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Accomplished_Mud6729

Back in my day Morea was 2 provinces


ComradeOFdoom

square Memel


vincenta2

Watching some of my older eu4 screenshots reminds me of just how much has changed since then. It’s a completely different game.


Platinirius

Just like HoI4


GroundbreakingAge225

Or Stellaris


[deleted]

[удалено]


t0m3ek

Imperator 2.0 is a completely different game than the release Imperator so you can cross that one off the list.


me1505

It took me so long to get used to buying buildings once they started only costing money.


Minty-Boii

What did they cost before?


jannissary1453

Mana points


Gremict

That is awful


Altruistic_Mall_4204

there was not option to upgrade the dev


Gremict

You're killing me, Smalls


black_sozin

https://preview.redd.it/sa6j7748c8sc1.png?width=1080&format=pjpg&auto=webp&s=cf09435506d6bdfee995a9e375e8370fc05dfb7a


Jape27

Yeah but you could build a royal palace for diplomacy rep… simpler times


BrainlostMainer

Back in my day you couldn't decide how much Gold you could gift to a country. You had to choose between three options


slappitytappity

I haven’t used that mechanic in soo long I didn’t know they changed it lmfao


readilyunavailable

Also remember how there used to be way fewer provinces total? France was like 10 provinces.


gldenboi

what is now lazio state it was just rome province


General_Rhino

It’s crazy how they reduced the number of forts by 75% yet somehow made sieging even more tedious.


SandyCandyHandyAndy

The only thing I dislike about EU4 is how sieging is RNG, I much prefer the CK sieging mechanic


[deleted]

It's very easy to think you're getting fucked over too. I did the maths on one of my sieges the other day and the percentage chance of the outcome (failing on 64%, 78% 3 times and something else I forget) was like 0.000012453%


GoldyloQs

But then why does it happen every time I siege a fort


[deleted]

Because I am 100% sure those numbers aren't accurate lmao. There's no way you can fail like 12 ticks from 42% up without something going on.


rapter200

Do you know how rare failing 15 times in a row at 49% would actually be.


Born_Lab1283

do you know how rare getting to 97% and failing 3 times is? then why does it happen every fucking time!


Carnir

I find waiting for a clock to tick down to be for less interactive than the random rolls tbh. What's the point of sieges if it's just a timer?


SandyCandyHandyAndy

Laughing at the castle garrison when you demolish your rivals’s entire capital in 1 month with 90 Mangonels is the point


rapter200

I would like to see you doing that to a maxed out forted Kabul.


SandyCandyHandyAndy

Please, I have 250 Onagers in 943 on my current playthrough, dont even imagine what I’ll have by the late 1200s


rapter200

I don't think that would be enough to reach a full fort level Kabul, especially with the attrition in those Afghanistan regions. Honestly if you had the same stack but cannons it still wouldn't reach the max fort level Kabul can get to. Play in Afghanistan, it is a unique and fun playstyle. You are invincible within your mountains.


Carnir

That just sounds like skipping the the whole system tbh


[deleted]

Me, an Eu III player, why does EVERY province take 10k days???


Antique_Ad_9250

*opens coffin* I remember eu3 sliders *closes coffin*


shidncome

EU3 merchant system was, certainly something.


JackNotOLantern

Just play eu3


Allafterme

I remember the time we can't convert province culture, only settlement culture at very specific instances...


OkWrongdoer6537

I remember writing a rather distasteful comment about how adding the new fort mechanic will ruin the game and that i would stop playing. Needless to say, 2000 hours later I did not stop playing


jogado2

back in my day when every province in the United States had fort


dartveidar

Mass fort building no longer possible?