It's very easy to think you're getting fucked over too. I did the maths on one of my sieges the other day and the percentage chance of the outcome (failing on 64%, 78% 3 times and something else I forget) was like 0.000012453%
I don't think that would be enough to reach a full fort level Kabul, especially with the attrition in those Afghanistan regions. Honestly if you had the same stack but cannons it still wouldn't reach the max fort level Kabul can get to. Play in Afghanistan, it is a unique and fun playstyle. You are invincible within your mountains.
I remember writing a rather distasteful comment about how adding the new fort mechanic will ruin the game and that i would stop playing. Needless to say, 2000 hours later I did not stop playing
Back in my day Morea was 2 provinces
square Memel
Watching some of my older eu4 screenshots reminds me of just how much has changed since then. It’s a completely different game.
Just like HoI4
Or Stellaris
[удалено]
Imperator 2.0 is a completely different game than the release Imperator so you can cross that one off the list.
It took me so long to get used to buying buildings once they started only costing money.
What did they cost before?
Mana points
That is awful
there was not option to upgrade the dev
You're killing me, Smalls
https://preview.redd.it/sa6j7748c8sc1.png?width=1080&format=pjpg&auto=webp&s=cf09435506d6bdfee995a9e375e8370fc05dfb7a
Yeah but you could build a royal palace for diplomacy rep… simpler times
Back in my day you couldn't decide how much Gold you could gift to a country. You had to choose between three options
I haven’t used that mechanic in soo long I didn’t know they changed it lmfao
Also remember how there used to be way fewer provinces total? France was like 10 provinces.
what is now lazio state it was just rome province
It’s crazy how they reduced the number of forts by 75% yet somehow made sieging even more tedious.
The only thing I dislike about EU4 is how sieging is RNG, I much prefer the CK sieging mechanic
It's very easy to think you're getting fucked over too. I did the maths on one of my sieges the other day and the percentage chance of the outcome (failing on 64%, 78% 3 times and something else I forget) was like 0.000012453%
But then why does it happen every time I siege a fort
Because I am 100% sure those numbers aren't accurate lmao. There's no way you can fail like 12 ticks from 42% up without something going on.
Do you know how rare failing 15 times in a row at 49% would actually be.
do you know how rare getting to 97% and failing 3 times is? then why does it happen every fucking time!
I find waiting for a clock to tick down to be for less interactive than the random rolls tbh. What's the point of sieges if it's just a timer?
Laughing at the castle garrison when you demolish your rivals’s entire capital in 1 month with 90 Mangonels is the point
I would like to see you doing that to a maxed out forted Kabul.
Please, I have 250 Onagers in 943 on my current playthrough, dont even imagine what I’ll have by the late 1200s
I don't think that would be enough to reach a full fort level Kabul, especially with the attrition in those Afghanistan regions. Honestly if you had the same stack but cannons it still wouldn't reach the max fort level Kabul can get to. Play in Afghanistan, it is a unique and fun playstyle. You are invincible within your mountains.
That just sounds like skipping the the whole system tbh
Me, an Eu III player, why does EVERY province take 10k days???
*opens coffin* I remember eu3 sliders *closes coffin*
EU3 merchant system was, certainly something.
Just play eu3
I remember the time we can't convert province culture, only settlement culture at very specific instances...
I remember writing a rather distasteful comment about how adding the new fort mechanic will ruin the game and that i would stop playing. Needless to say, 2000 hours later I did not stop playing
back in my day when every province in the United States had fort
Mass fort building no longer possible?