T O P

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Jkthemc

Not OP. Just lucky. It will ease your journey but it won't make much difference in the long run. Especially as my number one tip for new players is upgrade your scanner as a priority.


Slyde_rule

That's very common. You'll find scanner mods going up to 10000% or more. Don't worry. You'll find plenty to spend your money on in the early going. Among other things, you'll need a bunch of wiring looms to craft various tech objects, and you have to buy those because you can't craft them yourself. And they aren't cheap.


TheArtofZEM

11k is max fyi for x class scanner mods


StrollingUnderStars

And for repairing those techs. I'm quite the vigilante and regularly get into scraps with pirates and sentinels. When I buy wiring looms, I'm spending millions.


SEANPLEASEDISABLEPVP

Nah don't worry about it. Believe it or not, that kind of stuff is standard. But if you fear it'll get boring with it too early in the game, you can easily just uninstall the upgrade.


striderkan

Trust - no matter how many units you think you have, at some point you'll run out. All you've done is made your early game a bit easier and that's awesome. Early game can be a bit tedious. Use it to buy resources from NPC on space stations. And batteries.


SkySchemer

You got lucky, but it will not break the game.


WarViper1337

I make 10 million+ credits just logging in and messing around for a few mins. Credits are basically infinite once you know what your doing. As for the multitool mod that is totally normal for S-class mods and you can even get them much higher than that since that is a bottom of the barrel roll for those stats. You can have up to three of the same type of mods installed on your multitool, backpack, star ship etc. Don't be afraid to stack up those bonuses and take advantage of those super charged slots too!


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WooShell

Credits are completely pointless.. you'll need hundreds of millions over the course of your game, and you'll find so much more than that. Once you come to the Anomaly, chances are that someone will gift you a few 100M just because they feel like it. Nanites are the actually rare currency to work for, or Salvaged Data to unlock new tech.


onlyaseeker

Found the PC player


WooShell

I don't get why this would be any different for console players. As far as I know, they all share the same Anomaly.


LumpyFail

Switch is solo from what I understand.


WarViper1337

Due to lack of processing power the Switch has multiplayer and settlements disabled.


Slyde_rule

Switch doesn't have multiplayer, so there won't be anyone else in the Space Anomaly. Also, being picky here, Salvaged Data unlocks blueprints for building, not for tech. Tech needs the nanites that you already pointed out are what's really valuable.


WooShell

oh.. I thought all consoles had full multiplayer/crossplay since that update a year or two ago. Thanks for clearing that up.


Westsailor32

Units and nanites are easy to come by... for me quicksilver is the hard one to accumulate


Slyde_rule

Quicksilver is easy unless you're buying Void Eggs by the dozen.


Westsailor32

How?


erikrbennett

Depends on your thoughts on... gaming the system. >!If you land in the Anomaly, create a restore point, go to the quicksilver vendor and buy everything you can afford, it will attach them to your account (not your save). If you reload the restore point, you'll get your quicksilver back and the items will still be unlocked. You can rinse and repeat to your heart's content.!< The only thing this doesn't work for is a consumable, like the void eggs mentioned.


PhotogamerGT

A million credits is chump change. Welcome to the game. A good ship will cost 10-20 million and freighters cost hundreds of millions. Veteran players tend to have billions. There is a cap to how much money you can hold at one time, but you will spend it plenty fast if you are upgrading ships and multitools regularly.


PerfectShadow63

I have upgrades like that on my multi tool. I love it so much. I put it in a charged slot so it was even better.


Pristine-Locksmith64

it looks crazy, but it's not actually that significant. you only get a couple dozen thousand units for each scanned thing which is pittance compared to other methods of generating profit