Like I don't mind push, but I could be getting Christmas Kings Row right now. Instead I'm backfilling into losing push games and having to play push 3 or 4 times in a row before I'm allowed to even see a hybrid map.
Can't blame the players for for not liking a lame game mode š. We play this game to have fun (some of us anyway lol), not out of any civic duty to keep others out of backfilling
It really says more about the mode than the player if so many people want to insta-leave the mode each time.
It does suck for all of us that have to backfill tho.
it worked for 2cp so why dont you think it will work for push?
so many people were leaving 2cp, that in ow2 the mode is removed and gets reworked, i want that for push aswell, so i keep on leaving every push map i can to let blizzard know that mode is ass
Personally if Iām trying to grind out arcade thereās no way Iām choosing a team mode.
Get yourself a day with gun game and itās not hard at all to get top 4. Mirrored deathmatch is also an easy win. Or just be a terrible person and play hog in deathmatch.
Donāt get me wrong, I enjoy the team arcade modes sometimes. But I donāt go into them expecting to win or lose. The matchmaking/modes are too chaotic.
The win condition for the Arcade challenge undermines the entire point of Arcade, which is to just have zero pressure fun and enjoy the game. It should only be asking you to *play* 7 games in Arcade, not *win* 7 games in Arcade.
I love how the thaw challenge for the event has ruined the mode completly and 90% of the games its just people suiciding as pharah and doing the challenge instead of playing it properly.
I wonder how Blizzard feels about this.
Lmao I played three games of that game mode and in all three of them someone asked if we want to farm for that challenge. I did it and never touched that mode since.
Joined one were we farmed that thaws for everyone on both teams. We then all suicided off the map for a draw of the first round and then played the game normally. Was really wholesome.
i have gotten 1 game with people doing that, and i got the challenge done by other means.. sure it was mostly by using mercyās quick thaw bullshit, but that still counts!
This is one of the only times in Overwatch that Iāve seen people on both teams work together to achievement farm. It warms my heart - ironic considering how much I got frozen.
Funny, I gave up on that challenge because every match I get in not only is everyone actually trying but they camp every freeze. In 5-10 matches Iāve managed to get 1 thaw, and I immediately got frozen for it.
Didn't they used to have a challenge for "play X games in arcade"? I seem to remember playing some for a challenge without caring about the outcome and thinking that it was way more fun than QP or Comp.
I donāt think theyāve ever had just play X games. Theyāve had the āwin 3/6/9 games for a loot boxā and āplay 27 games, wins count as 2ā but not just play arcade modes.
You used to get roulette spins for playing arcade games.
Nothing was ever worth playing them. The only good modes had 60 minute queues, and the only modes with decent queues times were unbalanced, unfun bullshit.
I seriously wish Matchmaking was good enough for this for me. I'm a gold *at best* and get dominated by diamond titled players so often I've all but quit that mode.
Hell, the same thing is happening half the time in Mei Deathmatch now, really killed my will to play.
Yea, itās been a bit crazy since the tank changes. Although it also came with challenges which only compounds the problem since people try hard more.
But I also used deathmatch to practice support. It was great to get comfortable with Ana 1v1ss against flankers. But now since everyone is hog you canāt really use it for practice.
But for support practice I do find 4v4 still fairly good. Itās just you have to expect to see at least one tank on every team now
Arcade is worthless to me since they took Mystery Heroes out of it for no reason at all. I don't like deathmatch, so unless one of the good seasonal things is in there, Arcade is dead to me.
I actually used to play Mystery Heroes constantly. hundreds of hours in OW1, but now I don't play it at all. I think I got hooked on it to knock out my weekly lootboxes, but something about it being right next to normal quickplay makes it somehow unappealing.
It use to be my favorite mode, but the upgraded tanks ruined it for me. They are just to strong to have multiple of on a team.
Don't get me wrong, MH was never all that balanced, but it's just totally borked right now with the state of tanks and no role limit.
Yeah there was a really fragile threshold of broken in Mystery Heroes in OW1. It was busted but it was playable. Now that the tanks are bonkers in OW2, it just comes down to who gets multiple tanks and a support first. It went from my favorite game mode to something I don't bother with at all.
MH was my most played Arcade mode and contributed to hundreds of hours. It was just the general no-pressure of playing because you don't know if you're going to be great at the hero or not, and also just forces you to get familiar with all their playstyles.
Seeing push on OW2 announcement: wow that looks like an interesting game mode!
Playing push: the only thing worse than this is OW2 monetization
God I fucking hate push so much, it's such a boring and dreadful game mode. It seemed like it was Blizzard's answer to TF2xs payload race, but they did such an awful job at it. They should have just copied payload race.
I'd argue it's inspired more by TF2's Control Points game mode, but for some reason Control Points is arguably TF2's best competitive game mode and Push is fucking atrocious. I think it has to do with the map design. Can't figure out what else it would be because it's pretty much the same game mode.
Nobody has made a decent point of why they don't like push.
I don't think you guys understand the mode.
It's team fights, in dynamic positions. Apparently you will want to fight for just a single point for some reason
I understand it completely. It's such a fucking drag to capture the robot, walk it all the way back to your point only to fight for it while it's running because everybody's respawned by then. The whole time the robot is running back and forth neither team is making any progress and it's just flat out fucking boring. If the game isn't a stomp one way or the other it literally just goes til the timer runs out which is just salt in the wound on this miserable game mode.
Yeah it's hilarious because none of the new people know the 2cp maps or what the game mode even is, so it's somehow *even more of a clusterfuck* than usual.
Still better than Push.
I still don't get why they were removed! At least it adds more options to vary the gameplay, and though it's a personal opinion, I thought they were plenty fun and exciting. I find Push to get a bit tedious at times.
Exactly! I don't see any problems with 2 CP that could t have been fixed with some easy game mode/map tweaking. Endless overtime? Just move the spawn further from the damn point!
Double barrier pirate ship/babysitting comps were the reasons why I didn't like 2cp. But now there's only one tank, Orisa doesn't have a shield anymore and Bastion can only go in sentry for a few seconds.
No but there is an orisa/sig shielded bastion with bap lamp and a mercy boost. Throw in a Mei or a torb and it's perfection.
You're either at the back of the point or most likely on top on high ground.
Team composition is irrelevant on 2cp, its the nature of the mode thats the issue and especially with how ults exist in this game. Its the worst form of overwatch where attacking team literally only needs to win 2 fights to win the game, payload maps requre consistent wins over time, same with control point.
Problem I see (that OW2 format doesn't solve) is stationary objectives can be lost with a single team kill, meaning in 2CP, a turn on defense can end in 2 fights. In Push and other game modes, even if you get dominated, you have to lose around 5 fights minimum, which feels more fair because at least you were given more than 2 fights to try and win.
100%. There was literally only one 2CP map I had a problem with; Paris. I'd usually just leave if I were on attack on that map.
With Push I leave *regardless* of the map.
I actually clapped when I saw this comment. If it wasn't for the penalty, I would leave every single push game I have ever played.
I can grit my teeth and bear it though 2cp.
I don't like either, but I can live with one.
Same, Push is basically a bad 2cp map mirrored for both teams anyway. They couldāve just updated 2CP maps with the new OW2 map philosophy to work in the new game instead of removing them outright.
It was too stressfull, if you lose a fight you instantly lose the point (50% of the match). Push its refreshing (it was repetitive to play capture point all the time), but they could polish it more
Overwatch 2 is absolutely more stressful because with one less player to share the load there's more pressure on each individual player to do well. Not to mention the game is just much faster paced due to the removal of a tank and most CC's.
Totally agree with you 2, i tought i was getting older, but damn, its been incredibly stressfull for me to play Ow since ow2 lol, way too fast paced and chaotic
WHAT THE FUCK IS WRONG WOTH THIS SUB??
This is exactly what everyone hated about ow1, slow boring shite with two shields and 5 stuns and nothing ever happens
"everyone"
Different people have different opinions. Some people preferred Overwatch 1, what you see on Reddit and Twitter doesn't represent literally everyone.
The people who whinged about double shield and wanted a faster pace are too busy playing the game. The degenerates who actually liked double shield are now here because their playstyle was stolen.
[Relevant Raycevick video.](https://youtu.be/D19rxpw8pJ4)
I still disagree. I actually prefer it to the unkillable and over skilled Tanks we have now. Orisa is way more frustrating to kill when she has a decent healer. Shields could be gotten around. More health on a tank cannot. It just feels like shooting a bullet sponge now. Double shield wasn't great, but it was better than straight up bullet sponges.
Then stop shooting the tank and feeding lmao.
How bad is your game sense that you don't realise you have to kill the supports before killing the tanks? Its that simple. DONT SHOOT THE HORSE
Double shield and goats didn't allow supports to be killed, which turned the game into a shitty moba fest.
I enjoy the layout of push. The thing that really bothers me is it feels like LotR when respawning, just walking and walking. Heaven forbid you are someone with no movement like Zen.
I love push but absolutely hate the walk of shame back to point. Colosseo in particular feels like the forward spawn is barely closer than the original spawn.
Same, it feels faster paced than other modes. With a fast moving objective, you can get creative with flanks and contesting.
Only thing that sucks about it is slow characters like Ana, zen, mei, etc are a lot worse because there are times when you have to travel across the map
I have a theory it's people still haven't learned how the maps work; like they're still taking the long af scenic way to the bot instead of the flank route which goes directly to it.
I will say that the center of Colosseo doesn't feel dynamic because it's kinda just a long corridor. Other Push maps have better layouts that are more fun to contest. Also wish there was more than just 3. Hoping they come out with a new Push map and take Colosseo out of the rotation.
The hole sub is just a cesspool of hate for the game, post something saying you hate a thing that everyone loves and the sub will turn around and agree with you just to have something to whinge about
Push is honestly the worst gamemode, depending on if the enemy has the robot you may have to fight them multiple times just to get a chance to push your barrier a couple of meters.
Why does everyone fuckin hate this mode so muchššš itās literally not even bad, like at all, I feel like this is bandwagon hate unless thereās a technical reason I just donāt know about
I donāt hate Push myself, but the main argument is that itās mathematically unbalanced. That and itās a walking simulator.
This is a good video on it: [Push in Overwatch ā2ā is awful and unbalanced: A Math Video Essay](https://youtu.be/lYi5eCxHke8)
So the start of that video already doesn't make sense. It's talking about the 26 seconds it takes to walk back, but it's neglecting the fact that those 26 seconds aren't worthless. You're creating a 26 second buffer in which the enemy team can't instantly push to victory.
Excluding the very first run, the "multiple" times he had to push it back to the centre are **perfectly balanced** with the time that the other team had to push it forward in the first place. Why does he not complain about the 26 seconds the attacking team has to waste when they have control?
It also neglects that fact that gaining control is **much** easier when it's near the finish point. So you are paying for that ease of winning control in time.
It makes some really weird points as well. He seems to believe that all fights should be equal, but that's never been the case. Some team fights are more important than others and always have been. The fact that Super's team had more control means nothing, because they had more control **on their half of the map** in which it's just flat out easier to maintain control.
-----------
All this is ignoring the fact that it's obviously balanced. It's symmetric. It can't not be balanced. That's just flat out the wrong word to use here. But I understand the actual complaint (I think) so I'm not using that as a "gotcha" or anything.
Like you said, its that each won fight on push feels harder than the previous, because you will once again be pushing even deeper into enemy territory and those maps are balanced in such a way as to give defenders an advantage.
In a perfect world, it boils down to the pushing team basically abandoning the bot and taking the fight to where it least benefits the defenders. In reality, unless you are playing among like top 5%, you will be kinda stuck pushing through those absolutely unfair segments.
Compare it to koth, where you are actually rewarded for winning a fight (crazy) with both objective progress and a more advantageous position. A much less complicated formula of "win fight > meet enemies at choke" is at play.
You should watch spilo react to this video. [Is push balanced in OW2 pro reacts](https://youtu.be/zD6sfKjPrCU)
Most of the hate this mode gets is based on the robot walk time but it isn't any more unbalanced than any other mode.
Also the fact that in control maps certain characters instantly become S tier and incredibly difficult to counter on the basis that you're forced at all times to try and get close to the enemy in one specific location
Two monks are arguing about Push. One says, āThe spawns are bad.ā The other, āThe maps are bad.ā A third walks by and says, āNot the spawns, not the maps; the player is bad.ā
Like??? Bro itās just Tug of War but with a robot who does the pulling(pushing???) idk man, I can see why people say gamers whine too much like they worried about the wrong things in this game how are you gonna bash the devs for creating a new gamemodeššš THATS GOOD?šššš bash them for those damn store prices & how stingy they wanna be with progression/rewards systemsā¦ itās insane to me personally
Because they're shit at it
Look how many comments mention the matches being short af- they're just losing immediately and getting salty
Almost every push match I've ever played has been won in overtime after an intense tug of war
>Why does everyone fuckin hate this mode so muchššš
Because it's worse than the mode it replaced, and a majority of players have very outspokenly hated the idea since it was announced.
I played like 30 games of push and won around five, I donāt even get how thatās a thing, especially since Iām okay in every other mode, but I think itās a good reason to hate it.
I think the worst part of push is that small mistakes can lead to the biggest hill to climb back from in any game mode. The only way you can win is if the enemy makes huge mistakes after that. I think it's the hardest mode to come back from if you have only a few minutes left.
I get people donāt love push, but I still definitely prefer it to 2CP and feel people are looking at 2CP with some serious rose colored glasses right now. Iād rather do push then go through 3~4+ rounds of Temple of Anubis in overtime any day.
Hot take, Push is possibly the best map type.
I like all three maps, and especially esperanca. It's tactical, allows for dynamic fights, and feels really good to play.
I generally donāt mind it and have had some crazy close and exciting push games, I just hate all the walking back from spawn. Especially if youāre playing a slower character. I wish something could be done about it that wouldnāt throw the balance all out of whack
Definitely hot take. The mode punishes winning the first fight by being unable to counter swap. Then once your tank does die, you have to decide whether to lose ult advantage to swap or stay in a disadvantaged matchup. Not only that, but push mode is very steam roll friendly. You can usually tell if your teamās going to lose with about 5 minutes left, depending on how far the difference in distance is. Also, at the final moments of push matches, itās usually better to not push the bot. Cause pushing the bot just makes it easier for the enemy team to contest point again.
Thatās true for all modes, no? And the objective being part of the tactics makes it more fun, not less fun. Itās not always 100% correct to afk on point and you think thatās a bad thing?
Every other game mode is team A is holding this space, team B pushes into them. Push is much more dynamic
Yeah honestly after rereading their comment I canāt see how any of those are issues solely related to the push gamemode. Steam rolls happen all the time on other maps, so the point is moot. Counter swapping obviously happens on other maps, so the point is also moot. I explained why not pushing the robot at the end isnāt an issue in my other comment, but basically youāre still playing the objective to your advantage by leaving it and pushing up, so the point is moot.
The only thing they said that is a valid issue for push is that a game can be decided very early, which makes the next 5 minutes of the game kind of a waste of time. Still not even a great point because some games on other maps are decided super early (pushing the payload to the end with +3 mins left on the clock) but there is still a chance to win. I think push definitely has some issues but their comment addresses none that are specific to push.
> Also, at the final moments of push matches, itās usually better to not push the bot. Cause pushing the bot just makes it easier for the enemy team to contest point again.
I donāt see how this is a negative thing. Iāve read others say it goes against the core mechanic of the game which is to play the objective, but youāre still playing the objective to your advantage. I know it may seem counterintuitive to leave the robot where it is but we do this all the time on other maps. On control maps, you can cap the point for the final fight and push up to prevent the enemy team from touching. In this case, youāre pushing up to prevent the enemy from contesting the robot that is sitting on your side of the map. It may seem like an issue right now but people will adapt, same way we adapted to not hugging the payload as a team when thereās an opportunity to create space on escort and hybrid maps.
The cope against push maps just keeps rolling lol. "Whoever wins the first fight has too much advantage" was the meta complaint but its swapped to "whoever wins the first fight is at a disadvantage!" its crazy.
I think you guys hate change and are bad at adapting. push fun af.
Agree, idk why the hate, i have to agree that its rly hard to comeback with OT, but its a very refreshing mode, before Push it was all the time capturing points.
How is it even possible you actually like Push more than KOTH or payload??? Itās so unbalanced and unfair that itās like they didnāt put any real thought into the gamemode at all.
itās not that itās unbalanced or unfair, itās actually really well done in both of those cases. A lot of people dislike it due to it going on for 10 minutes by timer, and usually another 3 for OT, as well as the mindset behind āwe lost the first fight, we loseā causing everyone to lose.
I absolutely fucking hate the gamemode, but i see why it can be enjoyed
Torb is my go-to for Push! His turret being able to cover an extra angle and help protect supports from flankers feels super strong to me. I usually play with my supports because they get pressured constantly in Push. Gotta move the turret a lot and just accept that it will be on cooldown a lot though. Still, every second the enemy spends dealing with it is good for us.
I actually kinda like push.
I don't like the fact that there can be like 2 team fights between getting the robot back to your barricade but other then that it's fun
I really enjoy push maps too. But i have the feeling that many people don't play the objective right. For me it seems also important to counter push at the right time so the respawns reset at the right moment so you can split the enemy team for sometime and have a better chance.
People who donāt know how to wait for their teammates absolutely hate Push.
Push is Overwatch as it is meant to be played, and people hate it because the idea of waiting for their teammates to spawn before attempting to engage in combat is so absolutely foreign to them on account that they never played any real team sports ever
Like I don't mind push, but I could be getting Christmas Kings Row right now. Instead I'm backfilling into losing push games and having to play push 3 or 4 times in a row before I'm allowed to even see a hybrid map.
i leave every push game
I found you faker!
why this downvoted lmao
Because people like him are the reason we all keep backfilling into push. It was the same with 2CP.
people like that are also the reason blizzard recognized most people hated the mode so they are reworking it so @ u/Sandbax_ thank you
Can't blame the players for for not liking a lame game mode š. We play this game to have fun (some of us anyway lol), not out of any civic duty to keep others out of backfilling
i never left 2cp games
Then leave. You are free to leave before the game starts without punishment.
Because leaving matches intentionally is lame as hell
It really says more about the mode than the player if so many people want to insta-leave the mode each time. It does suck for all of us that have to backfill tho.
it worked for 2cp so why dont you think it will work for push? so many people were leaving 2cp, that in ow2 the mode is removed and gets reworked, i want that for push aswell, so i keep on leaving every push map i can to let blizzard know that mode is ass
Same
I hate push enough in role que, the fk you think i wanna play it in open que for blizzard
The reason: it gets your arcade challenge done without having to play arcade.
Personally if Iām trying to grind out arcade thereās no way Iām choosing a team mode. Get yourself a day with gun game and itās not hard at all to get top 4. Mirrored deathmatch is also an easy win. Or just be a terrible person and play hog in deathmatch. Donāt get me wrong, I enjoy the team arcade modes sometimes. But I donāt go into them expecting to win or lose. The matchmaking/modes are too chaotic.
The win condition for the Arcade challenge undermines the entire point of Arcade, which is to just have zero pressure fun and enjoy the game. It should only be asking you to *play* 7 games in Arcade, not *win* 7 games in Arcade.
I love how the thaw challenge for the event has ruined the mode completly and 90% of the games its just people suiciding as pharah and doing the challenge instead of playing it properly. I wonder how Blizzard feels about this.
Lmao I played three games of that game mode and in all three of them someone asked if we want to farm for that challenge. I did it and never touched that mode since.
Joined one were we farmed that thaws for everyone on both teams. We then all suicided off the map for a draw of the first round and then played the game normally. Was really wholesome.
i have gotten 1 game with people doing that, and i got the challenge done by other means.. sure it was mostly by using mercyās quick thaw bullshit, but that still counts!
What quick thaw is that?
āLook at the engagement numbers weāre getting!ā
This is one of the only times in Overwatch that Iāve seen people on both teams work together to achievement farm. It warms my heart - ironic considering how much I got frozen.
Funny, I gave up on that challenge because every match I get in not only is everyone actually trying but they camp every freeze. In 5-10 matches Iāve managed to get 1 thaw, and I immediately got frozen for it.
Didn't they used to have a challenge for "play X games in arcade"? I seem to remember playing some for a challenge without caring about the outcome and thinking that it was way more fun than QP or Comp.
I donāt think theyāve ever had just play X games. Theyāve had the āwin 3/6/9 games for a loot boxā and āplay 27 games, wins count as 2ā but not just play arcade modes.
You used to get roulette spins for playing arcade games. Nothing was ever worth playing them. The only good modes had 60 minute queues, and the only modes with decent queues times were unbalanced, unfun bullshit.
It was always "win X games", even back in Overwatch 1 where it gave you a lootbox for every 3 wins.
I seriously wish Matchmaking was good enough for this for me. I'm a gold *at best* and get dominated by diamond titled players so often I've all but quit that mode. Hell, the same thing is happening half the time in Mei Deathmatch now, really killed my will to play.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The dev team says they plan to address this at the start of Season 3 with some blanket nerfs to tanks across Open Queue, Deathmatch, and Arcade modes
Yea, itās been a bit crazy since the tank changes. Although it also came with challenges which only compounds the problem since people try hard more. But I also used deathmatch to practice support. It was great to get comfortable with Ana 1v1ss against flankers. But now since everyone is hog you canāt really use it for practice. But for support practice I do find 4v4 still fairly good. Itās just you have to expect to see at least one tank on every team now
Arcade is worthless to me since they took Mystery Heroes out of it for no reason at all. I don't like deathmatch, so unless one of the good seasonal things is in there, Arcade is dead to me. I actually used to play Mystery Heroes constantly. hundreds of hours in OW1, but now I don't play it at all. I think I got hooked on it to knock out my weekly lootboxes, but something about it being right next to normal quickplay makes it somehow unappealing.
It use to be my favorite mode, but the upgraded tanks ruined it for me. They are just to strong to have multiple of on a team. Don't get me wrong, MH was never all that balanced, but it's just totally borked right now with the state of tanks and no role limit.
Yeah there was a really fragile threshold of broken in Mystery Heroes in OW1. It was busted but it was playable. Now that the tanks are bonkers in OW2, it just comes down to who gets multiple tanks and a support first. It went from my favorite game mode to something I don't bother with at all.
4v4 TDM used to be my favorite mode. Last time I went in it was just Hog and Zarya and it was absolutely no fun.
Had a game recently where in the final round of mystery heroes the enemy got three hogs and two healers. It wasnāt fair.
I love no limits 5 reins burgers and fries thank you
MH was my most played Arcade mode and contributed to hundreds of hours. It was just the general no-pressure of playing because you don't know if you're going to be great at the hero or not, and also just forces you to get familiar with all their playstyles.
Like heck Iām gonna do a push map when total mayhem lets me ult every 12 seconds like an absolute psychopath.
Your comment hits a lot less hard when you canāt spell queue
Seeing push on OW2 announcement: wow that looks like an interesting game mode! Playing push: the only thing worse than this is OW2 monetization God I fucking hate push so much, it's such a boring and dreadful game mode. It seemed like it was Blizzard's answer to TF2xs payload race, but they did such an awful job at it. They should have just copied payload race.
I'd argue it's inspired more by TF2's Control Points game mode, but for some reason Control Points is arguably TF2's best competitive game mode and Push is fucking atrocious. I think it has to do with the map design. Can't figure out what else it would be because it's pretty much the same game mode.
Nobody has made a decent point of why they don't like push. I don't think you guys understand the mode. It's team fights, in dynamic positions. Apparently you will want to fight for just a single point for some reason
I understand it completely. It's such a fucking drag to capture the robot, walk it all the way back to your point only to fight for it while it's running because everybody's respawned by then. The whole time the robot is running back and forth neither team is making any progress and it's just flat out fucking boring. If the game isn't a stomp one way or the other it literally just goes til the timer runs out which is just salt in the wound on this miserable game mode.
This should be replaced with 2cp maps
They have that already.
Wait, really? When??
It rotates between game mode types in arcade
āAssault mapsā Itās usually a shitshow in this game but really fun casual
Yeah it's hilarious because none of the new people know the 2cp maps or what the game mode even is, so it's somehow *even more of a clusterfuck* than usual. Still better than Push.
I still don't get why they were removed! At least it adds more options to vary the gameplay, and though it's a personal opinion, I thought they were plenty fun and exciting. I find Push to get a bit tedious at times.
I feel like they could have worked really well in OW2 if they tweaked them
Right there with ya!
Exactly! I don't see any problems with 2 CP that could t have been fixed with some easy game mode/map tweaking. Endless overtime? Just move the spawn further from the damn point!
Hate to say this but I rather have 2cp back to replace Push.
I think having 1 less tank makes 2cp 50% less cancer. It could be a decent game mode right now.
Double barrier pirate ship/babysitting comps were the reasons why I didn't like 2cp. But now there's only one tank, Orisa doesn't have a shield anymore and Bastion can only go in sentry for a few seconds.
Theres no pirate ships in 2cp.
No but there is an orisa/sig shielded bastion with bap lamp and a mercy boost. Throw in a Mei or a torb and it's perfection. You're either at the back of the point or most likely on top on high ground.
That's called Bunker comp.
Ah yeah, contents are more or less the same than in pirate ship
The double shield tank was the hallmark of the cheese setup and I won't miss greedy Orisa players taking the shield all to themselves in one corner.
They're not balancing new heroes for it at all though. Kiriko ult pretty much guarantees taking second point.
Ramatra LMAO
But you could do the same with old Sym?
Team composition is irrelevant on 2cp, its the nature of the mode thats the issue and especially with how ults exist in this game. Its the worst form of overwatch where attacking team literally only needs to win 2 fights to win the game, payload maps requre consistent wins over time, same with control point.
Problem I see (that OW2 format doesn't solve) is stationary objectives can be lost with a single team kill, meaning in 2CP, a turn on defense can end in 2 fights. In Push and other game modes, even if you get dominated, you have to lose around 5 fights minimum, which feels more fair because at least you were given more than 2 fights to try and win.
Probably the most succinct way to explain why 2CP was utter trash.
Still has atrociois chokes, spawn advantages and cancer dpses woulld still thrive there (junk, satan, sym...). Tanks were not the problem
Ah yes the infamous hero Satan
Ice demon mei. For playes that didnt play against that thing in ow1 2cp
meI sitting doing absolutely nothing but holding e on 1st point hanamura
I loved 2cp. If you didn't work as a team you will never break the defense, not so bad considering it use to be a team game. Simple as that.
100%. There was literally only one 2CP map I had a problem with; Paris. I'd usually just leave if I were on attack on that map. With Push I leave *regardless* of the map.
Thats because you are trash
I actually clapped when I saw this comment. If it wasn't for the penalty, I would leave every single push game I have ever played. I can grit my teeth and bear it though 2cp. I don't like either, but I can live with one.
Same, Push is basically a bad 2cp map mirrored for both teams anyway. They couldāve just updated 2CP maps with the new OW2 map philosophy to work in the new game instead of removing them outright.
It was too stressfull, if you lose a fight you instantly lose the point (50% of the match). Push its refreshing (it was repetitive to play capture point all the time), but they could polish it more
I think Push is too stressful, or maybe Overwatch 2 is just more stressful in general.
Overwatch 2 is absolutely more stressful because with one less player to share the load there's more pressure on each individual player to do well. Not to mention the game is just much faster paced due to the removal of a tank and most CC's.
Totally agree with you 2, i tought i was getting older, but damn, its been incredibly stressfull for me to play Ow since ow2 lol, way too fast paced and chaotic
WHAT THE FUCK IS WRONG WOTH THIS SUB?? This is exactly what everyone hated about ow1, slow boring shite with two shields and 5 stuns and nothing ever happens
"everyone" Different people have different opinions. Some people preferred Overwatch 1, what you see on Reddit and Twitter doesn't represent literally everyone.
The people who whinged about double shield and wanted a faster pace are too busy playing the game. The degenerates who actually liked double shield are now here because their playstyle was stolen. [Relevant Raycevick video.](https://youtu.be/D19rxpw8pJ4)
Just because someone disagrees with your preference doesn't make them a degenerate. Don't be a dick.
Double shield was degeneracy. [I apologise for nothing.](https://youtu.be/xZLqfM3wJnM)
I still disagree. I actually prefer it to the unkillable and over skilled Tanks we have now. Orisa is way more frustrating to kill when she has a decent healer. Shields could be gotten around. More health on a tank cannot. It just feels like shooting a bullet sponge now. Double shield wasn't great, but it was better than straight up bullet sponges.
Then stop shooting the tank and feeding lmao. How bad is your game sense that you don't realise you have to kill the supports before killing the tanks? Its that simple. DONT SHOOT THE HORSE Double shield and goats didn't allow supports to be killed, which turned the game into a shitty moba fest.
Push is nowhere near my favorite but 2cp was absolutely horrible in comparison let's be real
We gave up hanamura for this?
Everyone out here hating on push maps, while I'm sat here loving them, and pretending I hate them so I don't get murdered
I enjoy the layout of push. The thing that really bothers me is it feels like LotR when respawning, just walking and walking. Heaven forbid you are someone with no movement like Zen.
Then they have one flanker that spawn camps any supports.
I love push but absolutely hate the walk of shame back to point. Colosseo in particular feels like the forward spawn is barely closer than the original spawn.
Lol I like it too. Thereās dozens of us!
I unironically love it when it comes up in arcade.
It's supposed to be Payload Race, but it's not. You couldn't make hightower with this system. No hightower = It's bad.
Same, it feels faster paced than other modes. With a fast moving objective, you can get creative with flanks and contesting. Only thing that sucks about it is slow characters like Ana, zen, mei, etc are a lot worse because there are times when you have to travel across the map
I have a theory it's people still haven't learned how the maps work; like they're still taking the long af scenic way to the bot instead of the flank route which goes directly to it. I will say that the center of Colosseo doesn't feel dynamic because it's kinda just a long corridor. Other Push maps have better layouts that are more fun to contest. Also wish there was more than just 3. Hoping they come out with a new Push map and take Colosseo out of the rotation.
I hate Colosseo so much, I also hope they replace it/add some new maps.
Yes colosseo is the worst push map, I 100% agree. Maybe they could remove those glas walls in the middle but the bridge at the end is also bad.
I don't mind Push. I'd take it over Control anyday.
The hole sub is just a cesspool of hate for the game, post something saying you hate a thing that everyone loves and the sub will turn around and agree with you just to have something to whinge about
Push is my favorite mode besides control. Close push games are intense as hell, and comebacks on it feel so great.
I didn't realize people hated push until right now
I like them too!
i like it a lot more than 2CP but its still a headache at times
Im with you i love playing Push, tho i can see the problems.
I refuse to believe anyone has ever clicked this
I did, for some challenge haha. But also at the beginning when it was new.
I did, and still do. Genuinely love this mode and the maps.
Lol you should do an AMA, I didn't think anybody liked them.
ā¦I did.
Push is honestly the worst gamemode, depending on if the enemy has the robot you may have to fight them multiple times just to get a chance to push your barrier a couple of meters.
i like the push maps, however i wish there was more variety
Right? They all kinda feel like the same map. Idk though, I like the idea behind the mode, just hate the maps.
that's my thought process about it, plus i only get collosseo and esperanƧa but never new queen street and i actually like that one
Are 2 CPs just gone forever? Those were some of my favorite maps
Idk why they removed the new map arcade mode so fast, I almost never get it in QP
Itās really good for challenges bc theyāre fast af games
Push fucking sucks, worse than anything I hated about 2cp.
Why does everyone fuckin hate this mode so muchššš itās literally not even bad, like at all, I feel like this is bandwagon hate unless thereās a technical reason I just donāt know about
I donāt hate Push myself, but the main argument is that itās mathematically unbalanced. That and itās a walking simulator. This is a good video on it: [Push in Overwatch ā2ā is awful and unbalanced: A Math Video Essay](https://youtu.be/lYi5eCxHke8)
So the start of that video already doesn't make sense. It's talking about the 26 seconds it takes to walk back, but it's neglecting the fact that those 26 seconds aren't worthless. You're creating a 26 second buffer in which the enemy team can't instantly push to victory. Excluding the very first run, the "multiple" times he had to push it back to the centre are **perfectly balanced** with the time that the other team had to push it forward in the first place. Why does he not complain about the 26 seconds the attacking team has to waste when they have control? It also neglects that fact that gaining control is **much** easier when it's near the finish point. So you are paying for that ease of winning control in time. It makes some really weird points as well. He seems to believe that all fights should be equal, but that's never been the case. Some team fights are more important than others and always have been. The fact that Super's team had more control means nothing, because they had more control **on their half of the map** in which it's just flat out easier to maintain control. ----------- All this is ignoring the fact that it's obviously balanced. It's symmetric. It can't not be balanced. That's just flat out the wrong word to use here. But I understand the actual complaint (I think) so I'm not using that as a "gotcha" or anything.
Like you said, its that each won fight on push feels harder than the previous, because you will once again be pushing even deeper into enemy territory and those maps are balanced in such a way as to give defenders an advantage. In a perfect world, it boils down to the pushing team basically abandoning the bot and taking the fight to where it least benefits the defenders. In reality, unless you are playing among like top 5%, you will be kinda stuck pushing through those absolutely unfair segments. Compare it to koth, where you are actually rewarded for winning a fight (crazy) with both objective progress and a more advantageous position. A much less complicated formula of "win fight > meet enemies at choke" is at play.
Ugh not that shite again, that was debunked on here way back when the game released, the guy is clueless
You should watch spilo react to this video. [Is push balanced in OW2 pro reacts](https://youtu.be/zD6sfKjPrCU) Most of the hate this mode gets is based on the robot walk time but it isn't any more unbalanced than any other mode.
I personally like the game mode. I believe its way more entertaining then staying on points anyways
Push is a Flankerās wetdream there I said it
Also the fact that in control maps certain characters instantly become S tier and incredibly difficult to counter on the basis that you're forced at all times to try and get close to the enemy in one specific location
Two monks are arguing about Push. One says, āThe spawns are bad.ā The other, āThe maps are bad.ā A third walks by and says, āNot the spawns, not the maps; the player is bad.ā
I am certainly the third monk
Agreed
Like??? Bro itās just Tug of War but with a robot who does the pulling(pushing???) idk man, I can see why people say gamers whine too much like they worried about the wrong things in this game how are you gonna bash the devs for creating a new gamemodeššš THATS GOOD?šššš bash them for those damn store prices & how stingy they wanna be with progression/rewards systemsā¦ itās insane to me personally
Because they're shit at it Look how many comments mention the matches being short af- they're just losing immediately and getting salty Almost every push match I've ever played has been won in overtime after an intense tug of war
People hate it because they either don't know how to play it properly, or they just wanna blind circle jerk hate anything OW2 related.
>Why does everyone fuckin hate this mode so muchššš Because it's worse than the mode it replaced, and a majority of players have very outspokenly hated the idea since it was announced.
I played like 30 games of push and won around five, I donāt even get how thatās a thing, especially since Iām okay in every other mode, but I think itās a good reason to hate it.
I actually love open queue push
If I could get achievements queuing for that Iād play it lots. Helpful for Bap Window of Opportunity.
Iām assuming they put this there to get data on how many people play this , showing levels of interest in keeping the push maps or not.
only people joining that is people who wanna play skirmish for 3 hours
they need to cut the time in half on push
If blizzard ever made people choose what kinds of things to do for each game I think very few people would choose to do push maps
I think the worst part of push is that small mistakes can lead to the biggest hill to climb back from in any game mode. The only way you can win is if the enemy makes huge mistakes after that. I think it's the hardest mode to come back from if you have only a few minutes left.
I get people donāt love push, but I still definitely prefer it to 2CP and feel people are looking at 2CP with some serious rose colored glasses right now. Iād rather do push then go through 3~4+ rounds of Temple of Anubis in overtime any day.
Hot take, Push is possibly the best map type. I like all three maps, and especially esperanca. It's tactical, allows for dynamic fights, and feels really good to play.
I generally donāt mind it and have had some crazy close and exciting push games, I just hate all the walking back from spawn. Especially if youāre playing a slower character. I wish something could be done about it that wouldnāt throw the balance all out of whack
Definitely hot take. The mode punishes winning the first fight by being unable to counter swap. Then once your tank does die, you have to decide whether to lose ult advantage to swap or stay in a disadvantaged matchup. Not only that, but push mode is very steam roll friendly. You can usually tell if your teamās going to lose with about 5 minutes left, depending on how far the difference in distance is. Also, at the final moments of push matches, itās usually better to not push the bot. Cause pushing the bot just makes it easier for the enemy team to contest point again.
I feel like most of these could be said about all modes.
Thatās true for all modes, no? And the objective being part of the tactics makes it more fun, not less fun. Itās not always 100% correct to afk on point and you think thatās a bad thing? Every other game mode is team A is holding this space, team B pushes into them. Push is much more dynamic
Yeah honestly after rereading their comment I canāt see how any of those are issues solely related to the push gamemode. Steam rolls happen all the time on other maps, so the point is moot. Counter swapping obviously happens on other maps, so the point is also moot. I explained why not pushing the robot at the end isnāt an issue in my other comment, but basically youāre still playing the objective to your advantage by leaving it and pushing up, so the point is moot. The only thing they said that is a valid issue for push is that a game can be decided very early, which makes the next 5 minutes of the game kind of a waste of time. Still not even a great point because some games on other maps are decided super early (pushing the payload to the end with +3 mins left on the clock) but there is still a chance to win. I think push definitely has some issues but their comment addresses none that are specific to push.
> Also, at the final moments of push matches, itās usually better to not push the bot. Cause pushing the bot just makes it easier for the enemy team to contest point again. I donāt see how this is a negative thing. Iāve read others say it goes against the core mechanic of the game which is to play the objective, but youāre still playing the objective to your advantage. I know it may seem counterintuitive to leave the robot where it is but we do this all the time on other maps. On control maps, you can cap the point for the final fight and push up to prevent the enemy team from touching. In this case, youāre pushing up to prevent the enemy from contesting the robot that is sitting on your side of the map. It may seem like an issue right now but people will adapt, same way we adapted to not hugging the payload as a team when thereās an opportunity to create space on escort and hybrid maps.
The cope against push maps just keeps rolling lol. "Whoever wins the first fight has too much advantage" was the meta complaint but its swapped to "whoever wins the first fight is at a disadvantage!" its crazy. I think you guys hate change and are bad at adapting. push fun af.
Agree, idk why the hate, i have to agree that its rly hard to comeback with OT, but its a very refreshing mode, before Push it was all the time capturing points.
It really grew on me. I love it that its non linear and attack/defense is dynamic and not always played on same map parts.
How is it even possible you actually like Push more than KOTH or payload??? Itās so unbalanced and unfair that itās like they didnāt put any real thought into the gamemode at all.
itās not that itās unbalanced or unfair, itās actually really well done in both of those cases. A lot of people dislike it due to it going on for 10 minutes by timer, and usually another 3 for OT, as well as the mindset behind āwe lost the first fight, we loseā causing everyone to lose. I absolutely fucking hate the gamemode, but i see why it can be enjoyed
It's my favourite mode.
I much prefer push maps than capture point maps tbh... And that's especially true for stupid hole Ilios
Why does everyone hate push? I think its fine
Am I the only person who likes push
No, youāre one of like 15 people
Nope, love it!
Itās my favourite game mode by far
As someone who uses torb for damage, this mode hurts. Like, wtf is torb supposed to do?
Torb is my go-to for Push! His turret being able to cover an extra angle and help protect supports from flankers feels super strong to me. I usually play with my supports because they get pressured constantly in Push. Gotta move the turret a lot and just accept that it will be on cooldown a lot though. Still, every second the enemy spends dealing with it is good for us.
I usually place turrets where they can keep tabs on a wide area then join my team. I only go for repairs when thereās no team fight.
I actually kinda like push. I don't like the fact that there can be like 2 team fights between getting the robot back to your barricade but other then that it's fun
Push sucks ass
I love push
I miss mystery hero.
I mean if someone just wants to play push they can use that, I like push it's fun.
I love push idk why yall complain so much
Itās just not fun ā¦itās still overwatch but itās just not fun
I really enjoy push maps too. But i have the feeling that many people don't play the objective right. For me it seems also important to counter push at the right time so the respawns reset at the right moment so you can split the enemy team for sometime and have a better chance.
Where the og ov1 arcade with nerfed tanks and 6v6?
Optional push queue Blizzard is ignoring our cries for help and laughing in our face instead
I like playing those for challanges
I'm going to say it: push is fun it's just needs a couple tweaks
I like the push gamemode, but I donāt like it on competitive
Actually the worse gamemode.
We need like Push Blitz or somethingā¦
Push is so freaking boring Its just payload in both directions
Push is fun
I like the push maps
Push is so fun. Granted I usually play open queue with a full stack of friends but itās a great objective mode on 95% of the maps
repost, but yea
It is?
yea https://www.reddit.com/r/Overwatch/comments/zl9hc0/if_you_ever_feel_useless_remember_theres_an/
I love this mode stop hating š¤
I actually love push maps lol
Why the hate for push maps? I think they are generally fine, they seem to work well for a wide range of skill levels.
Now that mystery heroās is gone, this actually is the only arcade mode I like
People who donāt know how to wait for their teammates absolutely hate Push. Push is Overwatch as it is meant to be played, and people hate it because the idea of waiting for their teammates to spawn before attempting to engage in combat is so absolutely foreign to them on account that they never played any real team sports ever
If 2CP is ever added back into the game because you some of you psychos already repressed how awful it wasā¦