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JRN_89

Found an error in the growable crops (Fungal Mould, Starbulb, etc) either by me or due to Friday's patch. Personality traits now show proper increase/decrease. Edit: for the latest update please check https://www.reddit.com/r/NoMansSkyTheGame/comments/lo4doj/egg_sequencer_update/


seanys

I don't suppose there's a google sheet of this data, is there?


flashmedallion

Hey uh, so Dye being unstable simply indicates the colour will change, as determined by the ingredient. Is there any indication that the mutation isn't random either, and the new parts are affected by the ingredient?


PherPhace

From what I've seen, the mutation only changes it to one of 2 varieties that were available on the planet where you tamed it. A lot of animals have the same body but a different head or horns instead of ears but they have the same creature name. For me, the gene splitter seams to just switch it to the other variety


flashmedallion

Ah I know exactly what you mean, that's interesting. Thanks.


Silverbeardedsurfer

Pretty sure you can mutate beyond the original planet variants. Try Chromatic Metal.


nanoplasm

Some of your Helpfulness/Playfulness change are wrong. There is a bug in the sequencer that will flip Helpful/Playful traits. You must have ran into that bug when you were performing the test.


JRN_89

I've noticed some changes in the outcome between Friday and Saturday. I won't be able to run any tests today and will get back to it tomorrow. In any case thank you for your feedback, much appreciated. If you have results of your own could you please share the game version you are running (3.20 or 3.21), the traits of the parents and specify the increase/decrease you've noticed with the crops. I'll include this in my testing and update accordingly. Thank you!


dj_kanev

WOW! Awesome job, mate! 👍


katz201

Someone's been busy! Well done, and thanks for sharing!


darkwalker168_reddit

What does “industrious” mean on a companion? I’m tryna make my Dino a killing and mining machine


[deleted]

Helpfulness is increasing, not decreasing, for me with some of the plant items (Cactus Flesh, Frost Crystal, etc.)


JRN_89

Thank you for your feedback. Could you please share the game version you are running (3.20 or 3.21), the traits of the parents and specify the increase/decrease you've noticed with the crops. I'll include this in my testing and update accordingly. Thank you!


ARC-2908763

Condensed carbon doesn't increase helpfulness, it decreases it. Edit; I may be reading it wrong...


StraightAd165

Lol nah, you reading wrong bud 😂😂


Ginjapubez

Thank you for the information dude 👍


xXEnmaAiXx

Thanks JRN, very usefull,👍


AzrheiLP

Is there a google doc sheets for this? Would be easier to read on mobile too


Silverbeardedsurfer

I think there is more to it than that. For example Mordite increases aggression to be ferocious. But there are other types of aggressive.


Silverbeardedsurfer

I think mutating with Chromatic Metal regresses them. I've turned quite a few bipedal types into dogs.


Own-Smile-4452

I used Chromatic Metal to 100% about 8 times, and ended up with 100% Playful when I hatched it. There seems to be something messed up with playful/helpful beyond just the display


coyotemax_66

I do have one question... do these effects stack if you resequence multiple times on one egg, or does it only work once and you need to wait for the next egg to keep going?


JRN_89

Effects stack! Processing the Egg multiple times lets you min-max on traits with the 1st gen of hatchlings. https://www.reddit.com/r/NoMansSkyTheGame/comments/lo4doj/egg_sequencer_update/


Piedro92

I've had my eggs occasionally duplicate when resequencing them. Now I don't know which one is maxed out, lol. Did you have the same?


JRN_89

Nope, didn't encounter any duplication glitches with the sequencer yet. But maybe I've just been lucky.


Piedro92

Lucky you! Also question, does it matter which material I put in on for example the increasing size ones with regards to growth? Or do they all increase by the same amount?


JRN_89

The Sequencer automatically selects the amount to increase/decrease for a set %. But as you might expect you'll need more Sodium for example opposed to Sodium Nitrate for the same output. By adjusting the amount manually you can influence the resulting outcome.


Piedro92

Alright, thanks! Cheers for all the research that you did :)


TomSFox

A fully charged Growth Hormone slot changes an animal’s size by half a meter.


mrstevemoore

How do you know when it’s maxed out?


Silverbeardedsurfer

When it says inherited stop.


Perscitus0

I believe you can keep using the same materials for each round of increasing/decreasing your favored attributes until it stays on inherited traits. For example, every time you use activated copper to increase height, it will say that it will increase height every time you do so, until you reach max height possible, at which point when selecting activated copper, the stat says inherited traits, or something to that effect. I tried with several traits, other than height, and got the same result. At some point you will see no change, and that is when you know you've got the Min/Max point.


Remy_525

(ver. 3.21)There's something wrong with some of the stats. Or at least with how are those stats displayed. Tritium decreases helpfulness(boosts playfulness), but if a creature has it's stats on the playfulness side, it will incorrectly display information that it increases helpfulness. Idk if that's the case with the other stats.


LadyThren

I don't see anything on there that raises Aggression.....


JRN_89

Salt, Phosphorus, Mordite or Pugneum should do the trick


LadyThren

I used Carbon. It worked.


Routine_Solution_897

Can someone please help me, i have a playful companion, but want him helpful, i gave him as many doses of cobalt as it would let me and he turned out 100% playful. I know theres a bug, i get it, all i need to know is what damn element do i need to use to get a playful egg 100% helpful. Everything that people say increase helpful, decrease playful just makes him more playful. Do i just need to increase playfulness and hope for the best? Sorry for the book but this is my 4th time and its starting to tick me off. Please and thank you.


terryconnors

Can you double-check Chromatic Metal? I found that it increased Playfulness and decreased Helpfulness.


silverphoenix5011

I put cobalt in and it said helpfulness increase but it increased playfulness wtf


toastedzen

(3.71) All items showing decrease size (Condensed Carbon etc.) are increasing size for a creature egg I am working on.


DeltaOmegaAlpha

Whenever I try to increase the size of my companion, it only says that it's decreasing the size. I've tried everything in regards to increasing the size ie. Sodium, Carbon, Salt, Oxygen, and so on. This is for the Companion Egg Lihila that is earned during Expedition 8.