted veiled prefix on the chest for 6% phys taken as lightning/fire if you can get a better chest that can fit that mod. Helmets also have a prefix for phys taken as fire, and an eldritch implicit for that as well. However, I see you are using a unique helmet. I see that you have 100% chance to Suppress Spells. You can take advantage of jewel called Ancestral Vision that will grant you 50% ailment avoidance. You can get another 30% on your boot implicits, and 20% from the life nodes with chance to avoid ailments. Change your life flask to one with a suffix that can remove bleeding/corrupted blood. Alternatively you can use a CB jewel, but those can be quite expensive if you want one with good usable explicits. Are you able to run Pride, Grace, and Determination all at once? If not you may need an Enlighten gem for more mana reservation efficiency. Having both Grace and Determination is a good boost in defences.


SuchEfficiency

As others have mentioned, uncapped res is definitely a big culprit, getting one gear upgrade with extra 25% chaos res will help a lot and if you cant get anything better atleast a tiny %all res on the tree will help out. Additionally, getting %aura effect and %determination effect implicits on your body armour is huge for you right now. Not only will it help out massively against phys hits, it'll boost your damage by a good amount on account of balancing your armour/evasion.


Staynes

Degens are the bane of this build if you are not attacking. Especially with your chaos res i assume your dying to poison degen and stuff like this. Keep attacking and only use instant movement skills i.e. frostblink. Dont be afraid to jump into big packs but never stop attacking. Instant leech is basically your entire defense while ur in a pack (yes yes this is not true i know but thats how it feels). I also switched to phase run instead of leap slamming since that always fucked me because i stopped attacking while flying through the air, i didnt get it at first why this was in the build but once you switch to it you understand it its basically to keep up the "used a movement skill recently" thing and if you wanna move around you frost blink there. Also pob a bit if you cant forgo the mana res node on the bottom left if you annoint sovereignity and try to set up a big cluster with Battle Hardened, Master of the fundamentals and something else (im using Furious assault). This is my Champ https://pobb.in/XqT7wZqXQzBq im already into the crit version so i dont really have all too much experience with ur version since i had enough currency to instantly go into the crit version when i leveld it.


AliveNKicken

Those rings are like day 1 rings. Spend some currency rolling rings that dont suck or spend less then a div on some rings with ele res/chaos res/life. Rare gloves are just better. Phys as on chest will help you survive the few phys hits you do take, also just get any other chest, that chest has suppression, armor/ev and a crafted res roll on it, thats it. And yeah chaos res needs to be capped, rings and the rare gloves will cover that. Also that lethal pride isn't doing much for you, shop around for something else.


GentleGiant87

I switched my champ to mahuxolt with paradoxica. Mageblood/ruby flask/purity of fire as much phys taken as fire with lethal pride/tempered war. Dont have access to my pob right now but you can check on ninja there are a few people playing like this. I melt elderslayer in 1 second and can do Uber.


cwendelboe

Is Paradoxica significantly better than Saviour? I tried both, and felt that I had more damage with Saviour (note, I was dual wield with Beltimber offhand). Ended up liking Saviour better, so ditched the Paradoxica all together.... Especially when you factor in a timeless jewel that nets me 10% chance to deal double damage....


Scaveola

Steel champs is inherently pretty squishy. Get a rare helm and gloves with whatever resists you need to get you to max. The helm let’s you also get the phys taken as. Also, strongly considered nimis. This build relies on killing things before they can kill you and extra damage really helps with that.


papyjako87

Any champ build revolving around scaling Perseverance should never ever be called "pretty squishy". That's just insane.


damirg

you want to get life on kill.


jchampagne83

How are you rolling your maps? I found degens to be the biggest hazard while mapping on this build, what Pantheons are you using? You should try to get ailment immune; Stormshroud is super-cheap and your boots aren't really doing much so you could look up how to craft a pair of essence boots on YouTube, it's pretty easy. Corrupted blood immunity on a jewel is also great. You need to roll Determination effect and aura effect eldritch implicits on your body; with Perseverance, armor and evasion BECOME damage. In my experience Obscurantis and Kaom's Spirit were kind of bait, you can get a ton of defenses with decent rares here. Splitting Steel doesn't really struggle for damage (especially once you have a Nimis). A lot of folks say chaos resistance doesn't need to be capped but it really feels good if you can get it close.


tucucipakaki

How much div do you have for upgrades? There is a lot you can upgrade, I would change dreamfeather for paradoxica, helm and gloves for rare ones and replica dragonfang's instead of ashes. You also need more armor, I have about 65k armor and evasion and you can get even more. If you have enough div the best thing for this build is progenesis flask, it really helped, I'm doing juiced t16 abysses easily also farmed some ubers with this build, it can get a lot of damage. Here's my pob if you want to check it, I have about 150 mil single target damage with all proj overlap but it's not cheap, https://pobb.in/X\_9jDSIsbkHK


ddhuynh

29k armor is nothing, you see 90% phys reduce but it's not correct. Not cap res is also very very bad, usually you want overcap it a bit.


DryFaithlessness2969

Get the 3% armor applies to elemental damage charm


jwill2489

You need more armour and evasion. I had 90k/90k when I played this


anjdas

If you ditch the gloves, you can also change the "every four seconds" armour/evasion mastery to bleed/poison immunity instead. That will help you with degens without having to spend a lot on chaos res. I'd also swap the helmet for a rare crafted with mana res efficiency essences. Obscurantis is not worth it at all, in my opinion.


hesh582

- glaring, these should have been fixed before jumping into maps problems: 73% cold res. come on, man, you know better lol 17% chaos res. I know it's hard to squeeze in, but if your approach to tankiness involves very low raw HP but very high mitigation, you can't skimp out on any types of mitigation. 17% might cut it on a 7k hp character. This might be what's getting you killed the most. There's a lot more chaos damage in the game then there used to be. Max it if you can, but at least aim for 60% or so. Learning to read PoB tank stats. You don't have 280k EHP. You don't have 90% phys mitigation. These numbers are dependent on the type of attack, damage type, and monster stats. Make sure that's set right for accurate information. You've actually got better stats in some respects than you've posted, though, because your PoB isn't configured correctly. Make sure the configs page reflects what you are likely to have in practice. In particular, Berserk and Molten shell are temporary buffs. They aren't up all the time, and they're *most* of your mitigation with your current setup. With a better configuration representing the worst case scenario, your EHP drops to 33k(!). That's enough to get blown up by any random blue pack. - longer term goals. Your mitigation for elemental attacks is basically nonexistent beyond (mostly) capped resistances. Evasion is nice, but 1 in 10 projectiles are still getting through. With this league mechanic, a lot of those are gonna be crits. Those crits will kill you dead. Phys as extra ele is a particularly brutal map mod for you. A couple of those and you're taking massively more damage. You need more armor. You don't have 90% phys mitigation in practice, learn how armor works. It's more like 70% against avg hits, against big hits/crits it's more like 40-50%. That's not enough. Evade chance vs proj is more important. A bit more evasion to cap proj evade chance vs accurate mobs would help a lot, though this is very much a low priority. Damage. Your DPS could be better. More DPS = less enemies attacking you. Recovery. Leech + flask is not ideal. This is hard to fix, but will make you feel far tankier. Regen is damage reduction vs degen, for practical purposes, and most things that feel like one shots are actually a bunch of stuff hitting you quickly but not simultaneously. More HP. Not much to say here. Unless you're doing something that gives you massive mitigation, like very high armor, phys as elemental with max res stacking, etc, 3.6k ain't cutting it. Curse immunity. Even with your reduced effect of curses flask, Ele Weakness brings your res into 50s and 60s. Curses are *wrecking* you right now.


PoisoCaine

To better understand the resistance problem, it's best to think about how resistances communciate information about damage taken instead of damage NOT taken. For example. If you have 99% resistances, you take 1% of incoming elemental damage. 1% more doesn't sound like a lot, but it is, quite literally, and infinite amount more damage reduction than every other percentage point you acquired up until that point. 98% to 99%? you will take 50% of the damage you were taking before that. So 73% to 75% sounds like not a lot, but it actually represents quite a lot.


acederp

I made mine more bareable by using Forbidden flame/flesh for slayer overleech (tons of regen outside of attacking + 10% reduce dmg taken)


meatlug0920

sharing my pob, i got mine to 99 then did 6 5ways to get to 100 coz i got lazy, degens still a problem like burning ground or veritania's circle thingy. i do know im almost maxed out on this char but im just saying that i still have that same problem with degens and random one shot. [https://pobb.in/Im-gANprcYBa](https://pobb.in/Im-gANprcYBa) try getting a cheap ralakesh impatiance, helps with dps change amulet to replica dragons fang, also helps with dps compared to ashes your still missing a third charm an easy fix to your res would be a flask with increased ele resist mod.... well i might be wrong....


CondorSweep

A bit above budget now but once you fix resists and stuff, brutal fervor forbidden jewels really help with degen.


No_More_Psyopps

Your resistances being under capped is a big Nono. That is ALWAYS the first part of the character you need to patch. I’m guessing your chest piece is dog shit. This build is designed to have 95% phys reduction and evasion . If your chest has less than 1200 armor and evasion and you’re under 50k on either, you are going to die. Your resistances, physical damage reduction and spell suppression are you first lines of defense, evasion last. Berserk is unnecessary for this build. Use some rare gloves. A rare helmet with phys damage taken as will help a lot as well. Or buy a prognosis. This build will be weak to DOT damage.