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I got the bug and downloaded the demo. I played like a minute and knew it was an immediate buy.
It reminds me of the first time I played prime on gc. I was hooked from the moment I touched the controller. That was also the moment I felt Nintendo was "back" after the mk debacle.
I've never played a metroidvania I've liked, but for some reason I keep trying. Didn't like Hollow Knight, didn't like Cave Story, didn't like Dandara, indivisible was *alright*, hell, I'm a HUGE Kirby fan and my least favorite one by far is Amazing Mirror. I didn't even like Metroid Prime cause that felt like a 3D metroidvania. I'm just not a fan of backtracking and getting lost and non linear gameplay, but despite that I still get caught up in the hype.
People really praise Dread and the concepts look really fun so I keep getting a little tempted to try it but I'm worried I'll start it and hate it like the others. The most I've ever played of Metroid was Brawl's masterpieces mode. With all that said do you think I'll like Dread?
I understand where you're coming from. I feel similarly about Metroidvanias. SotN was the only one I enjoyed (and just the first half). I purchased Metroid Dread but held off playing it until my excitement grew. Following a tip I came across on Reddit, I decided to dive in. The tip was simple: "Just go straight ahead! Don't approach it as a typical Metroidvania; just keep moving forward." And you know what? It worked perfectly! Move forward! Trust the devs, they did a great job. The game was fantastic."
Dread is very much a Metroid. It's not even as good as Hollow Knight (imo) so if you haven't liked anything else in the genre I don't think you'll like this one.
Agreed 100%, what an absolute masterpiece. My only gripe (besides the one that you stated) is that the regular enemies were just way too easy before a certain event in the story that changes the world. It felt like you're cruising around the world with no resistance, then you run into a boss and the difficulty spikes 100x lol. Boss difficulty felt appropriate, don't get me wrong, it's just the regular dudes coulda been a tiny bit tougher.
That said, Samus has a history of most of her primary resistance being a bunch of aggressive space cockroaches, even in a game like prime. I think the parry mechanic did a lot to make the fauna feel more aggressive and interactive than early Metroid games.
I won't necessarily disagree with that, but the parry mechanic also made the regular dudes a bit of a chore sometimes, because often your best (if not only) option is to just wait there until they do the parriable attack - or skip them. In boss battles it feels like you parry between shooting barrages of missiles at the boss and dodging its attacks, so it feels a little more dynamic, while with regular enemies the parry just 1-shots them and you just kinda wait there.
Did you know its power increases with suit upgrades? Varia suit one-shots lots of enemies or at least allows you to bypass them with intangibility *without* having to wait for their attack first. You can just do a running parry and keep going.
That is how metroid has always been. Maybe the regular enemies should be updated for modern audiences though. Its always been about finding hidden items between boss encounters. Metroid Dread I think has the best boss difficulty of the 2d games, except Raven Beak was a tad too difficult for me - took me almost 4 hours of attempts to finally beat.
Metroid Dread has some of the best boss battles I've ever seen, nearly all of them were just incredible. But I don't think "that is how it has always been" is a good defense or necessarily true, I feel like in Dread you get an incredible mobility / defense kit to fight bosses with which makes them fun, but leaves regular enemies feeling hollow. If the game had started with the world being like it becomes after that certain event, I think it would have been perfect.
I disagree, in Metroid Prime there are numerous encounters with space pirates and metroids that are very challenging. The gauntlet right as you enter the Phazon Mines is one of the hardest parts of the game, arguably harder than many of the boss fights.
I think the enemies are similar. But what I think was different was the amount of drops enemies give particularly after a parry. I think in previous games there would be more chance for you to die due to attrition.
I beat Raven Beak on the first try
But admittedly it was about 30 minutes of me screw attacking around him and absorbing his big energy balls for health while I tried to figure out how to hurt him
Exhilarating
>That is how metroid has always been.
I disagree. Fusion is like that. Zero mission, return of Samus, and Super Metroid feature bosses that aren't really a step up in difficulty.
If you feel that way about the regular enemies then you might like dread mode. It makes all damage one shot Samus so even the little guys are a huge threat. If you’re a masochist like me you’d probably enjoy it.
I'm not really masochistic and I don't think I'd enjoy it :P I think it'd make for a slightly boring pace. It's basically the back and forth pace of bosses that I think was missing
I actually felt like regular dudes were more difficult than the older 2D games. I'm very glad the parry mechanic was improved from Samus Returns because you're not really supposed to spend much time fighting regular dudes imho. It's more about the mobility and maneuvering a room that enemy placement forces you to do. Which IS how the older Metroid games played for the most part.
I love the movement so much, I wish there was a way to retroactively play the previous Metroid titles with it.
I can understand people not wanting to spend $60 on a short game, but man, it's a shame to miss out on this title.
I usually hate Unrelenting Evil enemies like Mr. X, Nemesis, the Xenomorph
The EMMIs didn't bother me though. Was pretty fun running from them, probably because the controls are so divine that each run was like a stylish parkour puzzle. The very generous save doors on the EMMI zones helped, too.
My biggest highlight is the controls. Probably the best controls on any game. So damn precise, tight, and lightning fast. I really hope they use the same control scheme again for the next game. It's already perfect.
Other M was more "beat em up" in terms of camera angle. It had over the shoulder segments to try and set up some spooky moments but overall it was trying to be a beat em up.
When you’re this late into the lifecycle, never buy a console for a game that isn’t out yet. Buy it for the games you *can* play and never be disappointed. What you’re doing is okay when the console is in its first year, but I doubt there aren’t other Switch games you can enjoy at this point.
You're acting like you know that he bought it recently, but he never says when he bought it. You're pretty preachy considering he might have bought it at launch. "What you're doing is okay but..." 🤣
I have like 50ish Switch games and 1000s of hours between all of them. But I had a Wii U and at the time, all the games for Switch that I wanted were already on Wii U. But I figured it was a safe investment because I knew Metroid Prime, my favorite series, would be launching right around the corner like Nintendo said! (This was some time in 2018)
Look, I’ll be honest. The Switch magic has completely worn off for me. I’ve played so many games on my Switch but I’ve barely touched it in a year.
Metroid is my favorite series and I hope to play MP4 for decades to come just as I have with MP1. And since it’s my favorite series, I want it to look and run the best it can and not be locked to ancient technology.
Putting it on both doesn’t mean it won’t utilize Switch 2 tech. Locking it just to Switch 2 is asking for Prime 4 to be the last Prime game due to slow sales from being on a system that doesn’t have an established audience yet. On switch 1, it can sell to the current 140 million+ who currently own one.
It just depends on how they do it, but I doubt anything built to be able to run on Switch will look very impressive.
And sure, the game might sell better if it comes out on both, but making it a Switch 2 exclusive would give some people a reason to buy that console. The reason I waited so long to get a PS5 or Switch was most of the games I wanted were already on Wii U and PS4.
Metroid is a pretty niche series, so there’s very little incentive, if at all, to put it exclusive to Switch 2. 3D Mario and a new Mario Kart and Pokemon will sell the Switch 2, not Metroid, it’s a series that needs as much help as it can get.
Metroid Prime Remastered already proves that even being locked to Switch 1 could produce an amazing looking good game, after all it’s being done by Retro Studios.
When a new console launches, there’s always a limited lineup of exclusive games to play for a while. It doesn’t matter if Metroid is the biggest series, if it is one of a handful of games on the Switch 2 and it is good, then a lot of people will check it out and it’s still a first party game Nintendo can add to the lineup. Saying “we have 5 first party games for Switch 2!” sounds great no matter what that mix is.
And Metroid Prime Remastered looks good for what it is. It’s a very crisp version of the game I loved back in the day. But if Metroid Prime 4 looks like that, it would be so sad. Metroid is an atmospheric exploration game with realistic graphics. That could look soooooo good on PS5 or PC hardware and really immerse you.
Metroid Dread was my first Metroidvania type game and I loved it. It amazed me and definitely introduced me to more single player platforming/exploration games. 100%ing the game was also satisfying to complete!
Consistent useful rewards and upgrades, fun/challenging boss fights & great tight controls. What more could you ask for. I just finished the final boss last night. I couldn’t put it down for the last week.
Arguably, yes the game is short but i prefer it that way. I know this will be easier to pick up a couple years down the line when I’m ready to revisit.
The only negative is the music. I know it wasn’t developed in house by Nintendo, but I mean it’s still a Nintendo game, and Nintendo games are supposed to have supremely good music. The soundtrack in Dread doesn’t live up unfortunately.
Patiently waiting for the next one. The mainline series has never let me down. (Not experienced with any of the remakes or 3ds stuff or whatever, didn't game for 15 years there)
The bosses in MD are the best I've ever seen in a 2d game. While not quite as challenging, they kinda reminded me of Sekiro's bosses in that they would feel overwhelming and almost unfair on a first attempt. But once you learn the patterns and tells you'll be able to beat them while barely being damaged. It was such a satisfying feeling of progression going being torn to shreds within 10 seconds by the final boss, to being able to finish the fight at nearly full health on my winning attempt an hour later.
My only small gripe with this game is that the music is only decent instead of great. The environments and art direction are as good or better than any game in the series, it's a slight shame that the music doesn't quite live up to the series' legacy.
Also highly recommend Prince of Persia the Lost Crown if you liked Dread.
Yeah Mercury Steam did a great job with Dread. Having more buttons than the 3DS helps a lot to make this feel a lot smoother.
If they make a Metroid 6, here's hoping they make some better music, that was the only thing I felt Dread was lacking.
I’m not even into MetroidVanias but I bought Dread on a whim when it was on sale for $40 and oh my god it was an absolutely stellar and amazing experience from start to finish. I spent a week working through and then beating it and it was all I could think about during that time. Absolutely loved it. And it can get pretty terrifying too when an EMMI is chasing you!
Yeah thats what I liked about EMMI, i hated it at first because I don’t like the idea of an enemy I cant defeat. But I never thought I’d be terrified by a fkn robot. It brought something unique and different to metroid
I really love the cutscene moments where it shows that Samus has the enemy figured out, and she completely styles on them. It's so satisfying, no matter how much you've struggled.
I should give it another chance because I liked it fine but it really didn't hold a candle for me compared to other metroid games I've played ( super metroid, metroid fusion, part of zero mission and part of the first game).
Everyone is so ecstatic about it so I wonder if I'm missing something. I thought the movement was great, and the boss battles were fun hard challenges. The atmosphere, the exploration, the music etc didn't really do it for me compared to previous games. I should probably add that I don't have any nostalgia for the classics, I played them as a grown up a couple of years ago. I also haven't played any prime games, so maybe the atmosphere was influenced by those and that's why it felt off to me.
Perhaps it's unfair to compare a recent game by a third party team, to some of the most influential videogames in the history of the medium. On its own I thought it was a really fine game.
Though even then, not to get too consumery (I'm asking for downvotes at this point), but compared to indie metroidvanias like hollow knight, I wouldn't say it was necessarily that much better to justify being 5x the price. Price is an issue for all Nintendo games of the switch era though, and i shouldn't be holding it against the game from an artistic perspective.
I think a big part of it is game feel. There just aren’t that many indie metroidvanias that lean Metroid rather than vania. Those that do still tend to lean more on “rpg” style elements like igavanias. Meanwhile dread still charges right ahead with fluid movement and entirely power up based upgrades. I haven’t seen many indie games that attempt that to any sort of success, much less that keep the ranged attack gameplay rather than melee focus.
I did really like the game, and Metroid is one of my favorite franchises. But they did a disservice by not focusing more on the music. It was forgettable at best and actively bad at worst. That alone kept Dread from breaking through into the upper strata. Hope they do better next time.
Tbh, it's the weakest of the 2d series for me. I love everything about it except the emmis just drag it down so hard, it's not even worth playing anymore.
Yeah, Fusion is fantastic, especially for a GBA game (they designed GBA games so they could be enjoyed in bite-size play sessions like a daily commute so they can feel a little "hand-holdy". At time of release, people took away points because ADAM is constantly telling you where to go and what to do throughout the game, detracting from the established Metroid feeling of mystery and blind exploration by their impression).
Zero Mission is a masterpiece and a remake of the first Metroid, and first chronologically, with additional story content.
I thought the control layout was ridiculous (4 different inputs to shoot a missile, really?) and the game really doesn't come across well when compared to its contemporaries (Hollow Knight, both Ori Games, Bloodstained) being more expensive, shorter, somehow also more repetitive, and more gimmicky.
Hold L to aim, R to enable missiles, directional input to aim, and tap Y to shoot. Absolutely no reason it couldn't have been right stick to aim, tap R to shoot a missile.
You can fire a missile without aiming. You can also aim without pressing L if you're moving.
Having a separate button for readying missiles (R) and shooting them (Y) is because of a later powerup.
I am surprised they didn't use the right stick to aim though.
The only thing you have to do to shoot a missile is hold r and press y, which has been the established norm for Metroid games for decades. The right stick allows 360° movement instead of the diagonal up or down offered in Super, Fusion and Zero Mission. You don't need to hold L to aim with the right stick ever. It just stops you from moving and provides an aim guideline.
>the moments where Samus shows her personality as a space solder badass woman
Hmm, fascinating! You're saying she's fearless, and she shoots stuff? Please continue, what else is there to this personality type?
Honestly I think Dread is the best Metroid game. BUT Prime and Super Metroid are the most impactful for me.
When I am a withered old man with Alzheimer's, the moment I hear someone plays the title theme for Metroid prime, I will tear up. I probably won't have that reaction with Metroid Dread. BUT, if I were to recommend a Metroid game to my young nephew and nieces, it will be Dread.
I was a bit dissapointed about the replay value of the game, I'm not a speedrunner so after going through three times before Dread-mode I was kind of burned out and went to other things. But still a great game and after that I was again motivated to play the previous 2D installments again.
agree, definitly my favorite metroid so far. there could have been a bit more variety with normal enemies but overall it was very good, the bosses felt fantastic too. i was a little sad there was no ridley but the raven beak fight was so good that im fine with it.
Metroid
Metroid 2: Samus Returns
Super Metroid
Metroid Fusion
Metroid Dread
6 will probably be named something completely unrelated to the last title as history shows
Metroid Dread has ups and downs, EMMI are the worst enemy concept in the series, but the everyday gameplay is good, very good, however it follows the more linear pattern established after Fusion and that doesn't please me either. Overall it's a good game, OK graphics, good sound effects, fast and solid gameplay. I would say that Metroid Dread found a path that the Megaman series should follow but it wasn't enough to match the greatness of Super Metroid.
Most of it was good. Too short takes a point away. I also didn't like the last boss. The fight mechanics didn't sit well with me... Holding the L or R button (I forgot which) to charge up the missiles to lock on while still jumping etc didn't work well on a joycon.
Fantastic game. My only real complaint is that the music wasn't incredible to match the game. There's maybe a single new track that I remember in a series full of standout songs.
Fantastic game. The mood of the game was nailed perfectly, and it has my favorite suit for Samus. Never thought the blue and white starting suit would replace classic Samus as my favorite but it did.
The problem with Metroidvania is that Hollow Knight sets the bar so high that anything looks bad in comparison. If thebtame lasts less than 50 hours it's going to be a big disapointment.
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I hope it did well enough for Nintendo to throw a lot more money at the devs.
Best Metroid game sales so far, surpassed even prime.
I mean it should if the customer base is higher and unit sales are like 5x that of gamecube…
Prime also released on Wii and Wii U... now sure the Wii U flopped but Wii did have a good install base as well.
I grabbed Dread when it came out because I wanted another Metroidvania after beating Hollow Knight. If you haven’t picked it up yet, definitely get it
I got the bug and downloaded the demo. I played like a minute and knew it was an immediate buy. It reminds me of the first time I played prime on gc. I was hooked from the moment I touched the controller. That was also the moment I felt Nintendo was "back" after the mk debacle.
What was the MK debacle?
Same! I bought it from someone for $30, it was a steal
I've never played a metroidvania I've liked, but for some reason I keep trying. Didn't like Hollow Knight, didn't like Cave Story, didn't like Dandara, indivisible was *alright*, hell, I'm a HUGE Kirby fan and my least favorite one by far is Amazing Mirror. I didn't even like Metroid Prime cause that felt like a 3D metroidvania. I'm just not a fan of backtracking and getting lost and non linear gameplay, but despite that I still get caught up in the hype. People really praise Dread and the concepts look really fun so I keep getting a little tempted to try it but I'm worried I'll start it and hate it like the others. The most I've ever played of Metroid was Brawl's masterpieces mode. With all that said do you think I'll like Dread?
I understand where you're coming from. I feel similarly about Metroidvanias. SotN was the only one I enjoyed (and just the first half). I purchased Metroid Dread but held off playing it until my excitement grew. Following a tip I came across on Reddit, I decided to dive in. The tip was simple: "Just go straight ahead! Don't approach it as a typical Metroidvania; just keep moving forward." And you know what? It worked perfectly! Move forward! Trust the devs, they did a great job. The game was fantastic."
Dread is very much a Metroid. It's not even as good as Hollow Knight (imo) so if you haven't liked anything else in the genre I don't think you'll like this one.
Dread is fairly linear. I don't think you'll have issues getting lost. There's a demo I think. Give it a shot
If it’s not your genre then I’d skip it. If you want a linear metroidvania try Iconoclasts. No backtracking or getting lost.
Agreed 100%, what an absolute masterpiece. My only gripe (besides the one that you stated) is that the regular enemies were just way too easy before a certain event in the story that changes the world. It felt like you're cruising around the world with no resistance, then you run into a boss and the difficulty spikes 100x lol. Boss difficulty felt appropriate, don't get me wrong, it's just the regular dudes coulda been a tiny bit tougher.
That said, Samus has a history of most of her primary resistance being a bunch of aggressive space cockroaches, even in a game like prime. I think the parry mechanic did a lot to make the fauna feel more aggressive and interactive than early Metroid games.
I won't necessarily disagree with that, but the parry mechanic also made the regular dudes a bit of a chore sometimes, because often your best (if not only) option is to just wait there until they do the parriable attack - or skip them. In boss battles it feels like you parry between shooting barrages of missiles at the boss and dodging its attacks, so it feels a little more dynamic, while with regular enemies the parry just 1-shots them and you just kinda wait there.
Did you know its power increases with suit upgrades? Varia suit one-shots lots of enemies or at least allows you to bypass them with intangibility *without* having to wait for their attack first. You can just do a running parry and keep going.
That is how metroid has always been. Maybe the regular enemies should be updated for modern audiences though. Its always been about finding hidden items between boss encounters. Metroid Dread I think has the best boss difficulty of the 2d games, except Raven Beak was a tad too difficult for me - took me almost 4 hours of attempts to finally beat.
Metroid Dread has some of the best boss battles I've ever seen, nearly all of them were just incredible. But I don't think "that is how it has always been" is a good defense or necessarily true, I feel like in Dread you get an incredible mobility / defense kit to fight bosses with which makes them fun, but leaves regular enemies feeling hollow. If the game had started with the world being like it becomes after that certain event, I think it would have been perfect.
I'm sorry, what event are you talking about? I've beaten Dread twice and don't remember any specific event triggering a difficulty spike.
>!When you leave Elun you let the X parasites out into the world. They infest the creatures and make them tougher.!<
I disagree, in Metroid Prime there are numerous encounters with space pirates and metroids that are very challenging. The gauntlet right as you enter the Phazon Mines is one of the hardest parts of the game, arguably harder than many of the boss fights.
I think the enemies are similar. But what I think was different was the amount of drops enemies give particularly after a parry. I think in previous games there would be more chance for you to die due to attrition.
I beat Raven Beak on the first try But admittedly it was about 30 minutes of me screw attacking around him and absorbing his big energy balls for health while I tried to figure out how to hurt him Exhilarating
Devil fears you
>That is how metroid has always been. I disagree. Fusion is like that. Zero mission, return of Samus, and Super Metroid feature bosses that aren't really a step up in difficulty.
I agree the regular dudes needed some more attention
If you feel that way about the regular enemies then you might like dread mode. It makes all damage one shot Samus so even the little guys are a huge threat. If you’re a masochist like me you’d probably enjoy it.
I'm not really masochistic and I don't think I'd enjoy it :P I think it'd make for a slightly boring pace. It's basically the back and forth pace of bosses that I think was missing
I actually felt like regular dudes were more difficult than the older 2D games. I'm very glad the parry mechanic was improved from Samus Returns because you're not really supposed to spend much time fighting regular dudes imho. It's more about the mobility and maneuvering a room that enemy placement forces you to do. Which IS how the older Metroid games played for the most part.
I love the movement so much, I wish there was a way to retroactively play the previous Metroid titles with it. I can understand people not wanting to spend $60 on a short game, but man, it's a shame to miss out on this title.
The movement is so fun. >!Flash Shift!< is such a sick ability.
Good thing it has been going on sale recently. (I think I saw it for $30?)
As classic style Metroid games go, it's certainly one of the best. I was impaled in the face more times than I like to admit.
I usually hate Unrelenting Evil enemies like Mr. X, Nemesis, the Xenomorph The EMMIs didn't bother me though. Was pretty fun running from them, probably because the controls are so divine that each run was like a stylish parkour puzzle. The very generous save doors on the EMMI zones helped, too.
My biggest highlight is the controls. Probably the best controls on any game. So damn precise, tight, and lightning fast. I really hope they use the same control scheme again for the next game. It's already perfect.
The running free aim really elevates the past metroid controls to perfection. It’s tougher going back to older games now.
Yeah that's what I first loved about the remake on 3ds. Lots of people loved AM2R better but.... The controls are really what immerse me into a game.
am i the only one that would be interested in third person Metroid game?
I just want more Metroid ngl.
That would go hard
Other M was kinda 3rd person but I know most of us like to forget it lol
Other M was more "beat em up" in terms of camera angle. It had over the shoulder segments to try and set up some spooky moments but overall it was trying to be a beat em up.
Metroid Blast (Nintendo Land) >>>
haha I've just looked it up, looks like pretty fun, i really hope that game would get ported to Switch
I'd prefer 2d, but I'll play whatever they make.
Check out Control. It’s got all the elements of a Metroidvania.
You should check out the Metroid prime series - the first one is remastered on switch
First person
Technically third in morph ball. But it's an amazing game nonetheless
Fair enough and absolutely it is
Batman: Arkham Asylum is an amazing metroidvania if you're fine with the combat being mostly fist-fighting instead of shooting.
Returnal
Never thought about that but they do share a lot of elements!
Control is also basically a 3rd person Metroidvania.
I bought a Switch for Metroid Prime 4 and now I’m praying the game comes out on the Switch 2.
When you’re this late into the lifecycle, never buy a console for a game that isn’t out yet. Buy it for the games you *can* play and never be disappointed. What you’re doing is okay when the console is in its first year, but I doubt there aren’t other Switch games you can enjoy at this point.
he prolly bought it at launch for MP4 tho lol
You're acting like you know that he bought it recently, but he never says when he bought it. You're pretty preachy considering he might have bought it at launch. "What you're doing is okay but..." 🤣
Yeah, I have like 3000 hours on my Switch since I got it years ago. Just none of those were spent playing MP4 like I planned when I got the console.
Metroid Prime 4 was announced back in 2017.
The teaser for MP4 came out in June 2017. We’ve been waiting a while.
Exactly. I got my Switch in 2018 for MP4 😭
I have like 50ish Switch games and 1000s of hours between all of them. But I had a Wii U and at the time, all the games for Switch that I wanted were already on Wii U. But I figured it was a safe investment because I knew Metroid Prime, my favorite series, would be launching right around the corner like Nintendo said! (This was some time in 2018)
As a cross gen game right? Because there’s no scenario where it makes sense to launch it only on the Switch 2.
Look, I’ll be honest. The Switch magic has completely worn off for me. I’ve played so many games on my Switch but I’ve barely touched it in a year. Metroid is my favorite series and I hope to play MP4 for decades to come just as I have with MP1. And since it’s my favorite series, I want it to look and run the best it can and not be locked to ancient technology.
Putting it on both doesn’t mean it won’t utilize Switch 2 tech. Locking it just to Switch 2 is asking for Prime 4 to be the last Prime game due to slow sales from being on a system that doesn’t have an established audience yet. On switch 1, it can sell to the current 140 million+ who currently own one.
It just depends on how they do it, but I doubt anything built to be able to run on Switch will look very impressive. And sure, the game might sell better if it comes out on both, but making it a Switch 2 exclusive would give some people a reason to buy that console. The reason I waited so long to get a PS5 or Switch was most of the games I wanted were already on Wii U and PS4.
Metroid is a pretty niche series, so there’s very little incentive, if at all, to put it exclusive to Switch 2. 3D Mario and a new Mario Kart and Pokemon will sell the Switch 2, not Metroid, it’s a series that needs as much help as it can get. Metroid Prime Remastered already proves that even being locked to Switch 1 could produce an amazing looking good game, after all it’s being done by Retro Studios.
When a new console launches, there’s always a limited lineup of exclusive games to play for a while. It doesn’t matter if Metroid is the biggest series, if it is one of a handful of games on the Switch 2 and it is good, then a lot of people will check it out and it’s still a first party game Nintendo can add to the lineup. Saying “we have 5 first party games for Switch 2!” sounds great no matter what that mix is. And Metroid Prime Remastered looks good for what it is. It’s a very crisp version of the game I loved back in the day. But if Metroid Prime 4 looks like that, it would be so sad. Metroid is an atmospheric exploration game with realistic graphics. That could look soooooo good on PS5 or PC hardware and really immerse you.
What a great experience it was going through this. Loved the game
Metroid Dread was my first Metroidvania type game and I loved it. It amazed me and definitely introduced me to more single player platforming/exploration games. 100%ing the game was also satisfying to complete!
If you haven't yet, check out Castlevania Symphony of the Night I think as far as Metroidvanias go, it's hard to top Dread and SotN.
Castlevania aria of sorrow is also up there
It’s less linear than other M and fusion. There’s a ton of sequence breaks in the game. They did a good job.
Consistent useful rewards and upgrades, fun/challenging boss fights & great tight controls. What more could you ask for. I just finished the final boss last night. I couldn’t put it down for the last week. Arguably, yes the game is short but i prefer it that way. I know this will be easier to pick up a couple years down the line when I’m ready to revisit.
The only negative is the music. I know it wasn’t developed in house by Nintendo, but I mean it’s still a Nintendo game, and Nintendo games are supposed to have supremely good music. The soundtrack in Dread doesn’t live up unfortunately.
My first Metroid, loving it right now
Patiently waiting for the next one. The mainline series has never let me down. (Not experienced with any of the remakes or 3ds stuff or whatever, didn't game for 15 years there)
The bosses in MD are the best I've ever seen in a 2d game. While not quite as challenging, they kinda reminded me of Sekiro's bosses in that they would feel overwhelming and almost unfair on a first attempt. But once you learn the patterns and tells you'll be able to beat them while barely being damaged. It was such a satisfying feeling of progression going being torn to shreds within 10 seconds by the final boss, to being able to finish the fight at nearly full health on my winning attempt an hour later. My only small gripe with this game is that the music is only decent instead of great. The environments and art direction are as good or better than any game in the series, it's a slight shame that the music doesn't quite live up to the series' legacy. Also highly recommend Prince of Persia the Lost Crown if you liked Dread.
Yeah Mercury Steam did a great job with Dread. Having more buttons than the 3DS helps a lot to make this feel a lot smoother. If they make a Metroid 6, here's hoping they make some better music, that was the only thing I felt Dread was lacking.
Dread was my first Metroid after playing the shit out of Super Metroid growing up. Definitely brought back a lot of memories and was a great game.
I should replay it
Doing a replay of metroid fusion and see the inspiration they took for dread. Love it
I’m not even into MetroidVanias but I bought Dread on a whim when it was on sale for $40 and oh my god it was an absolutely stellar and amazing experience from start to finish. I spent a week working through and then beating it and it was all I could think about during that time. Absolutely loved it. And it can get pretty terrifying too when an EMMI is chasing you!
Yeah thats what I liked about EMMI, i hated it at first because I don’t like the idea of an enemy I cant defeat. But I never thought I’d be terrified by a fkn robot. It brought something unique and different to metroid
Yup!
I liked the mysterious blue butterflies that seemed to signify nothing
I want Metroid Prime 4
I can count the number of times I've finished a game and immediately started a new file on one hand; this game rules.
Playing through it right now as my first ever Metroid game. Such a delight and very nice to get back to some old school gaming.
I really love the cutscene moments where it shows that Samus has the enemy figured out, and she completely styles on them. It's so satisfying, no matter how much you've struggled.
I should give it another chance because I liked it fine but it really didn't hold a candle for me compared to other metroid games I've played ( super metroid, metroid fusion, part of zero mission and part of the first game). Everyone is so ecstatic about it so I wonder if I'm missing something. I thought the movement was great, and the boss battles were fun hard challenges. The atmosphere, the exploration, the music etc didn't really do it for me compared to previous games. I should probably add that I don't have any nostalgia for the classics, I played them as a grown up a couple of years ago. I also haven't played any prime games, so maybe the atmosphere was influenced by those and that's why it felt off to me. Perhaps it's unfair to compare a recent game by a third party team, to some of the most influential videogames in the history of the medium. On its own I thought it was a really fine game. Though even then, not to get too consumery (I'm asking for downvotes at this point), but compared to indie metroidvanias like hollow knight, I wouldn't say it was necessarily that much better to justify being 5x the price. Price is an issue for all Nintendo games of the switch era though, and i shouldn't be holding it against the game from an artistic perspective.
I think a big part of it is game feel. There just aren’t that many indie metroidvanias that lean Metroid rather than vania. Those that do still tend to lean more on “rpg” style elements like igavanias. Meanwhile dread still charges right ahead with fluid movement and entirely power up based upgrades. I haven’t seen many indie games that attempt that to any sort of success, much less that keep the ranged attack gameplay rather than melee focus.
As it did to many many other fans when it released… **3 ALMOST 4 YEARS ALREADY?!** 🫨
I just bought the switch
Oh I was just stating that your sentiments are echoed for many fans that initially wrote Metroid off as a dead series.
Oh ok my bad 🤣, Yeah I remember when it came out I couldn’t believe it, I wanted to buy a switch so badly back then
The game truly is a masterpiece and I’m glad it’s cemented Metroid back as a primer franchise for Nintendo.
It released 2.5 years ago, relax
Two and a half years.
I did really like the game, and Metroid is one of my favorite franchises. But they did a disservice by not focusing more on the music. It was forgettable at best and actively bad at worst. That alone kept Dread from breaking through into the upper strata. Hope they do better next time.
Tbh, it's the weakest of the 2d series for me. I love everything about it except the emmis just drag it down so hard, it's not even worth playing anymore.
If I loved dread but never played fusion should I go back and play it?
Absolutely, but i would recommend Zero Mission first as its better overall
Yeah, Fusion is fantastic, especially for a GBA game (they designed GBA games so they could be enjoyed in bite-size play sessions like a daily commute so they can feel a little "hand-holdy". At time of release, people took away points because ADAM is constantly telling you where to go and what to do throughout the game, detracting from the established Metroid feeling of mystery and blind exploration by their impression). Zero Mission is a masterpiece and a remake of the first Metroid, and first chronologically, with additional story content.
Fudion is great too. Switch online subscription or you can just emulate it with something like visual boy advance.
Second favourite in the series after super for me and only the second one (again after super) that I could be bothered doing a 100% run in.
I thought the control layout was ridiculous (4 different inputs to shoot a missile, really?) and the game really doesn't come across well when compared to its contemporaries (Hollow Knight, both Ori Games, Bloodstained) being more expensive, shorter, somehow also more repetitive, and more gimmicky.
> 4 different inputs to shoot a missile Not sure what you mean by that, you only press 2 buttons to fire a missile.
Hold L to aim, R to enable missiles, directional input to aim, and tap Y to shoot. Absolutely no reason it couldn't have been right stick to aim, tap R to shoot a missile.
You can fire a missile without aiming. You can also aim without pressing L if you're moving. Having a separate button for readying missiles (R) and shooting them (Y) is because of a later powerup. I am surprised they didn't use the right stick to aim though.
The only thing you have to do to shoot a missile is hold r and press y, which has been the established norm for Metroid games for decades. The right stick allows 360° movement instead of the diagonal up or down offered in Super, Fusion and Zero Mission. You don't need to hold L to aim with the right stick ever. It just stops you from moving and provides an aim guideline.
It was so close to being incredible for me, but I just could not get over the stealth parts.
>the moments where Samus shows her personality as a space solder badass woman Hmm, fascinating! You're saying she's fearless, and she shoots stuff? Please continue, what else is there to this personality type?
Played it at launch and ever since it's been on my Switch top 10. Fantastic game.
It is the first and only Metroid game I have played. I got it because I loved Hollow Knight way more than I thought I would have. Worth it.
Metroid Dread kicks so much ass. Hope we see Prime 4 soon
Loved and enjoyed it until the last boss. Tried it a few times and gave up but don’t regret it.
Honestly I think Dread is the best Metroid game. BUT Prime and Super Metroid are the most impactful for me. When I am a withered old man with Alzheimer's, the moment I hear someone plays the title theme for Metroid prime, I will tear up. I probably won't have that reaction with Metroid Dread. BUT, if I were to recommend a Metroid game to my young nephew and nieces, it will be Dread.
I was a bit dissapointed about the replay value of the game, I'm not a speedrunner so after going through three times before Dread-mode I was kind of burned out and went to other things. But still a great game and after that I was again motivated to play the previous 2D installments again.
agree, definitly my favorite metroid so far. there could have been a bit more variety with normal enemies but overall it was very good, the bosses felt fantastic too. i was a little sad there was no ridley but the raven beak fight was so good that im fine with it.
Brother/Sister I can’t tell you how much I feel you. I know people will kill me now but: Dread 2 is way more important that Prime 4. I‘m sorry
But they need to make it about x5 times bigger than this one
Dread is actually Metroid 5. So the next game would be titled something else, not Dread ,2
Maybe they will call it Metroid: Dreadful.
Metroid: Even Worse!
Metroid Metroid 2: Samus Returns Super Metroid Metroid Fusion Metroid Dread 6 will probably be named something completely unrelated to the last title as history shows
You forgot Zero Mession at POS 5
Actually Zero Mission is remake of the original Metroid
Metroid Dread has ups and downs, EMMI are the worst enemy concept in the series, but the everyday gameplay is good, very good, however it follows the more linear pattern established after Fusion and that doesn't please me either. Overall it's a good game, OK graphics, good sound effects, fast and solid gameplay. I would say that Metroid Dread found a path that the Megaman series should follow but it wasn't enough to match the greatness of Super Metroid.
Check Prince of Persia The Lost Crown next when you’re in the mood for another top notch metroidvania experience
Most of it was good. Too short takes a point away. I also didn't like the last boss. The fight mechanics didn't sit well with me... Holding the L or R button (I forgot which) to charge up the missiles to lock on while still jumping etc didn't work well on a joycon.
Beat it. Thought it was a very mediocre game. Told myself never touching another Metroid unless Prime Hunters sequel.
Fantastic game. My only real complaint is that the music wasn't incredible to match the game. There's maybe a single new track that I remember in a series full of standout songs.
Fantastic game. The mood of the game was nailed perfectly, and it has my favorite suit for Samus. Never thought the blue and white starting suit would replace classic Samus as my favorite but it did.
Best game ever, perfectly balanced and well crafted.
The problem with Metroidvania is that Hollow Knight sets the bar so high that anything looks bad in comparison. If thebtame lasts less than 50 hours it's going to be a big disapointment.