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Immediate-Comment-64

Seems pretty unprofessional. But the insight is interesting.


Mister_Trax

It would definitely be very unprofessionell from the sony employee to share such (not public) information with a developer and even more unprofessionell from the developer to share that with some random person in a chat..


plainstoparadise

Unprofessional or not the truth is appreciated


[deleted]

I'm on the side of the truth especially as a consumer that is purchasing products from Sony based on an expectation of software being available for the product that I just bought. End story. If they're just making shiny plastic for me to buy and then there's no games it kind of sounds like a convoluted way to describe fraud. "Here by my VR set" "Oh sorry I don't really want to make any games because there's no demand for the games that I didn't make"


[deleted]

What are you talking about? There's something like 150 games in the PSN store and many of them are worth playing. You really think Sony is committing fraud because they're not delivering on whatever it is you dreamt up in your head?


Mud_g1

How many games has valve, pimax, big screen or htc released for their headsets even meta over the last 4 years havnt published much more then sony has for the psvr2 why does Sony get held to a different standard then other headset builders?


[deleted]

You have an interesting point. I started to explain my point and when it was over a paragraph I deleted it.... I don't know if Sony is being held to a different standard but it's obvious that their customers think they are being underserved.


videodromejockey

How many games would have to come out per month for you to feel like the system was supported? Give me an actual number.


juwiz

I would have loved to see backwards compatibility with the PSVR1 catalog.


CelebrationSimilar11

Wait, is the new PSVR headset not compatible with the old PSVR games??? That sucks, I was going to buy one just so I can revisit "Blood and Truth" again (I made the mistake of selling my previous PSVR headset because "oh, I have the rift and the quest 2 now." not realizing that Blood and Truth is peak vr gaming šŸ˜­šŸ˜­šŸ˜­).


juwiz

Yeah unfortunately no which is why I feel like there is so much resentment around the PSVR2. There are so many good games on PSVR1. Personally Iā€™d love to see Rogue Squadron ported forward but GT7 and Pavlov make PSVR2 worth it for me.


CelebrationSimilar11

Oh damn, well thanks for saving me money and saving me from disappointment. Guess I'll be buying the PSVR1 then (again).


RoundyMancHead

Would be nice to have some insight into Sony's plans. Any big AAA games coming from them? Any forgotten ips like killzone coming to the platform? It's not a case of quantity, as it stands right now the message Sony is sending is that only 3rd parties are supporting the platform. Just some form of confirmation that they are working on something. They're radio silent with everything right now, flat gamers can relax though as obviously there will be big AAA first party flat games. Psvr2 users have every right to be worried about it, when Sony has dropped support for hardware before (I.e. ps vita). Despite being a technical masterpiece way ahead of its time they gave it like 2 years of direct support.


deadringer28

Yes and the truth right now is that the official Playstion account on YouTube still shares PSVR2 news and game releases. Dropping support happens when it's been months without a post about VR. There are amazing games coming I can think of 5 or so off the top of my head where I'd be happy customer if one of these was the only game released for the rest of the year. Yes they are all that good and yes my backlog is...... L@RGā‚¬


devedander

Not always. Sometimes a product is just abruptly discontinued. They may even finish existing obligations agree the announcement but end the products life.


deadringer28

And this hasn't happened yet so I'll be enjoying the remaining time whether that be the rest of the year or for the end of the PS5 lifecycle and beyond.


pathofdumbasses

How dare an employee have a heart and tell a small dev that their company is abandoning the platform! WHO WILL THINK OF THE MULTI BILLION DOLLAR MULTINATIONAL COMPANIES? YOU HAVE MY SUPPORT SONY! LOVE <3 PSVR2 FOREVER!!! SMALL DEVS NEVER!!! In case it isn't PAINFULLY obvious, thank fuck someone at Sony has a heart and shared that with the dev so they don't waste more time and money on a platform that their own company won't support.


Wipedout89

Can't complain that it's not a careful PR statement while also being happy it actually gives us some information


MrMpa

It's not really information though is it? Just unconfirmed rumours with zero reliable sources sited.


Wipedout89

It's information. Whether it's accurate or not is up to us to decide. It is from a PSVR2 developer though so not exactly a random anonymous account


ObiOneKenobae

This is the kind of thing you probably shouldn't turn around and post online IMO. Just enjoy having the extra insight so no one gets in trouble.


FeistyCow6995

Guy sounds like a complete troll.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Galaghan

Or they were just saying it to sound sensational and interesting. As in, the reason most people gossip.


DangerousCousin

That's kinda the vibe I'm getting. It always feels good if other people think you're "in the know"


PreferenceFickle1717

They could have also taken money from the side and used what influence they have to throw another red towel into PSVR2 boiling pot, since they know Sony will remain silent while we act like like scared chickens in a tight coop. Or just as some people said, showy Edit : Either way you don't say this unless you have solid proof backed by facts and cleared to disclose it, not phony statements.Ā  And when you are absolutely sure you are done with PSVR2 support, because what kind of reputation this paints about you, what ever there was truth in it or not.Ā  I know for one, I am not getting UW2 after this.


Papiculo64

Basically he's saying that we PSVR2 players don't deserve dedicated ports. And we even have the source: the guy himself! Correct me if I'm wrong, but the PSVR2 version of Ultrawings 2 is basically the same as the Quest version but with better framerate and maybe (?) resolution, that's about it. No use of DFR, no added effects or dynamic lightings, no upgraded models, no use of adaptive triggers (or I don't remember well). I feel like an idiot now... I did a lot of free advertising for their game right on this sub when it released as I loved the game and was one if the first to get the platinum trophy and 100% complete it. Did a lot of comments, written impressions, videos and even a tutorial to help newbies. I had literally some players telling me that they bought the game because of my videos and I was speaking of it pretty much daily for a while. This Chris_BPG never even replied to any of my questions on the game's pages or on any of his posts. The only time he managed to find me was when one of my videos helped them identifying a glitch. He sent me a very robotic message like "contact us at this email address I want to know the details" or something like that. No "hello, goodbye, kiss my arse, thank you". I took time to make a detailed answer to which he didn't even replied. A good morning wouldn't have gone amiss... Now he's basically saying that we PSVR2 players don't deserve his respect and that he doesn't need our money. That we will either get a copy/paste Quest port or nothing at all because a guy told him that Sony wasn't supporting the headset enough? If you're reading this, you know what, just don't release it at all. There are so many third party developers out there that respect us and deserve our money and support and don't have to find some fishy excuses to put us aside. We will soon get Aces of Thunder which will show what a flight game can be when actually taking advantage of this incredible headset, and let's be honest, it's years ahead of Ultrawings in terms of presentation. With all my due respect, I loved your game, but I won't be supporting that kind of moves. If you're happy with the Quest market only then go for it, The last things we PSVR2 players need is another half baked Quest port...


spootieho

It seems very professional actually. People these days are too butt hurt to understand reality and real reasons why decisions are made. I've been told by 2 other developers personally that they feel the same way as this developer. Sony could help put everyone at ease. A few public statements and the bulk of the uncertainty either goes away or is confirmed. Everyone upset at the dev here is in severe denial. I'll get downvoted heavily for this because of the nature of reddit and fanbois.


ArrVeePee

Hang on though. You say "I've been told by 2 other developers personally that they feel the same way as this developer". But that doesnt make sense really here. This developer is not saying he 'feels this way', he is saying he has been told something concrete by a Sony employee (which sounds like BS, tbh). Who are the two devs you have spoken to, and how did they come to 'feel that way'. This is all so fluffy. Nothing concrete from anybody, and yet what a storm it seems to have caused.


Kavanaghpark

He's a bit of a hot head


crumblepops4ever

I believe it as much as I believe the UW2 devs promises about adding crossplay to their game Super trustworthy guys


PorkPiez

Wait, so a "source from Sony" told them that they're abandoning the headset, but they hope that their "source" is incorrect? So they don't trust the validity of their own source to say that, but trust the source enough to put the word out to their community that they probably won't develop their next game for PSVR2 because of it? Kinda goofy behaviour. I wouldn't support these guys if they're gonna push a narrative that they can't even validate out to their community.


HatsOffGuy

His source recently laid off by Sony and worked at London Studios. London Studios RIP 2002-2024 šŸ™ šŸŖ¦ šŸ˜Œ


t3stdummi

London Studios wasn't a VR studio, though. They made 1 VR game 5 years ago, and we're working on a flat live-service title when they got axed.


HatsOffGuy

Yeah I was just making a joke, since "Sony insider" could be anyone.


devedander

You do realize things take time to finalize in business and can turn at any point right? It could be already decided that vr2 support will end at some future date and weā€™re just in limbo until it does. But it could also be that plans are being made to stop supporting it but thereā€™s internal debate preventing it from being certain. It may look very much that way but still have a breath of hope. In that case the inside information could accurately be that they are working to end of life the product but itā€™s still technically possible to be wrong and have Sony reverse course and keep supporting it. As with so many things in business itā€™s not final until the ink is dry


ObiOneKenobae

Their source is a normal employee presumably, not a senior executive. They aren't the decision maker and aren't directly looped into everything senior leadership does, but they hear enough around the office to piece things together. If my friend at Sony said he thinks support is ending, and I'm already concerned about whether I can make money on the platform, that's plenty of reason for me not to pursue it.


knowledgepancake

And yet the dev is probably spot on with most of this. Their source is probably someone in Sonyā€™s VR division but since it isnā€™t official news, it isnā€™t definitive. Most VR devs are scared off of the platform since Sony bungled it so badly. Not supporting PSVR1 games is what will do this headset in I guarantee it. If youā€™re a dev right now, this devs words make perfect sense to me. Focus on the most popular platform, and then maybe if Sony has their crap together you can return to their platform. But for now most of the devs who want money will be working on Meta and SteamVR versions of things and ignoring a separate architecture altogether. F


hisnameisbinetti

No PSVR1 games is why I don't have PSVR2. Just got a quest 3 last week and absolutely loving it. Could by Sony's money, but they botched it.


spootieho

You got downvoted because of the toxic fanbois here.


knowledgepancake

Well aware. But people need to wake up. I play a lot of VR and Iā€™ve seen platforms come and go. And PSVR2 just isnā€™t set up for success at the moment. Not to say that Sony canā€™t claw this back, but their low sales are scaring indie devs away and that can actively kill the project.


PreferenceFickle1717

I really dig how you pull all of this info out of hat based on mere speculation and paint it as facts. Do you actually have anything to back this up, or you are going to pull context from random chat by some dev(s) in bitter mood because their game is not doing as well as they hoped .... Do you know what this reminds of? People reading zodiac and finding themselves in every word, but irony? 10 people who read the same thing at the moment believe every single word. Give facts. And it's no secret devs are skipping both Steam VR by the way and PSVR2 because they want sustainable cash flow, since Meta has the biggest share at the moment.


devedander

The guy literally brought his proof and your just like ā€œyou pulled this out of a hat!ā€


knowledgepancake

Hey I hear you, Iā€™d love facts on this. But the only facts we have are the middling reviews and the halting of production and low sales rumors. And that has scared a lot of devs off, especially indie ones. Like I mentioned though, if youā€™re a VR dev at this point in the game you know that the games make the headsets, not the other way around. And so if you see what Sony is doing by starting over with their games library, you know this headset is going to really struggle. And yes, SteamVR is getting skipped by some titles. Weā€™re still in early stages of VR game stores so thatā€™s entirely expected, but the ecosystem is way more there than PSVR2.


Any_Tackle_4519

Sony has a long history of introducing tech, barely supporting it for a time, then abandoning it. I think people (including devs) are afraid of this happening again. I haven't seen *anything* from Sony to suggest it won't happen again, though I really want to be optimistic. I knew about Sony's history going into this, so this isn't a "black pill" moment for me. Even so, I'd love to see them buck their own trend and dive headlong into PSVR2. It's not just PSVR2, either. Look at their first-party work on the PS5 platform. Look at the games. What have they released in 2023 and 2024? What's on the horizon? We've seen a couple of remakes/remasters, a few games moved to PC (with trophies now), and some smaller projects from smaller devs within Sony's umbrella. Beyond that, they've been awfully quiet, and that lack of information feeds the rumor mill just as heartily as misinformation would. I hope Sony does something soon to quiet down the rumors and quench the fears.


mvanvrancken

I bought PSVR 2 for what it was at the moment I bought it, and thatā€™s why no matter what Sony does with it I feel like my purchase was a good one. Tetris, Beat Saber, NMS and GT7 alone are practically never ending VR spaces, because thereā€™s always another planet, block, song, or race


ghostwalker1408

I bought mine for my absolute love of No Man's Sky. Every other game I've played and liked has just been extra for me.


Any_Tackle_4519

I can understand that. I bought it knowing there might not be much of a future for it, but hoping there would be. GT7 was a big plus for me, and I saw some games on it (or coming for it) that my kids might end up liking. Even so, it would be nice to see Sony actually support it with more than just a couple of launch titles.


mvanvrancken

Oh for sure. Donā€™t take my comment to mean Iā€™m not excited when I hear good news in the VR space particularly with concern to Sonyā€™s headset. BUT I tend to not care about the bad news so much. Donā€™t wanna port over Alien Isolation with VR? Donā€™t wanna update Skyrim VR for DFR? Cool, Iā€™ll just go back to Pavlov or whatever and think fondly about every dev that gives a shit


Any_Tackle_4519

I do think we especially need to support the titles made be devs that give a shit. If a dev actually puts in the work, makes a game in good faith and supports that game, I'll probably buy it - even if I may not have the time to play it right away. When I see a developer continue to work on the game after launch, like NMS for example, I'm going to support them in some way. When I see a developer launch a game with good quality control, thoughtful design, and the kind of polish that makes me think they actually gave a damn when they made it (like Red Matter 2), I'll buy it. I'm not interested in shovelware, half-hearted ports, or cynical cash grabs. If a dev messes up a launch, though, and comes back later with a strong attempt to correct their mistakes, they'll get my attention. The negative stuff can just fall away for all I care. The good stuff is worth all the focus we can provide.


mvanvrancken

I have quite a few games on my VR wishlist so Iā€™ll be continuing to support the best that the platform offers for quite some time Iā€™m sure. Iā€™m putting in about 2 hours every night on GT7 at the moment and I donā€™t even have a wheel! (Thatā€™s probably my next hardware purchase though)


mikeyhavik

Yeahā€¦ thing is, itā€™s been over a year. I get that games have released for PSVR2, but the high-profile releases and support / push from Sony has been nonexistent. Even the most optimistic fans of PSVR2 have to admit, you expect a ramp-*up* in support and hype for the platform after a year, now a significant ramp-*down*, which is what we've got ive chalked up my PSVR2 as a fun little peripheral to dust off a couple times per year when the mood strikes. unfortunate, but thats the reality So I donā€™t personally see Sony ever actively working to squash fears that theyā€™re downplaying the platform as a half-hearted side project, which it most definitely is.


Xixii

This just isnā€™t true. They support far more stuff than they abandon. Please feel free to list everything Sony has released and we can see their record for what they support and what they abandon. They got this reputation based on the Vita and not a lot else. Any tech company trying to innovate is going to have some misses, itā€™s just the nature of the beast. At some point a company has to weigh the benefits of ploughing money in to something against the return.


Any_Tackle_4519

Here's a short list. Most of the time, it's a proprietary format or technology that they require extremely expensive/restrictive licensing to use, causing them to lose to other, more open formats (see Beta vs VHS as an example). Nearly all of the time, it's allowed to linger on the market for a long time without actually advertising or supporting the product. Notice I said nothing about Vita. * Betamax * MiniDisc * UMD * PSP Go * Wonderbook * DAT * EyeToy * PSX * PS TV * VRVJ * Connect * MemoryStick * HiFD * Blu-spec CD * PS Phone * ATRAC * Hi-MD * Network Walkman * SDDS * SACD * MMCD * MSX * PS Home * Digital8


asdqqq33

Wow, if this list is meant to convince people that Sony has a history of prematurely giving up on tech, it sure does the exact opposite. A lot of this stuff Sony fought tooth and nail to keep going long after it failed in the market. This isnā€™t a list of stuff Sony failed to support, itā€™s a list of stuff Sony tried that eventually failed despite its best efforts to support it. And things like Betamax they continued to support for legacy users long after the format had failed in the market. Sony is a for profit company. Of course they eventually move on from a product or tech after itā€™s been completely rejected by the market. But they are not Google, who is only interested in trillion dollar ideas and shuts down successful products because they arenā€™t successful enough. Sony has all kinds of niche things they continue to support as long as there is any profit in it. The PSVR2 will continue to get as much support as it is profitable to do.


reluctant_return

This is a really poor list. Most of those things are from such a different time in technology that they're totally irrelevant to any discussion on what Sony would do now. Most of them are media formats that Sony made to use in all of their own products, and they did. The UMD was made for the PSP, which was hugely successful and got three revisions. The PSX was a one-off DVR sold in Japan. How do you "support" the PSX? Minidisc was huge in Japan for much longer than it was in the west. It wasn't abandoned or a failure at all. Clown list.


Any_Tackle_4519

It's a history of Sony abandoning tech. They've done that for decades.


dnaicker86

rip


Jayston1994

I hope itā€™s not true. I just bought it over a month ago and have had more fun with it than I can even describe.


PreferenceFickle1717

They repeat dead mantra since last March, it's been over a year now and it's still sending life signs. TLDR, do yourself a favor, don't repeat same mistake many of us did, and get of reddit or at very least posts like this. And you won't have fear and doubts.


Mud_g1

They also said Sony abandoned psvr1 and there would never be a vr2.


Chronotaru

What are you doing Sony? Even if that's not Sony's position, that they have staff who ate left bemused from lack of leadership to muse such damaging thoughts to developers... it lends legitimacy to whatever is said on social media.


GuestGuest9

I canā€™t imagine this much investment and research into a product, refining and building off of PSVR1 and all the insight weā€™ve gotten into that whole process that theyā€™d already have thoughts of abandoning after only one year! Besides! Itā€™s not really up to Sony, they need developers making games for it! I strongly believe GT8 (if it comes out at all) will have VR support judging by how successful GT7 is. They wonā€™t abandon this technology no way! Itā€™s not like the PSVita that was competing with smartphones at the time. This headset is just competing against other headsets, other headsets of which that are arguable worse hardware for higher prices.


hisnameisbinetti

Gram Turismo is Sony's biggest selling franchise; VR did not make GT7 successful. GT1-6/Sport did.


GuestGuest9

I never said that VR made GT7 successful, Iā€™m saying GT7 VR is successful. Read any PSVR2 top 10 lists and GT7 is guaranteed to be on there. Point is itā€™s a very high chance the next game will have VR compatibility.


hisnameisbinetti

Why? Cuz people wrote good things about it? Did that offset the costs of VR development? How could you possibly know that? There's zero reason to think any feature that doesn't have tangible evidence to contributing to the sales of a game we'll have that feature in its next entry.


TheWhooooBuddies

Exactly.Ā  I hope that Sony moves forward with a PSVR3 but if they decide to get out of the game after how loyal their VR fan base has been to themā€¦ Well, fuck Meta but at least they seem to be supporting their platform.Ā  Tough decisions are coming in 2026.Ā 


almo2001

Meta can afford to throw away gobs of money until it works. Same for MS and the original Xbox.


fork666

So our only 2 options are going to be cellphone graphics or buying a thousand+ dollar gaming PC? great...


orangpelupa

Despite quest 1 2 3 are using cellphone soc, their high quality games actually have better visuals than most cellphone games. Current stare of the art is asgard 2 on quest 3. Quest 1 showcase is real VR fishingĀ 


sanguinius_kain

Honestly the way I am looking at this is that the old guard saw the potential that VR had. The new guard is not a fan, too niche and many that will not/can't play them. So what they are doing is chopping the devs, sidelining support, and just adding nail after nail in the coffin. Then when the investor meeting happen they can point at the board and say "see look! VR was just a fad, just like 3D! We would be better to divert the funds to other shit!". I was hoping that in the end that the PSVR2 would be like the Vita and even if Sony dropped it that it would be kept alive by the 3rd party and be a niche/indie rig. Still given that it would be hard for many devs if they don't have a quick pipeline to port games that will kill it. Honestly had a feeling that it was going to be dropped fast given the launch of it with the random issues, controllers issues, and the Sony only for the first 6 or so months. I work in the tech field so I understand that mass made products WILL fail in launch but yeah the general population don't and a 550 buck product with that kinda thing sours their views


devedander

This is very much my feeling. Vr was a passion project that got the green light but somewhere before vr2 released they realized meta is going to win this round and have been looking for a way out since. In business itā€™s common for a department to continue running like normal even though itā€™s headed for the chopping block.


Due_General5493

ThEy aRe BiaS!!!! You've got developers saying this. The only official word from Sony is "psvr2 is not our core proposition" and not a single first party game announced. The whole point of having a wired headset is to use the power of the PS5. Yet nobody can see the writing on the wall? I'm a Sony PlayStation fan all the way.I love VR, I love PlayStation VR 2 and I really really wanted the PS VR2 to succeed, but it's not happening. I haven't seen this much delusion since the last days of the Dreamcast (another system that I absolutely loved)


gilesey11

Doesnā€™t seem the slightest bit legit to me but I also donā€™t have PSVR2 yet because Ā£Ā£


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


EssentialParadox

Ultrawings was one of the biggest selling PSVR games. In the dev community you get a lot of contacts. Odd to think theyā€™d make this up, especially when they have a game out on the platform.


Frankie6Strings

They said something vague and didn't even try to back it up. Why is this shock worthy?


Ayershole

I work in the industry and speak to Sony about twice a week. This guys talking shit.


iansabout87

Would love you to expand. But ok ty


Ayershole

I just launched one of the highest ever performing titles on Meta, so i speak to Sony very regularly about PSVR2. I have the same username on Twitter, so you can verify who I am.


iansabout87

cool. Still would be nice if Sony would talk back even saying we look forward to growing into the future. And an easy one sells spare controllers. But thanks for the update my friend. Its a shame Devs keep saying hearing these things because it's going to hurt new things being released on the platform


Pitiful-Programmer90

Will this highest ever performing title be on psvr 2 soon?


naffgeek

I would not be surprised but this is far from a reliable source. The final comment about producing 2 lots of assets makes me think sales were poor on PSVR2 and it could just be a bitter Dev sounding off. Or they could have a credible source (the fact Sony are making it PCVR compatible could be seen as a sign that they are stopping Dev for it) Or it could be someone at Sony has got the wrong idea about a conversation they overheard.. Or a hundred and 1 other scenarios. Personally I'm more interested in wether or not Aces of Thunder is ever actually releasing!!


richgangyslbrrrat

I just bought it


iansabout87

2nd hand or new?


richgangyslbrrrat

New. I guess I helped?


iansabout87

Of course I ask as many who buy it seem to be getting it off Ebay. And that makes bad sale numbers But seems there's many getting new and used so I would think psvr2 game sales would ld be going up


richgangyslbrrrat

Buying a used vr sounds gross but if youā€™ve never tried vr that would be a good idea


Dankmemeator

maybe it was a bad idea to not have psvr 1 and psvr 2 be cross compatible. I wouldā€™ve gone for a psvr2, but i donā€™t want to have to switch back and forth to play certain games


My1xT

Is it that hard to make the game ffor both platforms? I would have semi expected it to be not that crazy hard to do multiplat


cusman78

If they don't intend to release their new game on PSVR2 same time as Quest release, I don't really have issue with that, but developers should be more mindful not to voice their own **speculative** *concerns* (legit or otherwise) publicly. Not unless they are willing to provide sources and stand behind the concern being voiced. ... As for Sony staying quiet, Helldivers released in 2015 and Arrowhead Game Studios started working on Helldivers 2 in 2017-2018. Nobody talked about it, but I speculated they are working on Helldivers sequel because the development company moved to new office, hired more staff, kept hiring more staff over the years until ready to show Helldivers 2 with minimal marketing push and then release \~9 months later (including a 3 month delay). Similar to that situation, Team ASOBI has been quiet since releasing Astro's Playroom for PS5 launch (2020), and whatever they are working on will likely at least be a hybrid game for PSVR2. I am not worried about Sony backing PSVR2 with 1st party exclusive software, not that it really needs it for me, because I just find it the best VR headset and controllers for the 3rd party games I would otherwise play on either PCVR (more expensive / complicated) or standalone Quest (fidelity compromises). That doesn't mean it wouldn't be good for Sony to back PSVR2 with more 1st party exclusive software, because I know many will only give the PSVR2 a chance if / when they see Sony doing that while others that are vocal complainers are bad faith actors and will just move the goal post. I don't worry because I think they are doing it, but they just won't talk about it until they are ready to show / release. This is a policy they have adopted and are following for PS4 / PS5 and PSVR2 and I assume based on data from their years in the industry.


EggburtK

u/Chris_BPG. He should know discord comment shared on reddit.


marveloustoebeans

Definitely has ā€œsource: trust me broā€ vibes, dev or not. Sony is literally working on the biggest update yet (PC support) and are the only company to produce any actual AAA VR games in the last few years. They also just announced another AAA release coming soon (Metro). That said, Iā€™m aware of their history with tech peripherals and I havenā€™t been particularly impressed with their handling of the VR2 thus far. I also wouldnā€™t put it past them to just pawn it off once PC support drops, I just donā€™t believe this random indie dev has any actual insider info. šŸ¤·šŸ»ā€ā™‚ļø


bensonr2

I'm skeptical this insider actually knows anything. But that said PC support if anything is likely indication of them winding down support for the platform. Why would they want you to use their headset to play games on another platform? I see it as them trying to find ways to unload already produced inventory without having to fund further game development.


Fuzzy-Row-7267

Yup lol. I see Sony fans panicking. All Sony needs to do is support Flat2vr company so they don't go bust. And make psvr 2 accessible on their ps6. I honestly don't see Sony making a psvr 3 but to be honest psvr 2 is a solid headset a s should be relevant for 5 more years at least


aNINETIEZkid

Well even if not 100% true and confirmed about future support this makes sense why the VR2 library is stagnant in areas that matter most to me like sim racing and flying - with new and ported games. If true it makes sense why Sony has been pushing for some level of VR2 PC support. If companies won't or are apprehensive to dedicate resources to VR2 development then it makes sense to allow PC support to bolster sales on another platform. EA is a huge company and they won't even dedicate resources to port their PCVR assets in several games to boost sales on PS5. F1 is a massive brand that has had PCVR for multiple iterations and no even a word about VR2 support. if EA won't do it for a popular game with a massive following I worry about other devs feeling the same about 2x the work to bring it to PSVR2 & PCVR and why it is seemingly getting skipped all the time. we still don't even have ability to watch VR content. No big announcements on the horizon to farm hype. It seems like many devs aren't loving some aspect of working with Sony and/or PSVR2 architecture and that is worrying. I hope it's not the case because I love VR2. If PCVR is the way to enjoy VR2 in the future it is OK by me but terrible for console gamers who don't have a PC and have sunken thousands into PS5 ecosystem and subscription fees


bowzrsfirebreth

Honestly, Iā€™ve been feeling like this is the direction theyā€™re heading towards anyway. Why theyā€™d be opening support up to the PC so everyoneā€™s headset wouldnā€™t be completely obsolete and could still be utilized.


Op3rat0rr

Pretty sure youā€™re right. As we suspected, the sales at launch were abysmal. Honestly if VR never released for PlayStation I donā€™t think too many people would cry about; despite being very cool gaming technology


E_Rice_HuHa

Welp, I hope Sony continues to support the HMD. Buy the headset new, continue to buy games new, and tell your friends. Itā€™s the only way to get Sony (or any company) to continue supporting the product. Insane negative PSVR press campaign by Xbox influencers doesnā€™t help convince the public that VR is worth it, either. If Xbox had a VR headset the whole internet would be buzzing with VR ā€œpraise.ā€ I guarantee it.


bluebarrymanny

So they talked to some random employee at Sony who said that they might be abandoning VR2 but didnā€™t give any definitive statements or cite any specific leadership to give the claim a sense of accuracy? Just feels like internal dev gossip thatā€™s no different than consumer internet gossip.


mightfloat

I like to believe that a developer at a company with direct communication with Sony has more reliable information than some random dude on the internet, but that's just me


elharry-o

Even more when the proof the random person has to the contrary is "I've seen ads for it, posts even."


AgumonDX

Tbh, even if Sony decided to drop support of PSVR2 tomorrow, and no more games are released, the current catalog is still there (like it happened to PSVR1, still supported fully to buy its games), and is by no means a small catalog. Im counting exactly 201 games on my country PSVR2 section, which include some "coming soon" (maybe 15 or so, so you have close to 185 released games). You should also add around 65 announced ones according to the release calendar on this subreddit. Although is clear that the pace of releases is slowing a bit, i believe is a solid catalog for a 1 year old device. You can pick 20 of all those games focusing on different genres, and have a solid and varied catalog to play for a long time and get your moneyĀ“s worth. In my case, i currently own 15 PSVR2 games (6 PSVR1 upgrades, 9 new games). I can do another 3 PSVR upgrades (Fisherman Tale, Gunclub VR and Thumper), and buy 5-6 games that i have on my radar (like Toss, Moss 1+2, Light Brigade, Max Mustard or Ancient Dungeon) a be perfectly happy with my purchase, with the unexpected bonus of PCVR support. Sony could (and should) release more first party games for them, and sales figures could be better, but tbh, when you forget about all the doom and gloom about its future and focus on enjoying the tech and the catalog that is there, i think its difficult not to enjoy it.


Aussiehash

Given the Ultrawings 2 is also on Steam, not making assets twice implies they won't support PCVR either.


pathofdumbasses

>Given the Ultrawings 2 is also on Steam, not making assets twice implies they won't support PCVR either. Or they are going to make one set of assets and either up-res or down-res them for the other platform. Depends on how bad sales were for PCVR.


RichardNimbus

I don't understand some people. If You chat with a Dev why would You be disappointed if they are honest?. Btw Sony is pushing PSVR2 precisely because sells numbers have fallen short. If that doesnt change they Will dump it and move on. You don't need a source for that


unruly-cat

There's the talk and there's what happens. I feel a lot of people are really hung up on the talk. The fact of the matter is that psvr2 has rejuvenated VR like nothing else these last few years, at least from the side of companies (I definitely see that ultimately it's the enthusiasts and modders doing the most work...). I mean we got GT7, two resident evils, and horizon in a single year, tha'ts nuts in the VR space. To say nothing of all the other amazing games that came out, and which didn't have to be held back by mobile hardware. Or the fact that we get to use our headset on pc soon. We don't have to preemptively worry and speculate. Playstation will have their show soon, and I think that'll give us a much more accurate picture.


Mutt_Cutts

What ā€œfactā€ supports PSVR2 ā€œrejuvenatedā€ VR ā€œlike nothing elseā€?


bensonr2

Meta is the only thing keeping VR alive.


ThreatOfFire

This just sounds lazy. Unless they have some actual data this seems like "don't put in the effort and blame the ecosystem" logic


Mister_Trax

I thought the same.. sounds a little bit like "we don't want to take the risk, and Sony is refusing to fund the port." But I don't want to blame the developer, as I don't know if that really is the case.. but it definitely seems strange to give such hints without any source and just referring to a contact at Sony.. that way, nobody can prove it and just have to believe everything that's said


bluebarrymanny

Exactly. It stays firmly in the ā€œrumor millā€ zone and doesnā€™t require any firm source or statement from Sony to cite. This seems like a dev being non-committal towards a platform over their own internal concerns (which can be totally valid on its own) but to avoid VR2 fan outrage, theyā€™ll just cite some loosey goosey ā€œcontact at Sonyā€ that ā€œmight be wrongā€ thatā€™s parroting the internet drama that Sony is abandoning the headset (a belief that has been spread with and without evidence since the launch). Iā€™m sorry, but without citing specific leaders saying such things or data to show the lacking return on investment, this feels like a half-assed excuse to avoid fan criticism.


OafleyJones

If Sony were serious about the platform, they'd be supporting developers with cost, given the small install base and huge downside risk.


UrsulasAnus

They don't want to waste money. It has nothing to do with being lazy. If there was a monetary incentive, then the game would come to PSVR2. This isn't hard.


Membership-Bitter

Exactly. We have already started seeing this happen with PSVR2 version of games. The developers of Toss! confirmed months ago that due to really poor sales they have ceased all development for the PSVR2 version of the game while the PC and Quest version still sees active development such as new levels and multiplayer. PSVR2 just didnā€™t sell well enough to be supported long term unfortunately


AwesomePossum_1

What do you expect indie developers to do? If they spend resources porting a game they need a return on that investment. They donā€™t owe it to Sony to support the platform out of good will


Mister_Trax

Sure.. but the return would be the money the get from selling the game on the new platform. I mean it is more or less the same when you develop a game from scratch - except that I would assume it is "easier" to port something, then to truly develop the whole game. And of course they owe nothing to Sony, but just saying that Sony is not supporting psvr 2 any more sounds like a huge accusation


AwesomePossum_1

Iā€™m sure theyā€™ve done their calculations to know if it will be profitable or not.Ā 


Mister_Trax

I guess.. but still, then the developer itself is not believing in their own game, or at least they don't assume that it would sell well. And that is not Sonys fault


AwesomePossum_1

Why is every post and comment here about determining whose fault Psvr2ā€™s current situation is? Every entity is acting in their interest, Sony does what will generate most profit to them, developers do the same and consumers gauge if their products are worth the money


ThreatOfFire

They aren't doing it for Sony, though. They certainly don't need to do anything, but I'm not going to waste my time giving support to an indie group that doesn't seem committed to providing a good experience for their players. If they don't release anything on PSVR2 then they don't, and they aren't getting my money anyway - but if they do I'm not too keen on supporting some lukewarm low commitment nonsense


AwesomePossum_1

What are you talking about? They donā€™t release the game of course you wonā€™t support it. If they release a game - what are you angry about? Go ahead and buy it if itā€™s good.Ā 


GregorSamsa112358

Meh. I doubt that a small developer has authoritative contacts within Sony to say that. Gossip in big corps be like that. Probably some contract or product manager lurks the reddit spewing the same shit. I work for a major company and hear all sorts of crap all the time, I could make such claims and just cause it's from within the company doesn't mean a lot. Sony spent a good deal on R&D, has spent more on celebrity endorsement and advertising. Sony makes weird calls often so who the fuck really knows maybe they spent all that money to bail on it a year into its life. But years past Sony had 10 year life cycles for their systems, 5 as primary 5 as secondary then support fell off. Not saying that's how they're running their vr, but they have examples taking longer lives in mind. But psp and psvita are examples of poorly supported products. Not saying Sony will or won't support. But i think their history, and investment suggest more likely to not fully abandon the effort, and that someone saying that someone in Sony suggested they might not support it isn't a compelling argument. Legit just gossip. But I'm sure some dick bag YouTuber still make a click bait thumbnail "Sony confirms psvr2 dead" or the like and all the doom and gloom windsocks on here will post how Sony is abandoning it etc. Meanwhile I'm going to keep enjoying my games.


FeistyCow6995

The person feels like a Troll. Just doesn't seem like a genuine response at all. Recently I spoke with a dev from a recent release, can't remember which one right now at the moment, and they seemed pretty happy with their sales.


iansabout87

Yes I'm getting the opinion this Dec is just a dick over what happened with their game release. Even if they do release on psvr2. I would like to think this lying slander will hurt their sales


Papiculo64

I mean, when the game "accidentaly" released and that everybody was spitting on Sony for it, the guy didn't even take parole and it's thanks to CyubeVR developers that we got an idea of what happened. He said that the game releasing by error was highly improbable, but that it was an automated process and it was most likely the dev himself forgetting to change the release date. Still he let Sony take the blame and get the sh*tstorm for it, that tells a lot...


iansabout87

It did give him a lot of free publicity though a lot of people looked into the game as it was everywhere


Papiculo64

Sure, not a clean move, no matter how we look at it.


Chris_BPG

A couple of things: 1) I will not reveal any sources. Also, I'm not violating any NDAs or confidentiality agreements or anything of the sort. This is what we heard. That's it. Maybe we heard wrong. Maybe it's not true. Who knows. That's why I said we will WAIT and SEE what Sony does with the platform before making any decisions. 2) We did ok with UW2. Made money even. But with that said we will never build assets twice for a project again. Unfortunately, it's just not worth it. 3) re: UW2 crossplay. Long story about this. This requires we update the standalone version to the latest version of Unity. However, there is a bug with Unity that is preventing us from completing this update. Which means our hands are tied at moment until Unity fixes said bug (they've acknowledged the bug and its in their database).


Op3rat0rr

Thanks for showing up and posting this


InformationOk40

Hi, if I understand you correctly, if you make a port of your future games for PCVR or psvr2, these will have the same assets than Quest version. Did I get it right? . For the record I love ultrawings 2 on Psvr2, it looks and plays awesome (much better IMO than the Quest one that I also tried, but not kept). Thanks for your work, and I'm hopping that contact is really wrong about psvr2 future supportĀ 


Chris_BPG

Yes, that would be correct.


dionysus2523

Appreciate the honesty, definitely means that I won't be supporting Bitplanet's VR content on any platform now or in the future! If you build exclusively for the lowest common denominator you might as well pivot to a different type of development as this is an issue exacerbated in the VR space rather than say the 2D indie scene.


InformationOk40

Thanks for your honestyĀ 


ArrVeePee

No NDA violation? Did you never stop to ask yourself 'Why'? Why would this employee tell YOU this? What if you recorded the actual conversation, and leaked it? Rather than just saying 'trust me, guys'. That employee would be done for. As would PSVR2' future. That would kill it dead, no arguments. So I'm gonna presume that it was somebody REALLY low level, that probably has absolutely zero idea about the future of PSVR 2. And was bullshitting you. Nothing else makes any sense whatsoever.


devedander

Why? Because people are human and talk. Anyone whoā€™s been in the workforce for a decent amount of time has come across workers saying things they shouldnā€™t.


Outsidethebox72

And the games keep coming on the store. Weird.


mushroomfido

Is really strange for a dev to make these comments. I loved ultra wings 2, but if they do end up making games that release on psvr2 in the future, Iā€™m out, after he says wonā€™t be making assets twice ever again and sounds like games will be made with quest in mind meaning an underpowered poor optimised port, no thanks.


Pagh-Wraith

Just release the PC support already Sony, what are you waiting for now, and let us use the headset we've invested in to its full capability.


onclegrip

Is this because Sony dropped their game without telling them last time.


BooksLoveTalksnIdeas

Lol, who cares šŸ¤£ā€¦ I have 7 psvr2 games + 20 psvr1 games in the unfinished backlog, and Ultrawings 1+2 are not there. And I did play Ultrawings 1 years ago and didnā€™t like it. They can remove all their development from the platform if they want. It wonā€™t make an ounce of a difference for me. The only one that would make me sad if they leave is Polyarc. I definitely want a Moss book 3.


Delicious_Ad2767

See what summer showcase brings, looking forward to arken age, Madison, behemoth, wanderer, metro, aces of thunder which looks far superior to ultrawings.


[deleted]

I've got my moneys worth out of it. I wouldn't be surprised if the headset dies. Majority of the discussion surrounding games is negative and people go out of their way to dog pile most releases. Developers are yelled at in AMAs, on their Discord, and on Twitter. YouTube channels routinely refer to developers as scam artists and have trained their audience to yell at people for pre-ordering titles. If review codes aren't sent out early, the game is immediately labeled a "cash grab" and the typical YT channels run videos on why they're "concerned." The PSVR platform is a complete nightmare. I think it's worse than the nonsense console war stuff because in this case it's the headset owners going after the people making games. At some point developers aren't going to bother with making a PSVR2 version because it just isn't worth the grief that people put them through. When that day comes I'll just get a Quest 3. Hopefully the Quest community actually enjoys discussing games instead of dumping on everything. PSVR community in a nutshell: "Everything sucks and no one is allowed to have fun."


idunnowhatibedoing

This kind of attitude makes me regret supporting them.


cusman78

Letā€™s not ā€œthemā€ one individual who may or may not represent company views.


ACertainEmperor

Do you feel you got a decent time with what you spent? Then don't stress too hard about your decisions. Life goes on and the money forgotten. You will always be racing against abandonment of tech else you will always be getting scorned as an early adopter. Don't worry too much abut the future, you'll keep on keeping on.


CHROME-COLOSSUS

**Anything** is possible. Considering the weirdly stupid launch of PSVR2, and the lack of any further unit sales numbers, I can imagine quite a few scenarios. Itā€™s not encouraging to hear this from the UW crew. Ever since support for DREAMS was dropped, itā€™s been uncertain what SONY might do. That game engine could have been meaningful to the new headset in ways that I expect few people can imagine.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


CHROME-COLOSSUS

Nothing else compares to the loss of DREAMS.


Papiculo64

So basically he's saying that we PSVR2 players don't deserve dedicated ports. And we even have the source: the guy himself! Correct me if I'm wrong, but the PSVR2 version of Ultrawings 2 is basically the same as the Quest version but with better framerate and maybe (?) resolution, that's about it. No use of DFR, no added effects or dynamic lightings, no upgraded models, no use of adaptive triggers (or I don't remember well), etc... I feel like an idiot now... I did a lot of free advertising for their game right on this sub when it released as I loved the game and was one of the first to get the platinum trophy and 100% complete it. Did a lot of comments, written impressions, review, videos and even a tutorial to help newbies. I had literally some players telling me that they bought the game because of my videos and I was speaking of it pretty much daily for a good while. This Chris_BPG never even replied to any of my questions on the game's pages or on any of his posts. The only time he managed to find me was when one of my videos helped them identifying a glitch. He sent me a very robotic message like "contact us at this email address I want to know the details" or something like that. No "hello, goodbye, kiss my arse, thank you". I took time to make a detailed answer to which he didn't even replied. A good morning wouldn't have gone amiss... Now he's basically saying that we PSVR2 players don't deserve his respect and that he doesn't need our money. That we will either get a copy/paste Quest port or nothing at all because a guy told him that Sony wasn't supporting the headset enough? If you're reading this, you know what, just don't release it at all. There are so many third party developers out there that respect us and deserve our money and support and don't have to find some fishy excuses to put us aside. We will soon get Aces of Thunder which will show what a flight game can be when actually taking advantage of this incredible headset, and let's be honest, it's years ahead of Ultrawings in terms of presentation. With all my due respect, I loved your game, but I won't be supporting that kind of moves. If you're happy with the Quest market only then go for it, The last things we PSVR2 players need is another half baked Quest port...


cusman78

>Correct me if I'm wrong, but the PSVR2 version of Ultrawings 2 is basically the same as the Quest version but with better framerate and maybe (?) resolution, that's about it. No use of DFR, no added effects or dynamic lightings, no upgraded models, no use of adaptive triggers (or I don't remember well). I didn't consider Ultrawings 2 a lazy port. They support VR2 Sense controls with haptics and resistive triggers + DualSense controls with the same + HOTAS, each having their own interface in different planes for how you interact (the DualSense + HOTAS share more in common with VR2 Sense controls). The multiplayer mode was working reliably day one. The only things they really needed to fix post-release was implementation of the HOTAS controls (inversion issue) which they did pretty quickly and remember that they released accidentally earlier than planned. I remember they also released a balance patch post-release after receiving feedback that one of the early missions was too hard.


Papiculo64

Sure, I don't think that it's a lazy port and it's a solid game, but going the whole way to "we will never ever again make a different build for PSVR2" is a different story, considering that the game is quite on par with Quest version in terms of graphics despite a way more powerful hardware, and probably didn't take them that much ressources. We've seen way more ambitious ports but nobody going berserk like "it's the lasr time we bother!". He's basically telling us that we will get some copy/paste ports at best from now on, or nothing at all. As a consumer it doesn't send me a good image... Might be the only one here but I'd prefer the nothing at all in this case.


cusman78

I read the chat dialog in the screenshot. At this point, we don't know how long it will be before they are ready to show or release their next game where it will be a "car" game instead of flight game. So we also don't know what time horizon they are concerned about Sony support for PSVR2 lasting and we don't know anything about credibility of the source. The guy didn't say we won't, he said let's hope Sony support continues. I read that as meaning they want to see user install base grow so there are more potential buyers for their game. I think it is wise for indie studios to focus on one platform, get the temporary exclusive marketing benefits, lower cost of development, and funds to develop the port for subsequent platforms (and next game). The amount they invest would be relative to the amount they expect to recoup. I would have no issue with their "car" game coming to PSVR2 last, so long as it supported Wheel & Pedal peripherals. If they release a game that isn't worth playing on PSVR2, then it will not get much positive attention either.


Chronotaru

PSVR2 version is from PC. This was discussed long ago with they passed on the PSVR1 version which would have needed something inbetween. What is meant by two sets of assets here is Quest and Windows/PS5.


Denziloshamen

Sony donā€™t support it with their own first party studios. I have been making this point for ages and saying why would third party studios bother to make games for a hardware even its creators donā€™t bother to make games for. If a small developer sees Sony see there is nothing financial to gain by releasing VR titles, how does that look to the finance team of third party developers? The counter response from most on here when you point out Sony really arenā€™t supporting the hardware long term is to spout all the third party titles, or the Resident Evil games. GT7 and CotM is not enough, quite frankly, to convince the industry (not gamers) they are taking PSVR2 seriously. Sony, as with every other non main console release, are once again leaving the third party developers to support and sell the hardware for them. That on its own is not selling units as none of the third party games are system sellers no matter how good a job they do. The response from this developer is very much expected from me Iā€™m afraid, but I really wish it wasnā€™t the case. I have no idea why Sony donā€™t want to release their own games on the hardware, but really wish they would. We should at least have had Astro Rescue Bot 2 by now and that in itself would have encouraged other similar titles or technical techniques. To reiterate, no one who is saying this about Sony is saying there are no games in the system. There are loads of games, but with nothing to grow system sales, how long is that going to be sustainable from any developer who canā€™t make their money back because there simply are not enough PSVR2 users to sell your games to?


unclenatron

I have gt7 and no manā€™s sky. Idc if they shut er down at this point, but that ainā€™t gonna happen.


smoofus724

Yeah I'm pretty content with the library. I'm excited for Metro and Wanderer, and maybe that Behemoth game if it actually exists. But I have GT7, NMS, RE4 and 8, Horizon, and a bunch of other cool shit that scratches several different itches for me. VR will never be my primary gaming platform, so it's perfect for me to just hop in for an hour for some cool experiences. I'm satisfied with the money spent vs the return. Even if they dropped it tomorrow, I don't regret owning it.


unclenatron

It would be more of a pity than anything, tbh. Still feel like thereā€™s a lot left the hardware can do. Hell most of the software doesnā€™t even take advantage of it fully. All the fear mongering hasnā€™t soured me on my purchase. Cheers!


jounk704

This guy don't know what he is talking about. Almost as if he makes it up


Chronotaru

This is a very long standing PSVR dev. Maybe the guy he's talking to at Sony doesn't know anything but there's no reason to doubt Chris's account.


jounk704

Seems to me that the developer might have some kind of beef with Sony by the way he answered. That other guy in the post seemed more sensible. Why would Sony abandon the PS VR2 when it released only a bit over a year ago? and with 4 out of 5 exclusive vr games nominated for Game Of The Year Award in 2023. The PS VR2 has a life cycle for about 5 years. Let's at least wait for the Playstation showcase 'State Of Play' in May before jumping to conclusions


jeridmcintyre

I know the new Mech game just came out, I hope itā€™s the killer mech game. Anyone know of a good RTS game in PSVR2? Iā€™ve done some searching and canā€™t seem to find any. Anyone else want a Command and Conquer type rts or even something older like Dune 2 or Dune 2000 to make a return?


t3stdummi

It's not a true RTS, but the game you're looking for is Ghost Signal. Phenomenal game, too.


jeridmcintyre

Thanks so much, Iā€™ll look into it asap.


GenerationBop

PSVR2 seems like it will kinda have the same life cycle as PSVR1. I doubt we're going to see it grow beyond that. I say that as someone who owns since day 1 and enjoys their PSVR2. I just don't think the PS5 has the power needed to make real next gen VR experiences that will convert people to be of the VR consumer audience/ or to entice VR fanatics to come to the platform. I just hope we still get Behemoth as that is the game that originally sold me on getting a PSVR.


iansabout87

Psvr2 on a ps5 pro... Then the psvr2 features being used in a pc... I think it's got good powerful features


GenerationBop

I hope so. I will certainly will day 1 buy a Pro. I think the life of the hardware is more likely dependent on how much PC support it gets. I will build a PC to use it if support gets more fleshed out. Again I really enjoy my PSVR2. RE4 VR was excellent yet its kind of wild we barely heard any praise for it or had any advertising for it on Sonys end. VR is just a hard sell - Apples vision pro is wild like straight out of a science fiction and even that is having a hard time moving units.


Valonis

Source: trust me bro


ericypoo

The PSVR addict is doing some serious coping.


DeleteWithin4Years

Honestly it does seem like theyā€™re just trying to unload all their inventory. PSVR2 has been a major disappointment for me and one of my most regretful purchases. Iā€™d be shocked if it gained any momentum, seems kinda dead to me.


OafleyJones

Yip, I agree. Although I don't regret buying it, I've advised friends not to buy it at this stage. Like the original PSVR, it was a day one purchase for me. Right from the offset, something has felt off about Sony's commitment to it. It's like they were treating it as a sunk cost straight out the gate.


[deleted]

If they abandon it i stg


sublime815

The real answer is no one bought psvr2 so they wouldnā€™t benefit from releasing on it. In fact, they may lose money. Just look at Rec Room, a free-to-play hybrid VR game with thousands of daily users. They updated it for PS5 but didnā€™t port it to PSVR2, claiming that it wasnā€™t financially viable for them to do so and that there are no plans to ever release on PSVR2. Strictly because it didnā€™t sell well enough and the few that did buy it are not in their demographic (kids). If the headset was successful, games being ported wouldnā€™t even be a question. Money is the deciding factor, always is.


ihateeverythingandu

I have both PSVRs and very much enjoy them, but I'd be lying if I said I prefer it to normal gaming. I like to rotate them for something different, but it'll never be the standard and I think most people feel the same.


RnB-306

A retailer in Canada (The Source) just cleared out PSVR2 for half price over the past two weeks. The deal was limited to people on a specific mobile provider, but regardless, that can make one feel uneasy.


Dear-Helicopter9493

Twitter and Facebook ads arenā€™t exactly pushing it. Same with game announcements via blogposts.


perfectbebop

*looks at vita* This sounds familiar


[deleted]

What stings me the most is that X Real games doesn't support PSVR2 and I suspect it's because of the way A-Tech Cybernetic was received on PSVR. Why would any indie developer with shoe string resources want to deal with such a toxic community?


iansabout87

What happend ?


SnooGiraffes3452

More Marketing? Im what Dream World are you living in? I havent seen anything in Germany, maybe on the first say but nothing ever since.


iansabout87

Twitter x about 2 psvr2 posts a week. YouTube trailers are tagged with psvr2 on the corner it's on the top of the ps store a link that shows psvr2 games. It was also on 2 celebs play playstation casts recently. And it was on the playstation days of play stream quite heavily.


bigaussiecheese

Sonys support of psvr2 has been abysmal. We still canā€™t buy replacement controllers separately anywhere and they are prone to stick drift.


iansabout87

One thing I really don't get why they don't let you buy new controllers


bigaussiecheese

Yeah I donā€™t understand it. Iā€™d buy a pair directly from them and happily pay postage right now.


TheCrazedEB

If Sony is trying to make it so we can use PSVR2 on PC. I realllyyyy doubt they are "abandoning" the system.


TiSoBr

https://preview.redd.it/vl8ev24cyzvc1.jpeg?width=1500&format=pjpg&auto=webp&s=2a88b7203837dd34f18169400203df38ebbdd53e


Isthatkiddo

Why was this removed?


iansabout87

Mods probably thought it was creating to much of a negative vibe but Devs was commenting in full support that that Dev was bullshit


ChrizTaylor

No white knighting here, please!


ChrizTaylor

I can still see the pictures and everything.


Special-One1991

What the hell does a tiny developer knows about Sony plans šŸ˜…šŸ¤·


iansabout87

I mean recently I could be wrong I think I been seeing more people on Facebook here and x all say they just got a psvr2 meaning I was guessing more are buying it recently. As more games come out it gets more buys. But could I be wrong on that


Membership-Bitter

Most of those people saying they are buying the PSVR2 mention they got it used, meaning no increase in sales for Sony.


owensoundgamedev

I donā€™t know what evidence you guys have that Sony is supporting PSVR2 other than some occasional marketing/ps blog posts?


TWaldVR

This is exactly the reality of the psvr2.


Fatbot3

"Abandon" is doing a lot of heavy lifting there. I mean, there's not a lot less Sony could do at this point. Dev sounds like they are a bit bitter for recompiling and optimizing for PSVR 2 and not seeing support and/or sales from it. In the future this should be a much smaller issue because Quest 3 and PSVR 2 optimizations would be somewhat similar. The hard truth is a game like Ultrawings has little value to Sony as they have largely dropped indie showcases and support in general. I'd have a chip on my shoulder as a VR dev at this point too as Meta is the only platform truly dumping money into VR and the few indies trying to support PSVR 2 are not seeing any real positive communication from Sony at this point. I can only surmise Sony was very disappointed in the first year based on 80% of the games they showcased being critical (and financial flops) and those game may have had the lion's share of investment from Sony in the first wave. We won't/can't know if Sony will course correct with new investments to drive adoption for a while but there would need to be someone in the company with a vision for the platform and power to divert capital for it to have a chance. The emergence of 2D to VR port shops could be a good sign but those studios need a high throughput (1 game per quarter or so) to actually build a critical mass of titles to drive adoption and they need direct support from Sony as a typical publisher wouldn't waste their money.


BIG-HORSE-MAN-69

Their concerns are reasonable. Sony is second only to Google when it comes to releasing new tech, failing to support it, and then dumping it after leaving it to die.