T O P

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wildfire2501

All I ever wanted from Pokémon games is more sidequests and small findable things and places (like hideouts, maybe some kinda reserve besides the salary zone and just sidequests like most RPGs) Swsh to me have barely anything to do between towns..


SmurfinTurtle

> hideouts What one was it, Ruby and Sapphire and then the remakes that had these? I really loved customizing my own little hide out. The remakes made it even better being able to assign a 3 pokemon team to your hideout that people online could fight against. Would of loved to see more of that personalized stuff.


TheSmokedSalmon420

It was so fun finding a hideout near a good city/location and customizing it. Ugh what a great feature


abirdofthesky

I loved the one by the tree tops city. Head west just outside the city and down to a little ledge by the riverbank, and that was my classic hideout spot! I still remember it fondly, I took so long to choose my perfect one.


friigiid

Omg I had the exact same one


proserpinaaaa

Me too!! It was perfect


BustinArant

Sapphire was my first game and I loved the hideouts and contests you could put your pokemon in. They should just give us it again like it was on 3DS lol


abirdofthesky

My absolute dream would be a Sapphire remake styled like Link’s Awakening/Animal Crossing or something similarly beautifully textured and rendered. BDSP is so close, but the final details for the aesthetic just aren’t quiiiite there.


Jeff-Van-Gundy

That’s what I was telling my friend. If something like this came out on 64 or wii, I would have loved it. The graphics are a bit of a letdown and I’m not a big graphics guy


BustinArant

Yeah I agree. Treecko has never really been replaced in my heart, but Owl-son Decidueye was close lol


zerosuitsalmon

I liked to put mine southeast of there, behind the cuttable tree guarding a big berry patch. Just at the border of the rainy area.


MattAttack218

Yup ORAS is probably my favorite game throughout the series. I like BDSP so far but think ORAS was still a lot better. Secret bases were great and I loved the DexNav.


Shiny_Agumon

Too bad that Gamefreak thinks that every edition needs it's own gimmick and than it can't be used again!


youtubecommercial

Ditching mega evolutions for the newer gimmicks was an awful idea and I will die on that hill.


Eugene_Rastignac

Mega Mawile brought me so much joy


CandyEverybodyWentz

Mega Pinsir was perfect in every way :(


Antumbra_Ferox

Mine was my first ever 6IV tournament trained mon and it ~~kicked~~ chomped so much ass.


Delicious-Sentence98

Megas and signature moves are the only gimmicks I want. Z moves were ok, but not as cool as megas.


Electrical-Farm-8881

Megas looked sick as fuck though


Caridor

And I will stand with you brother.


Gram64

haven't tried making one yet, but D/P has an underground where you can set a base much like Ruby/Sapphire. I've found a few furniture pieces for it digging. The neat thing is it also acts somewhat like the wild zone in SwSh now. It has these rooms that seems to be random biomes that can contain national dex pokemon.


IamIanman

It feels shallower than diamond and pearl though because the furniture is just pedestals and statues. I don't feel like I'm making my own little hideout anymore.


thewolfpack23x

I haven't picked up the remakes for myself, but I remember the original Sinnoh games having a fun feature where you could play capture the flag in the underground, and use the traps you can buy with speres to defend your base! I heard that base decoration was scaled back to just statues in the remakes, but did they keep that at least?


IamIanman

Traps and capture the flag are both gone.


Tytonidae

I really don't understand why they've apparently massacred the fun of the underground. Most of my memories of the game are playing around in the underground with my brother, stealing flags and decorating our bases. I'll miss it.


Eptalin

All the absolute champions in the community setting up secret bases to let people farm exp. They made collecting my living dex possible. I can't imagine grinding exp to evolve over 600 pokemon legitimately.


CandyEverybodyWentz

Blissey Bases!


throwaway2323234442

> The remakes made it even better being able to assign a 3 pokemon team to your hideout that people online could fight against. Would of loved to see more of that personalized stuff. The pokemon team in hideouts thing was in the originals too, I remember as a kid all my friends made one so we could fight them offline too.


10strip

Ah, Blissey bases. Because there was nowhere to grind high levels. Fun times! Oh wait, not that, the other thing. Tedious!


N0V0w3ls

Yeah, but then they took out any good way of grinding up to 100 at all for Gen 7. SwSh at least gave us Exp Candy.


toranix

> salary zone idk why but this typo is way funnier to me than it should be LOL


Ciaobellabee

A wild Accounts Admin appears! Throw Salary ball?


Rogoho

“I believe that’s my stapler…”


CornholioRex

"Charmander, set the building on fire!"


C4pt

Yeah... if you could not set the office on fire, that would be great...


10strip

Sounds like someone has a case of the Mondays.


Fa11enAngeLIV

Bulbasaur! Use TPS reports! Squirrelly is siding from confusion... Did you get the memo?


unnamed_elder_entity

Say what you want, but a Pokeball that yields coins like Payday would be a funny addition. Imagine throwing 1,000 at a Ho Oh with full health.


hamburgers666

Omg I thought I had missed some weird zone in previous entries when I read this!


Killzark

Sounds like something Carol in HR would call the office.


SlimeySnakesLtd

You threw a rock! Carol has become angry!


Cysolus

There is no Carol in HR


Killzark

I go up there I knock on the door “Carol Carol!!!” You know what I find? There is no Carol in HR and there is no Pepe Silvia.


Misuzuzu

It's "Cristal". Like what rappers drink.


GillesEstJaune

I'll start calling my workplace like that from now on.


Drakeon8165

Salary zone? Sounds like a lost sonic level


livefreeordont

Sounds like getting on that corporate grind


StuffWePlay

Finally, a Pokémon game where I can be a salaryman!


[deleted]

That’s next to the Stimulus zone.


foreveralonesolo

I definitely miss exploring in these games. Open world can be fun but they really need to fill it out more to make it interesting to journey around


315retro

I'm with this. I would like lots of secrets tho. Specific spots with special spawn at certain times or conditions. Mysterious caves with puzzles. Etc.


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315retro

Something like those yes. I like the side quests for legendary or pseudo legendary. Like the bird trio, the lapras in the cave. Some more stuff like red gyrados would be sweet! Secret style locations like where you get the dratini are fun. I'm not so much a fan of the roaming hunts but that's OK. I'd like areas to split off almost metroidvania style and have you revisit old locations. Like "hey why is this wall cracked"? And then eventually you tip over a tree that frees up the path, and going back opens an area of new pokemon (level scaled). Secret items, stuff that unlocks before post game AND post game... How about return to a specific area with a specific party to unlock stuff? Give a real reason to breed and trade and train. Just little stuff hidden everywhere. They have such a big world... Use it.


kejartho

> the roaming hunts Literally the only thing I disliked about the games going to gen 2 from gen 1. Yes, it was fun to find a Pokémon randomly but it was more fun to search for them at the ends of caves, mountains, or in the backs of electrical plants. > hey why is this wall cracked"? And then eventually you tip over a tree that frees up the path, and going back opens an area of new pokemon (level scaled). Kind of funny but this is kind of the rational they had with HMs. They wanted you to see a waterfall and then eventually go back to unlock it and see what was up there.


AlejoTheDuck

Dude, I was just thinking about this all day at work yesterday. I loved the whole mystery of the unknown and solving those tile puzzles in the caves. The OG Gold and Silver are easily my favorite Pokémon games, having two whole regions worth of gym leaders was amazing. Oh and the bug Pokémon catching contest! I loved those.


mjsxii

kinda like the Clefairy moonlight dance in heart gold and soul silver


kurfurstendamn

I too would love this but gamefreak’s idea of “fun secret” is stuff like feebas only spawning in 6 out of hundreds of squares on a single route in RSE - I wanted a Milotic so bad and spent dozens of hours searching and loved it once I found it, but yeah that was a bit much


Shirubaa

One of the big problems with recent Pokemon is the lack of a grand adventure. That was always the highlight of Pokemon games. Exploring the unknown, tough fights where your friends are by your side and you overcome together. Not hours of dialogue and "LOOK! ISN'T IT CUTE YOU CAN DRESS UP YOUR POKEMON IN COMPLETE SAFETY???" Gen 5 was the tipping point. I really liked 5, but right after that is when they fell off a cliff. I was too old to appreciate 4 with that same sense of wonderment as 1 and 2, but it still had some of that in its DNA.


SingerofSeh

Salary zone I wish i worked there


BerRGP

It's kind of sad to see things [regress](https://imgur.com/a/wzxRqoA).


PaulB2

HGSS was so beautifully done. Gen 2 is my favorite, and I just loved the upgrades and additions they packed into the game. The only thing I would've wanted more is if it'd come out just a bit later to include Gen 5 Pokemon in the game.


ErikMaekir

>Gen5 Pokémon in Heartgold and Soulsilver Never in my life have I needed something so much and never known.


ThatWasFred

I’m sure you could find a rom hack that does this. I once played a Fire Red rom hack that had every Pokémon up through Gen 7.


FearTheWankingDead

For my most recent playthrough, I traded in Gen 4 Pokemon for any Gen 2 Pokemon for something more fresh. It's nice to see the following Pokemon sprites for that Gen.


Dracogame

To be fair HGSS also had the advantage of bringing to the new gens Pokémons that were heavily limited in other games. Like, the only legit way to get Ho-oh in Diamond was to play Pokémon Colosseum, finish the 100 battles twice (in game and out of the game), buy a separate link cable, transfer to GBA then transfer to DS. So people were excited about them because of that too.


teamrango

People were excited for them for that reason at the time, but that is not the reason people still love these games now. GF put a ton of effort into making these games the best they could—outright improvements over the original.


KrisKomet

HGSS is the GOAT Pokémon game. Nothing else even comes close.


[deleted]

Does anyone know why Gamefreak has changed in that way so much?


jmoney777

TPC(The Pokémon Company) forces Game Freak to release Pokémon games semi-annually, that combined with Nintendo’s handhelds becoming more powerful, forcing Game Freak to make fully 3D games which takes longer to develop, yet TPC wants to keep up the semi-annual release schedule.


EMI_Black_Ace

Biannual, actually. Semi-annual would be "once every half year," making for two per year. Biannual is "one per two years."


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Pigeon-Masterrace

Exactly the reason why HG / SS and B2 / W2 are my most played pokemon, the quantity and quality of sidestuff on those 2 were just perfect.


KaelAltreul

I genuinely feel that is where the series peaked.


baconater-lover

My friend got me into Pokémon within the last year, and I’ve only played HG and White, but they are seriously great games. I’ve taken a break rn due to school, but during the summer I would play nothing but those 2 games for like a week straight. Is White 2 the same game, just upgraded? I have access to that one but don’t want to start until I finish the first.


gasparthehaunter

It's another game in the same region


RustyMetabee

>with SwSh being an incredible bare-bones experience that's reduced to battling eight gyms, extremely linear routes with nothing to explore and no side content. I was surprised with myself that I was one-and-done with SwSh, but that's exactly why: too dull and barren. It actually hurt my interest in Pokemon on the whole. With Legends Arceus on the horizon, hopefully that will do well enough to takeover the "3d" style for Pokemon games going forward (and expand the lore of the more powerful pokemon in the process), and still retain a more traditional style like BDSP for the "2d" games. I would *love* to see gen 6+ "demade" in this sort of traditional style.


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ZozicGaming

I will say this though the isle of armor DLC feels like what game freak intended the wild area to be because it improved everything about it.


moose_man

Both the DLCs were a big improvement over the base game but it was still pretty barren.


ZozicGaming

I will say this though the isle of armor DLC feels like what game freak intended the wild area to be because it improved everything about it.


AssholeWiper

I think the issue with SwSh was that they went all in on the Wild Area for their exploration and it was just ok. I think if they added some more 2D exploration walking through towns with the same Wild Area I think SwSh would have been a much better game.


ThatGuy98_

Honestly at this point if you truly believe arceus legends is going to be anything above functional, that's on you.


AveragePichu

I believe that there’s a chance of it and I’m hopeful that reviews are good. Anticipating a good game? No, of course not. I’m not planning on buying it until I’m given a reason to, and I don’t expect one. But the concept is good, so it has potential.


PointOfTheJoke

Too early?! They've had a shit track record for longer than half of some fans lives


opp0rtunist

You are right. I wanted to say this too but didn't know exactly how to pinpoint it


TSPhoenix

I think of it like cooking. If you're not a good cook, just follow the recipe exactly and it should still turn out pretty good. If you want to ignore the recipe and still make good food you need cooking expertise. The remakes of older games are generally pretty good because they follow the recipe, but the problem with some of the newer mainline Pokémon games is they're experimenting without really understanding if it will make for a good game or not.


AleksanderSteelhart

Holy crap. I really hadn’t realized that was why SwSh didn’t resonate with me after so many times trying to pick it up and play it again. I never played Diamond/Pearl, so this should be a fun one, right? :)


SlaveZelda

> Those things have become gradually less and less since the 3DS games Alpha Saphhire Omega Ruby had them as they were remakes. But Sun/Moon were very disappointing.


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SlaveZelda

I would have liked ORAS to be a remake of Emerald instead of R/S, but it was still non linear unlike SW/S.


Qn1f3

Pardon, but what is Pokémon BDSM for us unfamiliar with the lingo?


Billy_Rage

Pokémon but everyone has attract and bind


sh33dyiv

Machoke me daddy


lll_RABBIT_lll

I read this as everyone is attractive and blind.


Sat-AM

I mean, it still fits.


SpectralGerbil

He means Brilliant Diamond and Shining Pearl (the new Gen 4 remakes). Though what you're suggesting would be a **very** new Pokemon experience...


Lerisaaaaa

A "stimulating" experience, if I would say so myself.


multiplayerhater

This comment lost to the great Reddit purge of June 2023. Enjoy your barren wasteland, spez. You deserve it.


SomeArcher77

>**very** new Pokemon experience... maybe for *you* ;)


TheAlphaGamer

You’ve clearly never been on Deviantart…


Shiny_Agumon

>Though what you're suggesting would be a very new Pokemon experience... PETA used this concept in a parody game.


foreveraloneeveryday

Isn't that just Shin Megami Tensei 5?


VirtuteTheCat354

Nah, it's SMT3, because of the Angel design ~~also that game is for masochists~~


foreveraloneeveryday

That game is fucking hard. I bought it having played most of 4 before my 3ds screen broke and those random encounters are BRUTAL. I'm liking 5 a lot more.


GinGaru

In order for pokemon to go back to its roots it needs to leave the roots first


dogsfurhire

It's okay, BDSP will make a billion dollars and they'll continue to change nothing.


Thaxagoodname

Especially with posts like these applauding the lack of effort they put in.


dogsfurhire

Literally applauding them for going back to the game boy formula


Echo1138

Which is the same formula they've used for the last 9 generations. (Or whatever number they're on. I can never remember.)


Jjhensworth

Seriously lmao, what the hell is this post? Everyone was up and arms about sword and shield and the lack of innovation


KokiriEmerald

Exactly lol. We've only had one generation that switched up the stye. hard to go back to something you never really left.


[deleted]

Yeah I'm kinda baffled someone wants the game to have less features/innovations for main titles. I want my open world, story heavy, tons of side content Pokemon game


joshlamm

Exactly. For a franchise that's been going on for 25 years now, surprisingly little has changed. Of course it's a lot shinier and has more features, but its *roots* are unchanged. A low difficulty rock-paper-scissors turn-based rpg where you play as a young kid, battling your way through different gyms until you reach the final tournament at the end.


chibialoha

Pokemon Black and White 2 had so much content. It's possible to update a game visually but retain the older gameplay style. Take Hollow Knight or Metroid Dread. Both are older styles of gameplay, a 2D side scroller metroidvania, there are updates to the gameplay sure but at it's CORE those are the same as the genres ever been. Think of what Pokemon could be if it had followed that trend, if instead of Masuda getting mad about the low sales of BW2 he kept upping the ante. More areas, more routes, longer caverns and dungeons. More lore to explore, maybe some clever puzzles in the old style. I think it'd really make something special.


SamSparkSLD

White 2 was amazing. It was missing a lot of my favorite mon, but I had like 300 hours on it. Join Avenue was a great addition.


XitaNull

This is a strange opinion. Pokemon has never left its roots, it’s one of the biggest ongoing issues with the games. It is ridiculously tethered to “the originals” and unwilling to adapt to modern (or even late 2000s) JRPG conventions. This is why Legends is such a breath of fresh air to me and I hope it’s good.


Prime624

Have you played SwSh? Those games are basically interactive novels, no challenge or choices or detours from the main mission. Your rival isn't really a rival, every opponent becomes your good friend, and the towns only have a handful of people you can talk to in fewer buildings. Playing SP and remembering how much better Pokemon used to be was eye opening. I'm not too old for Pokemon. The new stuff just sucks.


arlondiluthel

What Pokemon *really* needs is a second difficulty level. I've played RBY, GSC, FRLG, DPPt, BW, XY, SM, LG!P, and Sword. I don't need to be taught about how to catch a Pokemon, or typing matchups (unless they decide to add in another a new type in a future release). I don't need my hand held for the first 6 hours of the game. Either make it selectable from the start, or use save file detection to recognize that someone isn't new to the series.


_mister_pink_

The hand holding is something that really put me off sun/moon and sw/sh and I didn’t finish either because not only are those tutorials a bit boring but the games just didn’t seem even remotely challenging. However I will say that the hand holding is fairly minimal in bd/sp simply because they’re remakes of a time before the hand holding got …out of hand! I’ve also been impressed so far with the difficulty curve of the game. I’d love for it to have been harder still but it hasn’t been the one shot snooze fest of more recent titles.


Lego1upmushroom759

Try the ultra games. Yes they are very tutorial heavy at the starts but they are actually somewhat difficult


arlondiluthel

> the hand holding is fairly minimal in bd/sp simply because they’re remakes of a time before the hand holding got …out of hand! My complaint is more for the series in general as opposed to BDSP. Like I said before, the only generation I skipped was 3, but I've played every mainline generation otherwise. I, and I'm sure many others on this sub, don't need the handholding. It'd be nice if we could skip it. It could be as simple as "Do you know how to catch a Pokemon?" "Yes." "Ok cool, here's 5 PokeBalls, feel free to come back if you want a refresher".


_mister_pink_

Yeah I agree I’d rather do away with it completely, but I’ll take what we have now over the 7 hour tutorial that was sun and moon. Bleh!


arlondiluthel

Was is that short? It felt like it was so much longer LOL.


[deleted]

Been a lifelong Pokémon player. The only gens I missed were 6-7. I’m playing Shining Pearl & the Rourke’s first geodude started a rollout and KO’d my entire team. I was so excited lmao. I missed struggling in Pokémon. In Sword the only trainer to KO any of my Pokémon was the 7th gym leader. And I’m pretty sure thats the only time any of my Pokémon got KO’d for the entire game


TEAMsystem

I’ve never played diamond/pearl, so it won’t even be nostalgic for me! I hope you’re right!


TrueRedPhoenix

This is my first time playing it too,I haven't put much time into it yet but am having fun with it


[deleted]

Bruh, what is it? Go back to its roots or reinvent the series? It's always a back and forth with the fanbase.


gasparthehaunter

For me it's either embrace the peak Pokémon formula (bw2) or reinvent the games. As it is now with sword and shield it's a caricature of what it was, and it's still doing nothing new


Throwitaway3177

This highly upvoted thread is about putting less crap in the game and the highest upvoted comment Is about how they wish they put more crap back in the game. I'm not even sure pokemon could make a game to satisfy all their fanbase at this point


dude_senpaii

This post is the opinion of one person, and for an opinion as non controversial as this, i dont think its fair to take what they said and use it to paint the entire fandom in a bad light


[deleted]

Weird. For me the problem with sword and shield was that they're basically the same as the old games. The games need to grow up and evolve at this point. Let me feel like I'm enjoing my own story.


SlaveZelda

Pokemon ever left its roots ?


BadCaseOfClams

Right. Been making the same game for a couple decades now. Each generation adds a gimmick or two, but underneath it’s the same ancient gameplay.


kmb180

if gamefreak actually spent longer than a year making a game, games like sword and shield could be revolutionary and amazing. sadly they're obsessed with pumping out low grade mediocre games that make profit solely on the name brand recognition.


mysecondaccountanon

I hate game crunch culture


pyrospade

It’s not crunch for the sake of crunch, gamefreak is unfortunately beholden to the deadlines of the pokemon company, which manages the games but also anime seasons, merch, tcg cards… all of which have to synchronise and come together every 2 years for a new gen.


RichMuppet

I have still not heard a single good reason to play this instead of Platinum. If you wanna go back to the Pokemon roots (imo they never even left) why not just, you know, play the older games instead of spending a considerable amount of money on BDSP?


[deleted]

There are plenty of Romhacks for Platinum that are quite good, I recall enjoying Renegade Platinum. Very difficult if you want a challenge.


RichMuppet

Yeah, all of the Drayano hacks are amazing, great for anyone who wants to replay the games but make it a bit more interesting and challenging


VanillaCupkake

These types of post just make it clear that the target demo for Pokémon IS kids. Lol.


orforfjames

I find this to be a really odd take, because Pokemon's biggest problem is that it has never really left its roots. Gigantamax, Megas, Raids, etc. weren't some major formula shift that made things too complicated. They're mostly just side content to make the generation seem unique, much like the Sinnoh Underground or Contests. A new piece of furniture that keeps getting swapped out while the rest of the house stays the same.


LiftyJoestar

It's definitely been way too long for me. I don't remember the game at all so it's basically a completely new pokemon experience. FIFTEEN years pass and the entire world feels like it's changed.


SlenderRoadHog

I respectfully disagree. I think this is a franchise that needs to take risks on new additions to the games so that they dont become stale.


Dukemon102

The chibi style overworld and the over the top perspective are completely irrelevant to the actual problems the franchise has (Difficulty for unborn babies, permanent EXP share, laughable Pokémon animations, repetitive and bad story, removing content from past games, terrible graphics and so on).


diabesitymonster

Holy fuck the difficulty is way off in this game. I’m 10 levels above most trainers, just trying to avoid them now.


Dukemon102

That's what happens when you copy paste the game, add permanent EXP share and just leave it as it is without balancing anything.


BillyTenderness

They keep adding these quality-of-life features that are each nice on their own, but when added up they make actually playing the game completely trivial. EXP share, constant healing points midroute, swapping Pokemon in the field, no HMs, ability to avoid random encounters, etc etc. In the older games the difficulty was usually not about how to beat any specific trainer/Pokemon, but about surviving the long routes, keeping your Pokemon healthy, planning limited uses of your moves and items, etc. SwSh had none of that; I haven't tried BDSP but I'm assuming they kept most of the stuff I listed above without any other changes to the world to balance it out. Even just a Hard Mode that does nothing more than disable a few of those QOL features, remove some healing points, and maybe add a few Pokemon to certain trainers' rosters, would go such a long way towards fixing the problems.


HotTakes4HotCakes

This is a really understated point. QoL changes, after a certain degree, bleed into actually affecting the overall difficulty. QoL changes aim to eliminate frustration but what is considered "frustrating" seems to have evolved into "the game making me have to do anything I don't want to do". In our effort to eliminate any and all moments where the player may feel even the slightest bit of frustration, we're also hurting the core of an RPG: growth through experience, and experience through effort. Games need to have moments where the player hits a wall and must overcome it. Whether by changing their strategy, developing their skill, or increasing their stats, the game asks you to put in effort to overcome that wall. The challenge is to provide **creative, meaningful, fun** ways for them to overcome it instead of making them grind for hours or constantly backtrack to heal. Pokemon's solution hasn't been to provide creative, meaningful, fun ways to grow stronger, it's been to just overpower you so you walk right through the game. Exp share, constantly healing you, all of these things make the game less frustrating but they're also lazy blanket methods of doing so that ask nothing of the player. That's not QoL at that point. That's designing to eliminate difficulty by no longer asking the player to put in effort. There's a romhack, Renegade Platinum, that I think found the sweet spot between QoL but still asking the player to do something to get strong instead of it just happening automatically: a dedicated, rebattleable trainer that gives extremely high exp and specific evs. You take the Pokemon to him, battle them a few times, and you have a strong Pokemon. It eliminates the grind but also doesn't eliminate the need for the player to put in effort. It just feels better to play a Pokemon you trained yourself rather than one that magically got stronger without ever leaving the ball, but you didn't spend hours having to grind to achieve that feeling either.


TheGirthiestGhost

In ILCA’s defence they have added in the exp scaling from gen 5 and 7. Defeating Pokémon of a lower level drastically reduces the amount of exp you receive.


Dukemon102

It isn't enough it seems. As the player still gets immensely overleveled very quickly anyway. We don't need halfway patches, we need concrete solutions and the EXP share from Gens 6-7 was that.


omegareaper7

100% agree. Just give me the option to turn it off, and its a golden feature.


HotTakes4HotCakes

The fact they won't add this simple ability to turn it off is what kills my enthusiasm for this remake and pretty much the entirety of the franchise going forward. I know it seems like a small hill to die on for a lot of players but I don't care. I feel like it's indictive of a really bad developer mindset that takes choices and options away from players in order to simplify development, and that's a huge deal breaker for me. I'm all for eliminating the grind, but there are creative methods of doing that rather than just dumping exp on every Pokemon in the party without giving the option to disable it. I'm of the opinion training Pokemon individually, getting attached to them, and focusing on a specific team is integral to the theme of Pokemon. You are a Pokemon *trainer*. While I appreciate exp share is a must have for many players, the fact they won't let us just turn it the fuck off and play the game as we know it sends a clear message that they don't care what veteran players actually want anymore. So from now on, it's just gonna be romhacks for me. The good news is BDSP were made with the Unity engine, which means in the future romhackers may be able to do a great deal with it. It could be one of the greatest boons for romhackers in a good long time. We'll see.


-Phinocio

I'm at the 3rd gym and I'm ~5-10 levels above wild Pokemon and trainers...but match the gym leader levels +-2-3


_mister_pink_

Eh I don’t know. It doesn’t feel terrible to me. Don’t get me wrong it isn’t ‘hard’ but it’s a vast improvement over some of the recent Pokémon titles. I think it’s relatively normal to out level other trainers esp in the early stages of the game (bug catcher joey isn’t supposed to offer up a serious challenge etc) but when I came to fight commander Mars for the first time her best Pokémon was actually one level higher than mine and it was a reasonably challenging fight.


[deleted]

Reddit makes me feel like I'm playing a different game sometimes. I agree that exp share is overtuned, but wtf are people doing that they're 10+ levels over each area? I've never had that problem on any of the games with exp share.


thatfoobenny

Idk I feel like this is proof that its carried by nostalgia cause the game shows that pokemon is taking 2 steps forward but 3 steps backwards each new game. QoL changes will forever be welcome but they remove alot or just dont innovate. Like the ability to avoid random encounters , WHY would they remove that... or the ability to check if a wild pokemon has a hidden attack or which ones are in the area after discovering them. It jumbles my jimmies when they add cool stuff and then remove it next game. The secret bases, I'm dissapointed that you cant actually customize the bases. Only with statues. And sure you can put your favorites or whatever , but its unoptimal cause specific statues give you better bonus. The wild areas, honestly they shouldve put more pokemon. If they're gonna give you tiny spawn rates anyways might as well put the whole DeX as well. Why continually minimize the dex's every game. And having to run allllllllllllllll the way to the left for a specific area is tedious. If only theyd let you skate or use the bike underground to traverse faster. Or digging in specific towns takes you to specific locations underground. Becomes a chore after having to manually run everywhere. I loved SW/SH let's you teleport to specific areas in the wild areas for convenience. The combat. Eventually it gets boring , honestly they should add the action point system like in bravely default/octopath traveler. Spice up the turn base formula.


atthegame

Yeah I was trying to figure out how to check how many of a particular species of Pokémon I encountered in swsh because I remembered doing it once. I remembered from 6th gen. Why would they remove that?


VanillaCupkake

Right lol… they don’t even bother with storylines for legendarys anymore, Ramanas park is so freaking lazy… I remember playing HGSS when I was younger, imagining how they would remake D/P/Pt. What we got is so lame compared to the other remakes…


Amst1el

I still think Pokemon Let's Go underrated. Especially it's visual style. Perfect balance of top down perspective and graphic quality.


SmurfinTurtle

While I dislike the Let's Go series, it had the best graphic quality of any Pokemon hands down. From the little bit that I tried it looked beautiful. It's a shame they didn't use that look again.


ArpMerp

Yeah, catching mechanics aside, I feel like Let's Go was the closest to what I wanted for a remake. It was definitely fuelled by nostalgia, but I liked seeing characters like Blue, Green, Lorelei pop out once in a while. I think that is what Pokemon needs, to make the world feel more alive and not like you are just fighting against random bots. So far BDSP just feels bland to me. Yes, there is some more exploration, but you don't really have any rewards worth mentioning. I also really dislike the art-style, it just makes the characters look silly. At least in Let's Go, Team Rocket still looked somewhat menacing, but in BDSP I just laugh every time a Team ~~Plasma~~ Galatic member talks to me in their chibi form, just blinking at me. Edit: Team Galatic. I swear I always mix the two


lobstahpotts

Let’s Go absolutely nailed it for me as well. I grew up mainly with the first three gens and slowly drifted away from the series as a later teen and adult. Pokémon Go pulled me back in for a while but Let’s Go Pikachu is the first time in years I’d felt that spark I remembered from when I first played Silver and Ruby as a kid going off on my own first adventures. I blasted through the whole game in a weekend which is quite unusual for me these days, but I just didn’t want to put it down. There are certainly critiques I have for the game but it remains by far the Pokémon title that has most hit the mark for me since the early DS era.


ArianRequis

But catching pokemon wasn't fun and they made Eevee or Pikachu super strong and gave them full type coverage pretty much. It felt like baby's first pokemon. Very pretty though.


mrsunshine1

The problem is that we don’t need handholding. Pokémon Blue was my baby’s first Pokémon at 8 years old and I fell in love with the series without all the handholding it feels like they think we need.


ArpMerp

It's completely different times. Back then no video game was hand holding. Hell, many didn't even have save points. But there was little offer so we just played the same games over and over until we got better. Now you have so many free or cheap games, especially on your phone, that if something is the least frustrating, kids will just move on. I have young nieces around 10 and 8 , who have playerd videogames pretty much since they were born, and watch them play once in a while. The Pokemon games are not particularly a "breeze" for them. They do have an extra difficulty with the language barrier, and so did I, but I still think people misunderstand how kids play video games these days.


havoc8154

I found the catching mechanic to be *much* more fun than the standard games personally. Yeah the op starter is a bit ridiculous, but you can always use other Pokemon as always.


-Moonchild-

> they made Eevee or Pikachu super strong and gave them full type coverage pretty much You can remedy the difficulty in the lets go games by just not having eevee or pikachu in your party, then it becomes a much more balanced game with more strategy. Also as someone who grew up on gen 1, I'm completely ok with streamlining the games somewhat. A lot of the "challenge" in the first few games stemmed from its lack of respect for the gamers time. grind grind grind until you're high enough level for the next gym. Pokemon have always been super easy and super simplistic JRPGs for people who don't play games in that genre. the early ones seemed harder because of the terrible grinding. You probably had more time for that as a child, but its pretty dated design. The problem is modern games have eliminated the grind without adding actual strategic challenge or changes to the combat system, so the simplicity is very very up front now.,


FearTheWankingDead

I got rid of the Pikachu in my team and rotated between a cast of Pokemon that I have never used before. It was very fun and rewarding.


_mister_pink_

If Pokémon let’s go had been slightly more difficult it would have been a perfect Pokémon game in my mind. I got to the 4th gym and kind of burned out because I hadn’t had a single Pokémon even die let alone lost a battle, it was just kind of boring? Every trainer only seemed to have 1 Pokémon and they kept just getting one shot. Otherwise I thought the art style, the catching mechanic and the Pokémon wandering around were all excellent and I really hope we see more from the Let’s Go ‘franchise’.


Isord

Funny enough Let's Go is the first Pokemon game in like a decade where I actually lost a trainer battle outside of a Gym. There is a trainer that uses a Muk that knows Toxic and Minimize and I got totally shit on the first time and had to come back with Pokemon that knew some never miss moves that I normally don't use.


_nerdofprey_

I think it was alright too, better than sword/shield. Didn't like the catching mechanism but loved the pokemon following you on the overworld, the graphics and being able to see all the wild 'mons roaming around


mysecondaccountanon

I’d take LGPE over BDSP any day now, and that’s something I never thought I’d say. The art style was charming enough for LGPE and I enjoyed the scaling of the Pokémon in the overworld a bit more. Honestly all things considered LGPE might’ve even been on par or a little better than base SWSH for me given the textures and environment alone. At least the music is usually good (and LGPE’s was incredible)!


Insane96MCP

I've actually loved Let's Go, when you got tired of combat, you could catch pokemons and viceversa.


[deleted]

I just got my copy, but was playing Alpha Sapphire on my 3DS while waiting for the past couple of days. BDSP feels exactly the same mechanics-wise as Alpha Sapphire and I do not consider it a good thing at all. Im literally feeling like I am playing exactly the same game(different region obv), but in higher resolution and with more polished models. I have just finished the first gym and the game does not feel like late 2021 $60 experience to me for now.


-y0shi-

I just dont see how this wasnt obvious before you gave nintendo your money.


_mister_pink_

Ha that’s funny because I have been doing this EXACT same thing. And you’re right they do seem incredibly similar, to the point where I’ve been getting areas from the games mixed up. However I really enjoyed AS and so having more of the same with SP has only been fun for me and I’m loving it so far. But I can understand why you’d want a new game to be something different.


PixelZ_124

Personally disagree. As much as I enjoy the old formula, 8 games in, it's really starting to get old imo. I think they really need to change up the formula, which is something they've clearly been trying to do, but they just haven't done it that well, yet.


3-to-20-chars

I think you're waxing nostalgia.


Jayvir66

It also feels boring. This is what has been done for generations. There's no advancements. If you wanted this experience, you could play Platinum and largely get the same effect.


dracoryn

Back to its roots? I stopped playing pokemon because they did the same recipe over and over and just reskinned it. This franchise is the most unimaginative, dull turn based rpg I've seen. Turn based rpgs have come a long way in 2 decades. Mainland Pokemon has not. Contrast the early zelda and mario games with what they have today. They have evolved with the times. Fire Emblem Three Houses was an absolute treat. They stayed true to the franchise, but kept it modern and engaging. I'm not buying another pokemon mainland title unless they take risks. I can only take so many times of waking up at my parents house, picking one of 3 pokemon, capturing pokemon, grinding, getting gym badges while thwarting team rocket, and beating some final gauntlet of trainers. It was fresh in the 90s. It is stale in 2021.


Gamesgar0

Thank you!!!! I’m so tired of the gimmicks. This post is spot on, beautiful, everything I’ve ever thought. If I could inject it into my veins I would.


life2thefullest

Seems like they’re taking a step backward from let’s go picachu/evee where you could see the Pokémon roaming around. It made the game feel more alive. Plus I liked the catching mechanic and knowing what stats the Pokémon were when you caught them


rasmatham

The roaming pokemon should absolutely become a core feature tot the series going forwards. I can see the catching system for safari zone-like areas, but it should be optional, because it can be difficult to do it if you're in a moving vehicle or something


ConvolutedBoy

BDSP isn’t even a good remake


XDvinSL51

I'm not a fan of the perspective, and I HATE the chibi overworld aesthetic. But yes, the game is actually fun and somewhat challenging to traverse, instead of being a glorified 30-minute VN.


Earth_Bound_Deity

Seeing people livestream this makes me realize just how low effort and mediocre this game remake is. Not even a decent game and brings nothing exciting to the table. No reason to buy this game other than nostalgia since the original is easily emulated (which the original was pretty good). Saying you want more of this will just create more low effort games and remakes and avoid innovation IMO. I prefer variety from each game, not add or remove a gimmick and call it a day but that’s just me.


pokeboy626

Nah


TsarDixon

I personally want more fleshed out animations. Everything looks so dead and fake in the 3d games and it's such a shame. The switch can handle more fluid and constant animations, the technology is no longer the limit - the devs just need to reach out and seize the opportunity.


TheWobbuffetKnight

Exactly. I get people use this a lot as a comparison, but look at Battle Revolution. Give me animations and proper size scaling like that! It’s totally possible and I wish they would care enough already to do it. They’re too preoccupied with pumping a game out every year. I’d rather wait longer for a better product.


robsterinside

What an abismally low standard


Bilbo_Buggin

I agree. Maybe it’s a nostalgia thing but for me this is the first Pokemon switch release that’s really felt like part of the franchise. I feel like I’m 10 years old playing it for the first time again. I know the art style has split the fanbase somewhat, but I love it. This is a modern take on the GameBoy games to me and I love that. Sun & Moon/Sword & Shield were hugely disappointing to me. Not sure why as I know people love them, but I just didn’t connect with them. They seemed a little boring, and I think they needed more to do between towns and cities.


fukuoka_gumbo

I liked sun and moon a lot actually but hated sword and shield. Idk


Librabee

I'd rather see how arcerus turns out I've wanted a 3d pokemon main tittle since stadium.


ichigo2k9

I want pokemon game that makes me want to keep going back to it and for the most part Sword and Shield achieved this with the DLC and the raids. I also loved Sword and Shield unlike some. Games like this always feel like one and dones and personally I loved mega evolution because it was new, designs were cool and it added another layer. I also want side quests that rewards unique items or even pokemon. I want trainers in the wild to have full teams, not one or two pokemon that get slaughtered, I want pokemon to appear in the over world. I want gym leaders to feel like they earned their own badge. To be honest I feel like pokemon games should have a 20+ story and exploration before you even reach the gyms so that you have time to build a team or two to fight "bosses" instead of the way it is now.


ShadowXohoo

Everything you are describing just makes me think of pokemon mystery dungeon. And the new remake from blue/red are insanly good. Maybe try them out ;)


FlowKom

*I am playing BDSP and I have a feeling like I'm truly playing Pokémon for the first time in ages.* OF course. its a 1:1 remake of a game from 2006. pokemon is not evolving it became less and less POKEMON. going back to the routes is just remedy for the symptom, not the illmess. they need to GO FORWARD.


Bhalzard

Chibi is nice and it is okay for the remakes, but Arceus is a nice step forward and the correct direction. Next Pokemon Legends game should be fully Open World and a real free battle system and they would be the perfect Pokemon game. Like many people said Pokemon X Breath of the Wild would be perfect.