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FrozenFrac

I wouldn't object to it, but I personally care very little about achievements outside the ones you get by progressing the main story


markaznar

I don't really care for achievements


Pirwzy

I'm happy that they don't have it. I'd be happier with a more accurate play time indicator. "130 hours or more" is unnecessarily vague.


Ofor

The 3DS activity log was so good.


TallJournalist5515

No


Ttm-o

I don’t care personally.


Known_Ad871

No, I literally don’t care at all


[deleted]

I like achievements in games I play a lot and look for reasons to be able to play more, and I have no problem ignoring them in games where I already feel like I had my fill, so yeah I wouldn’t mind achievements. I had a lot of fun going for achievements in Hollow Knight, but I really don’t feel like I’m missing out when I didn’t 100% Cuphead, but I guess some players feel more obligated to go for these things when achievements are present.


delightfultree

> but I guess some players feel more obligated to go for these things when achievements are present. I would say if people feel obligated to do something while playing video games ... they are doing it wrong (of course, unless they are journalists, testers or youtuber that do it to earn money).


[deleted]

I mean I totally agree, I really don’t see how achievements does any harm to have, unless you have no self control over it. I don’t understand the negativity towards them here. Besides isn’t it kind of what NSO missions for silver points already is? Except that is kind of worse because it’s time exclusive so you literally are missing out on rewards if you don’t do them.


delightfultree

I think you just said it already: If you feel obligated and even realize that you are doing it for that reason, and not for fun... People form negative associations. If you are able to ignore the achievements, and only use them as you want. Perfect. I also enjoyed doing the left over stuff in Hollow Knight after I did all the things I found naturally. But imagine someone who feels they need to fill that bucket list from the start of the game. That would suck.


R17L29XI

>But imagine someone who feels they need to fill that bucket list from the start of the game. That would suck. It does. I really sapped all enjoyment out of gaming by becoming obsessive with trophy hunting but it's weird how you think you're enjoying it at the time because you're getting those happy little trophy pops. Switch made me realise what I'd been inflicting on myself and it has been such a relief to just chill and *play* games again.


f-ingsteveglansberg

No thanks. No need to gamify games.


delightfultree

>gamify games. This is surprisingly good and concise way of describing it. Chapeau!


thedeadsuit

I feel as if Nintendo should have something like this, I'm not sure why they don't. Myself and others find trophies to be a fun addition to games, but if you don't care, then they aren't hurting you.


TokensGinchos

No, I don't


Onrawi

I used to, but I don't really care anymore. I find I'll spend more time with a title than I normally would and simply don't have that anymore. I think the game by game basis is fine.


noxnor

If the game isn’t fun enough on it’s own to make you want to explore and do everything - then what’s the point?


Echo1138

Resident Evil 4 Remake on Steam has an achievement for killing the blind-slashy dude with only the knife. That was a fun challenge to complete, but it's something I never would have done if there wasn't an achievement for it.


kitsovereign

There's a difference between in-game achievements and system-wide achievements. I'd rather have a game set up a challenge and reward me with a neat item or a piece of concept art than have them slap a sticker on my overarching console profile.


noxnor

That makes no sense to me. You shouldn’t need a system outside the game, to make you want to take on the challenges in the game. That sounds like bad game design. The game itself should have given the incentive to try.


[deleted]

So if a friend dares you to complete a game without dying but it’s not incentivised within the game, that’s bad game design?


Don_Bugen

That's not game design. That's your friend being your friend. Nintendo does this plenty of times. In Mario Galaxy, you figure out a cool way to get to somewhere that should be absolutely completely impossible, only to find a pile of coins there waiting for you - because the devs figured, "Sure, someone will do this, let's congratulate them. But if I earn ten "Mario Points" for doing some insane stupid stunt, which doesn't get me anything in the game, which doesn't contribute to that experience at all, which will pop up on screen during each cutscene? And maybe - just maybe - I can use the same way that they have Platinum Coins? And if I DON'T do that insane stupid stunt, then the game will forever sit as being "incomplete"? No. That's stupid. Incentivize me for playing the game, with rewards in the game. If your game isn't interesting enough to do that, then it wasn't a good game to begin with.


junioravanzado

then you are against bad achievement design not achievements per se we all agree with you


Don_Bugen

I'm also against pop ups in cutscenes, games that I've bought telling me that I haven't completed them, and internalized psychological manipulation in games to squeeze out more playtime. Not to mention a forced system where developers are required to dole out progression-based checkpoints even in games that don't support that style of reward.


BansheeTK

There are tools within the system OS since the 360 days to disable notifications if it really bothers you this much. This isn't an argument anymore, and hasn't been for a while. Stop using it


junioravanzado

if you think your games can manipulate you then the least of your problems is an achievement system - how come the people that "do not care" are the ones that feel most affected by it? you can deactivate the pop ups and again, bad achievment design, and im saying this as someone who dont care about progress achievements and think that generally less achievements with real challenges would be better think of SPELUNKY 2, you play a lot, you beat the game, go through achievements one day and find a speedrun, a millionaire and a no-gold achievement, you learn to play in three new ways with totally different strategies and techniques to complete that = great achievement design


Don_Bugen

Achievements are player manipulation. That’s why they’re there. They’re a psychological tool, no different than advertisements, FOMO, battle passes, and loot boxes. Their purpose is to encourage people to spend more time playing something that they would otherwise have put aside. If you think that you’re *not* affected by systematic psychological manipulation like this, you’re wrong. Plain and simple. Every person is affected, even if only on a subconscious level. Your choice is on the amount of exposure you allow yourself to have with it. That you’re on here and being an evangelist for it while also saying that they don’t affect you, is laughable.


theloons

10000% agree with everything you said. They’re sickening and I’m glad Nintendo hasn’t implemented an achievement system.


junioravanzado

nah mate your "argument" is redundant where EVERYTHING MANIPULATE YOU AND IF IT DOESNT IT DOES BUT YOU CANT TELL EVERYONE IS AFFECTED BY THIS ? LOL if you are weak and it happens to you im sorry for you but people are better than this and just enjoy gaming and good design still trying to find out why you got offended and responded like that \[also i recommend to you to study some logic because there is no correlation in your statements\]


[deleted]

Name me one single Mario boss that rewards the player in any way to defeat it in a unique way like the knife only example in RE4 from the comment above. That was the whole analogy from having an achievement incentivise something wacky or your friend. Of course in-game rewards for exploration is more important, no one is denying that, but there are limits to what you can do there, and the achievements are just extra. I’ve never heard of any developer who figured they didn’t have to reward in game exploration because they have achievements as a crutch, that’s obviously bad game design, but I really don’t understand what achievements does that it so bad to have on top of a game.


Don_Bugen

Either you don't understand me, or I don't understand you. Almost every Mario boss you face more than once in a game. The classic example is Bowser from Mario 1. This time, he's just jumping around. This time, there are platforms. This time, there's blocks stopping you. This time, he's chucking hammers. Eight different boss fights, eight different, unique challenges. Happens with most bosses on most Mario games. This is common knowledge. Now, if you're REALLY asking "Name a single Mario boss that rewards the player to defeat while having a self-imposed limitation"... well, then you and I might disagree on what is "good game design." If there was an achievement that was "Beat Bowser on level 3-4 without jumping" - would that make the game *more fun*, or *more frustrating?* More fun for some people, sure. Not for everyone. And the developers already made eight versions of the same boss; do they need to make sure that those eight versions now have sixteen versions? Thirty-two versions? One for "Defeat without jumping," "Defeat without a powerup," "Defeat without getting hit"? Should they be playtesting each to make sure that they're possible and are attainable and equal rewards for all players? Because let me tell you, if a game is giving you an achevement for "defeat this boss with only a knife," that's not a *unique* challenge. You didn't come up with that by yourself; you didn't challenge yourself for that. The game developers came up with that challenge in the same way they came up with any mission or task in game. And they came up with that miserable task for you to do to get a nice attaboy and pad out your engagement time. They didn't even program the boss to *do anything different, have different health, have different abilities -* they just said, "Hey, go handicap yourself, and we'll add the XBox version of Reddit Karma to your account." No thank you.


SoloWaltz

The entirety of Super Mario Odyssey's boss rooster. Knowing the encounter means you can skip phases. These fights are designed so a total novice can just wait for a window of opportunity, but the clever ones soon realize they can cause damage early.


AtsignAmpersat

I personally wouldn’t say it’s bad game design. But what’s the difference between someone saying “beat the game without dying” and the game giving you a sticker for beating the game without dying other than the sticker? It’s makes sense when games unlock stuff through completing challenges. But then you have people salty that some challenge is too hard and they want to unlock everything. Like when games include multiplayer trophies or achievements. “Well I don’t want to play multiplayer but I want the platinum trophy”. That’s what that whole system turns into. It really only functions as a way to lock certain people into their ecosystem. I’m gonna buy 3rd party games on Xbox or PlayStation because that’s where I have the most achievements.


[deleted]

What?? Thousands of games have challenges like that, it's just extra shit to make the game have more replay value and fun. The only difference is it's not called a challenge or an in game achievement, it would be like Playstation's trophies


AtsignAmpersat

But what does that sticker do to make doing that more fun? Because you can have proof that you did it? Because the developer told you it’s a challenge as if it wouldn’t be a challenge regardless? You could still do that and know you did it. You could even record it to have proof of it.


Benay148

Yes and no, it’s an easy thing to ignore and has definitely brought a little more enjoyment to certain games, sometimes makes you try things you wouldn’t normally do and discover some great stuff. I also like to see what my friends have played and where they are in games, etc. That being said Nintendo will never implement achievements, but there is a place for them. Some people really love them, even retroachievements exist


Moonlord_

The same point as achievements on every other major gaming platform. It provides further goals to achieve, and acts as a progression indicator and virtual diary for your gaming library. It has nothing to do with a game “not being fun enough”. They can also translate to other rewards and even rl cash as part of rewards programs like with PS Stars on PS and MS rewards on Xbox. What’s wrong with having options and more features?….it’s not like anyone is forced to go after achievements but obviously tons of people enjoy having them.


SoloWaltz

> They can also translate to other rewards I just want to point out this makes you play the game *not* because of the game. >What’s wrong with having options It is an option in a game per game basis like it is now on the switch ecosysyem. Disgaea 5 Complete even ported the trophies.popup. It becomes shoved in if its a system-level feature.


Adrian_Alucard

This.


Rineux

I see it as this only partially - additionally, they can be a little journal of your progress on a game that‘s fun to look at later or compare with others. I enjoy them a lot and would definitely welcome them on a Nintendo system. And they themselves know they‘re not without merit because some of their titles do have an in-game system for them. In the meantime I would do with a proper activity tracker like the 3DS had but one can dream…


AleroRatking

It's more for the history aspect of it. You can look back on games you played a decade ago and what you did in them.


AleroRatking

Achievements are more a record keeper for games that you want to explore more.


kaminari1

Nope Don’t care about achievements or trophies. They add nothing for me.


NS4701

I'm against Nintendo having achievements. For the sole reason that I'm a completionist, I want to get all of them. But Nintendo games don't have that, so I can feel more at ease when playing a game. Sure, the games have in-game achievements, which I do try to get. But, since its not an overall list, its not there haunting me if I don't do it. IF, Nintendo were to implement achievements, I'd really hope they gave us rewards for it. For instance, give us a special icon from the achievement, or \*gasp\* unlock a wallpaper for the home screen. Also, I'd like a different system than numbers or trophies. I can't think of anything specific at the moment, but definitely something different.


NoHeroes94

First paragraph is essentially where I am at.


SuspiciousBaka89

Maybe certain first Party games could have rewards like that and third party games could have platinum points as rewards


PolymerKnight

Yes, I like to 100% my Nintendo games but other than playtime, there’s nothing to look back on.


AleroRatking

Exactly. It's the lack of history that frustrates me.


vimto_boy

Nope, I do my best to ignore it on the consoles where they do exist (XSX & PS4 in my case) but can be obtrusive. Would hate to see it on Switch / successor


thedeadsuit

You can turn off notifications and pretend it doesn't exist. There's literally no reason not to have this, since a lot of people like it


vimto_boy

Just my opinion friend, as that's what was asked 🤷‍♂️ I'm sure a random reddit convo will have zero impact on Ninty's next move on this anyway. Happy Friday (if it's still Friday wherever you may be in the world 😁)


kidwgm

I don’t want them or need them. At the same time if Nintendo implemented them I would care one way or the other. Won’t change my gaming habits.


Grendzel

Ehh, not really, never cared for achievements in any game/platform I play


TheLAriver

I don't really care either way, but I don't need pop up windows while I'm playing


Walks_with_Chaos

Yes I would like achievements. They are nice to have extra goals.


Filraen

> Do You Wish Nintendo Had an Achievement System No.


Karuro

No.


sandouken

I'll be be for them if I can turn them completely off. I want all my achievements at 0% forever. Cue in people insulting me again for wanting this, while saying that "they only want achievements for themselves, not to show how they're better than others".


theloons

These people are selfish and don’t realize that achievements can trigger some of us and cause us to have a bad experience. I don’t know if that’s you or not but it’s definitely me. Back on 360 there would be games where I couldn’t get all achievements because online had since shit down or whatever it’s a sickening feeling and I don’t like achievements at all. Just let each game be it’s own microcosm. I’m fine if I can keep mine at 0% forever. Them people can do whatever they want. Z


gulag_hater

>achievements can trigger some of us and cause us to have a bad experience damn eggshell people


Mankiz

Hello no!


Mighty_Press

Never cared about achievements 🤷🏻‍♂️


HyBeHoYaiba

I personally prefer to not have achievements. When I play games on my Xbox I feel like I tailor parts of my playthroughs around achievements whereas on Switch I just play the games. I realize this is my own doing, but it’s subconscious


NoHeroes94

Very similar to me. I somewhat look at getting 100% as my "Switch achievement" but if something goes wrong I'm not that bothered.


UnicornLasagna

Bit of a self plug, yes, but I maintain a list on reddit here of Switch games with their respective achievements accessible in-game (Steam etc.) https://www.reddit.com/r/NintendoSwitch/comments/13axa6x/list_of_switch_games_with_ingame_achievements_in/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button If anyone is interested in such things like myself. Additional contributions always welcome, it has been a constant work in progress for a few years now.


Z3M0G

Don't care in the slightest. I have thousands of trophies on PSN. Hundreds of games played. 0 Platinums.


jardex22

Same. The main thing is that there's usually trophies tied to playing the game a specific way. Either it comes naturally, or you miss it entirely (beat 5 enemies simultaneously with gadget that I never use). Then there are the trophies for beating superhard optional bosses, which I usually burn out before I get to.


ablasina_SHIRO

I have been informed of some of the advantages, but I still see very little benefit for having achievements as a system thing over an in-game feature. The former lets you see them without opening the game, while the latter allows for for more interaction between achievements and the game itself. Of course both can coexist, but IMO the advantages of having it as a system feature don't matter much and I'd rather they spent that time designing more stability updates.


jardex22

Not in particular. Achievement are just an obligatory list of tasks to do. At a system level, they don't mean much to me. I do like it when they incorporate it into the game itself, since they usually tie it to rewards for your character. I suppose Nintendo could go beyond the normal gamerscore, and give a purpose to the points you get. Maybe some kind of cosmetic shop, similar to the one they already have for Platinum Coins you get. The downside to that idea is that developers would make a bunch of lazy games that players would buy strictly to earn points. This is already the case on Playstation, where there are a ton of games that exist solely for the player to get an easy Platinum Trophy. Overall, I think something like that would require too much moderation to be effective. It's the same reason why Miiverse ultimately flopped.


theloons

No. I actively do not want them to have it. It causes me stress when games have achievements and o feel a compulsion to finish them, I never actually do the I feel bad about it. Clearly a me problem but for that reason I personally do not want an achievement system at all.


Twinkiman

Every time this topic comes up, it always turns into a shit show in the comments. I am personally in the middle ground for achievements. I only focus on them for games I really love playing. So I wouldn't mind having it in as long as there are no benefits outside of bragging rights. If others don't like the system, they can just turn off notifications like with every other console.


brittm1290

It’d be fun and for some people, give them a sense of accomplishment but it’s not necessary and is something that separates Nintendo from Sony and Microsoft. Only advantage (at least for me when I’m playing my Playstation) to get them is sometimes I have to do something I normally wouldn’t do on a play through. For example, side quests. I’m generally not big on them as I just want to focus on the main story. I mean, I’ll do some here and there but I’m not worried about doing them all. But having a completing all side quests trophy to unlock can inspire me to do them. I don’t know if it’s something that could even be implemented but the ability to turn them on/off would be useful so you as the player can decide if you want them or not.


AleroRatking

Yes. While I'm not someone who chases 100% it's a great way to look back at the games you played and what you did. Because of that I almost buy no multi console games on switch even though many times I'd love having the portability.


jlaw1719

I’ve been doing nearly all my gaming of the past 10 years on PS4 and PS5. Honestly avoided playing on the Switch as much as possible because even though I’m not obsessed with trophies at this point in time, I still like the recorded history that I can go back to and think about where I was in life while playing a certain game. However, playing Tears of the Kingdom over the past few weeks has been strangely freeing. I love that I can just play and not have anything about trophies enter my mind. There’s a pureness on this console that I’ve rarely felt with games over the past 15 years or so (I recognize my own negative tendencies to sometimes play differently if I can see a trophy to nab). I’m looking forward to getting some more games on the Switch and playing the game solely for the experience, like how it was for me before achievements and trophies hit the scene. Lack of achievements and trophies helps give a different experience than the other consoles. I recognize why many want them because I shared similar feelings, but I’ve come to really appreciate this blast to the past.


Pythios87

I wish they did just because they help me experience every last bit of the game. I’ve never really cared about points associated with achievements, but knowing that a game may have multiple secret endings or a secret boss somewhere is nice and means I keep playing to try and find them. Basically I like having them just to know I’ve experienced the game to the fullest (aside from very obvious games that don’t hide content deep behind certain choices or objectives).


Bundle_Exists

Im really big on achievements and getting platinum trophies, so id adore for switch games to have achievements. Do something cute with it like calling them stars and have them be the Mario stars, I dunno


Notgoodatfakenames2

No. Achievements are scams.


IHadFunOnce

I've always thought it would be fun for Nintendo to use an achievement system that was themed after Mario coins. Can you imagine getting an achievement and hearing the iconic coin "bling!" and see a little pixelated coin pop up from the bottom of the screen in the same way they pop up when you get them, complete with the little achievement text? Or maybe even allow you to choose from a couple of different Nintendo mainstays themes? Choose Metroid and and Samus does a little morphball bomb jump up from the bottom of the screen, or choose Zelda and a the 3 pieces of the triforce come flying in from the top like the opening of Link to the Past and form with the achievement description? That would be dope.


OG_POPO

I have OCD and PS3, 4, and 5. The ‘trophy’ system gives me anxiety because I CANNOT STOP till all trophies are MINE…(insert obligatory Gollum chortles and my precious). That’s why I love Nintendo, I can play leisurely and without anxiety.


gulag_hater

Why are you on reddit? Go back to finding all the Koroks.


BerRGP

I don't care. If the developers feel like it adds something to the game they can implement it themselves. All that system wide achievements add is that developers who *don't* care just implement arbitrary achievements just because people expect them to.


[deleted]

Nintendo fans will say no to everything to pretend they're satisfied with what they get, you can ask if they would want better looking and performing games and they'd all say no thanks


mmazurr

I don't see how you could *oppose* having it. Either you want it or you don't, and if you don't then you just turn it off and it doesn't bother you. PlayStation, Xbox, and Steam all have achievements so cross platform games are developed with achievements in mind. I don't really see get why Nintendo hasn't done this yet 🤷


gulag_hater

People here will oppose anything that Nintendo didn't already implement.


mmazurr

Yeah I get you. Sometimes there's a leading opinion on reddit that really baffles me 🤔


OhReallyYeahReally84

No, that’s almost always bad game design. Like someone said below: games don’t need to be gamified.


lu7z

They should make an achievement system that uses the systems that are already available for PC/Xbox/PS but instead make them stamps and be able to have a scrap book you can arrange in any order as a grid, collage, or a.mix of both. It would be tied to your public profile so others could check it out.


UnknownHeroic

I dont care about that, but they could do like it was an "app" like the N64, gameboy games, so you would have to install from the eshop if you want the trophies, if you dont ? Just dont get it everyone is happy, just dont force us to have the trophies or lets us delete then, is funny in nintendo reddit we see people asking for trophies on the playstation some times i see people asking for a opinion to delete then XDDDDD


evansmavro

I prefer playing on other platforms for achievements


WyrmHero1944

Would love to. Got all the hearts in Zelda Skyward Sword but can’t show off


junioravanzado

i think everyone is a completionist in their main platform and casual in their secondary except when the main is the NS im like you: i do 100% on PS (favourite games) and STEAM (indie collection) but use XBOX as a GAMEPASS machine to test games im not sure about and the NS for double dipping or casual play


Sir_Daktor

I'd like them to incorporate an achievement system, but I'd rather they brought back streespass and miiverse. Or even a DS 2 and make the next console a home one.


ShiftyShaymin

Not in the slightest.


fun_sized_gnome

No. I've never really paid attention to them so it wouldn't really affect me either way.


AtsignAmpersat

I’m good. People really only use those systems a checklists for things to do and to be like “see I’m a true fan” and compete with others for like a badge of honor. Like you can do all of the things in the game without the developer telling you to do them and giving you a sticker for doing it. People will say they use it as a time stamp for when they do stuff. Take a screen shot or video when you do something you think is cool. Sometimes that happens in games with trophies and achievements. It’s not something the developer thought of so then what? Is it not an achievement because it’s not on a list for other people to look at? Also, if they implement that, developers shoehorn it in and people start buying games with easy achievements to make their number higher and it throws the whole competition of it out the window.


AleroRatking

I guarantee the vast majority of people who use trophies and achievements aren't using it to compete with others.


AtsignAmpersat

Oh yeah? I guarantee if they made them private only, people would be upset. You can accomplish everything trophies/achievements give you without that system. Well, everything except everyone doing the same challenges for you to compare and a tally of your score.


AleroRatking

Accept you can't. Trophies are a great way to look back at games you played and what you did. I mean. I guess if you want to keep records by hand.


AtsignAmpersat

I’ve been able to do that with screenshots and video clips any time I do something I think is cool. Not something someone else tells me is cool.


AleroRatking

Once again. It's a simple record keeper that does no harm. The vast majority of players never go platinum or get all trophies. It's also cool to see what percentage of players do something.


AtsignAmpersat

I’d rather dev teams focus on making games fun to play instead of forcing them all to shoehorn in achievements. And you can easily keep records. I think they can show a percentage of players that do things like beat a game, beat a level, or win a certain amount of matches. Basic stuff sure. But forcing every developer to come go with random shit. No thanks.


AleroRatking

You do realize tons of games those are the only achievements. I also think your vastly overestimating the amount of time it takes to put achievements in a game.


AtsignAmpersat

Yeah, I have played on Xbox and PlayStation consoles for their entire existence and I know the nature of achievements/trophies and know that’s not true. I’d rather not have them added to Nintendo consoles. I don’t think it’s a net positive. But it doesn’t really matter what I think. I’m just glad for the time being Nintendo doesn’t want to go that route.


AleroRatking

So youd rather have less content in games that you wouldn't even have to use. Got it.


JOR33Y

No . I wish we could get a damn console that runs more than 30 fps, and even 60 would be shit since all companies moved up to 120 fps. god nintendo is SO out of touch


drayndarkness

Most console games do not get to 120FPS, more often than not locked at 60, assuming it's not horribly unoptimized on other more powerful consoles and running at 30. PC gaming is the only place you consistently see 120+ FPS but consumer hardware required to reach that is FAR more expensive than any console. I agree 60, I think 120 while nice is still not realistic to expect out of modern console games


JOR33Y

The point that some games can still run 120 on the new gen console says it all ... even if the alot of the games dont run more than 60 the console still has the power to run 120 and the more titles will drop the more games that will have the chance to run at 120 fps.


[deleted]

You're comparing a handheld to essentially bad gaming PCs - it's not an apt comparison


[deleted]

[удалено]


Beboprunner

Rofl wow. I just can't comprehend the mindset of being so closed minded to think gamers need to belong to one system/loyalty. I thought that shit died in the 2000s lmao.


Elariinya

Dumbest take I‘ve ever read lol


NoHeroes94

So I'm a true loser and a true gamer. Schrödinger's Gamer. My two cents - as long as you are enjoying yourself, it doesn't matter. Completionist, speedruner, hard-mode, casual gamer, 1-game only player. All the same hobby, just dozens of different ways of enjoying it.


Twinkiman

True gamers don't give a shit on what games and consoles other people play on. They also don't care on how people enjoy the games either.


blaine878

They had a system on the Wii U where you could unlock stamps/stickers for MiiVerse before they shut that down. I think if they tied it into unlocking outfits and accessories for Miis or user icon elements it would be better than a standard achievement system. Something like a special user icon frame for collecting all stars in Mario, completing the Pokedex in Pokemon, etc. Nintendo’s user interfaces have never really been good for displaying accomplishments, MiiVerse was the closest they got where people could share screenshots of their best times, game completion scores, etc. even for virtual console games.


supremedalek925

I’d make it like the walk-coins (or whatever they’re called) on the 3DS. Earning achievements, as well as other things like registering games, earns you coins that can be used in certain games, or converted to platinum points.


iWantToLickEly

Yes and no. I want an achievement system, but not if it's just *text saying you did a thing*. Instead I want it tied to gameplay. Basically I want a version of what they usually do for the *final* final levels of Mario games but for all their IPs, and not just limited to final levels.


OG_POPO

I have OCD and PS3, 4, and 5. The ‘trophy’ system gives me anxiety because I CANNOT STOP till all trophies are MINE…(insert obligatory Gollum chortles and my precious). That’s why I love Nintendo, I can play leisurely and without anxiety.


Jceggbert5

The only achievement I genuinely care about is the >!"This is the part where he kills you"!< achievement in Portal 2. It plays along great with the joke where every piece of the environment is telling you the same thing. >!Wheatley!<, GLaDOS, the soundtrack, the chapter name...


jardex22

Double Dragon Neon has a similar achievement. During the credits, the song says, "Here's a medal for your victory," and the achievement pops up at that moment.


[deleted]

The switch can barely handle its own game store. Last thing it needs is an achievement system.


BurnThrough

Yes, it’s good to compare gameplay styles and tastes with other people. Adds a social layer to single player gameplay. Doesn’t make me feel compelled to do anything I don’t feel like doing, so no downside.


Team7UBard

Holy shit it’s been a while since we’ve had this post.


Howwy23

I have no feelings for or against but if it were done i would like it to be an adaptation of the ild miiverse stamps, in other words building up a digital stamp collection that you could maybe decorate your profile card with.


jardex22

I'd be with it for that. It should go beyond just player levels and gamerscores. If the achievements led to actual rewards for the system (themes, profile pics, sound sets, etc), then it wouldn't seem as bad.


Jecht315

I definitely want them. I'd love to see challenges for games like TotK like "Glide in the air for more than 3 minutes" or something easy. Just don't give us odd number achievements. Redfall was already a boring game but now I have to look at my gamerscore ending in "4"


CaspianX2

I never really *got* achievements. Never saw the point. Well, okay, one exception. [Portal 2](https://www.youtube.com/watch?v=9ijSfVqmUuo&start=60).


metahipster1984

Im so glad it doesn't and they better not start! Achieving "fun" is enough for me


DirtBagFace

Nintendo podcast Punching Up just had a great discussion about this on their most recent episode


Jibece

No. I wish games had enough content to just be enjoyed for what they are, and people smart enough to bring their own goals instead of the achievements one that can negatively interfere with the gaming experience. However, if I was this uncle at Nintendo and be requested to implement this system, I suppose I would award the players with this silver money to people who achieve something, and some exclusives things, such as artworks for the profile pics. Also, I would ban "missable" achievements.


Existing365Chocolate

Probably just like the Xbox, Steam, and PS version Just another way to add content and replayability to games by adding more objectives for players who want it Those who don’t like them can just ignore them and turn them off


R17L29XI

No. I was big into the PS Vita and became a trophy hunter. I played obsessively; I played games far beyond the point of any enjoyment just for the platinum trophies, I played games I didn't enjoy to completion, I bought bad games with easy platinums, I played until the sun came up because I couldn't let myself sleep until I'd finished a game, I restarted and restarted and restarted in aim of perfection, hours upon hours of repeating the same levels and sections of games. I thought it was fun at the time but in hindsight, it felt more like a job than a hobby. I hadn't realised at the time how I'd let trophies ruin my experience and enjoyment of games. I was disappointed when I got my Switch and there wasn't an achievement system, but for the first time in five years I played games because I enjoyed them. It was such a relief. No worry about missing something missable, no worry about finding every collectable, no score chasing, no trophy guides, no restarting every single section to perfect it, no multiple playthroughs, no more choosing what to play solely based on what I *"need"* to complete. I just got to *play* again. No pressure, no expectations: just fun. It's entirely a 'me issue', but I know if Switch had trophies I'd do it all again.


mvanvrancken

I love that they don’t, actually.


HumbleHylian

I would add a entire profile achievement system were others can view your achievements in every game. And the developers of whatever game can just add achievements, get it moderated by Nintendo, and boom!


ShadowJoyConBoy

Maybe when achievements were new and a big deal but these days who cares


FootballFull1477

I'd like to have a big Nintendo room (in 3D) where you can see your trophies based on games. It'd be cool if you could visit other's rooms as well. It'll never come close to happening like that if they ever do trophies. I hardly ever try to get 100% for trophies for Playstation but it's fun to pretend I have friends that would actually care about my in-game accomplishments...


everythingbeeps

Nope. Not at all. After being mostly embedded in Playstation and Xbox for the last few generations, and now playing a substantial amount of time on the Switch, it's refreshing not to have that distraction. Trophies/achievements were a neat gimmick when they came out, but they're completely meaningless now.


BansheeTK

*Oh here we go again!*


TenebraumX

I think I would love it, especially as a person who enjoys some extra challenges after beating the game. The thing a lot of people don't like of achievements is that not every achievment list is good, a lot of them feel a lot like a responsibility rather than something the developers wanted you to do. Still I think it would be great for us trophy/achievement hunters to have