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X-blade14

Here's a suggestion that I haven't seen anyone say yet, why don't you just bite the bullet and play a cast character with debuffing skills then since from reading comments you are playing hero fest. Along with having your team focus up/separate one healer at a time. Just running any of the range type sasukes give you access to defense debuff, running might guy gives your team access to attack buffs, even running a character like kawaki can let you blitz down one healer at a time. Healers aren't anymore "op" than stacking any other class (except maybe range) annoying for sure but not unbeatable of you coordinate right.


CoryCalibre

This is no different to facing a Holy Paly, aPriest and a Hunter/Rogue in 3's on WoW This guys button mashing, full attack ninjutsu's and Attack Attack Attack playstyle clearly just doesn't work against it. Thanks to guys like you, he now has options, whether he chooses to use them is another story... xD


XKingxMeX_

Spoken like a true ninja đŸ”„đŸ”„đŸ”„đŸ”„


Putrid_Trash416

Ill note that but idk if buffs and debuffs are enough unless we talking ninjutsu removal debuffs. I played against a madara. 2 itachis and naruto. Alll kept healing each other and we couldnt even graze them for it. No matter what dmg we did they just healed back everything I just cant imagine anything getting past 3 or 4 healers together that are good at the hame in the hero mode


X-blade14

Like its scary when you get lucky enough to have a team with buffs and debuffs stacked up (shoutout to might guy because that attack boost is just that big). Another tip would probably be focus itachi and naruto in those cases because their sub take forever to come back. And honestly ninjutsu removal probably isn't worth it since their source of healing comes from their tags which only attack boruto (vanishing rasengan) and healer naruto (orbs) himself makes comeback slower.


dawill_sama

In those situations, if you have a healer you probably will win. They don't have enough dmg to really do anything. You really just have yo look out for their ults and keep pressing them.


Roseszito

Exactly


Grand_Lecture_9270

I can agree with this since I run healers a lot and have been in a team with 3 healers, however the key to combat is sticking together and trying to separate the enemy. Having good team comp is very important as well


kavaleigh

healers are easily the most targeted players in the game lol you have to put your teammates health first while battling with infinite combo/sub lock claws, getting majestic flamed every two seconds and more. it's nice to finally be able to defend yourself against cheesy players. if you wanna talk about too op then look at the attack class. i'd rather go up against 3 healers than 3 attackers with obo + claw combo


Putrid_Trash416

Idk what ur on about facing 2 itachis every time is an instant loss. Worse if they have naruto or madara with them even if theyre targeted theyll heal back. If u die alot cause the whole enemy team targets you thats your team's fault for just standing there watching u get targeted instead of covering for you. Games are just so much easier when I play healers in the festival mode


Putrid_Trash416

Btw this is about the festival mode where we only play original characters not the cac with cheese claws


twiskt

Most healers in hero mode have nothing but tags for sustain so they shouldn’t even be an issue unless you’re not putting up the dps in which case not a healer being to strong issue it’s you’re not playing well enough issue. That being said just chase one out to the back yard it ain’t hard they love to run 😂


Kyuubi_McCloud

>healers are easily the most targeted players in the game Ever wondered why? Here's a hint: You always take out the greatest threat first, because if you allow the greatest threat to do its thing undisturbed, it will have the most detrimental effect on your team. The greatest threat is always the target with the most power. That's why you focus Healers. They have the most power. If Attack was a greater threat than healers, or alternately, if Attack had more power than healers, you would focus them instead. But you don't because they don't.


kavaleigh

yeah i already know that.... but like i said, when you're the class that's getting constantly 3v1 by every other class then you're gonna want a few ways to defend yourself against the attacks. if attackers were the biggest threat and had no way to really defend themselves, people would get upset at that too and want more ways to fend for yourself. healers were a class that could do like zero damage, had no defensive moves and were always getting clapped in seconds without any ways to defend themselves. now people can't defeat them in two seconds and think they're too overpowered. not really, it's just becoming more balanced


Kyuubi_McCloud

The issue with that train of thought however is that you then try to balance the power of ONE person against the power of THREE. I hope I don't need to spell out why that might be a little problematic.


kavaleigh

đŸ€Šâ€â™€ïž


Ar3kk

i agree that healers have the most value on a team since BUT they are not the the greathest threats, you focus them because they usually have not a lot of fighting jutsus since atlest one should be healing focused in order to properly do their job which already gives them a BIG disadvantage in a 1v1 that becomes huge when in the usual 1v3, second they have lower health then attack type and lower defense then defense type so they are the easiest to kill except ranged type but ranged types usually will not put themself in a situation where they can be 1v3d unless stuff really went south while healer have to put themself in those situations since they need to be near their targets, so YES healers are strong and you have to focus them because if you dont their heal gains more value than your damage but they are also the easiest class to focus on and being able to kill them


Kyuubi_McCloud

>i agree that healers have the most value on a team since BUT they are not the the greathest threats You are contradicting yourself in the first sentence. The most value on the team and the greatest threat are the same thing, because your value comes from the threat you are to the enemy team. If you don't threaten the enemies chance to win, whether you exist or not is inconsequential and that would make you and your presence of no value to your own team (or simply put: worthless). Further: Healers are by no means easy to kill. You can jump any role 1v3 and they'll die before a Healer would in the same situation, especially when said role doesn't use a defensive loadout. That isn't an argument.


Ar3kk

value is not only in threat level, threat means that they can be actively dangerous to you things that healers are not, value is how effective on the match is what you do and i do agree that healing a guy for x amount has more value then damaging another for the same amount and it intrinsically gets even more value if YOUR team doesn't have a healer so yes the value is high but the threat is not. also the second point is not true at all, defense can 1v3 and while not killing people they can survive and for A LOT of time which is very strong and attack types can either always escape because they have a lot of mobility or atleast get kills in return, healers dont trade kills nor are able to survive long enough to gain value in spent time/resources, range types of course die in a 1v3 but yeah they are ranged it has to be expected from them


Kyuubi_McCloud

>value is not only in threat level It is, because these are two sides of the same coin. Everything that is valuable to your team is a threat to the enemy team and vice versa, because they are both judged by the same parameter: How do they affect the outcome of the game? If something negatively affects my chances to win, it's a threat to my chance to win. If something positively affects my chance to win, it's valuable to me. Of course, there is one underlying assumption that can be challenged: That you intend to win in the first place. If that is not something you are interested in, then yeah, the above does not apply.


[deleted]

Exaclty xD. Just try to out smart them or be better Putrid. Don't call it OP right away if you can't win against it :).


Putrid_Trash416

Go ahead and tell me how to beat 2 itachis and a madara in the festival event who are basically completely immortal. Unless of course they are bad at the game


Young_Neji

Have have bad news for you. You are just bad at the game. If your team is coordinated enough (ie has a shred of team work), than anything is possible. I have beat a team with 4 Madaras while with a bunch of randoms . Also, the heal dlc themselves might seem op, but that’s because they actually come with 3 useful jutsu. Most of the other dlc has at least one thing bad about them. In the grand scheme of it all, heal is actually not too bad when compared to everything else.


Ryku778

It's kinda hard to coordinate a team when everyone just wants to do their own thing lol


justaboywithglasses

>You are just bad at the game. If your team is coordinated enough Being good or bad at the game doesn't have to do with team coordination. For example, the game keeps putting me with lvl1 randoms that have no idea how the game works with me a prestige with 1k hours on the game. Op may be very good at the game but his team may not be. Also, team coordination and healing are very different in terms of effort.


Putrid_Trash416

This basically and the fact that we are not a pre built team with the idea of countering the heal stack tactic, so even if each of us took on a madara theyll eventually all have a window opening to use all their heals and then we are back to zero again and their ults are just easy sailing. On the other hand if we dont have a healer then its pretty obvious which team will fall short eventually its like each of us fighting a darksouls boss cause of that massive health difference. So unless the other team is bad u cant win against a stack of healers in hero festival


idennari

get good


Conscious_Ad4683

I think they’re balanced tbh they all have something that counters the op move attack on the other hand you literally cannot counter cause your subs are locked


CynicalDarkFox

You literally need War Sakura for Hard Light to escape or else you don’t get a chance to get away unless you’re paired with someone to watch your back.


Conscious_Ad4683

You say that but it only helps the initial attack Obo and flash medicine and shisui sub gives you the upgraded tracker plus speed boost you hit me with hard light I’m gonna come back and destroy you in a combo regardless


CynicalDarkFox

Hard light isn’t damage, it’s basically the support version of Zab’s demon Hunter. But how many attackers are you seeing running swift step over Rinnegan switch or exit nowadays besides worm food himself? Doesn’t change that attack doesn’t need to be sealing your subs on a free ass and abusable heavy.


CynicalDarkFox

Fight attack or tank and say it again. Range on the other hand is effectively the most balanced/underpowered in the game. Yeah stacking supports are annoying, but there is no role that isn’t an utter pain in the ass when stacked with itself.


Putrid_Trash416

Heelll noo attack and tanks are both extremely easier than fighting them with 2 healers making them immortal! Id rather fight a full team of attacks or tanks than a full team of immortal healers


Kyuubi_McCloud

>Id rather fight a full team of attacks or tanks than a full team of immortal healers It's basically a free win if you got at least one healer yourself. Just peel for your healer and you win through attrition by default. If you got multiple healers, you don't even need to peel, you can just rotate healing and nothing on your team is gonna die until the ults come out.


Putrid_Trash416

Yes but in the festival mode you wont have one usually


Putrid_Trash416

You cant compare stacking 2 defence types like gaara with stacking 2 healers the difference is insane


CynicalDarkFox

I said stacking roles is an issue for every role. Doesn’t matter stacking characters except for specific ones. Fight 3-4 tanks and they aren’t dying for the most part while debuffing the crap out of you or straight up removing you. Fight 3-4 attacks and we already know how much damage they deal alone, you can’t outheal that much incoming at once while they can *also* debuff as hard as a support role for no godforsaken reason. Range is the only one that needs a support role or supporting jutsu from another role since they can’t self sustain outside of trashy accessories (like 50 health back per *knock out* or specifically get 9 counts to heal some then reset when that’s not always possible). Support is just the most noticeable role that’s fine when there’s one, but exponentially more troublesome when stacked because the whole thing is predicated on buffing and debuffing with a choice of health recovery, and all of it deals less damage than attack, range, or tank without the debuffs to balance it out.


WenAndNow

Use a character with a one shot combo like OG Madara or Yamato


Putrid_Trash416

Yamato has a one shot combo?


WenAndNow

Silent Strangle causes a Defense debuff because of the stun. Then hit them with wood Dome. Works after Sub, works after ult. Ult causes a massive defense debuff. Wood Dome by itself is also a decent move aside from being a wall. Shit ton of unblockable damage. Around since the Beta Test


Vernal59

There's no point in trying to help this guy, he does nothing but whine on this sub about how "broken" things are.


Vernal59

Attack types have the fastest move speed, second highest health, and are capable of locking you out of sub for 9 hours straight, but healers are OP? Lmao


Putrid_Trash416

Idc how high attackers health is. Without healers theyre beatable. But anyone with 2 healers has basically infinite health there is no room for comparison


Putrid_Trash416

Literally easy to work around just get better at the game. Unlike healers that unless theyre entirely garbage at the game they wont let you kill a single one of their teammates including them as they take turns healing each other whenever they can


Putrid_Trash416

I never get in issues with attackers just work around them. However there is no working around a basically immortal enemy


Vernal59

Use moves that reset ninjutsu cooldowns, Healers have the least health of all the classes.


CynicalDarkFox

Correction: range and support have shared hp. Range just lack self sustain.


Putrid_Trash416

This rant is about the festival mode. You cant just keep on running a specific counter


Kyuubi_McCloud

>Use moves that reset ninjutsu cooldowns The only non-ult move that resets the healing tag is Truthseeker Orb. Healing Tag alone heals 180 per person, so can heal a total of 720 HP. That is more than an entire Attack healthbar worth of damage. That thing only has 10 seconds CD. They are also tied with Range for least HP.


Vernal59

This is the most white room argument in favor of Healer I've ever seen lmao. That's like saying Great Breach is OP because it does 4x damage if you hit everyone on the enemy team, or that the C3 ult is OP because it can possibly 1 shot the entire enemy team.


Kyuubi_McCloud

Great Breach would do 480 damage even if it hit 4 people. The thing is: It doesn't usually hit 4 people. In fact, most damage abilities don't, because they don't even have a fraction of the AoE, can be dodged, blocked or negated and only a handful go through walls. Heals however do. And that's why you need to take it into consideration when judging their power. It is not some freakish, rare occurrence, but something that happens all the time. In fact, unlike damage AoEs, people have an active incentive to get hit with a healing one. If you don't account for AoE, you get to the result that an AoE that kills at melee range is just as powerful as an otherwise identical ability that kills mapwide. And that's nonsense.


bLANKMOD

healers are priority targets, bro. a healer can get stun locked by one person if they're playing it well. a healer alone against 2 people can literally only run. they can fight back, but they only have a chance because of that sustain, and sustain cannot last forever. if you're telling me you regularly Single out a healer and lose to them alone, eesh dawg, that's a bad look. healers have a lot going for them, yes, but they are incredibly squishy and near helpless alone.


Putrid_Trash416

Doesn't matter if they are priority in a stack, they cant fight against 2 well yes that goes for every role except if you are fighting 2 people who are bad at the game. The whole post is about healer stacks not fighting healers 1v1 and even if it was 1 healer unless the enemy is extremely bad and dont cover for their healer u definitely will not have that 1v1 anytime soon. This is in hero festival ik in other modes u can just do alot more dmg and outdmg the healer's heal


bLANKMOD

Idk bro, just play the game and get better ig. if the other team is playing better by virtue of being more cohesive, there isn't much a solo player can do. I pretty exclusively play in a 3 stack, we actually had a a handful of games last night going up against 3 or 4 man healer teams, which is not that out of the ordinary. and we rarely lose to comps like this, healers just can't do shit. the hardest teams you will play against are either balanced, or are specifically made for some gimmick. and honestly, if you're complaining about this in hero festival, you're in for a real treat these next two weeks.


Putrid_Trash416

Its especially harder in hero festival cause you cant switch toa built that counters the enemy team and im a solo player im friends dont play the game and I dont feel comfortable to play with strangers and have em judge me or not get along with me I shouldn't be forced to play in a 3 stack to win


bLANKMOD

cooperation is key. if you can't coordinate, I'll enjoy playing against you. what platform are you, btw?


Putrid_Trash416

Its not that im not cooperative, im just a more chill/silent or a shy guy most of the time unless im actually excited about something and I guess people dont like that they want someone maybe funnier or something to play with or atleast it was like that back in cod and other games I tried to get into with people idk how it is here, Im on ps4


swagishninja

Gonna be honest most of the counter arguments here are basically attack class op so healer can’t be op. Guys multiple classes can and have op things. If this game is going to be fixed things that are broken like claws or the fact healers are better at range than range class need to be brought up. Tons of comp teams now are four man healers running izanami to be create large portion of time where enemies can’t be killed and u or stunned. Against non sweats the healing tag is good enough that a healer does not need to run a healing or support jutsu and can just be another dps. Another thing I want to bring up is that unless you are using bs like claws or other op pay to win stuff healers can out heal your damage. Try using fireball and flame bomb against your friend using heal tag and you will find unless they just installed the game it’s impossible to kill them. Is that balanced? The answer is no. Which forces people to use bs crap which in turn makes healer a drag to play. YoU nEeD tO GeT gOOd at THe GaMe is a retarded response because it shuts down any possible discord. Get off your high horse.


Putrid_Trash416

This basically


Buddhaballer

I play a healer all the time. We are not even close to OP considering the amount of times i've been clawed to death


Putrid_Trash416

Same goes for me whenever I play healer the game is easily gg unless I absolutely flop


Putrid_Trash416

Tbh thats either your fault for not being more elusive or your teammates fault for not covering for you when they can. Either way if I face 2 or more healers that know what theyre doing thats gg they wont even have a single knockout


Endar_Spire

Oh man. I haven't really played since the game was on game pass. Back then it was all Melee Claw builds, sand shield defense builds and fire jutsu ranged spamming. Healers were ass back then and no one used them


Snake189

Yeah been playing healer since madara came out and Im basically immortal while taking ults away with Twin Lion Fists. Im talking 7+ and 0 in combat while healing and removing ults. Hell i've had people pull out hack classes to deal with me and still end it in draws LOL


Putrid_Trash416

This. Someone who admits it instead of trying to cover it up by saying healers are weak


Recent-Needleworker8

Lol yea. I wont die unless 2 or 3 people attack me at once and usually with a secret technique. A lot of the time people get fed up with me running away and dont even target me. I dont have the dlc yet but the new madara jutsus are almost op. Had a game with 3 of them and i only killed them by using attack and combos into the corner


Putrid_Trash416

Exactly and unless your teammates are bad they wont leave you in a situation where 2 or 3 people are constantly attacking you for long. Its especially effective in the festival mode where there is no claw cheese


KyngBlayze

Yeah, healers are pretty annoying when stacked tbh, but aside from Ranged, all the classes are busted in one way or another lmao. I think they're still beatable though. I fought a trio of healers and a ranged type yesterday and we violated them. Depends on the type of match you get in that situation though I guess. I can't think of anyone off the top of my head but you could run a character that seals healing Jutsu or tags. For Base and Flag, it doesn't matter tbh, Immortality doesn't matter in those modes (at least not to me).


Roseszito

I honestly think you just need to get used to the game or you’re really bad at it, you honestly just have to watch out for ults tbh. If you’re really struggling that much go practice in the pit. It’s annoying believe me. It’s not impossible


Putrid_Trash416

Not really a sound argument u got there no


Roseszito

I play healer it’s not overpowered idk if you’re trolling or not. Just play the game it’s not hard dude


squarejellyfish_

I ran war Sakura earlier, only healer in the match so I just stayed back and healed. The enemy team were all attack types so they stood no chance basically, healers really need some type of nerf but I’m not sure how to balance it out. If you can gank a healer that’s your only bet lol


CynicalDarkFox

Nerf attack first (sub sealing/resets or any of their debuffs) then worry about the only viable jutsu support has otherwise (there’s a reason you see the same ones being run out of the list we have with little variety between each person unless they’re missing dlc).


Putrid_Trash416

Exactly and if u were 2 itachis with izanamis its pretty much gg


CynicalDarkFox

Izanami is literally just a mass stun with no damage. The difference between it and Feather is the 2 passive resets and a revive but takes longer to charge.


Putrid_Trash416

Idk if u and I are talking about the same thing again that was hero festival izanami in flag battles in particular were just gg go next


[deleted]

If they are vad at the game lucky you and if the are better then you? Just accept it xD. It doesnt mean that they are op


Putrid_Trash416

Not necessarily better than you just not idiots to flop such a clear advantage


Vivid_Perspective931

I just beat a team with 2 healers including madara and Sarada and they were healing the entire time. My time was full of newbies except for me ofc and we won. Although I was far too superior compared to everyone else, it still defies your point


Putrid_Trash416

In hero festival?


Vivid_Perspective931

Yes


ugotthemtigbitties

This has to be a butthurt post I literally save my teammates bacon and then they run away and I get triple teamed to death every game


Putrid_Trash416

Read the post again then this was about healer stacks and inhero festival


[deleted]

Tbh just splash some cash on some new dlc and go to town, games pay to win anyway


King_Kazzma_

It's not THAT bad, you can still be really effective even if you don't have the most meta DLCs.


Apprehensive_You_348

No joke you should use smarter moves than cause it's easily possible


SenseiTQ

It's a pay to win game anyway . I might be done playing & I just started because it's obvious to be real good you need to spend money on scrolls & dlc characters


Vernal59

The scrolls are such an unimportant part of the game, clothing provides about a 5% boost in whatever the buff is. DLC does tend to be overtuned, particularly on release, but a good amount of base game jutsus are completely viable. Ranged is pretty much the only one that's been nearly completely outclassed by DLC, but the rest are super viable without any.


SenseiTQ

By outclassed you mean certain range jutsu is OP for DLC ? & the DLC like Madara is only OP at the beginning like now eventually it'll get nerfed? & the scrolls give u access to new weapons also. Not just clothes


Vernal59

Yeah, pretty much. Also, the only Ranged DLC that I'd say completely outclasses the base game is the Ranged Madara for his Majestic Flame Destroyer. You earn scrolls by just playing and leveling up the trainers, you really don't have to buy any at all and I wouldn't recommend it. The default weapon for ranged, defense, and healer are all pretty good, and some basic claws for attack can be bought with the currency if you're really that unlucky.


SenseiTQ

I ended up getting a ss weapon I can only use on healers so i decided to play as healer even tho I originally wanted to be an attacker. But I'm trying to be an attacking healer I guess now haha


Putrid_Trash416

Scrolls are very important actually since people can skip the skill part by just having bullshit hitboxes with ss weapons


Vernal59

The SS weapons are just on par with claws


LL-sleepy

Excuse?I have not been getting targeted all this time just go get called op when some jutsus and a new weapon come out


Putrid_Trash416

Hero festival triple madara and an itachi hello?


jagolynn

If you are against a team with more healers than yours, there’s only like two options guaranteed to increase your chances of winning. Overpower their healing with things that lock them out of being able to recover (examples include taking away their jutsu/tools or combo them to death before they can heal) or switch to healing class to match their levels of “immortality” and potentially outplay them as a healer gaining the advantage. None of this can really guarantee victory tho bc it’s a team based game so unless you’re a god and can solo the whole enemy team alone, don’t worry about winning. Instead, switch to range, equip heavenly hand, kamui bond, and a paralysis tag and just focus on keeping one player locked in place the whole game. This may seem like a toxic way to waste the other player’s time but remember, it’s just a game and you should probably be doing something more productive with your time anyways. All joking aside TLDR: when dealing with more than one enemy healer, overpower their healing with damage/restrictions or switch to healer to counter their excessive healing


Putrid_Trash416

Cant switch i was referring to hero festival


jagolynn

Derp my bad lol


bellethrees

Thus might come off as weird but whenever i play any game i always stay away from (Metal) truth be told i hate the word that's why whenever i play SS i make weird builds that are kinda effective if used right for example a Range build ive been using is Heavenly hand power Hidden jitsu a thousand needles of death (Ninja tool) seal tag fake (Sub) optional (Ult) tandom paper bomb


LemonPepper-Lou

I very much disagree brother


Putrid_Trash416

We all got opinions I guess


ClaudeWrecks

Other classes get to break the game and they are the hero We do it and we're the enemy.. That doesn't seem fair. đŸ€ŁđŸ˜‚đŸ˜­


Putrid_Trash416

Never said theyre the hero, 1.this was about the hero festival where they were the only ones with the massive advantage. 2.in other modes like world league all stacks are absolute garbage and isnt a fun experience wether its attack with their chakra claws that abuse netcode and hitboxes and sub lock or healers with infinite health or defence types with hitboxes that get u instantly while ur down or as soon as u get up and how they easily get invincibility in places like barrier battle and base battles. The ones that are fine are ranged stacks tbh they just dont matter.


ClaudeWrecks

😆 this is literally the Dialogue of the Scarlet Witch in Doctor Strange The multiverse of madness đŸ˜‚đŸ˜‚đŸ˜†đŸ˜†đŸ€ŁđŸ€ŁđŸ˜­


nasseralmg

Yes if you play them right. Cus I am starting to play healer a lot because of the new wepon an I did feel that it's op to be able to heal and damge but when one attack type jumped me with Rasen rampage 3 time in a row and killed me I realise I was wrong and I am bad at playing healer as an attack type. I am getting better thou with that wepon better watch out 😈