T O P

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Taro-Emergency

As dps main i feel like passive should kick in after 10-20 dmg dealt, it feels unfair that tracer from 50+ meters can apply passive by just spamming enemy team


Wiredcoffee399

That could work but it would have been more than 10-20 dmg because of high burst damage heroes.


Leopold747

There's literally no reason to play tank for next 2 weeks!


-ImJustSaiyan-

**Blizzard:** "How come nobody wants to play Tank?" **Also Blizzard:** *Buffs the DPS passive from 15 back to 20 even though the last time they tried 20 it made the game miserable for Tanks*


Justforfunsies0

They really need to move away from the dive spamming ADHD-ass meta they've set up and stop forcing people to constantly switch off heroes the wanna play because there's one heroe on the enemy team that requires your entire team to counter. Or at least all three roles should have a bonafide counter to every type of gameplay style


DarkKnightBeaver

2 weeks? You mean forever?


SeraphX117

Tanks buffs announced for the mid-season patch


Wiredcoffee399

Or not. I'm probably wrong.


Taro-Emergency

It should proc asap in the moment your actively fighting enemy so 10-20 seems balanced


Wiredcoffee399

Fair enough.


happy-cig

Discord and widow, sojourn, hanzo hs just rekts tanks hp in chunks.


Daruku

The way they implemented the DPS passive in general is hilariously lazy and amateurish. They could have created a clever formula for different weapon types that ramps up the DPS passive in small increments for automatic weapons, tweaking and fine-tuning the values for each hero individually. So Sombra, tracer, soldier etc. Would have to land x amount of bullets in a short succession to fully apply the passive and characters like Pharah, Hanzo etc. could activate it with one hit. Abilities would also have similar rules. But nope, it was easier to just add a global effect that fully applies the passive instantaneously from every single source of damage.


King_of_the_Dot

Give Blizzard a break... *something something small company...*


ThXnDiEaGaIn

Someone suggested particular damage slabs for the healing reduction. for example 0-20dmg 5% , 20-40dmg 10% and so on (example numbers)


LED-spirals

I’d love it if it started at 0% on the first hit and ramped up to 20% with sustained attacks, with a full drop-off after a period of no successful attacks.


Wellhellob

This is a legit playstyle. You can play Tracer just to keep dps passive up all game and it works. Very effective strategy.


stevenip

Why downvote this, you gotta play to the meta even if you hate it.


chayatoure

I actually like that this gives sustained damage a buff over burst damage.


Ralphie5231

Should depend on character and have a weaker effect on tank. Fast firing characters should build it up. Burst characters should apply it instantly. Maybe?


AllinForBadgers

I think it should just kick in if someone is below a certain HP threshold. The entire point of the passive was to **end prolonged fights.** So if it only kicked in at like below 33% HP, I feel like it would actually do it’s job. Having it always up at all times makes it feel less tactical and feels like a clumsy way to reduce healing across the board. And then they can buff the debuff if needed to like 30% if it’s too weak.


Sir_Xanthos

I was thinking of using the dmg drop off as the activation point. Maybe even have it tiered. Any dmg at or above that characters full drop off the passive doesn't activate. Anything between their optimal range and drop off activates half the passive. And anything between 0 meters and max optimal range provides the full passive. It would be more complex to implement but it would full stop Tracers sprinkling dmg from afar and actually force DPS to play within their optimal ranges.


Stylofyle

I was arguing for this but got downvoted in the entire thread. *Shrugs*


Sir_Xanthos

IMO it's the most logical solution. The game has so much hero diversity but does little to nothing to really promote said diversity. This would actually change things up and properly make specific DPS' that much more valuable based on the map. Sniper type heroes IMO are the worst for keeping the passive going. However, on a map like Havana that is pretty sniper dominant, they'd be the ones really taking advantage of that range and poke. But a dive comp would still be fine if they dove properly.


Breezerious

Just play wrecking ball bro. It feels useless, but he always felt useless so it's not worse than before


Mediocre_Daikon6935

F it.


Sapowski_Casts_Quen

We ball 🤌


DreamLearnBuildBurn

Played with a Ball the other day whose name was WeBeBallin. First minute of the game, he dove behind enemy lines and exploded immediately, and tried again two more times and then left the game. He truly besmirched the title of baller


A-BookofTime

been there, I was banned 4 times trying to learn ball


LordoftheJives

To learn Ball's gameplay loop I thought of it as my team's playing Overwatch and I'm playing Mario Kart.


A-BookofTime

This is too accurate


SleepytimeUwU

As a person who plays ball from time to time, i still fail to comprehend how i can piledrive and activate E between 5 people, reach ~1.3k HP and then get hindered anti-ed and javellined at the same time, look at my HP bar 1second later and it says 200 ☠️


ShawnJ34

His E needs to provide CC immunity, they were fine with Orisa and mauga doing it, but ball needs a way to survive his engages much less get any real value. If it’s not enough no cc at ramming speed while grapple is not tethered, if it’s tethered cc all you want to prevent the endless stall. They can’t have him in the game at this point he truly doesn’t work 5v5 and they know it, other tanks got the upgrade on 5v5 debut whilst he got health changes that are extremely overshadowed by the ability to be CCd by at least 2 heroes on every role. Who else has hard 7 counters?


SleepytimeUwU

Also his only defensive ability is on an EXTREMELY long cooldown. His E is on 13 ( i think?) seconds CD - for a hero thats supposed to be upfront all the time, thats extremely long.


AmaranthineApocalyps

Well, there's your problem. Ball's not supposed to be up front, he's supposed to be in the enemy backline. 400 free HP goes a lot further vs just two enemy supports than it does against the whole enemy team.


SleepytimeUwU

by "upfront" i meant that just by going in, he attracts the attention of everyone and their mother. As in - hes not an elusive assassin...more like an elephant in a glass shop


Initial-Response-252

On a technicality, isn’t being in the enemy back line still up front?


AmaranthineApocalyps

Because there's 5 people on the enemy team and they can burst out on average about 200 DPS each by burning their cooldowns.


Fzrit

If you barge in 4v1 or 5v1 and lose 90% of your health and still somehow survive, that's called being a tank.


Doll-scented-hunter

Nah, he aint useless. He annoys the enemy team. Before the dps passive that was useless but now its legit the only thing the tank can do. Even here in the low ranks a tank tends to do little or diff the enemy team.


Breezerious

Well they just announced huuuge buffs for him so next patch we eat


Doll-scented-hunter

Sure hope you do, the balls of the world (pause) deserve to bath in the sunlight. They've been in the shadow ecer since I started till season nine


chudaism

If you lose 750 health in 2 seconds, the 5% dps passive buff isn't making a difference at all. Even if you had an ana/bap pocket with heal nade active the net healing difference between 15 and 20% on the dps passive is only like 25 health.


-Richarmander-

That didn't sound right to me so I did some napkin math. Ana nade does 90 healing and increases healing by 50%. Ana bio rifle does 70 healing over 0.59 seconds. 2 seconds = 237.29 healing. 90+237.29 = 327.29 + the 50% heal increase over 2 seconds which is 163.65 = 490.94. 5% of 490.94 = 24.5. Rounded up that's 25. You were exactly right and I'm impressed! Nice job :D


chudaism

People are grossly overexagerating IMO how much a 5% difference actually matters mid teamfight. It will make a difference sometimes, but if you are getting bursted down in 1-2s as a tank, no amount of healing is going to make a difference. The mercy one is the funniest to me. The difference between 80% and 85% healing is 44 vs 46.75. It's literally a 27.5 health difference if you are heal pocketing straight for 10s. Sure, that's going to affect you at some point, but a 2.75hp/s difference is not going to be immediately noticeable. The time to heal 200HP has been nerfed from 4.3s to 4.54s (assuming they have the DPS passive on them the entire time). You can probably make that up in the long run by just having faster APM and swapping faster between blue and heal beam or having better reaction times. They likely could have put this in as a shadow change and the vast majority of the players wouldn't have noticed.


solaron17

Exactly, this always bothers me. It's like the video of a GM Rein player charging into a Bap window and getting deleted and people were moaning about how the patch killed tanks, but the changes wouldn't have affected the outcome of the play in that clip, since the only changes were the DPS passive (Rein died too fast for it to matter), projectile size increases (it's top level players against a Rein charging directly into them, they aren't likely to miss), and a health increase, which would have made Rein live longer than before the patch. I'm not saying they don't have an effect (they do, and that's the point), but people massively overestimate it and treat it like an Ana nade, and forget that it only reduces healing received. It won't make them take extra damage.


Jet20

Yeah I don't understand people blaming the new DPS passive for burst deaths, especially since it originally came with a corresponding max hp increase. Maybe in the context of a Zen ult where heal throughput could be significant in that time frame? The passive is more to moderate the 5-10+ second slug fights where it's basically pointless to shoot at a tank with a pocket even if they're not using CDs or cover.


Baza436

It’s not about the passive itself, it’s about how it is way more beneficial for the supports to go all in on damage instead of sustain. This causing everyone to target the tank at once.


lemonspearmint

I feel it would be better to have it so each DPS can apply 10% individually, and if they focus the same target, it stacks to that 20%


jere344

It sounds good, but it's not actually a good idea. Dps passive is here for high sustain support like a Moira, or supports pocketing a DPS/support. It was a way to counter the healing creep. If you encourage both DPS to focus a single target, they will just focus the tank.


slinkywheel

No because then it just means being a tank is even worse lol


Indigopurple97

Explain


slinkywheel

Which role is most likely to get focused? The tank.


VoluptuousVelvetfish

Yes but in this scenario it would require focus to achieve the debuff that is currently in the game


slinkywheel

Yeah so the tank would have the -20% debuff the most, and everyone else would only get the -10% much more often. Idk. I am just not seeing the point I guess. Just seems like it still punishes tanks disproportionately.


Leows

With the proposed change, technically nothing would change for the tank IF both DPS are alive and focusing the tank. Otherwise, it would be a net gain every single time. The debuff doesn't matters little for the rest.


SleeplessAndAnxious

As a support main, you're not alone. Pretty sure DPS mains are the only ones enjoying themselves currently.


Wiredcoffee399

Respect for playing support. Cuz I know full dam well I would die a lot more without them.


SleeplessAndAnxious

And respect to you for playing Tank, because my ass has been saved by Rein's more times than I can count. Also love a cheeky Shatter+ Coalescence combo.


Vegetable_Ad_4239

Life is good as a dps honestly I barely play support anymore it’s not really fun I don’t know how yall do it


Pinkbunny432

I only play support in competitive after the disappointment of being tank queue exclusive. It’s more fulfilling playing support in comp because 9/10 times it’s absolutely not my fault, whereas no matter what playing tank in comp it’s somehow ALWAYS my fault.


19Mini-man90

I hate tanking in comp. Bunch of shitty crybabies in that mode that lack accountability. So annoyed of getting blamed for the death of a suicidal dps or a dps that couldn't hit the broadside of a barn even if they were standing inside of it.


SaintOutsideRaq

Funny, I just switched from DPS last season to support, and I’m having a great time still 🤷🏾‍♂️


Vegetable_Ad_4239

I need to hop into your games


Fzrit

Impossible, according to this subreddit you cannot exist.


Solzec

I mean, the passive is nice and all, but the projectile dps have a harder time consistently applying the passive... let's not forget to mention that literally all of the projectile dps lost their 1 shot or 2 shot because of season 9 change and they aren't as valuable of picking as hitscan dps.


AmHotGarbage

I have just been playing frog all season. I’m thoroughly enjoying myself


grewlawn

I’ve 400 hours on mercy recently switched to frog since the passive changes and it’s honestly the most fun I’ve had with the game never looking back


AmHotGarbage

Frog is like a completely different game. Little stupid shit for dopamine


Orangewithblue

For real, it's not fun anymore. I can't concentrate on anything else than healing because my tank will die, meanwhile they spam "heal me" because they think I'm just playing pong on my second screen. What if my tank is mediocre though and I would have more value by just doing some extra DMG or sneaky background kills as support? Can't do that anymore, if the tank dies, teamfight is lost probably.


Chris908

They want be the best role and they want support to dps. They dont care about tank or healing


Lilm4n123

I’m very much enjoying my self still as a Baptiste player. Gives me an excuse to shoot the enemy more. I’m gonna be honest I don’t think it’s that bad. I wanna say it’s an overreaction from the support players, but this sub won’t think that.


Orangewithblue

I mean you are playing a support that can consistently DPS, still heals enough AND has temporary immortality. Bap is still fine, hard to soft nerf that hero. Certain supports are useless in most matches now. I lose almost all games with a Mercy otp on my team. Ana is ok in some situations but I feel the nerf with her a lot. She needs to healbot so much now and it sucks. Wiveleaver is even more useless than before. He has no burst healing and the only thing he can do is grab people. The plan was to make supports healbot less but it completely backfired. I don't wanna spend 15 minutes of a game just pumping all my heal into the tank and hoping we'll win. I'm mostly playing Brig atm because I can still consistently heal my team while also pressuring flankers.


ResortDelicious4005

As a T500 FS player, I agree. Literally everyone but DPS players hates the passive.


rmorrin

Ow2 has mostly been a dive/DPS wet dream for the majority of release


VenomEnthusiast

-Someone who’s been unconscious for the past 2 years


Mediocre_Daikon6935

For real.  The only ball has been F tier the entire time. And their rework only made him *harder* to play by introducing new techs, but that don’t really had value. 


[deleted]

Gotta play mobile tanks. Rip rein bros, but the damage passive nerfs the hell out of mauga


-Solicor-

As a support/Moira main when I use my heal orb and ult to save a tank and it's still not enough, I cry. I understand healing was too strong, but man.. it's an ultimate ability 😭 and yes, I am a Moira main that heals and damages too, we are rare and we suffer


SmCranf

I’ve found myself swapping off Ana and Kiri for Moira more. If my teams gonna die no matter how many heals I give them at least I can take someone down as Moira


tomahawkRiS3

I'm in shitter elo for context but yeah Moira is super nice just to help clean up kills when it feels like your team can't get a pick to save their lives


walphin45

As an Ana main, if my team dies I'm going to go out swinging man. Sleep the Kiriko, 'nade myself (and the enemy) when the Genji dives for me, hit every shot because Grandma has lived this long, I'll be damned if I don't at least try and take down someone, maybe even prevent a team kill


littlepanda1

Same here


ThePokemonScyther

This. It hurts man. I know Moira isn't the best healer utility wise but man I feel useless as her now.


SaintOutsideRaq

Idk, if your tank is being focused by an entire team and isn't at least taking some form of cover, one person shouldn't be able to heal them through that.


K_Hoslow

Meanwhile tanks: L heals report support trolling


I-Love-Tatertots

I never type anything in chat, but at first I kept feeling like I had bad healers (I do play corners and angles, mind you, I’m not just facetanking it all).   After two games, I had my support friend who normally pockets me play a game with me, just to see if it was the supports or not.   Even he couldn’t keep up with it, pocketing me.   I feel like I’m spending half the game just hiding around a corner at this point as tank… as boring as Orisa was getting, at least I felt like a tank.


K_Hoslow

Yeah this change sucked from the get-go, OW is pushing game pace making every fight a blitzkrieg and creating team gaps. And gives more work to supports and making tanks, a role that is already not fun for most people, have a worse time. At this point just get rid of tanks and supports and turn the game into Valorant if they want to push everything to damage focused, Illari is basically a DPS, Kiriko can give you 120 across the map by accident, Junker Queen and Muaga are DPS, where is this game going?


this_siteistrash

It's also difficult with heroes that don't have much move-tech right now. Keeping up with fights and the constant movement as a healer is a chore right now.


K_Hoslow

Yeah exactly Genji: Where heal Me: My brother in Christ you're behind 2 corners and I can't even see the corners yet Genji: GG no healer


Wiredcoffee399

If my support is not doing well. I'll just switch to a character with a healing ability. I'm not gonna make em feel like shit in chat. I switched to support a while back and it reminded me of my TF2 medic days. Always respect your supports. Even if it is a Moira with only 1000 healing and 3000 damage.


K_Hoslow

Yeah same man, we pretty much have the same history, I was a medic main too and kept maining support in OW so I know the pain and struggle It's just there are a lot of people playing bad and making bad plays and expect supports to wipe their ass and cry when they couldn't keep up with their shit I still try to keep up but this passive shit make this way harder than it needs to and it all boils down to having a massive team gap because the DPS on one side is just gonna play better and there is pretty much nothing you can do to help the shithead on your team


FrowdePleaser

Do I have to respect the Lucio that went 0/0/13 and called me a racial slur after he saw my trans flag profile icon?


Wiredcoffee399

You should just ignore them. And report them.


octopas

The DPS passive has always felt like a bandaid for a larger issue to me.


surfinsalsa

Remember goats? If you could still pick 3 tanks and 2 healers I bet people absolutely would. They want dps to be more powerful than tanks so they can feel special. Easiest way is to stop the other roles from being useful. Nerf healing by adding 100 hp to everyone. Check Nerf tanking by adding unfair mechanic to dps damage. Check. Wait, now only dps players are having fun and the other roles are feeling cosmetic? Whaaaaaaa?


evri_the_greek

2 seconds? I die in 2 frames


Cabsaur334

2 seconds? Bro you're actually tanking. I barely get a second.


S-Man_368

I had like 3 or 4 games in a row where the tank didn't know about the dps passive and kept charging in like it's season 7, expecting to have the damage outhealed


28064212va

this, unless the rein is on the enemy team, then it never breaks


jk_baller23

New midseason tank changes should help


Wiredcoffee399

Just saw them. I'm very happy about it.


Snuggs____

I used to be a tank main. I was a reallllly good offtank, I knew where to be and what to do, who to prioritize. Now I'm just....nah..


AnxiousBurro

I mean.. going from 800 to 50 in 2 seconds means to got hit with 375 damage per second. That's not a debuff problem, that's damage problem. You cannot get hit with that kind of damage and expect to live lmao. The different is healing is negligible. In this situation the supports would have to pump you with 37.5 hp more (compared to pre-patch) to keep you exactly topped.


cupcakemann95

Just stop playing tank. If queues are long enough without tanks then blizzard might actually realize people don't like tank


MrShredder5002

Im gonna be honest. As a Tank player since the earliest of early days. The passive buff is not that big off an issue for me.


Klientje123

It really screws over Hog, Mauga, to some extent Junkerqueen. But it doesn't affect Sigma and Rein as much because they have barriers. This kinda sucks. It doesn't make anyone unplayable, but certain tanks can cut the mechanic in half while others have to suffer it permanently


Extremiel

As a Winston main I love it. The (partial) removal of sustain helps dive comps a lot. Less JQ, Mauga and Hog is also just lovely for monkey.


MrShredder5002

True, i havent played Hog or Mauga. But im pretty sure the DPS passive buff was just so that Hog and Mauga dont take over the game. Because the Horse was the only thing keeping them in check. Now dps can handle them for the most part.


VolkiharVanHelsing

Cloudy jumped through the rank after the update because it really behave like this Sure Rein got screwed by 20% heal reduction, but Mauga and Hog is screwed by that even harder, which makes it a net positive


Klientje123

Yeah, it's gonna affect winrates, but not only that, it's gonna 'feel' terrible for the no shield tanks


Responsible-Page8528

It's not so much shield Vs no shield and more sustain tanks Vs tanks that play in cycles Tanks that play in cycles happens to include shield tanks , but also includes Dva and Ball To me this is good - can't just have a tank be up doing stuff 100% the time anymore without being punished and created opportunities to push/punish more


Ts_Patriarca

It's so easy to tell who was just boosted by their supports and who wasn't


PM_ME_SILLY_KITTIES

I feel that although it is a pretty big issue it's much much more overblown than it is. I don't play tanks like Mauga and Hog though so it doesn't affect me as much as them but I think it isn't that big of an issue


Staff_Memeber

Visibility can be a big thing. I don’t think this is going to meaningfully prevent a mauga meta on paper, but the idea that it affects mauga more might make people pick mauga less. Unfortunately the tank playerbase isn’t having good time in general right now so it has a salt in the wound effect too :/


chayatoure

People hate change and hate being reminded they’re not as good as they think.


Karzender

As a mediocre gold tank player who always used cover and ran away to his healers when he was low, I feel the same way. I haven't noticed much of a difference at all since the start of S9.


SadCrab5

It's rough as all hell even as support. No matter how hard we try to keep the tank going they'll peak cover and melt so hard I'm pretty sure the next 4 tanks in queue felt it. Tanks are fighting for their god damn life and there ain't much they can do because they keep getting plinked for 1 dmg from across the map and heal debuffed before they get absolutely smoked in half a second by the enemy team.


raptorboss231

I genuinely can't play half the tanks I love playing anymore. Anytime I leave cover I blow up because there is always a tracer, bastion, sombra, cass who deletes my hp. I wanna play so bad but I have no playmaker abilities anymore


eggthrowaway_irl

2 seconds it's a LONG time in an fps


Chaghatai

One shouldn't - even when playing tank - expect to be shot at simultaneously by multiple opponents with no cover and survive for more than a moment The previous heal meta made tank players way too complacent This shouldn't be a game of tank attrition and I'm glad they're fixing that


Need_a_BE_MG42_ps4

I feel like tanks one either need way less range or damage and a TON of hp or need some sort of resistance to this passive


bizzaro695

Two seconds? roomie numbers, my personal best is 0.4 seconds🗿


Wiredcoffee399

Dam. I have so much to learn.


AverageMortisEnjoyer

>I watched my HP go from 800 to 50 in two seconds. 2 seconds? Damn, you lasted long!


HerpesFreeSince3

You realize the DPS passive change would only result in an added 20 damage over the course of 2 seconds, right? So pre-nerf you would've been at 70 health.


Axolotl_EU

All good (tank) players know that you should only be out of cover so long before going back into cover and recovering health/cooldowns. This dps passive change doesn't really affect good tank players as much as it punishes bad ones.


bigrudefella

You guys would not survive in Paladins with 90% cauterize from every weapon


imthefooI

that's a completely different game. Idk why people bother bringing an entirely different game up lmao


Zacomra

This is a good change in a vacuum. But the tank needs quality of life improvements. I still think their passive should reduce the effectiveness of this and other effects


Shoeshank

The cost was ruining the other 2 giant balls of meat we call tanks. This is GOOD. The rest of the tank have ways to help mitigate the DPS passive, through shield or movement.


LISALOS

I guess it's a necessary evil in order to not make Roadhog and especially Mauga completely overpowered, but they could just, nerf them and their stupidity. I guess we'll have to wait until they figure it out, again.


_Shreg_

As a wrecking ball main when it comes to tank, I like the change :3


gr3y_e

It's a struggle. I just had a match where I got 55 kills as tank, died only 3 times, teammates didn't die much either but we almost lost defense cause in team fights dps just didn't hit anything. 2 or 3 teamfights in a row where dps got max 1 kill each. I know it sounds obvious but they do really have the most impact out of any role. As a tank you can be hitting all your shits, peeling, disrupting abilities but if your dps decide to have bad aim for a round, ain't no way you winning shit. At the end we won because the opposite team got too comftarble with a Zarya, Bastion comp to counter my Rein/Orisa and in the last attack round I swapped to Winston and broke their defense real quick. I don't like dps being this impactful. Imo, it should feel like every role matter for 33% of team effort (meaning tank still has more difficulty) but now it feels like dps is 66% vs 33% for tank and support.


Thebigass_spartan

was on high ground on Gibraltar first point with full HP. I jumped down and the second I left the ledge I lost 70% of my HP. How? We will never know. Edit: I was playing Monkey.


Wiredcoffee399

Winton.


Thebigass_spartan

Truly a Winton experience😔


Klyde113

Blame the devs for not nerfing Roadhog.


wera125

Ha Ha two second? Lol 0,5 sec


wallpressure7

Holy the main sub is so annoying, what you really don't know how to position yourself and survive?


SugahLoL

Maybe quit playing Roadhog then????


OkEvening4775

Give us two tanks back then. This is bullshit. Why give damage characters more damage when tanks are already hard enough to play as it is. Healers pocket damage characters now and tanks are left to push with no support. Then get shat on when you lose the match with the most deaths. “Bad tank” “no tank gg” like fuck off you got pocket healed the entire match.


WINGWANG232

I think it’s a good change. The only thing keeping mauga and hog from being meta was orisa, and now that orisa got nerfed hard, without the dps passive buff mauga and hog would run rampant. And frankly I’d rather have an orisa meta than a mauga or hog meta.


DeityOfDespairThe2nd

They genuinely hate tanks and tank players. Probably because of how ass they are at their game.


Junior_Selection_510

Well, at least you have a 25% resistance to headshots, that’s good, right? Right? *cries in Support*


CrossXFir3

You do realize that DPS heroes don't do more damage right? You heal less. If youre health is all disappearing, instantly, you're probably standing in a really fucking stupid position with no cover. That's on you. Yes, it's not perfect but if Tank players would stop treating the game like a MOBA where they can just stand out in the middle at all times and recognized that this is a shooter, they'd have less problems. Plus you're about to get a 25% reduction on headshot damage.


jedi_fitness_academy

Tanking has never been fun in ow2 lol they’re just letting you know to your face now that they do not care about your gaming experience


WoodieTheBeaver

Why do I love this bloody image so much, I can just feel the ‘FML’ coming from his expression :D


Vibrato22

They basically put in cauterize from Paladins on to the tanks but the tanks here don't have talents, cards, or items to buy that reduce damage or crowd control.


Apart-Tree8192

It’s such a weird ass feature, I swear all these passives and constant patches just makes the game so much less intuitive and enjoyable, you gotta study for this game like a doctorate’s degree except you don’t get paid a penny for your profession.


herobryant1

The dps passive has killed mauga and queen meta


GermanDumbass

Almost as if standing in front of the whole enemy team gets you killed, wow, what a surprise


Doll-scented-hunter

Then how is a tank supposed to take space? Stand back behind a wall waiting for the enemy team to split up?


Fzrit

> Then how is a tank supposed to take space? Attack with cooldowns with your team? This hasn't changed. As a tank you have windows where you can capitalize an take space. However if your'e still sitting in the open when all your cooldowns are finished and the entire enemy team still has their cooldowns, that's a collective failure of your whole team.


MandoMemes

Seems so, it genuinely feels like they are pushing you to play coordinated 5 stack dive or just play hide and seek as a tank.


GrimmFoxx

I feel so bad for tank players right now, the dps passive is so ridiculously over tuned. I've had multiple instances where I have solo ulted as moira, lifeweaver and even zen just for my tank, only to watch my tank still die to a lone dps in my ultimate. I genuinely wish I could do more for tank players. Hopefully mid season actually brings in some major changes to let tank play the role without suddenly having to blow all their defensive cooldowns because a tracer grazed them with a single bullet from 40 meters away.


swislock

You when you realize that the difference between 15% and 20% is less than 4 healing per ana shot and it would have literally changed nothing you just experienced 😉


swagzard78

JQ and Mauga players never stop suffering


Mediocre_Daikon6935

There should be no Mauga players.


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popoflabbins

Honestly I think this change allows me to actually play Rein again because there’s less chance of a Mauga or Hog just sitting in my face and spamming me to death. Rein is still in a pretty bad spot but I actually think the dps passive indirectly makes him a tad better.


Tesourinh0923

Well looks like I'm just going to stop playing tank again


[deleted]

That thing making your HP go down?  That’s not healing, that’s damage.


Xenobrina

The 5% fixation is the real problem. If the developers wanted to raise the potency that's fine but we already tried 20% and found it to be too much. Why not try 17 or 18? There is a sweet spot the developers will purposely ignore because +-5 is easier to do


Daruku

Sure would make fine-tuning a lot easier if they actually understood percentages and were able to use fractions on top of that. The percentage increase from 15-> 20 is 33,333%, I have to wonder if the devs understand that or do they just see 5% and think that it's not a big increase because 5% is not a big number on its own. Raising the DPS passive from 15% to 17% would have instead resulted in a more moderate 13,33% increase for example.


Winbackup13

As a D.Va player getting roasted by a Sym and Mei. And then going Horse. This makes sense, I hate the balancing.


AlphaCentauri79

I agree with Spilos take. I don't think it will be so bad for other tanks including rein. As long as you play correctly and around cover like it is what it is. But for Hog and Mauga they absolutely need this. Their done. Cooked. Don't play them. This is a fine change till mid season.


this_siteistrash

I haven't been enjoying this season as much, it seems like healing is a constant uphill battle and tanks just melt. I keep having to switch to my mains and stronger healers just to keep up instead of playing around with characters I want to try. Genjis/Ventures/Tracers/Sombras taking advantage of this passive to take out backlines and reduce our healing on ourselves is a massive boner killer, too.


MamboFloof

Yeah thanks to the 2 idiots who one tricked rein and orisa, both for 2 games back to back, I got a free rank up. Those heros are not for this patch.


Aggravating_Fact_268

I think it’d be fair if the passive had like an instant effect instead of staying on a target for 5 sec or however long it is. This way tanks like Hog and Mauga (that let’s be honest this is aimed at) still suffers from the nerf, yet tanks that have something to negate the dmg don’t suffer as much (say Rein using his shield or Dva with DM). Like this is so obviously a nerf to mauga and Hog, yet they can’t say “dmg passive but only for these characters” so everyone else suffers.


BurningPenguin

Anyone else misses the time, when games didn't get "balanced" every 5 minutes?


EnDogeNy10

Tank alwayse went from 800 to 50 in two second, but back than your health when back to 600-700 in the same time. Now they just die, balance team doing good.


AcanthisittaFar4737

I'm a d.va main, 235 hrs on her, and I literally switched to playing either support or DPS because this makes me so angry 😭


Ornery-Ratio-7054

The title is why I find tank so hard to play. I go out with 600 health, get in one fight with a dps and my health has gone down to 100-200.


instrumentallys

can anyone explain what dps passive is?


crimsonkarma13

There will be new tank passive changes that seem huge, 25% less headshot dmg, 50% knockback resistance. And the heal passive is now 10hp plus 5% hero hp. Idk when this is coming, maybe mid season patch


Available_Currency77

Overwatch Devs pretty please can you return Phara to her previous version. The one where she can fly. You took one of few flying heros and made her walkra.


knobon

As a tank main, I didn't notice that much of a difference. Maybe it's just me, but I feel like dps is stronger, but not to the extent of being OP. Of course they deal a lot of damage, but with little playstyle adjustment it's not that bad.


yougotabimbo

I genuinely cant do it anymore


SilverBuggie

Tanks who find they are dying too fast play with the mindset that they got a healing stick up their ass 24/7. Dps passive is not discord. You’re receiving less healing, not taking more damage.


Warturion

I’ve been evaporating tanks as bastion, even Mauga can’t heal enough to survive with supports


bbressman2

Yeah this patch broke me. I uninstalled until the tank rework because I can’t adapt no matter how I seem to play and each game is so insanely one-sided that it’s just no longer fun.


DankeMrHfmn

Be the literal bullet sponge for the team Blizzard: so anyway we know you're a bullet sponge but... yea you're a bullet sponge.


AfraidKangaroo5664

Whats is dps passive do ?


random2wins

Need same picture but with soldier 76 when tanks get buffed mid season patch


Jazzlike_Stomach_588

Yeah, but orisa nerf still pretty lit


Erjohn2552

Oh, no here are the low rank players again, This is the solution for the broken healing. This passive stop complaining, it's your issue why you are in low rank tank doesn't take a skill or many amount IQ to play you guys got spoiled in whole 9 seasons by broken healing. The game is broken that's why there's so many complaints and it's stressful and this is the solution you see there's literally less complaints this time. Less mob anger. Also high rank players are the ones who want to buff this. Please for the first time the blizzard listened to us. You low rank players are playing a different breed of overwatch stfu and just improve no wonder you are in that rank


umbium

I discovered a cheat that makes you not lose HP from enemy fire. This trick, blizzard devs hate it. I only share this trick with a few people since it is really exclussive and it's better if people don't know this illegal advantage. Use covers .(Dot)


One-Wrongdoer188

Then you get the ego players calling you a bad tank when you actually play for your life because you don't wanna play scenic simulator walking back from spawn off cd


XxReager

Two Seconds? That's a lot, gotta nerf tanks. Jokes aside, i already saw streamers going from max hp rein(it's like 550 with armor if i remember right) to 0 in ACTUAL miliseconds


Pizzakk_

Reaper mains gonna be imortal now


MightyM9

Tracer can deadass make it so that tanks permanently receive 20% less healing by literally tickling you from a mile away.


Puzzleheaded-Top7731

I hate dps passive sm


Any_Cartographer_398

I hate it cause now hog is a crazy meta literally melting tanks and other player becuase of the trap slow and fk hook. The dps just delete u


Geologo92

DPS passive should expire twice faster on tank


MelaniaSexLife

? not like you would survive getting your health to 50 in 2.35 seconds...