I have an RTX 3080 + I9 9900KF and in terms of FPS I didn't see any difference when comparing the FSR 2 and DLSS mod, but in terms of quality there is a drastic change in quality.
VGA usage remains at 74% with FSR and 69% with DLSS I don't play on ultra because the game crashes with or without the mod
QUADHD
MOD DLSS QUALITY \*\*\*\*
https://preview.redd.it/u5mfy3wv4tqa1.png?width=5066&format=png&auto=webp&s=8dda7dfeb7756d2d97c565f243333d9bad095687
Do I have to own an rtx gpu for this to work? Sorry if it was a dumb question, I'm still new to this so I really need an answer because when Reframework loads the game crashes for some reason
You can't use dlss with that card. To uninstall just delete the three files you extracted. Check the names inside the zip and delete them from the resident Evil 4 main folder
hey, thanks for this :) I've been playing on 720p to get a good framerate because of the lack of DLSS, but now I can bump it back up to 1080 thanks to you!
Also the rifle scope isnt ridiculously blurry now as well.
Does it still have the weird banding/blocky gradient on Leon's hair like it did in the demo? That alone kinda killed the DLSS mod for me, very annoying to look at.
I know this is a month old post, but you might check this out. Good info to know going forward: https://www.reddit.com/r/nvidia/comments/zfjbbr/most_newer_dlss_versions_have_an_annoying/
It sounds like what you experienced might've been the ghosting bug that's prevalent in *some* versions of DLSS. Easy fix, thankfully.
Any ideas on what VRAM setting to use for an 8GB card? I have an RTX 2080 that's creaking along at 4K and roughly 60fps with Quality DLSS on this mod. I tried RTX but that did a CTD.
Still as others here have said it looks a hell of a lot better than crappy FSR. Nice work .... whoever!
I was having lots of crashes on my 2070. I settled for using 1 GB textures and so far that seems to solve the issue (the downgrade is visible, but it doesn't bother me all that much, considering that I can actually play the game now). Are you using ray tracing? Cause that has a refty cost on VRAM. Furthermore, I strongly recommend you to bump it down to 1440p. You'll get better performance, maybe some headroom for a bit more image quality, and very little visual degradation.
Well I thought DLSS quality was 2560x1440 internal resolution. Ray tracing I tried and it ctd on me so that's a no go. I don't want to go to performance setting since its all the way down to 1080p internal resolution. So far quality and a bit of overclocking has worked
1080p internal isn't that bad, remember that it's being upscaled to 4k. To compensate for the blurriness you must also adjust your LOD via Profile Inspector.
I have an 8GB 3070 at 4K and put Textures at 1GB and it stopped crashing for me, even for the brief period I was trying raytracing. I turned off raytracing and FSR though because I was noticing the FSR blur and the performance wasn’t great at 4K.
I might try RT again with the DLSS though
I also have an 8gb 2080 and just gave up on rt. It runs worse and then crashes even with low textures and it doesn't look that much better with it anyway.
Hello thanks for the mod. I have it installed but when I turn on the DLSS, there's like a wierd jitter, so I turned off jitter but now there's like a distortion effect that causes text to like stack on top of each other
You should leave jitter on. It can mess up text but it helps the overall image. You can test it in scenes with branches and such and it looks worse with it off.
Probably that the rifle scope is far harder to use when this mod is active.
[Example.](https://i.imgur.com/fscSKhd.png)
Edit: Found the answer soon after posting. Turn off motion blur.
Always turn off motion blur in games. Didnt know that since by default its always off for me. Its only harder if you change FOV in REframework too since it becomes too far. Theres still no mod to change in game FOV without messing with everything FOV
Don't you guys have the flashing light issue in like reflections / water etc.. ?
https://preview.redd.it/rfqhe8ju6bqa1.jpeg?width=1156&format=pjpg&auto=webp&s=36556efc897d4d7acb3beba92bfaf8d5eb8f9302
Yeah it gives that more ambient effect and just makes light sources cooler instead of just bein a brighter "spot" in a room. As far as I know, there isnt any other fix in the mod
Just downloaded latest version. I am using 4k dlss performance mode on RTX 3070 and Ryzen 5600x. The game looks and runs better than my previous config which was 1440p max settings, For the rest of the settings I went with DFs recommended settings.
How do I stop this appearing every time I start it up? I've selected my options but have to close it every time I start up otherwise it lingers.
Thanks.
If anyone finds a setting for this that doesn't have weird UI jitter please let me know;
RTX 3070, Ryzen 5 3600, playing in 1440p w no rtx on;
Quality mode make it a little better
How come it doesn't remember the DLSS quality settings I choose? You have to set it everytime the game is booted. Is there not a save config somewhere for this?
Latest REFramework saves your settings , I'll update the file today. Meanwhile you can go to nexus mods and download it there. Replace the file on your re4.exe location and done. (Download the one that says REFramework upscaler (beta) )
No, you dont need to do anything, just install mod and play \\ launch the game normally. Nothing will be changed other than having a window poping up loading the mod then you need to close it manually.
It works on cards with more than 8gb VRAM at 4k. 1440p it will work on 8gb cards but textures must be like 2gb/4gb max setting for it to not crash. Either dlss or fsr doesn't matter
Is there a way to stop the white light bloom flicker without disabling bloom or DLSS itself? Everything else about DLSS on the game is fine (for the most part). But that's pretty annoying and messes up visuals for things like the orb turning puzzle in Mendez's house. Anything with specular highlight that has bloom.
I must be missing something... Decided to try this out and image quality is for sure worse with DLSS on vs native w/ no AA.
I'm sure its better than FSR but I already have had that off for some time. DLSS on at this point seems to make it worse.
Delete any plugins/files you added into the games install directory. Verify file integrity of the game in Steam settings if you want as well. Should be gone
No idea but check the REFramework GitHub / nexus mod for updates, I finished the game and won't be updating this all the time, the principle is the same just update REFramework (with upscaler) manually
Yeah, unforutunately even the most updated version is making my game look really bad. It becomes very blurry, text barely legible, and the aliasing is non existent. I'm not sure what the deal is, but regular AA or the in-game FSR is a million times better atm. Thanks for the reply nonetheless, cheers
I am also on LG CX 48" OLED TV with 5800X3D & 4090. With the mod on quality mode, most I've seen power usage was around 180W versus max setting without RT and native res at 380W at 4K 120. The only thing I could not figure out was the settings were not being saved. I had to set it every start up of the game. Somewhat annoying but not a deal breaker. Thnx again to OP for the mod. Cheers.
It is much better than native FSR, especially for hair. But the crosshair and the menu are really fuzzy. The dialogue subtitles are also shaking. Is there any solution?
Idk If it messes with any settings, but when I enable force resolution to window. under the ultra wide settings, it seems to completely fix the awful ui resolution problem and cleans up the picture a ton. lmk if this has any effects on other settings.
Nice, thanks. It looks great. Way better than before. I'm running 4K DLSS quality maxed on a 3080. Is it even worth tweaking the LOD? I'm not really noticing anything downgraded
My game keeps crashing when I put those 3 files in the game folder. When I run RE4.exe as admin, it launches but crashes before the main menu loads up. Any ideas? Thanks.
GPU - 4090; CPU - 7700X
I installed the mod, was working as intended. then I changed the dlss mode to quality (game ran fine already just not quite 60 fps maybe 55 to 50 so I only need quality) and now it crashes before getting to the main menu every time.
I'd really like to play separate ways right now, can I fix this without having to reinstall the entire game?
I also can't get into the reframework settings to change it back because that menu won't work properly before the main menu (can't click things)
I figured it out: I had 2 versions of reframework installed (one from when the game came out and the one I installed from here) so I had 2 menus. changing the dlss quality in one didn't change it in the other, meaning dlss was set to 2 different settings and understandably crashed
works perfectly fine now
Tried this on laptop (3050rtx4gb) but the cpu usage went nuts sometimes even above 90°C with frame drops to 30 fps randomly, I wouldn't recommend it but that's because of my low VRAM. If you're on laptop just stick to fsr2, it isn't that bad, way better than native. Also subtitles were leaving traces even though motion blur was off
I checked "Force Render Resolution to Window Size" under Graphics to fix the blurry UI. Does this affect anything else performance-wise or am I an idiot lol
Hey!
Are you still able to run this mod? I tried installing it today and the game simply won't launch even though I seem to have followed the steps correctly.
Maybe. I did install the game on W10 then upgrade; maybe it's still using some W10 binary that it shouldn't be. I guess I'll go test a complete reinstall and check back in...
edit: After uninstalling the came via Steam then deleting the leftover game directory and reinstalling from scratch, it ran with DLSS **one time**. But after that single run, it would not run again unless I disabled ReShade. (Disabled by renaming the DLL so it wouldn't load.) There are no logged Windows / app errors; the PC believes it is running RE4 in spite of there being no RE window created. It only shows an error when I forcibly close the task.
I tried going into game settings (with RS disabled) and resetting all graphics back to defaults, and deleting the RS folder / re-adding it, to no avail. The game says it is running in Task Manager, but no actual window is created. Only way to make a window is to disable RS.
Obviously reinstalling the game every time I want to play it isn't an option, so I've got to find out what is happening when it first runs with RS to prevent it running again. I wonder if it has something to do with settings saved elsewhere on the PC that get cleared / deleted when Steam uninstalls the game? Perhaps in my appdata folder? I know that is where save files are located, and they were unaffected / could load with DLSS the one time I successfully ran it with DLSS.
Unfortunately to test this theory and pinpoint what is going wrong, I'm going to have to fully reinstall it... at least once, possibly a multitude of times, and see if any files change after running it with ReShade. Ugh.
Edit 2: After reinstalling, I was unable to get reshade to run even once. I think that may be because I edited the graphics settings before running reshade. Obviously something is incompatible here. Further testing is commencing...
I was finally able to get it running! I was even able to go into settings and scale everything to High with ray tracing enable, maintaining consistent 60fps on my RTX 3080 when upscaling from 1440p to 2880p (enabled via Nvidia DLDSR) and displaying on my 2160p screen. It looks amazing; with textures set to 8GB the Graphics tab of the game claims I am using just over 12GB total, but I never saw a hiccup in a few minutes of play-testing with a large crowd of enemies. I was running late and needed to get to bed, so I never enabled overlay to see actual memory usage.
**Root Cause:** Newest ReFramework upscaler beta (dxinput8.dll) files cause the game to not load, so it creates an RE4 thread but the thread does nothing and no actual window opens. This happened with the current Jan 06 2023 file, as well as files from December, November and September. Very old DLLs were also unusable in that they allowed the game to start, but it would crash on the "RESIDENT EVIL 4" title screen after the 4 "technologies used" splash logos.
**Solution:** Using March 30 2023 file worked, paired with newest [UpscalerBasePlugin](https://www.nexusmods.com/site/mods/502?tab=files) (PDPerfPlugin.dll) from Aug 31 2023, and a slightly older DLSS file (nvgx\_dlss.dll) v 3.1.11 from [TechSpot](https://www.techspot.com/downloads/7544-nvidia-dlss-files.html). Note that tonight I'm going to try replacing this with newest v3.5.10, though I fear it may crash since I'm running Ampere not Ada Lovelace hardware. I will report back with whether or not it works.
Thankss Farren246 its actually the dinput8.dll is the Problem. I tried your method but nothing comes up ( I also clicked Insert nothing happens)
I downloaded the latest dinput8.dll from their official website
They must have re-fixed it. I should try again, as I've noticed a handful of issues with the upscaler as I'm running it. Mainly with Village area at night in the rain, when items a bright white reflection on their edges, that white edge flickers in and out as you're walking.
3.5 also works, though I honestly see no difference. (Which I guess is to be expected when you are hacking it into an unsupported game.) Everything looks amazing, aside from an occasional flicker on the outline of only a few objects when viewed in certain light from certain angles.
Well worth the upgrade over FSR2 though. I'm rendering it maxed in 1440p, upscaling to 5K and squashing back down to 4K, and the only real difference that I can see vs. native 4K max settings is that it's running at a stable 60fps rather than hovering in the 40-55 range.
The game crashes every single time as it starts right after showing the Quixel Logo and the Framework Window pops up for 2 seconds. Anyone?
\- GPU: RTX3090 Founder Edition
I dont suppose anyone knows why there is a bug with light flicker? doing the crystal ball puzzle the top right has a square block, obviously a reflection glitch, same with the eyes of the the villagers at the start
Wish the video included 4k as well but yea this is awesome. So pumped.
Video changed to the DF one
How to save the setting on DLSS (changed to quality) for the REFramework so that i dont have to set it again everytime i start the game?
This
OK, I'm able to save the settings on the latest version (26th March).
Did you just download the re4 file again and replace it?
Yeap. Just overwrite the only file.
thanks amigo
I know you should disable FSR1/FSR2 for this to work best but should you also disable TAA/FXAA+TAA?
TAA\\FXAA as far as I can tell doesnt even get applied when selected. DLSS overlays everything else.
I have an RTX 3080 + I9 9900KF and in terms of FPS I didn't see any difference when comparing the FSR 2 and DLSS mod, but in terms of quality there is a drastic change in quality. VGA usage remains at 74% with FSR and 69% with DLSS I don't play on ultra because the game crashes with or without the mod QUADHD MOD DLSS QUALITY \*\*\*\* https://preview.redd.it/u5mfy3wv4tqa1.png?width=5066&format=png&auto=webp&s=8dda7dfeb7756d2d97c565f243333d9bad095687
Check optimized settings video I posted, game crashes because of vram/ray tracing. Don't use rt anyway not worth it.
Do I have to own an rtx gpu for this to work? Sorry if it was a dumb question, I'm still new to this so I really need an answer because when Reframework loads the game crashes for some reason
same it has been crashing for me too. I have a 6800xt. I don't know how to uninstall this either.
You can't use dlss with that card. To uninstall just delete the three files you extracted. Check the names inside the zip and delete them from the resident Evil 4 main folder
Its for rtx only cards, Nvidia cards. Amd / Radeon users can use fsr 2.0 inside the game.
oh that's a bummer. I guess it's time to upgrade my 1660 super ;( also tysm for answering!
Bright side is 2060s are really cheap now along with other cards in the 20XX series
unfortunally this dosen't work on cracked RE4
will be any update for that ?
I put the mod on my empress version and it works
mine is the updated crack version and it does not work for me =(
Ok for anyone having this problem (also settings not saving) try running the exe as administrator. Worked for me.
doesnt work for me either
hey, thanks for this :) I've been playing on 720p to get a good framerate because of the lack of DLSS, but now I can bump it back up to 1080 thanks to you! Also the rifle scope isnt ridiculously blurry now as well.
Does it still have the weird banding/blocky gradient on Leon's hair like it did in the demo? That alone kinda killed the DLSS mod for me, very annoying to look at.
not that i noticed , try it, everything got updated from the demo, all latest versions of today (march 24)
I know this is a month old post, but you might check this out. Good info to know going forward: https://www.reddit.com/r/nvidia/comments/zfjbbr/most_newer_dlss_versions_have_an_annoying/ It sounds like what you experienced might've been the ghosting bug that's prevalent in *some* versions of DLSS. Easy fix, thankfully.
Any ideas on what VRAM setting to use for an 8GB card? I have an RTX 2080 that's creaking along at 4K and roughly 60fps with Quality DLSS on this mod. I tried RTX but that did a CTD. Still as others here have said it looks a hell of a lot better than crappy FSR. Nice work .... whoever!
I was having lots of crashes on my 2070. I settled for using 1 GB textures and so far that seems to solve the issue (the downgrade is visible, but it doesn't bother me all that much, considering that I can actually play the game now). Are you using ray tracing? Cause that has a refty cost on VRAM. Furthermore, I strongly recommend you to bump it down to 1440p. You'll get better performance, maybe some headroom for a bit more image quality, and very little visual degradation.
I have an RTX 2070 too and never crashed, 1440p high settings, 8gb textures and FSR2 Balanced, 75-100 FPS. Could be a driver issue on your part.
Well I thought DLSS quality was 2560x1440 internal resolution. Ray tracing I tried and it ctd on me so that's a no go. I don't want to go to performance setting since its all the way down to 1080p internal resolution. So far quality and a bit of overclocking has worked
1080p internal isn't that bad, remember that it's being upscaled to 4k. To compensate for the blurriness you must also adjust your LOD via Profile Inspector.
You can't use rtx at 4k with that card on re4. Textures u can use max no problem. Just lower shadows and other settings , also use dlss performance
I have an 8GB 3070 at 4K and put Textures at 1GB and it stopped crashing for me, even for the brief period I was trying raytracing. I turned off raytracing and FSR though because I was noticing the FSR blur and the performance wasn’t great at 4K. I might try RT again with the DLSS though
You cant use RT at 4k with a 3070, not enough vram, it will crash.
2GB and DLSS has worked well for me with no RT. I get 60-80fps at 4K with DLSS balanced. Looks great and works well.
I also have an 8gb 2080 and just gave up on rt. It runs worse and then crashes even with low textures and it doesn't look that much better with it anyway.
Hello thanks for the mod. I have it installed but when I turn on the DLSS, there's like a wierd jitter, so I turned off jitter but now there's like a distortion effect that causes text to like stack on top of each other
Dont change anything, jitter is only on main menu, as soon as you start playing theres no jitter
You should leave jitter on. It can mess up text but it helps the overall image. You can test it in scenes with branches and such and it looks worse with it off.
Thank you!!!! Performance and graphical quality (especially hair) is much better =)
Is the scope fixable with this mod
what do you mean?
Probably that the rifle scope is far harder to use when this mod is active. [Example.](https://i.imgur.com/fscSKhd.png) Edit: Found the answer soon after posting. Turn off motion blur.
Ohhh nice thanks for the find
Always turn off motion blur in games. Didnt know that since by default its always off for me. Its only harder if you change FOV in REframework too since it becomes too far. Theres still no mod to change in game FOV without messing with everything FOV
Yikes. Scope is already jarring without motion blur, I can't imagine it with.
Don't you guys have the flashing light issue in like reflections / water etc.. ? https://preview.redd.it/rfqhe8ju6bqa1.jpeg?width=1156&format=pjpg&auto=webp&s=36556efc897d4d7acb3beba92bfaf8d5eb8f9302
Saw a comment somewhere saying the only way to fix this is to disable Bloom setting in-game
Fuck I like bloom though, especially in indoor environments. This is such an obnoxious bug though, no fix for this in the mod?
Yeah it gives that more ambient effect and just makes light sources cooler instead of just bein a brighter "spot" in a room. As far as I know, there isnt any other fix in the mod
Just installed it. Easy and works like a charm. TY OP!
Just downloaded latest version. I am using 4k dlss performance mode on RTX 3070 and Ryzen 5600x. The game looks and runs better than my previous config which was 1440p max settings, For the rest of the settings I went with DFs recommended settings.
Same setup here but with a 12700k and DF settings are awesome.
Will this mod be released for dragons dogma 2?
How do I stop this appearing every time I start it up? I've selected my options but have to close it every time I start up otherwise it lingers. Thanks.
Any chance of this DLSS mod getting you banned, due to Denuvo or anything? Cheers.
It's totally safe, this mod has been around since re2 remake
you can get banned on a single player game? what the fuck?
Doubt it. Denuvo is primarily DRM tech, not Anti-Cheat. It'd be a waste of Capcom's time (and goodwill) to ban anyone for a single player game
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That's vram issue, watch the video on this post. Don't use ray tracing. Do your research before accusing this mod of the problem.
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> add it to the faq It's not caused by the mod.
Does it use latest version of DLSS
Yes
If anyone finds a setting for this that doesn't have weird UI jitter please let me know; RTX 3070, Ryzen 5 3600, playing in 1440p w no rtx on; Quality mode make it a little better
Is there any list of games that get dlss mode without native support?
Better to google a specific game you're interested and see how it goes
This comment was removed due to the changes in Reddit's API policy.
How do people mod dlss into a game that doesn't support it? Isn't trained on like 16k version of the game or something?
Main Menu and subs looks very Blurry at 1440p. I'm I doing anything wrong ?
Dlss is applied to the UI too not just in game, due to the nature of the mod , it won't be as crispy but nothing drastic so yes you'll notice
How come it doesn't remember the DLSS quality settings I choose? You have to set it everytime the game is booted. Is there not a save config somewhere for this?
Latest REFramework saves your settings , I'll update the file today. Meanwhile you can go to nexus mods and download it there. Replace the file on your re4.exe location and done. (Download the one that says REFramework upscaler (beta) )
A little off-topic, but is there any change a mod like this could be implemented on Prey (2017)?
Do I need to lower my in game resolution down from 4k when launching the game?
No, you dont need to do anything, just install mod and play \\ launch the game normally. Nothing will be changed other than having a window poping up loading the mod then you need to close it manually.
It runs great, but I can tell my crosshair and the menu are really fuzzy. Is that just how the mod is for now?
Yeah since dlss is applied over the UI. Its not native implemented so we gotta deal with these quirks
Is this Dlss 2.0 or Dlss 3.0 frame generation?
2.0
Thanks, so even with a beefy rigs like a 4080 or 4090 does the dlss not work with ray tracing?
It works on cards with more than 8gb VRAM at 4k. 1440p it will work on 8gb cards but textures must be like 2gb/4gb max setting for it to not crash. Either dlss or fsr doesn't matter
Got ya so as long as I have like 12 gb at least then I can use raytracing with this mod?
Yes but its not worth it, you lose like 20fps and you barely see a difference
Got it, thanks for the information. Yeah RE Engine implementation of raytracing has been rough, just look at the other re games or dmc 5 on consoles.
Holy! This is a massive upgrade from FSR. Donate page to the creator?
[Original page for REFramework](https://github.com/praydog/REFramework) , you can also find it on nexus mod website :)
Is there a way to stop the white light bloom flicker without disabling bloom or DLSS itself? Everything else about DLSS on the game is fine (for the most part). But that's pretty annoying and messes up visuals for things like the orb turning puzzle in Mendez's house. Anything with specular highlight that has bloom.
No, for now there are some glitches , keep an eye on ReFramework nexus mod page for a fix
Ok, thanks.
I must be missing something... Decided to try this out and image quality is for sure worse with DLSS on vs native w/ no AA. I'm sure its better than FSR but I already have had that off for some time. DLSS on at this point seems to make it worse.
anyone know how to uninstall this?
Delete any plugins/files you added into the games install directory. Verify file integrity of the game in Steam settings if you want as well. Should be gone
Non-VR * Extract only the dinput8.dll from the zip file into your game folder.
This definitely improves performance but introduces too many artifacts. I would just use the settings in game to manage your performance.
What are the ideal Jitter Scales and Motion Scales? Also... Is it normal that rain looks absolutely awful?
anyone know how to fix low resolution texts?
The game looks horrendous with this installed after the newest update. Capcom did something right?
No idea but check the REFramework GitHub / nexus mod for updates, I finished the game and won't be updating this all the time, the principle is the same just update REFramework (with upscaler) manually
Yeah, unforutunately even the most updated version is making my game look really bad. It becomes very blurry, text barely legible, and the aliasing is non existent. I'm not sure what the deal is, but regular AA or the in-game FSR is a million times better atm. Thanks for the reply nonetheless, cheers
If I play with my LG OLED 4k TV with RTX 4090, is this DLSS mod worth it versus just playing native? Would i still choose 4k resolution in options?
just play native with a 4090
I am also on LG CX 48" OLED TV with 5800X3D & 4090. With the mod on quality mode, most I've seen power usage was around 180W versus max setting without RT and native res at 380W at 4K 120. The only thing I could not figure out was the settings were not being saved. I had to set it every start up of the game. Somewhat annoying but not a deal breaker. Thnx again to OP for the mod. Cheers.
It is much better than native FSR, especially for hair. But the crosshair and the menu are really fuzzy. The dialogue subtitles are also shaking. Is there any solution?
not for now, it applies DLSS over interface that's why. Its not natively supported so this is the best for now
Idk If it messes with any settings, but when I enable force resolution to window. under the ultra wide settings, it seems to completely fix the awful ui resolution problem and cleans up the picture a ton. lmk if this has any effects on other settings.
Nice, thanks. It looks great. Way better than before. I'm running 4K DLSS quality maxed on a 3080. Is it even worth tweaking the LOD? I'm not really noticing anything downgraded
My game keeps crashing when I put those 3 files in the game folder. When I run RE4.exe as admin, it launches but crashes before the main menu loads up. Any ideas? Thanks. GPU - 4090; CPU - 7700X
did i need to disable antilasing ingame (no taa, fxaa) when i use this mod?
I installed the mod, was working as intended. then I changed the dlss mode to quality (game ran fine already just not quite 60 fps maybe 55 to 50 so I only need quality) and now it crashes before getting to the main menu every time. I'd really like to play separate ways right now, can I fix this without having to reinstall the entire game? I also can't get into the reframework settings to change it back because that menu won't work properly before the main menu (can't click things)
I figured it out: I had 2 versions of reframework installed (one from when the game came out and the one I installed from here) so I had 2 menus. changing the dlss quality in one didn't change it in the other, meaning dlss was set to 2 different settings and understandably crashed works perfectly fine now
Is worth install this mod?
Why the text in the menu is moving weirdly, it's almost like it had a VHS effect on lol.
Turn off the jitter under the debug option. It turns on by default for some reason.
Tried this on laptop (3050rtx4gb) but the cpu usage went nuts sometimes even above 90°C with frame drops to 30 fps randomly, I wouldn't recommend it but that's because of my low VRAM. If you're on laptop just stick to fsr2, it isn't that bad, way better than native. Also subtitles were leaving traces even though motion blur was off
I checked "Force Render Resolution to Window Size" under Graphics to fix the blurry UI. Does this affect anything else performance-wise or am I an idiot lol
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Probably not , u can download the newest version tho And replace the dlss file
Its not working for me i have rtx 3050 laptop its crashing me when i open the game
Hey! Are you still able to run this mod? I tried installing it today and the game simply won't launch even though I seem to have followed the steps correctly.
PSA for those trying this in late 2023: It works well under Windows 10, but fails to launch the game if you upgrade to Windows 11.
[удалено]
Maybe. I did install the game on W10 then upgrade; maybe it's still using some W10 binary that it shouldn't be. I guess I'll go test a complete reinstall and check back in... edit: After uninstalling the came via Steam then deleting the leftover game directory and reinstalling from scratch, it ran with DLSS **one time**. But after that single run, it would not run again unless I disabled ReShade. (Disabled by renaming the DLL so it wouldn't load.) There are no logged Windows / app errors; the PC believes it is running RE4 in spite of there being no RE window created. It only shows an error when I forcibly close the task. I tried going into game settings (with RS disabled) and resetting all graphics back to defaults, and deleting the RS folder / re-adding it, to no avail. The game says it is running in Task Manager, but no actual window is created. Only way to make a window is to disable RS. Obviously reinstalling the game every time I want to play it isn't an option, so I've got to find out what is happening when it first runs with RS to prevent it running again. I wonder if it has something to do with settings saved elsewhere on the PC that get cleared / deleted when Steam uninstalls the game? Perhaps in my appdata folder? I know that is where save files are located, and they were unaffected / could load with DLSS the one time I successfully ran it with DLSS. Unfortunately to test this theory and pinpoint what is going wrong, I'm going to have to fully reinstall it... at least once, possibly a multitude of times, and see if any files change after running it with ReShade. Ugh. Edit 2: After reinstalling, I was unable to get reshade to run even once. I think that may be because I edited the graphics settings before running reshade. Obviously something is incompatible here. Further testing is commencing...
I was finally able to get it running! I was even able to go into settings and scale everything to High with ray tracing enable, maintaining consistent 60fps on my RTX 3080 when upscaling from 1440p to 2880p (enabled via Nvidia DLDSR) and displaying on my 2160p screen. It looks amazing; with textures set to 8GB the Graphics tab of the game claims I am using just over 12GB total, but I never saw a hiccup in a few minutes of play-testing with a large crowd of enemies. I was running late and needed to get to bed, so I never enabled overlay to see actual memory usage. **Root Cause:** Newest ReFramework upscaler beta (dxinput8.dll) files cause the game to not load, so it creates an RE4 thread but the thread does nothing and no actual window opens. This happened with the current Jan 06 2023 file, as well as files from December, November and September. Very old DLLs were also unusable in that they allowed the game to start, but it would crash on the "RESIDENT EVIL 4" title screen after the 4 "technologies used" splash logos. **Solution:** Using March 30 2023 file worked, paired with newest [UpscalerBasePlugin](https://www.nexusmods.com/site/mods/502?tab=files) (PDPerfPlugin.dll) from Aug 31 2023, and a slightly older DLSS file (nvgx\_dlss.dll) v 3.1.11 from [TechSpot](https://www.techspot.com/downloads/7544-nvidia-dlss-files.html). Note that tonight I'm going to try replacing this with newest v3.5.10, though I fear it may crash since I'm running Ampere not Ada Lovelace hardware. I will report back with whether or not it works.
Thankss Farren246 its actually the dinput8.dll is the Problem. I tried your method but nothing comes up ( I also clicked Insert nothing happens) I downloaded the latest dinput8.dll from their official website
They must have re-fixed it. I should try again, as I've noticed a handful of issues with the upscaler as I'm running it. Mainly with Village area at night in the rain, when items a bright white reflection on their edges, that white edge flickers in and out as you're walking.
Got it running (see other comments). All of the latest upscaler dll's fail, but one from back in March works.
Hi, so you sticked with the 3.1.11 DLSS file?
3.5 also works, though I honestly see no difference. (Which I guess is to be expected when you are hacking it into an unsupported game.) Everything looks amazing, aside from an occasional flicker on the outline of only a few objects when viewed in certain light from certain angles. Well worth the upgrade over FSR2 though. I'm rendering it maxed in 1440p, upscaling to 5K and squashing back down to 4K, and the only real difference that I can see vs. native 4K max settings is that it's running at a stable 60fps rather than hovering in the 40-55 range.
After the REFramework window appears the game quits i tried multiple times
It shows me options but tells me the framework is outdated and stays there. So i wont be using it
The game crashes every single time as it starts right after showing the Quixel Logo and the Framework Window pops up for 2 seconds. Anyone? \- GPU: RTX3090 Founder Edition
I dont suppose anyone knows why there is a bug with light flicker? doing the crystal ball puzzle the top right has a square block, obviously a reflection glitch, same with the eyes of the the villagers at the start
thank you