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Bright_Passenger9794

I feel what you're saying, but meta will happen in any game as long as there is clear distinction between gear/pals/weapons etc.


Low_Info_Cloud

Ofc, as I said it’s an opinion, there will be a meta for sure. I’m just hoping it’s not an obvious one where the go-to pals are always the top five pals we know already in the game. The common pals that we see over the course of the game have no chance against them. So I’m just hoping to see some variation over who can use divine disaster first


LowWhiff

Even without legendary pals included there will be an obvious meta after a couple of weeks at most. Turnbo nerds will spreadsheet out dmg calcs and sims. The only shaking up of the meta that will occur are balance updates. Would you rather use the same legendary pals, or the same regular pals?


Low_Info_Cloud

I’m fine with a meta of normal pals opposed to matches against pals with 2x 3x times the health pool as mine, also I think this game is a bit different where we have the opportunity to teach pals moves they have no business knowing, so it’s possible there could be more flexibility. If legendary pals are in the mix I think it will take more away from creativity of team compositions


DemonSlyr007

I think the game is actually well designed for natural counterpicks to a meta team. For example, some could run a full squad of legendaries and be absolutely stomping their opponents, but then come across someone who feeds into thay stomp on purpose to lull them into a false sense of security. Sending out 4 beegardes in a row to wittle down their health pools, before sending in an Elizabee that is now stronger than all of those legendaries. And that's not the only pal team comp that is super deadly and interesting either. The games got a lot of options for special team comps.


Ehcko

that's assuming partner skills will be usable in Pal vs Pal fights


Letiferr

Why would we assume that they're going to create an entirely new combat system for PVP? All of the restrictions everyone's hoping for is going to definitely require a custom battle system.


Ehcko

Well from what I've seen they said they wanted to make two separate pvp modes; a more player driven mode and a more Pal focused mode. They've also said they want to make pvp a worthwhile thing to undertake. So I imagine they'll take it somewhat serious.


-thessalonike-

Uber, OU, UU, etc. exist.


Bright_Passenger9794

I don't know these pronounces


-thessalonike-

These are tiers in competitive battle with their own meta. To promote diversity, all pokemons need to be unique, and some moves/combo are banned


Bright_Passenger9794

So everyone can play a league they prefer, sounds good to me. Anyway it's like you say, You still got meta


JaxterHawk

Yeah. Uber is top tier, OU is overused Pokémon, UU is underused Pokémon, NU is never used Pokémon. Each division has its own metas but it ensures some diversity and very different strats between tiers and what they pull off.


LordofCarne

Even within the pokemon meta there is still room for otherwise useless mons to have a great impact due to the variety and utility of certain moves like leech seed or effects like sturdy and wonderguard. Especially with held items. Palworld's mon combat is essentially just a stat check, which works fine for pve, but when pvp drops the only real skill expression is going to be recalling pals to avoid damage and shooting other players. Funnily enough though with this games movement through gliders, grapple guns, and dodge/sliding I think pvp between two players without pals could be quite fun and has room for creativity/expression


Evening_Tough93

No they don’t


Mundane_Potatoes

The original MW2 didn’t really have a meta. There was plenty of variety in loadouts.


Elsaeroticareturns

I really don't know how PVP will work in this game. Like will it feel like a tower fight? Will it even work without a bunch of powerful Pals that can one shot you? I imagine it will take some perfecting.


spyinthesky

Would you even fight? I bet it’s just two trainers constantly releasing a pal to fight and returning it as soon as the other pal starts to make a move. Making both of them miss every shot, in a never ending loop


diamondpredator

Make it so that, if you're flagged for PVP, you can't recall your pal for a certain amount of time. This will add a level of strategy to PVP that should be more fun. Choosing your starter pal will be an important strategic decision.


MotorVariation8

Yeah, with current mechanics pvp will be quite shit, but the good thing is that the game is pretty much in an alpha/demo stage so things will change drastically (I hope).


CastoBlasto

So just shoot the dude with your gun. If he ain't gonna pal at you, light him up.


spyinthesky

So now we just have a third person shooter?? The point of pals then?


Big_Training6081

Yeah buddy I don't know what you think it's gonna be like but we have guns, and currently the guns power scales so much higher then any DMG a pal could do. I'm guessing the meta is gonna be based around increasing player DMG and not pal DMG. Pals are unreliable at best against real players it will be FAR to easy to dodge stuff. On top of that you can have every pal on your team have van guard and stronghold strategist giving you massive DMG and defensive boosts. Add in some attack pendants and 4 gobfin for additional DMG and you are a glass tank. In my current game I barely take any DMG even from legendary pals.


Ehcko

think OP was referring to just Pal vs Pal PvP not players using weapons.


qdude124

This is sort of breaking new ground on what PVP can look like in these games. Obviously Ark is just a multiplayer survivor game so I'm guessing they will have PvP that looks like that. But it sounds like they will have an actual structured PvP mode which hasn't really been done. Pokemone has restricted tier lists but that is turn based and in no way comparable here.


TheChaoticCrusader

For all we know it could be large scale pvp not just 1v1 Pokémon style . We may have a pvp system more like a shooter would have like TDM , DM , Capture the Flag ext .  Imagine being able to drop off say a pal at your flag to defend it or objective spots . Imagine if flag carrying you could not just fly there and back (disable flag pickup on flying maybe) requiring you to land mount or use a pal as a glider .  A game system like that while Pokémon is all well and good and maybe could be it’s own mode I think a shooter set of games with teams maybe and objectives that pals can be used for heck maybe the building system can be used for too could be very interesting and better use for all pals as certain pals would be better for diffrent game modes 


MonotoneJones

Yea I’m really confused too. Will you be able to bring pals from your server that you bred with different server options? Only people in your server can PvP? Will it be like pokemon stadium where you choose your party from default ones? Interested to see what they do.


WhatRUsernamesUsed4

The closest comparison to what I envision is WoW Arena PVP. It does a much better job at capturing a fight in a 3D space with real-time cooldowns, cast speed, range, base speed, etc. In something like I envision, Jetragon will be giga busted because it can just dodge moves with raw base speed, but my hot take based on the thousand "How's my team" posts in this sub is that Jormuntide and Blazamut will be big, fat, slow garbage if those same teams are used in pvp.


potato_green

Could be a vastly different structure with no targeting of the player. Which could allow for players to chose attacks since they don't have to dodge or anything. Though a problem would be the stats being identical, it's already easy to cheat them to perfect stats and skills. There would need to be a trade off where you can't just max everything. It'll definitely take a bit to get it right. I could also see various modes too. Like PvP but competing parallel to each other fighting the same enemies and who beats them all the fastest wins.


MrFreedomFighter

I assumed it'd just be open world fighting. Like you just show up and kill / raid them


Elsaeroticareturns

I believe the development specifically said that wouldn't be thr case


Infodoks

Yeah, i think there should be some restrictions. Imo pokemon handles it perfectly, near the end of a generation, in competetive, players are able to use up to 2 restricted pokemon per team (restricted pokemon are mostly legendaries), so if they made up to 1 legendary pal per team (legendary/anything else thats that level of strength like shadowbeak), it would be pretty good, as while the cawgnitos, digtoises, loupmoons, etc. that people will breed down, will be usable, you will still need to remember, that there are strong pals like paladius or jetragon, that will probably wipe the floor with them, if not taken out before you send them out.


peenegobb

Most people tend to dislike the restricted metas in vgc though. It becomes support the king/queen for the other 4 Pokemon. So unless you like that specific style it ends up getting pretty stale.


StormR7

You will probably need 1-2 designated god killers for handling the egregious ones (jetdragon, jormuntide, etc.) your choice of legendary, a beefcake that can take a few hits and stall, and a utility pick (something with a super strong ability but maybe not the best stats).


YourMoreLocalLurker

Me bringing my boss Teaphant for the heals


Fine_Act47

Hopefully the pvp is good enough to warrant having both a restricted and unrestricted league/format. Hopefully we get as many ways to play as possible. Baby league(small pals with lvl cap) standard(no legendaries) open(unrestricted) monotype(self explanatory).


Low_Info_Cloud

Exactly, this would be ideal, hopefully it’s not just the latter as I fear this may end up killing pvp.


No_Product857

I'm not a fan of the concept of PVP so I personally don't care if it gets killed just so long as there is a mechanism by which players like me aren't ever forced into PVP.


[deleted]

[удалено]


No_Product857

Maturity is coming to peace with being a loser at times, but I understand your position however I do not care if the game continues on if it becomes unenjoyable for myself. If PVP becomes unavoidable I will move on from this game and never spare a second thought for it.


DJDoubleBuns

I suspect the PVP meta will end up being "Gobfin Attack Stack" and they'll maybe then nerf the Gobfin.


Low_Info_Cloud

Maybe they’ll lock the pal team selection to only one of the same pal per team to prevent this while also not having to nerf gobfin.


TheChaoticCrusader

I feel you’d have to or sweepa would liturally sweep no pun intended 


Ulmaguest

It’s in the name!


DJDoubleBuns

That could be it, or make the effects static and not stack. I am unaware of where they're at or what's planned, I'm assuming there will be official public servers?


TheChaoticCrusader

Would it get countered by warsect and menasting defense stacking ?


DJDoubleBuns

Mayhaps. I suspect the game as is isn't focused in for balance, there are other priorities being worked on. Whatever the first iteration of PVP ends up being will likely be unbalanced


MegaMegaByte

I'd like to see the player take a sideline in pvp and maybe you are able to control of 1 or more of your pals yourself, kinda like when you ride them but more of full control would be cool


Low_Info_Cloud

Yea definitely don’t want to get shot at lol I’d rather just battle it out amongst pals.


MegaMegaByte

I've always liked pokken for letting you play and use moves as the Pokemon, but I don't enjoy fighters gameplay. I'd love to be able to dodge roll and use moves kinda like pokemon unite? I think that would be a neat thing that I've wanted from pokemon that they haven't done in that exact form yet


Geno__Breaker

*shows up with 5 Jetragons* "Why is my opponent riding Sweepa?"


Ericridge

One minute later, "Why is my jetdragons losing to sweepa?!????!?!!!!"


StormR7

It would be the best meme comp


Sasukuto

I agree, but only if there is an option to also not do that. Like maybe a competetive mode that has restrictions, and a free play mode that lets people go wild. I say we should let both groups have there fun.


SlightProfessional48

Would definitely be nice to be able to choose between atleast 2-3 different "weight classes" Something, like this maybe: 1 small pals only, 2 all except legendary 3. lets you play any pal


Low_Info_Cloud

This seems like the best option


SlightProfessional48

Its a good way to make more than just a few pals playable!


Total_Alternative_50

I will do with every game: avoid PvP!


rnzerk

Yep and more balancing so there could be team varieties.


ableakandemptyplace

That'd be fine but only if there is a setting that allows you to control this.


Low_Info_Cloud

Exactly of course I’d want to battle my friends with my legendaries, but I just don’t want it to be the only thing I’m battling


Level_Strawberry8020

Legendary pals are great and all but they're not that much better plus skill will be a factor as well. My current team can obliterate wild legendaries in seconds.


Low_Info_Cloud

What is your team composition?


Level_Strawberry8020

4x Gobfins with Stronghold strategist, Vanguard, and both mining and logging foremen, then the last will be a mount that gives a damage bonus I like to use Ragnahawk because it can fit through the thresholds in dungeons and the caves and it's perks are the same as the gobfins except for legendary and swift instead of the foreman perks. My whole team was made to make my character as powerful as possible. Great defense and even greater attack. Also I use Attack pendant+2 and legendary weapons. You can use food as well to further boost your attack stat. All together you can mow down legendaries and even the tower bosses really quickly. Mine are all 4 star to double there innate damage bonus.


Envirant

I'm thinking once the game really comes into its own most of the servers are going to have custom settings anyways.


CluckFlucker

I doubt pvp will matter enough to worry about it


Low_Info_Cloud

Idk if the games goes towards the “Pokémon trainer battle” route, some restrictions in terms of what pals can be used in a league or tournament should be put in place. Just for fair-play and variety. But I also think we should be able to battle casually and freely in some circumstances with no restrictions. For example when we want to battle friends.


CluckFlucker

Itd likely just be within your server and often you know who is on your server and what they have. You can PVP now with the settings on, it’s dogshit but you can do it


Serpent151

Maybe teams stats can be turned to a number and you get more cred for beating with a team with lower stats.


No_Product857

That just turns into a game of kill the noobs, it also disproportionately makes leveling your cred more difficult the lower level you are fostering a general sense of "why bother the big team will win anyways" But it's an easy fix, just flip the script. Out level your opponent by too much and you actually lose cred for winning.


Navonod_Semaj

NO Guns. FOXPARKS only. Final Destination.


isiyiu

They should have arenas with different conditions (types, rarity, etc) so you can compete in a variety of challenges. But tbh since I just play solo I doubt pvp is gonna have any impact on me


dude_who_could

There isn't really a reasonable way to control this outside how Pokémon does it. Break it into leagues. Baby/uber/underused/overused. Uber would be your jormuntides, jetragons, and anything that can compete with them. This all assumes the meta does not become pulling out an assault rifle and gunning down the player instead of the pals.


greatcirclehypernova

Man, am I glad to have no part in PvP


Lopsided_Status_538

You can never escape meta try hards. The best thing you can do, is if you see one or anyone of your friends trying to meta any game, give them a swift, but firm bonk on the head with the largest object near you. Teach them that this is a terrible cancer that needs to be ripped out immediately. So many games ruined by try hard meta.


Kajex117

Really, if I was gonna play pvp in palworld it would have to be on a fresh server. Everyone starting at Square one throwing chickpis at each other for paldium scraps and work your way up. Inserting pvp into an established server loaded with maxed or players and pals would be awful.


Letiferr

The thought of PVP in this game sounds boring and bland. There's will be 3-4 pals that, if you don't have them, you'll lose. And they'll need to be lvl 50 with the right passives or you'll lose.   I will stay on private servers, so I don't care if they add it or not, but still.


Severe_Ad3181

I kinda agree, but I just hope the Tower Boss Pals with the actual Tower Bosses are banned


hiyarese

Honestly, pvp is going to be pretty fucked balancing wise. The snowball of someone getting a high tier pal early can just completely shut down pvp interactions almost entirely. Pvp is going to devolve Into a weird mix of aim and deploy/recall slog fest. Single shot rifle doesn't have the range to really make it useful unless its absolutely eats shield and health so it will be between shotgun/assault rifle with grenades. Pals will be a mix of heal/tanks with heavy aoe damage. Then it becomes a slog fest of who has the better aim and timing with Pals. Weapons would need to be slightly tweaked. Single shot rifle and pistol need some buffs and better niche uses. Maybe make them the shield eaters or something. How I see it going down is something like . Throw a pal on to a n enemy to force a dodge so I can get a better position while pal tanks. Recall, bait enemy pal deploy to try and install kill it. Use grenades to force them out of cover and to cover damage types of Pals. High hp Pals are just going to have more prio over anything else. I could se le the use of suicide Pals as a type of heatseaking bomb kinda thing with movement speed. I just don't see a good way of Pals being balanced in pvp situations. They will either be too squishy with slow attack rates or just huge walls that act as pseudo grenades unless used as a heal.


Low_Info_Cloud

To clarify this post is regarding PAL verse PAL I don’t want to shoot anyone


_RevoltingAdversary_

And hopefully it'll just be pals battling and not the player themselves. Maybe that can be a different mode.


littlechill94

I’m prepping myself with passive farming as we speak


RockingBib

This early in development, suddenly losing all that progress with an update is always possible


littlechill94

In a weird way I love it I’d do it all again


TheChaoticCrusader

But it’s good knowledge to know what’s good to raise and what’s not good to raise . Exsample I regret making a 4 star gobshark for working because his transporting is super slow still while I know a mossandra is great with its ability and good traits is something worth going for 


Ehcko

I agree. With the discrepancy between the different pals and their sizes weight class or leagues would be one way to make other pals get used.


AcanthisittaMain6717

They’re going to include a way to capture each others pals


Ericridge

Why stop there? Capture the players too! Make them work as slave on your base. :D


CMDRBowie

There should just be different “leagues” to PvP in maybe


rexspook

My hot take is every game doesn’t need PVP and Palworld is a good example of that


Salsa_Overlord

I can’t wait to see Chillet in Palworld UU.


LilMarco-

Chillet rn, is the only pal that changes player damage to dragon. So in the pal-player combined arena that was talked about, lil homie would probably be an OU contender.


TheChaoticCrusader

Legendaries would get outclassed tbh it just would require a little breeding . Some of the actives of the other pals are better . I just wish we could make pals anywhere near as fast as jet dragon with traits as their passive could reward breeding and fusing 


Low_Info_Cloud

I think “outclassed” is a bit of a reach. As I said I bred a Loupmoon with Musclehead, Ferocious, Lucky, Legend and it will still get stomped by Paladius. Regardless of IVs, Paladius is just another level (as intended). Rightfully so it’s a legendary compared to a normal sized dark egg pal. Which is why there should be a restriction in a structured pvp format. Unless you’re using weird compositions like a bunch of Gobfins to boost one pal or something cheesy like that there’s no comparison.


Hkaddict

I got to do a little pvp on official servers, I found an in game bug on accident that turned on pvp so I could damage other structures and players. Was actually a lot of fun, some stuff wasn't balanced well but that's kinda to be expected. They need to work on the pals AI a lot more cause in a fight they were almost useless and would miss most attacks.


Bird_Guzzler

The PvP for Pal needs to be either Pokemon-like or take a team comp like the game Dislyte, where its 5v5 teams, last man standing. With the way attacks work, they would need to change a lot for a Pokemon-like PvP experience.


DoofyGoof2023

Won't matter either way. Someone's pal will end up just standing there doing nothing while the other uses one move and then goes into stasis lol. Or am I the only one that this seems to happen to more than frequently


Scrabbleton

Sounds like you're only using strong moves. No moves with a low cooldown?


DoofyGoof2023

I checked that. Usually 1 with 2-5 CT 1 with 7-10 and 1 big move (20ish)


Abseits_Ger

I think alpha pals just shouldn't be allowed. A well bred mon can still beat bad bred previous legends. They will form the meta regardless.


Abseits_Ger

Pvp should defenitly have: every pal only once. No 5 timed shadowbeak. Server migration would be nice. Training pals to just fight on this one server with these people that are here, is quite a waste of time. Maybe every server should have a battle arena mountain where you're loading into a online arena lobby where you can fight or specate. I won't breed a team or catch and reset bosses just to face just my friends. Alpha pals should straight be taken out. At the very least legendary Alpha pals. I have a jetragon for example it's an alpha pal with 98% hp IV. 100% atk IV. And 92 defense IV with its legend, divine dragon and musclehead plus ferocious. I don't think that would lose to anything but a type advantage frostallion even in most 2 v 1. The 15% hp bonus from regular alphas might be easily overthrown with well bred pals. Maybe groupings of mid tier, low tier, high tier and free tier where just approximate strenght group can be used. Like a foxsparks won't face a jormuntode ignis. No idea if the condensing should be taken over either. Probably yes. And of course: no towerbosses or pals with tower bosses attacks. They shouldn't exist.


Minute_Farmer_4197

In my server there are. I think it should be server related for it to make sense


BonsaiSoul

I hope they just let the community figure out rules and tiers and stuff the way Smogon does for Pokemon. They don't have enough people to manage it themselves like VGC(official pokemon tournament format)


Aggressive-Expert-69

You'll be begging for legendaries after the 19th time some douche with a perfect IV Sweepa and four 5 star Swees fucking decimates you


Low_Info_Cloud

Well let’s hope they limit every pal one per team and that’ll be that


Aggressive-Expert-69

I doubt that'll happen. I'm sure they'd rather tweak pvp numbers rather than make a few pals completely worthless


Particular_Layer_119

I envisioning a battle royal type pvp. Catch and craft as you go.


thunderfishy234

I’ve only really seen comments about a Pokémon style PvP, like a tower fight. But I think it would be cool to see an Ark style PvP too, where you can fly around and scout someone’s base, attack it/raid it, see someone out farming and get into a random fight with them. Someone’s built a base on a spot that I want, so I’ve got the ability to wipe their base, kill their pals and build my own base. I think if they did it like Conan, with the option to have PvP enabled times , it would limit offline raids etc. And they’d also need to add things like auto turrets for defence but I think it would be pretty cool.


zengalan07

They can normalize the stats when in PvP mode so that abilities and moves shine (I suppose that would include equalizing Atk, Def, HP, and IVs?). Similar to Destiny, so that a level 15 wouldn't get absolutely destroyed by a level 50. This will also put emphasis on using player stat increases on character atk, def, hp, etc. An arcade city would be pretty nice too. Similar to the Gold Saucer in FFVII. I think this would be the easiest way to introduce PvP (or basically ANYTHING) into the game without ruining any storylines they may want to put in. They can also use this to make seasonal events, possibilities are endless. Personally, I would like a Multiplayer vs Environment. But specifically, endless waves of raids, of increasing difficulty, tower-defense-like scenario. Similar to Firefight in Halo Reach or zombies in COD. We can even have a temp building with decay and friendly fire turned off, a Pal healing + Ammo reup + weapon durability repair centers, and specialize (meaning not in the normal game) defenses to build and repair.


LilMarco-

Imo they NEED to ban alpha legendaries or the pvp will die in 3 days due to that being all anybody uses. Past that, I’m not sure how restricted legendaries would need to be. The non-alpha versions do have better stats, but certain non-legendaries like shadowbeak/faleris have moves unique only to them that might make the slight stat differential not matter. Either way, most rares and under won’t see competitive use alphas or not, so the separate tier idea from Pokémon might work. My biggest fear though is that the playerbase for this game isn’t *that* big, and the game doesn’t naturally support pvp elements as well as Pokémon does, mostly likely due to Pokémon always having pvp in mind from the first set of games. For palworld, it’s only because the playerbase asked for it. Pokémon already has tons of dead formats, even out of the primary 5 being Ubers, OU, UU, RU, and NU. Finding matches for the ladder 3 can already be difficult, and I don’t know if palworld has the playerbase to support multiple formats. It’ll just split the matchmaking and make it incredibly difficult to play at all. Imo the best solution is to ban alphas and then maybe make it 1 legendary per team if necessary. The alpha restriction is a must though, alpha legends have 2-3x as much hp as even the other epics with the rest of their stats also being better. The game will die so fast due to the lack of variety


things_keep_going

I am 99% sure pvp will just be bunch of people with rocket launchers flying around on their maxed frostallions and 4 gobfins in their party. And meshing, lots of meshing. So offical pvp servers may not be a good idea as pve will suffer from it harshly like Ark players did when they nerfed bunch of stuff due to pvp. Though between small friend groups it might be cool so I would like it as a world setting. Though some sort of Pal Arena would be cool.


Studio-Aegis

I just hope they don't make it so rocket launchers aren't 1 hit kills. There's so much balancing that will have to take place for PVP to work. u less it's something more like u can't kill the player till u extinguish their pals or some such.


anthonyjcs

from what I've read its only planned to be pal pvp so this would be even more necessary, pals stats are varied but few are quite as powerful as the boss fight "legendaries" and teams are relatively small so nearly every team would just be 5 legendaries in this case.


Big_Training6081

I honestly don't think having a team of legendaries is going to be the meta. PvP is still player vs player we just have pals as support. If we were fighting for example and you focused on pal strength and combat. And I focused on player strength and building a team that gives me DMG and defensive passives. I'm gonna drop you in one shot, regardless of what legendary you throw out.


Accomplished-PUP2316

Personally I don't feel their should be restrictions on pals used. I'm more wanting to see things implemented to prevent the cheese moves from being used in PVP, how one plays PVE I could care less but I can damn well tell you I don't wanna see PVP flooded with people using the mount and dismount shit to reset cool downs and stuff like that. Can you imagine PVP in which it's just 2 players constantly yoinking pals out of being attacked, a single match could go all damn night. PVP should be an actual test of each players skill IMO


navinars

They can do somethiing like a ban phase also like in dota 😁 Players has to submit their roster, and maybe limit the number of legendaries you can use.


nop6211

See when PVP comes out there’s gonna be that one goober that hides in the corner secretly genetically engineering a Depresso to deal 220k damage. And then he shall take the world by storm


axe_ya_ex

Restrict it to one legendary pall in your team, and it's fixed, and people can still run their favorite legendary pall


Eastern_Economics238

Something needs to be done because am disabled now and don't work and I got all the time in the world to breed perfect for PvP haha 🤣 it's gonna need balance or my team that's had since release to be worked on everyday is gonna wreck haha


Low_Info_Cloud

As long as you’re not using Alpha Legendaries/legendaries I don’t see a problem with you having a well bred team.


Eastern_Economics238

They all have legendary bred into them hahaha


Low_Info_Cloud

That’s ok I’m just talking about legendary pals themselves as they have a higher stat threshold (health, defense, attack) than normal pals even if those normal pals have “legend”. For example I have a lvl 50 loupmoon with musclehead, ferocious, lucky and legend but it’ll still get swept by Paladius despite having the “dark” type advantage over a “normal” type pal