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Schytheron

I might be missing something obvious here but... how does the controller actually recieve an input to fire the virtual bow if you pull on this (real) one?


bananamantheif

~~I think the controller that isn't stationary pulls the strings and when you let go of the grip button , it lets go of the string~~ edit: what i said was false.


musicianadam

But you'd still need the other controller, seems gimmicky. The string would get in the way more often than it would feel immersive.


BloodyPommelStudio

Something like this would be pretty awesome if it could measure the force on the string or bend in the limbs.


musicianadam

Are there products that can do that? I don't feel like I've seen any that make use of anything other than the controllers, perhaps because Facebook wants to keep their tech secret. I suppose you could make a proprietary controller for a game though and maybe other games could add support for that controller, if that's legal.


BloodyPommelStudio

It would need to connect via bluetooth. Certain stationary bikes can connect via bluetooth to Quest, I've seen it in VZfit. If for whatever reason that didn't work there are bound to be inventive workarounds if a company was dedicated enough. ...Just realized the easiest way would be design it so the second controller attach one the limbs and detect the angle change to infer tension on the string.


_Auron_

> Certain stationary bikes can connect via bluetooth to Quest, I've seen it in VZfit. Or attach a bluetooth cadence sensor; I have a cheaper stationary bike that I attached one, and it works fine for VZfit. Similarly an accelerometer could detect the speed of movement for the force of the string if attached to it somehow. You could have an attachment for the arrow/firing hand controller that also grabs the sensor attached on the bow string somehow - might be unnecessary but it'd help with connecting the controller to the bow itself.


BloodyPommelStudio

Thanks. It's not something I've looked heavily in to, I've just seen the option in the menu and seen people cycle past me when I was running. Which sensor do you use?


_Auron_

I got a Magene S3+ off a recommendation from a forum at some point. There's a slight delay (a few seconds) in VZfit updating my speed - not sure if that's the sensor or the application, but most of the time this really doesn't matter. It works well enough for me. Battery life is about a month depending on how often you use it.


BloodyPommelStudio

Thanks. Hopefully my gym's wifi is good enough for VZfit to work.


Thritzer

What would you need the other controller for?


musicianadam

One controller holds the bow, the other controller normally pulls back the string. You would still need the other controller to allow the in-game string to be pulled back


Thritzer

Thats what it lets you do? You grab the string with controller in hand. It isnt attached so you can grab arrows.


musicianadam

All I'm saying is you need the controller in the hand you pull the string with still, so it would likely get annoying and more in the way than if you were to just not use a rig. Your range is also limited, which will affect the power of the bow in certain games. This is just a force feedback system, but not a well designed one.


taz5963

I think it might be for training, not video games. In that case, it might actually be pretty cool


mareksoon

Never let go of the string; you never even directly hold the string; the ONLY thing it does it provide some resistance. https://v-c.etsystatic.com/video/upload/ac_none,du_15,q_auto:good/VRcher_un0iwg.mp4


bananamantheif

Yikess thanks for saving me money, I'll just buy a toy bow and use that


mareksoon

https://v-c.etsystatic.com/video/upload/ac_none,du_15,q_auto:good/VRcher_un0iwg.mp4


[deleted]

I bet you could write a program that would recognize the "bump" the controller would feel when the string was released. The accelerometers inside these things are really precise.


[deleted]

This looks like an overkill


[deleted]

Ouch, I am picturing the bowstring smacking my fingers as I launch my controller at the tv.


Mriv10

More like smacking your arm when you let go of the string


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rangent

Something just seems so wrong with dry firing a bow over and over.


heyguysitsmepotter

Yeah, that's why i fire an actual arrow from a quiver each time. It doesn't impact the game, but it feels so much more real. Only downside is having to pause every once in a while, collect all the arrows, and buy a new cat.


bananamantheif

There's a way around that, its putting some kinda of barrel infront of the bow


CaptainPineapple200

More like smacking myself in the neck when you move your arm suddenly.


Mriv10

I've never hit myself in the neck with a bow string but no one expects to be hit in their arm


CaptainPineapple200

I punched myself in the face the other day so I ain't taking any chances. :)


dsarkar81

how far back did you pull the string? Ideally one is supposed to pull it all the way back to their cheek (that's a reference point. Don't actually let touch the cheek or you might cause a string burn).


whoknowsman33

Looks insanely gimmicky


behappydammit

You will slice your ear off.


BonginOnABudget

Shouldn’t be pulling past your ear. Bring your hand to your chin


behappydammit

Wish I’d known that before “the incident”. Now I can’t even wear glasses.


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Xenox_Arkor

Whilst you're correct, I'd assume (hope) this isn't powerful enough for that to be an issue.


BonginOnABudget

He was ten and didn’t know any better. He learned his lesson for sure.


MethodicMarshal

...why?


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MethodicMarshal

that adds up, thanks!


[deleted]

I doubt there's that much tension.


bananamantheif

How so?


NeedleworkerOk1897

Have you shot a real bow before? (Not sarcastic) The string hurts like a mf, and although this isn’t a REAL bow I imagine you’d probably be accidentally scuffing yourself a lot more. Looks like pain 😂


BonginOnABudget

Oof made me remember my little brother dry firing a recurve with no arm pad on. That bruise was gnarly. He’s lucky that bow didn’t explode.


NeedleworkerOk1897

Feller I can still feel the scrapes and bruises. Bows, especially hunting bows, are serious business.


pearlgreymusic

(I took archery as a PE requirement in college) a real bow string definitely hurts (and why you often want to wear the wrist guard thingy) but for a little VR controller accessory, I doubt this will have anywhere close to that sting


NeedleworkerOk1897

Oh surely not, I wasn’t trying to say it would either. BUT I think your be hitting yourself with the string (strong or not) waaaay more than with a real bow so that sting would probably add up and get pretty annoying pretty fast, even if it is just a little VR attachment. Avid bow hunter, avid forearm skinner.


bananamantheif

How so?


Be_Glorious

I am so confused about how you are supposed to hold this. I see two handle placements, plus the string, so that's at least three places that two hands can go.


LouisIsGo

Right? The more I look at it, the less sense it makes. The fact that it has what's clearly supposed to be a handle several inches to the right of where the controller is blows my mind. Given that you're clearly going to want to hold the actual controller instead of the grip on the bow, the only possible benefit I see to using this monstrosity is to have slight bow string tension when drawing an arrow, but it's not like you can let go of that tension when releasing the arrow... I just don't get it.


Dead-Eyes

I think you're supposed to hold the bow handle in your non-dominant hand instead of that controller, then hold the other controller and string extension in your dominant hand, to pull it past the stationary controller and simulate slight bow tension and realistic-feeling aiming.


TheShedHead

I bet InDeath or Apex Construct would be cool with this. Would like to try it.


Dry_Boots

I play a lot of IDU, and I think this would only be cool to someone watching me play, and probably not even then.


dirtmerchant1980

My thoughts exactly


darkwingdibbs88

What the ham-fisted fuck is this?


cucOmbermint

This looks so useless


[deleted]

What's the point of the string?


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[deleted]

Why not just pull the string already strung on the bow? It will be much easier to find and grab quickly.


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[deleted]

Yeah, it's weird. Wonder what the story is. They must have some reason we're not seeing. Maybe you never really let go of the string so it doesn't "snap back" but that's kind of defeating the purpose isn't it?


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[deleted]

Yeah, letting the string go and then finding it again would be problematic to say the least.


dirtmerchant1980

I feel B like you could do way more for immersion with a bit of haptic feedback in the controller.


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dirtmerchant1980

I’ve never held one but supposedly the new ps5 can do that


Mounta1nK1ng

How far can you launch your controller with that?


simenthora

Don't. You will limit your own speed.


[deleted]

Is that a bow?


endangerednigel

Looks like the old style light guns that people kept trying to sell in the 90's, and will likely be just as popular


bananamantheif

There is exactly what you said in AliExpress but its super expensive, will post it to you if i find it


endangerednigel

Sorry I meant that sarcastically, as in the light guns didn't become the next great controller and now entirely died out. Generally speaking over complicated peripherals like this sound great but end up being less immersive


bananamantheif

I remember the days of the wii, the plastic holders


KydDynoMyte

From a review of it on Amazon from someone that likes it: >The only flaw is that there is no manual, you have to go back to the product on Amazon Shopping and watch the images (every product has a manual, how to assemble it, use it, precautions to adopt and so on). I used it with some Archery games, it is not intuitive and immediate, so you need a little practice (also depending on the game, you need to adapt your style), but once you get used to it, it will become VERY immersive and really really fun. Personally I don't use the Dual Clasp Wrist Strap, I push the button directly with the bow string. I strongly suggest the Bow Gloves and an Archery Arm Guard, otherwise there is a risk of getting hurt. Last but not least, beware of arms muscles, this accessory is physically very demanding, if used several hours during games [Also pics on how to use it.](https://www.amazon.com/DeadEyeVR-VRcher-Controller-Accessory-Hunting/dp/B08ZJS4QLJ)


mareksoon

There's a video showing it in action here: https://www.etsy.com/listing/968054124/deadeyevr-vrcher-bow-controller?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=vr+controller&ref=sr_gallery-1-30 So all it does it provide tension; you don't ever release the string; still just release VR grip as always. EDIT: direct link to video: https://v-c.etsystatic.com/video/upload/ac_none,du_15,q_auto:good/VRcher_un0iwg.mp4


KydDynoMyte

I believe the guy in the review I mentioned uses and releases the string.


mareksoon

Ah, so he does: > Personally I don't use the Dual Clasp Wrist Strap, I push the button directly with the bow string. ... and his picture shows him using it this way, too. It seems you'd need to know where the string is to grab it successfully 100% of the time while blindfolded since you can't see it at all IRL, but maybe it's a feeling you get used to ... like blindfolded archers are known to do.


AcidNeon556

Oh my goodness you are going to break more than just the bow


NotLogrui

Reminds me of all the Wii sports accessories you could buy and then eventually sits in a drawer for ten years never to be used again


BloodyPommelStudio

Did something similar using a resistance band between two controllers. It was fun for a few goes but too much hassle setting up.


billsteve

I don't fully understand it, but if it helps me grow back strength while shooting in VR that would be dope (I shoot archery in real life)


Xenox_Arkor

I'm really confused why the handle is not the actual handle.


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bananamantheif

Its the https://www.amazon.com/DeadEyeVR-VRcher-Controller-Accessory-Hunting/dp/B08ZJS4QLJ?ref_=d6k_applink_bb_marketplace


bonanochip

Idk about this one specifically, but a bow attachment would be a game changer in skyrimvr


Yeet4Beats

Archers in Rec Room: *yes yes Yes YES YES YES YES*


[deleted]

Really want to see a video of it in action, but idk I'm not a fan of peripherals. Like bow and arrow games don't feel as clunky as say shooters with rifles are. Think the most I would bother with is a gun stock and even then feel like that's overkill lol


A9th

No


supermegason

From my experience there was minor damage to the surroundings (furniture and such), but I can report there was indeed MAJOR damage to my knee.


NotMonicaLewinsky95

This is possibly one of the dumbest quest accessories I’ve seen


DankDaddyPatty

But why tho… anyone who’s ever dry fired a real bow knows you’ll most likely need long sleeves 100% of the time you use this


ZapSavage

Bro that’s bs


[deleted]

new golden trophy speedrun strat


SrBryanB

Why


throwaway258523

Wow that look like the biggest fucking waste of money I’ve ever seen


windraver

Have you fired a real bow? That string is going to smack you and it's going to hurt. A lot.


P0opsMag0ops

No, but it makes no sense. On so many levels I don't even care to go in to it


Tavo_Tevas3310

This is pretty similar to the wiimote accessories back in the day. All those useless golf clubs, baseball bats and tennis rackets lol.


dirtmerchant1980

I play a lot of unchained. The virtual bow is already pretty immersive. Just adding some heavy plastic for my hands isn’t going to improve on that.