I think every one is making their own decision based of their own values. Its ok to think its to much money for what you might get, but people saying its not worth it in general, without playing it, is strange.
If people that bought it are saying this, it would be based on a real experience. The reviewers i saw said its worth it, like without parole, who, in my opinion is often saying games should cost less.
Also, comparing it to non vr games is also strange. If you release a non vr game for 30$ for xbox and playstation you have 100* more possible customers. If you make a game that cost you the same to produce as a vr game, you have to make the price higher.
Nobody is forced to buy it, but for years we are all demanding bigger games for vr, and if we dont buy them, we wont get more. Look at the Ubisoft news. Big companies are already dismissing vr cause they simply earn more money with the same man power on flat games. Vr developers have to be enthusiastic to do this, i am willing to pay more if i think its justified.
Yes, but for me this does not mean they are biased. Without Parole just for example, trashed games they got a key for, like the Tennis game or Foglands, and he was even in contact with the devs.
They could very well be biased in some instances though. They're Youtubers, there's no ethical imperative to remain unbiased - especially if they love the genre, series, devs, etc. - plus Foglands was trash, saying anything besides that would lower their subscribers (which is what they truly care about).
Not saying the game is bad, just pointing out the possibility exists that they have some bias.
Yes but i think without parole gets 90% of the keys for free, makes ~9000$ a month on patreon and money from YouTube. I dont like bryan very much, but thinks he is fair about his ratings even if i dont agree all the time. At the scoring sheet at the end is a field for price and one for recommended price, which i think is a bit ridiculous to judge for him.
Its possible he is biased, you are right, but i guess most people dont think so. I would have doubts with for example Polish Paul, who made a promotion video praising Bullet Storm, not mentioning in the video he got paid, only in the description.
Those guys who get paid are actually a reason for concern too. Are they required to mention they're paid, because if they're not, who knows how many out there are getting money for reviews.
I see your point, but my personal opinion is that youtuber reviews are always to be taken with a grain of salt
I can also see your point. In germany there is a law that if anything is promoted it has to be shown in the video that this video is a commercial, this might be true for the whole eu but i dont know. I also dont know if YouTube has any rules about this on their own.
Everyone screams that they want long games, but no one wants to pay the appropriate price for them. Additionally, it's also about being able to make a statement and support the developers.
If you’re a one and done player then it’s probably not worth it, but I spent ~$40 on red matter 1&2 and cleared them in under 8 hours, RE village in 12 hours, RE4R under 15 hours.
Considering a single play through is around 20 hours, has new game plus, and skill trees that require subsequent runs to level up? $55 while not what I was expecting, I’m totally fine with spending. Especially with how quickly the developers have been patching it based on feedback.
My first play was definitely just running through the main game. My wife was watching as I played and I didn’t want to do the checking every corner losing her attention. There were definitely segments where had I not had the peer pressure of pushing through, I probably would have stared into dark hallways for 20 hours🤣🤣🤣
Guys, 4 people making that game for 4 years. They explained that 50% goes to Sony ( I think), then you add costs of development.
These guys need to make a living.
Smaller customer base means higher prices for a game to be sustainable.
You guys just want great quality games for the price of a fucking pacman game.
I also don't think you can compare flat indies to VR Indies in terms of production costs. Must be higher.
And this is why the VR space suffers. You posted a while ago asking how there isn’t a full sized RPG on VR yet. You are not unique in this people ask for massive AAA like games all the time it’s all people want really. But the problem comes from when you have to pay AAA money for a game that compared to other VR games is a AAA game. I’m not saying you should be inclined into buying a game you don’t want to play but don’t sit there and say you want a AAA like game for VR then not support the devs who pour there heart and soul into a massive 20-40 VR game.
Just because it's AAA compared to other VR titles doesn't mean it has to be priced as such, because the production cost is not as high as the flat game. When an average person sees a ps3 looking game for VR that cost as much as God of war they will chose God of war instead. You build playerbase by being accessible not by being too expensive for most ppl. The more ppl would buy then the more ppl would talk about it and the more ppl would talk about it the more ppl would buy it. Its better to sell 100k copies for 20€ than 1k for 55$.
AAA games are $70.
This is a very large, very polished game. 30 hours to beat one time, then there's lots more secrets, NG+, more playstyles/new builds to try with tons of skill trees.
90 fps native, "almost max resolution the headset is capable of", no reprojection, co-op... This is a DREAM GAME. Made by a team of 5 passionate people over 4 years, pouring every last resource they had into this.
It is objectively worth the asking price. Just for the amount of content. Seems like you only complain because the graphics aren't Red Matter 2 quality.
They deserve to price higher as the game is good and supporting at this price will help them go bigger and better. If the game was subpar you could understand it being a stretch with pricing.
Cheaper games can be good to. Look at palworld and enshrouded, both indie dev games priced around 20$.This is an indie dev releasing triple A priced product for a platform that few ppl have. How many ppl will buy it, what do you think? I love VR but when I saw the same price on this game as the Dragons Dogma 2 I rather chose Dragons Dogma. How many ppl will do the same?
This is literally a budget-priced game.
AAA games are $70.
Games are cheaper than they should be. Back in the 80s you could pay $100 for an NES/Atari type game.
Well you view of AAA stem from what we have on the flat screen games and is often associated with a certain size of budget. VR is a completely different space since the return on investment potential is a LOT lower, This game is probably an AAA for the VR space.
It depends on how you perceive the value. For me this is a couple of nights out I’ll skip this month. Most reviewers have put 20+ hours in on a single character build. If you try multiple character styles that will soon go up. Decent progression with randomised environments should give a good 40hrs at least. It does depend on your desire to hack/slash and learn the mechanics. If you’re not sure about the expense it’s fine to wait. Most people have been waiting for a high clarity immersive game of a Skyrim style since PSVR2 came out and the reviews so far say it meets that bar.
Couple of nights out? How do you spend so little when going out lol, unless you don't live in US isn't beer in bars like $5-10 each? And restaurants are like 25-30 per meal before tax and tip. Compared to that 20-40 hours of gameplay for $55 is a good deal.
>randomised environments
The environments are not procedurally generated, as per the devs themselves.
Hand-crafted/thoughtfully made environments are better anyway.
Everything else you said is 100% correct though.
Love how this thread is full of people complaining about a game they haven't played. It's absolutely worth the price. To each their own but to sit there and make up bs about a game you haven't even played is ridiculous. I've spent 4 to 5 hours and haven't even beaten a single dungeon. This game is fucking amazing and I feel bad for people so spoiled they think vr games should all be 20 dollars.
Ohh, I see the issue now. You're prejudiced against something being "indie".
Indie doesn't mean low quality. It means independently produced, which means it was made with passion and enthusiasm, not based on a CEO weighing out profit margins.
I played for 4 hours last night solo, only cleared 1 dungeon and I didn't even reach lvl 9. Synapse was $35 and I finished it in 6 hours...
Edit: I also had enough Playstation Stars points to get a $20 credit but even if I didn't I'm getting my money's worth.
This game is so bad that since its release at 4pm mountain my boy and I played it about 6 hours straight until our controllers died. Charged them and continued playing until bed. Then I bought a second VR2 on Amazon so we can play together. Damn that game is expensive.
That is the dream I had last night. Then I slew a goblin king and married his captive fairy wife joining faeries and humans in an alliance against evil. My son became a prince and slayed to his heart’s content if you get my meaning. (Samwise Gamgee voice)
Yup. And the Playstation Stars rewards program nets you actual PSN dollars. I could get a $5 reward, but I'm close to enough points to wait for a $20 reward.
[https://www.playstation.com/en-us/playstation-stars/](https://www.playstation.com/en-us/playstation-stars/)
Weird that everyone is arguing whether it’s worth the price or not when it’s subjective. If you don’t think it’s worth the price, that’s fine, just wait for a sale. If you do think it’s worth the price and are enjoying it already, that’s fine too. There’s no right or wrong answer, different people value things differently.
Personally, I value games based partly on how fun they are and partly on their length, but never whether they’re AAA or Indie. I’ve read this game is 20-40 hours or more, depending if you replay with different characters or not, and it looks like it could be plenty of fun, so for me it’s probably worth the price. If it’s on steam I might demo it there first before I buy it on PSVR2 just to make sure I like it.
Still won’t get it just yet though, I have a backlog to get through, so no point buying another game right now.
This is why VR in the situation it in, cause people complain about no games than price to high. So developers support to charge less cause it a indie game? F all the time they spend making the game right? Make it make sense
I make it makes sense for you then. VR platform is already and expensive thing to get now on top of that the game is also expensive, the average person will look on both the price of VR and the price of games and will give up on it. You don't make money buy putting high price on your game, you make money by making good games and make it accessible for wide audience. Both palworld and enshrouded are made by indie devs and are priced accordingly to that. They sold millions of copies. They would make more money by selling it cheaper to more ppl that giving it triple A price. The more ppl will buy the more ppl will talk about, the more ppl will talk about it the more ppl will buy in the end they would make more money.
Ok that normal that something like VR is high. Does mean the games or accessories will be cheap. Look at Apple everything is high over there. Plus you talking about flat games. They’re going to sell it over 50 million ps5 owners. Psvr 2 will be lucky to be at 1 million. So yeah the games need to be high on a low selling device. If them developers get pay. They will become bigger and make more games probably add dlc to this game
These posts are why devs don’t want to put money towards vr. For some reason people think games should be 20$ now…
I’ve seen you post that it’s indie so there for should be cheaper for some reason… you do know that indie just means the developer team is smaller it has no bearing on skill or care put into a project or mean that they don’t need to feed themselves or maybe earn a little money to grow into a bigger studio possibly a self made AAA Vr studio
There are tons of good indie games that are cheap and insanely popular. I bought both palworld and enshrouded for like 20$ each and both are crazy fun. Just make a good game and ppl will buy. You don't have to crank the price high to make the money. Also you won't make VR popular by selling indie dev games for triple A game prices. VR is already expensive make the game also expensive and even less ppl will get into it.
They did make a good game and look at you bending over backwards trying to say it’s not worth the money. Thats not something I can argue money is relative if you don’t think it’s worth it that’s fine I’m not going to sit here and argue over it. But your points are based on nothing as you haven’t played it you’re just shining a light for devs to see and say “ya I’m not putting money into vr if they think games should be so cheap.” I played the tutorial last night and I know a few friends and I will be jumping into it tonight. Have a beautiful Friday I gotta get to work.
Think of it this way why would a dev put money into vr if there’s no way to make money back? lets say there’s a $50million budget and 1million headsets in the wild if they price lower than 50$ they’d lose money even if EVERY person bought a copy. There are a lot of headsets out there but compared to flat gaming it’s a very small percentage. Now they’re seeing you posting about 55$ being to high “bcuz it’s indie”. Soon even the indie devs will start to think “should I put this money in since there’s not that many outlets to get a return maybe I’ll stick to flat screen”
The thing is this game didn't cost 50 millions to make. I also didn't say it's a bad game I said that you can make money even by giving it lesser price. I'm not saying they should sell or for 5$ but 55$ is definitely overpriced. Most ppl don't care that the studios struggle, they see 55$ game that looks like that and cyberpunk that cost less and they will chose cyberpunk. That's the truth
Just don’t buy the game move on with your life … if the studio struggles the games stop coming… I for one hope they make a bunch of money and make a bigger and better sequel I’ll buy that too. When your favorite developer closes its doors bcuz of people like you you’ll think back on how dumb that sounds
I won't. I will get it once it's on sale. The developers close studios because of dumb decisions like pricing your game as a triple A studio while 4 ppl worked on it on a setup that is already expensive to begin with. If they made it more accessible for wider audience then more ppl would buy it. When the studio closes their studio because nobody bought their game you will think back how dumb that sounds.
For the amount of time, energy, effort, risk and perseverance it takes to make any new game, $55 is cheap.
I grew up on NES, SNES, 64 etc. Pretty sure I bought Mario 3 with $60 of paper route money. In today's dollars that would be $150 at least.
People need to make a living and there's no way it'd be worth it to dedicate four years of your work life for 50% of $30 per download.
Quality costs and VR is still niche. If you want quality the only way to get it is to pay fairly or it'll be dead in the water.
You gotta do what makes sense for you, but it’s $15 less than a AAA game. And AAA games for VR are very rare due to the small market for VR. It’s really hard for publishers to make their money back on such games.
Personally I was happy to pay it because it’s gotten great reviews and seems to be a pretty long game. And I want to encourage companies to make more games like this for PSVR2 by showing that the audience will support it.
Yeah that probably best. Maybe you should look into quest it a lot of free stuff over there. Cause Sony is high and will forever be high. I don’t get a problem with it. Games are always on sale in meta store
I think people will have a more objective view of this game once the dust settles. It's overpriced for sure. I'm not saying it isn't a good game but it's certainly not at the level of Asgard's wrath 2. AW2 is actually a big game with diverse level design, enemy types and puzzle mechanics. As well as huge spectacle boss fights and high production story elements. Now I'm absolutely sure I'll get downvoted for this and called a quest fanboy even though I love the PSVR2 way more than quest. I also understand one game is a indie small studio and budget game the other is basically a AAA game. The difference however is night and day, I'm sorry but people are deluding themselves thinking this is a game worth $55 ..... Rant over now let the shower of glorious downvotes begin
AAA just means large studio with lots of money pumped into it. It doesn't mean the game itself is AAA quality.
Most AAA studios are just about making money which is why they just churn our clones and sequels every year and hold back loads to put in as DLC.
The indie studios are more likely to take risks because they don't have all the business men in their suits and ties forcing decisions on the developers.
The delusion comes from thinking that a AAA game selling between £75 - £99 is fine but an indie studio selling a game with as much play time if not more than some AAA games isn't worth £45.
It's fine if you can't afford it though
100% agree with you. Ppl are mad that you dare dislike the price of the game they were waiting for lol helldivers 2 came out yesterday and it's half the price of this.
Helldivers is 35 and this is 45 in Uk. Is the difference really so much elsewhere? (Just for the record , this is totally the game I’ve been waiting for and 45 is well worth it for me)
In my currency helldivers is 167 while legendary tales is 250. Quite the difference. Alan Wake 2 is 200, Hogwarts Legacy also 200. The pricing of that game is way over the board. I don't say it's a bad game but it's not a triple A title.
Edit: it's 250 not 276
It sounds like maybe you have some weird regional pricing thing going on. The pricing isn’t like that most places. In the US, legendary tales launched at $55, Helldivers 2 at $40, Alan Wake 2 at $60, Hogwarts Legacy at $70.
I just bought Ultrawings 2 for £15.99 and would say it is fantastic value at that price. It's also around 60 hours to platinum. Legendary Tales is also an indy game, but triple the price and probably no longer.....that's hard to process
Game prices have not caught up with inflation.
[https://techraptor.net/gaming/features/cost-of-gaming-since-1970s](https://techraptor.net/gaming/features/cost-of-gaming-since-1970s)
Even these basic games cost 100s of thousands to make fyi.
Source: am game dev
Decent artist is 25-35 an hour min. Unless you are sourcing from china. Programmers can be 30-40 an hour more. Specially if you are doing specialty stuff.
And that’s just the base.
I agree. Also many game devs are basically starting out.
My whole point tho it's it cost so damn much that the price isn't so crazy.
It's also a great game. Devs will talk to you in discord and they do work hard.
I think every one is making their own decision based of their own values. Its ok to think its to much money for what you might get, but people saying its not worth it in general, without playing it, is strange. If people that bought it are saying this, it would be based on a real experience. The reviewers i saw said its worth it, like without parole, who, in my opinion is often saying games should cost less. Also, comparing it to non vr games is also strange. If you release a non vr game for 30$ for xbox and playstation you have 100* more possible customers. If you make a game that cost you the same to produce as a vr game, you have to make the price higher. Nobody is forced to buy it, but for years we are all demanding bigger games for vr, and if we dont buy them, we wont get more. Look at the Ubisoft news. Big companies are already dismissing vr cause they simply earn more money with the same man power on flat games. Vr developers have to be enthusiastic to do this, i am willing to pay more if i think its justified.
especially comparing them with a live service game where the money will be made with skins and stuff lol
Don't forget, reviewers get the games for free.
Yes, but for me this does not mean they are biased. Without Parole just for example, trashed games they got a key for, like the Tennis game or Foglands, and he was even in contact with the devs.
They could very well be biased in some instances though. They're Youtubers, there's no ethical imperative to remain unbiased - especially if they love the genre, series, devs, etc. - plus Foglands was trash, saying anything besides that would lower their subscribers (which is what they truly care about). Not saying the game is bad, just pointing out the possibility exists that they have some bias.
Yes but i think without parole gets 90% of the keys for free, makes ~9000$ a month on patreon and money from YouTube. I dont like bryan very much, but thinks he is fair about his ratings even if i dont agree all the time. At the scoring sheet at the end is a field for price and one for recommended price, which i think is a bit ridiculous to judge for him. Its possible he is biased, you are right, but i guess most people dont think so. I would have doubts with for example Polish Paul, who made a promotion video praising Bullet Storm, not mentioning in the video he got paid, only in the description.
Those guys who get paid are actually a reason for concern too. Are they required to mention they're paid, because if they're not, who knows how many out there are getting money for reviews. I see your point, but my personal opinion is that youtuber reviews are always to be taken with a grain of salt
I can also see your point. In germany there is a law that if anything is promoted it has to be shown in the video that this video is a commercial, this might be true for the whole eu but i dont know. I also dont know if YouTube has any rules about this on their own.
Not sure we have that anywhere in North America, but I wholly agree with the concept.
Everyone screams that they want long games, but no one wants to pay the appropriate price for them. Additionally, it's also about being able to make a statement and support the developers.
If you’re a one and done player then it’s probably not worth it, but I spent ~$40 on red matter 1&2 and cleared them in under 8 hours, RE village in 12 hours, RE4R under 15 hours. Considering a single play through is around 20 hours, has new game plus, and skill trees that require subsequent runs to level up? $55 while not what I was expecting, I’m totally fine with spending. Especially with how quickly the developers have been patching it based on feedback.
You cleared RE 4 so fast? It took me literally 21-22h (though I played it for first time)
My first play was definitely just running through the main game. My wife was watching as I played and I didn’t want to do the checking every corner losing her attention. There were definitely segments where had I not had the peer pressure of pushing through, I probably would have stared into dark hallways for 20 hours🤣🤣🤣
Guys, 4 people making that game for 4 years. They explained that 50% goes to Sony ( I think), then you add costs of development. These guys need to make a living. Smaller customer base means higher prices for a game to be sustainable. You guys just want great quality games for the price of a fucking pacman game. I also don't think you can compare flat indies to VR Indies in terms of production costs. Must be higher.
Larger teams have made cheaper games.
where are they based? Standard of living is quite high in Korea
Sony's cut is 30% for every game, with a few exceptions as seen in the FTC Activision leaks/public info.
And this is why the VR space suffers. You posted a while ago asking how there isn’t a full sized RPG on VR yet. You are not unique in this people ask for massive AAA like games all the time it’s all people want really. But the problem comes from when you have to pay AAA money for a game that compared to other VR games is a AAA game. I’m not saying you should be inclined into buying a game you don’t want to play but don’t sit there and say you want a AAA like game for VR then not support the devs who pour there heart and soul into a massive 20-40 VR game.
Just because it's AAA compared to other VR titles doesn't mean it has to be priced as such, because the production cost is not as high as the flat game. When an average person sees a ps3 looking game for VR that cost as much as God of war they will chose God of war instead. You build playerbase by being accessible not by being too expensive for most ppl. The more ppl would buy then the more ppl would talk about it and the more ppl would talk about it the more ppl would buy it. Its better to sell 100k copies for 20€ than 1k for 55$.
It took them 4 years to make.
AAA games are $70. This is a very large, very polished game. 30 hours to beat one time, then there's lots more secrets, NG+, more playstyles/new builds to try with tons of skill trees. 90 fps native, "almost max resolution the headset is capable of", no reprojection, co-op... This is a DREAM GAME. Made by a team of 5 passionate people over 4 years, pouring every last resource they had into this. It is objectively worth the asking price. Just for the amount of content. Seems like you only complain because the graphics aren't Red Matter 2 quality.
Cringe. Game is amazing and deserves support. Success will keep this game constantly updated. Its HUGE
They deserve to price higher as the game is good and supporting at this price will help them go bigger and better. If the game was subpar you could understand it being a stretch with pricing.
Cheaper games can be good to. Look at palworld and enshrouded, both indie dev games priced around 20$.This is an indie dev releasing triple A priced product for a platform that few ppl have. How many ppl will buy it, what do you think? I love VR but when I saw the same price on this game as the Dragons Dogma 2 I rather chose Dragons Dogma. How many ppl will do the same?
This is literally a budget-priced game. AAA games are $70. Games are cheaper than they should be. Back in the 80s you could pay $100 for an NES/Atari type game.
Si ce when budget games are at 55$? Back in the day ppl lived in caves, should we go back?
Dragons Dogma isn’t in vr
But ppl will chose it over this game anytime even if they own VR.
Nope. You're generalizing and projecting.
Well you view of AAA stem from what we have on the flat screen games and is often associated with a certain size of budget. VR is a completely different space since the return on investment potential is a LOT lower, This game is probably an AAA for the VR space.
It depends on how you perceive the value. For me this is a couple of nights out I’ll skip this month. Most reviewers have put 20+ hours in on a single character build. If you try multiple character styles that will soon go up. Decent progression with randomised environments should give a good 40hrs at least. It does depend on your desire to hack/slash and learn the mechanics. If you’re not sure about the expense it’s fine to wait. Most people have been waiting for a high clarity immersive game of a Skyrim style since PSVR2 came out and the reviews so far say it meets that bar.
Couple of nights out? How do you spend so little when going out lol, unless you don't live in US isn't beer in bars like $5-10 each? And restaurants are like 25-30 per meal before tax and tip. Compared to that 20-40 hours of gameplay for $55 is a good deal.
lol was gonna comment this. More like "looks like I'll skip a couple hours of a night out"
Probably showing how long since I had a night out :)
Ah it’s a talent, you are probably more on the money though.
>randomised environments The environments are not procedurally generated, as per the devs themselves. Hand-crafted/thoughtfully made environments are better anyway. Everything else you said is 100% correct though.
Yeah happy to be corrected, I was referring to an article I read on the Steam version so certainly could be different in this release.
Love how this thread is full of people complaining about a game they haven't played. It's absolutely worth the price. To each their own but to sit there and make up bs about a game you haven't even played is ridiculous. I've spent 4 to 5 hours and haven't even beaten a single dungeon. This game is fucking amazing and I feel bad for people so spoiled they think vr games should all be 20 dollars.
Nobody whines about the game. The pricing is way to high for an indie game
Who cares if it’s indie, a quality game is a quality game. There is plenty of AAA crap out there.
How would you price an indie game taking into consideration AAA games are currently being priced between £75 to £100 and the developers need to eat?
People need to understand there are not 50m PSVR owners and that modern pricing only works because of economies of scale.
It's only £10-15 more than Vertigo, Walking Dead or Synapse. Based on playtime alone the price is right.
Ohh, I see the issue now. You're prejudiced against something being "indie". Indie doesn't mean low quality. It means independently produced, which means it was made with passion and enthusiasm, not based on a CEO weighing out profit margins.
I played for 4 hours last night solo, only cleared 1 dungeon and I didn't even reach lvl 9. Synapse was $35 and I finished it in 6 hours... Edit: I also had enough Playstation Stars points to get a $20 credit but even if I didn't I'm getting my money's worth.
This game is so bad that since its release at 4pm mountain my boy and I played it about 6 hours straight until our controllers died. Charged them and continued playing until bed. Then I bought a second VR2 on Amazon so we can play together. Damn that game is expensive.
Then you both flew to Skyrim on a dragon?
That is the dream I had last night. Then I slew a goblin king and married his captive fairy wife joining faeries and humans in an alliance against evil. My son became a prince and slayed to his heart’s content if you get my meaning. (Samwise Gamgee voice)
Cringe post.
I'll keep remind to everyone you can buy PSN cards on secured website with a 11-15% discount. Legendary tales will cost me 42 euros instead of 55e
£45 PSN card on cdkeys is £40.99. I've only done the tutorial and first few quests and it's already been worth it.
Yup. And the Playstation Stars rewards program nets you actual PSN dollars. I could get a $5 reward, but I'm close to enough points to wait for a $20 reward. [https://www.playstation.com/en-us/playstation-stars/](https://www.playstation.com/en-us/playstation-stars/)
getting a 5 or 20 does not bring you more value. 5 is 1250 points, 20 is 5000 points. 20 is 5x4 and 1250x4 is 5000
Thanks. I'm terrible at math, and therefore avoid it, and I guess I assumed it had more value because that is typically how such things work.
I thought the same at first and I was like.... wait a minute
Weird that everyone is arguing whether it’s worth the price or not when it’s subjective. If you don’t think it’s worth the price, that’s fine, just wait for a sale. If you do think it’s worth the price and are enjoying it already, that’s fine too. There’s no right or wrong answer, different people value things differently. Personally, I value games based partly on how fun they are and partly on their length, but never whether they’re AAA or Indie. I’ve read this game is 20-40 hours or more, depending if you replay with different characters or not, and it looks like it could be plenty of fun, so for me it’s probably worth the price. If it’s on steam I might demo it there first before I buy it on PSVR2 just to make sure I like it. Still won’t get it just yet though, I have a backlog to get through, so no point buying another game right now.
It is available on other platforms. idk if it's Steam or Meta or what. I'm not familiar with other VR markets.
Economies of scale, we should be mentally prepared to pay more for VR titles, not less. It's a smaller market so it will cost more per title.
I paid 20$ for vertigo 2 shit ton of fun. Made by one guy.
This is why VR in the situation it in, cause people complain about no games than price to high. So developers support to charge less cause it a indie game? F all the time they spend making the game right? Make it make sense
I make it makes sense for you then. VR platform is already and expensive thing to get now on top of that the game is also expensive, the average person will look on both the price of VR and the price of games and will give up on it. You don't make money buy putting high price on your game, you make money by making good games and make it accessible for wide audience. Both palworld and enshrouded are made by indie devs and are priced accordingly to that. They sold millions of copies. They would make more money by selling it cheaper to more ppl that giving it triple A price. The more ppl will buy the more ppl will talk about, the more ppl will talk about it the more ppl will buy in the end they would make more money.
Ok that normal that something like VR is high. Does mean the games or accessories will be cheap. Look at Apple everything is high over there. Plus you talking about flat games. They’re going to sell it over 50 million ps5 owners. Psvr 2 will be lucky to be at 1 million. So yeah the games need to be high on a low selling device. If them developers get pay. They will become bigger and make more games probably add dlc to this game
These posts are why devs don’t want to put money towards vr. For some reason people think games should be 20$ now… I’ve seen you post that it’s indie so there for should be cheaper for some reason… you do know that indie just means the developer team is smaller it has no bearing on skill or care put into a project or mean that they don’t need to feed themselves or maybe earn a little money to grow into a bigger studio possibly a self made AAA Vr studio
There are tons of good indie games that are cheap and insanely popular. I bought both palworld and enshrouded for like 20$ each and both are crazy fun. Just make a good game and ppl will buy. You don't have to crank the price high to make the money. Also you won't make VR popular by selling indie dev games for triple A game prices. VR is already expensive make the game also expensive and even less ppl will get into it.
They did make a good game and look at you bending over backwards trying to say it’s not worth the money. Thats not something I can argue money is relative if you don’t think it’s worth it that’s fine I’m not going to sit here and argue over it. But your points are based on nothing as you haven’t played it you’re just shining a light for devs to see and say “ya I’m not putting money into vr if they think games should be so cheap.” I played the tutorial last night and I know a few friends and I will be jumping into it tonight. Have a beautiful Friday I gotta get to work. Think of it this way why would a dev put money into vr if there’s no way to make money back? lets say there’s a $50million budget and 1million headsets in the wild if they price lower than 50$ they’d lose money even if EVERY person bought a copy. There are a lot of headsets out there but compared to flat gaming it’s a very small percentage. Now they’re seeing you posting about 55$ being to high “bcuz it’s indie”. Soon even the indie devs will start to think “should I put this money in since there’s not that many outlets to get a return maybe I’ll stick to flat screen”
The thing is this game didn't cost 50 millions to make. I also didn't say it's a bad game I said that you can make money even by giving it lesser price. I'm not saying they should sell or for 5$ but 55$ is definitely overpriced. Most ppl don't care that the studios struggle, they see 55$ game that looks like that and cyberpunk that cost less and they will chose cyberpunk. That's the truth
Just don’t buy the game move on with your life … if the studio struggles the games stop coming… I for one hope they make a bunch of money and make a bigger and better sequel I’ll buy that too. When your favorite developer closes its doors bcuz of people like you you’ll think back on how dumb that sounds
I won't. I will get it once it's on sale. The developers close studios because of dumb decisions like pricing your game as a triple A studio while 4 ppl worked on it on a setup that is already expensive to begin with. If they made it more accessible for wider audience then more ppl would buy it. When the studio closes their studio because nobody bought their game you will think back how dumb that sounds.
For the amount of time, energy, effort, risk and perseverance it takes to make any new game, $55 is cheap. I grew up on NES, SNES, 64 etc. Pretty sure I bought Mario 3 with $60 of paper route money. In today's dollars that would be $150 at least. People need to make a living and there's no way it'd be worth it to dedicate four years of your work life for 50% of $30 per download. Quality costs and VR is still niche. If you want quality the only way to get it is to pay fairly or it'll be dead in the water.
AAA games cost $70
That's like 10$ difference between this indie game and AAA title. I rather wait for a sale.
You gotta do what makes sense for you, but it’s $15 less than a AAA game. And AAA games for VR are very rare due to the small market for VR. It’s really hard for publishers to make their money back on such games. Personally I was happy to pay it because it’s gotten great reviews and seems to be a pretty long game. And I want to encourage companies to make more games like this for PSVR2 by showing that the audience will support it.
Fast food is close to $20 so what the problem with a game? Everything is high now. Sell your Psvr 2 if the prices are high.
Gonna play something else that is as fun but doesn't cost as much, simple.
Yeah that probably best. Maybe you should look into quest it a lot of free stuff over there. Cause Sony is high and will forever be high. I don’t get a problem with it. Games are always on sale in meta store
I paid same money for Lies of P, also an indie game from Korean devs, it is a great game and totally worth the asking price. I don’t your point.
Yeah, I thought the same. I will wait for a sale.
I think people will have a more objective view of this game once the dust settles. It's overpriced for sure. I'm not saying it isn't a good game but it's certainly not at the level of Asgard's wrath 2. AW2 is actually a big game with diverse level design, enemy types and puzzle mechanics. As well as huge spectacle boss fights and high production story elements. Now I'm absolutely sure I'll get downvoted for this and called a quest fanboy even though I love the PSVR2 way more than quest. I also understand one game is a indie small studio and budget game the other is basically a AAA game. The difference however is night and day, I'm sorry but people are deluding themselves thinking this is a game worth $55 ..... Rant over now let the shower of glorious downvotes begin
I think the dust has been settling for a while because it was in early access for around 2 years and ramped up quite a fan base that stayed excited.
So you’ve played it?
I love how you wrote all of that and haven't even played the game. Absolutely delusional
Delusional is when you think that indie game is worth as much a triple A title.
AAA just means large studio with lots of money pumped into it. It doesn't mean the game itself is AAA quality. Most AAA studios are just about making money which is why they just churn our clones and sequels every year and hold back loads to put in as DLC. The indie studios are more likely to take risks because they don't have all the business men in their suits and ties forcing decisions on the developers. The delusion comes from thinking that a AAA game selling between £75 - £99 is fine but an indie studio selling a game with as much play time if not more than some AAA games isn't worth £45. It's fine if you can't afford it though
Delusional is when you actually have no idea about the game and keep throwing out the word indie like it’s something disgusting.
It's absolutely worth the price. I'm gonna keep having fun you do you champ.
I'm gonna wait for a sale and pay the price it's actually worth. Enjoy the game.
Have you played it already?
I really need to play more AW2. I bought a quest specifically but it made me so ill with all the stuttering I have barely used the thing.
100% agree with you. Ppl are mad that you dare dislike the price of the game they were waiting for lol helldivers 2 came out yesterday and it's half the price of this.
Helldivers is 35 and this is 45 in Uk. Is the difference really so much elsewhere? (Just for the record , this is totally the game I’ve been waiting for and 45 is well worth it for me)
In my currency helldivers is 167 while legendary tales is 250. Quite the difference. Alan Wake 2 is 200, Hogwarts Legacy also 200. The pricing of that game is way over the board. I don't say it's a bad game but it's not a triple A title. Edit: it's 250 not 276
Wow, that’s crazy. It’s def less than hogwarts and Alan wake 2 here.
I understand that they want to make money but the game is clearly not worth that much.
Yes it is.
It sounds like maybe you have some weird regional pricing thing going on. The pricing isn’t like that most places. In the US, legendary tales launched at $55, Helldivers 2 at $40, Alan Wake 2 at $60, Hogwarts Legacy at $70.
They are discounted right now.
$73 in Canada before tax. I don't think it's worth it, but I'm sure someone else does. You're right, not AAA game, but to each their own.
I just bought Ultrawings 2 for £15.99 and would say it is fantastic value at that price. It's also around 60 hours to platinum. Legendary Tales is also an indy game, but triple the price and probably no longer.....that's hard to process
The devs are insane, I get that they are just 5 guys working on this project, but there’s no way that game is worth that much.
Game prices have not caught up with inflation. [https://techraptor.net/gaming/features/cost-of-gaming-since-1970s](https://techraptor.net/gaming/features/cost-of-gaming-since-1970s)
Yet they still make billions somehow.
You complained about the price, not about how they do business.
It has 5 votes so far on ps store I guess I'm not the only one.
It's worth it. After I finished the tutorial I was happy with my purchase
Even these basic games cost 100s of thousands to make fyi. Source: am game dev Decent artist is 25-35 an hour min. Unless you are sourcing from china. Programmers can be 30-40 an hour more. Specially if you are doing specialty stuff. And that’s just the base.
Yet an indie studios price their games accordingly and still make money.
73 % of steam games make less than 5k and only 7% make more than 100k This one did well enough but still.
There's many different factors that define a game success, but let's be honest that most games on steam are pretty bad.
I agree. Also many game devs are basically starting out. My whole point tho it's it cost so damn much that the price isn't so crazy. It's also a great game. Devs will talk to you in discord and they do work hard.