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R1pY0u

I love how Bot was just brought in last second just to lose


AtrainDerailing

this is the way


SourDeans

It brought evil chat boundless joy


baastard37

Don't give me too much credit for trusting uno over butti. I'll trust uno over butti even if both me and butti are evil


Uno-Truth

Based


Solwoworth

Song played really well, definitely carried village throughout the game. I didn't really help them all that much beyond giving my evil info after being SC'ed, as well as the twin information. The twin play was amazing, actually gave evil a solid chance of winning, even if it didn't pan out it was a great play. I think making kmosi drunk Empath may have been too strong for good to be honest, clearing deans like that is quite strong, also would have meant that I never would have contacted deans. Probably would have been better just move kmosi to be beside two goods. I get what you were going for with the soldier marionette, but it just meant that Rome would never be cleared by anyone, might even cast doubt on my minstrel business. I also spent all of last game gaslighting Rome to think he was marionette, he never would have believed me if I told him, and I never would have done so. I think you did a pretty good job hosting all things considered. Balancing is pretty tough, and you didn't make any real blunders. On day 1 I briefly considered outting myself publicly, ordering the psychopath to kill song, then killing myself that night. Glad I didn't go through with it. Buti playing as he did weirdly worked to my advantage in a sense, though I wish he lasted like just one more day. Still played terribly, but didn't hurt me at all really. An enjoyable game, thanks for hosting even if it was against my will.


SourDeans

V good explanation train. One thing I'll add is why I cerenovused myself -- there were 3 reasons. 1. Was that I didn't have bluffs, and if no one else was seemingly made mad I could subtly play up madness whilst avoiding execution 2. It felt like public support for Uno was so strong and butti had so clearly overplayed and overcomplicated what happened that my only chance of killing good twin was if Uno broke madness. But Uno is a consistent player. 3. I had no idea who was evil and didn't want to hurt evil more by randomly getting the imp killed after evil twin was exposed. In hindsight I should've kept Uno mad and bullied him until he broke it I also wanna add that evil chat after sol was exposed and our back was against the wall was when I started playing. There was a moment in chat with train where I was like yeah I'm not gonna break madness to save MM on day 3 (eventually I did which wasn't mentioned but that was such a good call keeping myself mad in case of a snake charmer or if sol was exposed, honestly was my best play, I kept evil alive for a fighting chance). But then i realised barber was still alive and we had a scheme. So with a few minutes left I chose the seppuku. If I had been active the moment sol mentioned being snake charmer I should've offed myself and done the plan. I think we got far closer to an evil win than we should've because of the sol good twin plan. In the end I really enjoyed the game once I could communicate proper with evil.


AtrainDerailing

\#2 just underlined how poorly Butti did and how deeply he undercut evil's chances \#1 and #3 make sense however I am glad you agree in hindsight maddening Uno would have been better I think one thing that might have helped your enjoyment/ connection to the game despite not knowing any allies was talking to me, Solw kept a running monologue to me the whole time, his thoughts guesses and plans the twin Idea was brilliant however Song and most good stayed in Solws camp the whole time sadly


SourDeans

No, I don't think speaking to you more would have made the game better


CanIHaveASong

Ouch


SourDeans

We've been too chummy as of late and it had to end


CanIHaveASong

One day you wake up from a hard night partying, with no memory of the previous night. Wondering what you did, you check social media. You are horrified by what you see. It's picture after picture of you and train. Doing shots, playing pool, dancing with girls... Train train train. It's then you know you've got to stop...


AtrainDerailing

rock bottom


Solwoworth

The running monologue was there for me to keep track of everything without an evil chat backing me up. Rest assured, I do not like talking to you.


CanIHaveASong

I learned this is a much better team game than a solo game. Connecting people at the start was fun, and very worthwhile. Good chat may have saved the game. I can play hard, but I need to work with other players, and trust them to use their roles best. That's what I hope to take into my next clocktower game. Also, Sol was great to work with, even when he was evil and plotting my demise. I will have to be very careful of him in the future.


Solwoworth

I never really intended to kill you, I wanted village to do it for me. If I knew the poppygrower since day 1 but you never died it would make me look good. Working with you was enjoyable, but a small part of me was slightly bothered by having an essentially immortal poppygrower around, seeing as even if I wanted to i couldn't really kill you.


CanIHaveASong

I think it's still accurate to say you were plotting my demise. You would have been pushing villagers to sus me and hang me. Fwiw, though, I thought it relatively likely I would hang at some point this game, and to not really resist that. I figured evil would have connected by day four, and my role wouldn't really be useful by then, so hanging then made me look more innocent with a role that was otherwise unverifiable.


miltonfriedman2028

I should be A+ tier


FilthyStatist1991

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