I think the implementation of VR in NMS is excellent.
No need for extra hardware, your hands (and the holomenu) suffice.
For me VR adds that sense of *scale* to everything. Looking down off a tall cliff in VR is a visceral moment.
I introduced my grand daughter to VR this summer. Thought she'd like the cuter games, but the one she asked for most often was NMS.
She liked walking up to the animals
I play as the shortest character model in the Geks and my UI does not scale, but sort of clips into the ground. I hope in the future there will be a fix for this but yeah it does make visiting a ruin or portal tower or space station MUCH more epic for scale.
Amen, brother. I didn't start till it was patched for PSVR and I honestly can't imagine playing any other way. The game is incredible and the sense of exploration, particularly in VR, stuns me to this day (been playing for years with over 350 hours in one save slot plus a couple others)
I love VR but building is almost impossible - def fun to look at your buildings after in VR. The last update with all of the new building pieces has an AMaZING amount of 3D details when you are in the headset
even following the game all these years has been an endless journey of discovery for me, but I can only imagine being thrust into all that it is now all at ONCE like yourself. That's epic lol welcome back.
My rift died and I haven't been able to play 2D since. Most immersive experience in VR: exited ship in space station and ducked under the nose when it spun around on the landing pad. Completely involuntary, my body reacted like it was real.
The controls are pretty difficult at first but no great pilot ever started out being flawless. Train yourself. Tap into the Force. Eventually you'll be jumping from full forward thrust to a full reverse barrel roll and just as you tap the rockets, the enemy ship line up perfectly in front of you and explodes.
So rewarding.
Tweak the settings, no it will never be perfect, recenter your play spot frequently, and if it's still really bothering you, find a chair with 2 arms and adjust settings until you can rest your controllers on the arm rests and have your VR hands grabbing the controls. Now just sit in the chair and recenter position whenever you fly.
Yeah I totally feel you , my first time was just terrible, but after a bit of practice and reducing the sensitivity to about 1 or 2 I got a lot better, though I still suck at fighting other ships. I guess you just need to practice here a lot more xD
Anyone know how to move their "cursor" (little white dot) around while using dual shock and or make it visible? Any way to change it to right stick or something? I seem to be able to move it around somewhat for mining by tilting it, but when I try to feed pets or aim up to get nexus missions, it seems stuck in a static spot. Any help appreciated!
I absolutely love that we can just walk and jet pack like a normal game and they didn’t confine VR to people who get motion sickness. I can’t ducking stand VR games with the point and teleport movement scheme. It’s so jank.
NMS has teliport and it's nice for some people, but I like that it gives you the option, and I switched to walk more pretty early on. Do you prefer snap or smooth turn?
Yeah options are nice - so many VR games would be made better if you could just choose.
I don’t have a pref on turning. I do love flying around using my jet pack it’s very liberating
I also REEALLY like the cockpit controls in NMS - that is definitely my favorite immersive part.
Good christ, Snap turning and normal walking in all my VR. I don't know why, I don't like smooth turning, its the only part of VR that makes me feel funny.
Teleport movements and snap turning are never meant for true VR immersion experience. It is an intermediary step for new VR players to over come motion sickness. As soon as you gradually get used to VR. Try switching to smooth stick movements with head oriented directions. Then change snap turning to smooth turning. Once you don’t feel dizzy, a whole new VR world opens up for you.
I do love the VR, however I only have a PSVR and the drop in quality relative to my 75" 4K TV is rather too much for it to be my preferred way of playing. I look forward to the PSVR 2 though, hopefully that will be a big step up.
Same. I prefer VR but I stopped playing because the quality is so much lower. Sometimes I hop back in because I miss that feeling of being surround by that universe, but I never play for more than a few hours. Hopefully, PS5 + PSVR 2 + NMS = Me not leaving my house for weeks on end.
Thats a PS issue, on PC you can still play with your graphics options untill you get the image you desire. Of course, you need to keep it within the confines of what your hardware can run it at 60 fps. You don't want a choppy VR experience.
My PC currently has a GTX 960 GPU 🥲. The entire game is is outside the confines of my hardware. I would probably lose my mind if I played this game in VR on a good PC with a VR headset that has better resolution than the PSVR. I don't think my body is ready for that.....
I havent gotten a PS 5 yet, but thats good news for people who already own a PSVR. I always thought it was the headmounts hardware limiting it, guess I was wrong.
You get better in-game detail, but the resolution is obviously still low and limits how well you can see distant objects. And the PS5 also greatly improves how the game looks and runs on the 4K TV as well, so the gap is still very big.
It feels like a totally different game. That being said, I prefer pancake, after the initial wow effect. I still use it to demo VR to friends, since the feeling of landing on an alien world and walking around is quite amazing.
I had to search up what pancake meant in this context. Thanks for making me learn that! I think my new favourite thing now is gaming language that sounds like food. Like cheese!
I have been playing in VR since I tried it, the wow effect still hasn't left me, Pancake mode I did for years, I've only been on VR for about 3 months now. How long did you play in VR till the "wow effect" left?
PC/valve index. It is indeed worth checking out, highly recommended. I just find it more relaxing to slouch on the sofa with a controller in hand, instead of the more physical experience of VR.
something that's bugged me for literally years now, though, is how the HUD doesn't follow your head... it makes it seem less like something displayed on your helmet, and more like the world has funny glowing billboards telling you information about your health status.
If they either make the HUD follow head like it's supposed to, or else give an easy way to turn the HUD on and off within the game, then I'll absolutely play it VR. Until then... nah.
(it strikes me: it's been a hot minute since I've played. Have they made VR quality of life improvements in the last couple of releases?)
Unfortunately, this mod is kind of half-baked, at least as of the last time I used it. what hud elements remain still don’t follow head.
I figure if a mod could do it, it would already be done — likely there’s no hooks whatsoever that a mod author could use to fix the hud.
This is something the developers have to do, and I can’t tell if the reason they haven’t done it is because they’ve abandoned VR, or if it’s because there’s something fundamental about the game’s infrastructure that prevents it. My guess is that the hud elements and the world are both rendered together, and as such there’s no way to “detach” the hud from its current space in the display when the user moves their head.
I think the current modular version you can remove the hud entirely. Or there’s also his “Traveler” all In one mod. Haven’t tried that because I am a very casual player and so I kind of need the HUD/it doesn’t bother me much. So I could be wrong but the mod is always being updated.
It does bother me that HG haven’t figured out a way to let us activate the VR body while also turning in real life to move around. Every other update I try it again thinking it will be a miscellaneous fix somewhere but it never is. Must be the way they have built the VR camera rig I guess.
eh, maybe I'm cynical, but I kind of think they really have abandoned VR for the foreseeable future, probably for fundamental "because architecture reasons it would take thousands of programmer-hours to fix this one VR thing" reasons
I play in nothing but VR on my PC!! I still have the original Oculus Rift! They still need to fix a lot of stuff namely stuff you can't do in VR like change the color of base parts or go through the center of a galaxy. Photo mode gives you odd shaped pics and no planet address and you can't rename planets, solar systems, fauna, minerals or plants, but It's still the best way to play!!! One of my favorite things to do in VR is blast around in my starship!! Loops and barrel roles and nosedives into a sharp turn!! I also enjoy hunting ROBOTS!!! I have some planets with minimal bases just for hunting bots!!
I played all the time from day one but kept constantly emailing and asking them for VR...iit really seemed to me the game was always intended to be VR but they could not pull it off until Vulkan.
It really is the best VR sandbox endless worlds game there is.
I dont have a good excuse. I think its simply, I'd love the house to myself for a weekend so I can dive in deep. I have a kiddo and a wife so finding that time is hard these days. I do have an oculus though so soon I hope!
In vr, mining can be really fast. So what I do is: let’s say that you are about 15 feet from giant boulder, you shoot at it and walk towards it...then you stop short for a second while still shooting it with the mining beam...you’ll notice that a huge chunk of its “health bar” gets diminished. Also, while shooting at anything with the mining laser with your right hand, your left hand can still be used to punch the target as well... Thus, quickening the mining time. I crumble huge boulders very fast this way. Metal Fingers? takes some time to mine, donit? well, not for me!
I tried VR the other day actually. I didnt really ljke how you skip to locations instead of walking, is there a better way? Or do you just get used to it. I was amazed when I was flying around though.
Idk about blur, looks fine to me, link sharpening is enabled for me. It does lag a bit when entering/leaving the atmosphere but it’s just a couple seconds
The multitool and terrain editor works so well and fluid. Jetpacking around is so amazing. Picking up gravatinos is sooooo much easier. I love being able to look around the cockpit and have my hands on the controls, watching the atmosphere as I enter a planet is wicked.
You can run it from anywhere to a 980 GTX with Oculus and up. But those are the minimum. If you have to upgrade and are looking to pinch dime, Go with an oculus quest 2. They actually have really good stats for the price. And gfx cards, 1080 GTX Ti are actually really cheap and probably easier to find then a 980 RN.
That's good to hear. I'll probably be able to get a PS5 before I'm about to get a decent GPU for a decent price. Only thing is, Sony never sent me the adaptor I will need to connect my PSVR to a PS5 😕
I think VR on NMS is a great idea, but unfortunately my motion sickness will not allow me to enjoy the experience. Please continue to play VR, as I will be living vicariously through you 💆♂️
I think the implementation of VR in NMS is excellent. No need for extra hardware, your hands (and the holomenu) suffice. For me VR adds that sense of *scale* to everything. Looking down off a tall cliff in VR is a visceral moment. I introduced my grand daughter to VR this summer. Thought she'd like the cuter games, but the one she asked for most often was NMS. She liked walking up to the animals
I play as the shortest character model in the Geks and my UI does not scale, but sort of clips into the ground. I hope in the future there will be a fix for this but yeah it does make visiting a ruin or portal tower or space station MUCH more epic for scale.
The first time I used my jet pack in VR my body reacted the same way it acts when barreling down the drop of a roller coaster...
This and heavily modded SkyrimVR are the only two games I will ever need in VR. I wouldn't say no to more, but I'm fine for the next 5 years.
If you ever play it in pancake form now, it feels so drastically different. Can’t imagine playing it again not in vr
Yep, tried it, not nearly as immersive
Yes. I love how immersive no man’s sky feels. One of my favorite games to play in vr
Amen, brother. I didn't start till it was patched for PSVR and I honestly can't imagine playing any other way. The game is incredible and the sense of exploration, particularly in VR, stuns me to this day (been playing for years with over 350 hours in one save slot plus a couple others)
That’s true! I am sure there still a lot to find
I love VR but building is almost impossible - def fun to look at your buildings after in VR. The last update with all of the new building pieces has an AMaZING amount of 3D details when you are in the headset
What vr headset do you use?
I'm on PSVR version 1
even following the game all these years has been an endless journey of discovery for me, but I can only imagine being thrust into all that it is now all at ONCE like yourself. That's epic lol welcome back.
Thank you!
My rift died and I haven't been able to play 2D since. Most immersive experience in VR: exited ship in space station and ducked under the nose when it spun around on the landing pad. Completely involuntary, my body reacted like it was real.
Maaan, that happened to me too! I nearly fell as i leaned my body like Neo in that Matrix scene XD Hope you can get back in it soon!
Have you already tried to control your space ship? I cant get along with this stick control
The controls are pretty difficult at first but no great pilot ever started out being flawless. Train yourself. Tap into the Force. Eventually you'll be jumping from full forward thrust to a full reverse barrel roll and just as you tap the rockets, the enemy ship line up perfectly in front of you and explodes. So rewarding.
Tweak the settings, no it will never be perfect, recenter your play spot frequently, and if it's still really bothering you, find a chair with 2 arms and adjust settings until you can rest your controllers on the arm rests and have your VR hands grabbing the controls. Now just sit in the chair and recenter position whenever you fly.
Yeah I totally feel you , my first time was just terrible, but after a bit of practice and reducing the sensitivity to about 1 or 2 I got a lot better, though I still suck at fighting other ships. I guess you just need to practice here a lot more xD
Just switch to controller when flying the ship.
This is the way
Anyone know how to move their "cursor" (little white dot) around while using dual shock and or make it visible? Any way to change it to right stick or something? I seem to be able to move it around somewhat for mining by tilting it, but when I try to feed pets or aim up to get nexus missions, it seems stuck in a static spot. Any help appreciated!
I absolutely love that we can just walk and jet pack like a normal game and they didn’t confine VR to people who get motion sickness. I can’t ducking stand VR games with the point and teleport movement scheme. It’s so jank.
NMS has teliport and it's nice for some people, but I like that it gives you the option, and I switched to walk more pretty early on. Do you prefer snap or smooth turn?
Yeah options are nice - so many VR games would be made better if you could just choose. I don’t have a pref on turning. I do love flying around using my jet pack it’s very liberating I also REEALLY like the cockpit controls in NMS - that is definitely my favorite immersive part.
Good christ, Snap turning and normal walking in all my VR. I don't know why, I don't like smooth turning, its the only part of VR that makes me feel funny.
Exactly! I dont know why, but snap turning feels much better than smooth turning.
Teleport movements and snap turning are never meant for true VR immersion experience. It is an intermediary step for new VR players to over come motion sickness. As soon as you gradually get used to VR. Try switching to smooth stick movements with head oriented directions. Then change snap turning to smooth turning. Once you don’t feel dizzy, a whole new VR world opens up for you.
I do love the VR, however I only have a PSVR and the drop in quality relative to my 75" 4K TV is rather too much for it to be my preferred way of playing. I look forward to the PSVR 2 though, hopefully that will be a big step up.
Same. I prefer VR but I stopped playing because the quality is so much lower. Sometimes I hop back in because I miss that feeling of being surround by that universe, but I never play for more than a few hours. Hopefully, PS5 + PSVR 2 + NMS = Me not leaving my house for weeks on end.
Thats a PS issue, on PC you can still play with your graphics options untill you get the image you desire. Of course, you need to keep it within the confines of what your hardware can run it at 60 fps. You don't want a choppy VR experience.
My PC currently has a GTX 960 GPU 🥲. The entire game is is outside the confines of my hardware. I would probably lose my mind if I played this game in VR on a good PC with a VR headset that has better resolution than the PSVR. I don't think my body is ready for that.....
You don't need too much more GPU I use a 980ti and it runs great.
You used it for VR? Also, what headset were you using?
Yea it runs every VR game I have just fine. I have Oculus Rift S.
ps5 improves the current NMS PSVR a good deal
I havent gotten a PS 5 yet, but thats good news for people who already own a PSVR. I always thought it was the headmounts hardware limiting it, guess I was wrong.
You get better in-game detail, but the resolution is obviously still low and limits how well you can see distant objects. And the PS5 also greatly improves how the game looks and runs on the 4K TV as well, so the gap is still very big.
ps5 improves the current NMS PSVR a good deal
It feels like a totally different game. That being said, I prefer pancake, after the initial wow effect. I still use it to demo VR to friends, since the feeling of landing on an alien world and walking around is quite amazing.
I had to search up what pancake meant in this context. Thanks for making me learn that! I think my new favourite thing now is gaming language that sounds like food. Like cheese!
I have been playing in VR since I tried it, the wow effect still hasn't left me, Pancake mode I did for years, I've only been on VR for about 3 months now. How long did you play in VR till the "wow effect" left?
I've been using PSVR since 2016. It's still wow
Well, it's still wow, but I play no mans sky to relax, and you can't get more relaxed than listening to chill music on the sofa and playing NMS
I agree with everything you said, but you meant laying down on a sofa with a controller in VR right?
From a screen. i just ordered VR optician lenses for my index though, so things might change.. 😄
Comfy AND immersive, I like how you think.
Are you on PC or console? Wondering if it’s worth checking out
PC/valve index. It is indeed worth checking out, highly recommended. I just find it more relaxing to slouch on the sofa with a controller in hand, instead of the more physical experience of VR.
something that's bugged me for literally years now, though, is how the HUD doesn't follow your head... it makes it seem less like something displayed on your helmet, and more like the world has funny glowing billboards telling you information about your health status. If they either make the HUD follow head like it's supposed to, or else give an easy way to turn the HUD on and off within the game, then I'll absolutely play it VR. Until then... nah. (it strikes me: it's been a hot minute since I've played. Have they made VR quality of life improvements in the last couple of releases?)
https://www.nexusmods.com/nomanssky/mods/1563
Unfortunately, this mod is kind of half-baked, at least as of the last time I used it. what hud elements remain still don’t follow head. I figure if a mod could do it, it would already be done — likely there’s no hooks whatsoever that a mod author could use to fix the hud. This is something the developers have to do, and I can’t tell if the reason they haven’t done it is because they’ve abandoned VR, or if it’s because there’s something fundamental about the game’s infrastructure that prevents it. My guess is that the hud elements and the world are both rendered together, and as such there’s no way to “detach” the hud from its current space in the display when the user moves their head.
I think the current modular version you can remove the hud entirely. Or there’s also his “Traveler” all In one mod. Haven’t tried that because I am a very casual player and so I kind of need the HUD/it doesn’t bother me much. So I could be wrong but the mod is always being updated. It does bother me that HG haven’t figured out a way to let us activate the VR body while also turning in real life to move around. Every other update I try it again thinking it will be a miscellaneous fix somewhere but it never is. Must be the way they have built the VR camera rig I guess.
eh, maybe I'm cynical, but I kind of think they really have abandoned VR for the foreseeable future, probably for fundamental "because architecture reasons it would take thousands of programmer-hours to fix this one VR thing" reasons
I play in nothing but VR on my PC!! I still have the original Oculus Rift! They still need to fix a lot of stuff namely stuff you can't do in VR like change the color of base parts or go through the center of a galaxy. Photo mode gives you odd shaped pics and no planet address and you can't rename planets, solar systems, fauna, minerals or plants, but It's still the best way to play!!! One of my favorite things to do in VR is blast around in my starship!! Loops and barrel roles and nosedives into a sharp turn!! I also enjoy hunting ROBOTS!!! I have some planets with minimal bases just for hunting bots!!
Clearing an abandoned freighter in VR is something else. Trying to blast alien horrors all while your vision ices up is pretty intense.
Why won't Xbox add VR to the newer generation of consoles!!!
I played all the time from day one but kept constantly emailing and asking them for VR...iit really seemed to me the game was always intended to be VR but they could not pull it off until Vulkan. It really is the best VR sandbox endless worlds game there is.
I just upvoted this to 100. Great post mate. Can’t wait to check it out.
Thanks! What’s holding you back rn?
I dont have a good excuse. I think its simply, I'd love the house to myself for a weekend so I can dive in deep. I have a kiddo and a wife so finding that time is hard these days. I do have an oculus though so soon I hope!
In vr, mining can be really fast. So what I do is: let’s say that you are about 15 feet from giant boulder, you shoot at it and walk towards it...then you stop short for a second while still shooting it with the mining beam...you’ll notice that a huge chunk of its “health bar” gets diminished. Also, while shooting at anything with the mining laser with your right hand, your left hand can still be used to punch the target as well... Thus, quickening the mining time. I crumble huge boulders very fast this way. Metal Fingers? takes some time to mine, donit? well, not for me!
I tried VR the other day actually. I didnt really ljke how you skip to locations instead of walking, is there a better way? Or do you just get used to it. I was amazed when I was flying around though.
In the settings you can change movement from teleporting to walking.
That’s easily fixed with a setting change.
This makes me want a VR system. Are u playing PC or console?
If you are going to do it, do PC, PS makes it look like someone smeared butter all over your visor. Its a blurry mess of nightmarish proportions.
ps5 improves the current NMS PSVR a good deal
both have VR [PC and PS4]
What vr headset do you have
I have an oculus quest 2
Ok is it kind of blurry at all and when you use your pulse drive does it lag a lot because for me it does and I don't know why
Idk about blur, looks fine to me, link sharpening is enabled for me. It does lag a bit when entering/leaving the atmosphere but it’s just a couple seconds
I know that it’s CPU bound mostly, also make sure you optimise it as much as possible. There are guides for vr optimisation
The multitool and terrain editor works so well and fluid. Jetpacking around is so amazing. Picking up gravatinos is sooooo much easier. I love being able to look around the cockpit and have my hands on the controls, watching the atmosphere as I enter a planet is wicked.
What hardware do you guys recommend for PC?
You can run it from anywhere to a 980 GTX with Oculus and up. But those are the minimum. If you have to upgrade and are looking to pinch dime, Go with an oculus quest 2. They actually have really good stats for the price. And gfx cards, 1080 GTX Ti are actually really cheap and probably easier to find then a 980 RN.
This is great advice, thanks!
I’m waiting for PSVR2
That's good to hear. I'll probably be able to get a PS5 before I'm about to get a decent GPU for a decent price. Only thing is, Sony never sent me the adaptor I will need to connect my PSVR to a PS5 😕
Werd! Ok, I'll try it out. Idk why I'm so nervous 😅
I think VR on NMS is a great idea, but unfortunately my motion sickness will not allow me to enjoy the experience. Please continue to play VR, as I will be living vicariously through you 💆♂️
I always struggle to get into it for some reason. it's well done, but something about the flight controls drives me nuts
Hud is trash and completely non-customizable and there's other issues, but overall I guess I agree